[QUOTE="StrifeDelivery"]
[QUOTE="Nonstop-Madness"]
You should try posting everything he said.
It's not about one event following another. It's really about how the craft of making a movie is different from the craft of making a game. We are different as industries, but we have so much commonality. One gap we haven't bridged yet is that we create engines, cameras and lighting. All those things are done for the purpose of a game, in a very game centric way. We decided, okay, let's make the gameplay, but let's take the techniques we've seen in movies.
"Like lenses. How do lenses work? We felt we could build gameplay and at the same time build lenses that were real. In the engine, the lenses we shoot with I actually emulated from real lenses I've used to shoot photography. The guy who directs the game with me has done the same. He does cinematography. I do photography in my free time.
"Graphically it's not a question of making things look better because it's a new generation. It's not in how many polygons or how much better the fidelity is. It's those little techniques like chromatic aberration, like lens distortion.
"How do we build lighting and atmosphere around lighting? On movie sets lights are not just lights. They have a light, but they create with smoke or whatever an atmosphere to give this glow to the light that is kinda fake, but in movies you excuse it because you expect it and it's really cool. You're like, wow, that shot has so much depth. It's got atmosphere. It's got thickness. It's got grittiness. That was the stuff we wanted to bring to games.
"That's filmic."
TL;DR Version: He was talking about the presentation and atmosphere of the game.
heretrix
Seems a lot of people ignored this chunk, so I'll just repost this here.
I still feel the same way I did after reading the OC. Lets just hope that he spends as much time with game centric things like controls, which always seem to take a backseat when people start talking about how much they want to shoot like a movie.Ahh but enough gripe, I hope he can pull it off, but I'm very skeptical.
Fair enough. I'm waiting for gameplay and a few more details, so I'm on the sidelines regardless. However, what the designer said vs. what people in this thread are saying are completely different things. Yeah, he would like to make a linear, story-based game; yet, the filmic part is dealing with factors such as presentation and atmosphere (lenses, shots, etc.).
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