rsx is not a g70

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Teuf_

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#201 Teuf_
Member since 2004 • 30805 Posts

rsx still supports dx9c/open gl 1.5 like it's desktop counter parts

you think they are gonna totally redesign the chip to take out the support?

open gl es is mobile/console development api

open 1.5 is for desktop.

smokedope420


RSX doesn't support any PC API, it's not a PC GPU. It has course has all the hardware features required for DX9 and OpenGL 2.0, but I was never arguing that it didn't.
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Teuf_

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#202 Teuf_
Member since 2004 • 30805 Posts
Hey Teufelhuhn you work for SCEE?McdonaIdsGuy


Nope, I was talking about the guy I linked to in the thread (DeanA).
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ronvalencia

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#203 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="trasherhead"] Ok so to sum this up. I'll be using arguments from both sides of the case. RSX is based NV47 aka G70. It supports Open GL 3.0 and Open GL ES 2.0. Some programmers choose to program directly for the GPU and the CPU without using an API. Open GL 3.0 is only supported by G80 chipset and up. This conflicts with the idea that the RSX is only a G70. From this we can conclude that they may have taken some of the features that they already had planed for the G80 and put it into the RSX. We can then think of the RSX as the missing link between the G70 and the G80. trasherhead
OpenGL 3.0 comments are for the alternative APIs and D3D 10 like functionality on Windows XP. It has nothing to do with RSX, therefore there are no conficts for RSX is only NV47/G70 type GPU. Also, note my request on running geometry shaders on RSX. If RSX is the same level as G80 GPU, why would you execute geometry workloads on SPEs? We could compare libGCM vs CUDA 2.0. It seems to be me that certain PS3 sheep doesn't know what G80's basic functionality.

So you are ignoring the fact that the base G70 chipset does not support Open GL 3 then? No G70 based PC card can do Open GL 3, yet the RSX can. Im not saying that its a G80 and can do DX10. But from the fact that it can use Open GL 3 tells me that it is more advanced then regular G70. It must in fact be like the 360's GPU, which was the precursor to the R600 chipset which is used today. That isn't saying that it is a R600, but it has SOME of the functionality of the R600. The RSX isn't a G80, but it was the precursor for it and can very likely have some of its functions and ability.

So you are ignoring the fact that the NVIDIA says full OpenGL3.0 is only enabled on G80 and up GPUs? NVIDIA OpenGL 3.0 release notes To quote NVIDIA

Windows drivers version 181.00 and Linux drivers version 180.11.02 provide full OpenGL 3.0 and GLSL 1.30 support.

The driver download links are at the bottom of this page. OpenGL 3.0 Driver Release Notes You need one of the following graphics cards to get access to the OpenGL 3.0 and GLSL 1.30 functionality:

Desktop Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 4800, 5600, 5800, Quadro VX200, Quadro CX GeForce 8000 series or higher; GeForce GTX 260, 280

Notebook Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 3600M, 3700M GeForce 8000 series or higher

So, where's Geforce 7 in that NVIDIA's release notes? Ignore NVIDIA at your own peril.

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smokedope420

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#205 smokedope420
Member since 2009 • 278 Posts

rsx does indeed support open gl 1.5 and dx9...but they just dont use the pc api versions to make it.

they use console version of open gl api called open gl es...microsoft uses customs dx9 api.

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smokedope420

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#206 smokedope420
Member since 2009 • 278 Posts

rsx supports open gl 1.5 and dx9c because the support is built in from being a pc desktop part.

but you cant use those api's to make ps3 games because those are for making games on pc...but open gl es is a version of open gl made for making console games.

you could adapt dx9 to work for making ps3 games how microsoft did with 360 making games.

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smokedope420

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#207 smokedope420
Member since 2009 • 278 Posts

oops i kept saying rsx/7800 gtx supports open gl 1.5 because i couldnt remember if they supported 2.0 i forgot was thinking 2.0 came on 8 series cards.

