Shadow Of The Digusting FLOP!

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cainetao11

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#301  Edited By cainetao11
Member since 2006 • 38065 Posts

@blueinheaven: I don't need to re-evaluate anything you need to learn what the word exclusive actually means. If the best version of a game can only be played on one platform it is exclusive to that platform that is simple inarguable fact and it applies both to SotC remaster on PS4 and Halo 2 MCC version on Xbox One.

But I still do the exact same things even with the same controls in all versions of the game. One looks prettier, no doubt. I played SotC for PS4 and the movement is still the wonky PS2 underneath a beautiful graphics update just like Halo Anniversary and Halo 2 anniversary. You said it yourself: "the best VERSION of a game" LOL that means it is at root the same game. They aren't exclusives by the pigeon holed definition of exclusive that has existed here for as long as SW has been around. If a game is playable on more than one platform, it is multiplatform. You may play the version with pretty graphics, I may play the version that is simply upresed (PS3) and @realgirl may play the version on her PS2. It still is the same game of Wander and Colossi just on 3 different platforms with some power of the platforms added to it.

@PSP107 said:

@cainetao11:

They would've been better off renting these games right?

If that's what they wish, sure.

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blueinheaven

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#302 blueinheaven
Member since 2008 • 5566 Posts
@cainetao11 said:

@blueinheaven: I don't need to re-evaluate anything you need to learn what the word exclusive actually means. If the best version of a game can only be played on one platform it is exclusive to that platform that is simple inarguable fact and it applies both to SotC remaster on PS4 and Halo 2 MCC version on Xbox One.

But I still do the exact same things even with the same controls in all versions of the game. One looks prettier, no doubt. I played SotC for PS4 and the movement is still the wonky PS2 underneath a beautiful graphics update just like Halo Anniversary and Halo 2 anniversary. You said it yourself: "the best VERSION of a game" LOL that means it is at root the same game. They aren't exclusives by the pigeon holed definition of exclusive that has existed here for as long as SW has been around. If a game is playable on more than one platform, it is multiplatform. You may play the version with pretty graphics, I may play the version that is simply upresed (PS3) and @realgirl may play the version on her PS2. It still is the same game of Wander and Colossi just on 3 different platforms.

I never played the game on PS2 and the PS3 version I played looked and felt so bad I got rid of it pronto and forgot it ever existed, 'classic' or not so those versions may as well not exist for me.

The new PS4 version has been reworked absolutely extensively to the point it looks like a remake but regardless, this version can only be played on PS4 therefore it is exclusive to PS4 no matter how much that winds you and Nyad up, that is what the word actually means, SW did not rewrite the English language.

It is Playstation exclusive anyway so saying oh a vastly DIFFERENT version of the game was on another Playstation console means it's not exclusive is such a stretch it's laughable. That is just pure Microsoft fanboy desperation and since you are constantly trying to play down the idea that you're an Xbox fanboy the fact you have even jumped into this argument to attack Playstation is actually quite hilarious. Actions speak louder than words.

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cainetao11

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#303 cainetao11
Member since 2006 • 38065 Posts

@blueinheaven: "May as well not exist for me". Im all for people's truthful preferences in entertainment. I say it often here, entertainment is subjective. I know people that adore Sea of Thieves and Persona 5. I do not.

But just because you couldn't get into the original SotC or its upresed PS3 version, doesn't change the definition of exclusive at SW.

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blueinheaven

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#304 blueinheaven
Member since 2008 • 5566 Posts
@cainetao11 said:

@blueinheaven: "May as well not exist for me". Im all for people's truthful preferences in entertainment. I say it often here, entertainment is subjective. I know people that adore Sea of Thieves and Persona 5. I do not.

But just because you couldn't get into the original SotC or its upresed PS3 version, doesn't change the definition of exclusive at SW.

Who gives a shit about SW's definition? The heavily remastered (and definitive) version of SotC can ONLY be played on PS4 therefore it is exclusive to PS4. Nothing you or anyone else says can change that.

I've got to say something here... 'I know people that adore Sea of Thieves' that sounds like an outright fucking lie. You are now spewing out your lem fanboy BS second hand like it's not you, you're the guy who is interested in the blow-up sex doll 'for a friend'. Yeah, right.

