The 360 sort of fails at delivering truly exclusive experiences.

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arkephonic

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#1 arkephonic
Member since 2006 • 7221 Posts

Their most critically acclaimed exclusives are a third person shooter (Gears of War), a first person shooter (Halo), and a racing game (Forza).

FPS the most overused genre this generation. Third person shooters are everywhere. Racing games are pretty generic. It just seems like you can get a great first person shooting experience anywhere, and there are so many great third person shooters out there, and lots of good racing games.

With PC, you have RTS games, MMO's, and tons of other exclusives that you just can't get anywhere else, not even similar experiences. There's nothing else out there like Metal Gear Solid 4, or Uncharted with the platforming, puzzles and 3rd person shooting combination with the verticality. Games like LittleBigPlanet differentiate themselves from everything else, as do games like Heavy Rain. Games like Skyward Sword and Super Mario Galaxy are unlike anything else out there, multi-plat or exclusive.

It just seems like the critically acclaimed exclusives on PC, PS3 and Wii offer experiences you can't get anywhere else, while the critically acclaimed exclusives on 360 are very generic, and the experiences are very similar to tons of exclusives on competing platforms as well as many multi-platform games. They don't even have the dialog like a Metal Gear Solid 4 to differentiate themselves.

I know that Kinect is unique, but it sure isn't critically acclaimed.

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finalstar2007

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#2 finalstar2007
Member since 2008 • 27952 Posts

It fails at everything if you ask me

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#3 soapandbubbles
Member since 2010 • 3412 Posts

Their most critically acclaimed exclusives are a third person shooter (Gears of War), a first person shooter (Halo), and a racing game (Forza).

FPS the most overused genre this generation. Third person shooters are everywhere. Racing games are pretty generic. It just seems like you can get a great first person shooting experience anywhere, and there are so many great third person shooters out there, and lots of good racing games.

With PC, you have RTS games, MMO's, and tons of other exclusives that you just can't get anywhere else, not even similar experiences. There's nothing else out there like Metal Gear Solid 4, or Uncharted with the platforming, puzzles and 3rd person shooting combination with the verticality. Games like LittleBigPlanet differentiate themselves from everything else, as do games like Heavy Rain. Games like Skyward Sword and Super Mario Galaxy are unlike anything else out there, multi-plat or exclusive.

It just seems like the critically acclaimed exclusives on PC, PS3 and Wii offer experiences you can't get anywhere else, while the critically acclaimed exclusives on 360 are very generic, and the experiences are very similar to tons of exclusives on competing platforms as well as many multi-platform games. They don't even have the dialog like a Metal Gear Solid 4 to differentiate themselves.

I know that Kinect is unique, but it sure isn't critically acclaimed.

arkephonic
Because that isn't MS vision..they just want the market dominated and they will do it in the cheapest/half ass way possible. (paying people off and using marketing) :) effectively)
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soulitane

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#4 soulitane
Member since 2010 • 15091 Posts
Just wondering, can you actually name a shooter that plays like halo on consoles?
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#5 verbtex  Moderator
Member since 2006 • 9196 Posts

Wasn't Kameo exclusive? It was pretty good.

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arkephonic

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#6 arkephonic
Member since 2006 • 7221 Posts

Wasn't Kameo exclusive? It was pretty good.

verbtex

Yeah, I have it.

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#7 ZombieKiller7
Member since 2011 • 6463 Posts

Xbox is pretty horrendous at everything right now.

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#8 cloudff7tm
Member since 2006 • 3975 Posts
Everybody knows that already. MS can't really compete with Nintendo and Sony when it comes to exclusive experiences. I have enjoyed quite a bit of exclusives on 360, but Wii and PS3 do a better job when it comes to exclusives. I do think the 360 is a great console regardless though, and I dont regret buying one. Everybody is looking for different things or are in different situations, ya know. So if the 360 isnt doing it for you thats fine. Just get rid of it if you have one or avoid it if you dont.
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#9 ZombieKiller7
Member since 2011 • 6463 Posts

Everybody knows that already. MS can't really compete with Nintendo and Sony when it comes to exclusive experiences. I have enjoyed quite a bit of exclusives on 360, but Wii and PS3 do a better job when it comes to exclusives. I do think the 360 is a great console regardless though, and I dont regret buying one. Everybody is looking for different things or are in different situations, ya know. So if the 360 isnt doing it for you thats fine. Just get rid of it if you have one or avoid it if you dont.cloudff7tm

Yeah.