7800 gtx/rsx both do support open gl 2.0 but open gl 2.0 is made for pc....so ps3 uses open gl es which is a version of open gl api for making console games.

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Dynafrom

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#208 Dynafrom
Member since 2003 • 1027 Posts
Just stop smokedope. You and your little friend faultline have just been owned by teuf.
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deactivated-670d52af4af0b

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#209 deactivated-670d52af4af0b
Member since 2005 • 2440 Posts

Even if it was on par with a G7 series card, it would still still produce amazing "next gen" graphics today. Because its dedicated. Every developer works with the same hardware on every PS3 game, and not having to worry about diifrent parts mixing with other cards. I think its clear that the PS3 can do better visuals then a game running on a Geforce 7 card. I have a 7950 in my pc , which is two 7800 (i think its the 7800 card) in one card, and i cant do COD4 on the level of PS3, or 360.

I think system wars has gotten over the fact of what parts are in each system. This far into the generation, we should be arguing about what games look better, and not random flow charts.

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DAZZER7

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#210 DAZZER7
Member since 2004 • 2422 Posts

Even if it was on par with a G7 series card, it would still still produce amazing "next gen" graphics today. Because its dedicated. Every developer works with the same hardware on every PS3 game, and not having to worry about diifrent parts mixing with other cards. I think its clear that the PS3 can do better visuals then a game running on a Geforce 7 card. I have a 7950 in my pc , which is two 7800 (i think its the 7800 card) in one card, and i cant do COD4 on the level of PS3, or 360.

I think system wars has gotten over the fact of what parts are in each system. This far into the generation, we should be arguing about what games look better, and not random flow charts.

Sneaky_Gopher
lol wut? The 7950 should be out-performing your 360 and ps3 when running COD4. With that card you should be maxing this game at ~1080p, not medium at 600p like the console versions, unless of course you havent really got a 7950 or you have insufficient ram and/or cpu? What are your other specs?
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ronvalencia

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#211 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="faultline187"][QUOTE="Frozzik"]

Look i'm not arguing, i know what i see. You PS3 fanboys can believe what you want, go look at GS graphics comparison, read what they say about PC vs PS3. I know what i see. I'm not going to argue that killzone isn't a fine looking game, just a shame PS3 isn't able to run it how a Pc would.

Holden1985

Look im not arguing either...Ps3 is doing things it never aparantly was suppose to...and its still moving forward! thats all i see..

LIke what? 120fps and dual 1080p it does a lot less than they hyped!

People may miss "Crazy Ken"(TM).

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ronvalencia

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#212 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="DAZZER7"][QUOTE="Frozzik"]its amazing the stuff you see here on system wars. I mean i like to think the bulk of us, myself included, just love to play games and apreciate great looking games. I like to think the majority of us don't care what system these gamers are on. You fanboys however really give me a laugh, really, thanks ever so much, you making a slow and boring night at work go so much faster, and with a smile may i add.faultline187

Don't worry about it Frozzik. Several hermits who I regard as far more knowledgeable than this guy have come in and explained in detail why the PS3 cannot magically match the graphics capabilities of the latest PC GPU and CPUs lol. Yet this guy keeps posting. Killzone 2, has lower res textures, lower res bump maps, lower poly count per object, lower display resolution, less AA, less AF, less objects on screen, runs at a lower frame rate and is not rendering the overall volume of HDRin and given scene or to any great draw distance (I'm sure I read that KZ2 doesn't even use HDR lol could be wrong though) compared to Crysis, Crysis Warhead, Stalker CS, World In Conflict etc etc etc But it does have a few post processing effects such as a slight blur effect, depth of field and oh yes good animation and we're expected to say "wow, look at the awesome power of the PS3" Faultline187, there is a reason everyone in this thread is not only disagreeing with you but laughing at the obsurdity of your statements. You would do well to acknowledge that.

