The Legend of Zelda: Phantom Hourglass is the best Zelda game this generation

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lightleggy

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#101 lightleggy
Member since 2008 • 16090 Posts

My favourite was TP go on say it sucked.

chocolate1325
I'll say it: it sucked, hands down worst zelda made.
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Shinobishyguy

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#102 Shinobishyguy
Member since 2006 • 22928 Posts

PH was pretty much the most innovative zelda tittle made... this whole thread is just a proof of how dumb zelda fans are for just asking nintendo to give them more of the same.

lightleggy
The only think innovative about it was the controls. Past that the structure was the same ol' zelda. Hell Skyward Sword brings more new concepts to the table than that game.
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mexicangordo

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#103 mexicangordo
Member since 2005 • 8687 Posts

[QUOTE="chocolate1325"]

My favourite was TP go on say it sucked.

lightleggy

I'll say it: it sucked, hands down worst zelda made.

I dont care what anyone else may say, Zelda ll the adventures of Link is the worst Zelda ever made hands down.

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chocolate1325

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#104 chocolate1325
Member since 2006 • 33007 Posts

I think that PH was okay but ST just plain sucked with the flute.

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YoshiYogurt

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#105 YoshiYogurt
Member since 2010 • 6008 Posts
It was pretty good for a ds game in 2007, but twilight princess was my personal favorite by a mile. I loved the dark atmosphere throughout the entire game, it just seemed so fitting and natural. Haven't played skyward sword yet, but I bet it will be even better.
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bobcheeseball

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#106 bobcheeseball
Member since 2007 • 9315 Posts
Spirit Tracks was awesome, Twilight Princess was awesome, thus far Skyward Sword has been awesome... Yet I dislike Phantom Hourglass [and Windwaker!]. It must be those damned boats :x!
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Mercenary848

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#107 Mercenary848
Member since 2007 • 12143 Posts

The only reason I liked Skyward sword was because it featured my favorite incarnation of Link. The gamrplay was really not that good, and it really did not live up to wind waker. Bring back wind waker link in a proper handheld zelda imo.

Mercenary848

Epic fail I meant ph not ss

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da_chub

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#108 da_chub
Member since 2007 • 3140 Posts
and we can trust gamespot because they gave Skyward Sword a 7.5. right... SS deserves an 8.5 at the very least. I am quite a ways into it and it is a great zelda game. just not "going to change the face of gaming" great. and i would say that TP was the best on the list above anyways.
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93BlackHawk93

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#109 93BlackHawk93
Member since 2010 • 8611 Posts
  1. Twilight Princess.
  2. Phantom Hourglass.
  3. Spirit Tracks.

Haven't played SS enough to say.

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lightleggy

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#110 lightleggy
Member since 2008 • 16090 Posts
[QUOTE="lightleggy"]

PH was pretty much the most innovative zelda tittle made... this whole thread is just a proof of how dumb zelda fans are for just asking nintendo to give them more of the same.

Shinobishyguy
The only think innovative about it was the controls. Past that the structure was the same ol' zelda. Hell Skyward Sword brings more new concepts to the table than that game.

the whole plot was different...its probably the most unique zelda plot after majoras mask....and it did brought up more concepts.
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Shinobishyguy

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#111 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="Shinobishyguy"][QUOTE="lightleggy"]

PH was pretty much the most innovative zelda tittle made... this whole thread is just a proof of how dumb zelda fans are for just asking nintendo to give them more of the same.

lightleggy
The only think innovative about it was the controls. Past that the structure was the same ol' zelda. Hell Skyward Sword brings more new concepts to the table than that game.

the whole plot was different...its probably the most unique zelda plot after majoras mask....and it did brought up more concepts.

the plot was different? [spoiler] it was basically a copy/paste of the plot in Link's awakening, all the way down to the "it was all a dream, and here's a giant whale!" ending [/spoiler]
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lightleggy

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#112 lightleggy
Member since 2008 • 16090 Posts

[QUOTE="lightleggy"][QUOTE="Shinobishyguy"] The only think innovative about it was the controls. Past that the structure was the same ol' zelda. Hell Skyward Sword brings more new concepts to the table than that game.Shinobishyguy
the whole plot was different...its probably the most unique zelda plot after majoras mask....and it did brought up more concepts.

the plot was different? [spoiler] it was basically a copy/paste of the plot in Link's awakening, all the way down to the "it was all a dream, and here's a giant whale!" ending [/spoiler]

it was not a dream...didnt you payed attention? link still had the hourglass and saw linebeck...

