rsx is not a g70

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faultline187

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#151 faultline187
Member since 2008 • 64 Posts

hey, i bet in 2005 or whenever that was the PS3's theoretical power was the best ever. Its now 2009, things have moved on, if you honestly think n vidia still haven't surpassed the RSX years later you are more stupid than i thought.

Really, they claimed the ps3 was more powerfull than 2x6800 in sli, back then this was, WOW, OMG, thats amazing. Now even budget cards beat that lol.

Frozzik

Its not only the graphics card its the way the whole system has been build!!!im sure you dont have ram that runs at 3.2gz and youi dont have cell NOC network on a chip!...What game on your PC loads once and never loads again through the whole game?8)

The Hypervisor in virtulization mode they can made RSX look like whatever they want!

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faultline187

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#152 faultline187
Member since 2008 • 64 Posts

hey, i bet in 2005 or whenever that was the PS3's theoretical power was the best ever. Its now 2009, things have moved on, if you honestly think n vidia still haven't surpassed the RSX years later you are more stupid than i thought.

Really, they claimed the ps3 was more powerfull than 2x6800 in sli, back then this was, WOW, OMG, thats amazing. Now even budget cards beat that lol.

Frozzik

Here's the Problem with GPU based systems on PC's. First of all, GPU's (like G80) have moved to more general purpose scaler processors. They are good at crunching numbers in certain tasks faster than CPU Scalers though (Special Purpose) and now both of them being Scaler Processors makes it so any vector type calculations must be emulated. Scalers can do that, but not nearly as well as true Vector Processors like those in older GPU's and Cell BE SPU's.

So old systems with the GPU using vector chips and CPU's using Scalers, had a kind of symbiotic relationship! ....Now with both the same they aren't as efficient (more jobs have to be emulated). But the main problem, is the BANDWIDTH limits of PCI Express Bus! .....if it wasn't for the slow bandwidth, GPU's would be real Monsters!

That's the part that makes PS3 so very unique in it's design. It utilizes Rambus FLEX Bus Interface (fastest in the world) for highways. The potential to push out higher FLOPS is built into the system.

Now in the PS3, we have Cell BE (broadband engiine) and RSX GPU. The symbiotic relationship is returned, but they are reversed types now for the two purposes (wave of the future). The CPU is an Asymmetric Multi-core (GPU's are asymmetric by nature and highly Parallel). Meaning both types of chips are on the same core separated by the EIB Ring Bus. That RingBus is responsible for integrating the two different types of chips data flow with each other. It does this very well with bandwidth speeds ranging from 200GB/s to 380GB/s. Mating Vector core SPU's with the Scaler Core PPU and pushing DMA Memory to and from both chips and XDR Modules.

Across the road from Cell, we have the RSX GPU. Now Rambus designed the EIB for Cell and every part in that pipeline must have a Rambus designed interface. The thinking is that RSX has a some type of Ring Bus as well. Interconnects are then extremely fast and most likely faster than PC GPU's w/the same Scaler Processors(G80). *(remember this is rumor only, but is supported by Sony's extreme claim of 1.8 TFLOPS for RSX)

Which makes sense then, is PS3 has two Xtremely well matched (symbiotic) chips that have basically switched places from traditional PC structures (Vector CPU, Scaler GPU on PS3). Again mating up these two chips is the FLEXiO with the capability to push over 60GB/s of Total Bandwidth between the main processor (Cell) and the Co-Processor RSX. So PCI-Express with just 4GB/s to and from the GPU is really limiting these chip's power on PC's and is part of what makes up the FLOPS number people are quoting on PC/GPU.

Not only that, the new fuzzy logic (or Artificial Neural Network) on at least the Cell (possibly RSX too) makes it a Second Generation NoC (Network on Chip - Broadband Engine). The first generation NoC was PS2's Emotion Engine and Intel's 80 core chip will be a NoC as well (Broadband Core logic Interconnects are fast).

So as you see the Bandwidth between Cell BE and it's RSX GPU flat out kicks Butt!!

The best of this equation though, is both chips can really work together almost as if they were on the same chip substrate. If a job is done better on Cell BE's Vector Cores (like casting rays), that's where you can push that job. If the compute job is done better on a Scaler, that's where you can have it done.

The entire motherboard in PS3 was designed for Broadband it holds many secrets we have yet to uncover. But it is completely designed with Broadband in mind. This includes some compensation devices to keep the metal pathways and chips from literally vibrating to pieces (being eaten up) from EMI - ElectroMagnetic Interference. These devices on PS3 are newly designed NEC Proadlizers (located below main chips). Which are like capacitors that draw the EMI off the board, preventing any destruction of metal parts from EMI. This damage is caused from the extremely fast bandwidth speeds shutting on and off, changing frequency speeds, etc!

So there you have it the possible reason the best is yet to come for the PS3! ;)

One last thing. Remember when Kutaragi said PS3 was Upgradeable? .....it is! Cell BE can do 3.2GHz and 4GHz. The XDR Memory Modules can also do those two speeds along with XiO Memory Bus and the EIB can run speeds to match. The base frequency of the EIB is half that of PPU Core. But it's effective rate is then double data rate = same speed as the PPU core. The whole Motherboard and chips become an Extremely Fast Streamlined Communications Network!

RSX then has the potential to exceed the FLOPS that are normally there in a PC GPU and CPU!!!
Graphics and Computing Nirvana!!! ....and 1.8 TFLOPS becomes very possible indeed!!!

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Frozzik

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#153 Frozzik
Member since 2006 • 3914 Posts
[QUOTE="Frozzik"]

hey, i bet in 2005 or whenever that was the PS3's theoretical power was the best ever. Its now 2009, things have moved on, if you honestly think n vidia still haven't surpassed the RSX years later you are more stupid than i thought.

Really, they claimed the ps3 was more powerfull than 2x6800 in sli, back then this was, WOW, OMG, thats amazing. Now even budget cards beat that lol.

faultline187

Its not only the graphics card its the way the whole system has been build!!!im sure you dont have ram that runs at 3.2gz and youi dont have cell NOC network on a chip!...What game on your PC loads once and never loads again through the whole game?8)

The Hypervisor in virtulization mode they can made RSX look like whatever they want!

Look, i dont care about numbers or hype or flashy sounding gizmo's. I care about games and graphics (aswell as gameplay) and what i can actually see with my own 2 eye's. What i see is my PS3 hooked up to a 40" 1080 tv, alongside it, a PC that cost 200 pounds more. My PS3 doesn't play games above 720p, has little AA little AF and struggles to get more than 30 fps on most games. Added to that load times are long on many games. My pc however plays ALL games at 1080p with 2-8xAA, 8-16xAF and 30-60fps not to mention sharper more detailed textures and faster load times.

Now, if all you say is true shouldn't the PS3 be equal to my PC, shouldn't it surpass my PC? If like you say its just a matter of time then surely this thread should actually be attacking sony and its Ps3 not praising it. I mean i for one wouldn't go buy a ferrari and have to wait 3 or 4 years before i get to actually witness the performance i was promised by the salesman.

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#154 Dynafrom
Member since 2003 • 1027 Posts
[QUOTE="Frozzik"]

hey, i bet in 2005 or whenever that was the PS3's theoretical power was the best ever. Its now 2009, things have moved on, if you honestly think n vidia still haven't surpassed the RSX years later you are more stupid than i thought.

