The return of the cartridge, are you ready?

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HuusAsking

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#201 HuusAsking
Member since 2006 • 15270 Posts

I'm not talking about N64 cartridges, here, ya know. I'm talking about little cards like the ones that go into cameras. They require much less plastic, which is a petroleum product, BTW.

dkrustyklown

Actually, you can make plastic (especially transparent plastic) out of corn, and it's still recyclable.

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HuusAsking

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#202 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="dkrustyklown"]

[QUOTE="hakanakumono"]

The DS was already covered a couple pages back.

hakanakumono

Completely inadequately.

Yeah, I'm sure to your supreme reasoning.

Meanwhile the PSP is the first handheld to sucessfully compete against Nintendo.

And it's still struggling. Anyway, portable devices have power constraints. Motors are an inevitable power drain. In the portable arena, power efficiency rules. That's why Apple dropped hard drives from their top-end iPods and never put one in an iPhone (they figure flash capacity will make up the difference eventually). Solid-state (Flash and ROM chips) wins over optical in the portable arena because solid-state is more power-efficient.
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Supafly1

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#203 Supafly1
Member since 2003 • 4441 Posts
Do SD cards have any kind of limitation in data processing, like stuttering while showing a HD movie through a HDTV?
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HuusAsking

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#204 HuusAsking
Member since 2006 • 15270 Posts
Do SD cards have any kind of limitation in data processing, like stuttering while showing a HD movie through a HDTV?Supafly1
There can be throughput issues, but there are ways to deal with them, too.
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markop2003

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#205 markop2003
Member since 2005 • 29917 Posts
Just because it's in development dosn't mean it'll ever hit regular users. By the time it's cheap enough DD and cloud computing will have taken over, this is more likely to be a replacement for laptop hard drives, it's basically a small high capacity SSD.
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deactivated-5f19d4c9d7318

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#206 deactivated-5f19d4c9d7318
Member since 2008 • 4166 Posts
I think we could see the return of memory cards.
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mr_poodles123

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#207 mr_poodles123
Member since 2009 • 1661 Posts
Holy crap... What if the future of games IS in the future of SD cards; in a different way. What if you have a 2 terabyte chip for ALL of your games? So you go to the kiosk at gamestop or next to the pony ride at your supermarket, plug the card in, and select what game you want? Head home and plug in the card into your xbox 720 or PS4 and the game starts up. Load times will be almost non-existant, and no more discs to buy. That is what the gaming of the future will be.mr_poodles123
DID NO ONE HEAAR ME!!!????
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FireEmblem_Man

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#208 FireEmblem_Man
Member since 2004 • 20389 Posts

[QUOTE="mr_poodles123"]Holy crap... What if the future of games IS in the future of SD cards; in a different way. What if you have a 2 terabyte chip for ALL of your games? So you go to the kiosk at gamestop or next to the pony ride at your supermarket, plug the card in, and select what game you want? Head home and plug in the card into your xbox 720 or PS4 and the game starts up. Load times will be almost non-existant, and no more discs to buy. That is what the gaming of the future will be.mr_poodles123
DID NO ONE HEAAR ME!!!????

I don't know about games, but they may replace HDD in the future.

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akif22

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#209 akif22
Member since 2003 • 16012 Posts
they'll prob be too expensive digital distribution is the future it's cheaper than having to make disks, packaging etc devs get more profit as it stops 2nd hand sales, and they can control the price hopefully this could mean cheaper games, though prob not as devs want money, as any business does, and development costs will continue to rise as hardware gets better internet speeds are fast enough now in most places to make this a reality, and by downloading parts of the game code earlier than release date, it will be even faster to play a game on launch
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MarthRingman

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#210 MarthRingman
Member since 2008 • 1104 Posts
I hate loading times, so I'd be down for using SD media.
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mr_poodles123

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#211 mr_poodles123
Member since 2009 • 1661 Posts
[QUOTE="akif22"]they'll prob be too expensive digital distribution is the future it's cheaper than having to make disks, packaging etc devs get more profit as it stops 2nd hand sales, and they can control the price hopefully this could mean cheaper games, though prob not as devs want money, as any business does, and development costs will continue to rise as hardware gets better internet speeds are fast enough now in most places to make this a reality, and by downloading parts of the game code earlier than release date, it will be even faster to play a game on launch

Holy crap... What if the future of games IS in the future of SD cards; in a different way. What if you have a 2 terabyte chip for ALL of your games? So you go to the kiosk at gamestop or next to the pony ride at your supermarket, plug the card in, and select what game you want? Head home and plug in the card into your xbox 720 or PS4 and the game starts up. Load times will be almost non-existant, and no more discs to buy. That is what the gaming of the future will be.
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mtradr43

