Pixel counters at the ready! There's been some debate over the final rendering resolution of Metal Gear Solid 4. Screenshot pixel counting has been hazy, so the first sign of a possible resolution is found in the launch of the Metal Gear Online Beta. The Beta has now begun in Europe (yes it's up, go and play!) and the results are in.
Over at Beyond3d technical forums, resident video game investigator Quaz51 (who also happens to be Eurogamer's source in their console face-offs), has now proved his suspicions right. MGO renders natively at 1024by768.
This resolution is not 768p as you might suspect, since 1024by768 is not a 16/9 isomorphic resolution. Instead, it's equivalent resolution (contains the same number of pixels) is 1182by665 - or 665p. It is thus accurate to say MGO renders natively at 665p.
Ripten
So there you have it. 665p, but a solid 30 FPS. I for one can live with it. (Sorry if old)
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