[QUOTE="Antwan3K"] [QUOTE="tomertr"]well fable 2 got an update the day it came out that allowed online co-op..... does that mean its not a flop any more?! no! because those are the rules on this stupid site.VoodooHak
and what about these issues:
* Making money is way too easy - is it? Taking on odd jobs with the minigames just don't seem substantial enough to buy top-of-the-line weapons or clothing. Now that I'm buying houses and upgrading the furnishings, I'm starting to make some money consistently.... but then again, I've earned that ability. I'm also playing the good side. Earning money honestly in Abion is certainly no cake walk.
* Story and characters lack depth - Hold up now. The story is good, and the storytelling 5tyle (seriosly? this is a forbidden word?) is at a level most narrative-heavy games don't achieve.
* Good and evil paths don't seem well-balanced - can't comment on this since I'm playing the Good side first.
* Lousy map - The map becomes irrelevent when you use the breadcrumb feature. The maps that are available are more than enough to let you know where you are. The auto-travel also makes a world map irrelevent unless you intend on walking everywhere.
y'know, the ones that were actually mentioned in GS's "bad" section of the review.. :?.. online co-op apparently didnt even play a major factor regardless.. next excuse??..
Co-op really has no substantial impact on narrative other than making challenges a bit easier with an ally at your disposal. If anything, it's a social mechanic that's more an extra than core gameplay.
All I am saying is that the problems with Fable 2 were not as eggregious as those found in SOCOM.
Should we expect a few hiccups on launch for an online game? Sure. The huge problem was that the problems were not hiccups. They game-breaking problems that prevent people from actually playing. Die hard fans will muddle through it. Anyone else would move onto another game.
well, the issues illustrated were serious enough for GS to give the game a 8.5.. just in the same vein that Socom: Confrontation recieved a 6.5 for temporary server-based issues.. the point of the debate is that Fable 2's issues are permenant gameplay flaws which logically should be noted in the review score, while Socom's issues are temporary in nature and thusly should not be as heavily refected in the permenant review score...
that's the difference.. whether or not you can deal with the issues or can downplay them is irrelevant.. the same principles can be applied to Socom so in essence you've said nothing...
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