Really, they claimed the ps3 was more powerfull than 2x6800 in sli, back then this was, WOW, OMG, thats amazing. Now even budget cards beat that lol.

faultline187

Here's the Problem with GPU based systems on PC's. First of all, GPU's (like G80) have moved to more general purpose scaler processors. They are good at crunching numbers in certain tasks faster than CPU Scalers though (Special Purpose) and now both of them being Scaler Processors makes it so any vector type calculations must be emulated. Scalers can do that, but not nearly as well as true Vector Processors like those in older GPU's and Cell BE SPU's.

So old systems with the GPU using vector chips and CPU's using Scalers, had a kind of symbiotic relationship! ....Now with both the same they aren't as efficient (more jobs have to be emulated). But the main problem, is the BANDWIDTH limits of PCI Express Bus! .....if it wasn't for the slow bandwidth, GPU's would be real Monsters!

That's the part that makes PS3 so very unique in it's design. It utilizes Rambus FLEX Bus Interface (fastest in the world) for highways. The potential to push out higher FLOPS is built into the system.

Now in the PS3, we have Cell BE (broadband engiine) and RSX GPU. The symbiotic relationship is returned, but they are reversed types now for the two purposes (wave of the future). The CPU is an Asymmetric Multi-core (GPU's are asymmetric by nature and highly Parallel). Meaning both types of chips are on the same core separated by the EIB Ring Bus. That RingBus is responsible for integrating the two different types of chips data flow with each other. It does this very well with bandwidth speeds ranging from 200GB/s to 380GB/s. Mating Vector core SPU's with the Scaler Core PPU and pushing DMA Memory to and from both chips and XDR Modules.

Across the road from Cell, we have the RSX GPU. Now Rambus designed the EIB for Cell and every part in that pipeline must have a Rambus designed interface. The thinking is that RSX has a some type of Ring Bus as well. Interconnects are then extremely fast and most likely faster than PC GPU's w/the same Scaler Processors(G80). *(remember this is rumor only, but is supported by Sony's extreme claim of 1.8 TFLOPS for RSX)

Which makes sense then, is PS3 has two Xtremely well matched (symbiotic) chips that have basically switched places from traditional PC structures (Vector CPU, Scaler GPU on PS3). Again mating up these two chips is the FLEXiO with the capability to push over 60GB/s of Total Bandwidth between the main processor (Cell) and the Co-Processor RSX. So PCI-Express with just 4GB/s to and from the GPU is really limiting these chip's power on PC's and is part of what makes up the FLOPS number people are quoting on PC/GPU.

Not only that, the new fuzzy logic (or Artificial Neural Network) on at least the Cell (possibly RSX too) makes it a Second Generation NoC (Network on Chip - Broadband Engine). The first generation NoC was PS2's Emotion Engine and Intel's 80 core chip will be a NoC as well (Broadband Core logic Interconnects are fast).

So as you see the Bandwidth between Cell BE and it's RSX GPU flat out kicks Butt!!

The best of this equation though, is both chips can really work together almost as if they were on the same chip substrate. If a job is done better on Cell BE's Vector Cores (like casting rays), that's where you can push that job. If the compute job is done better on a Scaler, that's where you can have it done.

The entire motherboard in PS3 was designed for Broadband it holds many secrets we have yet to uncover. But it is completely designed with Broadband in mind. This includes some compensation devices to keep the metal pathways and chips from literally vibrating to pieces (being eaten up) from EMI - ElectroMagnetic Interference. These devices on PS3 are newly designed NEC Proadlizers (located below main chips). Which are like capacitors that draw the EMI off the board, preventing any destruction of metal parts from EMI. This damage is caused from the extremely fast bandwidth speeds shutting on and off, changing frequency speeds, etc!

So there you have it the possible reason the best is yet to come for the PS3! ;)

One last thing. Remember when Kutaragi said PS3 was Upgradeable? .....it is! Cell BE can do 3.2GHz and 4GHz. The XDR Memory Modules can also do those two speeds along with XiO Memory Bus and the EIB can run speeds to match. The base frequency of the EIB is half that of PPU Core. But it's effective rate is then double data rate = same speed as the PPU core. The whole Motherboard and chips become an Extremely Fast Streamlined Communications Network!

RSX then has the potential to exceed the FLOPS that are normally there in a PC GPU and CPU!!!
Graphics and Computing Nirvana!!! ....and 1.8 TFLOPS becomes very possible indeed!!!

You stole this from google. Plagiarize more please.
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Adrian_Cloud

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#155 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="faultline187"][QUOTE="Frozzik"]

hey, i bet in 2005 or whenever that was the PS3's theoretical power was the best ever. Its now 2009, things have moved on, if you honestly think n vidia still haven't surpassed the RSX years later you are more stupid than i thought.

Really, they claimed the ps3 was more powerfull than 2x6800 in sli, back then this was, WOW, OMG, thats amazing. Now even budget cards beat that lol.

Frozzik

Its not only the graphics card its the way the whole system has been build!!!im sure you dont have ram that runs at 3.2gz and youi dont have cell NOC network on a chip!...What game on your PC loads once and never loads again through the whole game?8)

The Hypervisor in virtulization mode they can made RSX look like whatever they want!

Look, i dont care about numbers or hype or flashy sounding gizmo's. I care about games and graphics (aswell as gameplay) and what i can actually see with my own 2 eye's. What i see is my PS3 hooked up to a 40" 1080 tv, alongside it, a PC that cost 200 pounds more. My PS3 doesn't play games above 720p, has little AA little AF and struggles to get more than 30 fps on most games. Added to that load times are long on many games. My pc however plays ALL games at 1080p with 2-8xAA, 8-16xAF and 30-60fps not to mention sharper more detailed textures and faster load times.

Now, if all you say is true shouldn't the PS3 be equal to my PC, shouldn't it surpass my PC? If like you say its just a matter of time then surely this thread should actually be attacking sony and its Ps3 not praising it. I mean i for one wouldn't go buy a ferrari and have to wait 3 or 4 years before i get to actually witness the performance i was promised by the salesman.

We must have different PS3s :| Wipeout HD, MLB 08 The show, Gran Turismo 5: Prologue all look phenomenal and are 1080p. Wipeout HD 60 fps as a matter of fact. A lot of PS3 games could run at above 30 fps, but developers don't want to have drops everywhere which is common with PC games. So i don't know why you would want that. I hate to say it but Uncharted 2 should prove you wrong, seriously. Its not like Uncharted 1 wasn't good looking enough, but this one will have the technical side as well. I think its safe to say that Killzone 2 already proved that PS3 is up there with PCs. Sure you could list games that look better, but KZ2 looks better than several PC games on high end PCs released in the past two years and coming out. Obviously your not going to name them, or you probably haven't even played them on, or seen them, or heard of them :|
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#156 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="faultline187"][QUOTE="Frozzik"]

hey, i bet in 2005 or whenever that was the PS3's theoretical power was the best ever. Its now 2009, things have moved on, if you honestly think n vidia still haven't surpassed the RSX years later you are more stupid than i thought.

Really, they claimed the ps3 was more powerfull than 2x6800 in sli, back then this was, WOW, OMG, thats amazing. Now even budget cards beat that lol.

Dynafrom

Here's the Problem with GPU based systems on PC's. First of all, GPU's (like G80) have moved to more general purpose scaler processors. They are good at crunching numbers in certain tasks faster than CPU Scalers though (Special Purpose) and now both of them being Scaler Processors makes it so any vector type calculations must be emulated. Scalers can do that, but not nearly as well as true Vector Processors like those in older GPU's and Cell BE SPU's.

