Skyrim is the most overrated RPG ever made.....

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texasgoldrush

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#301 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"]No, most Deus Ex characters are talking agendas, nothing more. One dimensional viewpoints, thats it.

Not every game needs boss fights, DX HR didn't.

And the Day 1 DLC lasts the whole game, nevermind the free DLC that ME3 has and is coming.ChubbyGuy40

Still far more interesting than any Mass Effect character.

The issue with their boss fights is that they were outsourced to another studio who didn't know what they were doing.

You mean the free DLC which just extends the cutscenes at the end and offers no actual gameplay value? Or are you referring to the free multiplayer DLC that EA gave you because you and your fellow Biodrones wouldn't shut up?

Wrong Tali, Liara, Garrus, Mordin, Legion, Wrex, Eve, Koris, Anderson......all easily smoke Deus Ex characters. Deus Ex characters are one dimensional for the most part that are their to deliver their viewpoints....Mass Effect characters are multidimensional characters that not only are portrayed as human, are multidimensional in their viewpoints as well and are also better developed. Deus Ex sucks at character development until the third game.
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ChubbyGuy40

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#302 ChubbyGuy40
Member since 2007 • 26442 Posts

Wrong

Tali, Liara, Garrus, Mordin, Legion, Wrex, Eve, Koris, Anderson......all easily smoke Deus Ex characters.

Deus Ex characters are one dimensional for the most part that are their to deliver their viewpoints....Mass Effect characters are multidimensional characters that not only are portrayed as human, are multidimensional in their viewpoints as well and are also better developed. Deus Ex sucks at character development until the third game.texasgoldrush

Not wrong.

Wrong.

Portrayed as human? Don't you mean organic because....they aren't human. Not everything has to be "human," as you drones like to put it, to be interesting.

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texasgoldrush

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#303 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"][QUOTE="dracolich55"]

Boss Fights? What wer the boss fights in ME3? Som Reaper you target for your ship to attack and 3 waves for a final fight? LOL

Shallow Charactars? Sorry but DX charactars arn't some cookie cutter good/bad charactars, Deus ex charactars all have ther own beliefs and agendas, not some melodramatic "creation takes over creator" scenario.

ME3 had day one DLC for an important charactar, lol. At least DX DLC lasted longer than 20 minutes.

dracolich55

No, most Deus Ex characters are talking agendas, nothing more. One dimensional viewpoints, thats it. Not every game needs boss fights, DX HR didn't. And the Day 1 DLC lasts the whole game, nevermind the free DLC that ME3 has and is coming.

Like Chubby mentioned, still more interesting than any ME charactar.

And the original DX had good boss fights so DXHR could easily have good ones as well... and the boss in the DLC was a step in the right direction.

And the actual mission was like 20 minutes, other then that you probably won't even noytce the difference thoughout the game. And free MP DLC? Do people even play ME3 MP, lol? I only played it a bit to get my readiness rating up for the best of the worst endings in video game history. In fact, the MP was SO boring sometimes I just left my PC on while my teammates complete the round and I get some readiness. I know, that might make me sound like a jerk, and I NEVER do these types of things but ME3 MP was just THAT bad.

No, the original's boss ifghts were atrocious, especially when they blast you dead one second after the conversation. In fact, I preemptively attacked Gunther. No, Javik has key story moments and a huge moment for both him and Liara. Nevermind he can play a big role in Thessia. Nevermind his views on synthetics also ironically parallel the Catalyst. No, MP is fun, plain and simple, especially when you have a good team on gold.
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ChubbyGuy40

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#304 ChubbyGuy40
Member since 2007 • 26442 Posts

No, MP is fun, plain and simple, especially when you have a good team on gold.texasgoldrush

Generic clones of more popular series are not fun.

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texasgoldrush

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#305 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"]Wrong

Tali, Liara, Garrus, Mordin, Legion, Wrex, Eve, Koris, Anderson......all easily smoke Deus Ex characters.

Deus Ex characters are one dimensional for the most part that are their to deliver their viewpoints....Mass Effect characters are multidimensional characters that not only are portrayed as human, are multidimensional in their viewpoints as well and are also better developed. Deus Ex sucks at character development until the third game.ChubbyGuy40

Not wrong.

Wrong.

Portrayed as human? Don't you mean organic because....they aren't human. Not everything has to be "human," as you drones like to put it, to be interesting.

If you think DX characters are more interesting than say a sympathetic war criminal who seeks redemption by undoing the damage he helped further, incorportaing themes such as morality of science and the right of playing God into his arc...than you need to get your head checked. Characters are a HUGE reason why the Mass Effect series is critically acclaimed..thats not opinion. Thats an objective fact.
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texasgoldrush

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#306 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"]No, MP is fun, plain and simple, especially when you have a good team on gold.ChubbyGuy40

Generic clones of more popular series are not fun.

Play a power heavy class, then its not a clone.
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texasgoldrush

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#307 texasgoldrush
Member since 2003 • 15246 Posts
And for all the morons...notice I am NOT the one deflecting this conversation to Mass Effect, you idiots are. Nevermind that I was chiefly and appropriately comparing Skyrim to New Vegas, NOT Mass Effect 3.
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Krelian-co

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#308 Krelian-co
Member since 2006 • 13274 Posts

[QUOTE="drinkerofjuice"]

Oh look, an attention whore is making his usual hyperbolic statements.

There's really nothing else to see here.

And of course, this would erupt into a Mass Effect argument. A TGR thread just isn't a TGR thread without one :P

DarkLink77

Of course.

And worse still, he starts all of them.

ha good to see im not the only one who thinks that.

he thinks spamming the same over and over will make him right

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DarkLink77

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#309 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"]No, it's there because the writers wrote themselves into a corner and needed a way to kill the Reapers. The fact that there has been no mention of it up until the point where we have full, working designs is a plot hole. If it were that goddamn important, someone would have found traces of it before then.

Yeah, it is. Especially considering Shepard can prove that organics and machines can co-exist with the quarians and the geth earlier in the game. The Catalyst's reasoning is incredibly, incredibly stupid.

Yeah, it is. Play through it again. When he/she wakes up, she overhears a radio transmission asking if anyone made it to the beam, to which the response is "No." If Anderson made it to the beam, they would have seen it.

The Citadel. Whatever. Point being, he shouldn't be there, especially so quickly after Shepard arrives. It doesn't gel.

She is shot and bleeding heavily. She collapses onto the elevator. Then when she gets off the elevator, all of that blood is gone, and she's able to stand just fine and capable of running into the beam in the Citadel should you chose to do so. Doesn't track.

Yeah, it is, more or less. Her being there "proves his solution won't work anymore." So he just randomly gives you the keys to undo everything he's done because he is incapable of taking action? That's a plot hole. Why would he do that? His solution doesn't work anymore, so he allows you the option to kill the Reapers and himself? Yeah.... no. Doesn't track.

It does when it's a major part of the story. The whole "You can't comprehend us bit?" It's yet another cop-out by BioWare's writing team because they wrote themselves into a corner.

The point is that it shouldn't be in danger at all. That pulse only targets Mass Relays. The only way it would be chasing them is if he'd already jumped, which there is no reason for him to do. So why did he jump? Jumping means the crew of the Normandy abandons the fight and runs. It's out of character and considering the Reapers are already dead or going away by the time the pulse that destroys the Relays happens, there is no reason for them to be jumping.

It wouldn't be a plot hole if the radio transmission didn't say that everyone who ran to the beam died regardless of you EMS.

Try again.

texasgoldrush

No it isn't a plot hole...I am not sure you even know what a plot hole is. Nevermind the fact that nobody thought the Reapers were real, so the thing may not have seem importan or did no tknow th epurpose because they did not know the Reaperst. Doesn't matter, Liara figures it out and the several month gap gave her time. Try again. Where is the proof....what about the future of the geth/quarian relations, or the extremists like Gerrel....all it does it prove for now that there is peace and their is cooperation, may not be that way in the future. Nevermind that several characters including Javik doubts that peace will last. And bad guys can have flaws in their logic, look at Fallout. Wrong again, she is passed out inside the Citadel once she arrives. She wakes up and Anderson is ahead of her. No, The illusive Man was always there, trying to control the Reapers. I wonder why he wasn't at HQ. Doesn't prove anything, an irelavant point. Wrong, he is beaten, he can't stop Shepard from destroying the Reapers, he is just there to give more options. in fact, he thinks you want to destory them but he offers two more solutions if you have high EMS, but warns you that the chaos comes back if you destroy them. He does not prefer destory option but he can't stop her either. No there is no corner, in fact the writers even stated that their origins aren't even important in Final Hours. No, did you see the burst that hit Earth?....wooops. Forgot a detail there....then it hits the mass relays. And would he know it targeted the relays? No. No, it never implies everyone is dead, try again. The radio transmission only suggests at most that the attack fails. The attack being decimated does not always = everyone dying. Nevermind the survivors are falling back an dregrouping. Easily can be infered that your squad is pulling back. You are reaching for plot holes that don't exist.

