Titanfall 50 combatants on maps, aka RESPAWN are CLUELESS!

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cainetao11

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#202  Edited By cainetao11
Member since 2006 • 38053 Posts

@SEANMCAD: missing out on what? When did I say I only will play Titanfall? Or that I don't play indies?

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#203 cainetao11
Member since 2006 • 38053 Posts

@SEANMCAD: Nobody is saying large marketing cant affect those things. But again, it comes down to knowing what you like based on the only truth, experience. On that, I like what I SEE from Titanfall and will play it. I will play other games as well, and some will be indies. Seems like you are going to the cynical extreme and writing off any chance a mainstream, big release can be enjoyable. Have fun, guy. Its not a crusade to save the human race, its fvckin video games.

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#205 always_explicit
Member since 2007 • 3379 Posts

@SEANMCAD said:

@always_explicit said:

@SEANMCAD said:

@cainetao11 said:

@SEANMCAD said:

@cainetao11 said:

@SEANMCAD: I trust Naughty Dog to make great, fun games; Bungie as well. Any game getting this much positive press deserves my attention. You do you, i'll do me. We can lol at each other........... another day on SW

It helps to understand how 'the press' works in this industry. Basically it boils down to money. The more money that is spent on marketing and PR for the game the more the review industry has to pay attention to them and thus run articles.

Add that with the fact that in gaming (well in everything now really) journalism is not regulated very well so publishing 'reviews' that are actually just advertisements for a game is not uncommon.

And I wont disagree to an extent. I'm a 41 year old gamer, been at this a long time. Long enough to trust my instincts regarding what I like. I don't tell people what is GOTG, or what is good or bad, because I can only speak for me, and that, like all of this is subjective. I like what I am seeing from Titanfall, reading about it, and am going to play it. I'm certainly not going to take the opinion of the TC seriously when he has shown massive amounts of fanboyism to a company. The one that isn't getting Titanfall released on their 4th console.

I am 46 year old game who started when he was 13.

I used to think the same as you. I used to think the best games trickle to the top and about 6 years ago I tried a game by an indie developer and I was completely floored. The quality of this game was outstanding and it wasn't something I had seen in several years and they did things I didnt think was possible.

Since then I have seen indies doing things even better than my introduction into this space.

Then I watched a few lectures as to why this is the case.

I am hear to tell you... you are missing out. The dynamics are completely different then they were just a few years ago. Distribution and marketing is much easier now and graphic engines are better for indies now then they used to be.

You are missing out on a very interesting revolution in gaming.

In short, once experiencing the feature sets I have reading about Titanfall just makes me laugh.

The dynamics of the industry are absolutely irrelevant to how good or bad a game will be. The simple fact is a large number of "hands on" reviews are praising Titanfall a great great deal.

A great game is a great game, being 46 and playing a wide variety and attending lectures about indie developers really isnt something that holds any baring.

that is the silly.

To not think a large budget marking team can not affect the number of 'hands on' as well as the number of positive views is being flat out delusional.

You will notice in my post I did not deny that money may impact the success of a game. Marketing budget can certainly go a long way in enhancing public perception of a game. Its also entirely possible that reviewers could have been paid to give the game positive feedback. However its equally delusional to believe that the entirety of the positive feedback regarding Titanfall is only in existence because it has been bought and falsified. The same argument could be made for any well received work of art in the public domain. Any play, any movie, any book....you name it.

Its a very negative perception to penalise a big budget game purely because of it apparent pre release success. It could just be damn good.

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#207 mojoreb
Member since 2012 • 28 Posts

Well, we'll have to wait and see if it really works out well

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#208 cainetao11
Member since 2006 • 38053 Posts

@SEANMCAD said:

@always_explicit said:

@SEANMCAD said:

@always_explicit said:

@SEANMCAD said:

@cainetao11 said:

@SEANMCAD said:

@cainetao11 said:

@SEANMCAD: I trust Naughty Dog to make great, fun games; Bungie as well. Any game getting this much positive press deserves my attention. You do you, i'll do me. We can lol at each other........... another day on SW

It helps to understand how 'the press' works in this industry. Basically it boils down to money. The more money that is spent on marketing and PR for the game the more the review industry has to pay attention to them and thus run articles.

