The return of the cartridge, are you ready?

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casualtrashnow4

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#101 casualtrashnow4
Member since 2009 • 83 Posts
[QUOTE="casualtrashnow4"]i always thought cartridges all the way! games shipping on flash memory=future lolsubrosian
No, it doesn't, not ever. Cartridges nowadays are a poor business decision - they're only being used in the DS because digital distribution was not fully realized, and discs have portability issues. On consoles, you will not see a return to cartridges. - Variable costs, especially those that touch inventory with carrying, return ability, and damages, leverage a massive cost multiplayer - that makes it so companies are pennies-and-cents concerned about them. That's why digital is so big right now - even the cost of putting a disc on the shelf is overwhelming to small publishers in the console world, they do not want any additional costs on top of that.

not everyone has the internet so digital download is stupid end of story games ship on flash memory end of story avalible at ur local store is the future.
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hakanakumono

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#102 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="casualtrashnow4"]i always broke stupid ass cd based games cartridges all the way! games shipping on flash memory=future lolcasualtrashnow4

Is your name edward scissor hands?

[/QUOTE i stepped on my blood 2 the chosen cd for pc and it broke. if i stepped on my blu ray disk probley break also lol

That's why you don't step on them.

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dkrustyklown

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#103 dkrustyklown
Member since 2009 • 2387 Posts

[QUOTE="dkrustyklown"]

[QUOTE="hakanakumono"]

Blurays don't get scratched.

samuraiguns

Blueray players DO wear out, though. Anything with moving parts wears out. Stop looking at the disc as if though it's an isolated product. A disc is worthless without a device that can read it. Also, stop ignoring the prices of the devices that read discs, as their costs are significant. Not only are the components that are necessary to read a disc expensive, but as a mechanical device, they are inherently prone to failure due to the presence of electric motors.

No motor that is free of wear has ever been invented.

The wear produced on a metal filament by the passage of an electric current is NOTHING compared to the wear that the ball bearings in an electric motor experience.

lol, reverse damage control? He said Blu-Rays not Blu-Ray players.

The question was one of durability. Blue-ray discs may be scratch-proof. I don't believe this for a second, but for arguments sake, I'll let that go for now. What I'm getting at is that the durability of a blue-ray disc cannot be looked at independantly of the durability of a blue-ray player. They are companion products. They need each other in order to function. One is worthless without the other. Therefore, you can't just exalt the durability of a blue-ray disc without examining the durability of a blue-ray player. I DESPISE the idea of having to buy replacement players after so many years when the technology exists to make a media format in which the player may be expected to last 4 to 5 times as long.

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casualtrashnow4

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#104 casualtrashnow4
Member since 2009 • 83 Posts

[QUOTE="casualtrashnow4"][QUOTE="hakanakumono"]

[QUOTE="casualtrashnow4"]i always broke stupid ass cd based games cartridges all the way! games shipping on flash memory=future lolhakanakumono

Is your name edward scissor hands?

[/QUOTE i stepped on my blood 2 the chosen cd for pc and it broke. if i stepped on my blu ray disk probley break also lol

That's why you don't step on them.

it was accident, all my nes games cartridges have been tossed around like a piece of junk stepped on all still work DISK SUCK END OF STORY DIGITAL DOWNLOAD SUCKS END OF STORY
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hakanakumono

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#105 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="samuraiguns"]

[QUOTE="dkrustyklown"]

Blueray players DO wear out, though. Anything with moving parts wears out. Stop looking at the disc as if though it's an isolated product. A disc is worthless without a device that can read it. Also, stop ignoring the prices of the devices that read discs, as their costs are significant. Not only are the components that are necessary to read a disc expensive, but as a mechanical device, they are inherently prone to failure due to the presence of electric motors.

No motor that is free of wear has ever been invented.

The wear produced on a metal filament by the passage of an electric current is NOTHING compared to the wear that the ball bearings in an electric motor experience.

dkrustyklown

lol, reverse damage control? He said Blu-Rays not Blu-Ray players.

The question was one of durability. Blue-ray discs may be scratch-proof. I don't believe this for a second, but for arguments sake, I'll let that go for now. What I'm getting at is that the durability of a blue-ray disc cannot be looked at independantly of the durability of a blue-ray player. They are companion products. They need each other in order to function. One is worthless without the other. Therefore, you can't just exalt the durability of a blue-ray disc without examining the durability of a blue-ray player. I DESPISE the idea of having to buy replacement players after so many years when the technology exists to make a media format in which the player may be expected to last 4 to 5 times as long.