So old systems with the GPU using vector chips and CPU's using Scalers, had a kind of symbiotic relationship! ....Now with both the same they aren't as efficient (more jobs have to be emulated). But the main problem, is the BANDWIDTH limits of PCI Express Bus! .....if it wasn't for the slow bandwidth, GPU's would be real Monsters!

That's the part that makes PS3 so very unique in it's design. It utilizes Rambus FLEX Bus Interface (fastest in the world) for highways. The potential to push out higher FLOPS is built into the system.

Now in the PS3, we have Cell BE (broadband engiine) and RSX GPU. The symbiotic relationship is returned, but they are reversed types now for the two purposes (wave of the future). The CPU is an Asymmetric Multi-core (GPU's are asymmetric by nature and highly Parallel). Meaning both types of chips are on the same core separated by the EIB Ring Bus. That RingBus is responsible for integrating the two different types of chips data flow with each other. It does this very well with bandwidth speeds ranging from 200GB/s to 380GB/s. Mating Vector core SPU's with the Scaler Core PPU and pushing DMA Memory to and from both chips and XDR Modules.

Across the road from Cell, we have the RSX GPU. Now Rambus designed the EIB for Cell and every part in that pipeline must have a Rambus designed interface. The thinking is that RSX has a some type of Ring Bus as well. Interconnects are then extremely fast and most likely faster than PC GPU's w/the same Scaler Processors(G80). *(remember this is rumor only, but is supported by Sony's extreme claim of 1.8 TFLOPS for RSX)

Which makes sense then, is PS3 has two Xtremely well matched (symbiotic) chips that have basically switched places from traditional PC structures (Vector CPU, Scaler GPU on PS3). Again mating up these two chips is the FLEXiO with the capability to push over 60GB/s of Total Bandwidth between the main processor (Cell) and the Co-Processor RSX. So PCI-Express with just 4GB/s to and from the GPU is really limiting these chip's power on PC's and is part of what makes up the FLOPS number people are quoting on PC/GPU.

Not only that, the new fuzzy logic (or Artificial Neural Network) on at least the Cell (possibly RSX too) makes it a Second Generation NoC (Network on Chip - Broadband Engine). The first generation NoC was PS2's Emotion Engine and Intel's 80 core chip will be a NoC as well (Broadband Core logic Interconnects are fast).

So as you see the Bandwidth between Cell BE and it's RSX GPU flat out kicks Butt!!

The best of this equation though, is both chips can really work together almost as if they were on the same chip substrate. If a job is done better on Cell BE's Vector Cores (like casting rays), that's where you can push that job. If the compute job is done better on a Scaler, that's where you can have it done.

The entire motherboard in PS3 was designed for Broadband it holds many secrets we have yet to uncover. But it is completely designed with Broadband in mind. This includes some compensation devices to keep the metal pathways and chips from literally vibrating to pieces (being eaten up) from EMI - ElectroMagnetic Interference. These devices on PS3 are newly designed NEC Proadlizers (located below main chips). Which are like capacitors that draw the EMI off the board, preventing any destruction of metal parts from EMI. This damage is caused from the extremely fast bandwidth speeds shutting on and off, changing frequency speeds, etc!

So there you have it the possible reason the best is yet to come for the PS3! ;)

One last thing. Remember when Kutaragi said PS3 was Upgradeable? .....it is! Cell BE can do 3.2GHz and 4GHz. The XDR Memory Modules can also do those two speeds along with XiO Memory Bus and the EIB can run speeds to match. The base frequency of the EIB is half that of PPU Core. But it's effective rate is then double data rate = same speed as the PPU core. The whole Motherboard and chips become an Extremely Fast Streamlined Communications Network!

RSX then has the potential to exceed the FLOPS that are normally there in a PC GPU and CPU!!!
Graphics and Computing Nirvana!!! ....and 1.8 TFLOPS becomes very possible indeed!!!

You stole this from google. Plagiarize more please.

Is that seriously your best argument? Obviously he does not work for Sony; so everything he has stated as come from a secondary source.
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McdonaIdsGuy

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#157 McdonaIdsGuy
Member since 2008 • 3046 Posts
[QUOTE="McdonaIdsGuy"][QUOTE="ZoomZoom2490"]

multiplat games on ps3 are based on gpu rendering only but exclusives are rendered with both the gpu and the cell. Im sure if it wasnt for the cell, games like kz2, uncharted, mgs4, etc, wouldnt have a chance to look like that.

so in reality ps3 is capable of rendering graphics far beyond than what its gpu specs show. This is the part where everyone in this thread failed to understand how the ps3 design works.

faultline187

Shows that u don't even know what u're talking about even the crappy Multiplats are using the cell,and u can spin it all you want there isn't any Crysis like game on ps3 and won't ever be 1.

MAKE A bet?

All games will be Real Time Procedurally Rendered from Sony.

Oh and whats the difference with ASYMETRICAL AND SYMETRICAL systems? hehehehehehehe

U got no idea, its gona smack people in the face LOL

I've been reading those comments since 2005..and u still think it will happen, why u wanna turn this into a CPU vs CPU war? the xbox360 = Symetrical it has 3 PPC cores and the ps3 = Asymetrical,1 of the cores PPE is similar to the 1 of the xenos cores and acts as a conductor of the 7 SPE which are vector units.
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Frozzik

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#158 Frozzik
Member since 2006 • 3914 Posts

Look i'm not arguing, i know what i see. You PS3 fanboys can believe what you want, go look at GS graphics comparison, read what they say about PC vs PS3. I know what i see. I'm not going to argue that killzone isn't a fine looking game, just a shame PS3 isn't able to run it how a Pc would.

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McdonaIdsGuy

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#159 McdonaIdsGuy
Member since 2008 • 3046 Posts
[QUOTE="Adrian_Cloud"] Wipeout HD, MLB 08 The show, Gran Turismo 5: Prologue all look phenomenal and are 1080p. Wipeout HD 60 fps as a matter of fact. A lot of PS3 games could run at above 30 fps, but developers don't want to have drops everywhere which is common with PC games. So i don't know why you would want that. I hate to say it but Uncharted 2 should prove you wrong, seriously. Its not like Uncharted 1 wasn't good looking enough, but this one will have the technical side as well. I think its safe to say that Killzone 2 already proved that PS3 is up there with PCs. Sure you could list games that look better, but KZ2 looks better than several PC games on high end PCs released in the past two years and coming out. Obviously your not going to name them, or you probably haven't even played them on, or seen them, or heard of them :|

I loled harder with this post,and GT5P is not native 1080p nice try!.
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faultline187

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#160 faultline187
Member since 2008 • 64 Posts
[QUOTE="faultline187"][QUOTE="Frozzik"]

hey, i bet in 2005 or whenever that was the PS3's theoretical power was the best ever. Its now 2009, things have moved on, if you honestly think n vidia still haven't surpassed the RSX years later you are more stupid than i thought.

Really, they claimed the ps3 was more powerfull than 2x6800 in sli, back then this was, WOW, OMG, thats amazing. Now even budget cards beat that lol.

