So, next gen consoles are outdated before release.

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Bebi_vegeta

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#101 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="homeboylizard"][QUOTE="Evo_nine"]

were you too poor to afford a top of the range PC?

 

Evo_nine

Yet the mid-range PC is capable of out-doing the "next-gen" consoles. Oh the irony.

Where is the irony?

Well if you game on console, what does that tell you...

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deactivated-58e448fd89d82

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#102 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="Evo_nine"][QUOTE="homeboylizard"] Yet the mid-range PC is capable of out-doing the "next-gen" consoles. Oh the irony.Bebi_vegeta

Where is the irony?

Well if you game on console, what does that tell you...

Buys batteries for his toy every 2 weeks? Vibration sucks down the energy.
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m3Boarder32

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#103 m3Boarder32
Member since 2002 • 9526 Posts
Hermits have outdated audio
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Wickerman777

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#104 Wickerman777
Member since 2013 • 2164 Posts

Considering that both are APU designs perhaps that was bound to happen. No, they can't compete with high-end graphics cards but they are far more powerful than APUs available for PCs right now.

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Evo_nine

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#105 Evo_nine
Member since 2012 • 2224 Posts

[QUOTE="Evo_nine"][QUOTE="homeboylizard"] Yet the mid-range PC is capable of out-doing the "next-gen" consoles. Oh the irony.Bebi_vegeta

Where is the irony?

Well if you game on console, what does that tell you...

im not the one that bought a "mid range" PC though

how do you know what i game on?

where is the irony?

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04dcarraher

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#106 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="Bebi_vegeta"]

[QUOTE="Evo_nine"] Where is the irony? Evo_nine

Well if you game on console, what does that tell you...

im not the one that bought a "mid range" PC though

how do you know what i game on?

so where is the irony?

I think it went over your head......
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Bebi_vegeta

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#107 Bebi_vegeta
Member since 2003 • 13558 Posts

Hermits have outdated audiom3Boarder32

I'm you can do TrueHD with a PC.

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Bebi_vegeta

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#108 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Bebi_vegeta"]

[QUOTE="Evo_nine"] Where is the irony? Evo_nine

Well if you game on console, what does that tell you...

im not the one that bought a "mid range" PC though

 

how do you know what i game on?

 

where is the irony?

Aren't next gen console mid range PC ?

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Kinthalis

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#109 Kinthalis
Member since 2002 • 5503 Posts

Hermits have outdated audiom3Boarder32

 

Lol, what?  My Audio card is audiophile level. Consoles are usually ONLY comrpessed audio output.

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Tessellation

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#110 Tessellation
Member since 2009 • 9297 Posts
From what I've seen, they look good. Not to mention games will look better over time. Just compare UC1 to UC3, or any other game.freedomfreak
the jump this generation isn't as big as previous ones..i just see marginal better lighting,physics and poly count on these next gen consoles...next gen PC games are the one truly showing the next gen feel with the like of BF4,Witcher 3 etc..
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Wickerman777

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#111 Wickerman777
Member since 2013 • 2164 Posts

[QUOTE="freedomfreak"]From what I've seen, they look good. Not to mention games will look better over time. Just compare UC1 to UC3, or any other game.Tessellation
the jump this generation isn't as big as previous ones..i just see marginal better lighting,physics and poly count on these next gen consoles...next gen PC games are the one truly showing the next gen feel with the like of BF4,Witcher 3 etc..

But people said the same thing about X360 for a while. Then Gears of War came along and changed peoples' minds. There will eventually be a moment like that for these new consoles as well.

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Evo_nine

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#112 Evo_nine
Member since 2012 • 2224 Posts

[QUOTE="Evo_nine"]

[QUOTE="Bebi_vegeta"]

Well if you game on console, what does that tell you...

Bebi_vegeta

im not the one that bought a "mid range" PC though

 

how do you know what i game on?

 

where is the irony?

Aren't next gen console mid range PC ?

yes. But I wasn't comparing PC to console. I was just asking why you settled for a mid range PC....because in a few months you will be equal to a "peasant"
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Tessellation

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#113 Tessellation
Member since 2009 • 9297 Posts

[QUOTE="Tessellation"][QUOTE="freedomfreak"]From what I've seen, they look good. Not to mention games will look better over time. Just compare UC1 to UC3, or any other game.Wickerman777

the jump this generation isn't as big as previous ones..i just see marginal better lighting,physics and poly count on these next gen consoles...next gen PC games are the one truly showing the next gen feel with the like of BF4,Witcher 3 etc..

