Rumor: Original Crysis Bound for Xbox 360?

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gamecubepad

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#401 gamecubepad
Member since 2003 • 7214 Posts

I'm confused as to what we are denial from?

ferret-gamer

It's a rumor, so right now it's pretty much limited to preemptive dc. I simply said that I would love it if the rumors were true, so I could see all the denial from hermits. Then I said it sounded too good to be true. Then I was told that Crysis could run on a DS/N64. Sounds like denial and dc to me. Over a rumor. Imagine if it happened. It wouldn't be hard to see why that would have intrinsic entertainment value.

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deactivated-5cf4b2c19c4ab

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#402 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"]I'm confused as to what we are denial from?

gamecubepad

It's a rumor, so right now it's pretty much limited to preemptive dc. I simply said that I would love it if the rumors were true, so I could see all the denial from hermits. Then I said it sounded too good to be true. Then I was told that Crysis could run on a DS/N64. Sounds like denial and dc to me. Over a rumor. Imagine if it happened. It wouldn't be hard to see why that would have intrinsic entertainment value.

again, what are we in denial from? You keep saying that yet never actually explain what we are denying.
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#403 gamecubepad
Member since 2003 • 7214 Posts

again, what are we in denial from? You keep saying that yet never actually explain what we are denying.ferret-gamer

If it was ported over, then hermits would have to recant all their statements about it not being possible on 360. They would never admit they were wrong. That's denial and the fun rolled into one.

A guy can hope, can't he?

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deactivated-5cf4b2c19c4ab

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#404 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"]again, what are we in denial from? You keep saying that yet never actually explain what we are denying.gamecubepad

If it was ported over, then hermits would have to recant all their statements about it not being possible on 360. They would never admit they were wrong. That's denial and the fun rolled into one.

A guy can hope, can't he?

As i explained in my earlier post the "crysis not possible on consoles" was meant as "crysis was not possible on consoles without significant compromise". Which it isn't possible to put onto a console without comprimise, a large deduction in graphical quality and a switch to cell streaming for example. This exact thing was explained in crytek's own video where they were talking about crysis not being possible on consoles

If you make enough compromises and scaling back Crysis CAN be put onto an N64, make all the geometry to the standard of an n64, get rid of all the grass and bushes, make the water a flat texture, remove the destruction and interactivity, etc.

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painguy1

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#405 painguy1
Member since 2007 • 8686 Posts

[QUOTE="edidili"]

Uh yes you can. You just remove whatever the hardware can't handle.

gamecubepad

That's hardly a good example. The 360 was running the island scene from Crysis at 720p, medium settings, 2 million polys/frame @ 30fps. That's hardly comparable to running the same scene on the N64/DS. They could never handle the game in any form. Stop exaggerating.

I already posted that :x ME ME ME ME!!!!! :P

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ChubbyGuy40

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#406 ChubbyGuy40
Member since 2007 • 26442 Posts

It's just a rumor, after all.

gamecubepad

So was The Witcher 2.

We aren't in denial about anything.

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gamecubepad

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#407 gamecubepad
Member since 2003 • 7214 Posts

If you make enough compromises and scaling back Crysis CAN be put onto an N64, make all the geometry to the standard of an n64, get rid of all the grass and bushes, make the water a flat texture, remove the destruction and interactivity, etc.

ferret-gamer

:lol:

No. I shouldn't have to explain to you the difference between making something that appears to look like Crysis, and actually just porting a game over with some console-specific engine tweaks. An N64 cart couldn't even hold the soundtrack for Crysis.

They wouldn't port it unless it was a relatively quick, and cheap process. Despite the 360 having '05/'06 tech, it's a modern setup with 3-core cpu and a gpu with unified shaders and enough power to run Crysis at 720p/30fps on medium.

Doesn't matter if they have to find a cheap work-around for certain features. If the result is the same, it doesn't matter. It's just a rumor at this point. We'll have to see how it plays out.

I already posted that :x ME ME ME ME!!!!! :P

painguy1

Sorry, I missed it.:(

We aren't in denial about anything.

ChubbyGuy40

If the rumor turns out to be true, then yes, you are. You say, "Crysis can't be done on 360." Then it is on 360. That's called being wrong. Still just a rumor, so you're not wrong yet.