Okay, fine, I'll grant you the Crucible. It's still a deus ex machina, but whatever.

True, but it's still a cop-out and what you did with the quarian/geth should have played out in that conversation.

She doesn't pass out. She pulls herself off of the floor, which could just be a side-effect of her teleporting in there. Unless Anderson got sent to a completely different part of the Citadel, which is impossible, since there's only one way into that room, he should not be at the controls before Shepard is. And if she was passed out, Anderson would have passed her. he would have seen her. Why not try to wake her up or at least check her to maker sure she was dead? There is no explanation for Anderson getting to that console before Shepard does.

The fact that he is there so quickly doesn't make sense. Not that he's there.

It proves that they don't give a sh!t about continuity.

And why not? She has no idea what would have happened. He didn't have to tell her anything. But he did. Why?

I don't give a sh!t what the writers said. They introduced two deus ex machinas into ME3, one because they wrote themselves into a corner and another becaue they're idiots.

But he would have known that the beams weren't harmful to the people on Earth. And if not, all it would've taken was one transmission. So if everything was okay, why hurry to a Mass Relay and jump? It doesn't make sense. There's no reason for them to be jumping.

It suggests that pretty much everyone is dead. There is never any evoidence shown to the player to counteract that. Everyone you see is dead or dying, except you. It makes no sense that they would pull back. The way to end the war is right there, and once Harbinger leaves, there's nothing stopping them.

I'm not. Joker jumping the Normandy is a plot hole. It makes no sense. There is no reason for that to happen. There's no reason for Anderson to beat Shepard to the beam. There's no reason for the Catalyst to just give up, and there's no reason for your squad to pull back if they are alive when all they have to do is walk a few hundred feet to kill the Reapers.

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texasgoldrush

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#310 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="DarkLink77"]

[QUOTE="drinkerofjuice"]

Oh look, an attention whore is making his usual hyperbolic statements.

There's really nothing else to see here.

And of course, this would erupt into a Mass Effect argument. A TGR thread just isn't a TGR thread without one :P

Krelian-co

Of course.

And worse still, he starts all of them.

ha good to see im not the only one who thinks that.

he thinks spamming the same over and over will make him right

did I even start the Mass Effect arguement....nope Its other posters that want to go the ME3 route whenever I am on.
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Moriarity_

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#311 Moriarity_
Member since 2011 • 1332 Posts
Still better than ME2/3.
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#312 ChubbyGuy40
Member since 2007 • 26442 Posts

If you think DX characters are more interesting than say a sympathetic war criminal who seeks redemption by undoing the damage he helped further, incorportaing themes such as morality of science and the right of playing God into his arc...than you need to get your head checked.

Characters are a HUGE reason why the Mass Effect series is critically acclaimed..thats not opinion. Thats an objective fact.texasgoldrush

Downplay one series characters and praise the other just because. You are seriously stupid.

Nah. The series is shallow and simple. The gameplay is basic and it has lots of cinematic moments. Tons of flash, but nosustenance. That's what the mainstream loves today.

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texasgoldrush

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#313 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"][QUOTE="DarkLink77"]No, it's there because the writers wrote themselves into a corner and needed a way to kill the Reapers. The fact that there has been no mention of it up until the point where we have full, working designs is a plot hole. If it were that goddamn important, someone would have found traces of it before then.

Yeah, it is. Especially considering Shepard can prove that organics and machines can co-exist with the quarians and the geth earlier in the game. The Catalyst's reasoning is incredibly, incredibly stupid.

Yeah, it is. Play through it again. When he/she wakes up, she overhears a radio transmission asking if anyone made it to the beam, to which the response is "No." If Anderson made it to the beam, they would have seen it.

The Citadel. Whatever. Point being, he shouldn't be there, especially so quickly after Shepard arrives. It doesn't gel.

She is shot and bleeding heavily. She collapses onto the elevator. Then when she gets off the elevator, all of that blood is gone, and she's able to stand just fine and capable of running into the beam in the Citadel should you chose to do so. Doesn't track.

Yeah, it is, more or less. Her being there "proves his solution won't work anymore." So he just randomly gives you the keys to undo everything he's done because he is incapable of taking action? That's a plot hole. Why would he do that? His solution doesn't work anymore, so he allows you the option to kill the Reapers and himself? Yeah.... no. Doesn't track.

It does when it's a major part of the story. The whole "You can't comprehend us bit?" It's yet another cop-out by BioWare's writing team because they wrote themselves into a corner.

The point is that it shouldn't be in danger at all. That pulse only targets Mass Relays. The only way it would be chasing them is if he'd already jumped, which there is no reason for him to do. So why did he jump? Jumping means the crew of the Normandy abandons the fight and runs. It's out of character and considering the Reapers are already dead or going away by the time the pulse that destroys the Relays happens, there is no reason for them to be jumping.

It wouldn't be a plot hole if the radio transmission didn't say that everyone who ran to the beam died regardless of you EMS.

Try again.

DarkLink77

No it isn't a plot hole...I am not sure you even know what a plot hole is. Nevermind the fact that nobody thought the Reapers were real, so the thing may not have seem importan or did no tknow th epurpose because they did not know the Reaperst. Doesn't matter, Liara figures it out and the several month gap gave her time. Try again. Where is the proof....what about the future of the geth/quarian relations, or the extremists like Gerrel....all it does it prove for now that there is peace and their is cooperation, may not be that way in the future. Nevermind that several characters including Javik doubts that peace will last. And bad guys can have flaws in their logic, look at Fallout. Wrong again, she is passed out inside the Citadel once she arrives. She wakes up and Anderson is ahead of her. No, The illusive Man was always there, trying to control the Reapers. I wonder why he wasn't at HQ. Doesn't prove anything, an irelavant point. Wrong, he is beaten, he can't stop Shepard from destroying the Reapers, he is just there to give more options. in fact, he thinks you want to destory them but he offers two more solutions if you have high EMS, but warns you that the chaos comes back if you destroy them. He does not prefer destory option but he can't stop her either. No there is no corner, in fact the writers even stated that their origins aren't even important in Final Hours. No, did you see the burst that hit Earth?....wooops. Forgot a detail there....then it hits the mass relays. And would he know it targeted the relays? No. No, it never implies everyone is dead, try again. The radio transmission only suggests at most that the attack fails. The attack being decimated does not always = everyone dying. Nevermind the survivors are falling back an dregrouping. Easily can be infered that your squad is pulling back. You are reaching for plot holes that don't exist.

Okay, fine, I'll grant you the Crucible. It's still a deus ex machina, but whatever.

True, but it's still a cop-out and what you did with the quarian/geth should have played out in that conversation.

She doesn't pass out. She pulls herself off of the floor, which could just be a side-effect of her teleporting in there. Unless Anderson got sent to a completely different part of the Citadel, which is impossible, since there's only one way into that room, he should not be at the controls before Shepard is. And if she was passed out, Anderson would have passed her. he would have seen her. Why not try to wake her up or at least check her to maker sure she was dead? There is no explanation for Anderson getting to that console before Shepard does.

The fact that he is there so quickly doesn't make sense. Not that he's there.

It proves that they don't give a sh!t about continuity.

And why not? She has no idea what would have happened. He didn't have to tell her anything. But he did. Why?

I don't give a sh!t what the writers said. They introduced two deus ex machinas into ME3, one because they wrote themselves into a corner and another becaue they're idiots.

But he would have known that the beams weren't harmful to the people on Earth. And if not, all it would've taken was one transmission. So if everything was okay, why hurry to a Mass Relay and jump? It doesn't make sense. There's no reason for them to be jumping.

It suggests that pretty much everyone is dead. There is never any evoidence shown to the player to counteract that. Everyone you see is dead or dying, except you. It makes no sense that they would pull back. The way to end the war is right there, and once Harbinger leaves, there's nothing stopping them.

I'm not. Joker jumping the Normandy is a plot hole. It makes no sense. There is no reason for that to happen. There's no reason for Anderson to beat Shepard to the beam. There's no reason for the Catalyst to just give up, and there's no reason for your squad to pull back if they are alive when all they have to do is walk a few hundred feet to kill the Reapers.

