This is why Xbox Live is worth the money...

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-Master_St3ve-

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#151 -Master_St3ve-
Member since 2007 • 1421 Posts
XBL doesn't have dedicated servers to host the matches on. The games are all p2p. So it's not worth any price.
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BobSacamento

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#152 BobSacamento
Member since 2003 • 4340 Posts

[QUOTE="BobSacamento"]

[QUOTE="Bebi_vegeta"]

I'm glad PC is nothing like Live.

grr320


dude will you shaddap with the PC please lol?


don't play the value card with me when your playing the same games as me on a $1500 machine

umm dude i didnt even pay 1500$ back in 2004 for this pc.

your 2004 less-than $1500 PC can run fallout3, Gears, Killzone 2 etc.?

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Bebi_vegeta

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#153 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="grr320"]

[QUOTE="BobSacamento"]


dude will you shaddap with the PC please lol?


don't play the value card with me when your playing the same games as me on a $1500 machine

BobSacamento

umm dude i didnt even pay 1500$ back in 2004 for this pc.

your 2004 less-than $1500 PC can run fallout3, Gears, Killzone 2 etc.?

Fallout and gears, yes.

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grr320

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#154 grr320
Member since 2009 • 961 Posts

most people dont care about paying for xbox live because their damn parents pay for it LOL, if you worked for ur money you'd be alittle more thoughtful with ur money.

i have a xbox360 and well it's broken waiting on it's coffin, but im not gonna pay for xbox live anymore man im sick of that crap not worth it.

pc is right for me does everthing i want it to for less hassle and money.

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grr320

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#155 grr320
Member since 2009 • 961 Posts

[QUOTE="grr320"]

[QUOTE="BobSacamento"]


dude will you shaddap with the PC please lol?


don't play the value card with me when your playing the same games as me on a $1500 machine

BobSacamento

umm dude i didnt even pay 1500$ back in 2004 for this pc.

your 2004 less-than $1500 PC can run fallout3, Gears, Killzone 2 etc.?

i can run crysis warhead on max and i do lol.

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BobSacamento

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#156 BobSacamento
Member since 2003 • 4340 Posts

whatever guys lol im not really trying to defend it here i just dont find 13 cents a day to be that big a deal, obviously i would rather it be free too - but the fact that we pay means microsoft always adding features and improving the xbox system U.I itself - but just connecting 2 players together, thats all my internet and should not be paid for

even if it is just a teensie bit better, end of the day i don't have a choice

i've been saying this whole time that you are paying for the whole xbox user interface i haven't been defending the fact whether or not connecting players together costs money, just the universal integrated nature of the xbox U.I

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-Master_St3ve-

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#157 -Master_St3ve-
Member since 2007 • 1421 Posts

whatever guys lol im not really trying to defend it here i just dont find 13 cents a day to be that big a deal, obviously i would rather it be free too - but the fact that we pay means microsoft always adding features and improving the xbox system U.I itself - but just connecting 2 players together, thats all my internet and should not be paid for

even if it is just a teensie bit better, end of the day i don't have a choice

i've been saying this whole time that you are paying for the whole xbox user interface i haven't been defending the fact whether or not connecting players together costs money, just the universal integrated nature of the xbox U.I

BobSacamento

But that's what Xfire does and it's free.

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BobSacamento

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#158 BobSacamento
Member since 2003 • 4340 Posts

[QUOTE="BobSacamento"]

[QUOTE="grr320"]

umm dude i didnt even pay 1500$ back in 2004 for this pc.

grr320

your 2004 less-than $1500 PC can run fallout3, Gears, Killzone 2 etc.?

i can run crysis warhead on max and i do lol.

also how does your 2004 PC (half life 2, doom 3) for $1500 max out the most technologically advanced games of today, that most still have trouble maxing out with 2009 hardware?

might you have thrown in a few $300 upgrades over the years?

