The return of the cartridge, are you ready?

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Shinobi120

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#251 Shinobi120
Member since 2004 • 5728 Posts

[QUOTE="FunkyHeadHunter"]

[QUOTE="bronxxbombers"]I have a feeling that before that, we will just have direct downloads, so itll neva happen.dkrustyklown

^^^^THIS^^^^^.....Honestly...dvd, bluray are going to be a thing of the past very soon. My local walmart at one time had quite a few bluray dvds...BUT now they have nearly none...I think its only a matter of time before all moveable media is a thing of the past...everything is going to be downloadable very soon.

And people will also want long lasting solid-state hard drives to put those downloaded movies & games on. They will also want a portable media format so they can take those movies & games to their girlfriend's house instead of lugging their desktop or laptop everywhere they go. That's where these cards will come into play.

Don't be ridiculous. Full DD will never take over. Physical media has always worked in the past, present, & will continue to work in the future.

Plus those cartridges that you mentioned won't come into play anytime soon. Ever heard of HVD, etc.?

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Heretix_Aevum

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#252 Heretix_Aevum
Member since 2005 • 4105 Posts

If they can make them big enough to cater for the size of games, and a fast enough transfer rate with some piracy protection then yeah why not. But as it is, Bluray discs are in their very early stages. DVDs weren't 8GB when they first were released so it's not like Bluray can't go bigger than 2TB. We shall see anyway.

One thing I would like about a return of cartridge games is the ergonomic aspect of it. They are so much easier to look after, as you don't have to worry about scratches. If they released a console with decent sized cartridges that came in proper cases rather than boxes, I'd be happy.

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Trmpt

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#253 Trmpt
Member since 2008 • 2381 Posts
[QUOTE="Trmpt"]

[QUOTE="hakanakumono"]

Photoshopping a photo is different because its editing something that already exists.

It's like building a sculpture. 10 years ago that sculpture had to be 50" wide. Now it has to be 500" wide (proportional to the height). But it costs the same. Is it feasible to make it 5000" wide?

HuusAsking

That was meant to be just one example of how the advancement of software has made the lives of developers easier.

You dont think that designers want to make that kind of game? You always here about how they WANT to create a large detailed world. There are always going to be devleopers out there that keep pushing the limits.

But who's going to provide the money, sonny?

holy crap.... ANYONE who thinks that there is going to be a cap on a video game's amount of content is completely ignoring past trends. There is no point in arguing with you...sonny.
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subrosian

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#254 subrosian
Member since 2005 • 14232 Posts
[QUOTE="garland51"] As long as we have physical distribution, we will have discs. Flash memory will be used in the hard drives of future consoles, because it can create a more fail-resistant drive than magnetic disks. However, that's it - game manufacturers don't want you moving your games around on flash media, and they aren't going back to cartridges for the simple reason that flash memory WILL NEVER be cheaper than a disc. Period - anyone who says otherwise is ignoring the huge importance of variable costs in game distribution. - [QUOTE="curono"]I'd ask the following The price of the sd cards in comparison to Disks How fast you can read data from an SD card How could you protect this hardware/software from piracy How the system would act with the card. After seeing at LEAST those question i would start thinking about them... Not earlier.

Answer - flash memory WILL NEVER cost less than physical discs, because it's transistor based. It's like trying to make a car that costs less than the sheet metal used to build it - it's not going to happen. To get the same storage space as a blank disc (and that's a blank disc at business-price, not retail) will always cost significantly more money.

[QUOTE="Polaris_choice"]

Do you have any idea how much that one card would cost? Im sorry but the days of Cartrdige gaming sucked . Did we all forget how it felt to pay $60 for are games back in the N64 days? Hell some games even cost $80, now imagine how much one game would cost on that thing. Optical storage is much cheaper and by the time that thing is even finsihed Blu-Rays will hold much more data then they do now and cost far less.

hakanakumono

He thinks that computer chips will magically become cheaper to produce than discs.