Wrong, the Crucible is a MacGuffin, not a Deus Ex Machina. She obviously wakes up once she is in the Citadel disoriented. Nevermind that Anderson states he teleported in at a diferent location. No...TIM has been their all along since the Cerebrus HQ mission in his plan to control the Reapers. Because to get her to reconsider her decision. And how would he know the beams weren't harmful...and if you have low EMS the beams ARE HARMFUL. Still no evidence of a plot hole...although easily the crew will be addressed in the EC. Nevermind that Shep was KO'd and could easily be behind the Reaper's lines. There is not enough info to decalre plot hole as their is no proof of a contradiction. So according to you Joker outrunning danger is a plot hole....wow you are dense. Nevermind that the Catalyst gave his reason for "giving up", in that he has found new solutions due to the Crucible. You are making up plot holes and surely you don't even know what a plot hole is.
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texasgoldrush

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#314 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"]If you think DX characters are more interesting than say a sympathetic war criminal who seeks redemption by undoing the damage he helped further, incorportaing themes such as morality of science and the right of playing God into his arc...than you need to get your head checked.

Characters are a HUGE reason why the Mass Effect series is critically acclaimed..thats not opinion. Thats an objective fact.ChubbyGuy40

Downplay one series characters and praise the other just because. You are seriously stupid.

Nah. The series is shallow and simple. The gameplay is basic and it has lots of cinematic moments. Tons of flash, but nosustenance. That's what the mainstream loves today.

BS No, the Deus Ex characters simply are not that good, well until the third game with more human like characters like Taggert, Sarif, Flygirl, and especially Jansen, who is the best character the entire series. And if you think that Mass Effect lacks substance, you are then simply an idiot.
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ShadowsDemon

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#315 ShadowsDemon
Member since 2012 • 10059 Posts
[QUOTE="shakmaster13"][QUOTE="texasgoldrush"][QUOTE="princeofshapeir"] [QUOTE="shakmaster13"]

combat offers nothing new over oblivion, quests are all the same, dungeons are all the same, and voice actors/characters are all the sameprinceofshapeir
I'm not so sure you were playing skyrim, because that is not how I would describe the games flaws at all.

I would rather play Skyrim than Baldur's Gate 2.

As I would.
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#316 dracolich55
Member since 2010 • 2343 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="texasgoldrush"]If you think DX characters are more interesting than say a sympathetic war criminal who seeks redemption by undoing the damage he helped further, incorportaing themes such as morality of science and the right of playing God into his arc...than you need to get your head checked.

Characters are a HUGE reason why the Mass Effect series is critically acclaimed..thats not opinion. Thats an objective fact.texasgoldrush

Downplay one series characters and praise the other just because. You are seriously stupid.

Nah. The series is shallow and simple. The gameplay is basic and it has lots of cinematic moments. Tons of flash, but nosustenance. That's what the mainstream loves today.

BS No, the Deus Ex characters simply are not that good, well until the third game with more human like characters like Taggert, Sarif, Flygirl, and especially Jansen, who is the best character the entire series. And if you think that Mass Effect lacks substance, you are then simply an idiot.

So you admit DX has good charactars? Good. And BTW Baldurs Gate has better charactars than ME if you wanna go by Bioware lol.

And have you even played DXHR? Flygirl had a name you know, Faridah Malik who just happens to share my last name.

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#317 ShadowsDemon
Member since 2012 • 10059 Posts
[QUOTE="dracolich55"]

[QUOTE="texasgoldrush"][QUOTE="ChubbyGuy40"]

Downplay one series characters and praise the other just because. You are seriously stupid.

Nah. The series is shallow and simple. The gameplay is basic and it has lots of cinematic moments. Tons of flash, but nosustenance. That's what the mainstream loves today.

BS No, the Deus Ex characters simply are not that good, well until the third game with more human like characters like Taggert, Sarif, Flygirl, and especially Jansen, who is the best character the entire series. And if you think that Mass Effect lacks substance, you are then simply an idiot.

So you admit DX has good charactars? Good. And BTW Baldurs Gate has better charactars than ME if you wanna go by Bioware lol.

And have you even played DXHR? Flygirl had a name you know, Faridah Malik who just happens to share my last name.

Not to mention that he misspelt every single name. :lol:
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#318 dracolich55
Member since 2010 • 2343 Posts

[QUOTE="dracolich55"]

[QUOTE="texasgoldrush"] No, most Deus Ex characters are talking agendas, nothing more. One dimensional viewpoints, thats it. Not every game needs boss fights, DX HR didn't. And the Day 1 DLC lasts the whole game, nevermind the free DLC that ME3 has and is coming.texasgoldrush

Like Chubby mentioned, still more interesting than any ME charactar.

And the original DX had good boss fights so DXHR could easily have good ones as well... and the boss in the DLC was a step in the right direction.

And the actual mission was like 20 minutes, other then that you probably won't even noytce the difference thoughout the game. And free MP DLC? Do people even play ME3 MP, lol? I only played it a bit to get my readiness rating up for the best of the worst endings in video game history. In fact, the MP was SO boring sometimes I just left my PC on while my teammates complete the round and I get some readiness. I know, that might make me sound like a jerk, and I NEVER do these types of things but ME3 MP was just THAT bad.

No, the original's boss ifghts were atrocious, especially when they blast you dead one second after the conversation. In fact, I preemptively attacked Gunther. No, Javik has key story moments and a huge moment for both him and Liara. Nevermind he can play a big role in Thessia. Nevermind his views on synthetics also ironically parallel the Catalyst. No, MP is fun, plain and simple, especially when you have a good team on gold.

Thats your fault for being a fraghead, you don't have to kill everything and everyone like Rambo, you know.

Javik was a footnote at best, just because he has a line or two here or there, that doesn't make him special.

ME3 MP is just a Gears clone, and at That Gears is even better, lol.

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#319 SciFiRPGfan
Member since 2010 • 694 Posts

Well, I... don't understand... like at all. Let's go point by point and as simply as possible. >_< :(

Thats what I labeled the characters as....one dimensional characters mostly known by their viewpoint.texasgoldrush

Firstly, IRC, in our previous discussions you used to use term "one dimensional character" (I was never sure what do you mean by that anyway). Is that the same thing or is this "one dimensional viewpoint" something else. Can a character have his 1 dimensional viewpoint (I dunno maybe too close minded or something) and still not be one dimensional (like talking about different things and events and such)? Or are they the same thing?

Basically they are talking heads for one viewpoint such as Morgan Everett or Bob Page...or Lumion Saman in Inv War.


What is this "one viewpoint" thingy? One topic? One goal? One never changing standpoint or opinion or maybe attitude?

Also are all Deus Ex characters like that or only some? Or maybe too many?

But to credit HR, they make their talking heads like Taggart far more human. The first two games did not do this. As for multidimensional viewpoints...Tali'Zorah in ME3, and she develops her views throughout the series. Garrus is another example, so is Mordin.


So does this William Taggart have one dimensional viewpoint as well (you call him talking head like others after all)?

If so how did you come to that confclusion? IRC, Taggart starts as someone who is fighting against augmentations, but by using non violent methods, later in the game he is willing to cooperate with augmentation companies and at the end of the game we find out that he was O.K. with augs all along as long as they would have been controlled by some centralized organization. So does this make him or his viepoint one dimensional (maybe because we can't convince him to change his opinion)?

If so, in other words, if one dimensionality lies in character's inability / reluctance to change his opinion on something, then the obvious question is how much flexible, in terms of changing opinions, a character has to be to be not called one dimensional / with one dimensional viewpoint?

IRC, for example we can convince him to give us the location of his subordinate Sandoval. So he is not completely un-influenceable. OTOH, you mentioned Tali. Tali can be convinced about some things as well (she can be romanced, she can change her opinion about Geth and war, etc.), but there are some limits as well. Support Geth at the expense of Quarians and she will commit a suicide every time (or so it seems).

So, where lies the line, in terms of changing opinions / viewpoints, between one dimensional and 2/3/4/multi (btw are there some degrees of dimensionality or is just one dimensional and multidimensional) viewpoint?

And last but not least, some characters can be convinced about some things in Deus Ex as well, Jaime Reyes can stay or leave UNATCO depending on your advice, Paul Denton can basically support any ending that JC picks and many JC's actions througout the whole game, Alex Jacobson is O.K. or semi O.K. with you completing the objective by arresting Chuan Lebedev, killing him or killing Anna Navarre. So there is some flexibility. Maybe not as obvious and well executed as for in example Mass Effects, but still... to call the characters' viewpoints one dimensional... Either there's more to it and I am (still) missing it or your definition is rather vague.

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texasgoldrush

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#320 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"][QUOTE="ChubbyGuy40"]

Downplay one series characters and praise the other just because. You are seriously stupid.