But people said the same thing about X360 for a while. Then Gears of War came along and changed peoples' minds. There will eventually be a moment like that for these new consoles as well.

at the time xbox 360 came out there wasn't a GPU as powerful as the one inside that console on PC + it was new tech,now is different we have GPU's pushing over 2TFLOPS and CPU's that run circles around the mobile ones inside PS4 and Xbox one.
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04dcarraher

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#114 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="Wickerman777"]

[QUOTE="Tessellation"] the jump this generation isn't as big as previous ones..i just see marginal better lighting,physics and poly count on these next gen consoles...next gen PC games are the one truly showing the next gen feel with the like of BF4,Witcher 3 etc..Tessellation

But people said the same thing about X360 for a while. Then Gears of War came along and changed peoples' minds. There will eventually be a moment like that for these new consoles as well.

at the time xbox 360 came out there wasn't a GPU as powerful as the one inside that console on PC + it was new tech,now is different we have GPU's pushing over 2TFLOPS and CPU's that run circles around the mobile ones inside PS4 and Xbox one.

Yep

The teir of hardware that was used in the 360 and whats in these upcoming consoles is no where near the same ratio.

The 360(2005) used say a gpu thats equivalent to a x1950 pro(2006)

Now the X1(2013) is using a gpu equivalent to between 7770-7790 while high end PC gpu's from 2009+ match and or surpass those gpu's.

 

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tormentos

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#115 tormentos
Member since 2003 • 33793 Posts

[QUOTE="m3Boarder32"]Hermits have outdated audioKinthalis

 

Lol, what?  My Audio card is audiophile level. Consoles are usually ONLY comrpessed audio output.

 

Really.? 7.1 loss less audio before your PC even had it..:lol: PS3.

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deactivated-58e448fd89d82

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#116 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="Kinthalis"]

[QUOTE="m3Boarder32"]Hermits have outdated audiotormentos

 

Lol, what?  My Audio card is audiophile level. Consoles are usually ONLY comrpessed audio output.

 

Really.? 7.1 loss less audio before your PC even had it..:lol: PS3.

Tormentos now now..... Everything on console is compressed, Have you seen the size of an uncompressed 1080p movie? Try close to 1TB, not 30GB, not 50GB, 1000GB.

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blackace

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#117 blackace
Member since 2002 • 23576 Posts
It's never been about the hardware for me. It's always about the games. As long as the games look good and are fun to play, I'm good.
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Bebi_vegeta

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#118 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Bebi_vegeta"]

[QUOTE="Evo_nine"] im not the one that bought a "mid range" PC though

 

how do you know what i game on?

 

where is the irony?

Evo_nine

Aren't next gen console mid range PC ?

yes. But I wasn't comparing PC to console. I was just asking why you settled for a mid range PC....because in a few months you will be equal to a "peasant"

But that's still better then console... hence the reason he chose mid-range PC I suppose ?

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tormentos

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#119 tormentos
Member since 2003 • 33793 Posts

 

Yep

The teir of hardware that was used in the 360 and whats in these upcoming consoles is no where near the same ratio.

The 360(2005) used say a gpu thats equivalent to a x1950 pro(2006)

Now the X1(2013) is using a gpu equivalent to between 7770-7790 while high end PC gpu's from 2009+ match and or surpass those gpu's.

 

04dcarraher

 

Several reasons for that.

 

GPU more powerful now than they were on 2005,the xbox 360 had a GPU equivalent to a $500+ GPU,now a $500 is not the strongest by any mean,there are several that reach $1,000.

MS and sony wanting to keed losses at a minimun.

GPU from now using way to much watts,some stated already have bills on electronic devices that would cause problems to sony and MS.

GPU of today run hotter than on 2005,that is a big concern on consoles.

The wii winning the generation with a GPu equivalent to the 2001 xbox.

 

But PC would always be ahead,the PS4 could have come with a Titan and by the second year it would have been out done.

But for what you get $399 for a PS4 is more than fine,at least no $399 dollar PC will surpass it for now.