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#212 mtradr43
Member since 2005 • 5272 Posts
too bad something of that caliber would cost a fortune
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PCFr3ak89

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#213 PCFr3ak89
Member since 2009 • 193 Posts
Piracy! /thread
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markop2003

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#214 markop2003
Member since 2005 • 29917 Posts
[QUOTE="mr_poodles123"] Holy crap... What if the future of games IS in the future of SD cards; in a different way. What if you have a 2 terabyte chip for ALL of your games? So you go to the kiosk at gamestop or next to the pony ride at your supermarket, plug the card in, and select what game you want? Head home and plug in the card into your xbox 720 or PS4 and the game starts up. Load times will be almost non-existant, and no more discs to buy. That is what the gaming of the future will be.

DD and cloud computing will have taken over by then, it's doubtful that gamestop will still exist by the time this is affordable. This is more likely to become your HDD in a RAID0 cluster
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mr_poodles123

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#215 mr_poodles123
Member since 2009 • 1661 Posts
[QUOTE="markop2003"][QUOTE="mr_poodles123"] Holy crap... What if the future of games IS in the future of SD cards; in a different way. What if you have a 2 terabyte chip for ALL of your games? So you go to the kiosk at gamestop or next to the pony ride at your supermarket, plug the card in, and select what game you want? Head home and plug in the card into your xbox 720 or PS4 and the game starts up. Load times will be almost non-existant, and no more discs to buy. That is what the gaming of the future will be.

DD and cloud computing will have taken over by then, it's doubtful that gamestop will still exist by the time this is affordable. This is more likely to become your HDD in a RAID0 cluster

DD and cloud computing?
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markop2003

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#216 markop2003
Member since 2005 • 29917 Posts
[QUOTE="mr_poodles123"] DD and cloud computing?

DD = Digital distribution = download Cloud computing = The actual computing is done at a server, your inputs go to the server and the resulting audio and video come back.
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HuusAsking

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#217 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="mr_poodles123"] DD and cloud computing?markop2003
DD = Digital distribution = download Cloud computing = The actual computing is done at a server, your inputs go to the server and the resulting audio and video come back.

Cloud computing (like the OnLive) probably won't fly--too much bandwidth demand, particularly at high resolutions. Plus the infrastructure isn't there the the comms companies lack the capital to invest in more backhaul, especially in as big (geographically) a country as the USA. Wiring up Japan (about the size of California) and South Korea (about the size of Illinois) are cakewalks compared to wiring up high-speed lines from Miami to Seattle (since everywhere in between will have to be wired up, too--weakest link, after all).

PS. And what about the lag?

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SexySasquatch11

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#218 SexySasquatch11
Member since 2008 • 500 Posts

I think Nintendo will go flash drives next gen. I think they'll be the only ones to do so.

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dkrustyklown

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#219 dkrustyklown
Member since 2009 • 2387 Posts

Piracy! /threadPCFr3ak89

3 days ago, I watched a friend download a pirated copy of Fallout 3 to play on his computer. It ran perfectly (I can't say that I think the game is any good, though, since it seemed like a shooter with a built in lag-switch that let you pause the game to aim your gun, uck). I presume that optical media did nothing to stop his illegal activity.

The PSP is plagued by piracy, yet it is a disc-based system. The DS, by comparison, is much more secure and it is a cartridge-based system.

Once again, here's a real world example that contradicts predictions of doom for the idea that I am relaying.

EDIT: I would also think that it would be easier to secure data on a cartridge, since it can be made in a propietary manner that prevents its use in a different kind of device, compared to a disc that can be put into any disc-drive that can be used to create a disc-image for later decryption.

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#220 foxhound_fox
Member since 2005 • 98532 Posts

Hard disk drives have more space, and are cheaper. Cartridges aren't coming back anytime soon.

The DS, by comparison, is much more secure and it is a cartridge-based system.

dkrustyklown


:lol:

They for a time, sold USB-adapter SD cards in Japan in retail stores until Nintendo demanded the government to get them removed. They made piracy so easy, you didn't even have to mod your DS, like the PSP.

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Ross_the_B0SS

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#221 Ross_the_B0SS
Member since 2008 • 1210 Posts

As long as I don't have to blow on it again.siLVURcross

That's what she said?

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HuusAsking

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#222 HuusAsking
Member since 2006 • 15270 Posts

Hard disk drives have more space, and are cheaper. Cartridges aren't coming back anytime soon.

foxhound_fox

Flash is catching up, though, and solid state trumps mechanical for long-term reliability.

