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[QUOTE="carlisledavid79"]Downloading from steam as I type thiskozzy1234
Your gonna love this game man, so awesome :)
I am playing as Japanese in my new game, on a map someone made of the real world :D
Pretty dang fun!
Played liek 18 hours on it since its been out :shock:
I got the game today, I have already played it for 6 hours, and won once as Russia on the King difficulty :). I am now playing on a earthlike map as well, with all 19 Civilizations.
And since you are playing as Japan I would like to tell you that Japan decided to declare war on me, they did not survive the next 30 turns :twisted:.
Addicting game is addicting.
[QUOTE="kozzy1234"]
[QUOTE="carlisledavid79"]Downloading from steam as I type thisMaroxad
Your gonna love this game man, so awesome :)
I am playing as Japanese in my new game, on a map someone made of the real world :D
Pretty dang fun!
Played liek 18 hours on it since its been out :shock:
I got the game today, I have already played it for 6 hours, and won once as Russia on the King difficulty :). I am now playing on a earthlike map as well, with all 19 Civilizations.
And since you are playing as Japan I would like to tell you that Japan decided to declare war on me, they did not survive the next 30 turns :twisted:.
Addicting game is addicting.
haha, good stuff man.
I won a game as the Greeks yesterday, was very satisfying :P
Now I am Japan on harder difficulty :P
Was so funny though in my first game.. everyone was picking on the USA so i guarded them.. they had only one city left adn it was in teh middle of about 2- cities of mine.. so if others wanted to get at the USA they had to go threw TONS of cities of mine to get to there last city :lol:
I destroyed everyone else and then let USA live for awhile.. but then eventually when it was USA and the Greeks left, I had to squash them :P
Game is to fun, try going to the MOD section and downloading some of the maps people have made, a few cool ones ;)
*Think someone even made another civlization/country.
And yes addicting game is addicting,
[QUOTE="locopatho"]I heard the government and religon systems were a lot more simplified or "dumbed down" from Civ 4. I heard this from a rather silly, unreliable fellow tho. Can anyone confirm this?Maroxad
The social policies system is far inferior to the civics system, and religion is removed (although outside of modding I believe that was for the better, too broken in Civ 4 tbh where it made diplomacy too predictable). Social policies are like talent trees, and I dont know what they were thinking tbh, you can have a monarchy, oligarchy, theocracy and democracy on at the same time. I have no clue how that is possible. Also once you get a new social policy you can not remove it, meaning that once you have a monarchy, you will always be a monarchy, if you have a tyranny you will always have a tyranny, which is very historically inaccurate.
Outside of those 2, the game is superior to Civ 4.
Thanks for answering, that does sound a bit disappointing, but as you say every other aspect seems to be much improved, so I can live with that :Dhaha, good stuff man.
I won a game as the Greeks yesterday, was very satisfying :P
Now I am Japan on harder difficulty :P
Was so funny though in my first game.. everyone was picking on the USA so i guarded them.. they had only one city left adn it was in teh middle of about 2- cities of mine.. so if others wanted to get at the USA they had to go threw TONS of cities of mine to get to there last city :lol:
I destroyed everyone else and then let USA live for awhile.. but then eventually when it was USA and the Greeks left, I had to squash them :P
Game is to fun, try going to the MOD section and downloading some of the maps people have made, a few cool ones ;)
*Think someone even made another civlization/country.
And yes addicting game is addicting,
kozzy1234
Just like in Civ 4 there will be tonnes of mods dedicated to adding a single civ, I remember hearing a lot of people from various countries whine about the lack of their nationality in the game but I reckon those who buy Civ 5 and still want their nation will just add it in with a mod just like they did in Civ 4. So you can expect a lot more mods adding in new Civs but dont expect them to unite and make one big extra Civilization pack. In a mod heavy game like Civ adding DLC is not a very good idea, so lets hope they refrain from it as much as possible.
I am generally happy with the Civilizations that are in the game (my nation is not in, but then again, it doesnt really need to be there). My only gripe is that there is no Spain... or Mongolia :cry:.
Thanks for answering, that does sound a bit disappointing, but as you say every other aspect seems to be much improved, so I can live with that :Dlocopatho
Indeed, I feel the same, hopefully someone can implement the good old civics system from civ 4 while keeping the talent trees for other things.
Oh and about your sig, on my current playthough I am playing as the arabs, controlling the economy, massing units and soon I shall leave a blazing trail conquering my neighbours capitols, try protecting your Castle from me :P (then again I am not Saladin)
[QUOTE="kozzy1234"]
haha, good stuff man.