Dynafrom

Here's the Problem with GPU based systems on PC's. First of all, GPU's (like G80) have moved to more general purpose scaler processors. They are good at crunching numbers in certain tasks faster than CPU Scalers though (Special Purpose) and now both of them being Scaler Processors makes it so any vector type calculations must be emulated. Scalers can do that, but not nearly as well as true Vector Processors like those in older GPU's and Cell BE SPU's.

So old systems with the GPU using vector chips and CPU's using Scalers, had a kind of symbiotic relationship! ....Now with both the same they aren't as efficient (more jobs have to be emulated). But the main problem, is the BANDWIDTH limits of PCI Express Bus! .....if it wasn't for the slow bandwidth, GPU's would be real Monsters!

That's the part that makes PS3 so very unique in it's design. It utilizes Rambus FLEX Bus Interface (fastest in the world) for highways. The potential to push out higher FLOPS is built into the system.

Now in the PS3, we have Cell BE (broadband engiine) and RSX GPU. The symbiotic relationship is returned, but they are reversed types now for the two purposes (wave of the future). The CPU is an Asymmetric Multi-core (GPU's are asymmetric by nature and highly Parallel). Meaning both types of chips are on the same core separated by the EIB Ring Bus. That RingBus is responsible for integrating the two different types of chips data flow with each other. It does this very well with bandwidth speeds ranging from 200GB/s to 380GB/s. Mating Vector core SPU's with the Scaler Core PPU and pushing DMA Memory to and from both chips and XDR Modules.

Across the road from Cell, we have the RSX GPU. Now Rambus designed the EIB for Cell and every part in that pipeline must have a Rambus designed interface. The thinking is that RSX has a some type of Ring Bus as well. Interconnects are then extremely fast and most likely faster than PC GPU's w/the same Scaler Processors(G80). *(remember this is rumor only, but is supported by Sony's extreme claim of 1.8 TFLOPS for RSX)

Which makes sense then, is PS3 has two Xtremely well matched (symbiotic) chips that have basically switched places from traditional PC structures (Vector CPU, Scaler GPU on PS3). Again mating up these two chips is the FLEXiO with the capability to push over 60GB/s of Total Bandwidth between the main processor (Cell) and the Co-Processor RSX. So PCI-Express with just 4GB/s to and from the GPU is really limiting these chip's power on PC's and is part of what makes up the FLOPS number people are quoting on PC/GPU.

Not only that, the new fuzzy logic (or Artificial Neural Network) on at least the Cell (possibly RSX too) makes it a Second Generation NoC (Network on Chip - Broadband Engine). The first generation NoC was PS2's Emotion Engine and Intel's 80 core chip will be a NoC as well (Broadband Core logic Interconnects are fast).

So as you see the Bandwidth between Cell BE and it's RSX GPU flat out kicks Butt!!

The best of this equation though, is both chips can really work together almost as if they were on the same chip substrate. If a job is done better on Cell BE's Vector Cores (like casting rays), that's where you can push that job. If the compute job is done better on a Scaler, that's where you can have it done.

The entire motherboard in PS3 was designed for Broadband it holds many secrets we have yet to uncover. But it is completely designed with Broadband in mind. This includes some compensation devices to keep the metal pathways and chips from literally vibrating to pieces (being eaten up) from EMI - ElectroMagnetic Interference. These devices on PS3 are newly designed NEC Proadlizers (located below main chips). Which are like capacitors that draw the EMI off the board, preventing any destruction of metal parts from EMI. This damage is caused from the extremely fast bandwidth speeds shutting on and off, changing frequency speeds, etc!

So there you have it the possible reason the best is yet to come for the PS3! ;)

One last thing. Remember when Kutaragi said PS3 was Upgradeable? .....it is! Cell BE can do 3.2GHz and 4GHz. The XDR Memory Modules can also do those two speeds along with XiO Memory Bus and the EIB can run speeds to match. The base frequency of the EIB is half that of PPU Core. But it's effective rate is then double data rate = same speed as the PPU core. The whole Motherboard and chips become an Extremely Fast Streamlined Communications Network!

RSX then has the potential to exceed the FLOPS that are normally there in a PC GPU and CPU!!!
Graphics and Computing Nirvana!!! ....and 1.8 TFLOPS becomes very possible indeed!!!

You stole this from google. Plagiarize more please.

Actually ur wrong! send me the link from google then

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faultline187

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#161 faultline187
Member since 2008 • 64 Posts

Look i'm not arguing, i know what i see. You PS3 fanboys can believe what you want, go look at GS graphics comparison, read what they say about PC vs PS3. I know what i see. I'm not going to argue that killzone isn't a fine looking game, just a shame PS3 isn't able to run it how a Pc would.

Frozzik

Look im not arguing either...Ps3 is doing things it never aparantly was suppose to...and its still moving forward! thats all i see..

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Frozzik

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#162 Frozzik
Member since 2006 • 3914 Posts
its amazing the stuff you see here on system wars. I mean i like to think the bulk of us, myself included, just love to play games and apreciate great looking games. I like to think the majority of us don't care what system these gamers are on. You fanboys however really give me a laugh, really, thanks ever so much, you making a slow and boring night at work go so much faster, and with a smile may i add.
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faultline187

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#163 faultline187
Member since 2008 • 64 Posts

its amazing the stuff you see here on system wars. I mean i like to think the bulk of us, myself included, just love to play games and apreciate great looking games. I like to think the majority of us don't care what system these gamers are on. You fanboys however really give me a laugh, really, thanks ever so much, you making a slow and boring night at work go so much faster, and with a smile may i add.Frozzik

1st of all, i own 3 systems and although i like my 3fixme and my pc, ps3 is the most unique, unexplored system of them all.

Im only a casual gamer, i must say i do work alot and have very little time for games. Although in my spare time i may play for 1 hour or 2 max.

Im not a fanboy of anykind.....i just give credit to wer credit is due!

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Adrian_Cloud

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#164 Adrian_Cloud
Member since 2006 • 7169 Posts

Look i'm not arguing, i know what i see. You PS3 fanboys can believe what you want, go look at GS graphics comparison, read what they say about PC vs PS3. I know what i see. I'm not going to argue that killzone isn't a fine looking game, just a shame PS3 isn't able to run it how a Pc would.

Frozzik
Obviously its not going to run it like a pc. Are you new to CONSOLE GAMING? you said no games on PS3 are 1080p... i listed 3, you said none run in 60fps.. i gave you one that does that and is 1080p. Plus its a really fun game. (http://en.wikipedia.org/wiki/List_of_full_HD_1080P_PS3_games) - Haven't played half of them so i'm not going to list. The fact is Uncharted PS3 vs Unreal 3 PC... its very close. The fact is Killzone 2 looks better than several PC games. Don't know why you choose to deny
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McdonaIdsGuy

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#165 McdonaIdsGuy
Member since 2008 • 3046 Posts
Im not a fanboy of anykind.....i just give credit to wer credit is due!faultline187
No offence but doesn't look like..
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faultline187

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#166 faultline187
Member since 2008 • 64 Posts
[QUOTE="Frozzik"]

Look i'm not arguing, i know what i see. You PS3 fanboys can believe what you want, go look at GS graphics comparison, read what they say about PC vs PS3. I know what i see. I'm not going to argue that killzone isn't a fine looking game, just a shame PS3 isn't able to run it how a Pc would.