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deactivated-5d6bb9cb2ee20

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#113 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="Shinobishyguy"][QUOTE="lightleggy"][QUOTE="Shinobishyguy"] The only think innovative about it was the controls. Past that the structure was the same ol' zelda. Hell Skyward Sword brings more new concepts to the table than that game.

the whole plot was different...its probably the most unique zelda plot after majoras mask....and it did brought up more concepts.

the plot was different? [spoiler] it was basically a copy/paste of the plot in Link's awakening, all the way down to the "it was all a dream, and here's a giant whale!" ending [/spoiler]

Come now, don't diss on Phantom Hourglass's plot, that game is lovely, my second favorite handheld Zelda, I think. And [spoiler] It was not a dream, Link still had the Phantom Hourglass on him, and he saw Linebeck's ship sailing away in the distance. [/spoiler]
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Shinobishyguy

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#114 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="charizard1605"][QUOTE="Shinobishyguy"][QUOTE="lightleggy"] the whole plot was different...its probably the most unique zelda plot after majoras mask....and it did brought up more concepts.

the plot was different? [spoiler] it was basically a copy/paste of the plot in Link's awakening, all the way down to the "it was all a dream, and here's a giant whale!" ending [/spoiler]

Come now, don't diss on Phantom Hourglass's plot, that game is lovely, my second favorite handheld Zelda, I think. And [spoiler] It was not a dream, Link still had the Phantom Hourglass on him, and he saw Linebeck's ship sailing away in the distance. [/spoiler]

Still used the same trope though
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deactivated-5d6bb9cb2ee20

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#115 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="Shinobishyguy"][QUOTE="charizard1605"][QUOTE="Shinobishyguy"] the plot was different? [spoiler] it was basically a copy/paste of the plot in Link's awakening, all the way down to the "it was all a dream, and here's a giant whale!" ending [/spoiler]

Come now, don't diss on Phantom Hourglass's plot, that game is lovely, my second favorite handheld Zelda, I think. And [spoiler] It was not a dream, Link still had the Phantom Hourglass on him, and he saw Linebeck's ship sailing away in the distance. [/spoiler]

Still used the same trope though

That might even have been intentional. You know, to 'evoke' the original handheld Zelda game. It's not a first for the series. Ocarina of Time can be said to be the same trope as Link to the Past by that logic. The idea is that in Phantom Hourglass, everyone Link had befriended WAS real. It was not a dream. Everyone was real. The game's excellent characterization made us feel even better about that.
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LaytonsCat

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#116 LaytonsCat
Member since 2010 • 3652 Posts

Phantom Hourglass had the best characters and character growth of the series. Linebeck was outstanding

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MetroidPrimePwn

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#117 MetroidPrimePwn
Member since 2007 • 12399 Posts

[QUOTE="lightleggy"][QUOTE="chocolate1325"]

My favourite was TP go on say it sucked.

mexicangordo

I'll say it: it sucked, hands down worst zelda made.

I dont care what anyone else may say, Zelda ll the adventures of Link is the worst Zelda ever made hands down.

Well excUUUUUUuuuuUUUUse ME, Princess, but I'm gonna have to disagree with you there :P

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GunSmith1_basic

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#118 GunSmith1_basic
Member since 2002 • 10548 Posts

[QUOTE="mexicangordo"]

[QUOTE="lightleggy"] I'll say it: it sucked, hands down worst zelda made.MetroidPrimePwn

I dont care what anyone else may say, Zelda ll the adventures of Link is the worst Zelda ever made hands down.