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Zappat

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#306 Zappat
Member since 2018 • 1592 Posts

@blueinheaven: the remake of SotC is exclusive. It's a remake. The developers themselves said is a remake.

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#308 Zappat
Member since 2018 • 1592 Posts
@realgirl said:
@zappat said:

@blueinheaven: the remake of SotC is exclusive. It's a remake. The developers themselves said is a remake.

It's not a remake, it's a high end remaster similar to Halo 2: Anniversary. Bluepoint did exactly what 343i did, they kept the base engine in place for game logic, physics, mechanics, global geometry etc and built a new sound and graphics engine on top of it.

The only difference between the two is H2A allows you to swap between graphics engines on the fly.

The developers of the game know more than you about the game so it's clearly a remake as they call it.

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#309 SecretPolice
Member since 2007 • 45609 Posts

@realgirl said:
@zappat said:

@blueinheaven: the remake of SotC is exclusive. It's a remake. The developers themselves said is a remake.

It's not a remake, it's a high end remaster similar to Halo 2: Anniversary. Bluepoint did exactly what 343i did, they kept the base engine in place for game logic, physics, mechanics, global geometry etc and built a new sound and graphics engine on top of it.

The only difference between the two is H2A allows you to swap between graphics engines on the fly.

Seriously one of the coolest additions to a game ever... Evah !!! MCC is a 20/10 in mah book. :P

343i firkin rocks hard baby and can't hardly wait for Halo Infinite!! :D

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Zero_epyon

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#310 Zero_epyon
Member since 2004 • 20498 Posts

@realgirl said:
@zappat said:

@blueinheaven: the remake of SotC is exclusive. It's a remake. The developers themselves said is a remake.

It's not a remake, it's a high end remaster similar to Halo 2: Anniversary. Bluepoint did exactly what 343i did, they kept the base engine in place for game logic, physics, mechanics, global geometry etc and built a new sound and graphics engine on top of it.

The only difference between the two is H2A allows you to swap between graphics engines on the fly.

https://www.eurogamer.net/articles/2017-06-14-shadow-of-the-colossus-on-ps4-is-a-remake-not-a-remaster-says-shuhei-yoshida

Typically Bluepoint specialises in restorations as it updated such games as Ico, the Metal Gear Solid Collection, and the Uncharted trilogy to higher end hardware. This is the first time it's developing everything from the ground up, but it has quite the blueprint to work from as Shadow of the Colossus has aged very, very well from a design perspective.

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#312  Edited By Zappat
Member since 2018 • 1592 Posts
@realgirl said:
@zappat said:
@realgirl said:
@zappat said:

@blueinheaven: the remake of SotC is exclusive. It's a remake. The developers themselves said is a remake.

It's not a remake, it's a high end remaster similar to Halo 2: Anniversary. Bluepoint did exactly what 343i did, they kept the base engine in place for game logic, physics, mechanics, global geometry etc and built a new sound and graphics engine on top of it.

The only difference between the two is H2A allows you to swap between graphics engines on the fly.

The developers of the game know more than you about the game so it's clearly a remake as they call it.

@Zero_epyon said:
@realgirl said:
@zappat said:

@blueinheaven: the remake of SotC is exclusive. It's a remake. The developers themselves said is a remake.

It's not a remake, it's a high end remaster similar to Halo 2: Anniversary. Bluepoint did exactly what 343i did, they kept the base engine in place for game logic, physics, mechanics, global geometry etc and built a new sound and graphics engine on top of it.

The only difference between the two is H2A allows you to swap between graphics engines on the fly.

https://www.eurogamer.net/articles/2017-06-14-shadow-of-the-colossus-on-ps4-is-a-remake-not-a-remaster-says-shuhei-yoshida

Typically Bluepoint specialises in restorations as it updated such games as Ico, the Metal Gear Solid Collection, and the Uncharted trilogy to higher end hardware. This is the first time it's developing everything from the ground up, but it has quite the blueprint to work from as Shadow of the Colossus has aged very, very well from a design perspective.