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subrosian

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#223 subrosian
Member since 2005 • 14232 Posts
My question is how many disks would it take until the cartridge option is the better one? When you factor in whatever fee's microsoft throws at you for multidisk games it might not be so many. Disks for small games, cartridges for big ones. Thats all what if in a galaxy far far away speculation thoughtopgunmv
Microsoft's fees would remain the same, regardless of whether they used cartridges or disks. In the days of the cartridge, companies could be assessed a higher licensing fee for using a larger cartridge, because the cartridges in question had to be purchased from the console manufacturer. The situation is, and would be, the same if cartridges were used today - publishers CANNOT publish to off-the-shelf SD cards, nor would they want to. - Keep in mind the cost of SD cards increases per MB *exponentially*, whereas the cost of adding an additional disk is linear. Three, four, and even five disk games are still less expensive than the respective flash memory solution that would replace them. Cartridges (or flash memory - it's all the same) are transistor-based technology - that means every byte requires advanced machining on expensive equipment - not to mention doping silicon with rare metals. This is massively more expensive than pressing thin aluminum between two plastic platers.
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dkrustyklown

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#224 dkrustyklown
Member since 2009 • 2387 Posts

[QUOTE="mr_poodles123"]Holy crap... What if the future of games IS in the future of SD cards; in a different way. What if you have a 2 terabyte chip for ALL of your games? So you go to the kiosk at gamestop or next to the pony ride at your supermarket, plug the card in, and select what game you want? Head home and plug in the card into your xbox 720 or PS4 and the game starts up. Load times will be almost non-existant, and no more discs to buy. That is what the gaming of the future will be.mr_poodles123
DID NO ONE HEAAR ME!!!????

I heard you, and completely agree.

DD will be one of the biggest reasons for the return of the cartridge format. Removable storage is the key to marketing DD. If I can make a digital purchase of a game, download it to some form of SD or flash format, pull it out of my console, and take it to a friend's house to play on his console, then I can accept DD. In my view, any lesser approach to DD would be a failure. The ability to play a single purchase of a game on multiple consoles of the same type is part of what seperates console gaming from PC gaming. My friend shouldn't have to buy another copy of a game just to play local multiplayer with me if I have already made the purchase. To say otherwise stems from pure, unabashed greed.

Greedy devs are also trying to eliminate local multiplayer, but that is an issue for another thread on another day.

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subrosian

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#225 subrosian
Member since 2005 • 14232 Posts
[QUOTE="HuusAsking"]

[QUOTE="foxhound_fox"]

Hard disk drives have more space, and are cheaper. Cartridges aren't coming back anytime soon.

Flash is catching up, though, and solid state trumps mechanical for long-term reliability.

Flash memory actually has some concerns for long-term storage, and it's IMPOSSIBLE for them to ever reach price parity with discs. It will NEVER be cheaper to produce a transistor-device than it will be to produce a disc, for the same reason that a car costs more than sheet metal. I know that doesn't make sense to SOME people here, because they lack the technical background to understand the manufacturing involved in producing flash memory. - However, that's exactly what it is - a memory card is a "Car", while a disc is "Sheet Metal". Can you make cars get really, really cheap? Yes, just like flash memory, hell Tata motors built a car that's a few thousand dollars - impressive - but there's never going to be car that costs less than the materials used to build it.
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subrosian

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#226 subrosian
Member since 2005 • 14232 Posts

Hard disk drives have more space, and are cheaper. Cartridges aren't coming back anytime soon.

[QUOTE="dkrustyklown"]
:lol:

They for a time, sold USB-adapter SD cards in Japan in retail stores until Nintendo demanded the government to get them removed. They made piracy so easy, you didn't even have to mod your DS, like the PSP.

foxhound_fox

They didn't even fully eliminate this practice though - I spoke to an exchange student from China, and she told me that some shops sell DS' that way *already* there - piracy is so rampant, it's not funny. That's part of the reason I'm such an endorser of Digital Distribution - it's simply impossible to secure a console or handheld at the hardware level. We also ideally need proper region pricing - so that regions like China and Australia aren't having their games priced out of the purchase range of those who are opposed to piracy.

[QUOTE="dkrustyklown"]I'm not talking about N64 cartridges, here, ya know. I'm talking about little cards like the ones that go into cameras. They require much less plastic, which is a petroleum product, BTW.

HuusAsking

Actually, you can make plastic (especially transparent plastic) out of corn, and it's still recyclable.

You also don't have to use virgin aluminum, and it's not the only metal you can use. We can easily have "green" Blu-Rays, but no matter what people claim, SD cards can never be a "green technology", because of the difficulty of recycling memory, the huge energy expenditure in manufacturing transistors, and the larger chemical footprint of any type of chip-processing. - It's utterly foolish to put each game on a chip. Really the "greenest" technology is digital distribution though - you can have clean-energy powered servers, and there is no manufacturing, fuel use from distribution, packaging, etc to worry about - it's just a small electrical current moving over some wires, and that current can come from sustainable sources such as solar, wind, geothermal, or hydroelectric.