I won a game as the Greeks yesterday, was very satisfying :P
Now I am Japan on harder difficulty :P
Was so funny though in my first game.. everyone was picking on the USA so i guarded them.. they had only one city left adn it was in teh middle of about 2- cities of mine.. so if others wanted to get at the USA they had to go threw TONS of cities of mine to get to there last city :lol:
I destroyed everyone else and then let USA live for awhile.. but then eventually when it was USA and the Greeks left, I had to squash them :P
Game is to fun, try going to the MOD section and downloading some of the maps people have made, a few cool ones ;)
*Think someone even made another civlization/country.
And yes addicting game is addicting,
Maroxad
Just like in Civ 4 there will be tonnes of mods dedicated to adding a single civ, I remember hearing a lot of people from various countries whine about the lack of their nationality in the game but I reckon those who buy Civ 5 and still want their nation will just add it in with a mod just like they did in Civ 4. So you can expect a lot more mods adding in new Civs but dont expect them to unite and make one big extra Civilization pack. In a mod heavy game like Civ adding DLC is not a very good idea, so lets hope they refrain from it as much as possible.
I am generally happy with the Civilizations that are in the game (my nation is not in, but then again, it doesnt really need to be there). My only gripe is that there is no Spain... or Mongolia :cry:.
Thanks for answering, that does sound a bit disappointing, but as you say every other aspect seems to be much improved, so I can live with that :Dlocopatho
Indeed, I feel the same, hopefully someone can implement the good old civics system from civ 4 while keeping the talent trees for other things.
Oh and about your sig, on my current playthough I am playing as the arabs, controlling the economy, massing units and soon I shall leave a blazing trail conquering my neighbours capitols, try protecting your Castle from me :P (then again I am not Saladin)
Haha that's awesome, I'll cya on the battlefield :DWhat do you guys think is the best way to quickly make gold? SAGE_OF_FIRE
Lend resources to other civilizations, use merchant specialists, gain money from money specialised plots, especially when it comes to great merchants.
If you are powerful you can also try to demand gold from other civilizations.
Edit: By the way Loco are you getting the game? If so we might indeed see eachother on the battlefield :)
[QUOTE="SAGE_OF_FIRE"]What do you guys think is the best way to quickly make gold? Maroxad
Lend resources to other civilizations, use merchant specialists, gain money from money specialised plots, especially when it comes to great merchants.
If you are powerful you can also try to demand gold from other civilizations.
Edit: By the way Loco are you getting the game? If so we might indeed see eachother on the battlefield :)
Currently I have the entire S American continent to myself, but Washington is being an ass and is sitting in Mexico and wont give me open borders.Currently I have the entire S American continent to myself, but Washington is being an ass and is sitting in Mexico and wont give me open borders. SAGE_OF_FIRE
What is your relationship with him? Is he hostile to you, is he indifferent or does he see you as a friend?
[QUOTE="SAGE_OF_FIRE"]Currently I have the entire S American continent to myself, but Washington is being an ass and is sitting in Mexico and wont give me open borders. Maroxad
What is your relationship with him? Is he hostile to you, is he indifferent or does he see you as a friend?
He's gone now :POK, so, on the way to work yesterday i had an accident, I pretty much fooked up my motor bike ( CBR1000rr ) and hurt myself to the point even moving felt like i was gonna pass out. Civ 5 still kept me up until 6 am, this game is amazing, god i love being a PC gamer.
OK, so, on the way to work yesterday i had an accident, I pretty much fooked up my motor bike ( CBR1000rr ) and hurt myself to the point even moving felt like i was gonna pass out. Civ 5 still kept me up until 6 am, this game is amazing, god i love being a PC gamer.
Frozzik
You sir need help :P
I need to buy this game.
[QUOTE="locopatho"]I heard the government and religon systems were a lot more simplified or "dumbed down" from Civ 4. I heard this from a rather silly, unreliable fellow tho. Can anyone confirm this?Maroxad
The social policies system is far inferior to the civics system, and religion is removed (although outside of modding I believe that was for the better, too broken in Civ 4 tbh where it made diplomacy too predictable). Social policies are like talent trees, and I dont know what they were thinking tbh, you can have a monarchy, oligarchy, theocracy and democracy on at the same time. I have no clue how that is possible. Also once you get a new social policy you can not remove it, meaning that once you have a monarchy, you will always be a monarchy, if you have a tyranny you will always have a tyranny, which is very historically inaccurate.