Sorry for dissing your system, 360 is nice.

Just wish it had more stuff like the early days and didn't focus on Kinect.

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arkephonic

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#10 arkephonic
Member since 2006 • 7221 Posts

Everybody knows that already. MS can't really compete with Nintendo and Sony when it comes to exclusive experiences. I have enjoyed quite a bit of exclusives on 360, but Wii and PS3 do a better job when it comes to exclusives. I do think the 360 is a great console regardless though, and I dont regret buying one. Everybody is looking for different things or are in different situations, ya know. So if the 360 isnt doing it for you thats fine. Just get rid of it if you have one or avoid it if you dont.cloudff7tm

I actually like the 360 quite a bit. I have around 40 games for it, and I don't sell games or consoles anymore, so I'm stuck with the 360 for the long haul whether I like it or not.

I'm just pointing out that it doesn't really have anything to differentiate itself.

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#11 cain006
Member since 2008 • 8625 Posts

or Uncharted with the platforming, puzzles and 3rd person shooting combination with the verticality.

arkephonic

Correct me if I'm wrong, but doesn't Tomb Raider do all of those things?...

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#12 cloudff7tm
Member since 2006 • 3975 Posts

[QUOTE="cloudff7tm"]Everybody knows that already. MS can't really compete with Nintendo and Sony when it comes to exclusive experiences. I have enjoyed quite a bit of exclusives on 360, but Wii and PS3 do a better job when it comes to exclusives. I do think the 360 is a great console regardless though, and I dont regret buying one. Everybody is looking for different things or are in different situations, ya know. So if the 360 isnt doing it for you thats fine. Just get rid of it if you have one or avoid it if you dont.ZombieKiller7

Yeah.

Sorry for dissing your system, 360 is nice.

Just wish it had more stuff like the early days and didn't focus on Kinect.

I have a Wii and PS3 too and I consider them my systems as well :P I know what you mean though. From about late 2006 until the end of 2008, 360 was beasting. Since about 2009, it slowed down immensly and I noticed that is when PS3 entered beast mode and hasn't really stopped since.
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#13 cloudff7tm
Member since 2006 • 3975 Posts

[QUOTE="cloudff7tm"]Everybody knows that already. MS can't really compete with Nintendo and Sony when it comes to exclusive experiences. I have enjoyed quite a bit of exclusives on 360, but Wii and PS3 do a better job when it comes to exclusives. I do think the 360 is a great console regardless though, and I dont regret buying one. Everybody is looking for different things or are in different situations, ya know. So if the 360 isnt doing it for you thats fine. Just get rid of it if you have one or avoid it if you dont.arkephonic

I actually like the 360 quite a bit. I have around 40 games for it, and I don't sell games or consoles anymore, so I'm stuck with the 360 for the long haul whether I like it or not.

I'm just pointing out that it doesn't really have anything to differentiate itself.

Ok. Thats true to an extent.
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#14 AcidSoldner
Member since 2007 • 7051 Posts
Halo: Reach /thread
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#15 Guybrush_3
Member since 2008 • 8308 Posts

[QUOTE="arkephonic"]or Uncharted with the platforming, puzzles and 3rd person shooting combination with the verticality.

cain006

Correct me if I'm wrong, but doesn't Tomb Raider do all of those things?...

Yes, it doesn't necessarily do them as well as Uncharted, but you are technically correct. (The best kind of correct)

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#16 soulitane
Member since 2010 • 15091 Posts
Just wondering, can you actually name a shooter that plays like halo on consoles?soulitane
Still waiting on an answer.
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arkephonic

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#17 arkephonic
Member since 2006 • 7221 Posts

I think Kinect is entirely the reason. I don't think Kinect is any good. They're putting all their time, money and resources into Kinect, and for what? What do they have to show for it? I don't see any good games coming out for it. None of the games are getting good reviews. I haven't seen any game go off-rails yet and be successful. Rise of Nightmares goes off rails, and all the reviewers say that the controls for it are clunky and not precise at all.