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dkrustyklown

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#227 dkrustyklown
Member since 2009 • 2387 Posts

They didn't even fully eliminate this practice though - I spoke to an exchange student from China, and she told me that some shops sell DS' that way *already* there - piracy is so rampant, it's not funny. That's part of the reason I'm such an endorser of Digital Distribution - it's simply impossible to secure a console or handheld at the hardware level. We also ideally need proper region pricing - so that regions like China and Australia aren't having their games priced out of the purchase range of those who are opposed to piracy. subrosian

Oh, come on! You're talking about China. There does not exist any format that isn't pirated like mad in China.

Really the "greenest" technology is digital distribution though - you can have clean-energy powered servers, and there is no manufacturing, fuel use from distribution, packaging, etc to worry about - it's just a small electrical current moving over some wires, and that current can come from sustainable sources such as solar, wind, geothermal, or hydroelectric.

subrosian

And for digital distribution to work, consumers will need a format to store their games on. Non-removable hard drives won't cut it, either. You would have a consumer revolt if you took away the console player's ability to swap games with his friends. Without removable storage, digital distribution is nothing but a long-term rental. From a consumer's perspective, this is unacceptable. If my console breaks, and it contains a substantial investment in DD in its internal memory, then I demand either a way to transfer those games to new console or my money back. You could go the route of remote account storage, like Steam, or you could go with local removable storage. I prefer the latter, as that doesn't involve having an account or subscription to an outside service.

Furthermore, basing DD on local, removable storage also has the added benefit that a consumer need not have his own internet access in order to enjoy the benefits of DD. A parent could charge up their kids console with games by visiting a brick & mortar store or kiosk and taking the removable storage device with them.

Earlier, you claimed that the only consumers that matter to the console market were those with credit cards & disposable income that are willing to spend money on things like broadband internet. This is false. Nintendo's "blue ocean" strategy proved this wrong. You can pretend that the gaming market consists only of 17-35 year olds with their own disposable income who are willing to spend like mad, but that is a delusion. Nintendo's ability to avoid such a delusion has propelled them into the position of market-leader this generation. MANY console purchases are made by parents for their children. Often, parents do not wish their children to have their own internet access in their rooms. Take my sister, for example. She refuses to allow my nephew to hook up his 360 or his PS3 to the internet in his room. She doesn't allow him to have his own internet. If he wants to surf the web, he has to do it on the family computer where he can be supervised with hawk-like diligence. DD requiring the console to have internet access would not work for them, as she likes to scrutinize each game purchase to make sure that it meets her standards of ethics. In other words, she's not going to say, here's 1000"insert console name" points, son, have at it. She will want to either visit a brick & mortar store to make the purchase or at the very least hook up the console to the living room and make the purchase herself.

Entirely remote DD will not work for many parents making purchases on behalf of their children. And, yes, children are still a major part of the console gaming business. Many households in the USA still do not have broadband internet, yet they still purchase video game consoles and games for their children. Are you willing to just toss that entire demographic to the side of the road? From a business standpoint, that's madness. It would create a substantial level of resentment on the part of those who suddenly find themselves beyond the grasp of console gaming and would create a ripe atmosphere for an enterprising and innovative company to step in to fill the void.

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hakanakumono

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#228 hakanakumono
Member since 2008 • 27455 Posts

DS Piracy is rampant in America as well. A friend of mine owns a card that allows them to download DS games directly to the card and then play them on the DS. And there is DS emulation software readily available online for those who seek it.

Nintendo's "blue ocean" strategy has nothing to do with the fact that people who own Wii's probably also have access to the internet. 73.9% of America is online.

http://www.internetworldstats.com/stats2.htm

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xsubtownerx

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#229 xsubtownerx
Member since 2007 • 10705 Posts
If they can make thin cartridges, I'm all for it.
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dkrustyklown

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#230 dkrustyklown
Member since 2009 • 2387 Posts

DS Piracy is rampant in America as well. A friend of mine owns a card that allows them to download DS games directly to the card and then play them on the DS. And there is DS emulation software readily available online for those who seek it.

Nintendo's "blue ocean" strategy has nothing to do with the fact that people who own Wii's probably also have access to the internet. 73.9% of America is online.

http://www.internetworldstats.com/stats2.htm

hakanakumono

How many of those are still on dial-up, where DD is just too cumbersome to work?