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BobSacamento

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#159 BobSacamento
Member since 2003 • 4340 Posts

[QUOTE="BobSacamento"]

whatever guys lol im not really trying to defend it here i just dont find 13 cents a day to be that big a deal, obviously i would rather it be free too - but the fact that we pay means microsoft always adding features and improving the xbox system U.I itself - but just connecting 2 players together, thats all my internet and should not be paid for

even if it is just a teensie bit better, end of the day i don't have a choice

i've been saying this whole time that you are paying for the whole xbox user interface i haven't been defending the fact whether or not connecting players together costs money, just the universal integrated nature of the xbox U.I

-Master_St3ve-

But that's what Xfire does and it's free.

well then PC FTW but we're talkin console services here boi

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-Master_St3ve-

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#160 -Master_St3ve-
Member since 2007 • 1421 Posts

[QUOTE="-Master_St3ve-"]

[QUOTE="BobSacamento"]

whatever guys lol im not really trying to defend it here i just dont find 13 cents a day to be that big a deal, obviously i would rather it be free too - but the fact that we pay means microsoft always adding features and improving the xbox system U.I itself - but just connecting 2 players together, thats all my internet and should not be paid for

even if it is just a teensie bit better, end of the day i don't have a choice

i've been saying this whole time that you are paying for the whole xbox user interface i haven't been defending the fact whether or not connecting players together costs money, just the universal integrated nature of the xbox U.I

BobSacamento

But that's what Xfire does and it's free.

well then PC FTW but we're talkin console services here boi

That doesn't matter. It does the same thing, regardless of what system it's on.
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BobSacamento

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#161 BobSacamento
Member since 2003 • 4340 Posts

i think it's the same part of the brain that makes people get a mac lol

it's just nicer

only instead of paying $500 more for a mac, im paying 13 cents per day

and i think they just dropped it to $40...

like i said - i got the 360 for the friggin system and games im not going to settle for (to me) a playstation 3, and (to me) what would be a much less enjoyable overall experience, to save myself 13 cents a day

im not insane here people im sure you all waste more money than that each day on something even more useless

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-Master_St3ve-

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#162 -Master_St3ve-
Member since 2007 • 1421 Posts

[QUOTE="grr320"]

[QUOTE="BobSacamento"]

your 2004 less-than $1500 PC can run fallout3, Gears, Killzone 2 etc.?

BobSacamento

i can run crysis warhead on max and i do lol.

also how does your 2004 PC (half life 2, doom 3) for $1500 max out the most technologically advanced games of today, that most still have trouble maxing out with 2009 hardware?

might you have thrown in a few $300 upgrades over the years?

PC games are made with the future in mind. You can't max everything 100% on Crysis. You can play it on high. I'm assuming that's what he meant. Please, "a few $300 upgrades over the years?" just stop there. If you played PC games you would know how wrong that is.
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BobSacamento

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#163 BobSacamento
Member since 2003 • 4340 Posts

what you never got the latest graphics card? popped in a few more sticks of ram?

it's insane of me to think that PC gamers need to upgrade their systems to play the latest and greatest?

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imprezawrx500

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#164 imprezawrx500
Member since 2004 • 19187 Posts

[QUOTE="crazy-player"][QUOTE="UnnDunn"]There are no alternatives that do the same thing for free. On PC, most games implement their own custom online gaming systems, none of which are as robust as Xbox Live/GfW Live. Those may be alternatives, but they don't "do the same thing"... not even close.

UnnDunn

PC does the same thing and in most cases, better. XBL should be free just like PSN, Wii, and Steam is.

Nope. On PC, if you're a developer, you have to worry about IP addresses. You have to worry about voice support--compressing and decompressing voice on the fly. You have to worry about your own stat tracking and skill tracking. You have to worry about cheat detection and security. You have to implement your own matchmaking system.

On XBL, your game talks to the XBL APIs and all that stuff is handled for you automatically.

steam does everything you mentioned there all for free, just there is no one service that all pc games run through. If all pc games used steamworks every game would everything xbl has all for free. Plus even if a game doesn't use steamworks for mp that doesn't stop you using steam for chat and you can still join a game that uses gamespy etc through steam and still chat to your steam friends. XBL charges for what every other service does for free, and the money doesn't go into developing xbox/xbl but into the ms bank account most likely to pay the bosses or develop windows/office.
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BobSacamento

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#165 BobSacamento
Member since 2003 • 4340 Posts

so they are outright screwing us and we are getting nothing?

playstation 3 and Wii do everything that xbox live does?

why do people say Live is the best service then?

