Scarlett more advanced than PS5

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#251  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos said:
@ronvalencia said:

1. You didn't normalized the clock speed between Vega 64 and Polaris, hence you argument is debunked.

RX-580 has exceeded AMD's 185 watts TDP with gaming workload 209 wattswhile X1X's entire machine is 175 watts.

Vega 64's 12.6 TFLOPS / 295 watts TDP = 42 GFLOPS per watt

RX-580's 6.1 TFLOPS / 185 watts TDP= 32 GFLOPS per watt

RX-580's 6.1 TFLOPS / 209 watts gaming = 29 GFLOPS per watt

X1X GPU's 6 TFLOPS / ~145 watts gaming = 41 GFLOPS per watt

Notice X1X's GPU's GFLOPS per watt number is similar to Vega 64's

With year 2016 era 14nm/16 nm GCN silicon maturity, Sony has configured PS4 Pro to be less than PC's RX-480 (5.8 TFLOPS) and RX-470 (4.9 TFLOPS).

With year 2017 era 14nm/16 nm GCN silicon maturity, MS has configured X1X to rival PC's RX-580 (6.1 TFLOPS) while consuming less power than PC's RX 580.

Your argument is debunked.

2. MS has officially shown APU size relative to GDDR6 memory module chip size from E3 2019 reveal and it's up to the posters with geometry skills to estimate APU size based on relative to well known Samsung GDDR6 memory module size. This is no different to Project Scorpio's E3 2017 reveal.

Your MATT from resetera mod argument is not based on official Sony reveal.

MATT from resetera has NOT claim "hardware accelerated" ray-tracing.

Current Facts: Sony claims support ray-tracing has NOT confirmed "hardware accelerated" ray-tracing. There's nothing more than that.

3. Sony's Killzone Shadow Fall has "cheap rays" since it's not hierarchy rays.

Sony's GG also claimed "2.5D ray-tracing" which is hybrid between screen space and tiny amount of 3D.

https://www.eurogamer.net/articles/digitalfoundry-the-making-of-killzone-shadow-fall

"So what we do is find a reflection for every pixel on screen, we find a reflection vector that goes into the screen and then basically start stepping every second pixel until we find something that's a hit. It's a 2.5D ray-trace... We can compute a rough approximation of where the vector would go and we can find pixels on-screen that represent that surface. This is all integrated into our lighting model."

GG's method is not Bounding Volume Hierarchy ray-tracing. Note why Crytek's recent RTRT demo has specifically mentioned "disabled screen space reflection (SSR)" to show it's octree voxel based real time ray-tracing tech.

4. That's your argument not mine. At this time, Sony hasn't officially confirmed "hardware accelerated" ray-tracing.

5. MS has officially shown APU size relative to GDDR6 memory module chip size from E3 2019 reveal and it's up to the posters with geometry skills to estimate APU size. This is no different to Project Scorpio's E3 2017 reveal.

Your MATT from resetera mod argument is not based on official Sony reveal. Current Facts: Sony claims ray-tracing support but not "hardware accelerated" ray-tracing.

Fuk-off with your misapplied hypocrite argument.

6. MS knows launching Polaris silicon maturity in year 2016 would result in an inferior box. More time = extra time for AMD to resolve silicon related issues. MS has it's own "PS4 Pro" like box in 2016 which is cancelled.

7. It debunks your argument with early dev kits being the final Scarlet dev kits. PowerMacs with Radeon X800 GPU era Xbox 360 dev kits has higher GPU power over the original Xbox's GPU power.

Try again.

1-RX580 y never say 590,and the argument still stand the RX580 beat the xbox one X by a considerable margin in some games,regardless of having less CU,again if the PS4 Pro would have more bandwidth better cooling and more ram even with 36CU could still match the xbox one X because the RX580 does,and Pro GPU is polaris and Vega mix and you know it,FP16 at 6TF by clock speed would have help even more the PS4 Pro.

