So when is Bungie going to fix Halo 3 Melees?

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Cyberfairy

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#101 Cyberfairy
Member since 2003 • 5180 Posts

I first thought it was lagg, but then i saw the youtube-movie about the whole "broken-melee" thingy and I couldn't agree more.

In Halo 3, if someone comes from behind and shoots you first, only one bullet or so, you're dead. You have no choice to escape because turning around can be really slow and you got auto-aim, so it's not like the backstabber will miss. The problem is, in Halo 2 you still had a chance to kill those pesky backstabbers by meleeing fast when you got the chance too, and that doesn't work in Halo 3.

So if you come from behind, you win.

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Mass_Effect

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#102 Mass_Effect
Member since 2006 • 1993 Posts

I was wondering why I lost melee battles so often, even when I thought I striked first. Ithought it was just lag :shock:

When I'm attacked from behind, I normally just stick the attacker so I take them down with me :D

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Fruity_mixer

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#103 Fruity_mixer
Member since 2005 • 1227 Posts
Oh thats why! i always thought it was lag.
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OGTiago

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#104 OGTiago
Member since 2005 • 6546 Posts

One of the biggest complaints of the game and Bungie won't even comment on it. I love Halo 3 but the melee system is completely broken and needs to be fixed.

(I am refering to how in a melee battle whoever has more health wins, instead of who strikes first)

Yay non-Ratchet and Clank thread.

Koolsen
Thank god!
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MikeB_74

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#105 MikeB_74
Member since 2007 • 829 Posts

so basicly what everyone wants in here is for melee to be a 1 hit kill ?

LOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

the system is perfect the way it is whiny noobs.

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CwlHeddwyn

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#106 CwlHeddwyn
Member since 2005 • 5314 Posts
MC can fall from space & survive but cant take a simple melee- strange?
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MikeB_74

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#107 MikeB_74
Member since 2007 • 829 Posts

MC can fall from space & survive but cant take a simple melee- strange?CwlHeddwyn

melee is a last hit attack and should only only kill from full health if you hit from the back( which it does).

seriously why do u noobs want to downgrade the game ?

its perfect the way it is.

u all think being able to melee someone faster regardless of health is SKILL ? LOL

this is a fps and like all fps the shooting( who has better aim and who shoots first) is what counts. i guess your all very nub and slow aim ?

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buuzer0

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#108 buuzer0
Member since 2005 • 3792 Posts

u all think being able to melee someone faster regardless of health is SKILL ? LOL

this is a fps and like all fps the shooting( who has better aim and who shoots first) is what counts. i guess your all very nub and slow aim ?

MikeB_74

It's not "regardless of health". If both people's health are low enough where 1 melee attack will kill, the person who hits first should win. That's what people are asking for. And if they were to keep the current system, they just need to make it so that the time frame for a simultaneous hit is reduced.

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mistervengeance

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#109 mistervengeance
Member since 2006 • 6769 Posts

[QUOTE="Deactivation"]Learn to deal more damage before hand, you shouldn't win if you're low on heath, that's just absurd.Slurms_M

So if you have a slower response time in a shooting game you should win?

what the tc is saying, in halo 3, if both people have enough damage done to them that they are able to die from a whack, when they go to whack each other, it's not whoever is fastest that wins, but whoever has more health, even though THEY ARE BOTH DAMAGED ENOUGH TO DIE FROM A MELEE

I.E. lets just say for the sake of argument that melee does 40 percent damage.

2 people are shooting each other up and they go to melee each other.

person 1 has 30 percent health.

person 2 has 20 percent health.

person 2 hits person 1 first, but then person 1 whacks back within a fraction of a second.

now in all logical sense how should this excecute???

once again: person 2 hits person 1 first, but then person 1 whacks back within a fraction of a second.

both people are able to die from a melee, and person 2 hit person 1 first, so why doesn't person 1 die??

------

what happens in the game is the opposite, person 2 dies because person 1 has more health.

the system bungie implemented makes no sense when you logically work through the gameplay.

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Hat_Damage

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#110 Hat_Damage
Member since 2007 • 1004 Posts

I only have three major complaints about the game and this is one of them.

Bungie better fix this, and its not just the timing thats flawed, the lunge is freaking rediculous.