He's arguing against DD on the grounds that poor people won't be able to use it. Wooo... people who can't afford games anyone will continue to not buy them... Sony, Microsoft, and Nintendo are no doubt shaking in their boots at the thought of a demographic that doesn't buy their product continuing to not buy their product.
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dkrustyklown

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#256 dkrustyklown
Member since 2009 • 2387 Posts

First of all, consoles are not toys. If consoles are toys then DVD players are toys.

hakanakumono

Yes, consoles are toys.

1. an object, often a small representation of something familiar, as an animal or person, for children or others to play with; plaything.

2. a thing or matter of little or no value or importance; a trifle.

3.something that serves for or as if for diversion, rather than for serious pratical use.

4. a small article of little value but prized as a souvenir or for some other special reason; trinket; knickknack; bauble.

5. something diminutive, esp. in comparison with like objects.

6. an animal of a breed or variety noted for smallness of size: The winning terrier at the dog show was a toy.

7. a close-fitting cap of linen or wool, with flaps coming down to the shoulders, formerly worn by women in Scotland.

8. a simple, light piece of music, esp. of 16th or 17th century England, written for the virginal.

some dictionary

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hakanakumono

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#257 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

First of all, consoles are not toys. If consoles are toys then DVD players are toys.

dkrustyklown

Yes, consoles are toys.

1. an object, often a small representation of something familiar, as an animal or person, for children or others to play with; plaything.

2. a thing or matter of little or no value or importance; a trifle.

3.something that serves for or as if for diversion, rather than for serious pratical use.

4. a small article of little value but prized as a souvenir or for some other special reason; trinket; knickknack; bauble.

5. something diminutive, esp. in comparison with like objects.

6. an animal of a breed or variety noted for smallness of size: The winning terrier at the dog show was a toy.

7. a close-fitting cap of linen or wool, with flaps coming down to the shoulders, formerly worn by women in Scotland.

8. a simple, light piece of music, esp. of 16th or 17th century England, written for the virginal.

some dictionary

The dictionary cannot teach you how to speak English. It's purpose is to give you a rough idea of a word, like a tour guide pointing you in the right direction.If you knew English, you would know that not everhthing that doesn't have a serious, practical purpose is a toy. That is why books are not toys, nor are movies.

Consoles playback media. And games are a form of media, just like books and movies. Now games too are becoming established as storytelling mediums.

But just for the record, the Sega Saturn includes a "game" that is actually a demo for a house that was being sold in Japan at the time. There's your practical use.

Edit: Lol, looking at your definition more, I don't think you understand that what you bolded was not actually intended to represent real physical objects considred to be toys, but rather to allude to one of the meanings of "toy" when we refer to things that are not "toys" as toys. Like when my uncle calls his "boat" a toy. Boats are not toys, but for him it is a diversion and he uses it solely for his enjoyment.

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topgunmv

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#258 topgunmv
Member since 2003 • 10880 Posts

That's a pretty condescending tone you have there with DD and broadband. Not only is it wrong but it's bordering on offensive.

He's arguing against DD on the grounds that poor people won't be able to use it. Wooo... people who can't afford games anyone will continue to not buy them... Sony, Microsoft, and Nintendo are no doubt shaking in their boots at the thought of a demographic that doesn't buy their product continuing to not buy their product.subrosian

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HuusAsking

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#259 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="dkrustyklown"]

[QUOTE="hakanakumono"]

DS Piracy is rampant in America as well. A friend of mine owns a card that allows them to download DS games directly to the card and then play them on the DS. And there is DS emulation software readily available online for those who seek it.

Nintendo's "blue ocean" strategy has nothing to do with the fact that people who own Wii's probably also have access to the internet. 73.9% of America is online.

http://www.internetworldstats.com/stats2.htm

hakanakumono

Is it more rampant than PSP piracy?

