System Wars Lounge v72-- The Shocking Interview Edition! 56k warning

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freedomfreak

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#251 freedomfreak
Member since 2004 • 52546 Posts

@getyeryayasout: Ah, didn't know that. I think it's gonna be boss-cinematic walking with narrative-boss etc.

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nintendoboy16

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#253 nintendoboy16
Member since 2007 • 42197 Posts

Smash's online is SO bad, even Tekken Tag 2 on Wii U online runs better. I kid you not.

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A-new-Guardian

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#254  Edited By A-new-Guardian
Member since 2015 • 2458 Posts

The witcher 3 is getting a GOTY edition I fucking knew it.

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mmmwksil

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#255 mmmwksil
Member since 2003 • 16423 Posts

I've been playing Pikmin 2, but a No Death Run. I've always been against Pikmin 2 (despite it being the best game in the series) because I found it so wrong that they were dying for the greed of Olimar's company. So now, I'm going to finish everything Pikmin 2 has to offer without losing a single innocent soul. I've already collected the 10000 poko debt, so all that's left is the much more challenging Wistful Wild region.

@nintendoboy16:
eww Smash. Haven't liked Smash since the original game on N64.

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DaVillain

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#256 DaVillain  Moderator
Member since 2014 • 58589 Posts

@mmmwksil: SSB: Melee Gamecube still rocks today's standards. After that, SSB series went downhill big time and Wii U SSB is hardly better. I'm not buying anymore SSB unless Nintendo does a crossover or something newer we haven't seen before but I'm not holding my breath if the NX version will make any radical changes.

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mmmwksil

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#257 mmmwksil
Member since 2003 • 16423 Posts

@davillain-:
Thing is I never found the game to be particularly fun after the first one. And even then I found the first one fun in that my cousins and brothers could all get in on the madness when we were kids. As time went on, I found it less satisfying as a fighter and turned to the likes of SF3, Guilty Gear and Blazblue until I kinda retired from the fighting scene altogether.

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GameboyTroy

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#258 GameboyTroy
Member since 2011 • 9854 Posts

@Ballroompirate said:

and the most un talked/underrated game of 2016 is

Furi

Loading Video...

can you say best boss fight ever? (don't watch it if you want to be spoiled)

Loading Video...

Seriously it's free on PSN, play this ****

The game is in 60fps. Also, what do you think of the music?

https://youtu.be/xdrJ6uH82Xw

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GameboyTroy

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#259 GameboyTroy
Member since 2011 • 9854 Posts

Nintendo File Patent For Single Screen Handheld With Touch Interface

Nintendo Says Brexit Could Change Nintendo UK Operations

Nintendo Will Be At Gamescom 2016

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JangoWuzHere

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#260  Edited By JangoWuzHere
Member since 2007 • 19032 Posts

Ugh

I like GAF and all, but they sure do have some bad opinions over there.

In what world are Bioshock Infinite and MGSV considered bad games? Way to many over there unironically say Arkham Origins is the best Arkham game.

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jg4xchamp

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#261 jg4xchamp
Member since 2006 • 64054 Posts
@JangoWuzHere said:

Ugh

I like GAF and all, but they sure do have some bad opinions over there.

Fam, gamers. lol

To be fair the hivemind opinion of the Batman games is that City is the best, there is just a group that loves Origins story more. Which is the same type of crowd that dislikes MGSV, because of the story.

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speedfreak48t5p

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#262 speedfreak48t5p
Member since 2009 • 14490 Posts

@JangoWuzHere said:

Ugh

I like GAF and all, but they sure do have some bad opinions over there.

In what world are Bioshock Infinite and MGSV considered bad games? Way to many over there unironically say Arkham Origins is the best Arkham game.

Well, gamers are shit. Champ knows.

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Blabadon

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#263 Blabadon
Member since 2008 • 33030 Posts

@speedfreak48t5p said:
@JangoWuzHere said:

Ugh

I like GAF and all, but they sure do have some bad opinions over there.

In what world are Bioshock Infinite and MGSV considered bad games? Way to many over there unironically say Arkham Origins is the best Arkham game.

Well, gamers are shit. Champ-senpai knows.

FTFY

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Blabadon

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#264 Blabadon
Member since 2008 • 33030 Posts

@JangoWuzHere said:

In what world are Bioshock Infinite considered bad games?

I'd easily go to bat for that, that game has a shit story, whatever, but to have legitimately bad gameplay in the most popular genre of its time? C'mon.

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JangoWuzHere

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#265  Edited By JangoWuzHere
Member since 2007 • 19032 Posts

@jg4xchamp said:
@JangoWuzHere said:

Ugh

I like GAF and all, but they sure do have some bad opinions over there.