Outside of those 2, the game is superior to Civ 4.
But you also have to understand that they are "Social Policies" NOT Government types. You're choosing legislation within the Government, not the government itself. So if you want to be a monarch, pick the policies that best reflect that.
My only gripe, that I agree with you on though, is that you can adopt almost all the policies. Only two of the tree's conflict but the talent icons are pretty much all beneficial. They should of made the talents with both benefits and negatives.
But overall, I'll take the social policies over CivIV's clunky civic/religion system anyday.
Tradition
Tradition is best for small empires, with many Policies that improve the Capital City. Adopting Tradition will immediately provide a bonus of +1 Food per turn in the Capital.
- Aristocracy: +33% production bonus for Wonders.
- Oligarchy: +33% combat strength for military Units fighting within the empire's borders.
- Legalism: Reduces unhappiness from population in the Capital by 33%.
- Monarchy: Purchasing tiles is 50% cheaper. (requires Oligarchy)
- Landed Elite: 33% faster population growth in Capital. (requires Oligarchy, Aristocracy)
Liberty
Liberty is best for civilizations which desire rapid expansion. Adopting Liberty will speed up the training of Settlers by 50%.This branch cannot be active at the same time as Autocracy.
- Collective Rule: Newly founded Cities start with 50% of the Food necessary to gain their second Citizen.
- Citizenship: +25% construction rate of Workers.
- Meritocracy: +1 Happiness for each city connected to the Capital. (requires Citizenship)
- Representation: +1 Culture in each city (requires Citizenship)
- Republic: +1 Production bonus in every city. (required Collective Rule)
Honor
Honor improves the effectiveness of one's army in a variety of ways. Adopting Honor gives a +25% combat bonus VS Barbarians and notifications will be provided when new Barbarian Camps spawn in revealed territory.
- Warrior Code: Great General appears outside the Capital.
- Discipline: +15% Combat Strength bonus for units in a tile next to other friendly military units.
- Military Caste: Each City with a garrison reduces empire Unhappiness by 1. (requires Discipline)
- Military Tradition: Military Units gain double experience from combat. (requires Warrior Code)
- Professional Army: Upgrading units requires 50% less Gold. (requires Military Caste)
Piety
Unlocks at Classical Era.
Piety increases the Happiness of empires, and allows their Culture to flourish. Adopting Piety immediately increases the Happiness in the empire by 2. This branch cannot be active at the same time as Rationalism.
- Organized Religion: Amount of Happiness required to start a Golden Age reduced by 25%.
- Reformation: The empire immediately enters a 6-turn Golden Age. (requires Organized Religion)
- Theocracy: -20% Unhappiness from population in non-captured cities. (requires Organized Religion)
- Mandate of Heaven: 50% of excess Happiness added each turn to the amount of Culture that may be spent on Policies.
- Free Religion: 2 Free Social Policies. (requires Mandate of Heaven, Reformation)
Patronage
Unlocks at Medieval Era.
Patronage enhances the benefits of City-State friendship. Influence with City-States degrades 25% slower than normal.
- Aesthetics: Influence with all City-States cannot drop below 20.
- Philanthropy: Gifts of Gold to a City-State generate 25% extra Influence.
- Scholasticism: All Allied City-States grant you a research bonus equal to 33% of their own research. (requires Philanthropy)
- Cultural Diplomacy: Quantity of resources offered by City-States increases 100%; Happiness from gifted luxury resources increased by 50%. (requires Scholasticism)
- Educated Elite: Allied City-States will occasionally gift you Great People. (requires Aesthetics, Scholasticism)
Commerce
Unlocks at Medieval Era.
Commerce provides bonuses to naval empires and those focused on Gold. Adopting Commerce will boost Gold output in capital city by 25%.
- Naval Tradition: +1 Movement and +1 sight range for naval combat units.
- Trade Unions: -20% maintenance cost for Roads and Railroads.
- Mercantilism: -25% cost to purchase items in Cities (requires Trade Unions).
- Merchant Navy: +3 Production in coastal Cities (requires Naval Tradition).
- Protectionism: +1 Happiness from each Luxury Resource (requires Mercantilism).
Freedom
Unlocks at Renaissance Era.
Upon Adopting Freedom, specialist population in cities produce half the normal amount of Unhappiness. This branch cannot be active at the same time as Autocracy.
- Civil Society: Specialists consume only half the normal amount of Food.