Nah. The series is shallow and simple. The gameplay is basic and it has lots of cinematic moments. Tons of flash, but nosustenance. That's what the mainstream loves today.

dracolich55

BS No, the Deus Ex characters simply are not that good, well until the third game with more human like characters like Taggert, Sarif, Flygirl, and especially Jansen, who is the best character the entire series. And if you think that Mass Effect lacks substance, you are then simply an idiot.

So you admit DX has good charactars? Good. And BTW Baldurs Gate has better charactars than ME if you wanna go by Bioware lol.

And have you even played DXHR? Flygirl had a name you know, Faridah Malik who just happens to share my last name.

Wrong, actually Mass Effect characters have more depth and are far mor ehuman than Baldur's Gate characters. BG suffers from the too large of a cast syndrome. Really its Irenicus that steals th eshow.
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#321 Mr_BillGates
Member since 2005 • 3211 Posts

Meh. I had more fun with Risen 2.

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#322 santoron
Member since 2006 • 8584 Posts

[QUOTE="Pray_to_me"]

New Vegas is garbage and I saw your agenda as soon as you mentioned it.

texasgoldrush

Better than Skyrim...at least New Vegas has good writing and a smart leveling system, and choices that matter, and better characters, and.....

... took a slam dunk location like Las Vegas and underdelivered.

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#324 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"][QUOTE="Pray_to_me"]

New Vegas is garbage and I saw your agenda as soon as you mentioned it.

santoron

Better than Skyrim...at least New Vegas has good writing and a smart leveling system, and choices that matter, and better characters, and.....

... took a slam dunk location like Las Vegas and underdelivered.

no, it delivered...it was the true sequel to Fallout 2, unlike Fallout 3 another overrated Bethesda game. Nevermind New Vegas showed the social divide very well.
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#325 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"][QUOTE="dracolich55"]

Like Chubby mentioned, still more interesting than any ME charactar.

And the original DX had good boss fights so DXHR could easily have good ones as well... and the boss in the DLC was a step in the right direction.

And the actual mission was like 20 minutes, other then that you probably won't even noytce the difference thoughout the game. And free MP DLC? Do people even play ME3 MP, lol? I only played it a bit to get my readiness rating up for the best of the worst endings in video game history. In fact, the MP was SO boring sometimes I just left my PC on while my teammates complete the round and I get some readiness. I know, that might make me sound like a jerk, and I NEVER do these types of things but ME3 MP was just THAT bad.

dracolich55

No, the original's boss ifghts were atrocious, especially when they blast you dead one second after the conversation. In fact, I preemptively attacked Gunther. No, Javik has key story moments and a huge moment for both him and Liara. Nevermind he can play a big role in Thessia. Nevermind his views on synthetics also ironically parallel the Catalyst. No, MP is fun, plain and simple, especially when you have a good team on gold.

Thats your fault for being a fraghead, you don't have to kill everything and everyone like Rambo, you know.

Javik was a footnote at best, just because he has a line or two here or there, that doesn't make him special.

ME3 MP is just a Gears clone, and at That Gears is even better, lol.

No, bosses in DX pretty much attack you...getting into conversation and then getting flamed by Gunther is just stupid. No, Javik's story parallels the commander and provides strong backstory in the fight against the Reapers. Also helps develop Liara's character, more than a footnote. Was making him a DLC a bad idea? Absolutely. Gears of War doesn't have biotic powers.
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#326 ChubbyGuy40
Member since 2007 • 26442 Posts

So according to Biodrones, characters aren't good unless they're overly dramatic, helpless, emotionally clueless creatures that resemble something they aren't.

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#327 texasgoldrush
Member since 2003 • 15246 Posts

So according to Biodrones, characters aren't good unless they're overly dramatic, helpless, emotionally clueless creatures that resemble something they aren't.

ChubbyGuy40
How are the characters in ME3 even over dramatic? Even Tali's suicide isn't overdramatic. And Biohaters want robotic characters with no emotion...see I can play that game too.
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#328 ChubbyGuy40
Member since 2007 • 26442 Posts

How are the characters in ME3 even over dramatic? Even Tali's suicide isn't overdramatic.

And Biohaters want robotic characters with no emotion...see I can play that game too.texasgoldrush

The very beginning of the game is mind-numbing whining. Terrible voice acting pacing doesn't help either.

Robotic characters with no emotions would be an improvement over ME3.

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texasgoldrush

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#329 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"]

How are the characters in ME3 even over dramatic? Even Tali's suicide isn't overdramatic.

And Biohaters want robotic characters with no emotion...see I can play that game too.ChubbyGuy40

The very beginning of the game is mind-numbing whining. Terrible voice acting pacing doesn't help either.

Robotic characters with no emotions would be an improvement over ME3.

People are dying...lets show no emotion...wow, you are dense. Why don't you lose a loved one so I can call you overdramatic....lol
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#330 ChubbyGuy40
Member since 2007 • 26442 Posts

People are dying...lets show no emotion...wow, you are dense.

What do you lose a loved one so I can call you overdramatic....texasgoldrush

People are dying throughout the entire game? That's the only thing that happens? That's the only thing on their mind? Your characters sure are one-dimensional.

I'll let you know when one passes away. Wait, nevermind. You might boycott the funeral because you aren't happy with the ending.

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#331 Gibsonsg527
Member since 2010 • 3313 Posts

lol this thread has gotten so off topic

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#332 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="DarkLink77"]

[QUOTE="texasgoldrush"] No it isn't a plot hole...I am not sure you even know what a plot hole is. Nevermind the fact that nobody thought the Reapers were real, so the thing may not have seem importan or did no tknow th epurpose because they did not know the Reaperst. Doesn't matter, Liara figures it out and the several month gap gave her time. Try again. Where is the proof....what about the future of the geth/quarian relations, or the extremists like Gerrel....all it does it prove for now that there is peace and their is cooperation, may not be that way in the future. Nevermind that several characters including Javik doubts that peace will last. And bad guys can have flaws in their logic, look at Fallout. Wrong again, she is passed out inside the Citadel once she arrives. She wakes up and Anderson is ahead of her. No, The illusive Man was always there, trying to control the Reapers. I wonder why he wasn't at HQ. Doesn't prove anything, an irelavant point. Wrong, he is beaten, he can't stop Shepard from destroying the Reapers, he is just there to give more options. in fact, he thinks you want to destory them but he offers two more solutions if you have high EMS, but warns you that the chaos comes back if you destroy them. He does not prefer destory option but he can't stop her either. No there is no corner, in fact the writers even stated that their origins aren't even important in Final Hours. No, did you see the burst that hit Earth?....wooops. Forgot a detail there....then it hits the mass relays. And would he know it targeted the relays? No. No, it never implies everyone is dead, try again. The radio transmission only suggests at most that the attack fails. The attack being decimated does not always = everyone dying. Nevermind the survivors are falling back an dregrouping. Easily can be infered that your squad is pulling back. You are reaching for plot holes that don't exist.texasgoldrush

Okay, fine, I'll grant you the Crucible. It's still a deus ex machina, but whatever.

True, but it's still a cop-out and what you did with the quarian/geth should have played out in that conversation.

She doesn't pass out. She pulls herself off of the floor, which could just be a side-effect of her teleporting in there. Unless Anderson got sent to a completely different part of the Citadel, which is impossible, since there's only one way into that room, he should not be at the controls before Shepard is. And if she was passed out, Anderson would have passed her. he would have seen her. Why not try to wake her up or at least check her to maker sure she was dead? There is no explanation for Anderson getting to that console before Shepard does.

The fact that he is there so quickly doesn't make sense. Not that he's there.

It proves that they don't give a sh!t about continuity.

And why not? She has no idea what would have happened. He didn't have to tell her anything. But he did. Why?

I don't give a sh!t what the writers said. They introduced two deus ex machinas into ME3, one because they wrote themselves into a corner and another becaue they're idiots.

But he would have known that the beams weren't harmful to the people on Earth. And if not, all it would've taken was one transmission. So if everything was okay, why hurry to a Mass Relay and jump? It doesn't make sense. There's no reason for them to be jumping.

It suggests that pretty much everyone is dead. There is never any evoidence shown to the player to counteract that. Everyone you see is dead or dying, except you. It makes no sense that they would pull back. The way to end the war is right there, and once Harbinger leaves, there's nothing stopping them.

I'm not. Joker jumping the Normandy is a plot hole. It makes no sense. There is no reason for that to happen. There's no reason for Anderson to beat Shepard to the beam. There's no reason for the Catalyst to just give up, and there's no reason for your squad to pull back if they are alive when all they have to do is walk a few hundred feet to kill the Reapers.