Also, that statistic only counts households that have internet access. Parents of young chidren in these households may have internet access on one central computer, but they may also lack a home network that allows multiple devices to connect at the same time. They may also willfully decide against allowing their children's toys (yes, a console IS a toy, whether you like it or not) to have internet access.

Also, 73.9% is not nearly universal enough to switch entirely to internet-based DD. There will still be a place for actual store locations. Having a reliable format that allows people to make a DD purchase out of the home would help DD work much better.

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dkrustyklown

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#231 dkrustyklown
Member since 2009 • 2387 Posts

DS Piracy is rampant in America as well. A friend of mine owns a card that allows them to download DS games directly to the card and then play them on the DS. And there is DS emulation software readily available online for those who seek it.

Nintendo's "blue ocean" strategy has nothing to do with the fact that people who own Wii's probably also have access to the internet. 73.9% of America is online.

http://www.internetworldstats.com/stats2.htm

hakanakumono

Is it more rampant than PSP piracy?

Also, Nintendo's "blue ocean" strategy took advantage of the fact that the last few generations of consoles virtually ignored children. By ignoring children in favor of young adults, console-makers and game-developers left a huge void in the marketplace. Nintendo stepped in to take advantage, and it definitely helped them win this round.

Just because the adults in a household have internet access doesn't mean that the children do, too.

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hakanakumono

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#232 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

DS Piracy is rampant in America as well. A friend of mine owns a card that allows them to download DS games directly to the card and then play them on the DS. And there is DS emulation software readily available online for those who seek it.

Nintendo's "blue ocean" strategy has nothing to do with the fact that people who own Wii's probably also have access to the internet. 73.9% of America is online.

http://www.internetworldstats.com/stats2.htm

dkrustyklown

How many of those are still on dial-up, where DD is just too cumbersome to work?

Also, that statistic only counts households that have internet access. Parents of young chidren in these households may have internet access on one central computer, but they may also lack a home network that allows multiple devices to connect at the same time. They may also willfully decide against allowing their children's toys (yes, a console IS a toy, whether you like it or not) to have internet access.

Also, 73.9% is not nearly universal enough to switch entirely to internet-based DD. There will still be a place for actual store locations. Having a reliable format that allows people to make a DD purchase out of the home would help DD work much better.

First of all, consoles are not toys. If consoles are toys then DVD players are toys.

Second of all, Overprotective parents aren't the majority.

Third, I'm no proponent of DD.

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dkrustyklown

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#233 dkrustyklown
Member since 2009 • 2387 Posts

Also, please take into account that children themselves don't have much disposable income to speak of. Young children often depend on their parents, siblings, and grandparents to make gaming purchases. These purchases DO happen. I have yet to see a Christmas go by that didn't involve each of my nephews getting a new game under the tree.

You can toss this demographic aside if you like, but understand that you do so to your own detriment.

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hakanakumono

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#234 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

DS Piracy is rampant in America as well. A friend of mine owns a card that allows them to download DS games directly to the card and then play them on the DS. And there is DS emulation software readily available online for those who seek it.

Nintendo's "blue ocean" strategy has nothing to do with the fact that people who own Wii's probably also have access to the internet. 73.9% of America is online.

http://www.internetworldstats.com/stats2.htm

dkrustyklown

Is it more rampant than PSP piracy?

Also, Nintendo's "blue ocean" strategy took advantage of the fact that the last few generations of consoles virtually ignored children. By ignoring children in favor of young adults, console-makers and game-developers left a huge void in the marketplace. Nintendo stepped in to take advantage, and it definitely helped them win this round.

Just because the adults in a household have internet access doesn't mean that the children do, too.

It's not as bad, it just has a bigger impact.

No they didn't. The PS1 generation was great for kids to grow up in. And there were plenty of kids games last gen too. I would say, however, that this gen kids games are lacking on the HD consoles, btu that's just because the kids have all flocked to the Wii. Nintendo has always developed games oriented towards children, so they didn't "see" anything and then act. They just did what they've always done.

Most kids have internet access when the parents do. Some parents are protective of their children, but the majority are not and most kids will have seen a rated R movie by the time they leave the 3rd grade.

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dkrustyklown

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#235 dkrustyklown
Member since 2009 • 2387 Posts

Third, I'm no proponent of DD.

hakanakumono

I can tell. You're a proponent of blue-ray...:roll:

Answer this: Do you really think that 50 years from now, we'll still be using spinning discs for our data needs?

I don't. If we are, then something will have gone horribly wrong, because that would be the only explanation for why we would still be using an antiquated mechanical system when non-mechanical formats will have been perfected by that point.

non-mechanical>mechanical...in terms of longevity, reliability, & power consumption.