It's a remaster, it's running the old engine for all game logic and it's layered just like Halo 2: Anniversary, it's almost the identical ideology in redeveloping this game with the only omission being the ability to swap graphics engines on the fly. It doesn't matter what it's referred to as, the coding dictates what it is. You guys need to keep up on these things. They even say remaster about 80 times in this 40 minute video as if that matters.

Loading Video...

At 4:45 mark

"When we did the remaster for the PS3".... "as we integrated it even further for the Bluepoint engine for the PS4remake"

Even your own source proves you wrong so give it a rest.

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Zero_epyon

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#313 Zero_epyon
Member since 2004 • 20498 Posts

@zappat said:
@realgirl said:
@zappat said:
@realgirl said:
@zappat said:

@blueinheaven: the remake of SotC is exclusive. It's a remake. The developers themselves said is a remake.

It's not a remake, it's a high end remaster similar to Halo 2: Anniversary. Bluepoint did exactly what 343i did, they kept the base engine in place for game logic, physics, mechanics, global geometry etc and built a new sound and graphics engine on top of it.

The only difference between the two is H2A allows you to swap between graphics engines on the fly.

The developers of the game know more than you about the game so it's clearly a remake as they call it.

@Zero_epyon said:
@realgirl said:
@zappat said:

@blueinheaven: the remake of SotC is exclusive. It's a remake. The developers themselves said is a remake.

It's not a remake, it's a high end remaster similar to Halo 2: Anniversary. Bluepoint did exactly what 343i did, they kept the base engine in place for game logic, physics, mechanics, global geometry etc and built a new sound and graphics engine on top of it.

The only difference between the two is H2A allows you to swap between graphics engines on the fly.

https://www.eurogamer.net/articles/2017-06-14-shadow-of-the-colossus-on-ps4-is-a-remake-not-a-remaster-says-shuhei-yoshida

Typically Bluepoint specialises in restorations as it updated such games as Ico, the Metal Gear Solid Collection, and the Uncharted trilogy to higher end hardware. This is the first time it's developing everything from the ground up, but it has quite the blueprint to work from as Shadow of the Colossus has aged very, very well from a design perspective.

It's a remaster, it's running the old engine for all game logic and it's layered just like Halo 2: Anniversary, it's almost the identical ideology in redeveloping this game with the only omission being the ability to swap graphics engines on the fly. It doesn't matter what it's referred to as, the coding dictates what it is. You guys need to keep up on these things. They even say remaster about 80 times in this 40 minute video as if that matters.

Loading Video...

At 4:45 mark

"When we did the remaster for the PS3".... "as we integrated it even further for the Bluepoint engine for the PS4remake"

Even your own source proves you wrong so give it a rest.

5:35 " Instead of using the original PS2 code base and starting from scratch we picked up where we last left off on the PS3 and just moved straight on the to PS4."

Prior to that quote he explains the process of getting on to the PS3. They took the code from the PS2 version and made it C++ compatible and then integrated that code into their engine. They then remade the PS3 version to work on the PS4 as a Bluepoint game, and not as a PS2 game.

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#315  Edited By uninspiredcup
Member since 2013 • 62678 Posts

Lara was made ugly to make SJW's feel good about themselves, as they hold resentment towards attractive woman as they need to try less to get up the ladder in society due to being hot.

Personally I like attractive woman and would look at them than some pink haired Honey Monster. Blame god, not society.

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Zero_epyon

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#317 Zero_epyon
Member since 2004 • 20498 Posts

@realgirl said:
@Zero_epyon said:
@zappat said:
@realgirl said:

It's a remaster, it's running the old engine for all game logic and it's layered just like Halo 2: Anniversary, it's almost the identical ideology in redeveloping this game with the only omission being the ability to swap graphics engines on the fly. It doesn't matter what it's referred to as, the coding dictates what it is. You guys need to keep up on these things. They even say remaster about 80 times in this 40 minute video as if that matters.

Loading Video...

At 4:45 mark

"When we did the remaster for the PS3".... "as we integrated it even further for the Bluepoint engine for the PS4remake"

Even your own source proves you wrong so give it a rest.

5:35 " Instead of using the original PS2 code base and starting from scratch we picked up where we last left off on the PS3 and just moved straight on the to PS4."