Also, Nintendo's "blue ocean" strategy took advantage of the fact that the last few generations of consoles virtually ignored children. By ignoring children in favor of young adults, console-makers and game-developers left a huge void in the marketplace. Nintendo stepped in to take advantage, and it definitely helped them win this round.

Just because the adults in a household have internet access doesn't mean that the children do, too.

It's not as bad, it just has a bigger impact.

No they didn't. The PS1 generation was great for kids to grow up in. And there were plenty of kids games last gen too. I would say, however, that this gen kids games are lacking on the HD consoles, btu that's just because the kids have all flocked to the Wii. Nintendo has always developed games oriented towards children, so they didn't "see" anything and then act. They just did what they've always done.

Most kids have internet access when the parents do. Some parents are protective of their children, but the majority are not and most kids will have seen a rated R movie by the time they leave the 3rd grade.

Not to mention many kids are more net-savvy (indeed more generally tech-savvy) than the parents and may well know how to bypass firewalls, logs, and so on.
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N3xus9

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#260 N3xus9
Member since 2004 • 566 Posts
[QUOTE="bronxxbombers"]

[QUOTE="bronxxbombers"]I have a feeling that before that, we will just have direct downloads, so itll neva happen.FunkyHeadHunter

^^^^THIS^^^^^.....Honestly...dvd, bluray are going to be a thing of the past very soon. My local walmart at one time had quite a few bluray dvds...BUT now they have nearly none...I think its only a matter of time before all moveable media is a thing of the past...everything is going to be downloadable very soon.

And by then, the onLive model of cloud-computed server-side render may have taken over.

masterpinky2000
This thread should have ended after any of the above statements on the front page. If not next Gen then definitely the Gen after that, there will be no games that are not streamed or direct download.
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manicfoot

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#261 manicfoot
Member since 2006 • 2670 Posts

It would be really cool if you got a terrabyte SD card with your console and bought games using download stations in stores.

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shadow_hosi

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#262 shadow_hosi
Member since 2006 • 9543 Posts
[QUOTE="Nintendo_Ownes7"]

[QUOTE="siLVURcross"]As long as I don't have to blow on it again.siLVURcross

Blowing on the Cartridge ruins it (well I heard that) but I never had to blow into any cartridges after NES. I never had to do that with Genesis, SNES, or N64 games.

Like I cared when I was a kid :P Well at least it brought a temporary solution.

it made them work in the here and now and that's all that mattered
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mr_poodles123

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#263 mr_poodles123
Member since 2009 • 1661 Posts

It would be really cool if you got a terrabyte SD card with your console and bought games using download stations in stores.

manicfoot
That is what I said like 7 pages back. But no one payed attention.
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appletsauce

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#264 appletsauce
Member since 2006 • 1035 Posts

I would love a return to cartridges as long as they aren't too expensive. Rather, I'd ike DS-sized game cards.

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D00DIES

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#265 D00DIES
Member since 2008 • 31 Posts

Krusty, the variable cost of a CD is so low that to produce a disc in America costs *pennies* - let alone overseas where labor costs are lower. The cost of an SD card *WILL NEVER, EVER, EVER* fall below the cost of a disc, PERIOD. A product at maximum volume will drop in cost to equal its *variable cost*. That means that if you produce enough units, you negate the fixed cost of the equipment used to produce said unit, and your only cost is the labor / time / materials, aka, your variable costs. - There is no way to reduce the variable cost of a transistor-device below the variable cost of a sheet of smooth aluminum. It's not going to happen. SD cards can sell 10 units per person on earth per day, and they still will cost more per unit than discs.subrosian

What about th fact that the cd/dvd/bluray ect will require a drive where as a cartridge/sd card requires only a simple contact/port. The cost of a disc drive would probably be equivelent to like 30-40 cartridges/sd card.

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HuusAsking

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#266 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="manicfoot"]

It would be really cool if you got a terrabyte SD card with your console and bought games using download stations in stores.

mr_poodles123
That is what I said like 7 pages back. But no one payed attention.