Well excUUUUUUuuuuUUUUse ME, Princess, but I'm gonna have to disagree with you there :P

never speak of those
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Shinobishyguy

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#119 Shinobishyguy
Member since 2006 • 22928 Posts

Phantom Hourglass had the best characters and character growth of the series. Linebeck was outstanding

LaytonsCat
Groose is even better.
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Wanderer5

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#120 Wanderer5
Member since 2006 • 25727 Posts

Pretty sad since PH was definitely not good. Didn't even bother getting Spirit Tracks.

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Giancar

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#121 Giancar
Member since 2006 • 19160 Posts
Seriously, standars and different reviewers For example: I gave TP a lower score than PH or ST despite being a better overall experience
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Shinobishyguy

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#122 Shinobishyguy
Member since 2006 • 22928 Posts

Seriously, standars and different reviewers For example: I gave TP a lower score than PH or ST despite being a better overall experienceGiancar
standards or no, I find it hard to believe that PH with all of it's flaws is deserving of a glowing 9.0 while SS gets gyped with a 7.5 :\

I know it was different reviewers but still, it's perplexing

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Giancar

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#123 Giancar
Member since 2006 • 19160 Posts

[QUOTE="Giancar"]Seriously, standars and different reviewers For example: I gave TP a lower score than PH or ST despite being a better overall experienceShinobishyguy

standards or no, I find it hard to believe that PH with all of it's flaws is deserving of a glowing 9.0 while SS gets gyped with a 7.5 :\

I know it was different reviewers but still, it's perplexing

I have yet to play SS PH was fun and deserving a 9.0 score for a handheld game. The only drawback was the Ocean Temple, that's it
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Shinobishyguy

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#124 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="Giancar"]Seriously, standars and different reviewers For example: I gave TP a lower score than PH or ST despite being a better overall experienceGiancar

standards or no, I find it hard to believe that PH with all of it's flaws is deserving of a glowing 9.0 while SS gets gyped with a 7.5 :\

I know it was different reviewers but still, it's perplexing

I have yet to play SS PH was fun and deserving a 9.0 score for a handheld game. The only drawback was the Ocean Temple, that's it

well that and the easy difficulty(even by zelda standards) and short dungeons

The entire game gave off a "zelda for newbies" vibe

Atleast with skyward sword I found myself close to dying quite a few times

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Am_Confucius

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#125 Am_Confucius
Member since 2011 • 3229 Posts

Wait, someone liked that game?

ZE CONTROLS!

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deactivated-5d6bb9cb2ee20

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#126 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

Wait, someone liked that game?

ZE CONTROLS!

Am_Confucius
I loved it.
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Renegade_Fury

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#127 Renegade_Fury
Member since 2003 • 21757 Posts

I will say PH and ST are at least way better than Wind Waker. Bite me, fanboys. :)

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deactivated-5d6bb9cb2ee20

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#128 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

I will say PH and ST are at least way better than Wind Waker. Bite me, fanboys. :)

Renegade_Fury
Oh dear...
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YoshiYogurt

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#129 YoshiYogurt
Member since 2010 • 6008 Posts

I will say PH and ST are at least way better than Wind Waker. Bite me, fanboys. :)

Renegade_Fury

Sarcastic? There's no snowball's chance in hell that PH and ST are better than WW. WW has Superior gameplay, graphics, design, dungeons, dialogue, items,story

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meetroid8

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#130 meetroid8
Member since 2005 • 21152 Posts
Just goes to show how useless scores are. But I guess as long as System Wars takes them as fact this is the sort of nonsense we'll have to put up with.
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Renegade_Fury

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#131 Renegade_Fury
Member since 2003 • 21757 Posts

[QUOTE="Renegade_Fury"]

I will say PH and ST are at least way better than Wind Waker. Bite me, fanboys. :)

YoshiYogurt

Sarcastic? There's no snowball's chance in hell that PH and ST are better than WW. WW has Superior gameplay, graphics, design, dungeons, dialogue, items,story

Nope, I'm serious. The only things I like about WW are the opening scene and the closing credits music. Everything else about it sucked, and I've gone on so many detailed rants over the years too. PH and ST dungeons weren't as boring and empty, and didn't waste my time with annoying sailing mechanics. For handheld games, I liked them both.