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#120 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Kinthalis"]

[QUOTE="m3Boarder32"]Hermits have outdated audiotormentos

 

Lol, what?  My Audio card is audiophile level. Consoles are usually ONLY comrpessed audio output.

 

Really.? 7.1 loss less audio before your PC even had it..:lol: PS3.

True, but it's no longuer a advantage the PS3 has now does it... which was the main argument.

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04dcarraher

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#121 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="tormentos"]

[QUOTE="Kinthalis"]

 

Lol, what?  My Audio card is audiophile level. Consoles are usually ONLY comrpessed audio output.

Bebi_vegeta

 

Really.? 7.1 loss less audio before your PC even had it..:lol: PS3.

True, but it's no longuer a advantage the PS3 has now does it... which was the main argument.

Most of here don't have expensive receivers that can take advantage of the uncompressed vs compressed difference ie PS3 vs 360. If you don't have a modern receiver with very good speakers, you will not hear the difference between uncompressed sound vs 256aac. Basically, if you dont' have a couple of thousand invested in your sound system, you will often not tell the difference.

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linkdarkside

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#122 linkdarkside
Member since 2003 • 6279 Posts

everyconsole been like that.

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tormentos

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#123 tormentos
Member since 2003 • 33793 Posts

 Tormentos now now..... Everything on console is compressed, Have you seen the size of an uncompressed 1080p movie? Try close to 1TB, not 30GB, not 50GB, 1000GB.

AMD655

 

While games and regular DVD movies have long provided Dolby 5.1 surround sound, Resistance provides uncompressed 7.1 PCM sound. I only have a 4.0 speaker setup, but with an optical audio connection hook-up, it really sounds amazing. You can really feel the spatial sensation of bullets and warfare occurring around you. Ive played plenty of 5.1 games on my PC and this sounds much better. However, this difference may be due to my living room speakers vs. my office speakers.

 

http://www.ps3blog.net/2007/01/15/resistance-lossless-pcm-audio/

 

Come on where have you been the PS3 support uncompressed 7.1 soound since day 1.

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deactivated-58e448fd89d82

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#124 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="AMD655"]

 Tormentos now now..... Everything on console is compressed, Have you seen the size of an uncompressed 1080p movie? Try close to 1TB, not 30GB, not 50GB, 1000GB.

tormentos

 

While games and regular DVD movies have long provided Dolby 5.1 surround sound, Resistance provides uncompressed 7.1 PCM sound. I only have a 4.0 speaker setup, but with an optical audio connection hook-up, it really sounds amazing. You can really feel the spatial sensation of bullets and warfare occurring around you. Ive played plenty of 5.1 games on my PC and this sounds much better. However, this difference may be due to my living room speakers vs. my office speakers.

 

http://www.ps3blog.net/2007/01/15/resistance-lossless-pcm-audio/

 

Come on where have you been the PS3 support uncompressed 7.1 soound since day 1.

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#125 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Bebi_vegeta"]

[QUOTE="tormentos"]

 

Really.? 7.1 loss less audio before your PC even had it..:lol: PS3.

04dcarraher

True, but it's no longuer a advantage the PS3 has now does it... which was the main argument.

Most of here don't have expensive receivers that can take advantage of the uncompressed vs compressed difference ie PS3 vs 360. If you don't have a modern receiver with very good speakers, you will not hear the difference between uncompressed sound vs 256aac. Basically, if you dont' have a couple of thousand invested in your sound system, you will often not tell the difference.

That's also very true.

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#126 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="AMD655"]

 Tormentos now now..... Everything on console is compressed, Have you seen the size of an uncompressed 1080p movie? Try close to 1TB, not 30GB, not 50GB, 1000GB.

tormentos

 

While games and regular DVD movies have long provided Dolby 5.1 surround sound, Resistance provides uncompressed 7.1 PCM sound. I only have a 4.0 speaker setup, but with an optical audio connection hook-up, it really sounds amazing. You can really feel the spatial sensation of bullets and warfare occurring around you. Ive played plenty of 5.1 games on my PC and this sounds much better. However, this difference may be due to my living room speakers vs. my office speakers.