They are scratch proof.

I wasn't talking about bluray players. So you were off topic. Bluray players may not work forever, but flash drives aren't going to last forever either. Cartridge ports wear out too.

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Twig978

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#106 Twig978
Member since 2009 • 557 Posts
Piracy, nuff said.
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casualtrashnow4

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#107 casualtrashnow4
Member since 2009 • 83 Posts
games need to be shipped on a storage format that is rugged/sturdy something that will last.
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hakanakumono

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#108 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="casualtrashnow4"]

Is your name edward scissor hands?

[/QUOTE i stepped on my blood 2 the chosen cd for pc and it broke. if i stepped on my blu ray disk probley break also lolcasualtrashnow4

That's why you don't step on them.

it was accident, all my nes games cartridges have been tossed around like a piece of junk stepped on all still work DISK SUCK END OF STORY DIGITAL DOWNLOAD SUCKS END OF STORY

Don't leave them on the floor.

The only reason they broke was you.

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casualtrashnow4

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#109 casualtrashnow4
Member since 2009 • 83 Posts

[QUOTE="casualtrashnow4"][QUOTE="hakanakumono"]

That's why you don't step on them.

hakanakumono

it was accident, all my nes games cartridges have been tossed around like a piece of junk stepped on all still work DISK SUCK END OF STORY DIGITAL DOWNLOAD SUCKS END OF STORY

Don't leave them on the floor.

The only reason they broke was you.

nope because they have no durability. blu ray's suck dvd's suck blu ray's suck digital downloads suck.
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subrosian

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#110 subrosian
Member since 2005 • 14232 Posts
So Krusty, would you like to pay $79.99 or more a pop for cartridge-based console games, and make it impossible for many small-to-medium sized developers to continue to put out games on consoles? As a follow-up question, what will you do when your cartridge-based system develops prong failure, corrossion, or simple cooling system failure in eight years? Blame the disk drives? - I notice you still haven't addressed the cost multiplayer / leverage problem either, and it's massive impact on the sustainability of the gaming software industry. This is why I ask people without a business background and industry experience to *please* stay away from cost discussions. Personal ancedotes ("I sat on my tomb raider disc and broke it! Screw discs") are not sound business reasoning - no company wants to spend more than it has to to put a game on the shelf - and no company wants to take budget away from actually making the game and instead spend it stamping out discs - knowing full well that every MB now lowers profit.
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surrealnumber5

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#111 surrealnumber5
Member since 2008 • 23044 Posts

Two terabyte SD cards are already in development. One of these babies will have enough room to hold 100 HD movies and will be vastly superior to any disc media available. Impervious to scratches and read by a device with no moving parts, such a storage solution will make even Blue-Ray seem like an archaic artifact of a bygone era.

So, what does this mean to console gaming?

Personally, I think that the age of the cartridge will see a glorious return. The discs of our era will be viewed as an aberration in the evolution of consoles. We'll all look back and say, "what were we thinking? Moving parts? Yuck!"

I hope that Nintendo will be the first company to (re)utilize this technology. It will be the equivalent to a giant outstretched middle finger aimed right at Sony (anyone that remembers the original Nintendy/Sony partnership in R&D leading up to the N64 & Playstation will know what I'm talking about).

With moving parts out of the way, we'll be able to enjoy consoles that last 20+ years again.

dkrustyklown
i made a thread like this about a year ago, and people laughed at me..... lets see how this one turns out
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Trmpt

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#112 Trmpt
Member since 2008 • 2381 Posts

It's not going to happen. Besides, games are never going to need TB of data. Anything over bluray size will be too expensive to produce anyways.

And even if it does, it won't erase the failure of Nintendo in the past.

hakanakumono
Most everyone who says something like that is proven wrong.
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casualtrashnow4

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#113 casualtrashnow4
Member since 2009 • 83 Posts
i have a atari2600 that was left outside in the rain and it still works lol i was gonna sell at garage sale and it got rained on at sale. i have so many cartridges to that console though that have just been tossed around like a brick in my garbage laying around LOL they still work if i plugged it in. cd's is a terrible design' cartridges will always be the best
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hakanakumono

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#114 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

It's not going to happen. Besides, games are never going to need TB of data. Anything over bluray size will be too expensive to produce anyways.

And even if it does, it won't erase the failure of Nintendo in the past.

Trmpt

Most everyone who says something like that is proven wrong.

If they start making games $100 then maybe we'll fill up a bluray. But until then, I can't see us using TB of data for a very, very long time. Since Subrosian is so educated as to gaming market matters and the going ons inside, I wonder what he would have to say about a games using more than 50GB.