2.NO MS has not confirm the size of its chip,what we have are sites like Beyond3D guessing the size based on screens but MS hasn't reveal the real size period. So stop giving credibility to what serve you bets fool.

3-Which i never argue it is you arguing that shit,just because has those doesn't mean it is software based,again you are acting like it is a FACT that is shader based and not hardware based.

4-Which mean shit as you can't assume it doesn't have it sony hasn't say.

5-NO they have not hypocrite Link me to MS stating our SOC is this many MM,go ahead ill wait.

Beyond3d is extrapolating the number and you use it as FACT period,when you don't want to use Matt inside info as fact,making you a 2 face hypocrite.

6-GTFO MS got something stronger because they waited 1 year,if they would have release in 2016 they would have end equal or worse than sony.

7-It debunks nothing Alber doesn't work for MS anymore and he never worked for sony he doesn't know shit.

8. And in fact rumors point at sony sending devkit last year,which is were the whole 13TF come from apparently sony is using a vega 13TF GPU because what they will use will probably be an equivalent on Navi,i don't expect this machines to come with 10 or 12 TF GPU but rather 9TF and hide behind improvements of Navi vs Vega.

Example 9TF on Navi = 12 to 13TF on Vega.

1. That's red herring argument when the argument is about basic TFLOPS target goals which MS has rivalled AMD's desktop PC RX-580's basic TFLOPS goals while consuming less power.

RX-580 didn't beat X1X GPU at 4K resolution in Gears of War 4 4K, Far Cry 5 4K and Forza Motosport 7 4K (wet tracks). RX-580 has advantage geometry due to higher lock speed but X1X GPU has Vega's other improvements e.g. Vega geometry culling (programmer skill dependant, hard to use which is corrected in RDNA).

MS designed X1X for Digital Foundry's XBO resolution gate i.e. higher resolution 1st, frame rates 2nd second, hence heavy GPU bias configuration.

According to Goossen, some performance optimisations from the upcoming AMD Vega architecture factor into the Scorpio Engine's design, but other features that made it into PS4 Pro - for example, double-rate FP16 processing - do not. However, customisation was extensive elsewhere. Microsoft's GPU command processor implementation of DX12 has provided big wins for Xbox One developers, and it's set for expansion in Scorpio.

Vega's improvements are more than just singular double rate FP16 features!

Intel's semi-custom Vega 24 CU doesn't have RPM features, but it has Vega's perf/watt and render back-ends improvements.

Xbox One X GPU has other shader resource conservation features that Vega IP doesn't have i.e. variable shading rate (VSR).

However, Andrew Goossen tells us that the GPU supports extensions that allow depth and ID buffers to be efficiently rendered at full native resolution, while colour buffers can be rendered at half resolution with full pixel shader efficiency. Based on conversations last year with Mark Cerny, there is some commonality in approach here with some of the aspects of PlayStation 4 Pro's design, but we can expect some variation in customisations - despite both working with AMD, we're reliably informed that neither Sony or Microsoft are at all aware of each other's designs before they are publicly unveiled.

Microsoft's description is similar to variable shading rate (VSR) in NVIDIA's Turing.

Variable Shading Rate is another programmer skill dependant performance up-lift. VSR is the alternative to Sony's hardware checker-board resolve in PS4 Pro.

Polaris ROPS (part of render back-ends) doesn't have Vega ROPS/X1X ROPS's very fast multi-MB cache (reduce external memory hit rates, lower graphics pipeline latency)!

RDNA v2 has VSR due to Xbox One's semi-custom changes.

PC's powerful CPUs can resolve checker-board command list for PC GPUs.

YOU ARE WRONG AGAIN.

2 YOU ARE WRONG AGAIN, Microsoft has officially shown Scarlet APU size relative to GDDR6's size with E3 2019 reveal. Punters has to use geometry skills to figure out the nearest actual APU size.

3. Your dear MATT of resetera mod is not Sony. Sony stated ray-tracing support. It's on record, Sony has played lose with cheap rays by claiming ray-tracing marketing.