You forgot particle effects that have never been seen before in a game on any platform

Define these particle effects.
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ronvalencia

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#213 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="muscleserge"][QUOTE="trasherhead"][QUOTE="ronvalencia"] OpenGL 3.0 comments are for the alternative APIs and D3D 10 like functionality on Windows XP. It has nothing to do with RSX, therefore there are no conficts for RSX is only NV47/G70 type GPU. Also, note my request on running geometry shaders on RSX. If RSX is the same level as G80 GPU, why would you execute geometry workloads on SPEs? We could compare libGCM vs CUDA 2.0. It seems to be me that certain PS3 sheep doesn't know what G80's basic functionality.

So you are ignoring the fact that the base G70 chipset does not support Open GL 3 then? No G70 based PC card can do Open GL 3, yet the RSX can. Im not saying that its a G80 and can do DX10. But from the fact that it can use Open GL 3 tells me that it is more advanced then regular G70. It must in fact be like the 360's GPU, which was the precursor to the R600 chipset which is used today. That isn't saying that it is a R600, but it has SOME of the functionality of the R600. The RSX isn't a G80, but it was the precursor for it and can very likely have some of its functions and ability.

RSX might not be g70 but it doesn't perform like G71 even, 7900 series cards seem to outperform it in multiplat games like CoD, Oblivion, Fallout3 etc.

RSX's 8 ROPS would be a problem. RSX is stated to be based on NV47.
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Jade_Monkey

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#214 Jade_Monkey
Member since 2004 • 4830 Posts

Define these particle effects.ronvalencia

They're magical particle effects made from beans from a stranger.

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ZoomZoom2490

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#215 ZoomZoom2490
Member since 2008 • 3943 Posts

the biggest mistake that ms and sony have made for ps3 and x360 in the hardware department is not having the gpu memory run 256bit, instead they went with 128bit which cripples the performance as soon you reach the resolution of 1280x1024. Not even adding more ram with 128bit would help much, so i look at that as a big mistake and a letdown cuz if 256bit was implemented for both console they would be capable to run most games at 1080p pretty much easily.

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Jade_Monkey

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#216 Jade_Monkey
Member since 2004 • 4830 Posts

the biggest mistake that ms and sony have made for ps3 and x360 in the hardware are department was not having the gpu memory run 256bit, instead they went with 128bit which cripples the performance as soon you reach the resolution of 1280x1024. Not even adding more ram with 128bit would help much, so i look at that as a big mistake and a letdown cuz if 256bit was implemented for both console they would be capable to run most games at 1080p pretty much easily.

ZoomZoom2490

That's what you get by using static hardware configs. They got what they deserved.

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faultline187

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#217 faultline187
Member since 2008 • 64 Posts

[QUOTE="Teufelhuhn"]PS3 doesn't have OpenGL ES, it has PSGL. It's not an offical OpenGL implementation since it's not certified, and it also has extra bits added in that are specific to the PS3.

See this thread, specifically this post by DeanA (works for SCEE).
smokedope420

rsx supports all the same stuff as a real g70/g71 chip.

dx9c/open gl 1.5 if i remember.

sony use's open gl es to make their games

OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL

actually theres a bit of a difference

HERE!

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faultline187

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#218 faultline187
Member since 2008 • 64 Posts
[QUOTE="faultline187"][QUOTE="Frozzik"]

Look i'm not arguing, i know what i see. You PS3 fanboys can believe what you want, go look at GS graphics comparison, read what they say about PC vs PS3. I know what i see. I'm not going to argue that killzone isn't a fine looking game, just a shame PS3 isn't able to run it how a Pc would.

Holden1985

Look im not arguing either...Ps3 is doing things it never aparantly was suppose to...and its still moving forward! thats all i see..

LIke what? 120fps and dual 1080p it does a lot less than they hyped!

theres alot of untapped power in that machine.....just be grateful in your lifetime to see what its going to bring to gaming 8) and amongst other things.

who said 120fps ?