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subrosian

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#116 subrosian
Member since 2005 • 14232 Posts
not everyone has the internet so digital download is stupid end of story games ship on flash memory end of story avalible at ur local store is the future.casualtrashnow4
People without internet, along with most "non-spending" people (non-spending meaning in this case people who do not spend money on luxury products - not necessarily lack of income) are largely irrelevant to the tech-driven gaming industry. Even emerging markets such as pre-teen girls are massively connected using both the internet and cellular networks to gather information, purchase products, and communicate. - Let's face it - John Smith who lives alone, doesn't use the internet, and buys the same milk, eggs, and beans every week doesn't exist as far as publishers are concerned - it's not worth tens of millions of dollars to try and get $60 off of him.
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casualtrashnow4

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#118 casualtrashnow4
Member since 2009 • 83 Posts
you can scratch the top off ur blu ray scratch off the reflective label and it wont work. plus blu ray's are just too tin you can snap them in half with ur hand. cartridges are better than digital download or blu ray.
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hakanakumono

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#119 hakanakumono
Member since 2008 • 27455 Posts

*continues to buy disc based games to add to his working library of games stretching back to 1996*

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Trmpt

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#120 Trmpt
Member since 2008 • 2381 Posts

[QUOTE="Trmpt"][QUOTE="hakanakumono"]

It's not going to happen. Besides, games are never going to need TB of data. Anything over bluray size will be too expensive to produce anyways.

And even if it does, it won't erase the failure of Nintendo in the past.

hakanakumono

Most everyone who says something like that is proven wrong.

If they start making games $100 then maybe we'll fill up a bluray. But until then, I can't see us using TB of data for a very, very long time. Since Subrosian is so educated as to gaming market matters and the going ons inside, I wonder what he would have to say about a games using more than 50GB.

One day games are going to to have a TB worth of information. If you look at past trends you should realize that it is going to happen. What were the size of games 20 years ago?.....they were somewhere in the large end of KB. Then look at games 10 years ago......they were between what.......50 and 100 MB. And then look at games now...dont some PS3 games have over 20 GB? Someone can correct me on those figures if they want. The point is that eventually they will most likely be a TB in size.
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casualtrashnow4

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#121 casualtrashnow4
Member since 2009 • 83 Posts

*continues to buy disc based games to add to his working library of games stretching back to 1996*

hakanakumono
yea ur probley one of those people who buy a game and play it once or twice and let it sit for rest of ur life on the shelf. i played my games all of them so constant changing them in out of console in out of case eventually scratched them up. cartridges is still the best solution like it or not. i was gaming before dumbass cd based systems were around.
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hakanakumono

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#122 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="Trmpt"] Most everyone who says something like that is proven wrong.Trmpt

If they start making games $100 then maybe we'll fill up a bluray. But until then, I can't see us using TB of data for a very, very long time. Since Subrosian is so educated as to gaming market matters and the going ons inside, I wonder what he would have to say about a games using more than 50GB.

One day games are going to to have a TB worth of information. If you look at past trends you should realize that it is going to happen. What were the size of games 20 years ago?.....they were somewhere in the large end of KB. Then look at games 10 years ago......they were between what.......50 and 100 MB. And then look at games now...dont some PS3 games have over 20 GB? Someone can correct me on those figures if they want. The point is that eventually they will most likely be a TB in size.

There's a point where money draws the line. Unless people are willing to spend $200 for a single game and devs are willing to work a decade on them. :roll:

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hakanakumono

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#123 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

*continues to buy disc based games to add to his working library of games stretching back to 1996*

casualtrashnow4

yea ur probley one of those people who buy a game and play it once or twice and let it sit for rest of ur life on the shelf. i played my games all of them so constant changing them in out of console in out of case eventually scratched them up. cartridges is still the best solution like it or not. i was gaming before dumbass cd based systems were around.

I go back and play old games all the time. I buy games to play them again again and again. I'm just capable of taking care of my things, unlike you.

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casualtrashnow4

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#124 casualtrashnow4
Member since 2009 • 83 Posts
cartridges=the most long lasting durable consoles and storage format for games. my snes,nes,64 even jaguar 64 still work lol, i had xbox dvd rom drive wear out on my 2 times last generation plus this gen peoples dvd rom and blu ray drive will eventually wear out everyone needs to go back to cartridges. plus digital download is bad because harddrives wear out also
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casualtrashnow4

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#125 casualtrashnow4
Member since 2009 • 83 Posts

[QUOTE="casualtrashnow4"][QUOTE="hakanakumono"]

*continues to buy disc based games to add to his working library of games stretching back to 1996*

hakanakumono

yea ur probley one of those people who buy a game and play it once or twice and let it sit for rest of ur life on the shelf. i played my games all of them so constant changing them in out of console in out of case eventually scratched them up. cartridges is still the best solution like it or not. i was gaming before dumbass cd based systems were around.

