This topic is locked from further discussion.
[QUOTE="Mozelleple112"]
[QUOTE="gamebreakerz__"] Zelda is a woman....commonfate
Zelda is CLEARLY a BOY silly
Looks like a trap to me.
Obvious trapbait ^^[QUOTE="Lucianu"]
[QUOTE="XVision84"]
The more I hear about Skyrim the more hyped I get! Animal companions, Fast travel costs money, hand to hand is improved, more realistic thievery, bards, more lively NPC's, NPC's can become partner's, hand crafted dungeons and loot, Skyrim is fixing a lot of problems that plagued Oblivion, and then some. I'm looking forward to playing Skyrim...WITHOUT MODS, and yes, it's playable without mods ;)
XVision84
Eh, i suggest you believe nothing until you play the game, Oblivion recieved massive hype and tons of info. from the developers before release, yet they were bashed because almost half of what they promised never came true. (that's one of the many reasons why Oblivion is hated)
Really? I never knew Bethesda were like Molyneux :? I hope this doesn't happen with Skyrim :( thanks for the heads up though.
They aren't. People just had unreasonable hype for Oblivion after Morrowind and Daggerfall.Fast travel costs money? Siigh. Sometimes you shouldn't listen to the fans. =PAncientDozerThere're always cheats.
[QUOTE="lawlessx"][QUOTE="AncientDozer"]Fast travel costs money? Siigh. Sometimes you shouldn't listen to the fans. =PAncientDozerIt was in the past games in the series :?Truly, dear lawless, but they added a more expansive one that cost nothing in Oblivion. Then people threw a hissy fit because they weren't being spanked hard enough. Some people still like challenges in they're games. The system worked well in morrowind because it encouraged you to explore the world and discover things that you may have missed. Being able to fast travel everywhere takes away from the feeling that you are in the game world..which is what developers aim for. I'm expecting them to announce some kind of feature or mode that removes the price so people don't rage on the boards.
[QUOTE="XVision84"][QUOTE="Lucianu"]
Eh, i suggest you believe nothing until you play the game, Oblivion recieved massive hype and tons of info. from the developers before release, yet they were bashed because almost half of what they promised never came true. (that's one of the many reasons why Oblivion is hated)
shakmaster13
Really? I never knew Bethesda were like Molyneux :? I hope this doesn't happen with Skyrim :( thanks for the heads up though.
They aren't. People just had unreasonable hype for Oblivion after Morrowind and Daggerfall.Yeah, but that so-called Radiant AI video was a complete hoax. I hear they removed it from the game, but if it's just one thing removed (Radiant AI) and this was only the case with Oblivion, then I don't think it's that big of a problem.
Fast traveling worked in Oblivion because the world was so boring. Skyrim is looking much cooler so I don't mind exploring.
My hype level just increased, sounds really well thought out. But I wonder how long it will take the purists to ridicule it, Oblivion was amazing.tomarlyn
Yep, the levelling system was amazing, the idea of getting WEAKER as you level up was very innovative, the fact that bandits in the cave right outside IC dropped the same exact loot as the bandits in a lost, forgotten ruin gave a new depth to the concept of exploration completely redefining what "non existant" means, the AI was brilliant with NPCs constantly getting between you and your target, and the...11 voice actors...for what, three hundred NPCs? That's some efficiency there.
Oh, and the factions! It's just natural and full of sense that a barbarian with a grand total of 40 skill points distributed around the 7 magic skills can become an archmage, isn't it? All those cumbersome RPG mechanics in the past, oh how annoying they were.
Did I forget something? Oh right, talking about efficiency, what's with the high amount of dungeon types in every other RPG ever released? Who needs those when you can simply copypaste 3 (Ayleid ruins, forts, caves) all over the world?
The guards...it's about time they got some decent guards in a game! Not only they are *always* stronger than the character despite him being the fighters guild master, the archmage, the listener, the grand champion of the arena and the madgod of the shivering isles; they are also very perceptive! Indeed when you commit a crime on the road between anvil and skingrad by killing a guard, every single guard in the world already knows it!