I read it and gave it some thought. The price/capacity sweet spot just isn't there yet and may not be there next gen unless someone manages to figure out how to "print" flash transistors. Plus gaming companies and especially brick-and-mortars might object to the idea. GameStop would be especially against any DD model unless they can somehow get the courts to compel the resale of DD games under First Sale Doctrine. But I think SD-size would be a little too small for practical purposes. Perhaps something a little bigger, say no bigger than the size of your basic credit card.
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deactivated-59d151f079814

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#267 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Not going to happen, the DS is having problems with piracy.. They are going to direct download most likely.
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HuusAsking

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#268 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="subrosian"]Krusty, the variable cost of a CD is so low that to produce a disc in America costs *pennies* - let alone overseas where labor costs are lower. The cost of an SD card *WILL NEVER, EVER, EVER* fall below the cost of a disc, PERIOD. A product at maximum volume will drop in cost to equal its *variable cost*. That means that if you produce enough units, you negate the fixed cost of the equipment used to produce said unit, and your only cost is the labor / time / materials, aka, your variable costs. - There is no way to reduce the variable cost of a transistor-device below the variable cost of a sheet of smooth aluminum. It's not going to happen. SD cards can sell 10 units per person on earth per day, and they still will cost more per unit than discs.D00DIES

What about th fact that the cd/dvd/bluray ect will require a drive where as a cartridge/sd card requires only a simple contact/port. The cost of a disc drive would probably be equivelent to like 30-40 cartridges/sd card.

Economies of scale still work in favor of optical discs. The mechanics of the drives are already well-known and thus easy to produce. And with lots of incentive to make the drives (with lots of discs), companies may even be willing to take an initial hit to be sure they don't "miss the train". Look, unless someone figures out a way to "print" flash RAM transistors, then there is still that order of magnitude difference in base manufacturing costs. Or put another way, can you make high-capacity Flash chips without a "clean room"?

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Rikusaki

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#269 Rikusaki
Member since 2006 • 16641 Posts

It's not going to happen. Besides, games are never going to need TB of data. Anything over bluray size will be too expensive to produce anyways.

And even if it does, it won't erase the failure of Nintendo in the past.

hakanakumono

They will eventually. Video Games are constantly growing in size. The more powerful the hardware, the larger the games will be (high-res textures, etc).

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HuusAsking

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#270 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="hakanakumono"]

It's not going to happen. Besides, games are never going to need TB of data. Anything over bluray size will be too expensive to produce anyways.

And even if it does, it won't erase the failure of Nintendo in the past.

Rikusaki

They will eventually. Video Games are constantly growing in size. The more powerful the hardware, the larger the games will be (high-res textures, etc).

Except that the productions costs for all that material (especially the artistic assets, which are strictly of human origin) rise to much that diminishing returns start to kick in. Look at the blockbuster movie budgets these days. Game budgets are moving along the same road.
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Rikusaki

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#271 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

[QUOTE="hakanakumono"]

It's not going to happen. Besides, games are never going to need TB of data. Anything over bluray size will be too expensive to produce anyways.

And even if it does, it won't erase the failure of Nintendo in the past.

HuusAsking

They will eventually. Video Games are constantly growing in size. The more powerful the hardware, the larger the games will be (high-res textures, etc).

Except that the productions costs for all that material (especially the artistic assets, which are strictly of human origin) rise to much that diminishing returns start to kick in. Look at the blockbuster movie budgets these days. Game budgets are moving along the same road.

Yeah, but still. Look at the size of video games back then and the size of them now.

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HuusAsking

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#272 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"][QUOTE="Rikusaki"]

They will eventually. Video Games are constantly growing in size. The more powerful the hardware, the larger the games will be (high-res textures, etc).

Rikusaki

Except that the productions costs for all that material (especially the artistic assets, which are strictly of human origin) rise to much that diminishing returns start to kick in. Look at the blockbuster movie budgets these days. Game budgets are moving along the same road.

