I would have liked to have seen it used.
The top four things that make DX 11 so cool are:
1. More accurate and less resource intensive lighting/shadowing solutions.
2. Tessellation
3. Better texture compression (HDR texture compression too).
4. Multi-threaded rendering
Higher quality lighting/shadowing that takes less resources = good.
Tessellation, when pared with textures effects means no more squarey looking barrels, wheels, etc. and a lot more depth and realism in structures, and a more orgnaic feel to natural landscape.
Better texture compression means higher resolution textures, and a higher variety of textures.
And finally multi-threaded rendering means a HUGE boost to performance on multi-core systems.
But if they managed to make a DX 9 engine look as good as they did (frankly the best looking RPG of this generaiton so far), and perform well, I'm not too distraught.
At least this way the poor souls still trudging along with XP can play the game.
Though really, guys, you should upgrade.
Log in to comment