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Mordred19

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#111 Mordred19
Member since 2007 • 8259 Posts

I only have three major complaints about the game and this is one of them.

Bungie better fix this, and its not just the timing thats flawed, the lunge is freaking rediculous.

Hat_Damage

If they really need their "tie-breaker" melee system, they should seriously reduce lunge range. Last time I checked, Spartans can't fly like vampires.

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dinb

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#112 dinb
Member since 2003 • 1185 Posts
I like the system... think of it this way... you are weak and injured and you punch someone. He takes damage, then hits you twice. Even though you hit him first, he is still healthy enough to fight back while you fall as soon as the punches come. In fact,I might create a thread to keep the malee as it is now! lol
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Grive

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#113 Grive
Member since 2006 • 2971 Posts

the system bungie implemented makes no sense when you logically work through the gameplay.

mistervengeance

I was thinking about it, and I think I see both why it's not a bad idea, but why it's messed up.

Your general assesment is right. If both you and me are fighting, and you've got less health but manage to place a finishing blow before I do, you should be awarded a victory, and thus the system is broken.

However, the chance of lag (even the very small amounts present in ALL online games) can rear it's ugly head. As you and me both know, the melee moment of the battle is quick and deadly. So, maybe I did lunge before you did by a couple milliseconds, but you have a better connection to the host, and I ended up dying. So the idea behind H3's system is that in those circumstances, it can be considered a technical tie -we don't really know who went first, so we consider both to have hit at the exact same time. While both dying would be an acceptable solution, the health tiebreaker is not such a bad idea.

The problem is this: The time for this tie consideration is ridiculous. It's too large. At most, it should be around 200ms (a good reaction time for a normal human), and preferrably between 100-125ms. That time is long enough for lag not to be an issue on any decent connection, but short enough to make impossible to both react and have the melee sequence occur before the time expires.

I'd wager it's not such a bad compromise, and it should be easy to patch. I know it's not perfect, but I think it manages to fall in line with both keeping first-hit kill logic and allowing for bungie's desire for a fair result.

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Big_T-Mac

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#114 Big_T-Mac
Member since 2005 • 6973 Posts
the window should be 3 frames for the tie breaker.
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mutenpika

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#115 mutenpika
Member since 2004 • 2940 Posts

The melee is bloody broken. A friend I had came on over for some split screen, and within the first five kills he said "something's really wrong with the melee." It's not hardly noticeable, and it's not a rare event. On a 25-kill match I had a situation like this occur no less than 8 times. It was disgraceful.

The reason melee exists is like a close-combat trump card, a deciding factor. The person who manages to approach the proper distance and gets the right angle, all the while coming under enemy fire, can take an underdog situation and, with a little skill, come out the victor. It's how I play, half my kills were beatdowns pulled off a split-second before the enemy could zero in for the whack. It was, bar none, my favorite part of the combat system.

And now they make it a formality to the shooting, a handicap to the inability to aim accurately in really close quarters. As it stands, it basically means that whoever wins the whack would have won the shooting battle. There's no reason to have it anymore, it's not a trump card or a clever balancing move. It's been ruined, and I now quite literally feel ill.

Finally, I can't see how on earth it could be considered a reward if one chap pulls off his melee a whole half-second before the other. That's not a reward, that's a natural result of skill.

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-RPGamer-

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#116 -RPGamer-
Member since 2002 • 34283 Posts

The melee is bloody broken. A friend I had came on over for some split screen, and within the first five killshe said "something's really wrong with the melee." It's not hardly noticeable, and it's not a rare event. On a 25-kill match I had a situation like this occur no less than 8 times. It was disgraceful.

The reason melee exists is like a close-combat trump card, a deciding factor. The person who manages to approach the proper distance and gets the right angle, all the while coming under enemy fire, can take an underdog situation and, with a little skill, come out the victor. It's how I play, half my kills were beatdowns pulled off a split-second before the enemy could zero in for the whack. It was, bar none, my favorite part of the combat system.

And now they make it a formality to the shooting, a handicap to the inability to aim accurately in really close quarters. As it stands, it basically means that whoever wins the whack would have won the shooting battle. There's no reason to have it anymore, it's not a trump card or a clever balancing move. It's been ruined, and I now quite literally feel ill.