Fam, gamers. lol

To be fair the hivemind opinion of the Batman games is that City is the best, there is just a group that loves Origins story more. Which is the same type of crowd that dislikes MGSV, because of the story.

Which is dumb, the Arkham games never managed to form a half cohesive story until Knight. Even then, it's really not all that praise worthy. Origins is seriously abysmal tier. City and Asylum didn't have much of a story, so they were pretty inoffensive.

Oh yeah, and the entire game is just a low tier carbon copy of City. Shit sucks man.

@Blabadon said:
@JangoWuzHere said:

In what world are Bioshock Infinite considered bad games?

I'd easily go to bat for that, that game has a shit story, whatever, but to have legitimately bad gameplay in the most popular genre of its time? C'mon.

I've played a lot of shooters over the years. Bioshock Infinite is a good shooter.

You want a bad shooter? Go play Hell's Highway or Dark Sector.

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Blabadon

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#266 Blabadon
Member since 2008 • 33030 Posts

@JangoWuzHere: I've played both, neither inspire confidence as good, even mediocre games, but the only way they separate themselves from Infinite is noticeably poorer production values and less pretentious stories.

The garbage two weapon system, poor use of hit scan and Halo's shield, terrible upgrade system, lack of variety in Vigors, poor enemy variety and design, bad combat arena design, and occasionally terrible fights like that last one on the ship make it anything but a good shooter, even a mediocre one.

I'll totally say the DLC is a good time. Infinite? Legitimately bad game.

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JangoWuzHere

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#267 JangoWuzHere
Member since 2007 • 19032 Posts

@Blabadon said:

@JangoWuzHere: I've played both, neither inspire confidence as good, even mediocre games, but the only way they separate themselves from Infinite is noticeably poorer production values and less pretentious stories.

The garbage two weapon system, poor use of hit scan and Halo's shield, terrible upgrade system, lack of variety in Vigors, poor enemy variety and design, bad combat arena design, and occasionally terrible fights like that last one on the ship make it anything but a good shooter, even a mediocre one.

I'll totally say the DLC is a good time. Infinite? Legitimately bad game.

Not gonna get deep into this debate. I played the game more then three years ago and don't remember the design specifics. I thought it was a totally fine game with a few annoying flaws. The core action of shooting things felt good in that game, unlike the first Bioshock.

Also that DLC is garbage and a total waste of time. Base game is cool man.

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deactivated-5e0e425ee91d8

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#268  Edited By deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts

Attention game industry.

Not every game needs to be open world.

Mirrors Edge Catalyst for example.

That is all.

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mmmwksil

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#269 mmmwksil
Member since 2003 • 16423 Posts

So I've collected all the treasures from three of four regions in Pikmin 2. Death Count remains at 0 and I intend to keep it that way. Though the Wistful Wild terrifies me with the abundance of enemies.

All in all though I didn't think the challenge would be this easy? I've reset dozens of times already but for the most part it's actually quite easy to get past obstacles without losing a single Pikmin.

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illmatic87

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#270 illmatic87
Member since 2008 • 17935 Posts
@darkspineslayer said:

Attention game industry.

Not every game needs to be open world.

Mirrors Edge Catalyst for example.

That is all.

But it makes the game long

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deactivated-5e0e425ee91d8

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#271 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts

@illmatic87: It make the game a fat bitch.

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Blabadon

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#272 Blabadon
Member since 2008 • 33030 Posts

Just started Mirror's Edge: Catalyst.

I wish I didn't start Mirror's Edge: Catalyst.

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illmatic87

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#273  Edited By illmatic87
Member since 2008 • 17935 Posts

@darkspineslayer said:

@illmatic87: It make the game a fat bitch.

But think about the gameplay hours per dollar u get

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deactivated-5e0e425ee91d8

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#274 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts

@illmatic87: I want them back

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jg4xchamp

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#275 jg4xchamp
Member since 2006 • 64054 Posts

Not necessarily the open worlds fault, it has more to do with the Triple A space only knows how to make open world games 1 type of way.

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mems_1224

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#276 mems_1224
Member since 2004 • 56919 Posts

should have added more guns to mirror's edge catalyst.

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deactivated-5e0e425ee91d8

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#277  Edited By deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts

@jg4xchamp: I'd be interested in how you would have it be a meaningful open world.

IMO Mirror's Edge is at its best when they have the ability to plan one way routes that allow a speed running kind of flow to them. The open world breaks that.

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Blabadon

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#278 Blabadon
Member since 2008 • 33030 Posts

@darkspineslayer said:

@jg4xchamp: I'd be interested in how you would have it be a meaningful open world.

