[QUOTE="ChubbyGuy40"]
That's because CE2 was rewritten for CE3. It's development started right after Crysis which is what Crytek was doing while their other studio was working on Warhead. At that time it was technically still considered CE3 because they didn't fully gut it yet.
Crysis looked like an upgraded Far Cry at low settings. In fact it has almost no shaders and no shadows because they were mostly turned off. That didn't even stop it from putting the beat down on the minimum specs. Minimum specs for that game also meant the lowest settings and resolution. A video card similar to the 360 could handle most of it, but with low-medium settings, maybe 720p, and 10-30FPS everywhere. That's before the alien and ice level which absolutely murders your FPS count.
gamecubepad
So now you know that CE2 did have console support. The main issue here isn't how the game will look, but rather Crytek's ability to adapt the AI system from Crysis/CE2 without significant compromise. It will either be like the original, or similar to Far Cry 2.
I just popped in New Vegas on 360(since it was handy), and I shot Stinky/Easy Pete. I then walked a significant distance past the cemetary, then returned. His corpse was still there to be looted. If he was alive and I escaped and returned, he would still be pissed off over me shooting him. I don't see how something like this would be unacceptable in a Crysis port for 360.
This has been mentioned several times in this thread but here goes.....
Yes, Crysis itself can be ported at low/medium with no drawdistance whatsoever...... They can even prioritize effects and make it look good when under no scrutiny, hard as that is in a game where you spend most of your time face to face with the local fauna, while proned... If you can prone with a controller that is...... Unlike what you could with the original Crysis gamepad controls.
Still, as Cervat Yerhli himself mentioned, the levels simply cannot be ported due to their design and size, they're just too large and are'nt made for console streaming.
As a consequence, doing a Crysis 1 port would be a terrible idea because, it'd look like crap, would'nt resemble Crysis at all gameplaywise and would'nt run well either.
Feel free to call bull on me, Crysis 2 on consoles went the route of CoD and still couldnt even keep a stable 30 fps.
Also, it did'nt do anything graphichally impressive, (sorry Wasdie, the lighting was and is amazing ofc), at launch and the dx11/highrestex patched version litterally constitues what a mod is.
Now we how an amazing looking console multiplat without any significant physics and destruction.
Edit: Hopefully, I don't come off as too trollish but Crysis on consoles is not happening.... Not the Crysis that we know at least, WiiU is the only console with the potential to run it.
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