 

http://www.ps3blog.net/2007/01/15/resistance-lossless-pcm-audio/

 

Come on where have you been the PS3 support uncompressed 7.1 soound since day 1.

Yet, what you quoted had nothing to with 7.1 sound or lossless... 

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Ricardomz

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#127 Ricardomz
Member since 2012 • 2715 Posts

Will get more AAA games than PC.

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tormentos

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#128 tormentos
Member since 2003 • 33793 Posts

[QUOTE="tormentos"]

[QUOTE="AMD655"]

 Tormentos now now..... Everything on console is compressed, Have you seen the size of an uncompressed 1080p movie? Try close to 1TB, not 30GB, not 50GB, 1000GB.

Bebi_vegeta

 

While games and regular DVD movies have long provided Dolby 5.1 surround sound, Resistance provides uncompressed 7.1 PCM sound. I only have a 4.0 speaker setup, but with an optical audio connection hook-up, it really sounds amazing. You can really feel the spatial sensation of bullets and warfare occurring around you. Ive played plenty of 5.1 games on my PC and this sounds much better. However, this difference may be due to my living room speakers vs. my office speakers.

 

http://www.ps3blog.net/2007/01/15/resistance-lossless-pcm-audio/

 

Come on where have you been the PS3 support uncompressed 7.1 soound since day 1.

Yet, what you quoted had nothing to with 7.1 sound... 

Did you read my post well.?

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Bebi_vegeta

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#129 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Bebi_vegeta"]

[QUOTE="tormentos"]

 

While games and regular DVD movies have long provided Dolby 5.1 surround sound, Resistance provides uncompressed 7.1 PCM sound. I only have a 4.0 speaker setup, but with an optical audio connection hook-up, it really sounds amazing. You can really feel the spatial sensation of bullets and warfare occurring around you. Ive played plenty of 5.1 games on my PC and this sounds much better. However, this difference may be due to my living room speakers vs. my office speakers.tormentos

 

http://www.ps3blog.net/2007/01/15/resistance-lossless-pcm-audio/

 

Come on where have you been the PS3 support uncompressed 7.1 soound since day 1.

Yet, what you quoted had nothing to with 7.1 sound... 

Did you read my post well.?

Yes, I've also read the whole quote where he stated audio seemed better... but it had nothing to do with the game being 7.1 lossless.

If you wanted a list... you should of found a better source.

http://community.us.playstation.com/t5/PlayStation-Lounge/7-1-Surround-Sound-Game-Titles/td-p/10204119

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#130 m3Boarder32
Member since 2002 • 9526 Posts

[QUOTE="m3Boarder32"]Hermits have outdated audioKinthalis

 

Lol, what?  My Audio card is audiophile level. Consoles are usually ONLY comrpessed audio output.

Resistance 1 for PS3 and other PS3 games have better audio than any PC Game ive ever played. At least that's my observation when both PC and PS3 are connected to my Pioneer Elite Receiver
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Kinthalis

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#131 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

[QUOTE="m3Boarder32"]Hermits have outdated audiom3Boarder32

 

Lol, what?  My Audio card is audiophile level. Consoles are usually ONLY comrpessed audio output.

Resistance 1 for PS3 and other PS3 games have better audio than any PC Game ive ever played. At least that's my observation when both PC and PS3 are connected to my Pioneer Elite Receiver

 

IT doesn't sound like you know what you're talking about.

 

Uncompressed Audio has been standard on PC since time immemorial. Compressed output has been a relatively new thing (probably a little before the PS3 came out, IIRC).

 

Sound modelling isn't any different in an engine like Resistance, than in one like Crytek's or a number of others. Audio is still being positionally calculated/culled/processed/encoded and outputted in the same manner.

I'll take Battlefield's 3 sound engineering over Resistance's any day of the week.

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Wasdie

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#132 Wasdie  Moderator
Member since 2003 • 53622 Posts

Wow this is a really silly thread full of fanboyism and a lot of blatently incorrect information.

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Kinthalis

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#133 Kinthalis
Member since 2002 • 5503 Posts

Wow this is a really silly thread full of fanboyism and a lot of blatently incorrect information.