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hakanakumono

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#236 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

Third, I'm no proponent of DD.

dkrustyklown

I can tell. You're a proponent of blue-ray...:roll:

Answer this: Do you really think that 50 years from now, we'll still be using spinning discs for our data needs?

I don't. If we are, then something will have gone horribly wrong, because that would be the only explanation for why we would still be using an antiquated mechanical system when non-mechanical formats will have been perfected by that point.

non-mechanical>mechanical...in terms of longevity, reliability, & power consumption.

I'm a proponent of disc based media systems when appropriate.

Yes, we will because they will always be cheaper than computer chips. It has already been explained to you multiple times by Subrosian why disc media is cheaper for developers than computer chips. Disc based storage solutions continue to be researched and developed for, which is why if there is anything beyond bluray for gaming it will be on HVD.

You're not even making any sense at this point. Computer chips dont' stop being computer chips and discs don't stop being discs. Both systems wear out, as it has been explained to you int his thread. Cartridge ports wear out.

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Hihatrider87

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#237 Hihatrider87
Member since 2007 • 1042 Posts

[QUOTE="subrosian"]

They didn't even fully eliminate this practice though - I spoke to an exchange student from China, and she told me that some shops sell DS' that way *already* there - piracy is so rampant, it's not funny. That's part of the reason I'm such an endorser of Digital Distribution - it's simply impossible to secure a console or handheld at the hardware level. We also ideally need proper region pricing - so that regions like China and Australia aren't having their games priced out of the purchase range of those who are opposed to piracy. dkrustyklown

Oh, come on! You're talking about China. There does not exist any format that isn't pirated like mad in China.

Really the "greenest" technology is digital distribution though - you can have clean-energy powered servers, and there is no manufacturing, fuel use from distribution, packaging, etc to worry about - it's just a small electrical current moving over some wires, and that current can come from sustainable sources such as solar, wind, geothermal, or hydroelectric.

subrosian

And for digital distribution to work, consumers will need a format to store their games on. Non-removable hard drives won't cut it, either. You would have a consumer revolt if you took away the console player's ability to swap games with his friends. Without removable storage, digital distribution is nothing but a long-term rental. From a consumer's perspective, this is unacceptable. If my console breaks, and it contains a substantial investment in DD in its internal memory, then I demand either a way to transfer those games to new console or my money back. You could go the route of remote account storage, like Steam, or you could go with local removable storage. I prefer the latter, as that doesn't involve having an account or subscription to an outside service.

Furthermore, basing DD on local, removable storage also has the added benefit that a consumer need not have his own internet access in order to enjoy the benefits of DD. A parent could charge up their kids console with games by visiting a brick & mortar store or kiosk and taking the removable storage device with them.

Earlier, you claimed that the only consumers that matter to the console market were those with credit cards & disposable income that are willing to spend money on things like broadband internet. This is false. Nintendo's "blue ocean" strategy proved this wrong. You can pretend that the gaming market consists only of 17-35 year olds with their own disposable income who are willing to spend like mad, but that is a delusion. Nintendo's ability to avoid such a delusion has propelled them into the position of market-leader this generation. MANY console purchases are made by parents for their children. Often, parents do not wish their children to have their own internet access in their rooms. Take my sister, for example. She refuses to allow my nephew to hook up his 360 or his PS3 to the internet in his room. She doesn't allow him to have his own internet. If he wants to surf the web, he has to do it on the family computer where he can be supervised with hawk-like diligence. DD requiring the console to have internet access would not work for them, as she likes to scrutinize each game purchase to make sure that it meets her standards of ethics. In other words, she's not going to say, here's 1000"insert console name" points, son, have at it. She will want to either visit a brick & mortar store to make the purchase or at the very least hook up the console to the living room and make the purchase herself.

Entirely remote DD will not work for many parents making purchases on behalf of their children. And, yes, children are still a major part of the console gaming business. Many households in the USA still do not have broadband internet, yet they still purchase video game consoles and games for their children. Are you willing to just toss that entire demographic to the side of the road? From a business standpoint, that's madness. It would create a substantial level of resentment on the part of those who suddenly find themselves beyond the grasp of console gaming and would create a ripe atmosphere for an enterprising and innovative company to step in to fill the void.

your sister could use ratings based parental controls to ensure that her son does download something she wouldn't want him to download. she could base this generally, only allowing him to download t- rated games and down or even open up some M games as long as they don't have certain content descriptors (language or whatever).

your point about broadband penetration only applies to whether total DD would work now. we now it's obviously too soon. broadband penetration isn't at an acceptable level yet. 2 generations from now that could easily not be the case. its easy for parents to give their kids gifts through DD by the way. they could make the "gift purchase" themselves and transfer it to his account or simply put the money in his account for him to buy.