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ChubbyGuy40

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#408 ChubbyGuy40
Member since 2007 • 26442 Posts

No. I shouldn't have to explain to you the difference between making something that appears to look like Crysis, and actually just porting a game over with some console-specific engine tweaks. An N64 cart couldn't even hold the soundtrack for Crysis.

They wouldn't port it unless it was a relatively quick, and cheap process. Despite the 360 having '05/'06 tech, it's a modern setup with 3-core cpu and a gpu with unified shaders and enough power to run Crysis at 720p/30fps on medium.

Doesn't matter if they have to find a cheap work-around for certain features. If the result is the same, it doesn't matter. It's just a rumor at this point. We'll have to see how it plays out.

gamecubepad

It could if you downsample it enough.

We've seen a tech demo of the graphics. We've seen what happens then they directly port it. The game would have to receive an overhaul to make it fit. It might as well be Crysis Instincts.

Yeah and rumors have been strangely true lately. Remember when LA Noire was rated for PC? It wasn't announced then and now it is. Same with TW2, and countless other rumors.

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ChubbyGuy40

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#409 ChubbyGuy40
Member since 2007 • 26442 Posts

If the rumor turns out to be true, then yes, you are. You say, "Crysis can't be done on 360." Then it is on 360. That's called being wrong. Still just a rumor, so you're not wrong yet.

gamecubepad

No I didn't say that. I said, "Crysis can't be done in it's current state."

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ducati101

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#410 ducati101
Member since 2004 • 1741 Posts

[QUOTE="ferret-gamer"]

:lol:

No. I shouldn't have to explain to you the difference between making something that appears to look like Crysis, and actually just porting a game over with some console-specific engine tweaks. An N64 cart couldn't even hold the soundtrack for Crysis.

They wouldn't port it unless it was a relatively quick, and cheap process. Despite the 360 having '05/'06 tech, it's a modern setup with 3-core cpu and a gpu with unified shaders and enough power to run Crysis at 720p/30fps on medium.

Doesn't matter if they have to find a cheap work-around for certain features. If the result is the same, it doesn't matter. It's just a rumor at this point. We'll have to see how it plays out.

[QUOTE="painguy1"]

I already posted that :x ME ME ME ME!!!!! :P

gamecubepad

Sorry, I missed it.:(

We aren't in denial about anything.

ChubbyGuy40

If the rumor turns out to be true, then yes, you are. You say, "Crysis can't be done on 360." Then it is on 360. That's called being wrong. Still just a rumor, so you're not wrong yet.

I think you will find Hermits have only said Crysis cannot be done on consoles in it's current state, something Crytek themselves have also said. I think your the only one in denial here.
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SPBoss

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#411 SPBoss
Member since 2009 • 3746 Posts
Sorry but the 360 cant handle that much foliage.. hence why they chose a city location for crysis 2
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deactivated-5cf4b2c19c4ab

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#412 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"]

If you make enough compromises and scaling back Crysis CAN be put onto an N64, make all the geometry to the standard of an n64, get rid of all the grass and bushes, make the water a flat texture, remove the destruction and interactivity, etc.

gamecubepad

:lol:

No. I shouldn't have to explain to you the difference between making something that appears to look like Crysis, and actually just porting a game over with some console-specific engine tweaks. An N64 cart couldn't even hold the soundtrack for Crysis.

They wouldn't port it unless it was a relatively quick, and cheap process. Despite the 360 having '05/'06 tech, it's a modern setup with 3-core cpu and a gpu with unified shaders and enough power to run Crysis at 720p/30fps on medium.

Doesn't matter if they have to find a cheap work-around for certain features. If the result is the same, it doesn't matter. It's just a rumor at this point. We'll have to see how it plays out.

You still seem to be having a problem understanding the concept of comprimises and scaling back. Crytek could have designed Crysis for the n64 and found a way to make it work, but it wouldn't resemble the PC version much because of all of the downgrades made to it. That is called a comprimise.

Crysis on ps3 or 360 have comprimises made, sure porting hte game won't be a huge cost to them because they designed this engine called Cryengine 3 to handle making those comprimises. Look at that very pic of the demonstration you like to tote, the demo shows an absolutely horrible draw distance and material quality, along with a bunch of other stuff. And the engine is using cell streaming instead of loading the full level.