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-Master_St3ve-

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#166 -Master_St3ve-
Member since 2007 • 1421 Posts

what you never got the latest graphics card? popped in a few more sticks of ram?

it's insane of me to think that PC gamers need to upgrade their systems to play the latest and greatest?

BobSacamento
They don't. I have upgraded my system for the sake that I love PCs not gaming. I added 2 more gigs of RAM for only $80 at the time. Sad cus now you can get 8 gigs around $100, which is pointless for gaming. Stop acting like you know how much PC gaming cost.
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-Master_St3ve-

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#167 -Master_St3ve-
Member since 2007 • 1421 Posts

so they are outright screwing us and we are getting nothing?

playstation 3 and Wii do everything that xbox live does?

why do people say Live is the best service then?

BobSacamento
Because it's still a wonderful service. It's still in now way worth $40 ( I do recall hearing it's only $40 now). Microsoft doesn't host any games, they only give us an xfire like service.
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GodLovesDead

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#168 GodLovesDead
Member since 2007 • 9755 Posts
Trueskill is nonexistent in any XBL game I've played. It has a hard enough time finding players with good ping towards me let alone "equal skill". Dedicated servers are superior to matchmaking every time. Xbox Live's matchmaking doesn't even work half the time.
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BobSacamento

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#169 BobSacamento
Member since 2003 • 4340 Posts

i guess it is basically steam for xbox

only on steam you cant send and leave offline voice messages, you cant video chat, you cant talk to your friends while your all playing different games

no party system, no trueskill

i guess people just sort of let the $40 overwhelm them when really over 365 days it is absolutely nothing.

and you get every feature you can possibily think of for free - sadly the one feature that isnt included is the ability to play multiplayer

but yes, a PC running multiple applications can give you all the features of live for free im not disputing that, but console makers gotta make cash somewhere they're already losing big money on every console sold

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BobSacamento

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#171 BobSacamento
Member since 2003 • 4340 Posts

[QUOTE="BobSacamento"]

so they are outright screwing us and we are getting nothing?

playstation 3 and Wii do everything that xbox live does?

why do people say Live is the best service then?

-Master_St3ve-

Because it's still a wonderful service. It's still in now way worth $40 ( I do recall hearing it's only $40 now). Microsoft doesn't host any games, they only give us an xfire like service.

but xfire costs money doesnt it? the people who run it?

only they make their cash through sponsors and advertisements etc.

nothing is totally free people somebody is paying

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grr320

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#172 grr320
Member since 2009 • 961 Posts

[QUOTE="BobSacamento"]

[QUOTE="grr320"]

i can run crysis warhead on max and i do lol.

-Master_St3ve-

also how does your 2004 PC (half life 2, doom 3) for $1500 max out the most technologically advanced games of today, that most still have trouble maxing out with 2009 hardware?

might you have thrown in a few $300 upgrades over the years?

PC games are made with the future in mind. You can't max everything 100% on Crysis. You can play it on high. I'm assuming that's what he meant. Please, "a few $300 upgrades over the years?" just stop there. If you played PC games you would know how wrong that is.

nah im running crysis on max here's pic lol i mean i get some slowdown if a bunch of crap is happening houses blowing up tons of a.i near trees falling so on , but after i kill all the people its all good back to smoother gameplay, if only acouple fps is fine.

im serverly cpu limited though.

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grr320

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#173 grr320
Member since 2009 • 961 Posts

basically any game newwith good graphics* will have fps drop when action get's crazy same with my cpu will cause fps to drop alittle, but not past unplayable levels.

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grr320

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#174 grr320
Member since 2009 • 961 Posts

Oops i meant my pc can play it on max fine, but gets slowdowns when action get's crazy, but that's even with highest end rigs will drop framerates when lots of a.i is on screen and lots of physics based stuff happening stuff blowing up.

but it's not past unplayable framerates, example a highend rig averages 60 fps but when lots of crazy happens will drop some frames lower than that, but that doesnt mean it's unplayable.

console's experience same crap, killzone2 will slowdown when action get's crazy because it tax's the hardware.