Yeah, but still. Look at the size of video games back then and the size of them now.

Okay, now comapre that to their production costs. Also note: the retail prices for the games have not kept up with inflation, especially during the PS1/PS2 eras when Sony started putting the $50 cap on videogames.

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Rikusaki

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#273 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

[QUOTE="HuusAsking"]Except that the productions costs for all that material (especially the artistic assets, which are strictly of human origin) rise to much that diminishing returns start to kick in. Look at the blockbuster movie budgets these days. Game budgets are moving along the same road.HuusAsking

Yeah, but still. Look at the size of video games back then and the size of them now.

Okay, now comapre that to their production costs. Also note: the retail prices for the games have not kept up with inflation, especially during the PS1/PS2 eras when Sony started putting the $50 cap on videogames.

Production costs will go down when devs eventually find unique ways to take advantage of the space. You can never have too much.
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Willy105

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#274 Willy105
Member since 2005 • 26211 Posts
It would the best thing ever if cartridges returned. CD's made games almost unplayable to anyone who grew up before they took over.
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Head_of_games

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#275 Head_of_games
Member since 2007 • 10859 Posts

You know guys, I bet that sooner or later we will need a terabyte of space.Look:

1. Eventually graphics will become photo-realistic, which will certainly take up a lot of space. And then there's physics, AI, etc which will also all get better and require more space.

2. Downloadable content seems to be becoming more and more standard. In fact, I wouldn't be surprised if in the future instead of buying a game cartridge, you bought a "series cartridge" meaning you would get the first game and all previous games and sequels would be downloadable on to that cartridge. Sounds like something companies would do to make more money.

3. Slowly but surely, computers are slowly catching up to us. I bet that in the not too distant future developers, instead of developing a game, will be able to write a program that would develop the game better than any human would, with no drawbacks. And since computers can work faster than humans and do it 24//7, games will inevitably become much larger than they are today.

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foxhound_fox

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#276 foxhound_fox
Member since 2005 • 98532 Posts

They will eventually. Video Games are constantly growing in size. The more powerful the hardware, the larger the games will be (high-res textures, etc).

Rikusaki


Crysis, the most technologically advanced game on the market right now, ships on a single DVD and installs to about 10GB on hard disk. Increase in game size does not correlate to game quality. And never has.

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subrosian

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#277 subrosian
Member since 2005 • 14232 Posts
[QUOTE="D00DIES"] Irrelevant - the issue is with VARIABLE COSTS -not- FIXED COSTS. It doesn't matter what the console costs to make, THE NUMBER ONE CONCERN in the software publishing side of things is the carrying cost of keeping those games on the shelf, the cost of running the batches, and the loss associated with returned product. Cartridges would lose the industry quite a bit of money, were they used instead of discs again, to the point where companies wouldn't want to publish on a cartridge (SD) based system ... see the N64.
[QUOTE="Rikusaki"]

[QUOTE="hakanakumono"]

It's not going to happen. Besides, games are never going to need TB of data. Anything over bluray size will be too expensive to produce anyways.

And even if it does, it won't erase the failure of Nintendo in the past.

HuusAsking

They will eventually. Video Games are constantly growing in size. The more powerful the hardware, the larger the games will be (high-res textures, etc).

Except that the productions costs for all that material (especially the artistic assets, which are strictly of human origin) rise to much that diminishing returns start to kick in. Look at the blockbuster movie budgets these days. Game budgets are moving along the same road.

It's still not unrealistic to expect a rise in storage requirements (aka - large hard drives become increasingly important ) simply because creating larger assets, while expensive, is necessary to get the visual fidelity to the point we're demanding now. At some point yes, your videogame budget hits movie budget, and there's not enough room to grow sales-wise to justify costs. - However raw technology improvements, even on the same budget, will eventually dictate larger storage requirements.
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HuusAsking

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#278 HuusAsking
Member since 2006 • 15270 Posts

3. Slowly but surely, computers are slowly catching up to us. I bet that in the not too distant future developers, instead of developing a game, will be able to write a program that would develop the game better than any human would, with no drawbacks. And since computers can work faster than humans and do it 24//7, games will inevitably become much larger than they are today.