SOooooo amazing :roll:
I think I read somewhere you can't make spells this time around. I never play as mage but it's not good for those who do. Besides that, the rest of the information sounds great :D
personally I hated oblivion the only reason I would like to play this is there improved 3rd person view integration nothing more. Shockingly I guess they learned from FO3 that some people just love there 3rd person.You know you want Skyrim as much as I when you play Oblivion and go :shock: in awe when a NPC randomly mentions Skyrim for any specific reason...
sune_Gem
I think I read somewhere you can't make spells this time around. I never play as mage but it's not good for those who do. Besides that, the rest of the information sounds great :D
StealthMonkey4
its true you cant, but on the flip side we get much much better spells, spell casting system, and can dw them.
[QUOTE="tomarlyn"]My hype level just increased, sounds really well thought out. But I wonder how long it will take the purists to ridicule it, Oblivion was amazing.N30F3N1X
Yep, the levelling system was amazing, the idea of getting WEAKER as you level up was very innovative, the fact that bandits in the cave right outside IC dropped the same exact loot as the bandits in a lost, forgotten ruin gave a new depth to the concept of exploration completely redefining what "non existant" means, the AI was brilliant with NPCs constantly getting between you and your target, and the...11 voice actors...for what, three hundred NPCs? That's some efficiency there.
Oh, and the factions! It's just natural and full of sense that a barbarian with a grand total of 40 skill points distributed around the 7 magic skills can become an archmage, isn't it? All those cumbersome RPG mechanics in the past, oh how annoying they were.
Did I forget something? Oh right, talking about efficiency, what's with the high amount of dungeon types in every other RPG ever released? Who needs those when you can simply copypaste 3 (Ayleid ruins, forts, caves) all over the world?
The guards...it's about time they got some decent guards in a game! Not only they are *always* stronger than the character despite him being the fighters guild master, the archmage, the listener, the grand champion of the arena and the madgod of the shivering isles; they are also very perceptive! Indeed when you commit a crime on the road between anvil and skingrad by killing a guard, every single guard in the world already knows it!
SOooooo amazing :roll:
Well who's Mr nit picky? :P I'm sorry but I loved it as did many others, blew me away, unlike MorrowindWell who's Mr nit picky? :P I'm sorry but I loved it as did many others, blew me away, unlike Morrowindtomarlyn
Nit picky?
11 voices for hundreds actors, a completely annulled exploration aspect, a completely broken levelling system and one of the most impressively r-word'ed AI ever seen in gaming are NIT PICKING?
This explains SO MUCH about why "RPG" has become such a loose term and people slap it on everything they see :(
[QUOTE="tomarlyn"]Well who's Mr nit picky? :P I'm sorry but I loved it as did many others, blew me away, unlike MorrowindN30F3N1X
Nit picky?
11 voices for hundreds actors, a completely annulled exploration aspect, a completely broken levelling system and one of the most impressively r-word'ed AI ever seen in gaming are NIT PICKING?
This explains SO MUCH about why "RPG" has become such a loose term and people slap it on everything they see :(
Using voice acting against its RPG status is very weak though, there was tons to explore also. I didn't mind the levelling either but I understand why someone would. Its very much an RPG in every sense of the word.Using voice acting against its RPG status is very weak though, there was tons to explore also. I didn't mind the levelling either but I understand why someone would. Its very much an RPG in every sense of the word.tomarlyn
Deus Ex (2000, 6 years earlier) has about 50 voice actors for perhaps one fifth of Oblivion's total NPCs. So no it's not "very weak", it's a total joke.
No, there wasn't "tons to explore". There are a grand total of THREE dungeon tilesets copypasted all over the world. Once you've seen one for each of them you've seen everything. There is no reason to explore anything else because the best items can be obtained from the bandits just outside the IC main gate.
It's inexcusable. Absolutely inexcusable. Calling it RPG would put it in the same genre of games such as Fallout, Planescape: Torment or Baldur's Gate, and Oblivion has very little if anything at all in common with them.
[QUOTE="tomarlyn"] Using voice acting against its RPG status is very weak though, there was tons to explore also. I didn't mind the levelling either but I understand why someone would. Its very much an RPG in every sense of the word.
N30F3N1X
Deus Ex (2000, 6 years earlier) has about 50 voice actors for perhaps one fifth of Oblivion's total NPCs. So no it's not "very weak", it's a total joke.
No, there wasn't "tons to explore". There are a grand total of THREE dungeon tilesets copypasted all over the world. Once you've seen one for each of them you've seen everything. There is no reason to explore anything else because the best items can be obtained from the bandits just outside the IC main gate.
