So when is Bungie going to fix Halo 3 Melees?

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MikeB_74

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#51 MikeB_74
Member since 2007 • 829 Posts
wtf the melee syste mis perfect.. if i have more health but am 1 second late on my melee i should still win, i was better at aiming.
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Dante2710

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#52 Dante2710
Member since 2005 • 63164 Posts
[QUOTE="Dante2710"][QUOTE="mattyomo99"][QUOTE="Dante2710"][QUOTE="mattyomo99"]

they cant, no standard hard-drive.
because if they send an update then you divide the userbase into people without harddrives and ppl with them

jcant

:? u really have a 360? cuz u should know by now that u cant play online, unless u install the update

i thought you could play online with a core-model?

i might be wrong, but im pretty sure u cant....since it`ll ask u to update everytime u log into xbl....so no updates = automatically sign off if i remember correctly :?

You can. The updates don't save to the hard drive. Some games require a hard drive online though, but that has nothing to do with updates.

ohh, okay cool, i dont have a core...so i really didnt know =) thanks for clarifying that
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FrozenLiquid

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#53 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="FrozenLiquid"]

How can they fix what is not broken?

It plays how they intended it to play.

Thus, they won't fix it.

By the way, they've already commented on it.

Mordred19

Don't you think the guy who's quicker on the melee button should be the one to get the kill?

Yeah but that's not what the topic is asking. It's asking to fix something which Bungie has fully intended.

Although it is logical that the person with the faster reflex be awarded the kill, we're only complaining because we don't like change. You see, we do understand how the system works, so why aren't we adapting to it and using it to our advantage.

By the way, this is what one of the Bungie devs had to say about the topic:

A previous poster called it a "fail-safe," although a better term would be "tie-breaker." In Halo 2 and the beta, the melee could have very unpredictable results, depending on lag, host, etc.

However, in Halo 3, a simulatenous melee has a predictable "tie-breaker" in the even of a simultaneous hit. The guy who has the least health loses. This does necessitate a change in strategy on many players' usual "charge and smack the guy for the killing blow" - if two people do that, then the guy who manages to land more shots before the melee will likely win absent outside influence. In Halo 2, the results were unpredictable, but if you were host, you'd probably win.

This adds a bit more tactical thinking on your part - you have to be more aware of your environment, your health, if there are any others shooting at you, etc. You know, "more skill," as you guys like to say. Funny how some of you say the opposite, which suggests you might be the one lacking the proper skill and or knowledge, not the opponent you are losing too.
Achronos--Bnet Overlord

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Mordred19

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#54 Mordred19
Member since 2007 • 8259 Posts

wtf the melee syste mis perfect.. if i have more health but am 1 second late on my melee i should still win, i was better at aiming.MikeB_74

... then you should continue to shoot to finish him off, not become immune be defaultto a last ditch melee attack from the enemy, whomyou were foolish enough to get in range of.

why should there by any kind of "system" in place to dictate melee attacks? it shouldn't matter if you have full health, less health, more health; whoever lands a melee attack should give a set amount of melee damage, regardless of the health of the other guy in relation to yours.

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DrinkDuff

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#55 DrinkDuff
Member since 2004 • 6762 Posts
Yep, that's my main complaint with the multiplayer. The other complaint of mine would be that melees do slightly too much damage and I hate the melee lunge. Halo CE melee system ftw.
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TOAO_Cyrus1

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#56 TOAO_Cyrus1
Member since 2004 • 2895 Posts

[QUOTE="MikeB_74"]wtf the melee syste mis perfect.. if i have more health but am 1 second late on my melee i should still win, i was better at aiming.Mordred19

... then you should continue to shoot to finish him off, not become immune be defaultto a last ditch melee attack from the enemy, whomyou were foolish enough to get in range of.

why should there by any kind of "system" in place to dictate melee attacks? it shouldn't matter if you have full health, less health, more health; whoever lands a melee attack should give a set amount of melee damage, regardless of the health of the other guy in relation to yours.

I still kill preople all the time when I have no health and havent hit them much. This new system is only for a virtual tie (less then a second) to eliminate lag factors.