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-Master_St3ve-

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#175 -Master_St3ve-
Member since 2007 • 1421 Posts

i guess it is basically steam for xbox

only on steam you cant send and leave offline voice messages, you cant video chat, you cant talk to your friends while your all playing different games

no party system, no trueskill

i guess people just sort of let the $40 overwhelm them when really over 365 days it is absolutely nothing.

and you get every feature you can possibily think of for free - sadly the one feature that doesnt include is the ability to play multiplayer

but yes, a PC running multiple applications can give you all the features of live for free im not disputing that, but console makers gotta make cash somewhere they're already losing big money on every console sold

BobSacamento
Using one or two programs that are free is so much better than paying $40. $40 is actually overwhelming while being in college. I don't exactly have a lot of money to spend on games. So if I'm going to choose XBL or a game then the game wins. Saying that console makers need to make money doesn't justify it either. If I'm going to pay $40 I would at least expect M$ to host the games. They don't, it's still up to the developers. So your paying $40 for a user interface. Not once, but every year. Were paying Microsoft $40 to use their program every year. See what I'm saying?
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Einhanderkiller

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#176 Einhanderkiller
Member since 2003 • 13259 Posts

[QUOTE="dream431ca"]

You realise that's how most online services work :?

UnnDunn

Bzzt. Wrong. Neither PSN nor Steam work this way.

Steamworks-enabled games do. They have everything mentioned in your post. Steam has matchmaking, lobbies, friends, voice chat, chat rooms, and game launching. It also has VAC (Valve Anti-Cheat). Steam also has a robust stat-tracking system (as seen in Team Fortress 2 and Left 4 Dead) and, just a few days ago, they added leaderboard support. Creative Assembly's reason for using Steam for Empire: Total War was so that they didn't have to worry about any of the back-end online features, allowing them to focus more on the game. Steamworks is free to developers and free to the users as well.
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grr320

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#177 grr320
Member since 2009 • 961 Posts

most games are unplayable at anything below 25 frames per second.

crysis at about 15-20 fps is still playable, but when you getting into 5-10 fps zone then it's unplayable.

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BobSacamento

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#178 BobSacamento
Member since 2003 • 4340 Posts

[QUOTE="BobSacamento"]

i guess it is basically steam for xbox

only on steam you cant send and leave offline voice messages, you cant video chat, you cant talk to your friends while your all playing different games

no party system, no trueskill

i guess people just sort of let the $40 overwhelm them when really over 365 days it is absolutely nothing.

and you get every feature you can possibily think of for free - sadly the one feature that doesnt include is the ability to play multiplayer

but yes, a PC running multiple applications can give you all the features of live for free im not disputing that, but console makers gotta make cash somewhere they're already losing big money on every console sold

-Master_St3ve-

Using one or two programs that are free is so much better than paying $40. $40 is actually overwhelming while being in college. I don't exactly have a lot of money to spend on games. So if I'm going to choose XBL or a game then the game wins. Saying that console makers need to make money doesn't justify it either. If I'm going to pay $40 I would at least expect M$ to host the games. They don't, it's still up to the developers. So your paying $40 for a user interface. Not once, but every year. Were paying Microsoft $40 to use their program every year. See what I'm saying?

dude, its 75 cents per WEEK

you can't afford 75 cents per WEEK, and you're in college?

thats half what a freaking pop in a vending machine costs

it's a single newspaper, it's a granola bar

look under your bed right now and you will find more than that

go into a convenience store, and grab it from the jar

thats insane to think 10 cents a day is a problem

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-Master_St3ve-

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#179 -Master_St3ve-
Member since 2007 • 1421 Posts

most games are unplayable at anything below 25 frames per second.

crysis at about 15-20 fps is still playable, but when you getting into 5-10 fps zone then it's unplayable.

grr320
Anything below 30 fps is un-playable. At least to me.
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grr320

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#180 grr320
Member since 2009 • 961 Posts

xbox live should be free and i have used the service since 2002.

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grr320

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#181 grr320
Member since 2009 • 961 Posts

microsoft ripped people off enough years, atleast make it free on weekends or some crap.