So know if you wrapped your head around how comprimises work we will go back to Crysis being possible on consoles. Is Crysis possible on consoles? No. Not in the same form as it is on the PC. Not without comprimises to the game.

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#413 ChubbyGuy40
Member since 2007 • 26442 Posts

Sorry but the 360 cant handle that much foliage.. hence why they chose a city location for crysis 2SPBoss

I dunno. Far Cry 3 has some high-quality foilage if the screens we saw were truly running on the 360. Looked too good to be true to me. I think it was being ran off a PC.

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#414 gamecubepad
Member since 2003 • 7214 Posts

No I didn't say that. I said, "Crysis can't be done in it's current state."

ChubbyGuy40

I'm talking about hermits, not you specifically.

As of 2009, we know it ran at medium settings and had the same destructibility on trees. 3yrs. later if it has the same destructibility on shacks, and can emulate the PC version concerning the persistant nature of ai, and the ability to snipe across levels, then there will be price to pay.;)

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#415 ChubbyGuy40
Member since 2007 • 26442 Posts

As of 2009, we know it ran at medium settings and had the same destructibility on trees. 3yrs. later if it has the same destructibility on shacks, and can emulate the PC version concerning the persistant nature of ai, and the ability to snipe across levels, then there will be price to pay.;)

gamecubepad

If they can pull it off that is. The visuals are going to look worse than what demo if they manage to keep the game the same. There is a point where a lack of memory will happen.

But we still got the sandbox :P That's something consoles will never have :D

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kraken2109

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#416 kraken2109
Member since 2009 • 13271 Posts

COD4 is on the DS. Do people consider it the same as the PS3/Xbox/PC version? No.

Sure, they could release a game very similar to Crysis by lowering graphics and shrinking environments. But would it sitll be Crysis?

Crysis is about large environments, effectively sandbox so you can do things how you want. It wouldn't be the same.

Plus game pads don't have enough buttons.

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ducati101

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#417 ducati101
Member since 2004 • 1741 Posts

[QUOTE="SPBoss"]Sorry but the 360 cant handle that much foliage.. hence why they chose a city location for crysis 2ChubbyGuy40

I dunno. Far Cry 3 has some high-quality foilage if the screens we saw were truly running on the 360. Looked too good to be true to me. I think it was being ran off a PC.

Ubisoft admitted it was running on a PC with a 360 controller.
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#418 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="ferret-gamer"]again, what are we in denial from? You keep saying that yet never actually explain what we are denying.gamecubepad

If it was ported over, then hermits would have to recant all their statements about it not being possible on 360. They would never admit they were wrong. That's denial and the fun rolled into one.

A guy can hope, can't he?

Lets get this straight, Cevat Yeril from Crytek himself said that porting Crysis to consoles would mean Crysis to lose it's identity, to lose what made Crysis - Crysis. There you go... http://www.youtube.com/watch?v=AVsT4D2_VTI If you are prepared for some "ownage", make an account on the Crysis forums and go own him...
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#419 AnnoyedDragon
Member since 2006 • 9948 Posts

snip

Teufelhuhn

This is why developers don't belong in discussions between gamers.

Did it occur to you that because we aren't all trained developers, that we may mistake one term for another? Or use them interchangeably? I tried to show that in other responses by interchanging "normal mapping" with "depth adding effects". You are focusing on the use of the term normal map, instead of my reference to using slower quality textures; and layering additional effects on top to make up for the lack of fine detail in the texture. You are placing so much emphasis on me saying "why not put the detail into the texture, instead of the shader" that you think I'm talking about removing shaders as a whole.

To a developer a pixel is the building block of a scene in a game, but to a gamer; textures is what is painting everything in it, and shader effects are on top of that. Referring to pixels as the foundation of graphics isn't going to be relevant to the point I am trying to get across, when I am talking about the detrimental effects of textures quality, and how you cannot just use shaders to make up for the difference.

Crysis 1's characters used much higher quality textures to the ones in Crysis 2, that's the point; and I blame consoles memory light environment for that. That the game is also shader heavy isn't relevant to that criticism, because they had already done better with what I described as the "foundations" of a characters details. Crysis 1 being shader heavy isn't what led to the better looking textures, having better textures did. Shaders just improve on it even further.