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skrat_01

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#58 skrat_01
Member since 2007 • 33767 Posts

Hmm this explains alot of deaths.....

If struck guys first at point blank with a mighty melee attack, only to be hit back and die - even though I struck first (and before hand filled the guy with assault rifle rounds).

Its also worth noting in moments like these the physics go haywire.

Once after a same situation like this, my body went flying up into the air - and I had been hit by a battle rifle in melee.
A big WTF it was.

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FrozenLiquid

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#59 FrozenLiquid
Member since 2007 • 13555 Posts

Hmm this explains alot of deaths.....

If struck guys first at point blank with a mighty melee attack, only to be hit back and die - even though I struck first (and before hand filled the guy with assault rifle rounds).

Its also worth noting in moments like these the physics go haywire.

Once after a same situation like this, my body went flying up into the air - and I had been hit by a battle rifle in melee.
A big WTF it was.

skrat_01

Lol I love it when the physics go haywire lol.

Hmm.... I have to research a bit more on the melee thing. It takes two hits to kill a guy if a player has shield, regardless of how much he has left.

I'm guessing, by reflex, the person who is already flashing most probably had his/her shield fully depleted, and decided the last desperate attack would be a melee, only to be knocked by the opponent who most probably had the smallest bit of shield left.

I think everyone should concentrate on the sniper hit detection problem that comes up from time to time. Not the melee thing. The former is a bug. The latter is a design choice.

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DrinkDuff

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#60 DrinkDuff
Member since 2004 • 6762 Posts
[QUOTE="Mordred19"]

[QUOTE="MikeB_74"]wtf the melee syste mis perfect.. if i have more health but am 1 second late on my melee i should still win, i was better at aiming.TOAO_Cyrus1

... then you should continue to shoot to finish him off, not become immune be defaultto a last ditch melee attack from the enemy, whomyou were foolish enough to get in range of.

why should there by any kind of "system" in place to dictate melee attacks? it shouldn't matter if you have full health, less health, more health; whoever lands a melee attack should give a set amount of melee damage, regardless of the health of the other guy in relation to yours.

I still kill preople all the time when I have no health and havent hit them much. This new system is only for a virtual tie (less then a second) to eliminate lag factors.

That's no excuse. The melee should just do a set amount of damage, and not ignore the timing of someone's melee. I have very rarely run into a situation that would warrant a "tie-breaker".
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wmc540

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#61 wmc540
Member since 2006 • 2620 Posts

You shouldn't exactly be rewarded for taking on more damage just to get off a melee by a second or so.

I like the tweak personally.

-RPGamer-

I honestly thought that this was a joke thread. I agree 100% with you. Why reward someone for taking more hits?

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TOAO_Cyrus1

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#62 TOAO_Cyrus1
Member since 2004 • 2895 Posts
[QUOTE="TOAO_Cyrus1"][QUOTE="Mordred19"]

[QUOTE="MikeB_74"]wtf the melee syste mis perfect.. if i have more health but am 1 second late on my melee i should still win, i was better at aiming.DrinkDuff

... then you should continue to shoot to finish him off, not become immune be defaultto a last ditch melee attack from the enemy, whomyou were foolish enough to get in range of.

why should there by any kind of "system" in place to dictate melee attacks? it shouldn't matter if you have full health, less health, more health; whoever lands a melee attack should give a set amount of melee damage, regardless of the health of the other guy in relation to yours.

I still kill preople all the time when I have no health and havent hit them much. This new system is only for a virtual tie (less then a second) to eliminate lag factors.

That's no excuse. The melee should just do a set amount of damage, and not ignore the timing of someone's melee. I have very rarely run into a situation that would warrant a "tie-breaker".

Um think about. In a true tie situation the person with most health should win right? Well thats what this is accept Bungie decided to define a tie as within second or so to stop hosts and faster connections from winning every time its close.

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-RPGamer-

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#63 -RPGamer-
Member since 2002 • 34283 Posts

By the way, this is what one of the Bungie devs had to say about the topic:

[quote="Achronos--Bnet Overlord"]

A previous poster called it a "fail-safe," although a better term would be "tie-breaker." In Halo 2 and the beta, the melee could have very unpredictable results, depending on lag, host, etc.