Finally, I can't see how on earth it could be considered a reward if one chap pulls off his melee a whole half-second before the other. That's not a reward, that's a natural result of skill.

mutenpika

Taking on more damage than your opponent that you're down to such a fine line isn't something I would call all that skillful. It's more like a last ditch effort to try to get the cheap shot in after getting railed during a shot off. The new design should actually make you sit back and ponder your ability, not complain b/c what once worked like a saving grace has now been tweaked.

Like I said before, I don't agree with this concept that someone should be rewarded for getting in close at the expense of their health. It's reckless.

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Big_T-Mac

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#117 Big_T-Mac
Member since 2005 • 6973 Posts

Taking on more damage than your opponent that you're down to such a fine line isn't something I would call all that skillful. It's more like a last ditch effort to try to get the cheap shot in after getting railed during a shot off. The new design should actually make you sit back and ponder your ability, not complain b/c what once worked like a saving grace has now been tweaked.

Like I said before, I don't agree with this concept that someone should be rewarded for getting in close at the expense of their health. It's reckless.

-RPGamer-
no, they simply put screwed the skilled players who tried to kill others efficiently.
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mutenpika

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#118 mutenpika
Member since 2004 • 2940 Posts

Taking on more damage than your opponent that you're down to such a fine line isn't something I would call all that skillful. It's more like a last ditch effort to try to get the cheap shot in after getting railed during a shot off. The new design should actually make you sit back and ponder your ability, not complain b/c what once worked like a saving grace has now been tweaked.

Like I said before, I don't agree with this concept that someone should be rewarded for getting in close at the expense of their health. It's reckless.

-RPGamer-

If you recklessly approach, you're just as open to melee attack as your opponent. Not to mention that the new system practically guaruntees a "first shot" win.

By your logic, the shotgun and mauler should be removed as well. Melees require you to get even closer, and even then do less damage. In the end they're a calculated aid and a balancer, not a reward for recklessness.

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-RPGamer-

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#119 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"]

Taking on more damage than your opponent that you're down to such a fine line isn't something I would call all that skillful. It's more like a last ditch effort to try to get the cheap shot in after getting railed during a shot off. The new design should actually make you sit back and ponder your ability, not complain b/c what once worked like a saving grace has now been tweaked.

Like I said before, I don't agree with this concept that someone should be rewarded for getting in close at the expense of their health. It's reckless.

Big_T-Mac

no, they simply put screwed the skilled players who tried to kill others efficiently.

Yes, nothing screams skilled like someone getting pwned all the way in just to tap the b button a split second earlier than the other person who actually caused more damage through out the course of the battle.

Seriously if rushing people is getting you killed now more than before... change your gameplay. Losing is a learning experience if you use it correctly.

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Big_T-Mac

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#120 Big_T-Mac
Member since 2005 • 6973 Posts
why should i change my strategy for something thats fndamentally broken? if this way makes sense (lol), y not adopt it for gunplay as well?
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DrinkDuff

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#121 DrinkDuff
Member since 2004 • 6762 Posts
[QUOTE="Big_T-Mac"][QUOTE="-RPGamer-"]

Taking on more damage than your opponent that you're down to such a fine line isn't something I would call all that skillful. It's more like a last ditch effort to try to get the cheap shot in after getting railed during a shot off. The new design should actually make you sit back and ponder your ability, not complain b/c what once worked like a saving grace has now been tweaked.

Like I said before, I don't agree with this concept that someone should be rewarded for getting in close at the expense of their health. It's reckless.

-RPGamer-

no, they simply put screwed the skilled players who tried to kill others efficiently.

Yes, nothing screams skilled like someone getting pwned all the way in just to tap the b button a split second earlier than the other person who actually caused more damage through out the course of the battle.

Seriously if rushing people is getting you killed now more than before... change your gameplay. Losing is a learning experience if you use it correctly.

That is a good point, however, at the same time, the reason why you have less health could be because you were unskillfully attacked from behind from a gun right after a respawn, and are therefore at a disadvantage from the start. Now who is displaying the most skill in a melee situation?
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Big_T-Mac

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#122 Big_T-Mac
Member since 2005 • 6973 Posts
[QUOTE="Big_T-Mac"][QUOTE="-RPGamer-"]

Taking on more damage than your opponent that you're down to such a fine line isn't something I would call all that skillful. It's more like a last ditch effort to try to get the cheap shot in after getting railed during a shot off. The new design should actually make you sit back and ponder your ability, not complain b/c what once worked like a saving grace has now been tweaked.