Deal with it.

4. That's your argument.

Current facts

  • Sony stated ray-tracing support. It's on record, Sony has played lose with cheap rays by claiming ray-tracing marketing.
  • Microsoft has confirmed hardware accelerated ray-tracing.

Deal with it.

5. Microsoft has shown a visual reveal stupid cow. Again, Microsoft has officially shown Scarlet APU size relative to GDDR6's size with E3 2019 reveal. Punters has to use geometry skills to figure out the nearest actual APU size.

Current facts

  • Sony stated ray-tracing support. It's on record, Sony has played lose with cheap rays by claiming ray-tracing marketing.
  • Microsoft has confirmed hardware accelerated ray-tracing.

6. It's you who needs to GTFO. Who are you? You're not MS or Sony, so fuk-off.

7. You are wrong with E3 2005 Gears of War demo being equal to Xbox 360 argument.

8. Not my argument. Early dev kits means little since Vega 56/64 is missing critical performance up-lift improvements e.g. VSR and improved rasterization e.g. 8 prim triangle inputs, DCC for entire graphics pipeline. Vega 56/64 dev kits are higher than PS4 Pro or Xbox One X just as Radeon X800 CF being higher than the original Xbox.

Sony followed Microsoft's Radeon X800 CF/Geforce 6800Ultra SLI GPU misdirection when Sony selected NVIDIA G70 later in PS3's development cycle (replacing the second CELL). Microsoft is aware of certain 3rd party developers with loyalties to Sony i.e. this corporate spying management 101.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#252  Edited By tormentos
Member since 2003 • 33793 Posts

@ronvalencia:

We can resume this shit as you been you,giving credit to the sources you like when you want how you want it.

Kind like you did with Metro developer where you gave credibility to one part of the argument,but the next one contradicting you na that wasn't valid.

Which is what drives you to say stupid shit as one xbox one sold = another xbox 360 sold,and shit like that,you are incapable of seen the bigger picture and you are so intoxicated with Microsoft in your DNA that you even slam AMD for their GPU design while credict MS for some shitty crap they did to the xbox one X GPU which still with 40CU was been beat by 45% or more on FH4 by a damn RX580 which has less bandwidth,less Compute Units and less Ram,and you still want to act like MS is king and everyone else sucks.

Avatar image for Juub1990
Juub1990

12622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#253 Juub1990
Member since 2013 • 12622 Posts

@tormentos: @ronvalencia: If hisory has taught us anything it’s that both of you will be wrong.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#254 tormentos
Member since 2003 • 33793 Posts

@Juub1990 said:

@tormentos: @ronvalencia: If hisory has taught us anything it’s that both of you will be wrong.

Look at it this way,i have not claim super mega ultra powerful specs.

I know there is a TDP which will be problematic even more with a full blown Ryzen CPU than it was this gen.

And i have been very clear about what i expect from this new consoles from the start,you will not see me hyping 8k or 120FPS and i already have make this clear,nor expect a 14TF machine or more like some others.

In fact I one of those who already call DF for downplaying the Teraflop game,and is basically obvious that the reason that is been done is because AMD doesn't have anything that could have 4X times the xbox one X performance,and even if they did which they don't i am sure it would not be on a consoles.

And to end this i am one of the biggest doubters of Ray tracing in consoles been anything more than a mirage when GPU such as the RXT2080TI a damn 1,000+ GPU can't do it without incurring in a nasty hit to performance.

Avatar image for Pedro
Pedro

73741

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#255 Pedro
Member since 2002 • 73741 Posts

@Juub1990 said:

@tormentos: @ronvalencia: If hisory has taught us anything it’s that both of you will be wrong.

This much is true. They would also twist their error as if they were right.