Wrong, the Crucible is a MacGuffin, not a Deus Ex Machina. She obviously wakes up once she is in the Citadel disoriented. Nevermind that Anderson states he teleported in at a diferent location. No...TIM has been their all along since the Cerebrus HQ mission in his plan to control the Reapers. Because to get her to reconsider her decision. And how would he know the beams weren't harmful...and if you have low EMS the beams ARE HARMFUL. Still no evidence of a plot hole...although easily the crew will be addressed in the EC. Nevermind that Shep was KO'd and could easily be behind the Reaper's lines. There is not enough info to decalre plot hole as their is no proof of a contradiction. So according to you Joker outrunning danger is a plot hole....wow you are dense. Nevermind that the Catalyst gave his reason for "giving up", in that he has found new solutions due to the Crucible. You are making up plot holes and surely you don't even know what a plot hole is.

Well, you clearly don't know what a MacGuffin is, or what a plot hole is, and you missed the entire point of my last argument, but I don't really care, texas. Believe whatever you want. I'm done playing this game with you.
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texasgoldrush

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#333 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"]

People are dying...lets show no emotion...wow, you are dense.

What do you lose a loved one so I can call you overdramatic....ChubbyGuy40

People are dying throughout the entire game? That's the only thing that happens? That's the only thing on their mind? Your characters sure are one-dimensional.

I'll let you know when one passes away. Wait, nevermind. You might boycott the funeral because you aren't happy with the ending.

Nevermind that they have hope for the future, even future plans, or to see old grudges end, or have their romantic moments such as Ken and Gabby. Its not all death. Face it, Mass Effects characters are the reason why the series is so acclaimed never mind the fanbases for them.
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#334 ChubbyGuy40
Member since 2007 • 26442 Posts

Nevermind that they have hope for the future, even future plans, or to see old grudges end, or have their romantic moments such as Ken and Gabby. Its not all death.

Face it, Mass Effects characters are the reason why the series is so acclaimed never mind the fanbases for them.texasgoldrush

Our future is about to cease to exist. Better go bang one of the random groupies.

I'd be willing to bet that half of the ME's install base doesn't give a single f*ck about the characters or what happens to them. This isn't To the Moon. A few one-dimensional characters in a shallow and boring story can't carry it to critical acclaim.

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#335 texasgoldrush
Member since 2003 • 15246 Posts
[QUOTE="texasgoldrush"][QUOTE="DarkLink77"]

Okay, fine, I'll grant you the Crucible. It's still a deus ex machina, but whatever.

True, but it's still a cop-out and what you did with the quarian/geth should have played out in that conversation.

She doesn't pass out. She pulls herself off of the floor, which could just be a side-effect of her teleporting in there. Unless Anderson got sent to a completely different part of the Citadel, which is impossible, since there's only one way into that room, he should not be at the controls before Shepard is. And if she was passed out, Anderson would have passed her. he would have seen her. Why not try to wake her up or at least check her to maker sure she was dead? There is no explanation for Anderson getting to that console before Shepard does.

The fact that he is there so quickly doesn't make sense. Not that he's there.

It proves that they don't give a sh!t about continuity.

And why not? She has no idea what would have happened. He didn't have to tell her anything. But he did. Why?

I don't give a sh!t what the writers said. They introduced two deus ex machinas into ME3, one because they wrote themselves into a corner and another becaue they're idiots.

But he would have known that the beams weren't harmful to the people on Earth. And if not, all it would've taken was one transmission. So if everything was okay, why hurry to a Mass Relay and jump? It doesn't make sense. There's no reason for them to be jumping.

It suggests that pretty much everyone is dead. There is never any evoidence shown to the player to counteract that. Everyone you see is dead or dying, except you. It makes no sense that they would pull back. The way to end the war is right there, and once Harbinger leaves, there's nothing stopping them.

I'm not. Joker jumping the Normandy is a plot hole. It makes no sense. There is no reason for that to happen. There's no reason for Anderson to beat Shepard to the beam. There's no reason for the Catalyst to just give up, and there's no reason for your squad to pull back if they are alive when all they have to do is walk a few hundred feet to kill the Reapers.

DarkLink77
Wrong, the Crucible is a MacGuffin, not a Deus Ex Machina. She obviously wakes up once she is in the Citadel disoriented. Nevermind that Anderson states he teleported in at a diferent location. No...TIM has been their all along since the Cerebrus HQ mission in his plan to control the Reapers. Because to get her to reconsider her decision. And how would he know the beams weren't harmful...and if you have low EMS the beams ARE HARMFUL. Still no evidence of a plot hole...although easily the crew will be addressed in the EC. Nevermind that Shep was KO'd and could easily be behind the Reaper's lines. There is not enough info to decalre plot hole as their is no proof of a contradiction. So according to you Joker outrunning danger is a plot hole....wow you are dense. Nevermind that the Catalyst gave his reason for "giving up", in that he has found new solutions due to the Crucible. You are making up plot holes and surely you don't even know what a plot hole is.

Well, you clearly don't know what a MacGuffin is, or what a plot hole is, and you missed the entire point of my last argument, but I don't really care, texas. Believe whatever you want. I'm done playing this game with you.

No, its you that doesn't know what a plot hole is.....a plot hole is a CONTRADICTION in the story, not something that wasn't expalined. Like in Dante's Inferno (the game) having Lucifer tell him Dante is dead, but in the beginning Charon tries to deny Dante passage for not being dead. THAT is a plot hole. And here is another definition to enlighten your stupidity "In fiction, a MacGuffin (sometimes McGuffin or maguffin) is a plot device in the form of some goal, desired object, or other motivator that the protagonist (and sometimes the antagonist) is willing to do and sacrifice almost anything to pursue, often with little or no narrative explanation as to why it is considered so desirable. " Sounds like the Crucible.
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#336 santoron
Member since 2006 • 8584 Posts

[QUOTE="santoron"]

[QUOTE="texasgoldrush"] Better than Skyrim...at least New Vegas has good writing and a smart leveling system, and choices that matter, and better characters, and.....texasgoldrush

... took a slam dunk location like Las Vegas and underdelivered.

no, it delivered...it was the true sequel to Fallout 2, unlike Fallout 3 another overrated Bethesda game. Nevermind New Vegas showed the social divide very well.

A player reaching DC in FO3 was treated to enourmous and largely faithful recreations of iconic landmarks. It was a joy to explore.

Reaching Vegas in :NV presented the player with a couple floors of a few generic and completely forgettable casinos, seperated by walls even inside "The Strip". It made you feel like you were in Sin City about as much as a Par A Dice casino boat. That's not just failing to capitalize on a scenic locale, it was a damning reminder that the devs couldn't use the engine and tools at their disposal as well as Bethesda and a number of quality modders have done.

I still enjoyed my time with :NV, just less than Bethesda's own works, Skyrim in particular. It left me with no desire to return, or to go in search of hidden locales unlike Bethesda games from the last couple of gens.

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#337 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"][QUOTE="santoron"]

... took a slam dunk location like Las Vegas and underdelivered.

santoron

no, it delivered...it was the true sequel to Fallout 2, unlike Fallout 3 another overrated Bethesda game. Nevermind New Vegas showed the social divide very well.

A player reaching DC in FO3 was treated to enourmous and largely faithful recreations of iconic landmarks. It was a joy to explore.

Reaching Vegas in :NV presented the player with a couple floors of a few generic and completely forgettable casinos, seperated by walls even inside "The Strip". It made you feel like you were in Sin City about as much as a Par A Dice casino boat. That's not just failing to capitalize on a scenic locale, it was a damning reminder that the devs couldn't use the engine and tools at their disposal as well as Bethesda and a number of quality modders have done.

I still enjoyed my time with :NV, just less than Bethesda's own works, Skyrim in particular. It left me with no desire to return, or to go in search of hidden locales unlike Bethesda games from the last couple of gens.

No, it was not to create Las Vegas...its to capture something like New Reno...a city in Fallout 2 with casinos, gangs, and poverty and that it does.. Nevermind that as a setting, its far better written thasn Fallout 3's. Everything connects in the setting unlike Fallout 3 where everything was so random. Fallout 3, as a Fallout game, was horribly written.
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#338 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="texasgoldrush"] Wrong, the Crucible is a MacGuffin, not a Deus Ex Machina. She obviously wakes up once she is in the Citadel disoriented. Nevermind that Anderson states he teleported in at a diferent location. No...TIM has been their all along since the Cerebrus HQ mission in his plan to control the Reapers. Because to get her to reconsider her decision. And how would he know the beams weren't harmful...and if you have low EMS the beams ARE HARMFUL. Still no evidence of a plot hole...although easily the crew will be addressed in the EC. Nevermind that Shep was KO'd and could easily be behind the Reaper's lines. There is not enough info to decalre plot hole as their is no proof of a contradiction. So according to you Joker outrunning danger is a plot hole....wow you are dense. Nevermind that the Catalyst gave his reason for "giving up", in that he has found new solutions due to the Crucible. You are making up plot holes and surely you don't even know what a plot hole is.texasgoldrush
Well, you clearly don't know what a MacGuffin is, or what a plot hole is, and you missed the entire point of my last argument, but I don't really care, texas. Believe whatever you want. I'm done playing this game with you.