Like I said before, I don't agree with this concept that someone should be rewarded for getting in close at the expense of their health. It's reckless.

-RPGamer-

no, they simply put screwed the skilled players who tried to kill others efficiently.

Yes, nothing screams skilled like someone getting pwned all the way in just to tap the b button a split second earlier than the other person who actually caused more damage through out the course of the battle.

Seriously if rushing people is getting you killed now more than before... change your gameplay. Losing is a learning experience if you use it correctly.

the problem is the skilled player ended the battle by killing the other guy first. unfortunately the game ghas player resurrection for intent to kill.
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mutenpika

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#123 mutenpika
Member since 2004 • 2940 Posts
[QUOTE="Big_T-Mac"][QUOTE="-RPGamer-"]

Taking on more damage than your opponent that you're down to such a fine line isn't something I would call all that skillful. It's more like a last ditch effort to try to get the cheap shot in after getting railed during a shot off. The new design should actually make you sit back and ponder your ability, not complain b/c what once worked like a saving grace has now been tweaked.

Like I said before, I don't agree with this concept that someone should be rewarded for getting in close at the expense of their health. It's reckless.

-RPGamer-

no, they simply put screwed the skilled players who tried to kill others efficiently.

Yes, nothing screams skilled like someone getting pwned all the way in just to tap the b button a split second earlier than the other person who actually caused more damage through out the course of the battle.

Seriously if rushing people is getting you killed now more than before... change your gameplay. Losing is a learning experience if you use it correctly.

If you're clearly winning a shooting battle, you can try tilting the analog stick back, and suddenly a melee becomes impossible. Besides, getting "owned all the way in and getting out with a melee" has happened all of three times to me in my Halo Experience over the last five years. It's usually the deciding factor in an extremely close situation or the quick end of a situation where a gun-holder approached unprepared and unaware.

I have a question: would you want to eliminate melee from Halo all together? The way you make it sound, you don't think it serves any purpose at all.

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-RPGamer-

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#124 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"]

Taking on more damage than your opponent that you're down to such a fine line isn't something I would call all that skillful. It's more like a last ditch effort to try to get the cheap shot in after getting railed during a shot off. The new design should actually make you sit back and ponder your ability, not complain b/c what once worked like a saving grace has now been tweaked.

Like I said before, I don't agree with this concept that someone should be rewarded for getting in close at the expense of their health. It's reckless.

mutenpika

If you recklessly approach, you're just as open to melee attack as your opponent. Not to mention that the new system practically guaruntees a "first shot" win.

By your logic, the shotgun and mauler should be removed as well. Melees require you to get even closer, and even then do less damage. In the end they're a calculated aid and a balancer, not a reward for recklessness.

I know if you recklessly approach you're open for a melee, hence why I called it a reckless tactic.

"First shot" doesn't mean most damage. You can be hit first and still cause more damage over the course of a shoot off.

I never said melee should be "removed" anywhere in any post in this thread. And I don't consider the shotgun style guns last ditch efforts.

And I think the new melee design is more balanced.

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Big_T-Mac

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#125 Big_T-Mac
Member since 2005 • 6973 Posts
the only person supporting this terrible system is "RPG GAMER."i think his name says enough abouthis fps cred.
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Big_T-Mac

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#126 Big_T-Mac
Member since 2005 • 6973 Posts

simply put, halo 3 melees:

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DrinkDuff

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#127 DrinkDuff
Member since 2004 • 6762 Posts
[QUOTE="Hat_Damage"]

I only have three major complaints about the game and this is one of them.

Bungie better fix this, and its not just the timing thats flawed, the lunge is freaking rediculous.

Mordred19

If they really need their "tie-breaker" melee system, they should seriously reduce lunge range. Last time I checked, Spartans can't fly like vampires.

*ehm* maybe they are vampires? :o
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-RPGamer-

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#128 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="-RPGamer-"][QUOTE="Big_T-Mac"][QUOTE="-RPGamer-"]

Taking on more damage than your opponent that you're down to such a fine line isn't something I would call all that skillful. It's more like a last ditch effort to try to get the cheap shot in after getting railed during a shot off. The new design should actually make you sit back and ponder your ability, not complain b/c what once worked like a saving grace has now been tweaked.