I go back and play old games all the time. I buy games to play them again again and again. I'm just capable of taking care of my things, unlike you.

cd based games are disposable pieces of crap not meant to last.
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hakanakumono

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#126 hakanakumono
Member since 2008 • 27455 Posts

cartridges=the most long lasting durable consoles and storage format for games. my snes,nes,64 even jaguar 64 still work lol, i had xbox dvd rom drive wear out on my 2 times last generation plus this gen peoples dvd rom and blu ray drive will eventually wear out everyone needs to go back to cartridges. plus digital download is bad because harddrives wear out alsocasualtrashnow4

Cartridge slots wear out as well.

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hakanakumono

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#127 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="casualtrashnow4"] yea ur probley one of those people who buy a game and play it once or twice and let it sit for rest of ur life on the shelf. i played my games all of them so constant changing them in out of console in out of case eventually scratched them up. cartridges is still the best solution like it or not. i was gaming before dumbass cd based systems were around.casualtrashnow4

I go back and play old games all the time. I buy games to play them again again and again. I'm just capable of taking care of my things, unlike you.

cd based games are disposable pieces of crap not meant to last.

Can you go back to your original account now and just admit that you know nothing about what you're talking about?

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casualtrashnow4

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#128 casualtrashnow4
Member since 2009 • 83 Posts

[QUOTE="casualtrashnow4"]cartridges=the most long lasting durable consoles and storage format for games. my snes,nes,64 even jaguar 64 still work lol, i had xbox dvd rom drive wear out on my 2 times last generation plus this gen peoples dvd rom and blu ray drive will eventually wear out everyone needs to go back to cartridges. plus digital download is bad because harddrives wear out alsohakanakumono

Cartridge slots wear out as well.

A big lie how come my nes slot isnt worn out? i owned over 30 games i played more games on my nes than my xbox. cartridge=the original game storage format and still the best today get the head out of ur ass devs
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Trmpt

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#129 Trmpt
Member since 2008 • 2381 Posts

[QUOTE="Trmpt"][QUOTE="hakanakumono"]

If they start making games $100 then maybe we'll fill up a bluray. But until then, I can't see us using TB of data for a very, very long time. Since Subrosian is so educated as to gaming market matters and the going ons inside, I wonder what he would have to say about a games using more than 50GB.

hakanakumono

One day games are going to to have a TB worth of information. If you look at past trends you should realize that it is going to happen. What were the size of games 20 years ago?.....they were somewhere in the large end of KB. Then look at games 10 years ago......they were between what.......50 and 100 MB. And then look at games now...dont some PS3 games have over 20 GB? Someone can correct me on those figures if they want. The point is that eventually they will most likely be a TB in size.

There's a point where money draws the line. Unless people are willing to spend $200 for a single game and devs are willing to work a decade on them. :roll:

I dont have any idea how game development works but it should work like everything else. Meaning that I dont see why developers cant create better ways (development tools) to make developing more advanced games more cost efficient. Its like how researchers can create newer, cheaper ways of creating more complex things, which happens all the time.

Developers probably saw this gen as a wake up call that they let them know that they need to create such tools for future games.

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hakanakumono

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#130 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="Trmpt"] One day games are going to to have a TB worth of information. If you look at past trends you should realize that it is going to happen. What were the size of games 20 years ago?.....they were somewhere in the large end of KB. Then look at games 10 years ago......they were between what.......50 and 100 MB. And then look at games now...dont some PS3 games have over 20 GB? Someone can correct me on those figures if they want. The point is that eventually they will most likely be a TB in size. Trmpt

There's a point where money draws the line. Unless people are willing to spend $200 for a single game and devs are willing to work a decade on them. :roll:

I dont have any idea how game development works but it should work like everything else. Meaning that I dont see why developers cant create better ways (development tools) to make developing more advanced games more cost efficient. Its like how researchers can create newer, cheaper ways of creating more complex things.

Technology doesn't make games, people make games. Games take much more work to make now and thus much more people. You can't create newer, cheaper people unless the game industry somehow decides to use slave labor.