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SaudiFury

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#132 SaudiFury
Member since 2007 • 8709 Posts

I thought Phantom Hourglass was a great game with a lot of charm. With one big exception.

that *bleeping* water temple.

That place is what caused me to stop on the game. I hated! having to keep going back to it. Otherwise, i really enjoyed that game.

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Aquaunitpatrol

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#133 Aquaunitpatrol
Member since 2011 • 515 Posts
[QUOTE="bbkkristian"]Lol @ GS. My Zelda standings: 1. Skyward Sword 2. Ocarina of Time 3. Majora's Mask 4. Twilight Princess 5. Minish Cap WW would be in there, but I haven't played it.... :( I'm not a true Zelda fan! :cry:

I don't like Zelda (slash 1 game) at all and I can tell that list is crap.
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madsnakehhh

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#134 madsnakehhh
Member since 2007 • 18368 Posts

I will say PH and ST are at least way better than Wind Waker. Bite me, fanboys. :)

Renegade_Fury

That's such a bold statment.

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D4W1L4H

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#135 D4W1L4H
Member since 2011 • 1765 Posts

Phantom Hourglass is my second least favourite Zelda game (Least being Zelda II).
Though Skyward sword, in my book is amazing, well deserved 10/10, Twilight Princess is still my favourite of all time.

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Renegade_Fury

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#136 Renegade_Fury
Member since 2003 • 21757 Posts

[QUOTE="Renegade_Fury"]

I will say PH and ST are at least way better than Wind Waker. Bite me, fanboys. :)

madsnakehhh

That's such a bold statment.

Ain't it? McShea has nothing on me. :D

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starwarsgeek112

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#137 starwarsgeek112
Member since 2005 • 3472 Posts

But Spirit Tracks is so much better.

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YoshiYogurt

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#138 YoshiYogurt
Member since 2010 • 6008 Posts

[QUOTE="YoshiYogurt"]

[QUOTE="Renegade_Fury"]

I will say PH and ST are at least way better than Wind Waker. Bite me, fanboys. :)

Renegade_Fury

Sarcastic? There's no snowball's chance in hell that PH and ST are better than WW. WW has Superior gameplay, graphics, design, dungeons, dialogue, items,story

Nope, I'm serious. The only things I like about WW are the opening scene and the closing credits music. Everything else about it sucked, and I've gone on so many detailed rants over the years too. PH and ST dungeons weren't as boring and empty, and didn't waste my time with annoying sailing mechanics. For handheld games, I liked them both.

The way you explain WW, it sounds like you sailed around and ended up with a sword in ganon's head. I still cannot see how it "sucked." Everything about the handheld versions felt like a downgrade. Every Island looks the same in PH. There is no way the dungeons are better, they are inferior in design and BOTH games had you go through the same dungeon multiple times. The boat/train is awful to me on the ds. You cannot even interact with the water/track, you are stuck inside your vehicle and you just draw a line on the touch screen and sit back, boring.Spirit tracks felt like a chore to finish. Both were not bad games in any way though. Please explain what made WW suck.
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Renegade_Fury

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#139 Renegade_Fury
Member since 2003 • 21757 Posts

[QUOTE="Renegade_Fury"]

[QUOTE="YoshiYogurt"] Sarcastic? There's no snowball's chance in hell that PH and ST are better than WW. WW has Superior gameplay, graphics, design, dungeons, dialogue, items,story

YoshiYogurt

Nope, I'm serious. The only things I like about WW are the opening scene and the closing credits music. Everything else about it sucked, and I've gone on so many detailed rants over the years too. PH and ST dungeons weren't as boring and empty, and didn't waste my time with annoying sailing mechanics. For handheld games, I liked them both.