However, in Halo 3, a simulatenous melee has a predictable "tie-breaker" in the even of a simultaneous hit. The guy who has the least health loses. This does necessitate a change in strategy on many players' usual "charge and smack the guy for the killing blow" - if two people do that, then the guy who manages to land more shots before the melee will likely win absent outside influence. In Halo 2, the results were unpredictable, but if you were host, you'd probably win.

This adds a bit more tactical thinking on your part - you have to be more aware of your environment, your health, if there are any others shooting at you, etc. You know, "more skill," as you guys like to say. Funny how some of you say the opposite, which suggests you might be the one lacking the proper skill and or knowledge, not the opponent you are losing too.
FrozenLiquid

Wow, that's exactly what I was thinking earlier in this thread. It shouldn't just be who hits first, there should be no award for losing that much health that this becomes an issue. If you're that low, than it's time to take your plans back to the drawing board and become better than those who you're trying this on.

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sonic_rusher

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#64 sonic_rusher
Member since 2007 • 2185 Posts
There is also a bad lag time sometimes. Like I can see my self hitting the persona couple seconds before but he hits me after but the game doesnt register it so i die.
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TOAO_Cyrus1

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#65 TOAO_Cyrus1
Member since 2004 • 2895 Posts
[QUOTE="FrozenLiquid"]

By the way, this is what one of the Bungie devs had to say about the topic:

[quote="Achronos--Bnet Overlord"]

A previous poster called it a "fail-safe," although a better term would be "tie-breaker." In Halo 2 and the beta, the melee could have very unpredictable results, depending on lag, host, etc.

However, in Halo 3, a simulatenous melee has a predictable "tie-breaker" in the even of a simultaneous hit. The guy who has the least health loses. This does necessitate a change in strategy on many players' usual "charge and smack the guy for the killing blow" - if two people do that, then the guy who manages to land more shots before the melee will likely win absent outside influence. In Halo 2, the results were unpredictable, but if you were host, you'd probably win.

This adds a bit more tactical thinking on your part - you have to be more aware of your environment, your health, if there are any others shooting at you, etc. You know, "more skill," as you guys like to say. Funny how some of you say the opposite, which suggests you might be the one lacking the proper skill and or knowledge, not the opponent you are losing too.
-RPGamer-

Wow, that's exactly what I was thinking earlier in this thread. It shouldn't just be who hits first, there should be no award for losing that much health that this becomes an issue. If you're that low, than it's time to take your plans back to the drawing board and become better than those who you're trying this on.

I think the best reason is that quite often the host or someone with a fast connection will actually strike second but win because of lag. This system makes it much more fair in close situations.

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TOAO_Cyrus1

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#66 TOAO_Cyrus1
Member since 2004 • 2895 Posts

There is also a bad lag time sometimes. Like I can see my self hitting the persona couple seconds before but he hits me after but the game doesnt register it so i die.sonic_rusher

I nthat case he probably hit you first but you were lagging so you didnt see it.

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DrinkDuff

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#67 DrinkDuff
Member since 2004 • 6762 Posts
[QUOTE="DrinkDuff"][QUOTE="TOAO_Cyrus1"][QUOTE="Mordred19"]

[QUOTE="MikeB_74"]wtf the melee syste mis perfect.. if i have more health but am 1 second late on my melee i should still win, i was better at aiming.TOAO_Cyrus1

... then you should continue to shoot to finish him off, not become immune be defaultto a last ditch melee attack from the enemy, whomyou were foolish enough to get in range of.

why should there by any kind of "system" in place to dictate melee attacks? it shouldn't matter if you have full health, less health, more health; whoever lands a melee attack should give a set amount of melee damage, regardless of the health of the other guy in relation to yours.

I still kill preople all the time when I have no health and havent hit them much. This new system is only for a virtual tie (less then a second) to eliminate lag factors.

That's no excuse. The melee should just do a set amount of damage, and not ignore the timing of someone's melee. I have very rarely run into a situation that would warrant a "tie-breaker".

