The Last of Us - E3 Extended Demo (15 min) all new footage

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deactivated-59b71619573a1

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#351 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="shadiezz2012"]

you mean the story right ???

every game is scripted when it come to story

but the way you plays has nothing to do with the story scripting

and as i said the game is not linear

it allow you to explore

you can even avoid them

but if you are talking about what you saw is just scenarios and scripted

then i think you got the wrong idea about what i'm talking about

non of what you saw is scripted

only the elevator part

nothing more

and yes i'm excited for it and as of now i'm going media blackout for this one

shadiezz2012

lol I'm sure the next piece of info shown or released you will be right back hyping it :P

And let's just say it seems to be as dynamic as they say but without playing it none of us know how non scripted or scripted it really is. Looks on the right track though.

i will try not too though :P

and it's real simple any one can see the how different the gameplay and ai in both demos

and it's in the SAME place

what more prove any one need other than that

why every other site already see the dynamic ai

even neogaf is praising this game ai now

every preview is loving the game ai

only some people here are having a hard time admit the game have awesome ai:cool:

Stop writing your sentences like that lol. Also we still haven't played it so we don't know, I'd rather assume the worst and be surprised than praise it to high heavens and be let down by something. but yes, it does look as though those sources are right.

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tormentos

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#352 tormentos
Member since 2003 • 33798 Posts
[QUOTE="sts106mat"] no, the AI in left dead is just "kill the player". the impressive thing with Left4Dead is the AI director which looks at how the 4 players are playing and throws in curve balls to mess with them and makes it different every single time, if Last of Us has an AI director which changes things up based on how you play, that is a very neat feature. By "scripted" what people are saying here is that every time you walk through that ruined house, you WILL encounter that same enemy in the same place, how you deal with, i.e. shoot / punch / run, that is not the scripted part they are talking of.

I played L4D2 the AI was pretty meh...You get kill because of the numbers of zombies rather than how smart they are.
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#353 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="sts106mat"] no, the AI in left dead is just "kill the player". the impressive thing with Left4Dead is the AI director which looks at how the 4 players are playing and throws in curve balls to mess with them and makes it different every single time, if Last of Us has an AI director which changes things up based on how you play, that is a very neat feature. By "scripted" what people are saying here is that every time you walk through that ruined house, you WILL encounter that same enemy in the same place, how you deal with, i.e. shoot / punch / run, that is not the scripted part they are talking of. tormentos
I played L4D2 the AI was pretty meh...You get kill because of the numbers of zombies rather than how smart they are.

This. The enemies aren't as smart as they are numerous

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blue_hazy_basic

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#354 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="tormentos"][QUOTE="sts106mat"] no, the AI in left dead is just "kill the player". the impressive thing with Left4Dead is the AI director which looks at how the 4 players are playing and throws in curve balls to mess with them and makes it different every single time, if Last of Us has an AI director which changes things up based on how you play, that is a very neat feature. By "scripted" what people are saying here is that every time you walk through that ruined house, you WILL encounter that same enemy in the same place, how you deal with, i.e. shoot / punch / run, that is not the scripted part they are talking of. seanmcloughlin

I played L4D2 the AI was pretty meh...You get kill because of the numbers of zombies rather than how smart they are.

This. The enemies aren't as smart as they are numerous

Although to be fair, thats kind of the point of zombies ... :P
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lundy86_4

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#355 lundy86_4
Member since 2003 • 62047 Posts

[QUOTE="sts106mat"] no, the AI in left dead is just "kill the player". the impressive thing with Left4Dead is the AI director which looks at how the 4 players are playing and throws in curve balls to mess with them and makes it different every single time, if Last of Us has an AI director which changes things up based on how you play, that is a very neat feature. By "scripted" what people are saying here is that every time you walk through that ruined house, you WILL encounter that same enemy in the same place, how you deal with, i.e. shoot / punch / run, that is not the scripted part they are talking of. tormentos
I played L4D2 the AI was pretty meh...You get kill because of the numbers of zombies rather than how smart they are.

You misunderstood what mat was saying. The AI director dropped off special infected at different spots, dependent upon how you were playing up until that point. The AI for the enemies when spawned was pretty bog standard.