Prior to that quote he explains the process of getting on to the PS3. They took the code from the PS2 version and made it C++ compatible and then integrated that code into their engine. They then remade the PS3 version to work on the PS4 as a Bluepoint game, and not as a PS2 game.

The linguistics don't matter, they could call it a recreation, a remaster, a remake, a redevelopment, what it's referred to as is irrelevant in namesake. The coding defines what it is and what it is not, and the coding dictates that this game is a remaster.

Bluepoint took the PS2 code and converted it from C to C++ for compatibility on the PS3 and reconfigured it for higher resolution. Bluepoint then took that converted code base and then implemented their engine into operation with it taking over certain tasks while the existing handled others, primarily all of the game logic and mechanical operation.

Had they just built a new game on their engine from the ground up including logic and mechanical function it would actually be a remake, they didn't do that. It's still running on its original code whether converted or not, changing the compatibility language doesn't discard the original code or its function, it's still intact and in operation.

SotC PS2 C ----> SotC PS2 C converted to SotC PS3 C++ ---> SotC PS3 C++ integrated with Bluepoint Engine

It most certainly matters. A remaster is a game that uses the same core logic and assets with tweaks so that it runs at a higher fidelity or on a new platform. A remake is when all of the assets and logic are recreated. Which is what SotC is. They remade the assets, the created modern controls and recreated the old controls as well. They even had to do all of this with missing code files from the original game.

The PS2 to PS3 conversion was a typical remaster. They kept everything the same. This was not the case with PS3 to PS4, unless you're saying the PS4 version is using the same assets as the PS2...

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Zero_epyon

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#319 Zero_epyon
Member since 2004 • 20498 Posts

@realgirl said:
@Zero_epyon said:

It most certainly matters. A remaster is a game that uses the same core logic and assets with tweaks so that it runs at a higher fidelity or on a new platform. A remake is when all of the assets and logic are recreated. Which is what SotC is. They remade the assets, the created modern controls and recreated the old controls as well. They even had to do all of this with missing code files from the original game.

The PS2 to PS3 conversion was a typical remaster. They kept everything the same. This was not the case with PS3 to PS4, unless you're saying the PS4 version is using the same assets as the PS2...

Did you not actually watch this video or something? The Bluepoint engine is not handling the games logic, the SotC engine is. They didn't recreate the old controls, those are simply a function of the old engine in place, they built upon that and added a new control method.

This game is running two engines simultaneously with different areas of function and responsibility, it's running the SotC engine for game logic and mechanical function, and the Bluepoint engine for sound, loading and rendering.

Of course. Two people have quoted directly from the video that says the opposite of what you're claiming. Here it is again:

At 5:35 "Instead of using the original PS2 code base and starting from scratch we picked up where we last left off on the PS3 and just moved straight on the to PS4."

No. It's running on the bluepoint engine. It's been running on the bluepoint engine since the PS3. They had already reimplemented the PS2 code into the PS3 version. They then reimplemented the PS3 code along with the core assets of the game. It's not the same engine. There are not two engines running side by side. They couldn't even do that with missing source code from the original. Unless you're now suggesting they wrote PS2 version code ti fill in the blanks?

Here maybe this will help you understand:

Loading Video...

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Zero_epyon

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#321 Zero_epyon
Member since 2004 • 20498 Posts

@realgirl said:
@Zero_epyon said:
@realgirl said:
@Zero_epyon said:

It most certainly matters. A remaster is a game that uses the same core logic and assets with tweaks so that it runs at a higher fidelity or on a new platform. A remake is when all of the assets and logic are recreated. Which is what SotC is. They remade the assets, the created modern controls and recreated the old controls as well. They even had to do all of this with missing code files from the original game.

The PS2 to PS3 conversion was a typical remaster. They kept everything the same. This was not the case with PS3 to PS4, unless you're saying the PS4 version is using the same assets as the PS2...

Did you not actually watch this video or something? The Bluepoint engine is not handling the games logic, the SotC engine is. They didn't recreate the old controls, those are simply a function of the old engine in place, they built upon that and added a new control method.

