Well, in some ways I agree with TC, but only as far as the big AAA games go. I tend to blame it (yeah I really do) on the altering way the industry is run, by shareholders and people in charge of huge gaming corps, who has no interrest in the games at all, but rather the income. And the way "hype" was used this gen. Hype became a sales tactics, hype were not as much a product of the game, but carefully calculated showings of tidbits of games, aswell as a ton of adverts. It even came to a point where the Hype had more worth then the games.
But most smaller Publishers, from mid sized and down DID provide the games. SE shined this gen as a Publisher, 2k overall delivered well, THQ (sadly goign down) made some really good titles. ANd then there were the more obscure.
Of the big publishers and devs Id nominate Nintendo as being the best AAA huge corp gaming industry, you could feel how there still is a love for games there, how the level design is not getting "less and less" for the sake of "cinematic story". How they tryied diffrent things, both sucesses and failures, but atleast tryied.
Sony were not all that bad either, despite still being pleagued with what I consider the reason why this gen quickly felt stale and counterproductive. (They atleast understood the name of the game, pun intended).
Otherwise? weve had a ton of Old IPs remade to something not even remotely resembling what the brands were, a ton of FPs games that all look more or less alike, with not freedom of anything really (not even alot of freedom of movement). Simplified RPGs, that boiled down to "press awesome butten" pretty much, and alot of games afraid to make or have fun, due to the "serious nature" of modern games. Baah.
But dewspite my overall dislike of ALOT of what weve saw this gen, luckily that negative is kept to the biggest Publishers and thier devs (Feel kind abad for those devs you know -.-)
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