The way you explain WW, it sounds like you sailed around and ended up with a sword in ganon's head. I still cannot see how it "sucked." Everything about the handheld versions felt like a downgrade. Every Island looks the same in PH. There is no way the dungeons are better, they are inferior in design and BOTH games had you go through the same dungeon multiple times. The boat/train is awful to me on the ds. You cannot even interact with the water/track, you are stuck inside your vehicle and you just draw a line on the touch screen and sit back, boring.Spirit tracks felt like a chore to finish. Both were not bad games in any way though. Please explain what made WW suck.

I don't feel like going into length, but basically my problems were there were little dungeons, the dungeons themselves were barren, the whole world was pretty barren, it's annoying setting up the wind, the wand blows compared to the ocarina, the difficulty was several notches below OoT and MM, and the fetch quest, do I need to explain what's wrong with that? The game sucks beyond belief next to OoT and MM.

PH and ST, I felt like the dungeons had more things to do in them, the traveling method was significantly better for being streamlined, the boss battles were more interesting, the characters were better (linebeck), and overall, they're just more fun to play through. Difficulty wise, yes they're pretty easy as far as Zelda goes, but they are pretty much on par with Skyward Sword. A lot of the concepts from those games are actually seen in SS like the upgrades, the more pronounced ways of creating shortcuts, returning to an area, being chased by guardians, the whip, the tightrope walking, etc. I think the biggest gripe people have with these games are the main temples, but personally, I had no problem with them.

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chocolate1325

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#140 chocolate1325
Member since 2006 • 33007 Posts

Why is Wind Waker being thrown into the mix that was on a last gen console the Gamecube.

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princemarth23

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#141 princemarth23
Member since 2005 • 9229 Posts

I agree that WW wasn't as good as OoT or MM, but it was still an enjoyable game imo. i like basically everything in the game aside from the very lengthy sailing sequences. I actually ragequit the game when i had to sail around getting Triforce fragments or something like that, to be honest.

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madsnakehhh

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#142 madsnakehhh
Member since 2007 • 18368 Posts

I agree that WW wasn't as good as OoT or MM, but it was still an enjoyable game imo. i like basically everything in the game aside from the very lengthy sailing sequences. I actually ragequit the game when i had to sail around getting Triforce fragments or something like that, to be honest.

princemarth23

If it were just the sailing it wouldn't be that bad, is the annoying tasks to get the charts that get on my nerves.

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DarkLink77

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#143 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="YoshiYogurt"][QUOTE="Renegade_Fury"]

Nope, I'm serious. The only things I like about WW are the opening scene and the closing credits music. Everything else about it sucked, and I've gone on so many detailed rants over the years too. PH and ST dungeons weren't as boring and empty, and didn't waste my time with annoying sailing mechanics. For handheld games, I liked them both.

Renegade_Fury

The way you explain WW, it sounds like you sailed around and ended up with a sword in ganon's head. I still cannot see how it "sucked." Everything about the handheld versions felt like a downgrade. Every Island looks the same in PH. There is no way the dungeons are better, they are inferior in design and BOTH games had you go through the same dungeon multiple times. The boat/train is awful to me on the ds. You cannot even interact with the water/track, you are stuck inside your vehicle and you just draw a line on the touch screen and sit back, boring.Spirit tracks felt like a chore to finish. Both were not bad games in any way though. Please explain what made WW suck.

I don't feel like going into length, but basically my problems were there were little dungeons, the dungeons themselves were barren, the whole world was pretty barren, it's annoying setting up the wind, the wand blows compared to the ocarina, the difficulty was several notches below OoT and MM, and the fetch quest, do I need to explain what's wrong with that? The game sucks beyond belief next to OoT and MM.

PH and ST, I felt like the dungeons had more things to do in them, the traveling method was significantly better for being streamlined, the boss battles were more interesting, the characters were better (linebeck), and overall, they're just more fun to play through. Difficulty wise, yes they're pretty easy as far as Zelda goes, but they are pretty much on par with Skyward Sword. A lot of the concepts from those games are actually seen in SS like the upgrades, the more pronounced ways of creating shortcuts, returning to an area, being chased by guardians, the whip, the tightrope walking, etc. I think the biggest gripe people have with these games are the main temples, but personally, I had no problem with them.