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#356 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="tormentos"] I played L4D2 the AI was pretty meh...You get kill because of the numbers of zombies rather than how smart they are.blue_hazy_basic

This. The enemies aren't as smart as they are numerous

Although to be fair, thats kind of the point of zombies ... :P

Very true. Just making a point out of his statement

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tormentos

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#357 tormentos
Member since 2003 • 33798 Posts
You misunderstood what mat was saying. The AI director dropped off special infected at different spots, dependent upon how you were playing up until that point. The AI for the enemies when spawned was pretty bog standard.lundy86_4
Well for the most part most of the special infected were placed just randomly and not based on how you were doing,i did bad at some games and did good in other and was welcome by the same special infected,but there was a random placement from time to time,but i don't believe they were drop depending on how you were doing.
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shadiezz2012

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#358 shadiezz2012
Member since 2012 • 2474 Posts

[QUOTE="shadiezz2012"]

[QUOTE="seanmcloughlin"]

lol I'm sure the next piece of info shown or released you will be right back hyping it :P

And let's just say it seems to be as dynamic as they say but without playing it none of us know how non scripted or scripted it really is. Looks on the right track though.

seanmcloughlin

i will try not too though :P

and it's real simple any one can see the how different the gameplay and ai in both demos

and it's in the SAME place

what more prove any one need other than that

why every other site already see the dynamic ai

even neogaf is praising this game ai now

every preview is loving the game ai

only some people here are having a hard time admit the game have awesome ai:cool:

Stop writing your sentences like that lol. Also we still haven't played it so we don't know, I'd rather assume the worst and be surprised than praise it to high heavens and be let down by something. but yes, it does look as though those sources are right.

you have point there
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LostProphetFLCL

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#359 LostProphetFLCL
Member since 2006 • 18526 Posts

[QUOTE="sts106mat"] no, the AI in left dead is just "kill the player". the impressive thing with Left4Dead is the AI director which looks at how the 4 players are playing and throws in curve balls to mess with them and makes it different every single time, if Last of Us has an AI director which changes things up based on how you play, that is a very neat feature. By "scripted" what people are saying here is that every time you walk through that ruined house, you WILL encounter that same enemy in the same place, how you deal with, i.e. shoot / punch / run, that is not the scripted part they are talking of. tormentos
I played L4D2 the AI was pretty meh...You get kill because of the numbers of zombies rather than how smart they are.

It wasn't the creature AI that was great, but the AI director which spawned everything and made every single play-through completely different everytime because of that.

To really enjoy those games one needed to play the versus mode. Nothing and I mean NOTHING is funner than a good L4D versus game! Playing as the infected and plotting how to kill the other team was so much fun, especially when your plans come together and of course, trying to fend off the enemy attacks as the survivor was both nerve-wracking and fun.

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WiiMan21

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#360 WiiMan21
Member since 2007 • 8191 Posts

Looking great, the only ones who are actually bashing how good the game looks are die hard lemmings.

I am excited to see how this game turns out in the end, considering it still has months until it releases (Which can be a life time with Naughty Dog Polish).

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rjdofu

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#361 rjdofu
Member since 2008 • 9171 Posts

[QUOTE="rjdofu"][QUOTE="TopTierHustler"]why you cows always be butthurt?

TopTierHustler

I'm a cow? :lol::lol::lol:

whatever you are, to randomly take an unprovoked jab at me means that you're butthurt about something.

maybe if you cry it'll go away.

I jab at everything stupid, you posts were always stupid, so yeah. And goin to a thread about game that you don't even care about & spreading blind hatred. Yeah not butthurt :roll:
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#362 Gue1
Member since 2004 • 12171 Posts

The Last of Us will have multiplayer! Is a bit old but I just discovered it now....

http://www.dualshocknexus.com/2012/09/naughty-dog-hiring-multiplayer-and-co.html

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#363 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

The Last of Us will have multiplayer! Is a bit old but I just discovered it now....

http://www.dualshocknexus.com/2012/09/naughty-dog-hiring-multiplayer-and-co.html

Gue1

I didn't know this :? Co-op would be weird in this game. Who are you gonna control? ellie?

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#365 Chris_Williams
Member since 2009 • 14882 Posts

Looks fantastic

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arkephonic

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#366 arkephonic
Member since 2006 • 7221 Posts

I'm really impressed with the enemy A.I.. This is like next generation A.I.. Both the friendly A.I. and enemy A.I. are really good. Like others have said, I think it was a good thing that they showed extended gameplay of the same level as E3 because now we know the game isn't scripted, it plays based on how you approach it with advanced enemy A.I. that is able to adapt to different gameplay scenarios.