It's inexcusable. Absolutely inexcusable. Calling it RPG would put it in the same genre of games such as Fallout, Planescape: Torment or Baldur's Gate, and Oblivion has very little if anything at all in common with them.
You don't remember when RPG's had no voice acting at all even when they could? Thats not what makes any game an RPG. You're writing your own rules and standards which is fine for you but otherwise irrelevant. I definitely noticed flaws but I wasn't about to scream bloody murder of the RPG genre. I was always filled with wonder at every turn too, even if assets were recycled I still enjoyed the experience. All in all it was a pretty good effort for its time with very new tech.You don't remember when RPG's had no voice acting at all even when they could? Thats not what makes any game an RPG. You're writing your own rules and standards which is fine for you but otherwise irrelevant. I definitely noticed flaws but I wasn't about to scream bloody murder of the RPG genre. I was always filled with wonder at every turn too, even if assets were recycled I still enjoyed the experience. All in all it was a pretty good effort for its time with very new tech.tomarlyn
Those RPGs didn't even try to have voice acting because it just wasn't feasible at the time. Haven't your parents ever taught you that if you want to do something, you have to do it right?
You're the one writing your own rules if you try to make it seem like games 10 years apart can be compared with the same standards. You are also trying to make huge issues look like they mean nothing and are acting as if my only concern with Oblivion is voice acting while instead YOU are the one who decided to focus solely on that point. Re-read the post you claimed as "nitpicky" and try to understand something from it.
If you are wowed by 3 copypasted dungeons then I reiterate what I've said before. So much about the current state of RPGs has been explained.
[QUOTE="tomarlyn"]My hype level just increased, sounds really well thought out. But I wonder how long it will take the purists to ridicule it, Oblivion was amazing.N30F3N1X
Yep, the levelling system was amazing, the idea of getting WEAKER as you level up was very innovative, the fact that bandits in the cave right outside IC dropped the same exact loot as the bandits in a lost, forgotten ruin gave a new depth to the concept of exploration completely redefining what "non existant" means, the AI was brilliant with NPCs constantly getting between you and your target, and the...11 voice actors...for what, three hundred NPCs? That's some efficiency there.
Oh, and the factions! It's just natural and full of sense that a barbarian with a grand total of 40 skill points distributed around the 7 magic skills can become an archmage, isn't it? All those cumbersome RPG mechanics in the past, oh how annoying they were.
Did I forget something? Oh right, talking about efficiency, what's with the high amount of dungeon types in every other RPG ever released? Who needs those when you can simply copypaste 3 (Ayleid ruins, forts, caves) all over the world?
The guards...it's about time they got some decent guards in a game! Not only they are *always* stronger than the character despite him being the fighters guild master, the archmage, the listener, the grand champion of the arena and the madgod of the shivering isles; they are also very perceptive! Indeed when you commit a crime on the road between anvil and skingrad by killing a guard, every single guard in the world already knows it!
SOooooo amazing :roll:
Opinions, opinions. I thought Oblivion was amazing and no RPG"purists" can convince me it was a bad game. In fact, I thought it was better than Morrowind. Of cousre thats just my opinion. The only thing that I can say that was bad about Oblivion was the level scaling. I hated that when I got to a pretty high level.[QUOTE="tomarlyn"]You don't remember when RPG's had no voice acting at all even when they could? Thats not what makes any game an RPG. You're writing your own rules and standards which is fine for you but otherwise irrelevant. I definitely noticed flaws but I wasn't about to scream bloody murder of the RPG genre. I was always filled with wonder at every turn too, even if assets were recycled I still enjoyed the experience. All in all it was a pretty good effort for its time with very new tech.N30F3N1X
Those RPGs didn't even try to have voice acting because it just wasn't feasible at the time. Haven't your parents ever taught you that if you want to do something, you have to do it right?
You're the one writing your own rules if you try to make it seem like games 10 years apart can be compared with the same standards. You are also trying to make huge issues look like they mean nothing and are acting as if my only concern with Oblivion is voice acting while instead YOU are the one who decided to focus solely on that point. Re-read the post you claimed as "nitpicky" and try to understand something from it.
If you are wowed by 3 copypasted dungeons then I reiterate what I've said before. So much about the current state of RPGs has been explained.