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BobSacamento

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#183 BobSacamento
Member since 2003 • 4340 Posts

ads for stuff we care about like xbox services and upcoming game news


look, if you can't afford 75 cents per week


you should not be playing next gen games as a hobby


you should be worrying about the imminent forclosure of your house, and your water bill

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-Master_St3ve-

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#184 -Master_St3ve-
Member since 2007 • 1421 Posts

[QUOTE="-Master_St3ve-"][QUOTE="BobSacamento"]

i guess it is basically steam for xbox

only on steam you cant send and leave offline voice messages, you cant video chat, you cant talk to your friends while your all playing different games

no party system, no trueskill

i guess people just sort of let the $40 overwhelm them when really over 365 days it is absolutely nothing.

and you get every feature you can possibily think of for free - sadly the one feature that doesnt include is the ability to play multiplayer

but yes, a PC running multiple applications can give you all the features of live for free im not disputing that, but console makers gotta make cash somewhere they're already losing big money on every console sold

BobSacamento

Using one or two programs that are free is so much better than paying $40. $40 is actually overwhelming while being in college. I don't exactly have a lot of money to spend on games. So if I'm going to choose XBL or a game then the game wins. Saying that console makers need to make money doesn't justify it either. If I'm going to pay $40 I would at least expect M$ to host the games. They don't, it's still up to the developers. So your paying $40 for a user interface. Not once, but every year. Were paying Microsoft $40 to use their program every year. See what I'm saying?

dude, its 75 cents per WEEK

you can't afford 75 cents per WEEK, and you're in college?

thats half what a freaking pop in a vending machine costs

it's a single newspaper, it's a granola bar

Did you read anything I said past that? That's great it cost 75 cents a week but you don't exactly pay for it that way. You pay for it at once and that cost $40. That still doesn't justify the price. I don't buy pop in a vending machine. I have meals and I can turn them into pop at the schools "market".
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BobSacamento

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#185 BobSacamento
Member since 2003 • 4340 Posts

OR you can pay 4.50 for a month, or other options


you guys can't possibly think downloadable content is worth money either then right?

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-Master_St3ve-

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#186 -Master_St3ve-
Member since 2007 • 1421 Posts

OR you can pay 4.50 for a month, or other options


you guys can't possibly think downloadable content is worth money either then right?

BobSacamento

I could pay $4.50 a month, which adds up to $54 a year. Not a better deal. No, DLC is not worth the money. Why should I pay for maps that I get for free on my PC?

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Malta_1980

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#187 Malta_1980
Member since 2008 • 11890 Posts

I pay for Xbox live, its not that much... i love playing online so i have to pay... Though i would prefare MS would offer such service for free, its not so there is no use to complain about that.. also we are talking about USD4.00 a month which in all honesty is not that much..

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grr320

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#188 grr320
Member since 2009 • 961 Posts

lol if everyone refused to pay for live, they'd have to make it free or just shut it down.

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-Master_St3ve-

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#189 -Master_St3ve-
Member since 2007 • 1421 Posts

But XBL is free on the PC. That makes me even more mad to pay for it.

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PS3_3DO

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#190 PS3_3DO
Member since 2006 • 10976 Posts

But XBL is free on the PC. That makes me even more mad to pay for it.

-Master_St3ve-

It's 1/10,000 less on the PC then on the 360.

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blackace

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#191 blackace
Member since 2002 • 23576 Posts

Is it just me, or have there been too many "XBL is/isn't worth the money" threads lately? What's up with that?

Nerd_Man
Don't know and don't care. I've played games on PSN and LIVE, and LIVE is obviously better overall.
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-Master_St3ve-

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#192 -Master_St3ve-
Member since 2007 • 1421 Posts

[QUOTE="-Master_St3ve-"]

But XBL is free on the PC. That makes me even more mad to pay for it.

PS3_3DO

It's 1/10,000 less on the PC then on the 360.

What is less?

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PS3_3DO

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#193 PS3_3DO
Member since 2006 • 10976 Posts

[QUOTE="PS3_3DO"]

[QUOTE="-Master_St3ve-"]

But XBL is free on the PC. That makes me even more mad to pay for it.

-Master_St3ve-

It's 1/10,000 less on the PC then on the 360.

What is less?

