So... open world. The Witcher 3 has one, but so does almost every game released these days. It's a trend, and not a very good one at that, either, as more and more developers are throwing out actual good game design, and replacing it with vast open worlds and bullshit padding checklists and filler quests instead.
What made The Witcher 3's open world different? Why was it so great? Well, time for another bullet list.
- The size. Seriously, the size of The Witcher 3's world is seriously impressive. It's a continent sized world that can overwhelm you with its size and scope. If size is all you want with your open worlds, then The Witcher 3's open world should be it.

- The variety: The variety that The Witcher 3's world exhibits can be almost shocking- apart from a desert area, we have everything here. A densely populated urban area, like Novigrad and Oxenfurt. Tropical swamplands, like Velen. Nordic, Skyrim-esque settings with Skellige. Mountainous landscapes with Kaer Morhen. The Witcher 3's world is vast, and more importantly, it's always changing, so you are always excited to explore it.
- Content. An open world is nothing without content- it's just vast tracts of land you must cross, adding needlessly to game time. The Witcher 3's open world is not like that- it is full of meaningful things to do. New areas to explore, monsters and beasts to take on, dungeons to discover, emergent quests that show up as you play, points of discovery and areas of interest, scripted quests, and more- and the best part is just how high quality it all is.
- Quality of content. The quality of content matters almost more than the quantity. Having a game full of Ubisoft-esque checklists isn't fun, it's a chore. The Witcher sidesteps this by filling up its massive world with actual, meaningful content that all feels like it amounts to something. This cannot be overstated- CD Projekt RED have gone out of their way to ensure that the world of The Witcher 3 feels believable. They have pulled out all stops. The writing and structure of a single quest in Witcher 3 is probably better than the standard of writing for the main quest in an average video game. Compared to the competition in the genre, which is Bethesda, Witcher's writing can come as such an enormous step up, you may find Bethesda games ruined for you forever.
- World building. As I said before, CD Projekt RED have gone all out to make their world believable. This is down to the quality of writing and structure of quests, but it also comes down to the little details- the weather, the distinct climate of each location, the NPC chatter and behavior that exists independently of you and is persistent, the emergent events in the game world, such as monster attacks and spontaneous fights that break out, the deeply culturally and politically tense story that is always pervasive in the background, little details (such as seeing a place called the Hanged Man's Tree on your map, and actually seeing men hanged from a tree when you go there), or how the time of sunrise and sunset seems to vary depending on how far up north you go. More than even Bethesda and Rockstar, CD Projekt RED make their world believable- this is because they're not making a theme park here. The world in The Witcher does not exist for your amusement. It just exists, independently of you ever having been there- you just happen to find yourself inside it.
- No compromises. Usually, you get one or the other with a video game- a deeply directed experience that manages to tell a tight story, but impinges upon your agency, such as with games like Uncharted or God of War. Or a game that manages to go open world, but manages to lose a focus in its storytelling, such as with The Phantom Pain or The Elder Scrolls. You never actually get a game that does both. Except for with The Witcher 3, because somehow, this game manages to deliver a tightly told, highly engaging story that is written better than most of the other drivel that characterizes video game writing, and it does so while being open world (and an incredible open world at that). This only serves to make the framing open world that much more meaningful, and makes everything in the story have that much more impact.
I can go on and on, but really, I think I will give you a nice, short TL;DR that sums it up.
TL;DR: The Witcher 3 is the greatest open world game of all time- this is because it doesn't make the open world its central point, like all other open world games do. Instead, it just happens to be a thoroughly excellent game set in an open world.
Log in to comment