Adrian_Cloud

Obviously its not going to run it like a pc. Are you new to CONSOLE GAMING? you said no games on PS3 are 1080p... i listed 3, you said none run in 60fps.. i gave you one that does that and is 1080p. Plus its a really fun game. (http://en.wikipedia.org/wiki/List_of_full_HD_1080P_PS3_games) - Haven't played half of them so i'm not going to list. The fact is Uncharted PS3 vs Unreal 3 PC... its very close. The fact is Killzone 2 looks better than several PC games. Don't know why you choose to deny

Because ther pc fanboys and nothing ever is going to replace ther beloved PC....

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McdonaIdsGuy

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#167 McdonaIdsGuy
Member since 2008 • 3046 Posts
[QUOTE="Frozzik"]

Look i'm not arguing, i know what i see. You PS3 fanboys can believe what you want, go look at GS graphics comparison, read what they say about PC vs PS3. I know what i see. I'm not going to argue that killzone isn't a fine looking game, just a shame PS3 isn't able to run it how a Pc would.

Adrian_Cloud
Obviously its not going to run it like a pc. Are you new to CONSOLE GAMING? you said no games on PS3 are 1080p... i listed 3, you said none run in 60fps.. i gave you one that does that and is 1080p. Plus its a really fun game. (http://en.wikipedia.org/wiki/List_of_full_HD_1080P_PS3_games) - Haven't played half of them so i'm not going to list. The fact is Uncharted PS3 vs Unreal 3 PC... its very close. The fact is Killzone 2 looks better than several PC games. Don't know why you choose to deny

Your list is a joke u said ''native 1080p '' why MGS4 and COD4 are in that list when both games are lower than 720p :lol:.
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DAZZER7

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#168 DAZZER7
Member since 2004 • 2422 Posts
its amazing the stuff you see here on system wars. I mean i like to think the bulk of us, myself included, just love to play games and apreciate great looking games. I like to think the majority of us don't care what system these gamers are on. You fanboys however really give me a laugh, really, thanks ever so much, you making a slow and boring night at work go so much faster, and with a smile may i add.Frozzik
Don't worry about it Frozzik. Several hermits who I regard as far more knowledgeable than this guy have come in and explained in detail why the PS3 cannot magically match the graphics capabilities of the latest PC GPU and CPUs lol. Yet this guy keeps posting. Killzone 2, has lower res textures, lower res bump maps, lower poly count per object, lower display resolution, less AA, less AF, less objects on screen, runs at a lower frame rate and is not rendering the overall volume of HDRin and given scene or to any great draw distance (I'm sure I read that KZ2 doesn't even use HDR lol could be wrong though) compared to Crysis, Crysis Warhead, Stalker CS, World In Conflict etc etc etc But it does have a few post processing effects such as a slight blur effect, depth of field and oh yes good animation and we're expected to say "wow, look at the awesome power of the PS3" Faultline187, there is a reason everyone in this thread is not only disagreeing with you but laughing at the obsurdity of your statements. You would do well to acknowledge that.
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Adrian_Cloud

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#169 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="Adrian_Cloud"][QUOTE="Frozzik"]

Look i'm not arguing, i know what i see. You PS3 fanboys can believe what you want, go look at GS graphics comparison, read what they say about PC vs PS3. I know what i see. I'm not going to argue that killzone isn't a fine looking game, just a shame PS3 isn't able to run it how a Pc would.

faultline187

Obviously its not going to run it like a pc. Are you new to CONSOLE GAMING? you said no games on PS3 are 1080p... i listed 3, you said none run in 60fps.. i gave you one that does that and is 1080p. Plus its a really fun game. (http://en.wikipedia.org/wiki/List_of_full_HD_1080P_PS3_games) - Haven't played half of them so i'm not going to list. The fact is Uncharted PS3 vs Unreal 3 PC... its very close. The fact is Killzone 2 looks better than several PC games. Don't know why you choose to deny

Because ther pc fanboys and nothing ever is going to replace ther beloved PC....

Which is even more ridiculous. Just cause i'm not a PC( i rather use my laptop) gamer doesn't mean i can't say Crysis is the best looking thing i've ever seen.
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Frozzik

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#170 Frozzik
Member since 2006 • 3914 Posts
[QUOTE="Frozzik"]

Look i'm not arguing, i know what i see. You PS3 fanboys can believe what you want, go look at GS graphics comparison, read what they say about PC vs PS3. I know what i see. I'm not going to argue that killzone isn't a fine looking game, just a shame PS3 isn't able to run it how a Pc would.

Adrian_Cloud

Obviously its not going to run it like a pc. Are you new to CONSOLE GAMING? you said no games on PS3 are 1080p... i listed 3, you said none run in 60fps.. i gave you one that does that and is 1080p. Plus its a really fun game. (http://en.wikipedia.org/wiki/List_of_full_HD_1080P_PS3_games) - Haven't played half of them so i'm not going to list. The fact is Uncharted PS3 vs Unreal 3 PC... its very close. The fact is Killzone 2 looks better than several PC games. Don't know why you choose to deny

Yes i'm new to console gaming.........Don't make me laugh, i have been gaming since the pong days and ownwd almost every console made. I'm actually rather new to PC gaming.Very, very few, graphically intensive games run any higher than 720p and 30fps on a PS3. Is that better for you? This will no doubt include Killzone and Uncharted 2. To say Killzone looks better than many PC games could well be true, i'll comment once i have played it. Fact is it will still be 720p and does not mean PS3 is as powerfull as a pc. I can max out every single game i own bar 2 (crysis and clear skies) at 1920x1080 and get between 30-60 fps on last gen pc hardware, 8800 gts. New cards eat mine alive but dont really make these games look any better.

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Adrian_Cloud

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#171 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="Adrian_Cloud"][QUOTE="Frozzik"]

Look i'm not arguing, i know what i see. You PS3 fanboys can believe what you want, go look at GS graphics comparison, read what they say about PC vs PS3. I know what i see. I'm not going to argue that killzone isn't a fine looking game, just a shame PS3 isn't able to run it how a Pc would.

McdonaIdsGuy
Obviously its not going to run it like a pc. Are you new to CONSOLE GAMING? you said no games on PS3 are 1080p... i listed 3, you said none run in 60fps.. i gave you one that does that and is 1080p. Plus its a really fun game. (http://en.wikipedia.org/wiki/List_of_full_HD_1080P_PS3_games) - Haven't played half of them so i'm not going to list. The fact is Uncharted PS3 vs Unreal 3 PC... its very close. The fact is Killzone 2 looks better than several PC games. Don't know why you choose to deny

Your list is a joke u said ''native 1080p '' why MGS4 and COD4 are in that list when both games are lower than 720p :lol:.

A) I never said Native at any time :| B) Not my list, plus all those games have references for them being 1080p. If you got a problem, well you shouldn't because i doubt you have a PS3; talk to the developers.
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faultline187

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#172 faultline187
Member since 2008 • 64 Posts

[QUOTE="faultline187"]Im not a fanboy of anykind.....i just give credit to wer credit is due!McdonaIdsGuy
No offence but doesn't look like..

No offence taken :)

Its just that im sick to death of people i talk to on forums telling me that my game runs this resolution and it runs at these frames! Give the system a chance before you knock it...because it will knock you back trust me i know!

Alot of the information i know about on this particular system is not just of the internet i can assure you!

DX15 may be able to touch ps3 when its ready to Display!

Believe me or not it is inevitable.