Um think about. In a true tie situation the person with most health should win right? Well thats what this is accept Bungie decided to define a tie as within second or so to stop hosts and faster connections from winning every time its close.

A tie-breaker is not needed because no one hardly ever melees at the same time. Usually someone lunges before the other can think about meleeing, or one person melee and the other refuses, and focuses on shooting them until they finish the lunge and then melee them cold because they know they will win. If the person does melee at the same time as the other, they should both die indiscriminately.
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blahzor

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#68 blahzor
Member since 2005 • 2287 Posts

Seriously? I had no idea! There were many situations when i thought i struck first and thus thought i should have won.. guess i now know why.

Well, now that i know this.. when i play halo 3 again(whenever that is) i'll have to change up my strategy a little! This is definitly something to know!

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TOAO_Cyrus1

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#69 TOAO_Cyrus1
Member since 2004 • 2895 Posts
[QUOTE="TOAO_Cyrus1"][QUOTE="DrinkDuff"][QUOTE="TOAO_Cyrus1"][QUOTE="Mordred19"]

[QUOTE="MikeB_74"]wtf the melee syste mis perfect.. if i have more health but am 1 second late on my melee i should still win, i was better at aiming.DrinkDuff

... then you should continue to shoot to finish him off, not become immune be defaultto a last ditch melee attack from the enemy, whomyou were foolish enough to get in range of.

why should there by any kind of "system" in place to dictate melee attacks? it shouldn't matter if you have full health, less health, more health; whoever lands a melee attack should give a set amount of melee damage, regardless of the health of the other guy in relation to yours.

I still kill preople all the time when I have no health and havent hit them much. This new system is only for a virtual tie (less then a second) to eliminate lag factors.

That's no excuse. The melee should just do a set amount of damage, and not ignore the timing of someone's melee. I have very rarely run into a situation that would warrant a "tie-breaker".

Um think about. In a true tie situation the person with most health should win right? Well thats what this is accept Bungie decided to define a tie as within second or so to stop hosts and faster connections from winning every time its close.

A tie-breaker is not needed because no one melees at the same time, usually someone lunges before the other can think about meleeing, or one person melee and the other refuses, and focuses on shooting them until they finish the lunge and then melee them cold because they know they will win. If the person does melee at the same time as the other, they should both die indiscriminately.

Anything within a second should count as a tie because there is no true way of knowing who struck first. This happens almost every game, usually several times. In Halo 2 it was just whoever had the fastest connection. Dont you think a situation that can account for several kills per game have a definite outcome and not be just a crapshoot?

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Big_T-Mac

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#70 Big_T-Mac
Member since 2005 • 6973 Posts

How can they fix what is not broken?

It plays how they intended it to play.

Thus, they won't fix it.

By the way, they've already commented on it.

FrozenLiquid
the way it plays sux. therefore, they should consider it broken from a designstandpoint, so they shouldfix it.
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six_shot

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#71 six_shot
Member since 2007 • 1388 Posts
yeah its pretty lame...melee was so fun and fair back in the halo 1 and 2 days...
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TOAO_Cyrus1

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#72 TOAO_Cyrus1
Member since 2004 • 2895 Posts
[QUOTE="FrozenLiquid"]

How can they fix what is not broken?

It plays how they intended it to play.

Thus, they won't fix it.

By the way, they've already commented on it.

Big_T-Mac

the way it plays sux. therefore, they should consider it broken from a designstandpoint, so they shouldfix it.

Its fine the way it is. See my above post.

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Big_T-Mac

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#73 Big_T-Mac
Member since 2005 • 6973 Posts
[QUOTE="skrat_01"]

Hmm this explains alot of deaths.....

If struck guys first at point blank with a mighty melee attack, only to be hit back and die - even though I struck first (and before hand filled the guy with assault rifle rounds).

Its also worth noting in moments like these the physics go haywire.

Once after a same situation like this, my body went flying up into the air - and I had been hit by a battle rifle in melee.
A big WTF it was.

FrozenLiquid

Lol I love it when the physics go haywire lol.