This game is running two engines simultaneously with different areas of function and responsibility, it's running the SotC engine for game logic and mechanical function, and the Bluepoint engine for sound, loading and rendering.

Of course. Two people have quoted directly from the video that says the opposite of what you're claiming. Here it is again:

At 5:35 "Instead of using the original PS2 code base and starting from scratch we picked up where we last left off on the PS3 and just moved straight on the to PS4."

No. It's running on the bluepoint engine. It's been running on the bluepoint engine since the PS3. They had already reimplemented the PS2 code into the PS3 version. They then reimplemented the PS3 code along with the core assets of the game. It's not the same engine. There are not two engines running side by side. They couldn't even do that with missing source code from the original. Unless you're now suggesting they wrote PS2 version code ti fill in the blanks?

Here maybe this will help you understand:

You have no idea what you're talking about. The PS3 game is not the Bluepoint engine, it's the SotC engine converted to C++ from C. It's like you skipped to one random section of the video and are ignoring everything being said.

"One thing also to keep in mind is so when we say we're running the two engines side by side each engine kind of has their own area of responsibility. So as where the original games engine is really just running all the games logic, it doesn't have to deal with any rendering, any sound stuff, any file loading. All that stuff is done in our engine (Bluepoint Engine), so essentially each engine has their own area of responsibility; so you're not really doing a lot of the same work twice."

They took the SotC engine C++ build that they had converted for the PS3 from the PS2, brought that over to PS4 and then implemented it with the Bluepoint engine to work the logic handling.

Oh...My...God....

https://systemwars.net/bb/topic/201391-ps4-pro-worth-the-money/?page=5

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Zero_epyon

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#323  Edited By Zero_epyon
Member since 2004 • 20498 Posts

@realgirl said:
@Zero_epyon said:

Oh...My...God....

https://systemwars.net/bb/topic/201391-ps4-pro-worth-the-money/?page=5

Welcome to the party. So do you actually have some kind of reply to that?

I already knew it was you. I'm just amazed that you're regurgitating the same argument here, on a forum you've been banned from, that you had on a different forum. What's wrong with you man?

Anyway, I'll respond if you can comment the timestamp on that quote.

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Zero_epyon

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#325 Zero_epyon
Member since 2004 • 20498 Posts

@realgirl said:
@Zero_epyon said:
@realgirl said:
@Zero_epyon said:

Oh...My...God....

https://systemwars.net/bb/topic/201391-ps4-pro-worth-the-money/?page=5

Welcome to the party. So do you actually have some kind of reply to that?

I already knew it was you. I'm just amazed that you're regurgitating the same argument here, on a forum you've been banned from, that you had on a different forum. What's wrong with you man?

Anyway, I'll respond if you can comment the timestamp on that quote.

Who cares? Do you want to have a discussion or whine about me?

2:30 and beyond, they talk about it before that as well.

Loading Video...

It's kind of annoying having discussions with you, honestly. Especially ones where you've already had before and continue to have despite evidence of the contrary. Also, haha "realgirl".

Anyway, thanks for the location. I did skip ahead a few minutes and missed that part. Even so, it's still a remake. The SotC engine as they describe is not handling a lot of the game functions it used to. Instead, it's sharing that responsibility with the new engine in handling the rendering and file system. It also has brand new assets. So while you were correct in saying it's running two engines, I was also correct in it being a remake, and not a remaster. A remaster would mean the entire engine would be in tact and the game would run exactly the same way. It does not.

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Zero_epyon

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#326 Zero_epyon
Member since 2004 • 20498 Posts

@realgirl Also, as you've already heard on other forums, The devs call it a remake. Sony calls it a remake. So they have more weight than an internet troll.

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#328 ReCloud
Member since 2018 • 4418 Posts

@quadknight looks like @realgirl was outed.

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#330  Edited By jdc6305
Member since 2005 • 5058 Posts

7 dlc packs with all new weapons and skins but the main game will have all the same shit the other games had. Is this really how sequels are done? Instead of adding new content to main game of the sequel they just make all the new shit dlc. I don't care about dlc all I wanted to play was the main game. The fact that it has the same old stuff isn't enough for me to play it. I'm passing on the game and Eidos can screw off. I'm sick of the carrot and stick routine with content.

