We sure haven't seen this before. meh considering it's being done by devs who mostly made god of war, I have no hype for the game unless something really surprise me about it..
Edit- Wait, what's the source tc? >.>
This topic is locked from further discussion.
[QUOTE="Sushiglutton"][QUOTE="SNIPER4321"]Thread title is also perfect example of how not to make a game. games are not movies. if casuals find games too complex than start watching TVs.SNIPER4321I like movies and I like games. Never understood why any experience between the two should be discarded simply for being to close to one of the ends. so u are fine if developers start runing games making it more cinematic. i expect in future develpers will make games that play it self and u have to only press one button after 10 minutes...
i loved mgs 4, and all the franchise, and they all have long cutscenes. Is not the cutscenes that are the problem, is when they arent done right.
TC where is the link]? you are a known lem and wouldnt be surprised if this is another fake propaganda thread.
TC where is the link]? you are a known lem and wouldnt be surprised if this is another fake propaganda thread.
Krelian-co
I'll give you a link to it. It's a really old article by internet standards
June 25th old
TC where is the link]? you are a known lem and wouldnt be surprised if this is another fake propaganda thread.
Krelian-co
http://www.eurogamer.net/articles/2013-08-29-how-uncharted-influenced-ps4-exclusive-the-order-1886
The dude's link above is older by quite a bit.
You should try posting everything he said.
It's not about one event following another. It's really about how the craft of making a movie is different from the craft of making a game. We are different as industries, but we have so much commonality. One gap we haven't bridged yet is that we create engines, cameras and lighting. All those things are done for the purpose of a game, in a very game centric way. We decided, okay, let's make the gameplay, but let's take the techniques we've seen in movies.
"Like lenses. How do lenses work? We felt we could build gameplay and at the same time build lenses that were real. In the engine, the lenses we shoot with I actually emulated from real lenses I've used to shoot photography. The guy who directs the game with me has done the same. He does cinematography. I do photography in my free time.
"Graphically it's not a question of making things look better because it's a new generation. It's not in how many polygons or how much better the fidelity is. It's those little techniques like chromatic aberration, like lens distortion.
"How do we build lighting and atmosphere around lighting? On movie sets lights are not just lights. They have a light, but they create with smoke or whatever an atmosphere to give this glow to the light that is kinda fake, but in movies you excuse it because you expect it and it's really cool. You're like, wow, that shot has so much depth. It's got atmosphere. It's got thickness. It's got grittiness. That was the stuff we wanted to bring to games.
"That's filmic."
TL;DR Version: He was talking about the presentation and atmosphere of the game.
[QUOTE="Krelian-co"]
TC where is the link]? you are a known lem and wouldnt be surprised if this is another fake propaganda thread.
GD1551
http://www.eurogamer.net/articles/2013-08-29-how-uncharted-influenced-ps4-exclusive-the-order-1886
The dude's link above is older by quite a bit.
Uncharted enfluenced? Uggghh... ewwww....gross. I want to hit it with a shovel :P
I think there is room for all types of games,so this being a 'filmic' experience is fine with me.Ready At Dawn seem like talented developers,I think this game will be great.
Whats wrong with that? if you dont want it to be like that then dont buy it, very simple... personally i cant wait for this game! i want a game with a good story dont want an open world game that is all about destorying stuff with no story.
Uncharted series and The Last Of Us are some of the best games this gen. Not sure why people are upset. Sounds great to me.
Mrmedia01
not people, lems. Cant handle last of us and uncharted 2 being two of the top games this gen.
That's unfortunate. I was thinking it was gonna be a 4 person co-op dungeon crawler type of game given that the original trailer showed four people. This just sounds like Uncharted but with steampunk guns.
That's unfortunate. I was thinking it was gonna be a 4 person co-op dungeon crawler type of game given that the original trailer showed four people. This just sounds like Uncharted but with steampunk guns.
cfisher2833
I thought I'd be a squad based TPS like ME (without the dialogue choices). I hope it still turns out like that even if it's "filmic", but I don't want it to be bogged down by setpieces.
This actually got me even more excited for this game. Linear means more care and detail went into the environments and objects, making the whole experience more immersive, like Uncharted did.
In the past, I have preferred the atmosphere in linear games to open world games.
You should try posting everything he said.
It's not about one event following another. It's really about how the craft of making a movie is different from the craft of making a game. We are different as industries, but we have so much commonality. One gap we haven't bridged yet is that we create engines, cameras and lighting. All those things are done for the purpose of a game, in a very game centric way. We decided, okay, let's make the gameplay, but let's take the techniques we've seen in movies.
"Like lenses. How do lenses work? We felt we could build gameplay and at the same time build lenses that were real. In the engine, the lenses we shoot with I actually emulated from real lenses I've used to shoot photography. The guy who directs the game with me has done the same. He does cinematography. I do photography in my free time.
"Graphically it's not a question of making things look better because it's a new generation. It's not in how many polygons or how much better the fidelity is. It's those little techniques like chromatic aberration, like lens distortion.
"How do we build lighting and atmosphere around lighting? On movie sets lights are not just lights. They have a light, but they create with smoke or whatever an atmosphere to give this glow to the light that is kinda fake, but in movies you excuse it because you expect it and it's really cool. You're like, wow, that shot has so much depth. It's got atmosphere. It's got thickness. It's got grittiness. That was the stuff we wanted to bring to games.