IMO Mirror's Edge is at its best when they have the ability to plan one way routes that allow a speed running kind of flow to them. The open world breaks that.

Loading Video...

That being said, I disagree with the other game used as an example, because open world racers are fucking cancer and Paradise was a horrible example of one, but the point he makes is pretty good otherwise.

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jg4xchamp

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#279  Edited By jg4xchamp
Member since 2006 • 64054 Posts

@darkspineslayer said:

@jg4xchamp: I'd be interested in how you would have it be a meaningful open world.

IMO Mirror's Edge is at its best when they have the ability to plan one way routes that allow a speed running kind of flow to them. The open world breaks that.

MGSV more or less showed us how you would do a sneaking game with an open space, make it fucking open. The things that suck about it are the things that suck about all open world games: boring, dull, uninspired, lazy side shit meant to satisfy some upgrade system (unlocking items) to take advantage of the fact that the personification of aids that are gamers, are compulsive, and have enough carrots to keep playing to satisfy some bullshit per square inch quota.

Point the things that worked about MGSV in the main missions, was that it played like a sandbox. Not a linear game in bigger world, an actual open game. Mirror's Edge should be that. It should have never played anything like an open world game, it shouldn't have an upgrade system, it shouldn't have fucking areas where they close off the room like this is Bayonetta so you could fight dudes. Because Faith is no Bayonetta, not on her best days.

Kojima was more or less half way there on not making an open world game the way the west does, and then he fucking did, and somehow one upped them in finding something tedious and stupid. And it still fucking plays better than, just about any western open world game we got this gen.

Side note Burnout Paradise is fucking great.

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A-new-Guardian

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#280 A-new-Guardian
Member since 2015 • 2458 Posts

Crazy how they lock Key abilities behind a skill tree in that game when the first game had those skills on the go. Bu but guys we are giving you the incentive to go out there to do our shitty side content that we really worked hard on to get xp and unlock the skills and feel like your character is developing throughout the story. We also encourage faith to kill enemies when she should be avoiding them. They bump into each other like noodles. The parkour itself is great but everything else is just poor. side missions and collecting are just for the perfectionist people who want 1000 achievements to feel good about themselves and think yeah this is worth the money. I did good by borrowing it cause no way I'd buy this at full price just like Assassin creed.

Unless this gets good sales I don't see them doing a sequel.

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deactivated-5e0e425ee91d8

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#281 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts

@Blabadon: Ah, I must have missed that upload of his. I feel like his biggest point, the world design not being memorable and too fractured, are the biggest reason why it doesn't work. might have been smoother.

Anyways, @jg4xchamp, Your point about it having a bit of the Ubisoft syndrome, yeah I can see that. But that's what I'm saying. The game does next to nothing with it being an open world other than add filler bullshit, because some market research said "Add some collectables, bitches love collectables". MGSV worked as an open world because it's asking for a completely different, measured pace, as opposed to the reactionary Mirrors Edge. And not asking me to collect 100 feathers.

Mirror's Edge could take at least one leaf from Bayonetta and give me a shorter, liner game that promotes mastery and goads me to replay. Would have come out a stronger game.

Also, yo, he's right Blab. Burnout Paradise was fucking tight.

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Blabadon

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#282 Blabadon
Member since 2008 • 33030 Posts

@darkspineslayer: if anything, the first one worked better for me because the outside levels promoted running around to create your own paths, often under the duress of a chase, while the indoor levels demanded proper execution of a designated path. Both complimented each other brilliantly. There were the puzzle platforming sections, I didn't mind them, they were what they were.

Everything here is fucking boring, no particular jump or section has been exhilarating in the slightest. Plus these mission designs suck, absolutely fucking suck. There's no reason a package arriving in 41 seconds instead of 40 makes a difference except this game can't write a decent excuse for you to speed run when that's already its best mechanic.

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DarkLink77

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#283 DarkLink77
Member since 2004 • 32731 Posts

@darkspineslayer said:

@illmatic87: It make the game a fat bitch.

@jg4xchamp, you shouldn't take over other people's accounts.

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deactivated-5e0e425ee91d8

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#284 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts

@DarkLink77: Damn, caught again.

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Blabadon

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#285 Blabadon
Member since 2008 • 33030 Posts

Just heard The Soul Cinder's OST.

;_;

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A-new-Guardian

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#286  Edited By A-new-Guardian
Member since 2015 • 2458 Posts

I just read the GTA thread.

Not defending the guy but

I don't think there's going back from that. I'd probably leave the forums after. Very harsh. People have ended their lives over less matters believe me.

I'm nowhere near as good as some of you guys are when it comes to arguments and discussing the weak and strong points of games ( I usually make shallow points as to why I don't consider a mechanic good, I usually just adapt to how the game is and work on it to get better at it even if it's not to my liking lol) .