Like I said before, I don't agree with this concept that someone should be rewarded for getting in close at the expense of their health. It's reckless.

DrinkDuff

no, they simply put screwed the skilled players who tried to kill others efficiently.

Yes, nothing screams skilled like someone getting pwned all the way in just to tap the b button a split second earlier than the other person who actually caused more damage through out the course of the battle.

Seriously if rushing people is getting you killed now more than before... change your gameplay. Losing is a learning experience if you use it correctly.

That is a good point, however, at the same time, the reason why you have less health could be because you were unskillfully attacked from behind from a gun right after a respawn, and are therefore at a disadvantage from the start. Now who is displaying the most skill in a melee situation?

I'm not going to shoehorn this broad topic of many instances where this could happen into an unfortunate design that's hinder FPS through the genre's existence.

If you respawn somewhere bad, well "life sucks better luck next time" is all that can really be said.

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-RPGamer-

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#129 -RPGamer-
Member since 2002 • 34283 Posts

the only person supporting this terrible system is "RPG GAMER."i think his name says enough abouthis fps cred.Big_T-Mac

It's my second favorite genre, if you're attempting to put me down as a gamer by my tag that's a pretty piss poor way to take the topic, next. :|

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Big_T-Mac

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#130 Big_T-Mac
Member since 2005 • 6973 Posts

[QUOTE="Big_T-Mac"]the only person supporting this terrible system is "RPG GAMER."i think his name says enough abouthis fps cred.-RPGamer-

It's my second favorite genre, if you're attempting to put me down as a gamer by my tag that's a pretty piss poor way to take the topic, next. :|

ur second favorite is everybody else here's (on this thread)biggest favorite. so ur weight on the issue is still less.

truth:

/thread.

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mutenpika

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#131 mutenpika
Member since 2004 • 2940 Posts
[QUOTE="mutenpika"][QUOTE="-RPGamer-"]

Taking on more damage than your opponent that you're down to such a fine line isn't something I would call all that skillful. It's more like a last ditch effort to try to get the cheap shot in after getting railed during a shot off. The new design should actually make you sit back and ponder your ability, not complain b/c what once worked like a saving grace has now been tweaked.

Like I said before, I don't agree with this concept that someone should be rewarded for getting in close at the expense of their health. It's reckless.

-RPGamer-

If you recklessly approach, you're just as open to melee attack as your opponent. Not to mention that the new system practically guaruntees a "first shot" win.

By your logic, the shotgun and mauler should be removed as well. Melees require you to get even closer, and even then do less damage. In the end they're a calculated aid and a balancer, not a reward for recklessness.

I know if you recklessly approach you're open for a melee, hence why I called it a reckless tactic.

"First shot" doesn't mean most damage. You can be hit first and still cause more damage over the course of a shoot off.

I never said melee should be "removed" anywhere in any post in this thread. And I don't consider the shotgun style guns last ditch efforts.

And I think the new melee design is more balanced.

I can't help but think that the theories you field are a little contradictory.

It's unskilled to approach and take damage like mad, just to win a fight (an objection you raised to my argument). Yet the shotgun style is just that, and there's no getting around it.

First shot almost always means most damage, the guns do too much damage for that not to be the case.

You never said they should be removed, but you keep stating they're skill-less methods that unbalance the game.

The new melee system just puts more of a physical "oomph" onto a firefight that's decided elsewhere, and prompts the melee-ers to get uncomfortably, unstrategically close in a situation that's already been decided with guns. Why not just finish it with guns in this system?

With your arguments, there's no reason to keep the melees in at all. They no longer serve any purpose whatsoever, except for stealth kills, which could be made context-sensitive!

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DrinkDuff

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#132 DrinkDuff
Member since 2004 • 6762 Posts
[QUOTE="DrinkDuff"][QUOTE="-RPGamer-"][QUOTE="Big_T-Mac"][QUOTE="-RPGamer-"]

Taking on more damage than your opponent that you're down to such a fine line isn't something I would call all that skillful. It's more like a last ditch effort to try to get the cheap shot in after getting railed during a shot off. The new design should actually make you sit back and ponder your ability, not complain b/c what once worked like a saving grace has now been tweaked.