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faultline187

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#173 faultline187
Member since 2008 • 64 Posts

[QUOTE="Frozzik"]its amazing the stuff you see here on system wars. I mean i like to think the bulk of us, myself included, just love to play games and apreciate great looking games. I like to think the majority of us don't care what system these gamers are on. You fanboys however really give me a laugh, really, thanks ever so much, you making a slow and boring night at work go so much faster, and with a smile may i add.DAZZER7
Don't worry about it Frozzik. Several hermits who I regard as far more knowledgeable than this guy have come in and explained in detail why the PS3 cannot magically match the graphics capabilities of the latest PC GPU and CPUs lol. Yet this guy keeps posting. Killzone 2, has lower res textures, lower res bump maps, lower poly count per object, lower display resolution, less AA, less AF, less objects on screen, runs at a lower frame rate and is not rendering the overall volume of HDRin and given scene or to any great draw distance (I'm sure I read that KZ2 doesn't even use HDR lol could be wrong though) compared to Crysis, Crysis Warhead, Stalker CS, World In Conflict etc etc etc But it does have a few post processing effects such as a slight blur effect, depth of field and oh yes good animation and we're expected to say "wow, look at the awesome power of the PS3" Faultline187, there is a reason everyone in this thread is not only disagreeing with you but laughing at the obsurdity of your statements. You would do well to acknowledge that.

You forgot particle effects that have never been seen before in a game on any platform

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Adrian_Cloud

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#174 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="Adrian_Cloud"][QUOTE="Frozzik"]

Look i'm not arguing, i know what i see. You PS3 fanboys can believe what you want, go look at GS graphics comparison, read what they say about PC vs PS3. I know what i see. I'm not going to argue that killzone isn't a fine looking game, just a shame PS3 isn't able to run it how a Pc would.

Frozzik

Obviously its not going to run it like a pc. Are you new to CONSOLE GAMING? you said no games on PS3 are 1080p... i listed 3, you said none run in 60fps.. i gave you one that does that and is 1080p. Plus its a really fun game. (http://en.wikipedia.org/wiki/List_of_full_HD_1080P_PS3_games) - Haven't played half of them so i'm not going to list. The fact is Uncharted PS3 vs Unreal 3 PC... its very close. The fact is Killzone 2 looks better than several PC games. Don't know why you choose to deny

Yes i'm new to console gaming.........Don't make me laugh, i have been gaming since the pong days and ownwd almost every console made. I'm actually rather new to PC gaming.Very, very few, graphically intensive games run any higher than 720p and 30fps on a PS3. Is that better for you? This will no doubt include Killzone and Uncharted 2. To say Killzone looks better than many PC games could well be true, i'll comment once i have played it. Fact is it will still be 720p and does not mean PS3 is as powerfull as a pc. I can max out every single game i own bar 2 (crysis and clear skies) at 1920x1080 and get between 30-60 fps on last gen pc hardware, 8800 gts. New cards eat mine alive but dont really make these games look any better.

Now you sound SOOO much more logical.
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McdonaIdsGuy

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#175 McdonaIdsGuy
Member since 2008 • 3046 Posts
[QUOTE="Adrian_Cloud"][QUOTE="McdonaIdsGuy"][QUOTE="Adrian_Cloud"] Obviously its not going to run it like a pc. Are you new to CONSOLE GAMING? you said no games on PS3 are 1080p... i listed 3, you said none run in 60fps.. i gave you one that does that and is 1080p. Plus its a really fun game. (http://en.wikipedia.org/wiki/List_of_full_HD_1080P_PS3_games) - Haven't played half of them so i'm not going to list. The fact is Uncharted PS3 vs Unreal 3 PC... its very close. The fact is Killzone 2 looks better than several PC games. Don't know why you choose to deny

Your list is a joke u said ''native 1080p '' why MGS4 and COD4 are in that list when both games are lower than 720p :lol:.

A) I never said Native at any time :| B) Not my list, plus all those games have references for them being 1080p. If you got a problem, well you shouldn't because i doubt you have a PS3; talk to the developers.

You said ps3 games running at 1080p,i used to own 1 but i don't eat everything sony says like many fanboys from this board.
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McdonaIdsGuy

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#176 McdonaIdsGuy
Member since 2008 • 3046 Posts

[QUOTE="McdonaIdsGuy"][QUOTE="faultline187"]Im not a fanboy of anykind.....i just give credit to wer credit is due!faultline187

No offence but doesn't look like..

No offence taken :)

Its just that im sick to death of people i talk to on forums telling me that my game runs this resolution and it runs at these frames! Give the system a chance before you knock it...because it will knock you back trust me i know!

Alot of the information i know about on this particular system is not just of the internet i can assure you!

DX15 may be able to touch ps3 when its ready to Display!

Believe me or not it is inevitable.

Sorry buddy but most of your numbers are only on paper and speculations in real life isn't happening..when PS3 gets a game that looks better than Crysis and many other PC games get back to me.
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faultline187

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#177 faultline187
Member since 2008 • 64 Posts
[QUOTE="faultline187"]

[QUOTE="McdonaIdsGuy"] No offence but doesn't look like..McdonaIdsGuy

No offence taken :)

Its just that im sick to death of people i talk to on forums telling me that my game runs this resolution and it runs at these frames! Give the system a chance before you knock it...because it will knock you back trust me i know!

Alot of the information i know about on this particular system is not just of the internet i can assure you!

DX15 may be able to touch ps3 when its ready to Display!

Believe me or not it is inevitable.

Sorry buddy but most of your numbers are only on paper and speculations in real life isn't happening..when PS3 gets a game that looks better than Crysis and many other PC games get back to me.

I will take you up on that offer...hey and if it dosn't happen ill buy you a cheeseburger..how bout that? ;)

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faultline187

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#178 faultline187
Member since 2008 • 64 Posts

@Mcdonaldsguy

And please stop comparing every game to crysis...it really isnt that special :)

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McdonaIdsGuy

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#179 McdonaIdsGuy
Member since 2008 • 3046 Posts

@Mcdonaldsguy

And please stop comparing every game to crysis...it really isnt that special :)

faultline187
Well it is..since there isn't game out/coming that can match or surpass crysis,and is impossible to bring up crysis..most of the fanboys on this board compare every ps3 to crysis..
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faultline187

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#180 faultline187
Member since 2008 • 64 Posts
[QUOTE="faultline187"]

@Mcdonaldsguy

And please stop comparing every game to crysis...it really isnt that special :)

McdonaIdsGuy

Well it is..since there isn't game out/coming that can match or surpass crysis,and is impossible to bring up crysis..most of the fanboys of this board compare every ps3 with crysis..

Well in my eyes personally, and i do own crysis, killzone's art style/direction is CGI like, i do believe they came very close to the target render. You do know that crysis is being made for ps3 right? despite what you read....

You do know why you need 8gig of ram on your PC too!

Vista dosnt come close to linux! Opengl accelerated desktop

WATCH

try run a game with 512mb on your pc..see how far u get!

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AnnoyedDragon

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#181 AnnoyedDragon
Member since 2006 • 9948 Posts

You do know that crysis is being made for ps3 right? despite what you read....

faultline187

Oh god he's one of those...

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Frozzik

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#182 Frozzik
Member since 2006 • 3914 Posts
[QUOTE="faultline187"]

You do know that crysis is being made for ps3 right? despite what you read....

AnnoyedDragon

Oh god he's one of those...

ROFL, i know, just when you thought he'd done and said enough to lose all credibility he says that, that and the 8gig thing lol. Great entertainment.