Hmm.... I have to research a bit more on the melee thing. It takes two hits to kill a guy if a player has shield, regardless of how much he has left.

I'm guessing, by reflex, the person who is already flashing most probably had his/her shield fully depleted, and decided the last desperate attack would be a melee, only to be knocked by the opponent who most probably had the smallest bit of shield left.

I think everyone should concentrate on the sniper hit detection problem that comes up from time to time. Not the melee thing. The former is a bug. The latter is a design choice.

they both remove the fun from skilled individuals.
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Big_T-Mac

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#74 Big_T-Mac
Member since 2005 • 6973 Posts

Its fine the way it is. See my above post.TOAO_Cyrus1
yeah, if everyone had 56k.

wait xbl requires broadband. therefore, put the bandwith to use and don't ruin the game :|

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turaaggeli

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#75 turaaggeli
Member since 2007 • 785 Posts
So that's what that is. I always wondered that WTF is wrong with this game when I melee somebody first and he doesn't die but then he melees me and I die :? And it always happens after an intensive firefight when both sides have emptied a clip on each other and both of us have our shields down or just very little left.......they should definitely fix that.
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TOAO_Cyrus1

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#76 TOAO_Cyrus1
Member since 2004 • 2895 Posts

[QUOTE="TOAO_Cyrus1"]Its fine the way it is. See my above post.Big_T-Mac

yeah, if everyone had 56k.

wait xbl requires broadband. therefore, put the bandwith to use and don't ruin the game :|

Broadband still lags enough to make the old system unfair IMO. The only changeI would make is maybe shorten the interval to half a second.

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Big_T-Mac

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#77 Big_T-Mac
Member since 2005 • 6973 Posts
[QUOTE="-RPGamer-"]

You shouldn't exactly be rewarded for taking on more damage just to get off a melee by a second or so.

I like the tweak personally.

wmc540

I honestly thought that this was a joke thread. I agree 100% with you. Why reward someone for taking more hits?

r u serious?is everybody insane??? ok, if i have 20% hp and u have 30%. i do an attack that causes 50% total hp damage. u now have -20% hp. by 0%, u are supposed to die. now, a full second later, u hit me. u rose from what should have been ur death and hit me after u've been killed.how is that fair???
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Big_T-Mac

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#78 Big_T-Mac
Member since 2005 • 6973 Posts
[QUOTE="Big_T-Mac"]

[QUOTE="TOAO_Cyrus1"]Its fine the way it is. See my above post.TOAO_Cyrus1

yeah, if everyone had 56k.

wait xbl requires broadband. therefore, put the bandwith to use and don't ruin the game :|

Broadband still lags enough to make the old system unfair IMO. The only changeI would make is maybe shorten the interval to half a second.

the interval for the "lag-window" should be 3 frames, and thats it. anymore and u know u just got screwed for being better.

i've said this millions of times on bungie.net: i'd rather be killed by someone by lag rather than be killed by someone cuz i killed him quicker.

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coolviper2003

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#79 coolviper2003
Member since 2003 • 1915 Posts
They should have just left it how it was in Halo CE, it was simple and effective.
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Big_T-Mac

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#80 Big_T-Mac
Member since 2005 • 6973 Posts

Um think about. In a true tie situation the person with most health should win right? Well thats what this is accept Bungie decided to define a tie as within second or so to stop hosts and faster connections from winning every time its close.TOAO_Cyrus1
um, think about this. in a true situation the person who kills the other man first should win. regardless of health, one guy got killed and the other guy lived, even if he had less hp than before he killed the other guy.

here's the biggest point about this: if this is how damage is decided, y is it they didnt adopt it for guns as well? plz plz plz gimme an answer as to why that seems dumb, so i can prove my point about melees.