Wasdie

 

And this is different to every other thread in system wars, how exactly? :p

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BlbecekBobecek

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#134 BlbecekBobecek
Member since 2006 • 2949 Posts

[QUOTE="Kinthalis"]

[QUOTE="freedomfreak"]From what I've seen, they look good. Not to mention games will look better over time. Just compare UC1 to UC3, or any other game.menes777

 

This won't happen this generation. I know console gamers swear up and down that it will, but that's becaus emost console gamers are idiots who wouldn't know a3D renderer if it bit them on the @ss. Nto that 3D renderes do that! I don't think...

 

Look, at the beginiing of the last gen, new GPU architecture and new 3D API's were just starting out. NO ONE really knew how to use them, for once, not even PC game devs (though of course they caught up might quick, what with Crysis and all). IT was a new paradigm, it was a new undiscovered frontier.

 

THIS is the MAIN reason why there is such disparaty between launch/early titles and titled of today on current gen consoles. It's not magical console optomization. Optmizations is much more responsible for the difference in games toward the middle fo this gen and today - which isn't a big difference at all in 99% of cases.

This situaiton is NOT repeating this gen. Developers are already fmailiar with the ahrdware, there are no major changes in the way 3D is rendered on these machines from YEARS ago. And there is plenty fo talent that can tap the new hardware pretty much from the start.

 

There WILL be improvements, specially when it comes to compute use on the GPU, but the graphical differences that existed last gen will NOT exist this gen.

I think you just crushed the hopes of thousands of lems and cows.  You monster! :P

 

Kinthalis in particular crushed my hopes in humanity long time ago... :oops:

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Gaming-Planet

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#135 Gaming-Planet
Member since 2008 • 21106 Posts

Lol Crysis.

The shadows sucked in that game and the textures aren't all that great either.

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#136 Guy_Brohski
Member since 2013 • 2221 Posts

Well yeah,this will be the smallest leap in a console gen ever.Nanomage
I wouldn't say that. Look at original Xbox games like Wreckless: The Yakuza missions, Riddick and Splinter Cell: Chaos theory compared to Xbox360 games. The biggest difference was an increase from 480p to 720p, but poly counts, and textures really aren't that much more advanced than the best of last gen.. 

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#137 m3Boarder32
Member since 2002 • 9526 Posts

[QUOTE="m3Boarder32"][QUOTE="Kinthalis"]

 

Lol, what?  My Audio card is audiophile level. Consoles are usually ONLY comrpessed audio output.

Kinthalis

Resistance 1 for PS3 and other PS3 games have better audio than any PC Game ive ever played. At least that's my observation when both PC and PS3 are connected to my Pioneer Elite Receiver

 

IT doesn't sound like you know what you're talking about.

 

Uncompressed Audio has been standard on PC since time immemorial. Compressed output has been a relatively new thing (probably a little before the PS3 came out, IIRC).

 

Sound modelling isn't any different in an engine like Resistance, than in one like Crytek's or a number of others. Audio is still being positionally calculated/culled/processed/encoded and outputted in the same manner.

I'll take Battlefield's 3 sound engineering over Resistance's any day of the week.

all uncompressed audio is not equal. Games like resistance have higher bitrates than anything on PC. It's really easy to tell the difference, PCs uncompressed audio must be a much lower bitrate source. When you yourself have fed an audio signal from a PC and PS3 into a $1200 dollar receiver, and out to $3000 dollar speakers and subwoofer maybe you'll understand what I'm talking about.
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Kinthalis

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#138 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

[QUOTE="m3Boarder32"] Resistance 1 for PS3 and other PS3 games have better audio than any PC Game ive ever played. At least that's my observation when both PC and PS3 are connected to my Pioneer Elite Receiver m3Boarder32

 

IT doesn't sound like you know what you're talking about.

 

Uncompressed Audio has been standard on PC since time immemorial. Compressed output has been a relatively new thing (probably a little before the PS3 came out, IIRC).

 

Sound modelling isn't any different in an engine like Resistance, than in one like Crytek's or a number of others. Audio is still being positionally calculated/culled/processed/encoded and outputted in the same manner.

I'll take Battlefield's 3 sound engineering over Resistance's any day of the week.

all uncompressed audio is not equal. Games like resistance have higher bitrates than anything on PC. It's really easy to tell the difference, PCs uncompressed audio must be a much lower bitrate source. When you yourself have fed an audio signal from a PC and PS3 into a $1200 dollar receiver, and out to $3000 dollar speakers and subwoofer maybe you'll understand what I'm talking about.