You're too literal, too technical, not considering a gamers attempt to get something across to another gamer. You don't need a degree in computer science to understand the basic concept of some things, and your terms don't have to be textbook accurate; so long as that concept has been gotten across.

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#420 Pray_to_me
Member since 2011 • 4041 Posts

I never drank the cool aid that Crysis couldn't be done on consoles. I own Crysis and it's far from "open world" as so many claim. It's also horribly optimized. You can tell the engine was wasting a lot of power calculating physics for palm trees and water so far off in the distance you don't even see them. Maybe not on ultra high but could the 360 run Crysis at 720p 30 fps? Yes absolutely.

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-Snooze-

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#421 -Snooze-
Member since 2009 • 7304 Posts

I don't see how cell streaming will somehow change the game ...

I've got Crysis, yeah it's huge, but I can still noly interact with things i'm near. How does a tree 30 miles away swaying in the wind help make the game better?

Not once during my time with Crysis have my thoughts wondered to what was going on behind that mountain in the distance.

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#422 edidili
Member since 2004 • 3449 Posts

Maybe not on ultra high but could the 360 run Crysis at 720p 30 fps? Yes absolutely.

Pray_to_me

Then why didn't Crytek port it back in the day? They were not interested in more money?

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#423 Pray_to_me
Member since 2011 • 4041 Posts

Also I played Crysis in its entirety with a 360 controller so the kb/mouse arguement is a moot point.

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edidili

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#424 edidili
Member since 2004 • 3449 Posts

Also I played Crysis in its entirety with a 360 controller so the kb/mouse arguement is a moot point.

Pray_to_me

I think you can play Crysis with a stick too, don't know if it delivers a good experience but there are peoples who enjoy that.

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#425 clone01
Member since 2003 • 29843 Posts

Maybe, maybe not. I'm pretty meh on the whole thing.

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#426 Pray_to_me
Member since 2011 • 4041 Posts

[QUOTE="Pray_to_me"]

Also I played Crysis in its entirety with a 360 controller so the kb/mouse arguement is a moot point.

edidili

I think you can play Crysis with a stick too, don't know if it delivers a good experience but there are peoples who enjoy that.

Or you could play it with a straw. I know a lot of people like to grasp at those.

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edidili

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#427 edidili
Member since 2004 • 3449 Posts

[QUOTE="edidili"]

[QUOTE="Pray_to_me"]

Also I played Crysis in its entirety with a 360 controller so the kb/mouse arguement is a moot point.

Pray_to_me

I think you can play Crysis with a stick too, don't know if it delivers a good experience but there are peoples who enjoy that.

Or you could play it with a straw. I know a lot of people like to grasp at those.

The point was yes you can play it with a controller. You can play every game with a controller, even play on starcraft if you want. The experience will be crappy but you can, nobody is denying that.

Adjusting the controller scheme is the last of the problems porting Crysis has. You just make it a bit slower and strip down the suit powers, basically pull a Crysis 2.

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Pray_to_me

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#428 Pray_to_me
Member since 2011 • 4041 Posts

[QUOTE="Pray_to_me"]

[QUOTE="edidili"]

I think you can play Crysis with a stick too, don't know if it delivers a good experience but there are peoples who enjoy that.

edidili

Or you could play it with a straw. I know a lot of people like to grasp at those.

The point was yes you can play it with a controller. You can play every game with a controller, even play on starcraft if you want. The experience will be crappy but you can, nobody is denying that.

Adjusting the controller scheme is the last of the problems porting Crysis has. You just make it a bit slower and strip down the suit powers, basically pull a Crysis 2.

I still don't get your point? Crysis was built from the ground up to support the 360 controller. No mod or third party aplication required unlike the other games you mentioned. Stop equivocating.

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#429 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="ChubbyGuy40"]

No I didn't say that. I said, "Crysis can't be done in it's current state."

gamecubepad

I'm talking about hermits, not you specifically.

As of 2009, we know it ran at medium settings and had the same destructibility on trees. 3yrs. later if it has the same destructibility on shacks, and can emulate the PC version concerning the persistant nature of ai, and the ability to snipe across levels, then there will be price to pay.;)

Well, not the same. For some reason the 360 demo used canned animations for the falling trees, even though there are games on consoles that put crysis to shame when it comes to physics.