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#367 lamprey263
Member since 2006 • 45499 Posts
would have made more sense to show the newer PAX gameplay than the E3 footage we've probably all seen as far as claims to the AI are concerned I'm a little worried the section we saw at E3 was too scripted, if you look at this video it shows the E3 demo playing next to the demo done on Jimmy Fallon's show, they're nearly identical, if Naughty Dog wants to give us a great impression then lets see multiple ways a single scenario can play out as a testament to the AI other than that the game looks pretty good in design, and having Nathan Drake as the star keeps it feeling safely familiar
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#368 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

would have made more sense to show the newer PAX gameplay than the E3 footage we've probably all seen as far as claims to the AI are concerned I'm a little worried the section we saw at E3 was too scripted, if you look at this video it shows the E3 demo playing next to the demo done on Jimmy Fallon's show, they're nearly identical, if Naughty Dog wants to give us a great impression then lets see multiple ways a single scenario can play out as a testament to the AI other than that the game looks pretty good in design, and having Nathan Drake as the star keeps it feeling safely familiarlamprey263

The first link is the one in the OP, don't know why you posted again. Also the E3 demo was recorded and played back for the show. most trailers are, that's why it's identical on Jimmy Fallon. Because it's a press video to show off the game. Most people at E3 probably just have controllers in their hands to make it look like they're playing. How do you think the demo video is released in HD like 5 mins after it was shown on stage.

I'm sure the AI is as smart as they claim and judging by the new extended session of gameplay it holds up to that along with the dynamism they want.

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#369 mitu123
Member since 2006 • 155290 Posts

The Last of Us will have multiplayer! Is a bit old but I just discovered it now....

http://www.dualshocknexus.com/2012/09/naughty-dog-hiring-multiplayer-and-co.html

Gue1

Very old, I knew this months ago.

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#370 raskullibur
Member since 2003 • 3390 Posts

[QUOTE="tormentos"][QUOTE="sts106mat"] no, the AI in left dead is just "kill the player". the impressive thing with Left4Dead is the AI director which looks at how the 4 players are playing and throws in curve balls to mess with them and makes it different every single time, if Last of Us has an AI director which changes things up based on how you play, that is a very neat feature. By "scripted" what people are saying here is that every time you walk through that ruined house, you WILL encounter that same enemy in the same place, how you deal with, i.e. shoot / punch / run, that is not the scripted part they are talking of. lundy86_4

I played L4D2 the AI was pretty meh...You get kill because of the numbers of zombies rather than how smart they are.

You misunderstood what mat was saying. The AI director dropped off special infected at different spots, dependent upon how you were playing up until that point. The AI for the enemies when spawned was pretty bog standard.

still scripted, no game in existence that is not scripted cut this crap pls
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lundy86_4

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#371 lundy86_4
Member since 2003 • 62047 Posts

[QUOTE="lundy86_4"]

[QUOTE="tormentos"] I played L4D2 the AI was pretty meh...You get kill because of the numbers of zombies rather than how smart they are.raskullibur

You misunderstood what mat was saying. The AI director dropped off special infected at different spots, dependent upon how you were playing up until that point. The AI for the enemies when spawned was pretty bog standard.

still scripted, no game in existence that is not scripted cut this crap pls

*sigh*

The enemy AI is very much scripted. The way the enemy behaves is scripted.

The AI director would pick up on certain things (likely nothing huge) and throw curveballs. "Oh, you all have medpacks and are at 80% + health? Have a tank.", "Or maybe a witch around this corner."

That kind of thing. Not overly difficult.

Items and special infected do not have specific spawn points.

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campzor

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#372 campzor
Member since 2004 • 34932 Posts
[QUOTE="DragonfireXZ95"][QUOTE="campzor"][QUOTE="SNIPER4321"] most talk mean best?? since when? COD is most talk game by casuals. does that make it good? no

yes it does. Its even better than generic setting open world buggy stalker games.

You're trying to troll the troll? Good luck. Outright lying isn't really good trolling though. Stalker is anything but generic, especially compared to CoD.

i reckon it will work eventually :P and i didnt mean the game, i meant the setting. Probably should have put a comma in there lol