Avatar image for Juub1990
Juub1990

12622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#256 Juub1990
Member since 2013 • 12622 Posts

@Pedro: That applies to ron a lot more. Tormentos did admit a few times he was wrong albeit begrudgingly. Ron I never saw him admit he was wrong even when he was completely off the mark.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#257  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Juub1990 said:

@tormentos: @ronvalencia: If hisory has taught us anything it’s that both of you will be wrong.

You're wrong, perf/watt between X1X GPU and Vega 64 are similar.

X1X is faster than both RX-480 OC and R9-390X at 4K

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#258  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos said:

@ronvalencia:

1. We can resume this shit as you been you,giving credit to the sources you like when you want how you want it.

2. Kind like you did with Metro developer where you gave credibility to one part of the argument,but the next one contradicting you na that wasn't valid.

3. Which is what drives you to say stupid shit as one xbox one sold = another xbox 360 sold,

4. and shit like that,you are incapable of seen the bigger picture and you are so intoxicated with Microsoft in your DNA that

5. you even slam AMD for their GPU design

6. while credict MS for some shitty crap they did to the xbox one X GPU which still with 40CU was been beat by 45% or more on FH4 by a damn RX580

7. which has less bandwidth,less Compute Units and less Ram,and you still want to act like MS is king and everyone else sucks.

1. Red herring. You're dodging the issues.

2. Bullshit. XBO's DirectX12 API has greater efficiency over PC's DirectX12.

Deal with it.

You're wrong with full Async compute bring enabled from XBO's launch.

Reminder,

3. You're shit. My argument is based established norms on desktop computers.

4. Red herring.

5. To bad for you, AMD applied "end of life" on GCN wave64 compute model and switch to wave32 compute model with NAVI. NAVI can efficiently emulate wave64 with two wave32 compute model.

Loading Video...

Even within GCN family, higher clocked Vega 56 at 1710 Mhz with 12.3 TFLOPS beats Strix Vega 64 at 1590 Mhz at 13 TFLOPS on gaming.

Vega 56 at 1710 Mhz OC slams AMD's Vega 64 configuration!

Vega 64's has server bias TFLOPS 1st over PC gaming 2nd.

6. Your argument is bullshit since FH4 RX-580 beating X1X is NOT 4K resolution and not saturated with alpha effects like in FM7 wet tracks. X1X is clearly CPU bound at lower resolution!

Again, X1X designed for digital foundry's XBO resolution gate i.e. higher resolution 1st, frame rates 2nd. You're moving the goal post again.

7. Sony's PS4 Pro wasn't able to match desktop PC's RX-480.

MS's X1X was able to rival or exceed desktop PC's RX-580 while consuming less power.

Sony sucked. Deal with it.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#259 tormentos
Member since 2003 • 33793 Posts

@ronvalencia:

RX580 >>> Xbox one X MS is not brilliant and the xbox one X is not this marvel console that no one can beat,MS simply waited more and charged a PREMIUM,and the RX580 still beat it period.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#260  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos said:

@ronvalencia:

RX580 >>> Xbox one X MS is not brilliant and the xbox one X is not this marvel console that no one can beat,MS simply waited more and charged a PREMIUM,and the RX580 still beat it period.

Bullshit with "RX580 still beat it period"

Far Cry 5 4K resolution, X1X >>>>>>>>> RX-580 deal with it.

Gears of War 4 4K resolution, X1X >>>>>>>>> RX-580 deal with it.

Froza Motosport 7 wet tracks with high alpha effects 4K, X1X >>>>>>>>> RX-580 deal with it.

Facts: Microsoft configured a game console box that match desktop PC RX-580's 6 TFLOPS FP32 basic number while conuming less power + 2MB render cache ROPS + 4 extra GDDR5 memory modules. Sony's PS4 Pro didn't match RX-480's basic 5.8 TFLOPS FP32 period.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#261 tormentos
Member since 2003 • 33793 Posts

@ronvalencia said:

Bullshit with "RX580 still beat it period"

Far Cry 5 4K resolution, X1X >>>>>>>>> RX-580 deal with it.