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casualtrashnow4

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#131 casualtrashnow4
Member since 2009 • 83 Posts
lol put it this way before you actually wear away the metal on cartridge ur gonna be dead. u'd have to pull a game in and out so many millions of times lOOL
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Trmpt

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#132 Trmpt
Member since 2008 • 2381 Posts

[QUOTE="Trmpt"][QUOTE="hakanakumono"]

There's a point where money draws the line. Unless people are willing to spend $200 for a single game and devs are willing to work a decade on them. :roll:

hakanakumono

I dont have any idea how game development works but it should work like everything else. Meaning that I dont see why developers cant create better ways (development tools) to make developing more advanced games more cost efficient. Its like how researchers can create newer, cheaper ways of creating more complex things.

Technology doesn't make games, people make games.Games take much more work to make now and thus much more people. You can't create newer, cheaper people unless the game industry somehow decides to use slave labor.

lol.......what? People use better tools all the time to make their job easier. Why should better sofware be any different for making developing games easier? In fact newer and better ways of getting something done is makeing it to where LESS people are needed.

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casualtrashnow4

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#133 casualtrashnow4
Member since 2009 • 83 Posts
i freaking love cartridges i grew up playing atari2600 my first console kids. cd's suck ass, bring back the carts. im too lazy to keep putting my game cd in and out of a case anyway. i miss the days you could just pull out cartridges and thro w it in ur floor and grab the other game in the floor ur stepping on and play. LOL childproof, storage formats should be standard today.
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Trmpt

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#134 Trmpt
Member since 2008 • 2381 Posts
[QUOTE="casualtrashnow4"]i freaking love cartridges i grew up playing atari2600 my first console kids. cd's suck ass, bring back the carts. im too lazy to keep putting my game cd in and out of a case anyway. i miss the days you could just pull out cartridges and thro w it in ur floor and grab the other game in the floor ur stepping on and play. LOL childproof, storage formats should be standard today.

Who are you talking to?
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casualtrashnow4

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#135 casualtrashnow4
Member since 2009 • 83 Posts
[QUOTE="Trmpt"][QUOTE="casualtrashnow4"]i freaking love cartridges i grew up playing atari2600 my first console kids. cd's suck ass, bring back the carts. im too lazy to keep putting my game cd in and out of a case anyway. i miss the days you could just pull out cartridges and thro w it in ur floor and grab the other game in the floor ur stepping on and play. LOL childproof, storage formats should be standard today.

Who are you talking to?

you just read it so you and anyone that crap ruled. atari2600 pull out astroids throw it in ur floor, pick up pitfall in ur floor snap it in play. no dumbass OMG i might scratch game gotta be careful putting it back in case bs. cartridges 4 life SONS lol
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hakanakumono

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#136 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="Trmpt"] I dont have any idea how game development works but it should work like everything else. Meaning that I dont see why developers cant create better ways (development tools) to make developing more advanced games more cost efficient. Its like how researchers can create newer, cheaper ways of creating more complex things.Trmpt

Technology doesn't make games, people make games.Games take much more work to make now and thus much more people. You can't create newer, cheaper people unless the game industry somehow decides to use slave labor.

lol.......what? People use better tools all the time to make there job easier. Why should better sofware be any different for developing games? In fact newer and better ways of getting something done is makeing it to where LESS people are needed.

I don't think you understand. Just because you have superior tools doesn't mean that the character models are going to start making themselves, the textures are going to start collecting themselves, etc ... The more that has to go into a game the more people you have to hire to put into a game, regardless of how the technology may make their job easier or do a better job than it had before. And if you're going to ask people to do more work you're going to have to pay them more and then your development costs are going to go up.

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casualtrashnow4

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#137 casualtrashnow4
Member since 2009 • 83 Posts
just tonight i was about to install unreal tournament 3 and i accidentally dropped my ut3 dvd case and the dvd flew out probley scratched it up alittle. cartridges were just were way more durable im too clumsy for these goddamn dvd/blu ray horsecrap.
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casualtrashnow4

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#138 casualtrashnow4
Member since 2009 • 83 Posts
i would gladly pay 79$ for cartridges again over a 60$ blu ray based game. because the cartridge i know will still work if i accidentally drop it unlike the blu ray. which you can chip the plastic's edges and damage disk on the blu ray
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Trmpt

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#139 Trmpt
Member since 2008 • 2381 Posts

[QUOTE="Trmpt"]

[QUOTE="hakanakumono"]

Technology doesn't make games, people make games.Games take much more work to make now and thus much more people. You can't create newer, cheaper people unless the game industry somehow decides to use slave labor.

hakanakumono

lol.......what? People use better tools all the time to make there job easier. Why should better sofware be any different for developing games? In fact newer and better ways of getting something done is makeing it to where LESS people are needed.