Jesus Christ dude, if you didn't like the game, doesn't mean it is awful. It just so happens that millions of people love Oblivion.If you weren't just focusing on the negatives so much, you would see that: AI that, despite not meeting the hype, is still one of the best in an RPG Fantastic music A huge amount of quests to do Almost unparalleled freedom Tons of skills, attributes and items to define your character Great graphics, both in scope and in detail Amazing soundtrack and much more A game like Obivion (and Morrowind,for that matter) will have tons of laws, due to the size of the game, but will also have plenty of positives. I can go back and name huge flaws in greats like Baldurs Gate 2 and Deus Ex, but they are not bad games, just ambitious. If you can't handle flaws in a game, don't play non-linear games.Opinions, opinions. I thought Oblivion was amazing and no RPG"purists" can convince me it was a bad game. In fact, I thought it was better than Morrowind. Of cousre thats just my opinion. The only thing that I can say that was bad about Oblivion was the level scaling. I hated that when I got to a pretty high level.Gibsonsg527
A kid with no gaming experience may Big Rigs enjoyable aswell. Standards grow with experience ;)
Jesus Christ dude, if you didn't like the game, doesn't mean it is awful. It just so happens that millions of people love Oblivion.If you weren't just focusing on the negatives so much, you would see that: AI that, despite not meeting the hype, is still one of the best in an RPG Fantastic music A huge amount of quests to do Almost unparalleled freedom Tons of skills, attributes and items to define your character Great graphics, both in scope and in detail Amazing soundtrack and much more A game like Obivion (and Morrowind,for that matter) will have tons of laws, due to the size of the game, but will also have plenty of positives. I can go back and name huge flaws in greats like Baldurs Gate 2 and Deus Ex, but they are not bad games, just ambitious. If you can't handle flaws in a game, don't play non-linear games.Belwar555
It just so happens that millions enjoy Twilight media and Transformers movies as well, doesn't mean they're any good.
AI is "one of the best in an RPG"? ...What?
What's the point of the "tons of skills and attributes" if the only correct way to make a character is to crank endurance to the maximum as soon as possible and every character can be master of everything? That's exactly the opposite effect of "defining"...
Items? Is this a joke? How do you explain pure mages being forced to use armor and 1h+shield? How do you explain being able to fill up a whole top tier armor set just by killing the first few enemies inside a dungeon (in some cases you don't even have to actually go inside the dungeon because the 4-5 bandits outside will fill up a glass set by themselves).
Great graphics - I can understand the "scope", but the "detail"? There's THREE tilesets for OVER TWO HUNDRED DUNGEONS. That's not "detail" :|
It's not a matter of "a big game will have lots of flaws"...some things are just inexcusable. The levelling system isn't half hard to make, but they decided to totally screw it up anyway. All of these things are INTENTIONAL design flaws.
You can go ahead and name flaws in Deus Ex and Baldur's Gate...it will just show the huge double standards you're applying or the experience you're lacking.
[QUOTE="Gibsonsg527"] Opinions, opinions. I thought Oblivion was amazing and no RPG"purists" can convince me it was a bad game. In fact, I thought it was better than Morrowind. Of cousre thats just my opinion. The only thing that I can say that was bad about Oblivion was the level scaling. I hated that when I got to a pretty high level.
N30F3N1X
A kid with no gaming experience may Big Rigs enjoyable aswell. Standards grow with experience ;)
The only child is the one who is insults somebody for simply enjoying a game. Don't worry, I have had plenty of gaming experience. Ive been gaming since the Super Nintendo.[QUOTE="Belwar555"] Jesus Christ dude, if you didn't like the game, doesn't mean it is awful. It just so happens that millions of people love Oblivion.If you weren't just focusing on the negatives so much, you would see that: AI that, despite not meeting the hype, is still one of the best in an RPG Fantastic music A huge amount of quests to do Almost unparalleled freedom Tons of skills, attributes and items to define your character Great graphics, both in scope and in detail Amazing soundtrack and much more A game like Obivion (and Morrowind,for that matter) will have tons of laws, due to the size of the game, but will also have plenty of positives. I can go back and name huge flaws in greats like Baldurs Gate 2 and Deus Ex, but they are not bad games, just ambitious. If you can't handle flaws in a game, don't play non-linear games.N30F3N1X
It just so happens that millions enjoy Twilight media and Transformers movies as well, doesn't mean they're any good.