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04dcarraher

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#430 04dcarraher
Member since 2004 • 23857 Posts

I don't see how cell streaming will somehow change the game ...

I've got Crysis, yeah it's huge, but I can still noly interact with things i'm near. How does a tree 30 miles away swaying in the wind help make the game better?

Not once during my time with Crysis have my thoughts wondered to what was going on behind that mountain in the distance.

-Snooze-

Here is how it can change the game, draw distances and the area the player can interact with at long distances( Sniping at very long distances in Crysis wasallowedwhile in Crysis 2 sniping distances were a joke because of streaming "console limits") . Also when you use Cell streaming with levels (or the area your in) gives you a false open world feeling. Farcry 2 has a perfect example of what Cell streaming can do to a game, Remember the road checkpoints and once you get rid of the guards as soon as you leave the area they respawn. thats becaise with Cell streaming with open world type games the Cell resets itself back to the way it was.

So lets say in Crysis you plant C4 at the begining of the level and you go across a section of the level on the other side you can denote it and go back and still see what you did. Now if you used streaming once you left that area with the C4 that Cell resets meaning that the C4 goes away. Or say you destroy a certain tree and end up going back to the area later that tree would still be there destoryed. In a streaming environment that tree would back the way it was before.

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AnnoyedDragon

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#431 AnnoyedDragon
Member since 2006 • 9948 Posts

I don't see how cell streaming will somehow change the game ...

I've got Crysis, yeah it's huge, but I can still noly interact with things i'm near. How does a tree 30 miles away swaying in the wind help make the game better?

Not once during my time with Crysis have my thoughts wondered to what was going on behind that mountain in the distance.

-Snooze-

Exaggerating it a bit much don't you think?

There is a world of difference between "there is a patrol boat over there in the distance" and "I can see enemy troops further down this mountain path" and what you are saying. The wind doesn't affect trees far in the distance, for the record. And physics only takes affect on them at that range once destroyed.

It's ridiculous to say what is essentially just technological advancement is pointless. The only reason it is being criticised, is probably because consoles cannot do it. But that goes with everything doesn't it? No matter how many perks PC gets over consoles, it is always played as being a minor thing, so they don't have to care.

Then they get it, then it suddenly matters. Like how resolutions considered HD today didn't matter when we had them last console gen. Because mysteriously, the point at which the resolutions are worthwhile; just happens to be current gen console capability.

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#432 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="-Snooze-"]

I don't see how cell streaming will somehow change the game ...

I've got Crysis, yeah it's huge, but I can still noly interact with things i'm near. How does a tree 30 miles away swaying in the wind help make the game better?

Not once during my time with Crysis have my thoughts wondered to what was going on behind that mountain in the distance.

04dcarraher

Here is how it can change the game, draw distances and the area the player can interact with at long distances( Sniping at very long distances in Crysis wasallowedwhile in Crysis 2 sniping distances were a joke because of streaming "console limits") . Also when you use Cell streaming with levels (or the area your in) gives you a false open world feeling. Farcry 2 has a perfect example of what Cell streaming can do to a game, Remember the road checkpoints and once you get rid of the guards as soon as you leave the area they respawn. thats becaise with Cell streaming with open world type games the Cell resets itself back to the way it was.

So lets say in Crysis you plant C4 at the begining of the level and you go across a section of the level on the other side you can denote it and go back and still see what you did. Now if you used streaming once you left that area with the C4 that Cell resets meaning that the C4 goes away. Or say you destroy a certain tree and end up going back to the area later that tree would still be there destoryed. In a streaming environment that tree would back the way it was before.

Those changes can be saved to a hard drive in a game that uses cell streaming, the problem is, as has already been pointed out, that not all 360's have one. So developers don't bother.

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mitu123

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#433 mitu123
Member since 2006 • 155290 Posts

[QUOTE="ChubbyGuy40"]

To be honest though, it's always been possible. What we've been saying is that in it's current state, it'd be impossible to put Crysis on consoles.

gamecubepad

*insert "I tried putting Crysis PC DVD into 360" joke here*

If they did bring it over, I wonder if they would use CE2, or convert it to CE3?

Here's Crysis on consoles...