I don't think you understand. Just because you have superior tools doesn't mean that the character models are going to start making themselves, the textures are going to start collecting themselves, etc ... The more that has to go into a game the more people you have to hire to put into a game, regardless of how the technology may make their job easier or do a better job than it had before. And if you're going to ask people to do more work you're going to have to pay them more and then your development costs are going to go up.

More powerful hardware is going to make a graphical artist(s) take extra time and create an extremely detailed world. And that would take time and be more difficult than it currently is........but I gaurantee that an updated version of the tools they use to draw and create those worlds will make their life a lot easier. Think about it........was it easier to photoshop a photo 10 years ago than it is today?

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dkrustyklown

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#140 dkrustyklown
Member since 2009 • 2387 Posts

Krusty - there was little need for such an arrogant tone - your response is incorrect, it completely ignores the realities of the software market, and the important cost-driving factors of the industry. My response, that cartridges don't make sense - is based on a deep understanding of the industry - anyone who understands the gaming software business knows why consoles won't *ever* go with such a solution. - The most important costs for a software business - the one that can *kill them* - is the cost of inventory. Ideally a software company has zero inventory cost. That's why they all like digital distribution - they actually make the money they're supposed to make off a digital copy. Discs are a second-best, because at $0.75 per unit, the initial shipments are not obscene, nor does the cost of reimbursing stores for unsold inventory kill them. They can take back and dispose of discs without a huge hit - they can quickly print and issue a new shipment without eating their profits.subrosian

I do not intend to belittle anyone, but when an obvious point must be stated, it will be stated, in the most obvious terms possible. I apologize if I seem aggressive in my communication style. No ill-will is intended towards anyone.

I must make several points to address your position.

Firstly, you provide an optical disc price of $0.75 per unit. Has this cost been static throughout the history of optical discs? I think not. It's taken a lot of streamlining over the years to reach that price point. At one point, it was argued that optical discs would never replace tape cassettes for the very same reasons that you claim that flash memory or SD cards will never replace optical discs. There used to exist THOUSANDS of factories producing the magnetic tape that went into cassettes. Magnetic tape production had the advantage of nearly 40 years of production streamlining backing it. To many people at the start of the 1980's it seemed that optical disc media would never be as cost-effective as magnetic tape. Stamping the foil that goes into one of those discs required a far more sophisticated manufacturing process than what was necessary to produce magnetic tape. By comparison, magnetic tape seemed almost neolithic. The machines used to produce tape were far less expensive and fragile than those used to stamp discs. Streamlined production brought parity between the costs of the two formats, however. With parity achieved, the superior format naturally won. Streamlined production can do the same thing for SD cards that it did for optical discs.

Compared to how optical discs started out, SD cards actually have a considerable advantage. Thanks to digital cameras, SD card production is being streamlined as we speak. Optical discs didn't have a secondary use as a picture storage device the way that today's SD cards have. Thanks to modern society's insatiable demand for digital photography, more & more SD cards are being produced, and their costs will be reduced no matter what else happens. I fully expect SD card productions costs to drop even more rapidly than optical disc production costs dropped in the '80s & 90s. They're just far too useful for too many purposes for them not to. The next step is to introduce extremely high capacity SD cards to be used in video recording, because people want their video recorders to be small and that's just more easily done with SD cards than with discs.

It is an assumption to think that SD cards can't drop to the same level as optical discs in production costs, and it's a bad one, at that. It's the same assumption that many made in regards to magnetic tape vs optical discs. Of course I can't predict the future with certainty, but I can look at the past and base a prediction on established patterns.

Secondly, we have an example of the SD card format being used successfully in gaming. The Nintendo DS basically uses an SD card variant, and it has literally mopped the floor with Sony's disc-based PSP. Here we have an SD card format competing head-to-head against an optical disc format, and, here's the kicker, beating the snot out of it, giving it a wedgie, a nookie, an armtwist, spitting in its face, and then making it say, "thank you sir, may I have another". The DS, by all accounts, has been a resounding success. All it takes to transfer that success from the handheld market to the home console market is to increase the storage capacity of the cards while continuing to streamline production to reduce costs. This is definitely NOT beyond the pale.