 

Utter bull$hit. Show me a link that states higher sampling rate for uncompressed audio on Resistance, or any other Ps3 game for that matter. Uncompressed audio is almost always 44 or 48 khz 16 or 24 bit samples. And ulike the consoles with severe memory limitations, PC's can certianly store a lot more audio informaiton in memory.

I've heard many Ps3 games on excellent sound systems, and I've heard PC games on similar sound systems, or high end head sets (like my Sennheisers). There is not only no difference in audio quality, the PC version of some games (BAttle field 3, for example) allows several MORE audio sources to be mixed in via the audio engine while in game, thanks to much mroe powerful CPU's.

This is just idiotic, myopic, ignorant nonsense. Really, you're just parroting brainless marketing from Sony.

 

Teh BLU-RAY must mean SUPER SOUND HERP DERP

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m3Boarder32

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#139 m3Boarder32
Member since 2002 • 9526 Posts

[QUOTE="m3Boarder32"][QUOTE="Kinthalis"]

 

IT doesn't sound like you know what you're talking about.

 

Uncompressed Audio has been standard on PC since time immemorial. Compressed output has been a relatively new thing (probably a little before the PS3 came out, IIRC).

 

Sound modelling isn't any different in an engine like Resistance, than in one like Crytek's or a number of others. Audio is still being positionally calculated/culled/processed/encoded and outputted in the same manner.

I'll take Battlefield's 3 sound engineering over Resistance's any day of the week.

Kinthalis

all uncompressed audio is not equal. Games like resistance have higher bitrates than anything on PC. It's really easy to tell the difference, PCs uncompressed audio must be a much lower bitrate source. When you yourself have fed an audio signal from a PC and PS3 into a $1200 dollar receiver, and out to $3000 dollar speakers and subwoofer maybe you'll understand what I'm talking about.

 

Utter bull$hit. Show me a link that states higher sampling rate for uncompressed audio on Resistance, or any other Ps3 game for that matter. Uncompressed audio is almost always 44 or 48 khz 16 or 24 bit samples. And ulike the consoles with severe memory limitations, PC's can certianly store a lot more audio informaiton in memory.

I've heard many Ps3 games on excellent sound systems, and I've heard PC games on similar sound systems, or high end head sets (like my Sennheisers). There is not only no difference in audio quality, the PC version of some games (BAttle field 3, for example) allows several MORE audio sources to be mixed in via the audio engine while in game, thanks to much mroe powerful CPU's.

This is just idiotic, myopic, ignorant nonsense. Really, you're just parroting brainless marketing from Sony.

 

Teh BLU-RAY must mean SUPER SOUND HERP DERP

Lol if it's being mixed to other channels that it is not Uncompressed Audio on all channels. Resistance however is 7.1 Uncompressed Audio in all channels. And lol at your bullshit "I have a friend that has a friend that has capable audio" Spoken like someone who has no idea what he's talking about. Just because a game says 5.1 or 7.1 LPCM on a receiver display does not mean its 5.1 or 7.1 channels of high bitrate uncompressed audio. I know this for a fact because many PS3 games display as LPCM audio on my Reveiver when in fact they are not uncompressed audio, the receiver just decodes the audio, and spits it out as "LPCM" . But it's really just 1.5 Mbps bitrates being output into 5-7 channels. It's not the 6.1 Mbps bitrates of some games like Resistance
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#140 menes777
Member since 2003 • 2643 Posts

[QUOTE="m3Boarder32"][QUOTE="Kinthalis"]

 

IT doesn't sound like you know what you're talking about.

 

Uncompressed Audio has been standard on PC since time immemorial. Compressed output has been a relatively new thing (probably a little before the PS3 came out, IIRC).

 

Sound modelling isn't any different in an engine like Resistance, than in one like Crytek's or a number of others. Audio is still being positionally calculated/culled/processed/encoded and outputted in the same manner.

I'll take Battlefield's 3 sound engineering over Resistance's any day of the week.