Gears of War 4 4K resolution, X1X >>>>>>>>> RX-580 deal with it.

Froza Motosport 7 wet tracks with high alpha effects 4K, X1X >>>>>>>>> RX-580 deal with it.

Facts: Microsoft configured a game console box that match desktop PC RX-580's 6 TFLOPS FP32 basic number while conuming less power + 2MB render cache ROPS + 4 extra GDDR5 memory modules. Sony's PS4 Pro didn't match RX-480's basic 5.8 TFLOPS FP32 period.

Loading Video...

BUllshit..

THe RX580 average 62FPS in 1440P something the xbox one X CANT DO PERIOD.

The RX580 average as well 42FPS in 4k ultra so again is faster than the xbox one X which runs at 30FPS.

This is not my opinion is a FACT and just because the damn RX580 fall 2 or 3 frames behidn during a wettrack test doesn't mean is weaker when the rest of the game command a lead of some 45% in the case of 1440p over the xbox one X,and 12FPS more in 4k.

The RX580 has 4CU less.

Has only 256GB/s bandwidth less than Scorpio total system.

And has 4GB less of RAM as well.

And still beat it in many games,MS didn't make any ground breaking shit there,they simply got a bigger GPU than the RX580 and downclock it wow what a marvel of enginneering.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#262  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos said:
@ronvalencia said:

Bullshit with "RX580 still beat it period"

Far Cry 5 4K resolution, X1X >>>>>>>>> RX-580 deal with it.

Gears of War 4 4K resolution, X1X >>>>>>>>> RX-580 deal with it.

Froza Motosport 7 wet tracks with high alpha effects 4K, X1X >>>>>>>>> RX-580 deal with it.

Facts: Microsoft configured a game console box that match desktop PC RX-580's 6 TFLOPS FP32 basic number while conuming less power + 2MB render cache ROPS + 4 extra GDDR5 memory modules. Sony's PS4 Pro didn't match RX-480's basic 5.8 TFLOPS FP32 period.

BUllshit..

THe RX580 average 62FPS in 1440P something the xbox one X CANT DO PERIOD.

The RX580 average as well 42FPS in 4k ultra so again is faster than the xbox one X which runs at 30FPS.

This is not my opinion is a FACT and just because the damn RX580 fall 2 or 3 frames behidn during a wettrack test doesn't mean is weaker when the rest of the game command a lead of some 45% in the case of 1440p over the xbox one X,and 12FPS more in 4k.

The RX580 has 4CU less.

Has only 256GB/s bandwidth less than Scorpio total system.

And has 4GB less of RAM as well.

And still beat it in many games,MS didn't make any ground breaking shit there,they simply got a bigger GPU than the RX580 and downclock it wow what a marvel of enginneering.

You didn't show high alpha effects Forza Motosport 7's 4K wet tracks.

X1X's locked 30 fps 4K would need higher performance margins to lock it at 30 fps minmium.

X1X doesn't have a floating frame rate at 4K. Your argument is flawed.

FH4 has tone down alpha effects for it's wet tracks.

Your RX 580 FH4 example has MSAA 2X settings for 1080p, 1440p and 2160p.

X1X's version has MSAA 4X. Your argument is flawed.

https://www.eurogamer.net/articles/digitalfoundry-2018-the-technology-of-forza-horizon-4-xbox-one-x-lead-platform

"Because we're forward rendered we can take advantage of MSAA," Alan says. "So we've done that again, it's 4x MSAA at 4K [on Xbox one X]. It's one of the pillars for us, it's really nice to have that level of quality. We considered [FXAA], but we decided on balance to go with 4x MSAA and 4K and the graphical settings we have for Xbox One X."

With MSAA 2X and tone down alpha effects, RX-580 dodged ROPS issue yet again.

You haven't stated any FACT! Your FACT is based on false equivalency and bad hardware benchmarking methods.

Try gain.