That's my number 1 complaint with Kinect. I do not believe that you can make a game for it that is off rails, and have it be good, the controls just aren't advanced enough. I don't think Kinect 2, 3, 4 or 5 will be good enough to go off rails either. The things it asks of you to do in order to move around in an off-rail game are just so clunky. Put your foot forward to move forward. Lean forward to go faster, turn your shoulders to turn, and it doesn't even register properly.

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#18 SpruceCaboose
Member since 2005 • 24589 Posts
And I would counter that exclusives were not MS's focus in this generation, as evidenced by literally every business choice they made. And it seems like it worked for them.
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#19 SpruceCaboose
Member since 2005 • 24589 Posts

I think Kinect is entirely the reason. I don't think Kinect is any good. They're putting all their time, money and resources into Kinect, and for what? What do they have to show for it? I don't see any good games coming out for it. None of the games are getting good reviews. I haven't seen any game go off-rails yet and be successful. Rise of Nightmares goes off rails, and all the reviewers say that the controls for it are clunky and not precise at all.

That's my number 1 complaint with Kinect. I do not believe that you can make a game for it that is off rails, and have it be good, the controls just aren't advanced enough. I don't think Kinect 2, 3, 4 or 5 will be good enough to go off rails either. The things it asks of you to do in order to move around in an off-rail game are just so clunky. Put your foot forward to move forward. Lean forward to go faster, turn your shoulders to turn, and it doesn't even register properly.

arkephonic

Dance Central says you are wrong.

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#20 AcidSoldner
Member since 2007 • 7051 Posts
And lets not forget how Gears has influenced games more than any other game this gen. Revolutionized and popularized cover systems: After Gears of War nearly every 3rd person shooter since has emulated this mechanic. Standardized survival mode: After Gears of War 2 nearly every single shooter has implemented some short of survival/horde mode; even pouring over to other genres like RTS.
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#21 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

I think Kinect is entirely the reason. I don't think Kinect is any good. They're putting all their time, money and resources into Kinect, and for what? What do they have to show for it? I don't see any good games coming out for it. None of the games are getting good reviews. I haven't seen any game go off-rails yet and be successful. Rise of Nightmares goes off rails, and all the reviewers say that the controls for it are clunky and not precise at all.

That's my number 1 complaint with Kinect. I do not believe that you can make a game for it that is off rails, and have it be good, the controls just aren't advanced enough. I don't think Kinect 2, 3, 4 or 5 will be good enough to go off rails either. The things it asks of you to do in order to move around in an off-rail game are just so clunky. Put your foot forward to move forward. Lean forward to go faster, turn your shoulders to turn, and it doesn't even register properly.

SpruceCaboose

Dance Central says you are wrong.

That game is on rails, isn't it?

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arkephonic

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#22 arkephonic
Member since 2006 • 7221 Posts

And lets not forget how Gears has influenced games more than any other game this gen. Revolutionized and popularized cover systems: After Gears of War nearly every 3rd person shooter since has emulated this mechanic. Standardized survival mode: After Gears of War 2 nearly every single shooter has implemented some short of survival/horde mode; even pouring over to other genres like RTS.AcidSoldner

That's just reinforcing my point, though. It spawned tons of games just like it, making it a not very unique experience.

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#23 Steameffekt
Member since 2008 • 4950 Posts

It fails at everything if you ask me

finalstar2007
Ah, typical Finalstar2007. Nothing to see her folks. His opinion doesn't mean anything on here.
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#24 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="AcidSoldner"]And lets not forget how Gears has influenced games more than any other game this gen. Revolutionized and popularized cover systems: After Gears of War nearly every 3rd person shooter since has emulated this mechanic. Standardized survival mode: After Gears of War 2 nearly every single shooter has implemented some short of survival/horde mode; even pouring over to other genres like RTS.

You mean the cover system WinBack did on the N64?
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#25 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"]

[QUOTE="arkephonic"]

I think Kinect is entirely the reason. I don't think Kinect is any good. They're putting all their time, money and resources into Kinect, and for what? What do they have to show for it? I don't see any good games coming out for it. None of the games are getting good reviews. I haven't seen any game go off-rails yet and be successful. Rise of Nightmares goes off rails, and all the reviewers say that the controls for it are clunky and not precise at all.