Like I said before, I don't agree with this concept that someone should be rewarded for getting in close at the expense of their health. It's reckless.

-RPGamer-

no, they simply put screwed the skilled players who tried to kill others efficiently.

Yes, nothing screams skilled like someone getting pwned all the way in just to tap the b button a split second earlier than the other person who actually caused more damage through out the course of the battle.

Seriously if rushing people is getting you killed now more than before... change your gameplay. Losing is a learning experience if you use it correctly.

That is a good point, however, at the same time, the reason why you have less health could be because you were unskillfully attacked from behind from a gun right after a respawn, and are therefore at a disadvantage from the start. Now who is displaying the most skill in a melee situation?

I'm not going to shoehorn this broad topic of many instances where this could happen into an unfortunate design that's hinder FPS through the genre's existence.

If you respawn somewhere bad, well "life sucks better luck next time" is all that can really be said.

yeah you are right. I guess what I am trying to say is that the melee doesn't require much skill either way (but neither does the use of a shotgun in close range, or killing someone after a respawn). So you might as well give it the ability to defeat someone with more health than you, if you have better timing. As it stands now, as soon as you have less health and you are close to the other player, there is nothing you can do to change the tide of battle, and that is incredibly frustrating.
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SeanBond

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#133 SeanBond
Member since 2003 • 2136 Posts

so basicly what everyone wants in here is for melee to be a 1 hit kill ?

LOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

the system is perfect the way it is whiny noobs.

MikeB_74

No, the system isn't perfect; it's not terrible, but it's not perfect. They can definitely make it better. And stop calling people noobs; it just makes you look like a...well, a noob.

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-RPGamer-

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#134 -RPGamer-
Member since 2002 • 34283 Posts

If you're clearly winning a shooting battle, you can try tilting the analog stick back, and suddenly a melee becomes impossible. Besides, getting "owned all the way in and getting out with a melee" has happened all of three times to me in my Halo Experience over the last five years. It's usually the deciding factor in an extremely close situation or the quick end of a situation where a gun-holder approached unprepared and unaware.

I have a question: would you want to eliminate melee from Halo all together? The way you make it sound, you don't think it serves any purpose at all.

mutenpika

Again, I shouldn't have to repeat myself, I never said I wanted it removed. I tire of redundancy, I won't say that again.

Melee does more than be a saving grace at the last second against someone who has a bit more health than you but you happen to tap a button just slightly faster... which is essentially what all of you are complaining about. You're not really fighting for "melee", you're fighting for an instance of melee where you now feel cheated.

Sometimes you gotta grow as a gamer, mix it up, change your style. I mean if you noticed it wasn't working, why keep trying? And instead of complaining about it being "skilled gamers" (as you all seem to be), why not tweak your abilities with said skill to win in other ways?

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SeanBond

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#135 SeanBond
Member since 2003 • 2136 Posts

I think the big problem is, Halo 3 has essentially created a situation where you must do damage to your opponent first. It's extremely difficult to kill someone who is behind you (which, while somewhat realistic, kills the momentum of the game in some ways), and instead of making melee a last-resort way to even things up, they've made it favor the person who shoots first over the person who melees first. Basically, if you shoot first, you win. But if you melee first, unless you also shot first, you lose. This system honestly kind of sucks (and yeah, after seeing that youtube video, I felt a little better about some of my melee encounters), and hopefully Bungie will recognize that and go back to the Halo 2 system.

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mutenpika

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#136 mutenpika
Member since 2004 • 2940 Posts

Again, I shouldn't have to repeat myself, I never said I wanted it removed. I tire of redundancy, I won't say that again.

Melee does more than be a saving grace at the last second against someone who has a bit more health than you but you happen to tap a button just slightly faster... which is essentially what all of you are complaining about. You're not really fighting for "melee", you're fighting for an instance of melee where you now feel cheated.

Sometimes you gotta grow as a gamer, mix it up, change your style. I mean if you noticed it wasn't working, why keep trying? And instead of complaining about it being "skilled gamers" (as you all seem to be), why not tweak your abilities with said skill to win in other ways?

-RPGamer-

I'm not the chap rambling about skilled gamers, I'm the chap barking about balance and variety in gameplay.