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#331 QuadKnight
Member since 2015 • 12916 Posts
@recloud said:

@quadknight looks like @realgirl was outed.

I already know who he is ?

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#332  Edited By Zero_epyon
Member since 2004 • 20498 Posts

@quadknight said:
@recloud said:

@quadknight looks like @realgirl was outed.

I already know who he is ?

It was pretty obvious but lol derailing the thread with an old argument from another forum? That's tied with Halo pushing the Xbox One past PS4 by the end of the year lol

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ReCloud

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#333 ReCloud
Member since 2018 • 4418 Posts

@realgirl: triggered lmao

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#334 QuadKnight
Member since 2015 • 12916 Posts

@Zero_epyon said:
@quadknight said:
@recloud said:

@quadknight looks like @realgirl was outed.

I already know who he is ?

It was pretty obvious but lol derailing the thread with an old argument from another forum? That's tied with Halo pushing the Xbox One past PS4 by the end of the year lol

Yea, that’s just pathetic ?

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deactivated-5e081d8b4abb0

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#335 deactivated-5e081d8b4abb0
Member since 2017 • 1499 Posts
@recloud said:

@realgirl: triggered lmao

You're the last person to talk about being triggered...lmao.

@recloud said: @zaryia "have Fun sucking at life, being a douchebag, I know who you are, Zaryia, and i know people despize you. Im Glad im not you."

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#336 Valgaav_219
Member since 2017 • 3132 Posts

@ivangrozny said:

Finally Uncharted games get what they deserve.

Ummm...Uncharted games score well consistently and shit all over TR

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#337 Jippo
Member since 2018 • 183 Posts

@dagubot said:
@recloud said:

@realgirl: triggered lmao

You're the last person to talk about being triggered...lmao.

@recloud said: @zaryia "have Fun sucking at life, being a douchebag, I know who you are, Zaryia, and i know people despize you. Im Glad im not you."

lmao

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#338 momaza
Member since 2018 • 1 Posts

I want to play games that you tell me.

goldenslot

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#339 deactivated-5fac80ec445f7
Member since 2017 • 155 Posts
@cainetao11 said:

@lemmingslayer: I love how you lemmings keep trying to rewrite the rules of systemwars :D as if using Playstation legacy systems somehow nullifies it.

LMAO no, its you trying to rewrite SW. More than one platform means multiplatform. It doesn't matter who owns it. MSFT owns Windows and their first party games like FH4 will REQUIRE that OS to play. It doesn't mean its exclusive by SW rules.

@quadknight said:
@caj1986 said:

https://www.pcgamer.com/shadow-of-the-tomb-raider-review/

This is why i dont trust gamespot. Tr scored 84/100and gamespot gave it a 6. This is my every1 says gamespot is biased heavily towards sony

Eh...it’s a multiplat. You lems need to get your heads out of your butt and stop acting like this is an Xbox exclusive, it’s on all platforms Including the PS4.

Ive never heard of this guy, is he a lem?

Multiplats can still be evidence of that point. I know you cows will never believe it. Take Prey for instance. 79/100 on Meta gut a 6/10 gamespot. The one thing I can count on like a clock is PS exclusives will match the meta average or Exceed more often than not at Gamespot.

Look noobs....

PlayStation 2/PlayStation 3/PlayStation 4 aren't competing with each other. Two of them are legacy systems.

If I want to play Shadow of the Colossus right now I need a PlayStation. Only the PlayStation 4 is available with that game. Unless I go out of my way to hunt down an older playstation from a second hand store or ebay.

A game like Forza Horizon 3 is available on Xbox and PC. PC is a current system. If I want to play Forza horizon 3 I can do so on my PC and skip the xbox without having to go hunt down a legacy system. PC nulifies the xbox because it's a current system, it is not a dead system like the PS2/PS3.

That's the difference.

Besides SotC is a remake on PS4 and System Wars has already established via The Twin Snakes and Conker: Live and reloaded that remakes count as different games. Nice try fanboys but no, this counts as an exclusive.