That's my number 1 complaint with Kinect. I do not believe that you can make a game for it that is off rails, and have it be good, the controls just aren't advanced enough. I don't think Kinect 2, 3, 4 or 5 will be good enough to go off rails either. The things it asks of you to do in order to move around in an off-rail game are just so clunky. Put your foot forward to move forward. Lean forward to go faster, turn your shoulders to turn, and it doesn't even register properly.

arkephonic

Dance Central says you are wrong.

That game is on rails, isn't it?

Define "on rails". It accurately models your movements, has great reviews, and is pretty popular. If you mean you cannot walk around, yes, since it is not about moving in a 3D space, it is about dancing in a fairly static place. Also of note, just because no one has done it well yet (and the Kinect is still really young) does not mean it cannot or will not be done well in the future. All new technology has a rough start until more people understand it's potential and application.
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#26 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="AcidSoldner"]And lets not forget how Gears has influenced games more than any other game this gen. Revolutionized and popularized cover systems: After Gears of War nearly every 3rd person shooter since has emulated this mechanic. Standardized survival mode: After Gears of War 2 nearly every single shooter has implemented some short of survival/horde mode; even pouring over to other genres like RTS.arkephonic

That's just reinforcing my point, though. It spawned tons of games just like it, making it a not very unique experience.

It was unique. The imitators were not. There is a difference.
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deactivated-61cc564148ef4

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#27 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

Just wondering, can you actually name a shooter that plays like halo on consoles?soulitane

Or is as good on anything?

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#28 AcidSoldner
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[QUOTE="AcidSoldner"]And lets not forget how Gears has influenced games more than any other game this gen. Revolutionized and popularized cover systems: After Gears of War nearly every 3rd person shooter since has emulated this mechanic. Standardized survival mode: After Gears of War 2 nearly every single shooter has implemented some short of survival/horde mode; even pouring over to other genres like RTS.SpruceCaboose
You mean the cover system WinBack did on the N64?

Oh yeah, totally... :roll:

Notice how I didn't say created/invented. Read the bold. Reading comprehension FTL.

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#29 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"][QUOTE="AcidSoldner"]And lets not forget how Gears has influenced games more than any other game this gen. Revolutionized and popularized cover systems: After Gears of War nearly every 3rd person shooter since has emulated this mechanic. Standardized survival mode: After Gears of War 2 nearly every single shooter has implemented some short of survival/horde mode; even pouring over to other genres like RTS.AcidSoldner

You mean the cover system WinBack did on the N64?

Oh yeah, totally... :roll:

Notice how I didn't say created/invented. Read the bold. Reading comprehension FTL.

It didn't revolutionize it, its the same system, exactly. Popularized maybe.
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#30 AcidSoldner
Member since 2007 • 7051 Posts

[QUOTE="AcidSoldner"]And lets not forget how Gears has influenced games more than any other game this gen. Revolutionized and popularized cover systems: After Gears of War nearly every 3rd person shooter since has emulated this mechanic. Standardized survival mode: After Gears of War 2 nearly every single shooter has implemented some short of survival/horde mode; even pouring over to other genres like RTS.arkephonic

That's just reinforcing my point, though. It spawned tons of games just like it, making it a not very unique experience.

Look at the new Lara Croft. It looks to take some very obvious ques from Uncharted. Does that make Uncharted any less unique now? I don't think so.
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#31 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="arkephonic"]

[QUOTE="AcidSoldner"]And lets not forget how Gears has influenced games more than any other game this gen. Revolutionized and popularized cover systems: After Gears of War nearly every 3rd person shooter since has emulated this mechanic. Standardized survival mode: After Gears of War 2 nearly every single shooter has implemented some short of survival/horde mode; even pouring over to other genres like RTS.AcidSoldner

That's just reinforcing my point, though. It spawned tons of games just like it, making it a not very unique experience.

Look at the new Lara Croft. It looks to take some very obvious ques from Uncharted. Does that make Uncharted any less unique now? I don't think so.