Live on the PC. It sucks compared to the XBL on the 360.

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treyskillz

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#194 treyskillz
Member since 2006 • 1576 Posts

[QUOTE="lundy86_4"]

I'll be honest... I didn't read that. I pay for Xbox Live, it's $50 a year. I can find that in my drawers for crying out loud

Rob_101

I'd rather use that $50 on a game instead of paying for something I get for free on PC/PS3.

same here

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vaderhater

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#195 vaderhater
Member since 2003 • 3972 Posts

Is it just me, or have there been too many "XBL is/isn't worth the money" threads lately? What's up with that?

Nerd_Man

Yes but it leads to a good example of an xbox live feature! Say that these annoying xbox live threads were really an annoying live player. Well you could simply mute that player OR you could avoid said player altogether forever!

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12345yon

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#196 12345yon
Member since 2007 • 1073 Posts

Let's say you're a developer working on a hot new title, and you want to build in multiplayer online support for it. Here's an (overly simplified) look at what you would have to do if you were using Xbox Live.

First, you'd have to set up an online game session. So what do you do? You program your game to fire off a quick message to Xbox Live saying "Hey XBL, set up a new online session for me plzkthx, and make PlayerA the 'owner'." Xbox Live then comes back and says "here's your game session; it's got the following players in it... PlayerA, PlayerB and PlayerC" and bingo, your session is started. As players join and drop off, Xbox Liveautomatically grabs IP addresses from the players, sets up voice channels between the players and fires off messages to your game advising it of new players. XBL is also monitoring the connection speed/quality of all the players and letting the game know.You never have to worry about IP addresses, or setting up voice channels or any of that low-level stuff. All you have to do is keep your lobby screen updated as players join/leave, talk and the connection quality changes.

So then the game is ready to begin. You fire off another message to Xbox Live saying "OK, let's do this. Time to start the game, we're playing with the following settings..." and you tell XBL the game specifics, like map selection, game type, etc. The game begins. As the game goes on, you're sending/receiving your proprietary game packets to/from other players with the updated gamestate information. To send/receive these packets, you aren't talking to the other players directly... rather, you're talking to Xbox Live APIs. You say "send this packet to PlayerC" and Xbox Live takes your packet, encrypts and signs it, and sends it to PlayerC's IP address. PlayerC's Xbox will receive the packet and its Xbox Live API will decrypt and inspect the packets for integrity before passing it to the game, which updates its screen to reflect the new gamestate. Once again, as the developer, you don't have to worry about IP addresses, you don't have to worry about encryption, you don't have to deal with voice support... all you have to do is send and receive your gamestate packets and update the gamestate accordingly.

When the game ends, you simply tell Xbox Live "hey, the game is over, here's the stats and here's who won and lost!" XBL takes this information and stores it in their stats databases for leaderboards and trueskill purposes. Again, you don't have to worry about maintaining your own stats database, or implementing your own skill-tracking

The infrastructure to support all this stuff is massive, complex and expensive. But the end result is you, as a developer, don't have to worry about the heavy lifting of implementing online multiplayer. Doing online multiplayer is as easy as doing system-link multiplayer. And since online multiplayer is easy for you to implement, you're more likely to put it in all of your games. Meaning we (as gamers) get to enjoy online multiplayer in tons and tons of games, from the smallest developers to the biggest AAA productions. We even get online multiplayer in Peggle. Well worth $50/yr if you ask me. If you built a system as complex and robust as Xbox Live, you'd be wanting a subscription fee to use it too.

Of course, all the haters will continue to complain about how "PSN/PC do online for FREE!" or bleat about "dedicated servers"even though their systems are nowhere near as complex or robust as Xbox Live.

UnnDunn
TL;DR: im 100% sure im a fanboy and i totally support XBL, LOL at PSN and it weak effort of free online
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Bebi_vegeta

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#197 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="-Master_St3ve-"]

[QUOTE="PS3_3DO"]

It's 1/10,000 less on the PC then on the 360.

PS3_3DO

What is less?

Live on the PC. It sucks compared to the XBL on the 360.

I guess that's why we use whatever else is free on the net...