They benchmarked the 360 at 2 million polys/frame in this scene in their console research. You could even shoot down trees. I bet they could include destructable lego shacks in all their glory if they really tried.

Open or not, that looks worse than Crysis 2.

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AAllxxjjnn

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#434 AAllxxjjnn
Member since 2008 • 19992 Posts

I don't see how cell streaming will somehow change the game ...

I've got Crysis, yeah it's huge, but I can still noly interact with things i'm near. How does a tree 30 miles away swaying in the wind help make the game better?

Not once during my time with Crysis have my thoughts wondered to what was going on behind that mountain in the distance.

-Snooze-
Nothing is going on behind that mountain, because AI isn't active unless you're close enough.
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AnnoyedDragon

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#435 AnnoyedDragon
Member since 2006 • 9948 Posts

Open or not, that looks worse than Crysis 2.

mitu123

Here's a pre-render of the same scene.

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blues35301

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#436 blues35301
Member since 2008 • 2680 Posts

[QUOTE="edidili"]

Uh yes you can. You just remove whatever the hardware can't handle.

gamecubepad

That's hardly a good example. The 360 was running the island scene from Crysis at 720p, medium settings, 2 million polys/frame @ 30fps. That's hardly comparable to running the same scene on the N64/DS. They could never handle the game in any form. Stop exaggerating.

The 360 was running it on CE3 which means cell streaming, which breaks a lot of the gameplay that crysis is known for. It also had a lot of missing effects, low res textures, no physics, shadows that animated at half speed from their objects, horrible draw distance, terrible water, sub hd resolution, jaggies everywhere and struggled to keep 30fps.
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lowe0

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#437 lowe0
Member since 2004 • 13692 Posts

[QUOTE="edidili"]

[QUOTE="Pray_to_me"]

Or you could play it with a straw. I know a lot of people like to grasp at those.

Pray_to_me

The point was yes you can play it with a controller. You can play every game with a controller, even play on starcraft if you want. The experience will be crappy but you can, nobody is denying that.

Adjusting the controller scheme is the last of the problems porting Crysis has. You just make it a bit slower and strip down the suit powers, basically pull a Crysis 2.

I still don't get your point? Crysis was built from the ground up to support the 360 controller. No mod or third party aplication required unlike the other games you mentioned. Stop equivocating.

Yes, but in the most incompetent way possible. Crysis supported a gamepad, but the control scheme sucked - hold for what should have been toggle, and vice versa.
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MK-Professor

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#438 MK-Professor
Member since 2009 • 4218 Posts

[QUOTE="MK-Professor"]

1152x720, 25-30fps, low settings, is not even close to good from any standard, however for consoles standards is good.

Espereful

youre right. it's not close to good. its beyond good to the "great" level as critics pointed out. ;-)

It is great to you because you are used to this kind of graphics 1152x720, 25-30fps, low settings.

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alexside1

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#439 alexside1
Member since 2006 • 4412 Posts

[QUOTE="-Snooze-"]

I don't see how cell streaming will somehow change the game ...

I've got Crysis, yeah it's huge, but I can still noly interact with things i'm near. How does a tree 30 miles away swaying in the wind help make the game better?

Not once during my time with Crysis have my thoughts wondered to what was going on behind that mountain in the distance.

04dcarraher

Here is how it can change the game, draw distances and the area the player can interact with at long distances( Sniping at very long distances in Crysis wasallowedwhile in Crysis 2 sniping distances were a joke because of streaming "console limits") . Also when you use Cell streaming with levels (or the area your in) gives you a false open world feeling. Farcry 2 has a perfect example of what Cell streaming can do to a game, Remember the road checkpoints and once you get rid of the guards as soon as you leave the area they respawn. thats becaise with Cell streaming with open world type games the Cell resets itself back to the way it was.

So lets say in Crysis you plant C4 at the begining of the level and you go across a section of the level on the other side you can denote it and go back and still see what you did. Now if you used streaming once you left that area with the C4 that Cell resets meaning that the C4 goes away. Or say you destroy a certain tree and end up going back to the area later that tree would still be there destoryed. In a streaming environment that tree would back the way it was before.

Sounds like wasted like bad optination on pc part then. If it doesn't effect the player in anyway shape or form then it shouldn't be jenerated on pc part.

