The ps4 shows again its weakness.

Avatar image for commander
commander

16217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#351 commander
Member since 2010 • 16217 Posts

@ronvalencia said:

@commander:

Intel's Havok Physics on PS4 has GpGPU accelerated capability. DirectX12 enables PCs and XBO to have API parity with PS4.

From http://www.pcworld.com/article/2465211/intel-microsoft-promise-directx-12-could-halve-pc-graphics-power-draw.html

Intel's DirectX12 test includes GpGPU workloads.

In part, that’s because DirectX 12 enables the GPU to take over more of the traditional computing load, including physics and collisions.


Yeah, and... what does that have to do with anything?

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#352 tormentos
Member since 2003 • 33793 Posts

@ronvalencia said:

@commander:

Intel's Havok Physics on PS4 has GpGPU accelerated capability. DirectX12 enables PCs and XBO to have API parity with PS4.

From http://www.pcworld.com/article/2465211/intel-microsoft-promise-directx-12-could-halve-pc-graphics-power-draw.html

Intel's DirectX12 test includes GpGPU workloads.

---------------------------

Modern PCs includes HDMI ports for HDTVs and has one of the industry's best Blu-ray playback software and image processing.

PS4 is about $399 USD box.

But the xbox one has been doing compute since launch.

The 10% reservation for Kinect was for compute.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#353  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos:

But the xbox one has been doing compute since launch.

The 10% reservation for Kinect was for compute.

DX11.0 has compute shaders and XBO's DX11.X Async compute is missing a few features you fool, hence it's half baked API.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#354  Edited By ronvalencia
Member since 2008 • 29612 Posts

@commander:

@commander said:

@ronvalencia said:

@commander:

Intel's Havok Physics on PS4 has GpGPU accelerated capability. DirectX12 enables PCs and XBO to have API parity with PS4.

From http://www.pcworld.com/article/2465211/intel-microsoft-promise-directx-12-could-halve-pc-graphics-power-draw.html

Intel's DirectX12 test includes GpGPU workloads.

In part, that’s because DirectX 12 enables the GPU to take over more of the traditional computing load, including physics and collisions.


Yeah, and... what does that have to do with anything?

There's very little need for NVIDIA's PhysX. Intel will get their Havok physics running on DX12 GPU i.e. it's already running on PS4's GPU.

Avatar image for commander
commander

16217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#355 commander
Member since 2010 • 16217 Posts

@ronvalencia said:

@commander:

@commander said:

@ronvalencia said:

@commander:

Intel's Havok Physics on PS4 has GpGPU accelerated capability. DirectX12 enables PCs and XBO to have API parity with PS4.

From http://www.pcworld.com/article/2465211/intel-microsoft-promise-directx-12-could-halve-pc-graphics-power-draw.html

Intel's DirectX12 test includes GpGPU workloads.

In part, that’s because DirectX 12 enables the GPU to take over more of the traditional computing load, including physics and collisions.


Yeah, and... what does that have to do with anything?

There's very little need for NVIDIA's PhysX. Intel will get their Havok physics running on DX12 GPU i.e. it's already running on PS4's GPU.

Of course there's no 'need'. There are other physics engines out there than nvidia physX on the pc, beside nvidia physX on the pc isn't a physics engine that can cover a whole game, it mostly focusses on particles.