No, its you that doesn't know what a plot hole is.....a plot hole is a CONTRADICTION in the story, not something that wasn't expalined. Like in Dante's Inferno (the game) having Lucifer tell him Dante is dead, but in the beginning Charon tries to deny Dante passage for not being dead. THAT is a plot hole. And here is another definition to enlighten your stupidity "In fiction, a MacGuffin (sometimes McGuffin or maguffin) is a plot device in the form of some goal, desired object, or other motivator that the protagonist (and sometimes the antagonist) is willing to do and sacrifice almost anything to pursue, often with little or no narrative explanation as to why it is considered so desirable. " Sounds like the Crucible.

Well, I was going to let it go, but you just don't know when to quit, do you? You couldn't just let it go.

I know what a plot hole is, dude.

You, however, do not understand what a MacGuffin is.

"In fiction, a MacGuffin (sometimes McGuffin or maguffin) is a plot device in the form of some goal, desired object, or other motivator that the protagonist (and sometimes the antagonist) is willing to do and sacrifice almost anything to pursue, often with little or no narrative explanation as to why it is considered so desirable. "

That doesn't describe the Crucible. Shepard has nothing to do with finding the Crucible. It is built independently of him. He doesn't find the plans, and he doesn't build it. Shepard fights Reapers and buys time.

Oh, and we know why it is so desirable. It will kill the Reapers.

The Ark of the Covenant in Raiders is a MacGuffin. The entire plot is built around obtaining it. The Death Star plans in Star Wars are a MacGuffin. The entire plot is focused on getting the plans to the Alliance.

The Crucible ain't. It's more of a Deus Ex Machina. Here's a definition:

Adeus ex machinais a plot devicewhereby a seemingly unsolvable problem (The Reapers) is suddenly and abruptly solved with the contrived and unexpected intervention (discovering the Crucible plans) of some new event, character, ability, or object (The Crucible).

Admittedly, it's not sudden or abrupt. But that's a hell of a lot closer to what the Crucible is and what it does in the story than a MacGuffin.

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texasgoldrush

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#339 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"][QUOTE="DarkLink77"] Well, you clearly don't know what a MacGuffin is, or what a plot hole is, and you missed the entire point of my last argument, but I don't really care, texas. Believe whatever you want. I'm done playing this game with you.DarkLink77

No, its you that doesn't know what a plot hole is.....a plot hole is a CONTRADICTION in the story, not something that wasn't expalined. Like in Dante's Inferno (the game) having Lucifer tell him Dante is dead, but in the beginning Charon tries to deny Dante passage for not being dead. THAT is a plot hole. And here is another definition to enlighten your stupidity "In fiction, a MacGuffin (sometimes McGuffin or maguffin) is a plot device in the form of some goal, desired object, or other motivator that the protagonist (and sometimes the antagonist) is willing to do and sacrifice almost anything to pursue, often with little or no narrative explanation as to why it is considered so desirable. " Sounds like the Crucible.

Well, I was going to let it go, but you just don't know when to quit, do you? You couldn't just let it go.

I know what a plot hole is, dude.

You, however, do not understand what a MacGuffin is.

"In fiction, a MacGuffin (sometimes McGuffin or maguffin) is a plot device in the form of some goal, desired object, or other motivator that the protagonist (and sometimes the antagonist) is willing to do and sacrifice almost anything to pursue, often with little or no narrative explanation as to why it is considered so desirable. "

That doesn't describe the Crucible. Shepard has nothing to do with finding the Crucible. It is built independently of him. He doesn't find the plans, and he doesn't build it. Shepard fights Reapers and buys time.

Oh, and we know why it is so desirable. It will kill the Reapers.

The Ark of the Covenant in Raiders is a MacGuffin. The entire plot is built around obtaining it. The Death Star plans in Star Wars are a MacGuffin. The entire plot is focused on getting the plans to the Alliance.

The Crucible ain't. It's more of a Deus Ex Machina. Here's a definition:

Adeus ex machinais a plot devicewhereby a seemingly unsolvable problem (The Reapers) is suddenly and abruptly solved with the contrived and unexpected intervention (discovering the Crucible plans) of some new event, character, ability, or object (The Crucible).

Admittedly, it's not sudden or abrupt. But that's a hell of a lot closer to what the Crucible is and what it does in the story than a MacGuffin.

No, The Crucible IS a MacGuffin...never mind that it is the Alliance that is building it. The forces that the PROTAGONIST is part of, nevermind that the story focuses on it. Nevermind Shep recruiting for the Crucible, or safe guarding their plans for the most part after Liara finds them. The Catalyst is ALSO a MacGuffin. Nevermind that the protagonist is trying to find the Catalyst for the Crucible...two MacGuffins in one. And WRONG is not Deus Ex Machina....why? Because civilizations after civs have build it and improved on it but failed to use it. It doesn't come out of the blue. Nevermind that finding the plans was not unexpected or unrealistic...hell, there is a time gap to allow it. If its not sudden or abrupt, its not Deus Ex Machina. Never mind DXM is not always bad in the first place...Lord of the Flies uses it.
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DarkLink77

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#340 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="DarkLink77"]

[QUOTE="texasgoldrush"] No, its you that doesn't know what a plot hole is.....a plot hole is a CONTRADICTION in the story, not something that wasn't expalined. Like in Dante's Inferno (the game) having Lucifer tell him Dante is dead, but in the beginning Charon tries to deny Dante passage for not being dead. THAT is a plot hole. And here is another definition to enlighten your stupidity "In fiction, a MacGuffin (sometimes McGuffin or maguffin) is a plot device in the form of some goal, desired object, or other motivator that the protagonist (and sometimes the antagonist) is willing to do and sacrifice almost anything to pursue, often with little or no narrative explanation as to why it is considered so desirable. " Sounds like the Crucible.texasgoldrush

Well, I was going to let it go, but you just don't know when to quit, do you? You couldn't just let it go.

I know what a plot hole is, dude.

You, however, do not understand what a MacGuffin is.

"In fiction, a MacGuffin (sometimes McGuffin or maguffin) is a plot device in the form of some goal, desired object, or other motivator that the protagonist (and sometimes the antagonist) is willing to do and sacrifice almost anything to pursue, often with little or no narrative explanation as to why it is considered so desirable. "

That doesn't describe the Crucible. Shepard has nothing to do with finding the Crucible. It is built independently of him. He doesn't find the plans, and he doesn't build it. Shepard fights Reapers and buys time.

Oh, and we know why it is so desirable. It will kill the Reapers.

The Ark of the Covenant in Raiders is a MacGuffin. The entire plot is built around obtaining it. The Death Star plans in Star Wars are a MacGuffin. The entire plot is focused on getting the plans to the Alliance.

The Crucible ain't. It's more of a Deus Ex Machina. Here's a definition:

Adeus ex machinais a plot devicewhereby a seemingly unsolvable problem (The Reapers) is suddenly and abruptly solved with the contrived and unexpected intervention (discovering the Crucible plans) of some new event, character, ability, or object (The Crucible).

Admittedly, it's not sudden or abrupt. But that's a hell of a lot closer to what the Crucible is and what it does in the story than a MacGuffin.

No, The Crucible IS a MacGuffin...never mind that it is the Alliance that is building it. The forces that the PROTAGONIST is part of, nevermind that the story focuses on it. Nevermind Shep recruiting for the Crucible, or safe guarding their plans for the most part after Liara finds them. The Catalyst is ALSO a MacGuffin. And WRONG is not Deus Ex Machina....why? Because civilizations after civs have build it and improved on it but failed to use it. It doesn't come out of the blue. Nevermind that finding the plans was not unexpected or unrealistic...hell, there is a time gap to allow it. If its not sudden or abrupt, its not Deus Ex Machina. Never mind DXM is not always bad in the first place...Lord of the Flies uses it.