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AnnoyedDragon

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#440 AnnoyedDragon
Member since 2006 • 9948 Posts

Sounds like wasted like bad optination on pc part then. If it doesn't effect the player in anyway shape or form then it shouldn't be jenerated on pc part.

alexside1

Only it does affect the players experience, which has been explained countless times. Even the CEO of Crytek said it was a intended part of the Crysis experience, but apparently there are some arrogant people who think they know better than the head of the company that made the game.

If a Wii owner went up to PS3/360 gamers and argued the technical advantages they had over the Wii were pointless, they would both laugh. But when console gamers downplay, exaggerate and spin as to why PC's technical advantages are of no value, apparently that's ok.

Never mind these advantages are just a natural progression of technical advancement, like a higher resolution texture or a further object pop distance, and it is something that will become available on all platforms eventually as they upgrade. As more memory becomes available, the bigger the scale games can support. That's all it is.

You don't see console gamers attacking every advancement current gen consoles have made over the previous generation. But I'm willing to bet that if this was still last gen, and the next gen console was someone elses platform, we would never hear the end of the downplay.

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alexside1

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#441 alexside1
Member since 2006 • 4412 Posts

Only it does affect the players experience, which has been explained countless times. Even the CEO of Crytek said it was a intended part of the Crysis experience, but apparently there are some arrogant people who think they know better than the head of the company that made the game.AnnoyedDragon

That's huge irony coming from you. The expereiences that I got from playing from the game are small, and pointless. You trying to make crysis a sniper game witch huge scale does matter.

"If a Wii owner went up to PS3/360 gamers and argued the technical advantages they had over the Wii were pointless, they would both laugh. But when console gamers downplay, exaggerate and spin as to why PC's technical advantages are of no value, apparently that's ok.

Never mind these advantages are just a natural progression of technical advancement, like a higher resolution texture or a further object pop distance, and it is something that will become available on all platforms eventually as they upgrade. As more memory becomes available, the bigger the scale games can support. That's all it is.

You don't see console gamers attacking every advancement current gen consoles have made over the previous generation. But I'm willing to bet that if this was still last gen, and the next gen console was someone elses platform, we would never hear the end of the downplay." What's your ridiculous obsession with console gamers?

EDIT: stuiped software.

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AnnoyedDragon

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#442 AnnoyedDragon
Member since 2006 • 9948 Posts

That's huge irony coming from you. The expereiences that I got from playing from the game are small, and pointless. You trying to make crysis a sniper game witch huge scale does matter.

alexside1

Your experience is not more valid than ours. And the difference between yours and ours is we have technical facts and the words of the game makers to back us up.

What's your ridiculous obsession with console gamers?

alexside1

You're asking me in a thread full of people on the console side attacking, downplaying and exaggerating things to direct the discussion in their favour. People who are either arrogant enough to suggest that consoles can duplicate PC's capabilities with a tiny fraction of the resources, or are criticising the point of something which is simply a natural progression of interactive range with technological progress.

You're asking me why I felt the need to reference console gamers in a thread like this?

It was a simple analogy, one you missed the point of, because you were too busy trying to divert attention by accusing biases rather than tackling what was actually said.

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edidili

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#443 edidili
Member since 2004 • 3449 Posts

The expereiences that I got from playing from the game are small, and pointless. You trying to make crysis a sniper game witch huge scale does matter.

alexside1

It doesn't matter like in this video? I used to play sometimes only as a sniper. Would stealth in the base, plant c4, go far back up some mountain and blast and snipe everything and yeah it was a blast. Crytek managed to create a great sandbox environment in Crysis where you can play however you want. It's because of it's big open island, vehicles, destruction, physics. Remove or strip down all that and that is not Crysis anymore. It's just not the same experience.

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alexside1

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#444 alexside1
Member since 2006 • 4412 Posts

Your experience is not more valid than ours. And the difference between yours and ours is we have technical facts and the words of the game makers to back us up.

An experience which you gave way too much credit for what it actually granted. I can go into details if you want me too on the game.

You're asking me in a thread full of people on the console side attacking, downplaying and exaggerating things to direct the discussion in their favour. People who are either arrogant enough to suggest that consoles can duplicate PC's capabilities with a tiny fraction of the resources, or are criticising the point of something which is simply a natural progression of interactive range with technological progress.