I just love video games and usually enjoy reading on what you guys think about them and I try to keep up with you guys with what I have learned of the language to express my opinion when I can.

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Ballroompirate

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#287 Ballroompirate
Member since 2005 • 26695 Posts

@GameboyTroy: the music is probably the best I've heard in awhile

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indzman

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#288 indzman
Member since 2006 • 27736 Posts

lolchar :P

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mems_1224

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#289 mems_1224
Member since 2004 • 56919 Posts
@darkspineslayer said:

@Blabadon: Ah, I must have missed that upload of his. I feel like his biggest point, the world design not being memorable and too fractured, are the biggest reason why it doesn't work. might have been smoother.

Anyways, @jg4xchamp, Your point about it having a bit of the Ubisoft syndrome, yeah I can see that. But that's what I'm saying. The game does next to nothing with it being an open world other than add filler bullshit, because some market research said "Add some collectables, bitches love collectables". MGSV worked as an open world because it's asking for a completely different, measured pace, as opposed to the reactionary Mirrors Edge. And not asking me to collect 100 feathers.

Mirror's Edge could take at least one leaf from Bayonetta and give me a shorter, liner game that promotes mastery and goads me to replay. Would have come out a stronger game.

Also, yo, he's right Blab. Burnout Paradise was fucking tight.

IMO MGSV did not work as an open world game. that was the worst part.

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DarkLink77

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#290 DarkLink77
Member since 2004 • 32731 Posts

@darkspineslayer said:

@DarkLink77: Damn, caught again.

You never answered me on who you were writing for, you know.

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illmatic87

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#291 illmatic87
Member since 2008 • 17935 Posts

I think the open world of MGSV worked well when the mission took advantage of its scale. The map wide missions that gave room for dynamic/mobile objectives just added something more strategic and often provided you a sense of urgency to an objective that was occurring at a distance.

I was fine with the open world. Didnt really need it to be lively or anything. I just liked how it added a layer of logistics in getting from place to place, planning out an entry and exit if things go south. It also served its purpose to inform you having to choose your preferred LZ and an infiltration point.

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mems_1224

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#292 mems_1224
Member since 2004 • 56919 Posts

@illmatic87: yea but they could have just made each episode their own level and nothing would have been lost. That game would have probably been better as a 25-30 hour game with more focus. Instead, they added this empty, soulless open world that was a pain in the ass to get around when you were doing a main mission, a half baked base management sim and a bunch of repetitive filler side quests to pad out the length

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deactivated-5ebea105efb64

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#293 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

Getting sick on a vacation is not cool. :(

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Bigboi500

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#295 Bigboi500
Member since 2007 • 35550 Posts

Sucks that SW is the only active gaming board left on this site. :(

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DaVillain

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#296 DaVillain  Moderator
Member since 2014 • 58589 Posts

Even when I make threads in Games Discussion, it takes a very long time to get any post and yeah, it sucks that SW is the only active place in all GS. Even in the Retro gaming, it takes like a day to find any discussion. SW maybe stupid but it's the only place to have a discussion.

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Bigboi500

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#297 Bigboi500
Member since 2007 • 35550 Posts

@davillain- said:

Even when I make threads in Games Discussion, it takes a very long time to get any post and yeah, it sucks that SW is the only active place in all GS. Even in the Retro gaming, it takes like a day to find any discussion. SW maybe stupid but it's the only place to have a discussion.

True. Gotta sift through endless amounts of fanboy garbage and zombie behavior to get to the good stuff. And get told to behave exactly like a zombie or go somewhere else. I'd love to go somewhere else, except somewhere else on Gamespot doesn't exist.

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jg4xchamp

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#298 jg4xchamp
Member since 2006 • 64054 Posts

I basically just treat SW like a general game discussion forum. The other stuff is way too mind numbing and stupid.

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ConanTheStoner

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#299 ConanTheStoner
Member since 2011 • 23830 Posts

...one of my freelancers called me sensei today and he wasn't even joking.

Almost had a weebgasm.

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Maroxad

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#300  Edited By Maroxad
Member since 2007 • 25263 Posts

Stuff I learnt from the latest TexasGoldRush thread.

  1. Zelda 1's overworld was inspired by Ultima. Despite having no similarities. It has an overworld, therefore ultima.
  2. Tabletopt games arent games or dont count.
  3. Ray casting is a technique that is used for texturing. And not rendering.
  4. Fire Emblem's sudden rise was because of Super Smash Bros melee.
  5. An alignment system that determines what classes are available to you and what equipment you can use has no real impact on the game.

I can see why you called his posts eye cancer @jg4xchamp