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Big_T-Mac

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#81 Big_T-Mac
Member since 2005 • 6973 Posts
There is also a bad lag time sometimes. Like I can see my self hitting the persona couple seconds before but he hits me after but the game doesnt register it so i die.sonic_rusher
its not lag, its the melee system. the games inheritly stupid melee system makes u think theres lag because u killed a guy before he killed u, but the game simply said no, the other guy will win, regardless of skill.
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NaiKoN9293

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#82 NaiKoN9293
Member since 2004 • 4102 Posts
didn't know that, but it explains a lot
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Vyse_The_Daring

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#83 Vyse_The_Daring
Member since 2003 • 5318 Posts

So if I kill someone but am injured in the process, when another guy comes along I can't get a couple headshots with the BR and hit him first, because he'll just kill me? Awesome. :|

Personally, I liked it better before. At least now I know what the problem is, and can change my strategy accordingly.

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TOAO_Cyrus1

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#84 TOAO_Cyrus1
Member since 2004 • 2895 Posts

[QUOTE="TOAO_Cyrus1"]Um think about. In a true tie situation the person with most health should win right? Well thats what this is accept Bungie decided to define a tie as within second or so to stop hosts and faster connections from winning every time its close.Big_T-Mac

um, think about this. in a true situation the person who kills the other man first should win. regardless of health, one guy got killed and the other guy lived, even if he had less hp than before he killed the other guy.

here's the biggest point about this: if this is how damage is decided, y is it they didnt adopt it for guns as well? plz plz plz gimme an answer as to why that seems dumb, so i can prove my point about melees.

With guns you die when you run out of health. Its possilble for both people to kill each other if there is a tie, I have done this a few times. With melee that would be stupid because it would happen 10 times a game.

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skrat_01

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#85 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]

Hmm this explains alot of deaths.....

If struck guys first at point blank with a mighty melee attack, only to be hit back and die - even though I struck first (and before hand filled the guy with assault rifle rounds).

Its also worth noting in moments like these the physics go haywire.

Once after a same situation like this, my body went flying up into the air - and I had been hit by a battle rifle in melee.
A big WTF it was.

FrozenLiquid

Lol I love it when the physics go haywire lol.

Hmm.... I have to research a bit more on the melee thing. It takes two hits to kill a guy if a player has shield, regardless of how much he has left.

I'm guessing, by reflex, the person who is already flashing most probably had his/her shield fully depleted, and decided the last desperate attack would be a melee, only to be knocked by the opponent who most probably had the smallest bit of shield left.

I think everyone should concentrate on the sniper hit detection problem that comes up from time to time. Not the melee thing. The former is a bug. The latter is a design choice.

yea the crazy physics can be quite amusing, I cant dispute that.

As for the melee, it does seem like a design choice, though this kinda confirms that the best way of taking someone down, is ye old circle strafe and shoot - drawing people towards you, and gunning them down.

As for hit detection, I cant really say much, as nearly every weapon I use is a spray one, I tend to avoid the rifles.

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Big_T-Mac

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#86 Big_T-Mac
Member since 2005 • 6973 Posts
[QUOTE="Big_T-Mac"]

um, think about this. in a true situation the person who kills the other man first should win. regardless of health, one guy got killed and the other guy lived, even if he had less hp than before he killed the other guy.

here's the biggest point about this: if this is how damage is decided, y is it they didnt adopt it for guns as well? plz plz plz gimme an answer as to why that seems dumb, so i can prove my point about melees.

TOAO_Cyrus1

With guns you die when you run out of health. Its possilble for both people to kill each other if there is a tie, I have done this a few times. With melee that would be stupid because it would happen 10 times a game.

"With guns you die when you run out of health."

EXACTLY. thank you for proving my point. if this wasnt the most logical way of deciding a winner, y should it change now?

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skrat_01

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#87 skrat_01
Member since 2007 • 33767 Posts

So that's what that is. I always wondered that WTF is wrong with this game when I melee somebody first and he doesn't die but then he melees me and I die :? And it always happens after an intensive firefight when both sides have emptied a clip on each other and both of us have our shields down or just very little left.......they should definitely fix that.turaaggeli
EXACTLY the same problem here.