Uncharted...you mean Dude Raider? Some how I think the Tomb Raider team would take issue with you saying it stole from Uncharted.
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#32 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

[QUOTE="AcidSoldner"]And lets not forget how Gears has influenced games more than any other game this gen. Revolutionized and popularized cover systems: After Gears of War nearly every 3rd person shooter since has emulated this mechanic. Standardized survival mode: After Gears of War 2 nearly every single shooter has implemented some short of survival/horde mode; even pouring over to other genres like RTS.AcidSoldner

That's just reinforcing my point, though. It spawned tons of games just like it, making it a not very unique experience.

Look at the new Lara Croft. It looks to take some very obvious ques from Uncharted. Does that make Uncharted any less unique now? I don't think so.

Yeah, actually it does. If the game scores well, you'll be able to get an Uncharted like experience somewhere else besides PS3.

I have yet to see someone else emulate an experience like Metal Gear Solid 4, LittleBigPlanet, Heavy Rain, Super Mario Galaxy or Skyward Sword. The list goes on and on for PC exclusive games.

Halo Reach is a terrible example, because you can find great first person shooters on every platform.

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#33 johnlennon28
Member since 2008 • 2158 Posts
I like the 360 controller and thats about it, I don't like what ms is doing with gaming industry, not talking about the casual games but their overall business strategy, but it's making ms money so good for them
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#34 SpruceCaboose
Member since 2005 • 24589 Posts

Yeah, actually it does. If the game scores well, you'll be able to get an Uncharted like experience somewhere else besides PS3.

I have yet to see someone else emulate an experience like Metal Gear Solid 4, LittleBigPlanet, Heavy Rain, Super Mario Galaxy or Skyward Sword. The list goes on and on for PC exclusive games.

Halo Reach is a terrible example, because you can find great first person shooters on every platform.

arkephonic
Same for third person shooters, platformers, interactive cutscenes, platformers, and action-adventure games. If you can belittle a game down to it's genre, so can I.
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#35 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

[QUOTE="AcidSoldner"]

[QUOTE="SpruceCaboose"] You mean the cover system WinBack did on the N64?SpruceCaboose

Oh yeah, totally... :roll:

Notice how I didn't say created/invented. Read the bold. Reading comprehension FTL.

It didn't revolutionize it, its the same system, exactly. Popularized maybe.

It did really. it was the best implementation of it in a game, with good magnetism and feedback, great design and subtle things that made it so influential. If WinBack had done it so well, how come it wasn't widely used in video games at the time?

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#36 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"][QUOTE="AcidSoldner"] Oh yeah, totally... :roll:

Notice how I didn't say created/invented. Read the bold. Reading comprehension FTL.

OB-47

It didn't revolutionize it, its the same system, exactly. Popularized maybe.

It did really. it was the best implementation of it in a game, with good magnetism and feedback, great design and subtle things that made it so influential. If WinBack had done it so well, how come it wasn't widely used in video games at the time?

It did. Metal Gear and kill.switch stole the mechanic a couple years before Gears did it, and then Gears did it with some over the top gore and Cliffy B and everyone saw how "edgy" it was.
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#37 AcidSoldner
Member since 2007 • 7051 Posts

[QUOTE="SpruceCaboose"][QUOTE="AcidSoldner"] Oh yeah, totally... :roll:

Notice how I didn't say created/invented. Read the bold. Reading comprehension FTL.

OB-47

It didn't revolutionize it, its the same system, exactly. Popularized maybe.

It did really. it was the best implementation of it in a game, with good magnetism and feedback, great design and subtle things that made it so influential. If WinBack had done it so well, how come it wasn't widely used in video games at the time?

Exactly. It influenced Kill Switch, which in turn influenced Gears and it was Gears that made it intuitive, thus the popularization. You didn't see a ton of imitators after Winback now did we?
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#38 AcidSoldner
Member since 2007 • 7051 Posts
[QUOTE="OB-47"]

[QUOTE="SpruceCaboose"]It didn't revolutionize it, its the same system, exactly. Popularized maybe.SpruceCaboose

It did really. it was the best implementation of it in a game, with good magnetism and feedback, great design and subtle things that made it so influential. If WinBack had done it so well, how come it wasn't widely used in video games at the time?

It did. Metal Gear and kill.switch stole the mechanic a couple years before Gears did it, and then Gears did it with some over the top gore and Cliffy B and everyone saw how "edgy" it was.