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Krayzie_3334

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#183 Krayzie_3334
Member since 2006 • 1303 Posts
[QUOTE="AnnoyedDragon"][QUOTE="faultline187"]

You do know that crysis is being made for ps3 right? despite what you read....

Frozzik

Oh god he's one of those...

ROFL, i know, just when you thought he'd done and said enough to lose all credibility he says that, that and the 8gig thing lol. Great entertainment.

....Yep, Saving this Thread for future laughs.:lol:

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McdonaIdsGuy

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#184 McdonaIdsGuy
Member since 2008 • 3046 Posts
[QUOTE="Frozzik"][QUOTE="AnnoyedDragon"]

Oh god he's one of those...

Krayzie_3334

ROFL, i know, just when you thought he'd done and said enough to lose all credibility he says that, that and the 8gig thing lol. Great entertainment.

....Yep, Saving this Thread for future laughs.:lol:



Isn't your sig missing something ;) ?
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trasherhead

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#185 trasherhead
Member since 2005 • 3058 Posts
[QUOTE="ronvalencia"][QUOTE="trasherhead"] Ok so to sum this up. I'll be using arguments from both sides of the case. RSX is based NV47 aka G70. It supports Open GL 3.0 and Open GL ES 2.0. Some programmers choose to program directly for the GPU and the CPU without using an API. Open GL 3.0 is only supported by G80 chipset and up. This conflicts with the idea that the RSX is only a G70. From this we can conclude that they may have taken some of the features that they already had planed for the G80 and put it into the RSX. We can then think of the RSX as the missing link between the G70 and the G80.

OpenGL 3.0 comments are for the alternative APIs and D3D 10 like functionality on Windows XP. It has nothing to do with RSX, therefore there are no conficts for RSX is only NV47/G70 type GPU. Also, note my request on running geometry shaders on RSX. If RSX is the same level as G80 GPU, why would you execute geometry workloads on SPEs? We could compare libGCM vs CUDA 2.0. It seems to be me that certain PS3 sheep doesn't know what G80's basic functionality.

So you are ignoring the fact that the base G70 chipset does not support Open GL 3 then? No G70 based PC card can do Open GL 3, yet the RSX can. Im not saying that its a G80 and can do DX10. But from the fact that it can use Open GL 3 tells me that it is more advanced then regular G70. It must in fact be like the 360's GPU, which was the precursor to the R600 chipset which is used today. That isn't saying that it is a R600, but it has SOME of the functionality of the R600. The RSX isn't a G80, but it was the precursor for it and can very likely have some of its functions and ability.
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muscleserge

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#186 muscleserge
Member since 2005 • 3307 Posts
[QUOTE="trasherhead"][QUOTE="ronvalencia"][QUOTE="trasherhead"] Ok so to sum this up. I'll be using arguments from both sides of the case. RSX is based NV47 aka G70. It supports Open GL 3.0 and Open GL ES 2.0. Some programmers choose to program directly for the GPU and the CPU without using an API. Open GL 3.0 is only supported by G80 chipset and up. This conflicts with the idea that the RSX is only a G70. From this we can conclude that they may have taken some of the features that they already had planed for the G80 and put it into the RSX. We can then think of the RSX as the missing link between the G70 and the G80.

OpenGL 3.0 comments are for the alternative APIs and D3D 10 like functionality on Windows XP. It has nothing to do with RSX, therefore there are no conficts for RSX is only NV47/G70 type GPU. Also, note my request on running geometry shaders on RSX. If RSX is the same level as G80 GPU, why would you execute geometry workloads on SPEs? We could compare libGCM vs CUDA 2.0. It seems to be me that certain PS3 sheep doesn't know what G80's basic functionality.

So you are ignoring the fact that the base G70 chipset does not support Open GL 3 then? No G70 based PC card can do Open GL 3, yet the RSX can. Im not saying that its a G80 and can do DX10. But from the fact that it can use Open GL 3 tells me that it is more advanced then regular G70. It must in fact be like the 360's GPU, which was the precursor to the R600 chipset which is used today. That isn't saying that it is a R600, but it has SOME of the functionality of the R600. The RSX isn't a G80, but it was the precursor for it and can very likely have some of its functions and ability.

RSX might not be g70 but it doesn't perform like G71 even, 7900 series cards seem to outperform it in multiplat games like CoD, Oblivion, Fallout3 etc.
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Teuf_

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#187 Teuf_
Member since 2004 • 30805 Posts


So you are ignoring the fact that the base G70 chipset does not support Open GL 3 then? No G70 based PC card can do Open GL 3, yet the RSX can. Im not saying that its a G80 and can do DX10. But from the fact that it can use Open GL 3 tells me that it is more advanced then regular G70. It must in fact be like the 360's GPU, which was the precursor to the R600 chipset which is used today. That isn't saying that it is a R600, but it has SOME of the functionality of the R600. The RSX isn't a G80, but it was the precursor for it and can very likely have some of its functions and ability. trasherhead


The RSX does not run OpenGL 3.0. In fact it does not run any version of OpenGL. The only high-level API available is PSGL, which is very similar to OpenGL 2.0. However it is dog-slow, so most developers dont' use it. Instead they use LibGCM, which is a low-level library for assembling command buffers for the GPU.

Consoles do not run PC graphics API's, because they're not PC's. The whole purpose of the API's on PC's are to let you target multiple types of hardware with one set of code. Consoles only have one set of hardware, so instead of generic PC API's they use custom API's. They might be heavily based on the PC API's for the sake of familiarity, but they are not the same.
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DAZZER7

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#188 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="DAZZER7"][QUOTE="Frozzik"]its amazing the stuff you see here on system wars. I mean i like to think the bulk of us, myself included, just love to play games and apreciate great looking games. I like to think the majority of us don't care what system these gamers are on. You fanboys however really give me a laugh, really, thanks ever so much, you making a slow and boring night at work go so much faster, and with a smile may i add.faultline187

Don't worry about it Frozzik. Several hermits who I regard as far more knowledgeable than this guy have come in and explained in detail why the PS3 cannot magically match the graphics capabilities of the latest PC GPU and CPUs lol. Yet this guy keeps posting. Killzone 2, has lower res textures, lower res bump maps, lower poly count per object, lower display resolution, less AA, less AF, less objects on screen, runs at a lower frame rate and is not rendering the overall volume of HDRin and given scene or to any great draw distance (I'm sure I read that KZ2 doesn't even use HDR lol could be wrong though) compared to Crysis, Crysis Warhead, Stalker CS, World In Conflict etc etc etc But it does have a few post processing effects such as a slight blur effect, depth of field and oh yes good animation and we're expected to say "wow, look at the awesome power of the PS3" Faultline187, there is a reason everyone in this thread is not only disagreeing with you but laughing at the obsurdity of your statements. You would do well to acknowledge that.