AI is "one of the best in an RPG"? ...What?
What's the point of the "tons of skills and attributes" if the only correct way to make a character is to crank endurance to the maximum as soon as possible and every character can be master of everything? That's exactly the opposite effect of "defining"...
Items? Is this a joke? How do you explain pure mages being forced to use armor and 1h+shield? How do you explain being able to fill up a whole top tier armor set just by killing the first few enemies inside a dungeon (in some cases you don't even have to actually go inside the dungeon because the 4-5 bandits outside will fill up a glass set by themselves).
Great graphics - I can understand the "scope", but the "detail"? There's THREE tilesets for OVER TWO HUNDRED DUNGEONS. That's not "detail" :|
It's not a matter of "a big game will have lots of flaws"...some things are just inexcusable. The levelling system isn't half hard to make, but they decided to totally screw it up anyway. All of these things are INTENTIONAL design flaws.
You can go ahead and name flaws in Deus Ex and Baldur's Gate...it will just show the huge double standards you're applying or the experience you're lacking.
Attribute thing: Lol maxing endurance is pretty useless. Did you actually even play Oblivion? It's all about item enchantments at anything past level 15. You could max every stat and be the boss of pretty much every faction in Morrowind too (though if you didn't know how you could lock yourself out of the thieves guild). Mages are by no means forced to use armor or a shield, you can easily make a mage who destroys anything before it even comes close to touching you. Hell you can make your mage practically invincible with a set of sack clothing. The graphics were pretty amazing for 2006. You can say the tile set is a bit lacking (and it is) but it's better than the 2 that morrowind had and the one that daggerfall had. Daggerfall had even less interesting dungeons than Oblivion for that matter. Your last line is pretty much a textbook elitist attitude.The only child is the one who is insults somebody for simply enjoying a game. Don't worry, I have had plenty of gaming experience. Ive been gaming since the Super Nintendo.Gibsonsg527
Saying you lack experience is an insult? You take things pretty personal don't you?
Attribute thing: Lol maxing endurance is pretty useless. Did you actually even play Oblivion? It's all about item enchantments at anything past level 15. You could max every stat and be the boss of pretty much every faction in Morrowind too (though if you didn't know how you could lock yourself out of the thieves guild). Mages are by no means forced to use armor or a shield, you can easily make a mage who destroys anything before it even comes close to touching you. Hell you can make your mage practically invincible with a set of sack clothing. The graphics were pretty amazing for 2006. You can say the tile set is a bit lacking (and it is) but it's better than the 2 that morrowind had and the one that daggerfall had. Daggerfall had even less interesting dungeons than Oblivion for that matter. Your last line is pretty much a textbook elitist attitude. Ace6301
Elitist, now I'm so offended :D
Yeah, I actually did play Oblivion and I thought it was great at first, however after being introduced to the D&D-derivative RPG framework from Black Isle games its flaws became so huge that I just couldn't enjoy it anymore.
Maxing out endurance is useless? Sounds to me like you're the one who hasn't played Oblivion, considering your health increases each level by 1/10th of your endurance and endurance increases are not retroactive.
Why do you mention Morrowind? Are you confused about what we're talking about?
"Mages are by no means forced to use armor or a shield"?
Using your own logic you are "by no means forced to use anything other than a rusty iron dagger while going around naked" and you can complete the game just with that. Doesn't mean it's viable to do. What kind of argument is that? Robes do -not- have armor and very few robes have any kind of interesting enchantment. You do -not- get any advantage from using a staff over a weapon and a shield, in fact the only useful staff enchantment you'll ever get are the Indarys and Paralyze ones.
Notice how you use the word "mage" while in fact you can do that with any class thanks to the cluster**** skill system...
[QUOTE="Ace6301"]Attribute thing: Lol maxing endurance is pretty useless. Did you actually even play Oblivion? It's all about item enchantments at anything past level 15. You could max every stat and be the boss of pretty much every faction in Morrowind too (though if you didn't know how you could lock yourself out of the thieves guild). Mages are by no means forced to use armor or a shield, you can easily make a mage who destroys anything before it even comes close to touching you. Hell you can make your mage practically invincible with a set of sack clothing. The graphics were pretty amazing for 2006. You can say the tile set is a bit lacking (and it is) but it's better than the 2 that morrowind had and the one that daggerfall had. Daggerfall had even less interesting dungeons than Oblivion for that matter. Your last line is pretty much a textbook elitist attitude. N30F3N1X
Elitist, now I'm so offended :D
Yeah, I actually did play Oblivion and I thought it was great at first, however after being introduced to the D&D-derivative RPG framework from Black Isle games its flaws became so huge that I just couldn't enjoy it anymore.
