[QUOTE="HAZE-Unit"]
Metal gear series for me, Splinter Cell takes itself too serious its not even funny, so slow gameplay wise slower than Metal gear, it has the habit of trial and error while Metal gear doesn't have, you could proceed to your missions in alot of different ways.
Gameplay, metal gear, like I said there are alot of ways to approach the missions, faster paced than SC's gameplay, alot of great and innovative futuristic gadgets, alot of creative ideas like getting the frequency of one of snake's comrades from the back of the game's box was an awesome thing to do, switching controllers to kill bosses,the boss battles, who doesn't like boss battles?
I mean I grew up gaming fighting bosses from the nes, snes era to this day, it gives a better experience and impact for the game because the player will remember those boss battles and those enemies you fought making the game more memorable.
Graphics, Metal gear, I don't think SC fans praise it for its graphics, even Conviction doesn't look that good for current gen 09 standards, it looks like a 05-06 game, on the other hand, Metal Gear always pioneered in the graphics department.
Story its so obvious, MGS series are story driven games unlike SC, in SC the player play from mission to mission and don't care about the story and is irrelevant.
SC is good but it is no way near the MGS series.
VoodooHak
Maybe there's a generational influence here in terms of where you started gaming. I started gaming on PC where devs were mainly western and didn't use boss fights that much. Memories of a game were derived from the actual gameplay and situations that the player was put in rather than over-the-top characters.
Here's another idea to chew on:
With SC, the story is merely a framework to contruct the gameplay around. Motivation to progress through the game is derived from the strength of the game's mechanics.
With MG, it could be the opposite, where the gameplay is merely a vehicle for the story. Motivation to progress is taken primarily from the narrative.
I know what you mean, look at games like Ninja Gaiden, its gameplay is the major factor that motivates the player to continue playing, however in MGS's case, I think the gameplay is amazing too, afterall if the story is stellar and the gameplay is not appealing as much as the story, I wouldn't be able to complete the MGS games ever, gameplay is a major factor to suck me in.
Look at a game like Bioshock, the atmosphere and the story is stellar but I couldn't stand the gameplay, I didn't finish the game yet to this day.
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