You forgot particle effects that have never been seen before in a game on any platform

lol particle effects? Are particle effects indicative of the hardware rendering the game now? In all seriousness faultline, KZ2 is a very visually stunning game for a console. The game seems to have some of the highest production values and the flow of the animation is utterly impressive. The CGI like feel of the graphics are to some very well implemented post processing effects. I wish more devs would pay more attention to getting rid of aliasing to such the extent Guerilla have. But from a technical stand-point, no amount of optimisation, no amount of clever programming using the Cells to offload tasks from the RSX is going to overcome the limits of the hardware and achieve the scale, the texture resolutions and the raw numbers that Crysis achieves when running at its maximum on a high end rig. You get to the point with any hardware, including the Cell, that any improvement graphically become incrementally smaller as time goes on, not the other way round as you suggest. If the Cell is to be unlocked, then it's unlocking will get less and less. I agree that the PS3 has more to give but not a huge lot more like you suggest. I actually think that you know this and are arguing the case anyway either to wind everyone up or to make cows look bad.
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smokedope420

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#189 smokedope420
Member since 2009 • 278 Posts

ps3's api is open gl es

http://www.khronos.org/opengles/

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smokedope420

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#190 smokedope420
Member since 2009 • 278 Posts

ps3's api is open gl es

http://www.khronos.org/opengles/

smokedope420

notice the picture of the ps3 console on opengl page?

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Teuf_

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#191 Teuf_
Member since 2004 • 30805 Posts
PS3 doesn't have OpenGL ES, it has PSGL. It's not an offical OpenGL implementation since it's not certified, and it also has extra bits added in that are specific to the PS3.

See this thread, specifically this post by DeanA (works for SCEE).
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#192 trasherhead
Member since 2005 • 3058 Posts
[QUOTE="muscleserge"][QUOTE="trasherhead"][QUOTE="ronvalencia"] OpenGL 3.0 comments are for the alternative APIs and D3D 10 like functionality on Windows XP. It has nothing to do with RSX, therefore there are no conficts for RSX is only NV47/G70 type GPU. Also, note my request on running geometry shaders on RSX. If RSX is the same level as G80 GPU, why would you execute geometry workloads on SPEs? We could compare libGCM vs CUDA 2.0. It seems to be me that certain PS3 sheep doesn't know what G80's basic functionality.

So you are ignoring the fact that the base G70 chipset does not support Open GL 3 then? No G70 based PC card can do Open GL 3, yet the RSX can. Im not saying that its a G80 and can do DX10. But from the fact that it can use Open GL 3 tells me that it is more advanced then regular G70. It must in fact be like the 360's GPU, which was the precursor to the R600 chipset which is used today. That isn't saying that it is a R600, but it has SOME of the functionality of the R600. The RSX isn't a G80, but it was the precursor for it and can very likely have some of its functions and ability.

RSX might not be g70 but it doesn't perform like G71 even, 7900 series cards seem to outperform it in multiplat games like CoD, Oblivion, Fallout3 etc.

And you do not think that is because of the lack of ram? Let us put a GF7900 with 256mb ram into a system with 256mb system ram and see how well it runs COD4, fallout 3, Assassins creed etc. Considering that minimum system req for COD 4 is 512mb system ram and 2gb for Assassins creed I think you'll be lucky if you get it of the ground. If you put 1gb of total ram into the PS3 it would still perform better then a PC of equal strength. Hell, put in 1gb of GPU ram and 4gb of system ram it would run like todays PC's just without the fancy Stuff that the GPU simply can produce. SO comparing the PS3 to a PC that has more ram, even if it has the same GPU chipset is not fare. The only fare way to compare is to the setup I posted. Bring that GF7900 with 256mb ram, just bring along no more then 256mb system ram.
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Teuf_

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#193 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="muscleserge"][QUOTE="trasherhead"] So you are ignoring the fact that the base G70 chipset does not support Open GL 3 then? No G70 based PC card can do Open GL 3, yet the RSX can. Im not saying that its a G80 and can do DX10. But from the fact that it can use Open GL 3 tells me that it is more advanced then regular G70. It must in fact be like the 360's GPU, which was the precursor to the R600 chipset which is used today. That isn't saying that it is a R600, but it has SOME of the functionality of the R600. The RSX isn't a G80, but it was the precursor for it and can very likely have some of its functions and ability. trasherhead
RSX might not be g70 but it doesn't perform like G71 even, 7900 series cards seem to outperform it in multiplat games like CoD, Oblivion, Fallout3 etc.

And you do not think that is because of the lack of ram? Let us put a GF7900 with 256mb ram into a system with 256mb system ram and see how well it runs COD4, fallout 3, Assassins creed etc. Considering that minimum system req for COD 4 is 512mb system ram and 2gb for Assassins creed I think you'll be lucky if you get it of the ground. If you put 1gb of total ram into the PS3 it would still perform better then a PC of equal strength. Hell, put in 1gb of GPU ram and 4gb of system ram it would run like todays PC's just without the fancy Stuff that the GPU simply can produce. SO comparing the PS3 to a PC that has more ram, even if it has the same GPU chipset is not fare. The only fare way to compare is to the setup I posted. Bring that GF7900 with 256mb ram, just bring along no more then 256mb system ram.



It's not so much the RAM that gimps the RSX, it's also the fact that it has half the bandwidth and ROP's. It makes fillrate a big problem.
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smokedope420

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#194 smokedope420
Member since 2009 • 278 Posts

PS3 doesn't have OpenGL ES, it has PSGL. It's not an offical OpenGL implementation since it's not certified, and it also has extra bits added in that are specific to the PS3.

See this thread, specifically this post by DeanA (works for SCEE).
Teufelhuhn

rsx supports all the same stuff as a real g70/g71 chip.

dx9c/open gl 1.5 if i remember.

sony use's open gl es to make their games

OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL

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Teuf_

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#195 Teuf_
Member since 2004 • 30805 Posts

sony use's open gl es to make their games

smokedope420



No they don't. Everyone uses LibGCM. PSGL is just a wrapper for LibGCM anyway.

OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL

smokedope420


Are you doubting that a programmer working for SCEE knows what he's talking about? For the last time: PSGL is not and official OpenGL implementation because it's not licensed. It's just heavily based on OpenGL. It's also completely irrelevent, because nobody uses it anyway.
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smokedope420

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#196 smokedope420
Member since 2009 • 278 Posts

sony could use dx9 to make their ps3 games...but it's microsoft so they arent gonna use it and chose to use free api not made by microsoft.

lol i seen ps3 developers/warhawk say we use open gl es.

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smokedope420

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#197 smokedope420
Member since 2009 • 278 Posts

rsx still supports dx9c/open gl 1.5 like it's desktop counter parts

you think they are gonna totally redesign the chip to take out the support?

open gl es is mobile/console development api

open 1.5 is for desktop.

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McdonaIdsGuy

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#198 McdonaIdsGuy
Member since 2008 • 3046 Posts
Hey Teufelhuhn you work for SCEE?
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smokedope420

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#199 smokedope420
Member since 2009 • 278 Posts

i dont think i know all but i know rsx is based on the 7800 gtx architecture and i highly doubt they would go through all the trouble to remove dx9c and open gl 1.5 support.

LOL you couldnt run open gl es without 1.5 support.

open gl es is just a simplified desktop open gl for mobility/console development.

xbox360's uses custum api because the gpu is dx9 but also supports some features found in dx10.

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#200 Holden1985
Member since 2007 • 530 Posts
[QUOTE="faultline187"][QUOTE="Frozzik"]

Look i'm not arguing, i know what i see. You PS3 fanboys can believe what you want, go look at GS graphics comparison, read what they say about PC vs PS3. I know what i see. I'm not going to argue that killzone isn't a fine looking game, just a shame PS3 isn't able to run it how a Pc would.

Look im not arguing either...Ps3 is doing things it never aparantly was suppose to...and its still moving forward! thats all i see..

LIke what? 120fps and dual 1080p it does a lot less than they hyped!