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foxhound_fox

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#198 foxhound_fox
Member since 2005 • 98532 Posts

Needs moar tl;dr

I personally have no need for online multiplayer and cannot find any reason to pay for a service that should be free.

PC does it. PS3 does it. Wii does it. PS2 did it. Dreamcast did it. GC did it a bit. Online is a feature that aside from the Xbox platform has and will always continue to be free... no matter how much anyone is deluded into thinking it is "worth" paying for.

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BobSacamento

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#199 BobSacamento
Member since 2003 • 4340 Posts

doesnt matter what ya'll think boys


CAUSE IT AINT!!!


looks like you'd doomed to shell out 3 quarters a week forever mwahaha

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Great_Ragnarok

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#200 Great_Ragnarok
Member since 2007 • 3069 Posts

Let's say you're a developer working on a hot new title, and you want to build in multiplayer online support for it. Here's an (overly simplified) look at what you would have to do if you were using Xbox Live.

First, you'd have to set up an online game session. So what do you do? You program your game to fire off a quick message to Xbox Live saying "Hey XBL, set up a new online session for me plzkthx, and make PlayerA the 'owner'." Xbox Live then comes back and says "here's your game session; it's got the following players in it... PlayerA, PlayerB and PlayerC" and bingo, your session is started. As players join and drop off, Xbox Liveautomatically grabs IP addresses from the players, sets up voice channels between the players and fires off messages to your game advising it of new players. XBL is also monitoring the connection speed/quality of all the players and letting the game know.You never have to worry about IP addresses, or setting up voice channels or any of that low-level stuff. All you have to do is keep your lobby screen updated as players join/leave, talk and the connection quality changes.

So then the game is ready to begin. You fire off another message to Xbox Live saying "OK, let's do this. Time to start the game, we're playing with the following settings..." and you tell XBL the game specifics, like map selection, game type, etc. The game begins. As the game goes on, you're sending/receiving your proprietary game packets to/from other players with the updated gamestate information. To send/receive these packets, you aren't talking to the other players directly... rather, you're talking to Xbox Live APIs. You say "send this packet to PlayerC" and Xbox Live takes your packet, encrypts and signs it, and sends it to PlayerC's IP address. PlayerC's Xbox will receive the packet and its Xbox Live API will decrypt and inspect the packets for integrity before passing it to the game, which updates its screen to reflect the new gamestate. Once again, as the developer, you don't have to worry about IP addresses, you don't have to worry about encryption, you don't have to deal with voice support... all you have to do is send and receive your gamestate packets and update the gamestate accordingly.

When the game ends, you simply tell Xbox Live "hey, the game is over, here's the stats and here's who won and lost!" XBL takes this information and stores it in their stats databases for leaderboards and trueskill purposes. Again, you don't have to worry about maintaining your own stats database, or implementing your own skill-tracking

The infrastructure to support all this stuff is massive, complex and expensive. But the end result is you, as a developer, don't have to worry about the heavy lifting of implementing online multiplayer. Doing online multiplayer is as easy as doing system-link multiplayer. And since online multiplayer is easy for you to implement, you're more likely to put it in all of your games. Meaning we (as gamers) get to enjoy online multiplayer in tons and tons of games, from the smallest developers to the biggest AAA productions. We even get online multiplayer in Peggle. Well worth $50/yr if you ask me. If you built a system as complex and robust as Xbox Live, you'd be wanting a subscription fee to use it too.

Of course, all the haters will continue to complain about how "PSN/PC do online for FREE!" or bleat about "dedicated servers"even though their systems are nowhere near as complex or robust as Xbox Live.

UnnDunn

one of the most useless posts I've ever seen in SW.

joining a server or picking up and hosting a game was already easy! it was never a problem on the PC

because most games allowed a vast amount of filters. you could even filter the servers down to your own country!

in some cases down to specific ISP!

eg. BF2142 you could filter it to NZ isp Xtra!

now I don't speak for everyone. maybe some find doing all this by yourself quite difficult.

in that case let them give the CHOICE to buy this service. not everyone is interested in an annoying baby sitter!

most of us just want to access the game we bought. simple as that. so paying for a service you

didn't want just to access what you want is really poor. this is why live is criticized and it's a fair point.