Thirdly, in regards to DD. It seems to me that SD cards lend themselves to DD quite well. SD cards don't require expensive burners and basically anything that can read an SD card can write an SD card. If anything, an SD card format could be a Godsend to small developers looking to reduce inventory costs. If the consumer provides his own SD card and merely downloads a purchase to it, that completely negates the inventory concerns that you expressed. This would also ease a lot of concerns that consumers may have about DD, since they wouldn't be chaining their digital purchases to the harddrive of a console that may fail and take their purchases with it. If their console breaks, they could replace it and pop in their SD card with their downloaded games and keep playing as if nothing had ever happened. Also, small developers could even sell their DD to people that don't even have internet, since purchases could be arranged at kiosks as another poster pointed out earlier. It seems like a win-win to me.

Sorry for the long posts.

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casualtrashnow4

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#141 casualtrashnow4
Member since 2009 • 83 Posts
i only buy games i know i really would like and enjoy. paying 80$ for turok 1# was no problem for me i knew it was a game i wanted and what ? 1997? 12 years later the damn cartridge still works. which i bought blood 2 in 1998 and stepped on disk accidentally knocked it in the floor and stepped on it cracked it in the process. lol i knocked my turok in floor yep still work.
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hakanakumono

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#142 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="Trmpt"]

lol.......what? People use better tools all the time to make there job easier. Why should better sofware be any different for developing games? In fact newer and better ways of getting something done is makeing it to where LESS people are needed.

Trmpt

I don't think you understand. Just because you have superior tools doesn't mean that the character models are going to start making themselves, the textures are going to start collecting themselves, etc ... The more that has to go into a game the more people you have to hire to put into a game, regardless of how the technology may make their job easier or do a better job than it had before. And if you're going to ask people to do more work you're going to have to pay them more and then your development costs are going to go up.

More powerful hardware is going to make a graphical artist(s) take extra time and create an extremely detailed world. And that would take time and be more difficult than it currently is........but I gaurantee that an updated version of the tools they use to draw and create those worlds will make their life a lot easier. Think about it........was it easier to photoshop a photo 10 years ago than it is today?

Photoshopping a photo is different because its editing something that already exists.

It's like building a sculpture. 10 years ago that sculpture had to be 50" wide. Now it has to be 500" wide (proportional to the height). But it costs the same. Is it feasible to make it 5000" wide?

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xnacommunityxna

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#143 xnacommunityxna
Member since 2009 • 406 Posts

[QUOTE="XanderZane"]

[QUOTE="dkrustyklown"] Hhmm.. 100GB games for XBox 720 sounds pretty good. No moving parts, should make it more reliable. How fast is the transfer for SD. I'm assuming it's a lot faster then DVD or Blu-Ray that's for sure. Curious as to what the read rate is. You have a link to this information?

*******************************************************************************

[QUOTE="hakanakumono"]

It's not going to happen. Besides, games are never going to need TB of data. Anything over bluray size will be too expensive to produce anyways.

And even if it does, it won't erase the failure of Nintendo in the past.

hakanakumono

I would think that SD storage would be vastly cheaper then a Blu-Ray disc, but I could be wrong. I'm worried more about overheating. How well do these things hold up to high heat for long periods of time? Having one in a camera is nothing, but having these in a HOT game console for hours and hours may cause problems.

No, 50 TB SD cards are going to be much more expensive. Large 100 TB external hard drives are about $100 when priced down. Who knows how much a 50 TB SD card would cost, becuase fitting 50 TB in an SD card is going to cost more money.

Besides, they're just so small that they're easily to misplace. SD cards are really good for things like slots in laptops, cameras, PCs, cell phones, etc. But not for individual games that will never even use as much as 1TB.

The fact of the matter is, gaming will ever need more than 50GB because anything beyond the capacity of Bluray would simply be too expensive to produce. When this technology is even remotely affordable, bluray will be much, much cheaper. So why would devs pay more for a disc medium that is more than they will ever need to use? They'll profit more off of bluray.

you think gamers 20 years ago ever thought we would need 1GB of space? no, you have no idea what the future holds so why do you act like you do? Not trying to sound rude....but your opinions =/= to fact

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topgunmv

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#144 topgunmv
Member since 2003 • 10880 Posts

My nes slot IS worn out and no longer works. I'm ordering a new replacement slot off ebay.

[QUOTE="hakanakumono"]

[QUOTE="casualtrashnow4"]cartridges=the most long lasting durable consoles and storage format for games. my snes,nes,64 even jaguar 64 still work lol, i had xbox dvd rom drive wear out on my 2 times last generation plus this gen peoples dvd rom and blu ray drive will eventually wear out everyone needs to go back to cartridges. plus digital download is bad because harddrives wear out alsocasualtrashnow4

Cartridge slots wear out as well.