DD (and his son yet to be born, CC) would cut costs. costs which would eventually be transferred to the customer.

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Gta3-fan334

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#238 Gta3-fan334
Member since 2004 • 1499 Posts

You know thumb drives may be a better choice then tiny SD cards. Btw, 32 GB or even 25 GB is more then enough, would ever fill 100 TB worth of space today?

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dkrustyklown

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#239 dkrustyklown
Member since 2009 • 2387 Posts

your sister could use ratings based parental controls to ensure that her son does download something she wouldn't want him to download. she could base this generally, only allowing him to download t- rated games and down or even open up some M games as long as they don't have certain content descriptors (language or whatever).Hihatrider87

Ratings baseed parental controls are fine for people that are ok with a ratings board deciding what is appropriate for their children, but for many parents, handing off such control is unacceptable. Some 'E' & 'T' rated games contain themes that many parents still find objectionable for cultural and/or religious reasons. Content descriptors do not take such concerns into account. Handing off control to ratings boards, would be, for many parents, a cop-out. These parents will want to scrutinize each game on its own individual content, instead of relying on broad "ratings".

your point about broadband penetration only applies to whether total DD would work now. we now it's obviously too soon. broadband penetration isn't at an acceptable level yet. 2 generations from now that could easily not be the case. its easy for parents to give their kids gifts through DD by the way. they could make the "gift purchase" themselves and transfer it to his account or simply put the money in his account for him to buy.

DD (and his son yet to be born, CC) would cut costs. costs which would eventually be transferred to the customer.

Hihastrider87

My questions are as follows: Why must DD be downloaded to a nonremovable storage format? Why shouldn't a person be able to buy a DD game on their own console, take the data storage device to another console, & play it there? Why should my friend have to purchase his own copy of a game that I have already purchased just to play local multiplayer at his house?

Any objections to DD being stored on removable media can only have one source: greed. Such developers want to force my friend to buy a copy of their game just to play local multiplayer at his house, even though I've already purchased it and should, by all rights, be able just to bring my copy over.

DD has some major ethical and practical concerns that must be addressed before the consumer will fully accept it. Flash memory & SD cards could definitely be the solution that addresses those concerns.

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dkrustyklown

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#240 dkrustyklown
Member since 2009 • 2387 Posts

You know thumb drives may be a better choice then tiny SD cards. Btw, 32 GB or even 25 GB is more then enough, would ever fill 100 TB worth of space today?

Gta3-fan334

You make a valid point, & I agree. I was using the development of extreme capacity SD cards as just an example of one of several technologies that could be used.

If digitial distribution does take off, however, a 2 TB card could be quite handy, since it could store many games on a single card.

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dkrustyklown

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#241 dkrustyklown
Member since 2009 • 2387 Posts

Both systems wear out, as it has been explained to you int his thread. Cartridge ports wear out.

hakanakumono

If your claim is that cartridge ports wear out as quickly or as often as disc readers, then it is impossible to reason with you. A spinning motor will ALWAYS be more succeptible to failure than a simple metal contact. It doesn't take a degree in engineering or a doctorate in physics to figure that out.

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#242 Polaris_choice
Member since 2007 • 2334 Posts

Do you have any idea how much that one card would cost? Im sorry but the days of Cartrdige gaming sucked . Did we all forget how it felt to pay $60 for are games back in the N64 days? Hell some games even cost $80, now imagine how much one game would cost on that thing. Optical storage is much cheaper and by the time that thing is even finsihed Blu-Rays will hold much more data then they do now and cost far less.

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hakanakumono

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#243 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

Both systems wear out, as it has been explained to you int his thread. Cartridge ports wear out.

dkrustyklown

If your claim is that cartridge ports wear out as quickly or as often as disc readers, then it is impossible to reason with you. A spinning motor will ALWAYS be more succeptible to failure than a simple metal contact. It doesn't take a degree in engineering or a doctorate in physics to figure that out.

I'm not making any claim as to which one lasts longer, because it varies. There are NES systems with worn out cartridge ports that no longer read games and there are 40 year old record players that still work. The fact of the matter is, no gaming system is being designed to last 100 years. Nor will that be a priority for console develoers.

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hakanakumono

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#244 hakanakumono
Member since 2008 • 27455 Posts

Do you have any idea how much that one card would cost? Im sorry but the days of Cartrdige gaming sucked . Did we all forget how it felt to pay $60 for are games back in the N64 days? Hell some games even cost $80, now imagine how much one game would cost on that thing. Optical storage is much cheaper and by the time that thing is even finsihed Blu-Rays will hold much more data then they do now and cost far less.

Polaris_choice

He thinks that computer chips will magically become cheaper to produce than discs.