I don't wish to be redundant, but what do you want melee in for? I haven't seen you answer that question once, which is why I keep asking it. You just say you want it, you won't say why.

The point being, a big part of the Halo experience for me is the tenseness of the Melee. If they get rid of that, all that remains is the Rocket-launcher, and I hate that in every shape or form. In essence, it means I wasted 35 dollars on Halo 3 (the SP is easily worth 25) and I should bloody well go play counter-strike which I do play on occasion and does everything but CQ battles better than Halo 3 anyway, in my humble opinion.

I never play sniper, vehicles, or rocket in Halo. For me, it's toe-to-toe man-one-man combat. And for that, the old melee system was quite well balanced and made for the single best experience in that regard I've ever had.

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Big_T-Mac

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#137 Big_T-Mac
Member since 2005 • 6973 Posts
again, if this system was smart, y not say the same for the gunplay? "sure u put his hp below 0 before he could to u, but he had more health going into the fight, so he wins now."
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Big_T-Mac

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#138 Big_T-Mac
Member since 2005 • 6973 Posts
[QUOTE="-RPGamer-"]

Again, I shouldn't have to repeat myself, I never said I wanted it removed. I tire of redundancy, I won't say that again.

Melee does more than be a saving grace at the last second against someone who has a bit more health than you but you happen to tap a button just slightly faster... which is essentially what all of you are complaining about. You're not really fighting for "melee", you're fighting for an instance of melee where you now feel cheated.

Sometimes you gotta grow as a gamer, mix it up, change your style. I mean if you noticed it wasn't working, why keep trying? And instead of complaining about it being "skilled gamers" (as you all seem to be), why not tweak your abilities with said skill to win in other ways?

mutenpika

I'm not the chap rambling about skilled gamers, I'm the chap barking about balance and variety in gameplay.

I don't wish to be redundant, but what do you want melee in for? I haven't seen you answer that question once, which is why I keep asking it. You just say you want it, you won't say why.

The point being, a big part of the Halo experience for me is the tenseness of the Melee. If they get rid of that, all that remains is the Rocket-launcher, and I hate that in every shape or form. In essence, it means I wasted 35 dollars on Halo 3 (the SP is easily worth 25) and I should bloody well go play counter-strike which I do play on occasion and does everything but CQ battles better than Halo 3 anyway, in my humble opinion.

I never play sniper, vehicles, or rocket in Halo. For me, it's toe-to-toe man-one-man combat. And for that, the old melee system was quite well balanced and made for the single best experience in that regard I've ever had.

actually, i was thinkin of playing counterstrike source myself... well, either that or gears.
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DrinkDuff

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#139 DrinkDuff
Member since 2004 • 6762 Posts
again, if this system was smart, y not say the same for the gunplay? "sure u put his hp below 0 before he could to u, but he had more health going into the fight, so he wins now."Big_T-Mac
That was confusing. If you are trying to compare the melee system with the gunplay, you didn't do a very good job. The system couldn't possibly be compared to the gunplay because one is a time-sensitive situational maneuver, and the other is the core component to a shooter game, which has a number of factors pertaining to the system to determine the winner, like aiming, element of surprise, teaming up, etc. The person with more health will win if they have the same aiming ability and gun as the other, and as it should be. The game is a shooter not a turn based strategy game. Note: this is excluding other factors including grenades and melee.
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Sonic_on_crack

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#140 Sonic_on_crack
Member since 2007 • 2428 Posts
OMFG no wonder I lose so many melees even though I hit them first
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PhoebusFlows

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#141 PhoebusFlows
Member since 2007 • 2050 Posts
No it should be whoever has more health. I don't want melees to be a one-hit kill. Is it supposed to be the laser sword now?
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Donkey_Puncher

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#142 Donkey_Puncher
Member since 2005 • 5083 Posts

I have found no qualms with Halo 3's melee. I find the people that complain about this issue to be the people that rely on Gun butting to survive, alone.

If you're truly skilled at Halo, you don't rely on Gun gutting as a saving grace. You SHOOT them as the term FPS implies. Get over it, and learn to evolve as a player.

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DrinkDuff

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#143 DrinkDuff
Member since 2004 • 6762 Posts

I have found no qualms with Halo 3's melee. I find the people that complain about this issue to be the people that rely on Gun butting to survive, alone.