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funnymario

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#88 funnymario
Member since 2005 • 9122 Posts
Agreed. To many times have I been sent flying across Valhalla un-justly :evil:
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SauceCaptain

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#89 SauceCaptain
Member since 2004 • 1273 Posts
Funny because I made a thread in the 360 forum a couple of days ago and stated these problems with the close combat and the sniper rifle and I got flammed out of the room, by a bunch of noobs that think the game is problem free, what a bunch of crap these movies prove the gripe I've had with the game since launch
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ByFly

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#90 ByFly
Member since 2006 • 1917 Posts
this is stupid.. why would they finish something strategic as this?? its like who stops firing first looses because his going for the easy kill... you need to make sure the opponent has less health than you... for example one shoots on the head the other on the body and the both melee.. who deserves to win??? lol you figure that out.. I hope bungee doesnt listen to newbs... lol
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Lazy_Boy88

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#91 Lazy_Boy88
Member since 2003 • 7418 Posts
Yeah I noticed that BS playing it at friend's house but figured it was just really bad lag. Cannot believe they would code that BS into the game. And it is something they did one purpose so there's no "fixing" about it...... just correcting a stupid ass move. Now they need to correct the stupid ass move that's the entire series since Halo1.
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Pajamasalad

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#92 Pajamasalad
Member since 2007 • 356 Posts
Why can't people understand that a problem with giving it to who ever melees first has problems with host, lag, and connection speed. Higher health doesn't.
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peacenutman

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#93 peacenutman
Member since 2004 • 1772 Posts

I AM GLAD HALO3 has no instant kill melee, IMO it's stupid that it sucks.

Sometimes, especailly in tight corners, I could ALMOST kill somebody with guns and he could just run up to me and kill me with a melee.

I mean it makes people think twice before go out on a melee frenzy, which it should be, that melee should only be used when desperate like low health or outgunned.

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hazuki87

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#94 hazuki87
Member since 2004 • 2031 Posts

I hope they fix it. Its not about reaction time any more but who ever has the most shields at the time which is bs.Lemmywinks_360

Thats stupid. I never even realized this but I felt like I was getting gipped a lot in melee battles. Melee is my preferred method of getting kills too which sucks.

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skrat_01

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#95 skrat_01
Member since 2007 • 33767 Posts

Funny because I made a thread in the 360 forum a couple of days ago and stated these problems with the close combat and the sniper rifle and I got flammed out of the room, by a bunch of noobs that think the game is problem free, what a bunch of crap these movies prove the gripe I've had with the game since launchSauceCaptain
Unfortunatly most Halo fanboys are increadbily volitile.

Hell whenever ive spoken of my Halo grievances, there is always someone who is bitter about my thoughts.

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kcpp2b

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#96 kcpp2b
Member since 2006 • 12498 Posts

I hope they fix it. Its not about reaction time any more but who ever has the most shields at the time which is bs.Lemmywinks_360

This explains ALOT. So many times I go nuts cause I think I should be winning a free for all match with all the hits I get first but I see it doesn't matter who hits first.

It's true it seems then that whoever has a little more health wins

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Tsug_Ze_Wind

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#97 Tsug_Ze_Wind
Member since 2006 • 9511 Posts

I do pretty well with this system. You can't just go berserk and expect a trigger finger to win the day all the time. (that IS what guns are for, after all)

If it was changed backto who struck first, I probably would die in 99% of those confrontations. So I'd rather it didn't. :P

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Immortal_Evil

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#98 Immortal_Evil
Member since 2007 • 2004 Posts

So if I kill someone but am injured in the process, when another guy comes along I can't get a couple headshots with the BR and hit him first, because he'll just kill me? Awesome. :|

Personally, I liked it better before. At least now I know what the problem is, and can change my strategy accordingly.

Vyse_The_Daring
Well you are going to be an easy beat. Trust me those who don't use melee will die a horrible death.
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solidgamer

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#99 solidgamer
Member since 2005 • 7542 Posts
[QUOTE="Bl00dsmoke"]

It isnt broken. Its who ever strikes first hits firs. If your strike at the same time whoever has more health wins.

Koolsen

Roll video!

http://www.youtube.com/watch?v=WU0q2g_PV5A

ahhh so that is why i heard the sound first and thought id striked him first but died

lame

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inertk

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#100 inertk
Member since 2007 • 3385 Posts
I ****ing knew it.