You're asking me why I felt the need to reference console gamers in a thread like this?

It was a simple analogy, one you missed the point of, because you were too busy trying to divert attention by accusing biases rather than tackling what was actually said.

I do not care nor said anything about console gamers and yet you trying to create a redherring about the console gamers, because your ridiculous beef with them.

This forum Software is ****. I had to type it up in word document for this reply

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alexside1

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#445 alexside1
Member since 2006 • 4412 Posts

[QUOTE="alexside1"]

The expereiences that I got from playing from the game are small, and pointless. You trying to make crysis a sniper game witch huge scale does matter.

edidili

It doesn't matter like in this video? I used to play sometimes only as a sniper. Would stealth in the base, plant c4, go far back up some mountain and blast and snipe everything and yeah it was a blast. Crytek managed to create a great sandbox environment in Crysis where you can play however you want. It's because of it's big open island, vehicles, destruction, physics. Remove or strip down all that and that is not Crysis anymore. It's just not the same experience.

Crysis isn't a sandbox game.

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Espereful

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#446 Espereful
Member since 2011 • 176 Posts

It is great to critics

MK-Professor

i might a silght but important change to your post

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Another-World

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#447 Another-World
Member since 2011 • 784 Posts

[QUOTE="MK-Professor"]

It is great to critics

Espereful

i might a silght but important change to your post

A review is just, and only just a well dressed and presentable opinion.
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AnnoyedDragon

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#448 AnnoyedDragon
Member since 2006 • 9948 Posts

An experience which you gave way too much credit for what it actually granted. I can go into details if you want me too on the game.

alexside1

You're telling people that because you didn't personally utilize the scale of the environment in your play, that it is of no value. That game play such as the likes that edidili just posted isn't relevant, because you personally saw no use in it.

As I have repeatedly stated, a increased interactive range is simply a natural part of technological advancement. No different from the difference between current gen games and last gen games. Bigger worlds, better graphics, smarter game play. By questioning the point, you are questioning the point of technological advancement. Are you suggesting that we should just stand still? That the current gen interactive range is all we need?

What if they did this last gen? Or the gen before that? Or even in the SNES days?

I do not care nor said anything about console gamers and yet you trying to create a redherring about the console gamers, because your ridiculous beef with them.

alexside1

A red herring is when you try to divert attention from one subject by bringing up something else. Console gamers are relevant to this particular discussion, because the discussion is current gen consoles impact on the Crysis experience, with console gamers in the thread downplaying that impact.

Explain how they are not relevant.

Crysis isn't a sandbox game.

alexside1

Watch now, we will find out he tried to play it like COD, walking past all the creative possibilities the environment allowed.

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alexside1

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#449 alexside1
Member since 2006 • 4412 Posts

[QUOTE="alexside1"]

An experience which you gave way too much credit for what it actually granted. I can go into details if you want me too on the game.

AnnoyedDragon

You're telling people that because you didn't personally utilize the scale of the environment in your play, that it is of no value. That game play such as the likes that edidili just posted isn't relevant, because you personally saw no use in it.

Who care if you find value in it? A man's garbage is another mans treasure. Yet you insist that expreince that you and other people recive that you approve are facts while the exprences that you don't approve are simply opionion. Slective bias much?

As I have repeatedly stated, a increased interactive range is simply a natural part of technological advancement. No different from the difference between current gen games and last gen games. Bigger worlds, better graphics, smarter game play. By questioning the point, you are questioning the point of technological advancement. Are you suggesting that we should just stand still? That the current gen interactive range is all we need?

What if they did this last gen? Or the gen before that? Or even in the SNES days?

There you go again with the shifting the attention of our dissicusiton.

I do not care nor said anything about console gamers and yet you trying to create a redherring about the console gamers, because your ridiculous beef with them.

alexside1

A red herring is when you try to divert attention from one subject by bringing up something else. Console gamers are relevant to this particular discussion, because the discussion is current gen consoles impact on the Crysis experience, with console gamers in the thread downplaying that impact.

Explain how they are not relevant.

They are not relvant because I made no comment on them. And yet you think I some random console fanboy, because I critizise the first original crysis game.

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lawlessx

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#450 lawlessx
Member since 2004 • 48753 Posts
aren't you tired repeating yourself over and over AnnoyedDragon?