Kinthalis

all uncompressed audio is not equal. Games like resistance have higher bitrates than anything on PC. It's really easy to tell the difference, PCs uncompressed audio must be a much lower bitrate source. When you yourself have fed an audio signal from a PC and PS3 into a $1200 dollar receiver, and out to $3000 dollar speakers and subwoofer maybe you'll understand what I'm talking about.

 

Utter bull$hit. Show me a link that states higher sampling rate for uncompressed audio on Resistance, or any other Ps3 game for that matter. Uncompressed audio is almost always 44 or 48 khz 16 or 24 bit samples. And ulike the consoles with severe memory limitations, PC's can certianly store a lot more audio informaiton in memory.

I've heard many Ps3 games on excellent sound systems, and I've heard PC games on similar sound systems, or high end head sets (like my Sennheisers). There is not only no difference in audio quality, the PC version of some games (BAttle field 3, for example) allows several MORE audio sources to be mixed in via the audio engine while in game, thanks to much mroe powerful CPU's.

This is just idiotic, myopic, ignorant nonsense. Really, you're just parroting brainless marketing from Sony.

 

Teh BLU-RAY must mean SUPER SOUND HERP DERP

:lol:

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#141 kraken2109
Member since 2009 • 13271 Posts

Are there actually any sources detailing audio details for PC or console games, that's something i'd like to read.

I'm also one of the few PC guys to use an AV reciever.

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#142 menes777
Member since 2003 • 2643 Posts

Are there actually any sources detailing audio details for PC or console games, that's something i'd like to read.

I'm also one of the few PC guys to use an AV reciever.

kraken2109

I am interested to hear that too.  This is not the first time someone has claimed that consoles have a higher bit rate output than PC.

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m3Boarder32

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#143 m3Boarder32
Member since 2002 • 9526 Posts

Are there actually any sources detailing audio details for PC or console games, that's something i'd like to read.

I'm also one of the few PC guys to use an AV reciever.

kraken2109
I wish games displayed the audio bitrates like Bluray movies do...I'm surprised it's still not possible to see the bitrates live in real time like you can with bluray movies
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#144 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts
[QUOTE="Kinthalis"]

[QUOTE="m3Boarder32"] Resistance 1 for PS3 and other PS3 games have better audio than any PC Game ive ever played. At least that's my observation when both PC and PS3 are connected to my Pioneer Elite Receiver m3Boarder32

 

IT doesn't sound like you know what you're talking about.

 

Uncompressed Audio has been standard on PC since time immemorial. Compressed output has been a relatively new thing (probably a little before the PS3 came out, IIRC).

 

Sound modelling isn't any different in an engine like Resistance, than in one like Crytek's or a number of others. Audio is still being positionally calculated/culled/processed/encoded and outputted in the same manner.

I'll take Battlefield's 3 sound engineering over Resistance's any day of the week.

all uncompressed audio is not equal. Games like resistance have higher bitrates than anything on PC. It's really easy to tell the difference, PCs uncompressed audio must be a much lower bitrate source. When you yourself have fed an audio signal from a PC and PS3 into a $1200 dollar receiver, and out to $3000 dollar speakers and subwoofer maybe you'll understand what I'm talking about.

BF3 sounds 10x better than resistance.
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Kinthalis

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#145 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

[QUOTE="m3Boarder32"] all uncompressed audio is not equal. Games like resistance have higher bitrates than anything on PC. It's really easy to tell the difference, PCs uncompressed audio must be a much lower bitrate source. When you yourself have fed an audio signal from a PC and PS3 into a $1200 dollar receiver, and out to $3000 dollar speakers and subwoofer maybe you'll understand what I'm talking about. m3Boarder32

 

Utter bull$hit. Show me a link that states higher sampling rate for uncompressed audio on Resistance, or any other Ps3 game for that matter. Uncompressed audio is almost always 44 or 48 khz 16 or 24 bit samples. And ulike the consoles with severe memory limitations, PC's can certianly store a lot more audio informaiton in memory.

I've heard many Ps3 games on excellent sound systems, and I've heard PC games on similar sound systems, or high end head sets (like my Sennheisers). There is not only no difference in audio quality, the PC version of some games (BAttle field 3, for example) allows several MORE audio sources to be mixed in via the audio engine while in game, thanks to much mroe powerful CPU's.

This is just idiotic, myopic, ignorant nonsense. Really, you're just parroting brainless marketing from Sony.