"That's filmic."
TL;DR Version: He was talking about the presentation and atmosphere of the game.
Nonstop-Madness
Sounds like this will be a beautiful game. I was most impressed by what was shown at E3.
Those cutscenes look like dishonered with mud rubbed on it and fog blocking everything. Without the gameplay.
Great stuff.
Lol. Yes they do. They do it too much. Games are losing sight of what they're supposed to be in the first place: games.Games don't do that enough. "
[QUOTE="SNIPER4321"][QUOTE="Sushiglutton"] I like movies and I like games. Never understood why any experience between the two should be discarded simply for being to close to one of the ends. Sushigluttonso u are fine if developers start runing games making it more cinematic. i expect in future develpers will make games that play it self and u have to only press one button after 10 minutes... If someone talented made it and the inputs made sense and added to the experience I don't see why not?
Then you will also going to enjoy.....Ryse????????????????????:o
That's unfortunate. I was thinking it was gonna be a 4 person co-op dungeon crawler type of game given that the original trailer showed four people. This just sounds like Uncharted but with steampunk guns.
cfisher2833
I thought the same! Maybe it's still a coop game. Gears series are linear and still have 4 player coop campaign.
So, exactly what kind of game is The Order: 1886?
Ru Weerasuriya: The Order is a third person action adventure with shooting mechanics. Its very much story-based its a linear story-based game. Were trying to tell a story. Its what we call a filmic experience.
"We're trying to give people that similar sense of entertainment. Entertainment comes in big Hollywood blockbusters and small indie movies - it's that. Games don't do that enough. "
GD1551
Great, the one PS exclusive I was looking forward to is going to be trash like uncharted.
Sounds like TLOU... i'm happy with thatLinearity does not = bad. HL2 is the greatest game ever created and it is also one of the most linear games ever created. Same goes for The Last of Us. Linear games that are done well can tell a much more impressive and complicated story than open world games. In fact, a linear game is much better for storytelling because it allows the developers to tell the story exactly the way they wanted which, if done correctly, can have a much greater impact on the player.
Imagine if TLoU had multiple endings based on the way you played. It wouldnt have had NEARLY the result that it did with the linear storytelling because the player wouldn't have been forced into certain uncomfortable situations.
There can NOT be a "story based" game that is open world because as soon as you give the player options then the developers lose the ability to tell the story in the way they want which diminishes the quality. Timing and structure are two very important things to storytelling and neither of those exist in a non-linear world.
So, exactly what kind of game is The Order: 1886?
Ru Weerasuriya: The Order is a third person action adventure with shooting mechanics. Its very much story-based its a linear story-based game. Were trying to tell a story. Its what we call a filmic experience.
"We're trying to give people that similar sense of entertainment. Entertainment comes in big Hollywood blockbusters and small indie movies - it's that. Games don't do that enough. "
GD1551
Great, the one PS exclusive I was looking forward to is going to be trash like uncharted.
You forgot to put "in my opinion" at the end there.
Linearity does not = bad. HL2 is the greatest game ever created and it is also one of the most linear games ever created. Same goes for The Last of Us. Linear games that are done well can tell a much more impressive and complicated story than open world games. In fact, a linear game is much better for storytelling because it allows the developers to tell the story exactly the way they wanted which, if done correctly, can have a much greater impact on the player.
Imagine if TLoU had multiple endings based on the way you played. It wouldnt have had NEARLY the result that it did with the linear storytelling because the player wouldn't have been forced into certain uncomfortable situations.
There can NOT be a "story based" game that is open world because as soon as you give the player options then the developers lose the ability to tell the story in the way they want which diminishes the quality. Timing and structure are two very important things to storytelling and neither of those exist in a non-linear world.
hoola
It's not that it's linear, it's that the game is focused on a cinematic experience, based on the interview. They always try so much to sprinkle a chunk of the aspects found in the film medium, and usually, if not always, the mechanics take a back seat to accommodate this. We have seen this a million times already. With the advent of a new generation, people naturaly expect something different. Granted, it's still incredibly early, but here the interviewed guy practically just explained that it's a cinematic third person shooter. Well, whoopty f*ckin doo.
To be perfectly honest, i don't have a problem with this hybridization of two completely different mediums. Having a style of video gaming bite the dust is a shot at the diversity of gaming, and i would never want that. But, for God's sake, lessen this obsession on playing it safe, and do something different to convey your story (aimed at big budget console devs.).
Hell, one example is to do what Half Life did, but turn it up a dozen notches. I want to be in the game at all times, i want to comprehend the plot through the mechanics and manual interaction through the environment, don't take me out with some heavily scripted cinematic elements.
Cows are used to that type of game anywayMonsieurX
And what exactly is so wrong with these types of games? I prefer a linear yet fun game over an open one full of filler activities that gets boring quickly ala Assassin's Creed
Don't know about you guys, but I usually don't play video games for cinematic experiences. That's what films are for.drinkerofjuice
A cinematic game can still have good gameplay. Dont know why you people think one automatically negates the other... Uncharted games and GoW games, contrary to popular belief (more like fanboys belief) have good gameplay despite being cinematic. Are they the best gameplay of their respective genres? Off course not. But they are still up there and whoever denies it is a moron
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