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Hihatrider87

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#245 Hihatrider87
Member since 2007 • 1042 Posts

[QUOTE="Hihatrider87"]

your sister could use ratings based parental controls to ensure that her son does download something she wouldn't want him to download. she could base this generally, only allowing him to download t- rated games and down or even open up some M games as long as they don't have certain content descriptors (language or whatever).dkrustyklown

Ratings baseed parental controls are fine for people that are ok with a ratings board deciding what is appropriate for their children, but for many parents, handing off such control is unacceptable. Some 'E' & 'T' rated games contain themes that many parents still find objectionable for cultural and/or religious reasons. Content descriptors do not take such concerns into account. Handing off control to ratings boards, would be, for many parents, a cop-out. These parents will want to scrutinize each game on its own individual content, instead of relying on broad "ratings".

your point about broadband penetration only applies to whether total DD would work now. we now it's obviously too soon. broadband penetration isn't at an acceptable level yet. 2 generations from now that could easily not be the case. its easy for parents to give their kids gifts through DD by the way. they could make the "gift purchase" themselves and transfer it to his account or simply put the money in his account for him to buy.

DD (and his son yet to be born, CC) would cut costs. costs which would eventually be transferred to the customer.

Hihastrider87

My questions are as follows: Why must DD be downloaded to a nonremovable storage format? Why shouldn't a person be able to buy a DD game on their own console, take the data storage device to another console, & play it there? Why should my friend have to purchase his own copy of a game that I have already purchased just to play local multiplayer at his house?

Any objections to DD being stored on removable media can only have one source: greed. Such developers want to force my friend to buy a copy of their game just to play local multiplayer at his house, even though I've already purchased it and should, by all rights, be able just to bring my copy over.

DD has some major ethical and practical concerns that must be addressed before the consumer will fully accept it. Flash memory & SD cards could definitely be the solution that addresses those concerns.

1. In such a parental situation, you could have a setting that required that the parent ALWAYS be present in game purchases.

2. business will only take unethical steps that they can get away with. if the situation you provide presents itself, then the game will lose sales. in the long run, smart business men no that its economically advantageous to be ethical.

i have no problem with the ability to then store this on removable media, although, remote play could be possible where you can play a game stored on system A from system B. the caveat being that one copy of the game can only be played on one system at a time and only on system B in "local multiplayer situations", meaning, i shouldn't be able to play some single player, turn of the system, then my friend sign on and start his own campaign on my copy.

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-Pred-Alien-

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#246 -Pred-Alien-
Member since 2009 • 1733 Posts
Depends on the cost, SD cards are a lot more durable than CDs, even the chip wear isnt that bad. But yeah, lets not forget just how much optical media has helped Publishers.
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JLF1

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#247 JLF1
Member since 2005 • 8263 Posts

SD-cards will always fight an un-even battle. It doesn't matter how cheap, effective or big the SD-cards get, all other forms of storage will move at the same speed or faster. When an 10GB SD card have a cost of $1 the disk format available will still be cheap enough so that the SD-cards still won't be the more profitable solution.

The only way SD-cards could return (or any for of cartridge) is if the technology advancement of all other form of storage would stop which won't happen for several reasons.

* The environmental effect will always be against SD-cards compared to any other disk format as the SD-cards takes longer time to produce and requires more expensive and harmful materials.

* The cost of the cards themselves. Why would you produce a more expensive form of storage just for the sake of producing that format?

* The time SD-cards will be cheap enough to have huge games on them the other storage forms will be even more cheaper.

* The time SD-cards would potentiallybe cheap enough to have all games on, digital distribution will be the more effective way for games in every possibly way.

The is no reason to move back to SD-cards as it is more expensive to produce and more harmful to our environment and always will be.

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curono

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#248 curono
Member since 2005 • 7722 Posts
As long as I don't have to blow on it again.siLVURcross
We blew every one of them when we were younger. :P
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JLF1

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#249 JLF1
Member since 2005 • 8263 Posts

[QUOTE="hakanakumono"]

Both systems wear out, as it has been explained to you int his thread. Cartridge ports wear out.

dkrustyklown

If your claim is that cartridge ports wear out as quickly or as often as disc readers, then it is impossible to reason with you. A spinning motor will ALWAYS be more succeptible to failure than a simple metal contact. It doesn't take a degree in engineering or a doctorate in physics to figure that out.

He never claimed that.

But there is a reason why you can buy new connectors for your NES at ebay and other similar places.

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curono

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#250 curono
Member since 2005 • 7722 Posts
I'd ask the following The price of the sd cards in comparison to Disks How fast you can read data from an SD card How could you protect this hardware/software from piracy How the system would act with the card. After seeing at LEAST those question i would start thinking about them... Not earlier.