[QUOTE="AcidSoldner"][QUOTE="Nonstop-Madness"]
You should try posting everything he said.
It's not about one event following another. It's really about how the craft of making a movie is different from the craft of making a game. We are different as industries, but we have so much commonality. One gap we haven't bridged yet is that we create engines, cameras and lighting. All those things are done for the purpose of a game, in a very game centric way. We decided, okay, let's make the gameplay, but let's take the techniques we've seen in movies.
"Like lenses. How do lenses work? We felt we could build gameplay and at the same time build lenses that were real. In the engine, the lenses we shoot with I actually emulated from real lenses I've used to shoot photography. The guy who directs the game with me has done the same. He does cinematography. I do photography in my free time.
"Graphically it's not a question of making things look better because it's a new generation. It's not in how many polygons or how much better the fidelity is. It's those little techniques like chromatic aberration, like lens distortion.
"How do we build lighting and atmosphere around lighting? On movie sets lights are not just lights. They have a light, but they create with smoke or whatever an atmosphere to give this glow to the light that is kinda fake, but in movies you excuse it because you expect it and it's really cool. You're like, wow, that shot has so much depth. It's got atmosphere. It's got thickness. It's got grittiness. That was the stuff we wanted to bring to games.
"That's filmic."
TL;DR Version: He was talking about the presentation and atmosphere of the game.
Pikminmaniac
I'm gonna quote this so more can see since apparently you're all a bunch of morons and love to take shit out of context."The Order is a third person action adventure with shooting mechanics. Its very much story-based its a linear story-based game. Were trying to tell a story"
Kinda does considering when he said "filmic" and "cinematic" he was referring to the presentation of the game (graphics & aesthetics) not the gameplay progression which you all seem inclined to cling on to. Being linear and story based doesn't mean it'll be similar to Uncharted and the like. Bioshock and Half-Life 2 are great examples of that.
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