No games these days use the cover mechanic that Winback and MGS used, they all follows the Gears template. They're almost completely different.
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NeonNinja

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#39 NeonNinja
Member since 2005 • 17318 Posts

I've never enjoyed a FPS as much as I enjoy Halo. The only game that came close was the first Crysis.

MS may not have that many exclusives, but with the crazy amount of quality games released these days does it really matter? I know some PS3 only guys are probably shaking in their panties in rage ready to tell me yes, yes it does. I'm here to tell you that my favorite games on my 360 and on my PC are almost always multiplats. On the Wii I prefer Nintendo's first-party fare. On my iPhone I've been playing a mix of exclusives and older ports, so a bit of Chaos Rings and a bit of Final Fantasy III, etc.

There are so many games released all the time right now that you honestly should not give a sh*t what platform you're playing on or if the game is exclusive. There are too many backwards ass cavemen that think in the old ways, but it doesn't matter. No one's going to care if your favorite game is Deus Ex Human Revolution, Skyrim, Halo or Uncharted. Exclusive, multiplat, whatever, there's just so much quality available now as third-party exclusives are disappearing(not the crap finalstar tells people about though) that it really doesn't matter. Choose a game and play it, there's something out there to enjoy for everyone. We're reaching a point where it doesn't matter what you're playing on, but justwhat gameyou're playing. There will always be exclusives, but with the vast majority of titles being third-party we're going to reach a point finally where it's about the game and less about the hardware, as it should have always been.

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SpruceCaboose

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#40 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"][QUOTE="OB-47"]

It did really. it was the best implementation of it in a game, with good magnetism and feedback, great design and subtle things that made it so influential. If WinBack had done it so well, how come it wasn't widely used in video games at the time?

AcidSoldner

It did. Metal Gear and kill.switch stole the mechanic a couple years before Gears did it, and then Gears did it with some over the top gore and Cliffy B and everyone saw how "edgy" it was.

No games these days use the cover mechanic that Winback and MGS used, they all follows the Gears template. They're almost completely different.

Or exactly the same. You know, since it is a simple "press button to enter cover, shoot from cover, press button to exit cover". Not terribly complicated. The only difference is the rhode run, which isn't really the cover system so much as Gears compromise for people who wanted a sprint button. Gears was the better game, but it came out 7 years later. If it makes you feel better, the PS2/3's MGS took the laser sight from Winback as well...

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PinnacleGamingP

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#41 PinnacleGamingP
Member since 2012 • 5120 Posts
[QUOTE="cain006"]

[QUOTE="arkephonic"]or Uncharted with the platforming, puzzles and 3rd person shooting combination with the verticality.

Correct me if I'm wrong, but doesn't Tomb Raider do all of those things?...

online coop, and multiplayer, dynamic cinematic shooting, great story with more then 1 character, tighter shooting mechanics, exclusiveness.
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NeonNinja

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#42 NeonNinja
Member since 2005 • 17318 Posts

[QUOTE="AcidSoldner"][QUOTE="SpruceCaboose"]It did. Metal Gear and kill.switch stole the mechanic a couple years before Gears did it, and then Gears did it with some over the top gore and Cliffy B and everyone saw how "edgy" it was. SpruceCaboose

No games these days use the cover mechanic that Winback and MGS used, they all follows the Gears template. They're almost completely different.

Or exactly the same. You know, since it is a simple "press button to enter cover, shoot from cover, press button to exit cover". Not terribly complicated. The only difference is the rhode run, which isn't really the cover system so much as Gears compromise for people who wanted a sprint button. Gears was the better game, but it came out 7 years later. If it makes you feel better, the PS2/3's MGS took the laser sight from Winback as well...

There's a difference between MGS and Gears' cover system. MGS' cover system sucks.

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PinnacleGamingP

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#43 PinnacleGamingP
Member since 2012 • 5120 Posts

It fails at everything if you ask me

finalstar2007
no, it doesnt fail at filtering douchebags out of psn and moving onto Live, and charges them money for being idiots.
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#44 Fizzman
Member since 2003 • 9895 Posts

Seems fine to me.

