@ronvalencia: You don't even need math, just a functional brain to see that you're wrong.
No, your 3rd party argument is flawed i.e. DF doesn't have a monopoly for confirmation e.g. when non-MS dev claims true 4K or native 4K then that's confirmation until devs change their minds.
Furthermore, http://www.eurogamer.net/articles/digitalfoundry-2017-assassins-creed-origins-xbox-one-technology-first-look
Indeed, we extracted a few shots for pixel-counting analysis and found a 2160p result in all cases
https://arstechnica.com/gaming/2017/07/reported-xbox-one-x-benchmarks-show-mixed-native-4k-results/
How well these basic ports are able to run at full 4K resolution on the Xbox One X seems to depend largely on the resolution they can already achieve on the base hardware. Two games that run at 1080p on the Xbox One, for instance, actually use less GPU time to run the same content at the same frame rate and at a native 4K resolution on the Xbox One X. That extra GPU overhead can be used for visual upgrades that go beyond extra pixels, like more impressive lighting effects or detailed models
You're still wrong.
I see that your crippled brain capacities are making you spam the same thing over and over in different threads now. I know spam is your specialty spambot, but at least try to change a couple of words from time to time or actually generate an original thought process.
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