[QUOTE="Kinthalis"][QUOTE="m3Boarder32"] all uncompressed audio is not equal. Games like resistance have higher bitrates than anything on PC. It's really easy to tell the difference, PCs uncompressed audio must be a much lower bitrate source. When you yourself have fed an audio signal from a PC and PS3 into a $1200 dollar receiver, and out to $3000 dollar speakers and subwoofer maybe you'll understand what I'm talking about. m3Boarder32
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Utter bull$hit. Show me a link that states higher sampling rate for uncompressed audio on Resistance, or any other Ps3 game for that matter. Uncompressed audio is almost always 44 or 48 khz 16 or 24 bit samples. And ulike the consoles with severe memory limitations, PC's can certianly store a lot more audio informaiton in memory.
I've heard many Ps3 games on excellent sound systems, and I've heard PC games on similar sound systems, or high end head sets (like my Sennheisers). There is not only no difference in audio quality, the PC version of some games (BAttle field 3, for example) allows several MORE audio sources to be mixed in via the audio engine while in game, thanks to much mroe powerful CPU's.
This is just idiotic, myopic, ignorant nonsense. Really, you're just parroting brainless marketing from Sony.
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Teh BLU-RAY must mean SUPER SOUND HERP DERP
Lol if it's being mixed to other channels that it is not Uncompressed Audio on all channels. Resistance however is 7.1 Uncompressed Audio in all channels. And lol at your bullshit "I have a friend that has a friend that has capable audio" Spoken like someone who has no idea what he's talking about. Just because a game says 5.1 or 7.1 LPCM on a receiver display does not mean its 5.1 or 7.1 channels of high bitrate uncompressed audio. I know this for a fact because many PS3 games display as LPCM audio on my Reveiver when in fact they are not uncompressed audio, the receiver just decodes the audio, and spits it out as "LPCM" . But it's really just 1.5 Mbps bitrates being output into 5-7 channels. It's not the 6.1 Mbps bitrates of some games like ResistanceÂ
Wait, so what you're sayign i that you don't have a clue about how audio is rendered ina game engine, and you have the temerity of tring to sound authorative on the subject?
Lol. Do you think there is a file somwhere on the Resistance disc called "bullet54.wav" that is 7 discreet channels and is just played every time a bullet is fired?Â
All audio sources, that are not music are monoaural. They are single channel sources. The engine, takes the audio and the locaiton with respect to the in game camera/your character and encodes the positional information changing the properties fo the sound (including channel/s) on the fly as the game is played.
So your first sentence is non-sensical.
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