If you're truly skilled at Halo, you don't rely on Gun gutting as a saving grace. You SHOOT them as the term FPS implies. Get over it, and learn to evolve as a player.

Donkey_Puncher
eh, its there for a reason. Also, at close range a melee will beat out an average rifle round, so what is the point of "evolving" as a player if the melee is going to be more effective at the given time? Whether you like it or not, melee is part of the gameplay too, and we expect it to work as much as everything else in the game. The tie-breaker range is ridiculous. No one lags by one second, so why should the melee system need to compensate that much?
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Donkey_Puncher

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#144 Donkey_Puncher
Member since 2005 • 5083 Posts
[QUOTE="Donkey_Puncher"]

I have found no qualms with Halo 3's melee. I find the people that complain about this issue to be the people that rely on Gun butting to survive, alone.

If you're truly skilled at Halo, you don't rely on Gun gutting as a saving grace. You SHOOT them as the term FPS implies. Get over it, and learn to evolve as a player.

DrinkDuff

eh, its there for a reason. Also, at close range a melee will beat out an average rifle round, so what is the point of "evolving" as a player if the melee is going to be more effective at the given time? Whether you like it or not, melee is part of the gameplay too, and we expect it to work as much as everything else in the game. The tie-breaker range is ridiculous. No one lags by one second, so why should the melee system need to compensate that much?

To be honest, I never noticed it until people started pointed it out. I was too busy killing people tha old fashioned way by SHOOTING them. I just don't think it's that big of a deal. Sorry. :?

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DrinkDuff

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#145 DrinkDuff
Member since 2004 • 6762 Posts
[QUOTE="DrinkDuff"][QUOTE="Donkey_Puncher"]

I have found no qualms with Halo 3's melee. I find the people that complain about this issue to be the people that rely on Gun butting to survive, alone.

If you're truly skilled at Halo, you don't rely on Gun gutting as a saving grace. You SHOOT them as the term FPS implies. Get over it, and learn to evolve as a player.

Donkey_Puncher

eh, its there for a reason. Also, at close range a melee will beat out an average rifle round, so what is the point of "evolving" as a player if the melee is going to be more effective at the given time? Whether you like it or not, melee is part of the gameplay too, and we expect it to work as much as everything else in the game. The tie-breaker range is ridiculous. No one lags by one second, so why should the melee system need to compensate that much?

To be honest, I never noticed it until people started pointed it out. I was too busy killing people tha old fashioned way by SHOOTING them. I just don't think it's that big of a deal. Sorry. :?

It doesn't happen very often but it is a little irritating when it does. And if you don't melee, someone else usually does and then you are dead. Shooting only works if you have enough distance between you and the oponent. Unfortunately, you don't always find yourself in open environments.
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Donkey_Puncher

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#146 Donkey_Puncher
Member since 2005 • 5083 Posts

It doesn't happen very often but it is a little irritating when it does. And if you don't melee, someone else usually does and then you are dead. Shooting only works if you have enough distance between you and the oponent. Unfortunately, you don't always find yourself in open environments.DrinkDuff

To be honest, the only thing I hate in halo are the grenade whores. I don't really have a problem with Melee's. If there's one thing I hate is a guy that knows he's dead and drops a nade at his feet killing me afterwards.

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skrat_01

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#147 skrat_01
Member since 2007 • 33767 Posts

Hmm, i'd say the worst are sword campers.
They simply sit in a corner, wait for a guy to run past - hit and then go back.

That and sniper spawn campers.

Still mp is awesome fun.

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Nedemis

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#148 Nedemis
Member since 2002 • 10715 Posts

It isnt broken. Its who ever strikes first hits firs. If your strike at the same time whoever has more health wins.

Bl00dsmoke

why don't you actually check THIS out before you post such nonsense.

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Nedemis

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#149 Nedemis
Member since 2002 • 10715 Posts

No it should be whoever has more health. I don't want melees to be a one-hit kill. Is it supposed to be the laser sword now?PhoebusFlows

Melee's have NEVER been a one hit kill unless it's an assassination. Why should the gamer who utilizes the melee system be penalized because the slower gamer hits his melee button a split second later?

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Dreams-Visions

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#150 Dreams-Visions
Member since 2006 • 26578 Posts
never realized that. good info.