- Constitution:+100% Culture in Cities with a World Wonder.
- Democracy:+50% Great Person production rate. (Requires Civil Society)
- Free Speech: Reduces the Culture cost of future policies by 25%. (Requires Constitution)
- Universal Suffrage:+33% City Combat Strength.
Rationalism
Unlocks at Renaissance Era.
Adopting Rationalism triggers a 5-turn Golden Age. This branch cannot be active at the same time as Piety.
- Secularism: +2 Science from each specialist.
- Free Thought: Adds +2 Science points for each Trading Post (requires Secularism).
- Humanism: +1 Happiness from each University.
- Scientific Revolution: Gives 2 free technologies (requires Free Thought).
- Sovereignty: +15% Science while your empire is Happy (requires Humanism).
Order
Unlocks at Industrial Era.
Adopting Order increases construction rate of buildings by +25%.
- Communism:+5 Production in each City.
- Nationalism: +25% attack bonus to your units in friendly territory.
- Planned Economy: Unhappiness from number of Cities reduced by 50%.
- Socialism: Gold maintenance costs of Buildings reduced by 10%.
- United Front: Causes other civilizations' city-state influence points to decay 33% faster.
Autocracy
Unlocks at Industrial Era.
Autocracy is for militaristic civilizations, dreaming of world conquest. Adopting Autocracy reduces Unit Gold Maintenance costs by 33%, allowing an empire to field a larger military. This branch cannot be active at the same time as Freedom or Liberty.
- Militarism:-33% cost for purchasing units.
- Police State:-50% Unhappiness in Annexed Cities. (requires Militarism)
- Populism:Damaged military units deal +25% damage.
- Fascism:Quantity of Strategic Resources produced by the empire increased by 100%. (requires Populism, Militarism)
- Total War: For 20 turns, all Military Units receive a 33% attack bonus. (requires Police State, Fascism)
well-of-souls
But you also have to understand that they are "Social Policies" NOT Government types. You're choosing legislation within the Government, not the government itself. So if you want to be a monarch, pick the policies that best reflect that.
My only gripe, that I agree with you on though, is that you can adopt almost all the policies. Only two of the tree's conflict but the talent icons are pretty much all beneficial. They should of made the talents with both benefits and negatives.
But overall, I'll take the social policies over CivIV's clunky civic/religion system anyday.
Blue-Sky
Most are as you say legislations but some do in fact refer to who is the Governor. Most people I know prefer the Civic system and although a few prefer the new. Personally, I have always hated talent trees so the saying "haters gonna hate" might work here. My main problem with the new system is how you cant remove a policy once you have adopted it and there are no penalties whatsoever for any of them.
In addition, in Civ 4 each had their own cost and some of the civics had consequences like Free religion (no state religion), Pacifism (Each unit costs 1 additional gold), Merchantilism (foreign companies have no effect, no trade outside your own borders), State Property (corporations have no affect at all) and Emancipation (which still causes unhappiness to allies).
With that said, one thing I like with the new social policy is how it affects your own title. I can be President Maroxad or Maroxad the Terrible.
He's gone now :P SAGE_OF_FIRE
Serves him right. On my playthrough I have taken down two empires with just spearmen and warriors even though I am in the renaissance, despite that I have not lost a single unit, they will keep on falling for my tricks, I might play online sooner or later so I can face a much more slippery foe.
The lack of a proper save function in MP, no earth map, inability to reconnect and no toggle for showing animations makes Civ V's multiplayer outright fail at 3/10 Luckily the Single Player is experience is somewhat solid at 8.5, maybe a 9/10.Wiffle_Snuff
You can download EARTH MAPS alreayd from the mod menu..
Alternate history :P It's not quite as bad, but didn't the Spanish have guns and cannon vs the Aztecs much cruder weaponry? Massive tech differences not unheard of!I've tried to get into the Civ series, but every cell in my history majoring body cries out when I see an Iowa-class battleship bombarding an ancient Egyptian nation. :(
Verge_6
I've tried to get into the Civ series, but every cell in my history majoring body cries out when I see an Iowa-class battleship bombarding an ancient Egyptian nation. :(
Alternate history :P It's not quite as bad, but didn't the Spanish have guns and cannon vs the Aztecs much cruder weaponry? Massive tech differences not unheard of! Speaking of which don't forget more recently when Italy attacked Abyssiania in the 20th century and almost lost, or when the Zulus handed the Brits their asses at Isalwanda.Please Log In to post.
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