I agree, Wind Waker blows ass.
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YoshiYogurt

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#144 YoshiYogurt
Member since 2010 • 6008 Posts

[QUOTE="YoshiYogurt"][QUOTE="Renegade_Fury"]

Nope, I'm serious. The only things I like about WW are the opening scene and the closing credits music. Everything else about it sucked, and I've gone on so many detailed rants over the years too. PH and ST dungeons weren't as boring and empty, and didn't waste my time with annoying sailing mechanics. For handheld games, I liked them both.

Renegade_Fury

The way you explain WW, it sounds like you sailed around and ended up with a sword in ganon's head. I still cannot see how it "sucked." Everything about the handheld versions felt like a downgrade. Every Island looks the same in PH. There is no way the dungeons are better, they are inferior in design and BOTH games had you go through the same dungeon multiple times. The boat/train is awful to me on the ds. You cannot even interact with the water/track, you are stuck inside your vehicle and you just draw a line on the touch screen and sit back, boring.Spirit tracks felt like a chore to finish. Both were not bad games in any way though. Please explain what made WW suck.

I don't feel like going into length, but basically my problems were there were little dungeons, the dungeons themselves were barren, the whole world was pretty barren, it's annoying setting up the wind, the wand blows compared to the ocarina, the difficulty was several notches below OoT and MM, and the fetch quest, do I need to explain what's wrong with that? The game sucks beyond belief next to OoT and MM.

PH and ST, I felt like the dungeons had more things to do in them, the traveling method was significantly better for being streamlined, the boss battles were more interesting, the characters were better (linebeck), and overall, they're just more fun to play through. Difficulty wise, yes they're pretty easy as far as Zelda goes, but they are pretty much on par with Skyward Sword. A lot of the concepts from those games are actually seen in SS like the upgrades, the more pronounced ways of creating shortcuts, returning to an area, being chased by guardians, the whip, the tightrope walking, etc. I think the biggest gripe people have with these games are the main temples, but personally, I had no problem with them.

I can see your points about the bad parts of WW. The wind is annoying and the baton is not very fun. The fetch quest crap was annoying(insane rupees for trifroce piece maps really?). I still don't think the dungeons and land were barren at all. Lots of secret areas in the game to explore. I think the difficulty was harder and easier at different points to ocarina of time. The Ds games did have good concepts and linebeck was awesome in PH. I still think the line drawing is silly. Anyway, I see what you like about the Ds games now and what you don't like in WW.
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bobcheeseball

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#145 bobcheeseball
Member since 2007 • 9315 Posts
[QUOTE="Renegade_Fury"]

[QUOTE="YoshiYogurt"] The way you explain WW, it sounds like you sailed around and ended up with a sword in ganon's head. I still cannot see how it "sucked." Everything about the handheld versions felt like a downgrade. Every Island looks the same in PH. There is no way the dungeons are better, they are inferior in design and BOTH games had you go through the same dungeon multiple times. The boat/train is awful to me on the ds. You cannot even interact with the water/track, you are stuck inside your vehicle and you just draw a line on the touch screen and sit back, boring.Spirit tracks felt like a chore to finish. Both were not bad games in any way though. Please explain what made WW suck.DarkLink77

I don't feel like going into length, but basically my problems were there were little dungeons, the dungeons themselves were barren, the whole world was pretty barren, it's annoying setting up the wind, the wand blows compared to the ocarina, the difficulty was several notches below OoT and MM, and the fetch quest, do I need to explain what's wrong with that? The game sucks beyond belief next to OoT and MM.