Head_of_games
But there's still the artistry to deal with. A game can be logically correct and still be aethetically a mess. And AFAIK, art has, is, and for the time being will remain a strictly human affair. Frankly, if a machine could produce compelling stories and art that wows even the jaded eyes of gamers, that same machine would likely pass the Turing Test for artificial intelligence.
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Hexagon_777

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#279 Hexagon_777
Member since 2007 • 20348 Posts

Two terabyte SD cards are already in development. One of these babies will have enough room to hold 100 HD movies and will be vastly superior to any disc media available. Impervious to scratches and read by a device with no moving parts, such a storage solution will make even Blue-Ray seem like an archaic artifact of a bygone era.

So, what does this mean to console gaming?

Personally, I think that the age of the cartridge will see a glorious return. The discs of our era will be viewed as an aberration in the evolution of consoles. We'll all look back and say, "what were we thinking? Moving parts? Yuck!"

I hope that Nintendo will be the first company to (re)utilize this technology. It will be the equivalent to a giant outstretched middle finger aimed right at Sony (anyone that remembers the original Nintendy/Sony partnership in R&D leading up to the N64 & Playstation will know what I'm talking about).

With moving parts out of the way, we'll be able to enjoy consoles that last 20+ years again.dkrustyklown

Isn't Nintendo looking at holographic disks or something?

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manicfoot

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#280 manicfoot
Member since 2006 • 2670 Posts

[QUOTE="manicfoot"]

It would be really cool if you got a terrabyte SD card with your console and bought games using download stations in stores.

mr_poodles123

That is what I said like 7 pages back. But no one payed attention.

My apologies! I only read the first few pages before posting :P

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Head_of_games

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#281 Head_of_games
Member since 2007 • 10859 Posts
[QUOTE="Head_of_games"]

3. Slowly but surely, computers are slowly catching up to us. I bet that in the not too distant future developers, instead of developing a game, will be able to write a program that would develop the game better than any human would, with no drawbacks. And since computers can work faster than humans and do it 24//7, games will inevitably become much larger than they are today.

HuusAsking
But there's still the artistry to deal with. A game can be logically correct and still be aethetically a mess. And AFAIK, art has, is, and for the time being will remain a strictly human affair. Frankly, if a machine could produce compelling stories and art that wows even the jaded eyes of gamers, that same machine would likely pass the Turing Test for artificial intelligence.

That's my point. Once we have computers smarter than we are, we just tell them exactly what we want(which would probably involve some type of brain scan) and it would do the rest. The game would still be just like it would have been if the person had made it, minus the flaws.
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subrosian

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#282 subrosian
Member since 2005 • 14232 Posts
Huus... storage space requirements will still increase until we hit a certain "point of fidelity". In much the same way that film continued to have better and better "film grain" resolution, and digital was racing until it hit the "4K" point of having the same digital resolution as it did projected / film resolution. After that point, you start to see the space requirements likely grow at a different rate. The problem is, it's difficult to draw a line in the sand and say at what point we change growth patterns - we simply don't know. - I wouldn't get into this debate here though - I work making technical decisions (and that's all I'll say on the matter) - I can charge whatever I want an hour to tell people exactly what I'll say for free here - and people don't take that million dollar advice. They argue up and down that somehow magically transistors will become cheaper than component materials, they completely ignore the business practices of the industry, hell a term like "fixed cost" is meaningless... so the idea that such a concept as "exponential versus logarithmic growth" - i.e. the idea that at some point, there's a change in growth pattern - isn't going to fly. - It's sad, but it's true.
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mayforcebeyou

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#283 mayforcebeyou
Member since 2007 • 2703 Posts
this seems really cool. I don't know y everyone is worrying about piracy. If a 2tb sd card is invented why wouldn't it be possible to have better anti-piracy possible.
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HuusAsking

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#284 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"][QUOTE="Head_of_games"]

3. Slowly but surely, computers are slowly catching up to us. I bet that in the not too distant future developers, instead of developing a game, will be able to write a program that would develop the game better than any human would, with no drawbacks. And since computers can work faster than humans and do it 24//7, games will inevitably become much larger than they are today.