A big lie how come my nes slot isnt worn out? i owned over 30 games i played more games on my nes than my xbox. cartridge=the original game storage format and still the best today get the head out of ur ass devs

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Trmpt

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#145 Trmpt
Member since 2008 • 2381 Posts

[QUOTE="Trmpt"]

[QUOTE="hakanakumono"]

I don't think you understand. Just because you have superior tools doesn't mean that the character models are going to start making themselves, the textures are going to start collecting themselves, etc ... The more that has to go into a game the more people you have to hire to put into a game, regardless of how the technology may make their job easier or do a better job than it had before. And if you're going to ask people to do more work you're going to have to pay them more and then your development costs are going to go up.

hakanakumono

More powerful hardware is going to make a graphical artist(s) take extra time and create an extremely detailed world. And that would take time and be more difficult than it currently is........but I gaurantee that an updated version of the tools they use to draw and create those worlds will make their life a lot easier. Think about it........was it easier to photoshop a photo 10 years ago than it is today?

Photoshopping a photo is different because its editing something that already exists.

It's like building a sculpture. 10 years ago that sculpture had to be 50" wide. Now it has to be 500" wide (proportional to the height). But it costs the same. Is it feasible to make it 5000" wide?

That was meant to be just one example of how the advancement of software has made the lives of developers easier.

You dont think that designers want to make that kind of game? You always here about how they WANT to create a large detailed world. There are always going to be devleopers out there that keep pushing the limits.

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casualtrashnow4

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#146 casualtrashnow4
Member since 2009 • 83 Posts

My nes slot IS worn out and no longer works. I'm ordering a new replacement slot off ebay.

[QUOTE="casualtrashnow4"][QUOTE="hakanakumono"]

Cartridge slots wear out as well.

topgunmv

A big lie how come my nes slot isnt worn out? i owned over 30 games i played more games on my nes than my xbox. cartridge=the original game storage format and still the best today get the head out of ur ass devs

i never seen a broken nes i dont believe it lol, you just gotta blow in it or clean the prongs they might be dusty.
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casualtrashnow4

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#147 casualtrashnow4
Member since 2009 • 83 Posts
Why did the mod delete my post about me buying turok for 79$ for n64 and it works 12 years later. when i bought unreal 2 the awakening for the original xbox got a few scratches and i had to buy another copy. proving even though the cart might be more expensive the game will last longer. i had to buy 2 damn copies of doom3 for pc because my disk got too scratched up and couldnt install them either. im tired of this crap, get rid of it lol.
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Phazevariance

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#148 Phazevariance
Member since 2003 • 12356 Posts
Actually, they would use it as an internal hard drive, and make the games digitally downloaded straight to the cosnole, to bypass both pirates (for a while) and used game bins. This is already the path they have said they wish to take.
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subrosian

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#149 subrosian
Member since 2005 • 14232 Posts
We painfully go to why I ask people outside of the specific industries to avoid getting into it though Krusty - SD cards aren't going to reach price parity with discs - discs, unlike magnetic tape, are not a static format or data type - price per mb for what is essentially a piece of plastic with a bit of foil inside is always going to be lower than a device which requires transistors. You can argue volume until you're blue in the face - transistors cost more to produce than stamped foil, period. - When so-called 2 TB SD cards magically cost $0.75 per unit, fully cased, physical distribution will already be almost non-existant. And SD cards still won't have a relevance to console storage - as consoles will opt for the larger 2.5" form factor for flash-based drives, for a number of reasons.
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casualtrashnow4

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#150 casualtrashnow4
Member since 2009 • 83 Posts
[QUOTE="subrosian"]We painfully go to why I ask people outside of the specific industries to avoid getting into it though Krusty - SD cards aren't going to reach price parity with discs - discs, unlike magnetic tape, are not a static format or data type - price per mb for what is essentially a piece of plastic with a bit of foil inside is always going to be lower than a device which requires transistors. You can argue volume until you're blue in the face - transistors cost more to produce than stamped foil, period. - When so-called 2 TB SD cards magically cost $0.75 per unit, fully cased, physical distribution will already be almost non-existant. And SD cards still won't have a relevance to console storage - as consoles will opt for the larger 2.5" form factor for flash-based drives, for a number of reasons.

if dev's arent willing to ship games on durable storage format then people should stop buying games. honestly disk are much too fragile to be charging 60$ for the game's storage format is disposable and they do not last it's not right for the consumer. you buy something and you expect it to last.