PH and ST, I felt like the dungeons had more things to do in them, the traveling method was significantly better for being streamlined, the boss battles were more interesting, the characters were better (linebeck), and overall, they're just more fun to play through. Difficulty wise, yes they're pretty easy as far as Zelda goes, but they are pretty much on par with Skyward Sword. A lot of the concepts from those games are actually seen in SS like the upgrades, the more pronounced ways of creating shortcuts, returning to an area, being chased by guardians, the whip, the tightrope walking, etc. I think the biggest gripe people have with these games are the main temples, but personally, I had no problem with them.

I agree, Wind Waker blows ass.

I wholeheartedly agree with your statement.
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Renegade_Fury

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#146 Renegade_Fury
Member since 2003 • 21757 Posts

I can see your points about the bad parts of WW. The wind is annoying and the baton is not very fun. The fetch quest crap was annoying(insane rupees for trifroce piece maps really?). I still don't think the dungeons and land were barren at all. Lots of secret areas in the game to explore. I think the difficulty was harder and easier at different points to ocarina of time. The Ds games did have good concepts and linebeck was awesome in PH. I still think the line drawing is silly. Anyway, I see what you like about the Ds games now and what you don't like in WW.YoshiYogurt

You actually reminded me of another issue I had with WW: the amount of rupees you need to collect. I didn't have this problem with SS, so maybe I was doing something wrong in WW, but I distinctly remember going in and out of a door and cutting the same plants to load up on rupees. I get that they wanted to give them more of a treasure vibe since the game is kind of about swashbuckling pirates, but **** was that annoying stuff.

I know there were a bunch of secrets like that invincibility thing, but I had little motivation to get them since I thought they were more trouble than it was worth to attain them. WW is a good game, by itself, but I don't think it's a good Zelda game. Even now it still bugs me that it got GOTY here over KOTOR.

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#147 VendettaRed07
Member since 2007 • 14012 Posts

I really liked it... But I played it in Japanese so I thought the puzzles were hard lol cause I don't read that well.. But if you tapped the kanji it turns it into hirigana which is great for learning.

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Jolt_counter119

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#148 Jolt_counter119
Member since 2010 • 4226 Posts

I'm baffled that people actually like PH and ST. They don't even have dungeons, those things aren't dungeons. They are appropriately colored rat mazes that you use an item to hit a switch with to proceed to the end. Minish cap had fun temple designs artistically, Oracle of seasons had more life in it than the ds games. I couldn't believe how boring they made the dungeons in the games.

Comparing them to TP and SS is preposterous. I like SS better than TP but TP smashes SS in presentation.

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Shinobishyguy

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#149 Shinobishyguy
Member since 2006 • 22928 Posts

I'm baffled that people actually like PH and ST. They don't even have dungeons, those things aren't dungeons. They are appropriately colored rat mazes that you use an item to hit a switch with to proceed to the end. Minish cap had fun temple designs artistically, Oracle of seasons had more life in it than the ds games. I couldn't believe how boring they made the dungeons in the games.

Comparing them to TP and SS is preposterous. I like SS better than TP but TP smashes SS in presentation.

Jolt_counter119
I'd say that SS has a much cleaner look to it and the music is less grating, but then again thats more of a personal preference.
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Jolt_counter119

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#150 Jolt_counter119
Member since 2010 • 4226 Posts

[QUOTE="Jolt_counter119"]

I'm baffled that people actually like PH and ST. They don't even have dungeons, those things aren't dungeons. They are appropriately colored rat mazes that you use an item to hit a switch with to proceed to the end. Minish cap had fun temple designs artistically, Oracle of seasons had more life in it than the ds games. I couldn't believe how boring they made the dungeons in the games.

Comparing them to TP and SS is preposterous. I like SS better than TP but TP smashes SS in presentation.

Shinobishyguy

I'd say that SS has a much cleaner look to it and the music is less grating, but then again thats more of a personal preference.

Yeah but every boss in TP looks better than SS bosses with an obvious exception of course. Every temple in TP looked cooler than SS and TP had more variety in environments. If it wasn't for how great in between dungeons section were in SS I'd say TP was better but in TP pretty much only the dungeons were fun and the rest was boring but I enjoyed everything in SS.