The Eurogamer raises a good point, I've been complaining about the start, along with it's shitty game-play. She's a misery guts. The game is joyless torture porn.
It's been three games and this reboot has yet to show Lara exhibiting any real passion or enjoyment for what she does - it all comes across as a duty she's obligated to fulfil. Instead of focusing on the thrill of discovery and the wonder of far-flung forgotten corners of the world, this series was all about a contrived revenge story that no-one asked for. Shadow of the Tomb Raider's big problem, much like the two previous games, is that there's far too much darkness and not enough levity to relieve the tension and allow us to actually enjoy these characters or get to know them beyond their current predicament. What food does Lara like? What music does she listen to? How much could she absolutely clean up if she decided to chill out, open an Instagram account and be #blessed? I'm only half joking with the last one, but you get my point. Lara is athletic, she's smart, and she's unwaveringly heroic, but if she acted more like an actual human being and less like the Terminator with a Rosetta Stone plugin, the series would be much better for it.
On another note, the Telegraph complains about WHITE PEOPLE SAVIOUR! AHHHH
Jonah, Lara’s Polynesian friend and adventuring partner from the previous two games, exists here seemingly solely to assuage her white guilt. His only real contribution to Shadow of the Tomb Raider’s plot is to tell Lara that it’s fine when she steals prized cultural artifacts or kills thousands of innocent people, reminding her that her heart is in the right place.
Almost every other character in the game, too, interacts with Lara by parading in front of her justifying her actions. There are precisely two white people in the game, including Lara herself, which means dozens of people of colour seem to exist solely to make Lara feel better about herself. It is farcical.
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