Never said DXM was bad. Just stating what it is. They take the time to justify it and work it into the story because it would feel cheap if they didn't, but it is a DXM. The Crucible is an afterthought to the real core of ME3's plot: Recruiting the other races. If the Crucible were a MacGuffin, it would be the center of the story. Instead, they just bring it in at the end, shoot it off, and boom, Reapers dead, problem solved. The story itself has nothing to do with it for a majority of the game save for when the game gives you points for putting scientists towards it, and reminding you that it exists. And it was unexpected. Did you go into Mass Effect 3 thinking that they'd find a superweapon built to kill Reapers? I did, because I knew there was no other way for them to have a chance. But the plot up until the Crucible has been revealed never even hints that such a thing could exist. It's just dropped into your lap very suddenly. When you land on Mars, you have no idea that about 5 minutes later you're going to find the plans for a previously unheard of super-weapon that just so happens to be able to kill Reapers. It's never mentioned until it's revealed, and then a ton of excuses are given for why it was there. That doesn't mean it's not a DXM anymore. It just means they tried to justify its existence. The Greeks did that with the DXM in their plays, too. But unlike a MacGuffin, the Crucible isn't the core of the story. And the Catalyst is a DXM. It's mentioned before, but the way it shows up in the story, conveniently when the Crucible won't fire without the player doing anything and offers a solution to all of your problems? That's the definition of a DXM.
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santoron

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#341 santoron
Member since 2006 • 8584 Posts

No, it was not to create Las Vegas...its to capture something like New Reno...a city in Fallout 2 with casinos, gangs, and poverty and that it does.. Nevermind that as a setting, its far better written thasn Fallout 3's. Everything connects in the setting unlike Fallout 3 where everything was so random. Fallout 3, as a Fallout game, was horribly written.texasgoldrush

Of course it was to create Vegas... check the title if you don't believe me for massive spoilers!:shock:

What they suceeded in doing was promising Vegas and delivering Reno. It speaks both to their lack of technical capability, and the lack of understanding of the subject matter. When I think about it, a Reno-like experience is what I took fronm the entire game. It simply lacked the polish ( as in refined locales, not bug-free polish), attention to detail, and care for the subject matter that Bethesda excels in delivering into their game worlds. It seems that you don't understand that the world quality is a huge reason people like these sandbox RPGs to begin with. And in that regard, :NV is a mediocre experience at best.

The writing of :NV struck me as passable, though the plot was terrible, and the NPCs and companions in total were less memorable for me than FO3 (though, admittedly, I ended up spending more time in FO3, so that likely was a factor). Nothing struck me as signifcantly better or worse than Oblivion and FO3 before it, and while I didn't find it memorable enough to dig into the details as you might want, I did pay particular attention to the writing in my play through at the time, simply because it was a big part of the hype around here before the game arrived. Didn't hate it, but it's not the leap you make it out to be.

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Slashless

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#342 Slashless
Member since 2011 • 9534 Posts

Well if there's one thing we can gather from this mess of a thread it's that New vegas is the greatest RPG/Game of all time, and everyone should pre-order South Park: The Game(of the Year)

Unless you want to see the RPG genre die by the dirty hands of Bioware and Bethesda.

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texasgoldrush

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#343 texasgoldrush
Member since 2003 • 15246 Posts
[QUOTE="texasgoldrush"][QUOTE="DarkLink77"]

Well, I was going to let it go, but you just don't know when to quit, do you? You couldn't just let it go.

I know what a plot hole is, dude.

You, however, do not understand what a MacGuffin is.

"In fiction, a MacGuffin (sometimes McGuffin or maguffin) is a plot device in the form of some goal, desired object, or other motivator that the protagonist (and sometimes the antagonist) is willing to do and sacrifice almost anything to pursue, often with little or no narrative explanation as to why it is considered so desirable. "

That doesn't describe the Crucible. Shepard has nothing to do with finding the Crucible. It is built independently of him. He doesn't find the plans, and he doesn't build it. Shepard fights Reapers and buys time.

Oh, and we know why it is so desirable. It will kill the Reapers.

The Ark of the Covenant in Raiders is a MacGuffin. The entire plot is built around obtaining it. The Death Star plans in Star Wars are a MacGuffin. The entire plot is focused on getting the plans to the Alliance.

The Crucible ain't. It's more of a Deus Ex Machina. Here's a definition:

Adeus ex machinais a plot devicewhereby a seemingly unsolvable problem (The Reapers) is suddenly and abruptly solved with the contrived and unexpected intervention (discovering the Crucible plans) of some new event, character, ability, or object (The Crucible).

Admittedly, it's not sudden or abrupt. But that's a hell of a lot closer to what the Crucible is and what it does in the story than a MacGuffin.

DarkLink77
No, The Crucible IS a MacGuffin...never mind that it is the Alliance that is building it. The forces that the PROTAGONIST is part of, nevermind that the story focuses on it. Nevermind Shep recruiting for the Crucible, or safe guarding their plans for the most part after Liara finds them. The Catalyst is ALSO a MacGuffin. And WRONG is not Deus Ex Machina....why? Because civilizations after civs have build it and improved on it but failed to use it. It doesn't come out of the blue. Nevermind that finding the plans was not unexpected or unrealistic...hell, there is a time gap to allow it. If its not sudden or abrupt, its not Deus Ex Machina. Never mind DXM is not always bad in the first place...Lord of the Flies uses it.

Never said DXM was bad. Just stating what it is. They take the time to justify it and work it into the story because it would feel cheap if they didn't, but it is a DXM. The Crucible is an afterthought to the real core of ME3's plot: Recruiting the other races. If the Crucible were a MacGuffin, it would be the center of the story. Instead, they just bring it in at the end, shoot it off, and boom, Reapers dead, problem solved. The story itself has nothing to do with it for a majority of the game save for when the game gives you points for putting scientists towards it, and reminding you that it exists. And it was unexpected. Did you go into Mass Effect 3 thinking that they'd find a superweapon built to kill Reapers? I did, because I knew there was no other way for them to have a chance. But the plot up until the Crucible has been revealed never even hints that such a thing could exist. It's just dropped into your lap very suddenly. When you land on Mars, you have no idea that about 5 minutes later you're going to find the plans for a previously unheard of super-weapon that just so happens to be able to kill Reapers. It's never mentioned until it's revealed, and then a ton of excuses are given for why it was there. That doesn't mean it's not a DXM anymore. It just means they tried to justify its existence. The Greeks did that with the DXM in their plays, too. But unlike a MacGuffin, the Crucible isn't the core of the story. And the Catalyst is a DXM. It's mentioned before, but the way it shows up in the story, conveniently when the Crucible won't fire without the player doing anything and offers a solution to all of your problems? That's the definition of a DXM.

No, the Crucible is a MacGuffin as soon as SHEPARD SEEKS THE CATALYST to complete the Crucible. It is central to the story after Rannoch. The entire plot revolves around it once you get to Thessia. Nevermind that each game in the series takes place years or months apart...nothing is unexpected. Nevermind Klencory as well.
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DarkLink77

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#344 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="texasgoldrush"][QUOTE="DarkLink77"][QUOTE="texasgoldrush"] No, The Crucible IS a MacGuffin...never mind that it is the Alliance that is building it. The forces that the PROTAGONIST is part of, nevermind that the story focuses on it. Nevermind Shep recruiting for the Crucible, or safe guarding their plans for the most part after Liara finds them. The Catalyst is ALSO a MacGuffin. And WRONG is not Deus Ex Machina....why? Because civilizations after civs have build it and improved on it but failed to use it. It doesn't come out of the blue. Nevermind that finding the plans was not unexpected or unrealistic...hell, there is a time gap to allow it. If its not sudden or abrupt, its not Deus Ex Machina. Never mind DXM is not always bad in the first place...Lord of the Flies uses it.

Never said DXM was bad. Just stating what it is. They take the time to justify it and work it into the story because it would feel cheap if they didn't, but it is a DXM. The Crucible is an afterthought to the real core of ME3's plot: Recruiting the other races. If the Crucible were a MacGuffin, it would be the center of the story. Instead, they just bring it in at the end, shoot it off, and boom, Reapers dead, problem solved. The story itself has nothing to do with it for a majority of the game save for when the game gives you points for putting scientists towards it, and reminding you that it exists. And it was unexpected. Did you go into Mass Effect 3 thinking that they'd find a superweapon built to kill Reapers? I did, because I knew there was no other way for them to have a chance. But the plot up until the Crucible has been revealed never even hints that such a thing could exist. It's just dropped into your lap very suddenly. When you land on Mars, you have no idea that about 5 minutes later you're going to find the plans for a previously unheard of super-weapon that just so happens to be able to kill Reapers. It's never mentioned until it's revealed, and then a ton of excuses are given for why it was there. That doesn't mean it's not a DXM anymore. It just means they tried to justify its existence. The Greeks did that with the DXM in their plays, too. But unlike a MacGuffin, the Crucible isn't the core of the story. And the Catalyst is a DXM. It's mentioned before, but the way it shows up in the story, conveniently when the Crucible won't fire without the player doing anything and offers a solution to all of your problems? That's the definition of a DXM.

No, the Crucible is a MacGuffin as soon as SHEPARD SEEKS THE CATALYST to complete the Crucible. It is central to the story after Rannoch. The entire plot revolves around it once you get to Thessia. Nevermind that each game in the series takes place years or months apart...nothing is unexpected. Nevermind Klencory as well.