Avatar image for SecretPolice
SecretPolice

45516

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#263 SecretPolice
Member since 2007 • 45516 Posts

Almost out, whilst quantities last, first come first serve....

lol :P

Avatar image for Jag85
Jag85

20598

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#264 Jag85
Member since 2005 • 20598 Posts

I think the number of transistors is a better way of measuring a system's power than the FLOPS.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#265 tormentos
Member since 2003 • 33793 Posts

@ronvalencia said:

You didn't show high alpha effects Forza Motosport 7's 4K wet tracks.

X1X's locked 30 fps 4K would need higher performance margins to lock it at 30 fps minmium.

X1X doesn't have a floating frame rate at 4K. Your argument is flawed.

FH4 has tone down alpha effects for it's wet tracks.

Your RX 580 FH4 example has MSAA 2X settings for 1080p, 1440p and 2160p.

X1X's version has MSAA 4X. Your argument is flawed.

https://www.eurogamer.net/articles/digitalfoundry-2018-the-technology-of-forza-horizon-4-xbox-one-x-lead-platform

"Because we're forward rendered we can take advantage of MSAA," Alan says. "So we've done that again, it's 4x MSAA at 4K [on Xbox one X]. It's one of the pillars for us, it's really nice to have that level of quality. We considered [FXAA], but we decided on balance to go with 4x MSAA and 4K and the graphical settings we have for Xbox One X."

With MSAA 2X and tone down alpha effects, RX-580 dodged ROPS issue yet again.

You haven't stated any FACT! Your FACT is based on false equivalency and bad hardware benchmarking methods.

Try gain.

My argument is not FLAWED that game is locked at 30FPS for a reason,is better to leave it lock than to have it rise and fall below 30FPS.

You can't counter my 1440P Argument either the RX580 beat the xbox one X on a xbox oriented game by some 45% or more.

62FPS average at 1440p the xbox one has to drop all the way to 1080p.

If the xbox one X was really stronger it would not lose period on any game.

Again with just 256GB/s and 8GB or ram but but but Scorpio has more bandwidth more CU and more ram and still loss by some 45%.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#266 ronvalencia
Member since 2008 • 29612 Posts

@tormentos said:
@ronvalencia said:

You didn't show high alpha effects Forza Motosport 7's 4K wet tracks.

X1X's locked 30 fps 4K would need higher performance margins to lock it at 30 fps minmium.

X1X doesn't have a floating frame rate at 4K. Your argument is flawed.

FH4 has tone down alpha effects for it's wet tracks.

Your RX 580 FH4 example has MSAA 2X settings for 1080p, 1440p and 2160p.

X1X's version has MSAA 4X. Your argument is flawed.

https://www.eurogamer.net/articles/digitalfoundry-2018-the-technology-of-forza-horizon-4-xbox-one-x-lead-platform

"Because we're forward rendered we can take advantage of MSAA," Alan says. "So we've done that again, it's 4x MSAA at 4K [on Xbox one X]. It's one of the pillars for us, it's really nice to have that level of quality. We considered [FXAA], but we decided on balance to go with 4x MSAA and 4K and the graphical settings we have for Xbox One X."

With MSAA 2X and tone down alpha effects, RX-580 dodged ROPS issue yet again.

You haven't stated any FACT! Your FACT is based on false equivalency and bad hardware benchmarking methods.

Try gain.

My argument is not FLAWED that game is locked at 30FPS for a reason,is better to leave it lock than to have it rise and fall below 30FPS.

You can't counter my 1440P Argument either the RX580 beat the xbox one X on a xbox oriented game by some 45% or more.

62FPS average at 1440p the xbox one has to drop all the way to 1080p.

If the xbox one X was really stronger it would not lose period on any game.

Again with just 256GB/s and 8GB or ram but but but Scorpio has more bandwidth more CU and more ram and still loss by some 45%.

X1X wasn't specfically designed for lower resolution with high frame rate due to CPU bottlenecks. Your argument is about CPU bound than GPU bound..

Try again.