Maxing out endurance is useless? Sounds to me like you're the one who hasn't played Oblivion, considering your health increases each level by 1/10th of your endurance and endurance increases are not retroactive.
Why do you mention Morrowind? Are you confused about what we're talking about?
"Mages are by no means forced to use armor or a shield"?
Using your own logic you are "by no means forced to use anything other than a rusty iron dagger while going around naked" and you can complete the game just with that. Doesn't mean it's viable to do. What kind of argument is that? Robes do -not- have armor and very few robes have any kind of interesting enchantment. You do -not- get any advantage from using a staff over a weapon and a shield, in fact the only useful staff enchantment you'll ever get are the Indarys and Paralyze ones.
Notice how you use the word "mage" while in fact you can do that with any class thanks to the cluster**** skill system...
Fortify health potions > endurance. Hell by the time you're level 30 you shouldn't be taking damage anymore if you're a mage. Literally. No you really don't need any armor at all. Just enchanted rags and magic. You do know you can enchant items, right? You say very few robes have any kind of interesting enchantment, and that's true, so you just make your own. Why would you use a staff anyway? You use your hands for magic. With the TES series it's always been "by the end of the game you're basically God". You can do everything because they're made to be like that. They always have. If you don't like that then I suggest you stop complaining about games you don't play.[QUOTE="Gibsonsg527"]The only child is the one who is insults somebody for simply enjoying a game. Don't worry, I have had plenty of gaming experience. Ive been gaming since the Super Nintendo.
N30F3N1X
Saying you lack experience is an insult? You take things pretty personal don't you?
You called me a kid who likes aawful game and you say that I have no standards. How is that not an insult?You called me a kid who likes aawful game and you say that I have no standards. How is that not an insult?Gibsonsg527
You may want to actually read what others write instead of picking "some" words and twisting them. Unless you can quote me where I said that, which I doubt ;)
[QUOTE="tomarlyn"]My hype level just increased, sounds really well thought out. But I wonder how long it will take the purists to ridicule it, Oblivion was amazing.N30F3N1X
Yep, the levelling system was amazing, the idea of getting WEAKER as you level up was very innovative, the fact that bandits in the cave right outside IC dropped the same exact loot as the bandits in a lost, forgotten ruin gave a new depth to the concept of exploration completely redefining what "non existant" means, the AI was brilliant with NPCs constantly getting between you and your target, and the...11 voice actors...for what, three hundred NPCs? That's some efficiency there.
Oh, and the factions! It's just natural and full of sense that a barbarian with a grand total of 40 skill points distributed around the 7 magic skills can become an archmage, isn't it? All those cumbersome RPG mechanics in the past, oh how annoying they were.
Did I forget something? Oh right, talking about efficiency, what's with the high amount of dungeon types in every other RPG ever released? Who needs those when you can simply copypaste 3 (Ayleid ruins, forts, caves) all over the world?
The guards...it's about time they got some decent guards in a game! Not only they are *always* stronger than the character despite him being the fighters guild master, the archmage, the listener, the grand champion of the arena and the madgod of the shivering isles; they are also very perceptive! Indeed when you commit a crime on the road between anvil and skingrad by killing a guard, every single guard in the world already knows it!
SOooooo amazing :roll:
You nailed it man. ;)
[QUOTE="tomarlyn"]Well who's Mr nit picky? :P I'm sorry but I loved it as did many others, blew me away, unlike MorrowindN30F3N1X
Nit picky?
11 voices for hundreds actors, a completely annulled exploration aspect, a completely broken levelling system and one of the most impressively r-word'ed AI ever seen in gaming are NIT PICKING?
This explains SO MUCH about why "RPG" has become such a loose term and people slap it on everything they see :(
You might not consider the game quality but that doesn't mean it's not an RPG. Not every RPG is going to be the epitome of awesome, there are things called bad games, they happen in every genre.Please Log In to post.
Log in to comment