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SpruceCaboose

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#45 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="SpruceCaboose"]

[QUOTE="AcidSoldner"]No games these days use the cover mechanic that Winback and MGS used, they all follows the Gears template. They're almost completely different.NeonNinja

Or exactly the same. You know, since it is a simple "press button to enter cover, shoot from cover, press button to exit cover". Not terribly complicated. The only difference is the rhode run, which isn't really the cover system so much as Gears compromise for people who wanted a sprint button. Gears was the better game, but it came out 7 years later. If it makes you feel better, the PS2/3's MGS took the laser sight from Winback as well...

There's a difference between MGS and Gears' cover system. MGS' cover system sucks.

Doesn't change the fact they both lifted it from the same source, even if one did it better.
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#46 arkephonic
Member since 2006 • 7221 Posts

I've never enjoyed a FPS as much as I enjoy Halo. The only game that came close was the first Crysis.

MS may not have that many exclusives, but with the crazy amount of quality games released these days does it really matter? I know some PS3 only guys are probably shaking in their panties in rage ready to tell me yes, yes it does. I'm here to tell you that my favorite games on my 360 and on my PC are almost always multiplats. On the Wii I prefer Nintendo's first-party fare. On my iPhone I've been playing a mix of exclusives and older ports, so a bit of Chaos Rings and a bit of Final Fantasy III, etc.

There are so many games released all the time right now that you honestly should not give a sh*t what platform you're playing on or if the game is exclusive. There are too many backwards ass cavemen that think in the old ways, but it doesn't matter. No one's going to care if your favorite game is Deus Ex Human Revolution, Skyrim, Halo or Uncharted. Exclusive, multiplat, whatever, there's just so much quality available now as third-party exclusives are disappearing(not the crap finalstar tells people about though) that it really doesn't matter. Choose a game and play it, there's something out there to enjoy for everyone. We're reaching a point where it doesn't matter what you're playing on, but justwhat gameyou're playing. There will always be exclusives, but with the vast majority of titles being third-party we're going to reach a point finally where it's about the game and less about the hardware, as it should have always been.

NeonNinja

I agree, but remember, this is System Wars, and topics like this are why this forum exists.

Honestly, I don't even really care in the slightest, but I just thought it would be funny to make another anti-360 thread because I get a kick out of it.

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#47 ZombieKiller7
Member since 2011 • 6463 Posts

Exclusives only matter in the beginning of the gen to build up support and customer base.

After that it doesn't matter, everybody's playing Skyrim.

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#48 NeonNinja
Member since 2005 • 17318 Posts

[QUOTE="NeonNinja"]

[QUOTE="SpruceCaboose"] Or exactly the same. You know, since it is a simple "press button to enter cover, shoot from cover, press button to exit cover". Not terribly complicated. The only difference is the rhode run, which isn't really the cover system so much as Gears compromise for people who wanted a sprint button. Gears was the better game, but it came out 7 years later. If it makes you feel better, the PS2/3's MGS took the laser sight from Winback as well...

SpruceCaboose

There's a difference between MGS and Gears' cover system. MGS' cover system sucks.

Doesn't change the fact they both lifted it from the same source, even if one did it better.

Not arguing that. I hardly think a cover system is innovation, so really I don't give a crap where it was from. Even if a game doesn't have a cover system I freaking take cover by crouching behind a rock or something. Gears gets a ton of credit for the cover system when Rainbow Six Vegas had just as good a cover system and was released a week after Gears of War, so the praise is iffy, the innovation is nonexistent, the quality and influence are undeniable.

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#49 AcidSoldner
Member since 2007 • 7051 Posts

Halo Reach is a terrible example, because you can find great first person shooters on every platform.

arkephonic

Find me a game on the PS3, PC, or Wii that has:

A lengthy campaign with and emphasis on sandbox gameplay mixed with a focused linear progression/story.
A fully customizable survival mode with more modes and variations than any other.
A multiplayer suite with with tons of playlists as well as completely customizable custom games that is still supported heavily a year and a half after release.
Forge 2.0, a fully featured map and gametype editor. Giant sandbox where you can literally create anything.
Theatre mode where you can record, save, upload, and take screenshots from any angle that you damn well please.

And it's all extremely high quality content. Find me a PS3, PC, or Wii game like that.

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#50 ZombieKiller7
Member since 2011 • 6463 Posts

R6 Vegas had the best cover system of any game I've played even until today.