Head_of_games

But there's still the artistry to deal with. A game can be logically correct and still be aethetically a mess. And AFAIK, art has, is, and for the time being will remain a strictly human affair. Frankly, if a machine could produce compelling stories and art that wows even the jaded eyes of gamers, that same machine would likely pass the Turing Test for artificial intelligence.

That's my point. Once we have computers smarter than we are, we just tell them exactly what we want(which would probably involve some type of brain scan) and it would do the rest. The game would still be just like it would have been if the person had made it, minus the flaws.

Thing is, I don't think people would want that. After all, the subject of many a sci-fi story is that of humans building something smarter than themselves...and regretting it. It crosses a line people would rather not crossed (the aforementioned Turing Test is considered by some to be that line).

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HuusAsking

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#285 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="subrosian"]Huus... storage space requirements will still increase until we hit a certain "point of fidelity". In much the same way that film continued to have better and better "film grain" resolution, and digital was racing until it hit the "4K" point of having the same digital resolution as it did projected / film resolution. After that point, you start to see the space requirements likely grow at a different rate. The problem is, it's difficult to draw a line in the sand and say at what point we change growth patterns - we simply don't know. - I wouldn't get into this debate here though - I work making technical decisions (and that's all I'll say on the matter) - I can charge whatever I want an hour to tell people exactly what I'll say for free here - and people don't take that million dollar advice. They argue up and down that somehow magically transistors will become cheaper than component materials, they completely ignore the business practices of the industry, hell a term like "fixed cost" is meaningless... so the idea that such a concept as "exponential versus logarithmic growth" - i.e. the idea that at some point, there's a change in growth pattern - isn't going to fly. - It's sad, but it's true.

I'm not arguing over the increase of space for reasons of technical demands (increased textures for higher resolutions and so on). After all, I wouldn't think it would take that much money to raise a texture's resolution from a hand- or vector-drawn original. I'm looking more into the human aspect of the problem: voice talent, modeling, choreography, etc. The increased multimedia aspects of these newer generations of games are putting more human demands on the developers, and I think that (along with the fact that gaming revenues haven't been keeping up with inflation) are if not the prime reason then at least a significant reasons for the development costs skyrocketing as they have.
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Rikusaki

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#286 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

They will eventually. Video Games are constantly growing in size. The more powerful the hardware, the larger the games will be (high-res textures, etc).

foxhound_fox


Crysis, the most technologically advanced game on the market right now, ships on a single DVD and installs to about 10GB on hard disk. Increase in game size does not correlate to game quality. And never has.

I didn't say that it did correlate to game quality. :|

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Head_of_games

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#287 Head_of_games
Member since 2007 • 10859 Posts

[QUOTE="Head_of_games"][QUOTE="HuusAsking"]But there's still the artistry to deal with. A game can be logically correct and still be aethetically a mess. And AFAIK, art has, is, and for the time being will remain a strictly human affair. Frankly, if a machine could produce compelling stories and art that wows even the jaded eyes of gamers, that same machine would likely pass the Turing Test for artificial intelligence.HuusAsking

That's my point. Once we have computers smarter than we are, we just tell them exactly what we want(which would probably involve some type of brain scan) and it would do the rest. The game would still be just like it would have been if the person had made it, minus the flaws.

Thing is, I don't think people would want that. After all, the subject of many a sci-fi story is that of humans building something smarter than themselves...and regretting it. It crosses a line people would rather not crossed (the aforementioned Turing Test is considered by some to be that line).

