@thepclovingguy said:
The main issue with those "professional" reviewers is that they keep giving mainstream games like division or call of duty way too high scores. The highest scores should be reserved for games that are actually somewhat innovative and consist of above average gameplay.
The overall user score on steam, which is currently at 60%, seems quite fair in my opinion, its shows that the game is neither good nor bad, it's simply average. The game is meant to be played by the average gamer, who doesnt care about innovation or developed gameplay.
That's bullshit. Games are scored based on how fun they are and their build quality. Innovation doesn't guarantee a better game. Most of the time sticking with a variety of the formula that people know and love while making a very high quality product is going to produce a better game overall. Until an idea or style of gameplay becomes boring, stale, or there are simply other games doing the same thing better, it's not a problem for a new game.
The misconception with Call of Duty is that the game series is stagnant. From an outsider who wrote off that kind of gameplay years ago it may be, but to those who actually enjoy those games, there are a lot of meaningful changes and expanded breadth of gameplay in each iteration. The "worst" CoD in recent memory was Ghosts because it was too much of the same. Advanced Warfare and Black Ops 3 introduced unique mechanics as well as had competent storytelling, fantastic presentation, and a wide variety of gameplay options and game modes. They deserved their scores and success. Ghosts was a well made game with strong core fundamentals which was still fun to the majority of the fanbase, but the scores are noticeably lower than Advanced Warfare and Black Ops 3 because people were getting bored of that formula. Other CoD developers took note and made appropriate changes while Activision expanded the development cycle to three years to give devs more breathing room to make a better game.
Innovation can take an old game formula and make it fresh again, set apart a game of a particular genre from others, or create entire new experiences and forge new genres, but it's not a ticket to making a better game. Good games are made by developers who understand what makes a game great. Not just cobble together new gameplay mechanics for the sake of it. Innovation is driven by a necessity to innovate. If an idea is still fun and enjoyable, there is no reason to innovate. Games should not be punished because they stick with a formula that people enjoy. Only when it's no longer enjoyable is it a problem.
Log in to comment