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PCgameruk

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#340 PCgameruk
Member since 2012 • 2273 Posts

@Zero_epyon said:
@fedor said:

@realgirl: Lets be real, you're just a butthurt lem.

it's obvious. Spiderman scored less than this game on IGN but he doesn't have a problem with that discrepancy. Weird too since Tomb raider is a multiplat. Still living the glory days when it was a console exclusive lol.

Tomb Raider has never been console exclusive.

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VFighter

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#341 VFighter
Member since 2016 • 11031 Posts

@PCgameruk: Correct, TR was released on the ps1 and Saturn (and possibly PC I can't remember).

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Zero_epyon

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#342 Zero_epyon
Member since 2004 • 20498 Posts
@PCgameruk said:
@Zero_epyon said:
@fedor said:

@realgirl: Lets be real, you're just a butthurt lem.

it's obvious. Spiderman scored less than this game on IGN but he doesn't have a problem with that discrepancy. Weird too since Tomb raider is a multiplat. Still living the glory days when it was a console exclusive lol.

Tomb Raider has never been console exclusive.

It was with Rise of the Tomb Raider for about a year. Lems were very hyped about that, especially when MS kept promoting it as part of their "Greatest Lineup in Xbox History!"

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#343 deactivated-5f3ec00254b0d
Member since 2009 • 6278 Posts

Been playing the game. Nice visuals and art direction. Set the difficulty to hard and I do love exploration on this mode, really atmospheric and goes along wonderfully with the soundtrack (this sections were composed by the same guy who wrote the music for Inside). Combat is kind of average, just like Uncharted I would be fine with developers getting rid of it entirely to be honest. I like this games for the sense of discovery and exploration, combat always feels like it gets in the way of what I play this games for. But Stealth is satisfying at least.

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PCgameruk

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#344 PCgameruk
Member since 2012 • 2273 Posts

@vfighter said:

@PCgameruk: Correct, TR was released on the ps1 and Saturn (and possibly PC I can't remember).

Yeah it was on PC, i think every TR game is playable on steam. And later TR came to the N-gage then IOS, Android.

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Ghosts4ever

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#345 Ghosts4ever
Member since 2015 • 26145 Posts
Loading Video...

Jim Sterling sum up very nicely.

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poe13

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#346 poe13
Member since 2005 • 1441 Posts

@ahmedkhan1994: It’s tricky with Xbox and PC because there are a lot of games that are on just Xbox one and pc, but then there are games like Sunset Overdrive and Halo 5 which are only on the One. But for the most part, yeah.

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cainetao11

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#347  Edited By cainetao11
Member since 2006 • 38065 Posts

@lemmingslayer:

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Alucard_Prime

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#348 Alucard_Prime
Member since 2008 • 10107 Posts

@phbz: Interesting, sounds like you went with Gamespot's recommendation to play it on hard, and the reason they said that is because the stealth aspect will be more important ....I stayed with normal because I want it to be a more balanced experience, I don't really like heavy stealth in my games and although I do use stealth in this one and like the mechanics overall, it is just a setup for me to start taking out groups of enemies.

I actually really enjoy the combat in this game(same as Rise pretty much), because she is not very powerful on normal(About 7 hours into the game anyways), I do not see her as this hardened warrior who wants destroy anything in her path, she is an archaeologist who happens to be a skilled combatant, but it is not her main strength..... so I cannot just storm a large group of enemies and expect to live, but if I use a little bit of stealth and take out half the group, the other half is then easier to dispatch via more aggressive tactics. So for me, that aspects works well with the rest of her persona.

Anyways that is just me, just interesting to see how others enjoy the game. I agree about the stuff you said for the exploration, and the challenge tombs are great fun because you often have to carefully scan your surroundings, I like that part about the puzzles.

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#349 deactivated-5f3ec00254b0d
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@Alucard_Prime: I'm loving solving the puzzles and exploring without the ability to scan, it's making me pay more attention to the environment. It feels like a very different game playing like this. The combat I've tried both in normal and hard and it's not an huge difference but it does makes you be more cautious.

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Alucard_Prime

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#350 Alucard_Prime
Member since 2008 • 10107 Posts

@phbz: oh yeah same I meant scanning the room with my eyes (not that scanning skill whatever it's called).