What, you think we will just stop making better computers because we think they will take over the world? There's a very simple way of preventing that, TELL THEM NOT TO. We make them, we command them. And I really don't think that whoever is smart enough to make an AI of such a level would make a simple mistake like whoever wrote the laws in Irobot. Also, we shouldn't hook them up to all our military.
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foxhound_fox

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#288 foxhound_fox
Member since 2005 • 98532 Posts

I didn't say that it did correlate to game quality. :|

Rikusaki


By quality, I meant technical fidelity.

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LeGoofyGoober

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#289 LeGoofyGoober
Member since 2009 • 3168 Posts

yeah, and they'll probably cost like $600

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Rikusaki

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#290 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"] I didn't say that it did correlate to game quality. :|

foxhound_fox


By quality, I meant technical fidelity.

In that case... While that may be true, devs will take advantage of the space in other ways, such as more content, fully-uncompressed cut-scenes (MGS4), dynamic storylines with more paths you can take... etc...

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HuusAsking

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#291 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="foxhound_fox"]

[QUOTE="Rikusaki"] I didn't say that it did correlate to game quality. :|

Rikusaki


By quality, I meant technical fidelity.

In that case... While that may be true, devs will take advantage of the space in other ways, such as more content, fully-uncompressed cut-scenes (MGS4), dynamic storylines with more paths you can take... etc...

But dynamic storylines call for more artistry (more and more complex storyline authoring). We hit the human cost problem again.

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Shinobi120

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#293 Shinobi120
Member since 2004 • 5728 Posts

Some people still think that Full DD is the best thing since sliced bread...wow.

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KungfuKitten

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#295 KungfuKitten
Member since 2006 • 27389 Posts

As long as I don't have to blow on it again.siLVURcross
Meh i liked blowing.

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HuusAsking

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#296 HuusAsking
Member since 2006 • 15270 Posts

Some people still think that Full DD is the best thing since sliced bread...wow.

garland51
Why not? You can back them up, and the only thing I'm pretty sure that's stopping resale is the fact that no one's had the gumption to insist and then take the distributor to court for violation of First Sale Doctrine.
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L30KinG

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#297 L30KinG
Member since 2009 • 1893 Posts

was'nt dgital download the futere of consoles?

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gamer620

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#298 gamer620
Member since 2004 • 3367 Posts
[QUOTE="hakanakumono"]

It's not going to happen. Besides, games are never going to need TB of data. Anything over bluray size will be too expensive to produce anyways.

And even if it does, it won't erase the failure of Nintendo in the past.

People said the same thing about DVDs and then blu-ray and HD-DVD came out. If games like MGS4 use up the entire disc, what makes you think a single blu-ray will be enough by the end of this generation?
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Willy105

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#299 Willy105
Member since 2005 • 26211 Posts

was'nt dgital download the futere of consoles?

L30KinG
They will be stored on Solid State Hard Drives, which are pretty much cartridges.
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hakanakumono

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#300 hakanakumono
Member since 2008 • 27455 Posts

You know guys, I bet that sooner or later we will need a terabyte of space.Look:

1. Eventually graphics will become photo-realistic, which will certainly take up a lot of space. And then there's physics, AI, etc which will also all get better and require more space.

2. Downloadable content seems to be becoming more and more standard. In fact, I wouldn't be surprised if in the future instead of buying a game cartridge, you bought a "series cartridge" meaning you would get the first game and all previous games and sequels would be downloadable on to that cartridge. Sounds like something companies would do to make more money.

3. Slowly but surely, computers are slowly catching up to us. I bet that in the not too distant future developers, instead of developing a game, will be able to write a program that would develop the game better than any human would, with no drawbacks. And since computers can work faster than humans and do it 24//7, games will inevitably become much larger than they are today.

Head_of_games

Photo realistic games will probably never become financially viable.