Well, then you're arguing the Catalyst is a MacGuffin. That I'd be willing to buy (though it is also a DXM by the end), because it fits the definition. I think the guest appearance of Halo rings in ME was pretty unexpected.
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texasgoldrush

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#345 texasgoldrush
Member since 2003 • 15246 Posts

[QUOTE="texasgoldrush"]No, it was not to create Las Vegas...its to capture something like New Reno...a city in Fallout 2 with casinos, gangs, and poverty and that it does.. Nevermind that as a setting, its far better written thasn Fallout 3's. Everything connects in the setting unlike Fallout 3 where everything was so random. Fallout 3, as a Fallout game, was horribly written.santoron

Of course it was to create Vegas... check the title if you don't believe me for massive spoilers!:shock:

What they suceeded in doing was promising Vegas and delivering Reno. It speaks both to their lack of technical capability, and the lack of understanding of the subject matter. When I think about it, a Reno-like experience is what I took fronm the entire game. It simply lacked the polish ( as in refined locales, not bug-free polish), attention to detail, and care for the subject matter that Bethesda excels in delivering into their game worlds. It seems that you don't understand that the world quality is a huge reason people like these sandbox RPGs to begin with. And in that regard, :NV is a mediocre experience at best.

The writing of :NV struck me as passable, though the plot was terrible, and the NPCs and companions in total were less memorable for me than FO3 (though, admittedly, I ended up spending more time in FO3, so that likely was a factor). Nothing struck me as signifcantly better or worse than Oblivion and FO3 before it, and while I didn't find it memorable enough to dig into the details as you might want, I did pay particular attention to the writing in my play through at the time, simply because it was a big part of the hype around here before the game arrived. Didn't hate it, but it's not the leap you make it out to be.

Wrong....writing quality is a huge part of sandbox worlds. Ultima did not get to be the influencer if it wasn't for its well written world. And the plot is better than Fallout 3, Oblivion, or Skyrim thats for sure. And unless you are living under a rock...New Reno was a very memorable location in Fallout 2 and the fact is New Vegas resembles it. I guess you have not played F2 to appreciate it. Nevermind that New Vegas is the TRUE sequel to Fallout 2. And no, the war story is well written, better than Skyrim thats for sure. Hell, New Vegas's war resembles a Vietnam or an Afghanistan, a power gets bogged down in a quagmire with a ruthless and determined enemy. And Bethesda sucks at attention to detail, especially Fallout 3. Yes, the world looks good, but its simply not very well written.
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Mario1331

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#346 Mario1331
Member since 2005 • 8929 Posts

yes it is i really dont like that game nor do i like bethesda really

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texasgoldrush

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#347 texasgoldrush
Member since 2003 • 15246 Posts
[QUOTE="DarkLink77"][QUOTE="texasgoldrush"][QUOTE="DarkLink77"] Never said DXM was bad. Just stating what it is. They take the time to justify it and work it into the story because it would feel cheap if they didn't, but it is a DXM. The Crucible is an afterthought to the real core of ME3's plot: Recruiting the other races. If the Crucible were a MacGuffin, it would be the center of the story. Instead, they just bring it in at the end, shoot it off, and boom, Reapers dead, problem solved. The story itself has nothing to do with it for a majority of the game save for when the game gives you points for putting scientists towards it, and reminding you that it exists. And it was unexpected. Did you go into Mass Effect 3 thinking that they'd find a superweapon built to kill Reapers? I did, because I knew there was no other way for them to have a chance. But the plot up until the Crucible has been revealed never even hints that such a thing could exist. It's just dropped into your lap very suddenly. When you land on Mars, you have no idea that about 5 minutes later you're going to find the plans for a previously unheard of super-weapon that just so happens to be able to kill Reapers. It's never mentioned until it's revealed, and then a ton of excuses are given for why it was there. That doesn't mean it's not a DXM anymore. It just means they tried to justify its existence. The Greeks did that with the DXM in their plays, too. But unlike a MacGuffin, the Crucible isn't the core of the story. And the Catalyst is a DXM. It's mentioned before, but the way it shows up in the story, conveniently when the Crucible won't fire without the player doing anything and offers a solution to all of your problems? That's the definition of a DXM.

No, the Crucible is a MacGuffin as soon as SHEPARD SEEKS THE CATALYST to complete the Crucible. It is central to the story after Rannoch. The entire plot revolves around it once you get to Thessia. Nevermind that each game in the series takes place years or months apart...nothing is unexpected. Nevermind Klencory as well.

Well, then you're arguing the Catalyst is a MacGuffin. That I'd be willing to buy (though it is also a DXM by the end), because it fits the definition. I think the guest appearance of Halo rings in ME was pretty unexpected.

Both are, the Catalyst is the final piece of the Crucible, before the ending reveal that is.
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santoron

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#348 santoron
Member since 2006 • 8584 Posts

[QUOTE="santoron"]

[QUOTE="texasgoldrush"]No, it was not to create Las Vegas...its to capture something like New Reno...a city in Fallout 2 with casinos, gangs, and poverty and that it does.. Nevermind that as a setting, its far better written thasn Fallout 3's. Everything connects in the setting unlike Fallout 3 where everything was so random. Fallout 3, as a Fallout game, was horribly written.texasgoldrush

Of course it was to create Vegas... check the title if you don't believe me for massive spoilers!:shock:

What they suceeded in doing was promising Vegas and delivering Reno. It speaks both to their lack of technical capability, and the lack of understanding of the subject matter. When I think about it, a Reno-like experience is what I took fronm the entire game. It simply lacked the polish ( as in refined locales, not bug-free polish), attention to detail, and care for the subject matter that Bethesda excels in delivering into their game worlds. It seems that you don't understand that the world quality is a huge reason people like these sandbox RPGs to begin with. And in that regard, :NV is a mediocre experience at best.

The writing of :NV struck me as passable, though the plot was terrible, and the NPCs and companions in total were less memorable for me than FO3 (though, admittedly, I ended up spending more time in FO3, so that likely was a factor). Nothing struck me as signifcantly better or worse than Oblivion and FO3 before it, and while I didn't find it memorable enough to dig into the details as you might want, I did pay particular attention to the writing in my play through at the time, simply because it was a big part of the hype around here before the game arrived. Didn't hate it, but it's not the leap you make it out to be.

Wrong....writing quality is a huge part of sandbox worlds. Ultima did not get to be the influencer if it wasn't for its well written world. And the plot is better than Fallout 3, Oblivion, or Skyrim thats for sure. And unless you are living under a rock...New Reno was a very memorable location in Fallout 2 and the fact is New Vegas resembles it. I guess you have not played F2 to appreciate it. Nevermind that New Vegas is the TRUE sequel to Fallout 2. And no, the war story is well written, better than Skyrim thats for sure. Hell, New Vegas's war resembles a Vietnam or an Afghanistan, a power gets bogged down in a quagmire with a ruthless and determined enemy. And Bethesda sucks at attention to detail, especially Fallout 3. Yes, the world looks good, but its simply not very well written.

...Where did I say writing wasn't, or couldn't be a large part of a sandbox RPG's appeal? That doesn't negate that the reason people play sandbox games is to explore awesome worlds. New Vegas was no better than an average game from this gen in that regard. Personally, I think that's being kind.

That's all I can even reply to. Once you started the Vietnam comparison's.... I just can't even pretend that's an apt analogy worthy of praise or scorn, or any other response. I'm hoping that was just you, trying too hard.

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#349 WadeKuun
Member since 2012 • 161 Posts

I agree, it's a very overrated game. It's just oblivion with nicer graphics and dragons.

Most of the bugs and flaws in Oblivion weren't fixed. The only noticeable improvement was the physics.

Morrowind was a noteable leap forward after Daggerfall and Oblivion was a noteable leap Foward after Morrowind. Skyrim isn't that much of an improvement. It feels like practically the same game as Oblivion. That's why it's not worth the purchase.

GeoffZak
I gotta say the only way Skyrim "barely" improved and that was graphics. Everything was done well except the graphic jump held it back a lot because of consoles.
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#350 pl4yer_f0und
Member since 2009 • 990 Posts
[QUOTE="Chris_Williams"]

still a better game then witcher 2

texasgoldrush
No, it is not..... The Witcher 2 EE has a fantastic story and characters which Skyrim lacks.

Reviwers were impressed with the scale of the game, so they didn't mind for all the flaws the game has.

madsnakehhh
New Vegas had scale too, but it also had stronger narratives with the scale.

Oh yeah and New Vegas also has crappy side quests and an empty world. And playing Skyrim for the main quest lol.