 

Teh BLU-RAY must mean SUPER SOUND HERP DERP

Lol if it's being mixed to other channels that it is not Uncompressed Audio on all channels. Resistance however is 7.1 Uncompressed Audio in all channels. And lol at your bullshit "I have a friend that has a friend that has capable audio" Spoken like someone who has no idea what he's talking about. Just because a game says 5.1 or 7.1 LPCM on a receiver display does not mean its 5.1 or 7.1 channels of high bitrate uncompressed audio. I know this for a fact because many PS3 games display as LPCM audio on my Reveiver when in fact they are not uncompressed audio, the receiver just decodes the audio, and spits it out as "LPCM" . But it's really just 1.5 Mbps bitrates being output into 5-7 channels. It's not the 6.1 Mbps bitrates of some games like Resistance

 

Wait, so what you're sayign i that you don't have a clue about how audio is rendered ina game engine, and you have the temerity of tring to sound authorative on the subject?

Lol. Do you think there is a file somwhere on the Resistance disc called "bullet54.wav" that is 7 discreet channels and is just played every time a bullet is fired? 

All audio sources, that are not music are monoaural. They are single channel sources. The engine, takes the audio and the locaiton with respect to the in game camera/your character and encodes the positional information changing the properties fo the sound (including channel/s) on the fly as the game is played.

So your first sentence is non-sensical.

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#146 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

I have 2 175watt speakers powered by a Dclass amp, a 3kwatt VIBE 15" SPACE II sub in a custom ported enclosure, powered by a VIBE Bass 1 Mono AMP.

 

I use onboard sound, 192,000 is a really high bit rate, and it is thanks to my motherboard, it has the highest end Realtek audio chip, it sounds crisp and nice, but not quite there with high end sound cards.

 

DdxVfOD.png

 

 

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#147 MK-Professor
Member since 2009 • 4218 Posts

January 2004 - 22 months before xbox release there wasn't a GPU setup that could even come close to the xbox performance.
November 2005 - xbox released. (still thee is no pc gpu can beat the xbox gpu)

January 2012 - released a single GPU (HD7970GHz) that performs 2 times better than ps4 GPU.
November 2013 - ps4 released. (22 months late and half the performance).

 

This gen is going to be very brutal for console gamers.

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#148 menes777
Member since 2003 • 2643 Posts

January 2004 - 22 months before xbox release there wasn't a GPU setup that could even come close to the xbox performance.
November 2005 - xbox released. (still thee is no pc gpu can beat the xbox gpu)

January 2012 - released a single GPU (HD7970GHz) that performs 2 times better than ps4 GPU.
November 2013 - ps4 released. (22 months late and half the performance).

 

This gen is going to be very brutal for console gamers.

MK-Professor

Especially if the gen lasts up to 10 years. Can you imagine even in 2 years what it's going to be like?

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04dcarraher

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#149 04dcarraher
Member since 2004 • 23858 Posts

I have 2 175watt speakers powered by a Dclass amp, a 3kwatt VIBE 15" SPACE II sub in a custom ported enclosure, powered by a VIBE Bass 1 Mono AMP.

 

I use onboard sound, 192,000 is a really high bit rate, and it is thanks to my motherboard, it has the highest end Realtek audio chip, it sounds crisp and nice, but not quite there with high end sound cards.

 

DdxVfOD.png

 

 

AMD655

My Motherboard has a VIA 8 channel 24-bit 192 kHz sample rate audio, and comparing it to my Creative Xtremegamer sound card I couldn't tell the difference, and with Creative's poor software/driver support it got shelved.

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#150 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="MK-Professor"]

January 2004 - 22 months before xbox release there wasn't a GPU setup that could even come close to the xbox performance.
November 2005 - xbox released. (still thee is no pc gpu can beat the xbox gpu)

January 2012 - released a single GPU (HD7970GHz) that performs 2 times better than ps4 GPU.
November 2013 - ps4 released. (22 months late and half the performance).

 

This gen is going to be very brutal for console gamers.

menes777

Especially if the gen lasts up to 10 years. Can you imagine even in 2 years what it's going to be like?

This new gen will only last 4-5 years. This gen lasted so long because of the major losses the first few years, and that they have to recover. also the poor stste of the economy didnt help