Add that with the fact that in gaming (well in everything now really) journalism is not regulated very well so publishing 'reviews' that are actually just advertisements for a game is not uncommon.

And I wont disagree to an extent. I'm a 41 year old gamer, been at this a long time. Long enough to trust my instincts regarding what I like. I don't tell people what is GOTG, or what is good or bad, because I can only speak for me, and that, like all of this is subjective. I like what I am seeing from Titanfall, reading about it, and am going to play it. I'm certainly not going to take the opinion of the TC seriously when he has shown massive amounts of fanboyism to a company. The one that isn't getting Titanfall released on their 4th console.

I am 46 year old game who started when he was 13.

I used to think the same as you. I used to think the best games trickle to the top and about 6 years ago I tried a game by an indie developer and I was completely floored. The quality of this game was outstanding and it wasn't something I had seen in several years and they did things I didnt think was possible.

Since then I have seen indies doing things even better than my introduction into this space.

Then I watched a few lectures as to why this is the case.

I am hear to tell you... you are missing out. The dynamics are completely different then they were just a few years ago. Distribution and marketing is much easier now and graphic engines are better for indies now then they used to be.

You are missing out on a very interesting revolution in gaming.

In short, once experiencing the feature sets I have reading about Titanfall just makes me laugh.

The dynamics of the industry are absolutely irrelevant to how good or bad a game will be. The simple fact is a large number of "hands on" reviews are praising Titanfall a great great deal.

A great game is a great game, being 46 and playing a wide variety and attending lectures about indie developers really isnt something that holds any baring.

that is the silly.

To not think a large budget marking team can not affect the number of 'hands on' as well as the number of positive views is being flat out delusional.

You will notice in my post I did not deny that money may impact the success of a game. Marketing budget can certainly go a long way in enhancing public perception of a game. Its also entirely possible that reviewers could have been paid to give the game positive feedback. However its equally delusional to believe that the entirety of the positive feedback regarding Titanfall is only in existence because it has been bought and falsified. The same argument could be made for any well received work of art in the public domain. Any play, any movie, any book....you name it.

Its a very negative perception to penalise a big budget game purely because of it apparent pre release success. It could just be damn good.

how was the game play feedback on Ryse Sun or Rome before it came out?

I dont know but I am assuming it was good.

Anyway, its been fun but I should get back to gaming. I have zero interest in TitanFall.

Yes, its obvious you don't know. The gameplay feedback and perception of Ryse was exactly as it got reviewed, poor to mediocre. You are on the "it must be bought hype" band wagon, which is as always_explicit said just as delusional. In the end it is a prejudiced out look.

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#210  Edited By cainetao11
Member since 2006 • 38053 Posts

@SEANMCAD: Yes. Multiple gifs, and read the hype thread. Nobody of the passionate gaming, community thought Ryse's gameplay looked very good. It was echoed in this very forum since E3.

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#211 shellcase86
Member since 2012 • 6886 Posts

They seem to contradict themselves. Must've included bots for tech reasons.

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#213 cainetao11
Member since 2006 • 38053 Posts

@SEANMCAD: Of course you do. Your mind is concluded.

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#214 sonny2dap
Member since 2008 • 2209 Posts

@KHAndAnime said:
@sonny2dap said:

to those complaining about the player count have you ever thought they want to make the game feel more like a warzone were you have the six human players on each team acting as force multipliers for the AI behaving like grunts.

12 vs 12 a warzone?

Damn, XB1 fans are getting pretty pathetic. 12vs12 is as small-scale as multiplayer FPS battles get...especially when half the players are bots. Do they want a warzone, or a small Quake 3 arena? Can they even make up their minds with the direction they're taking the game?

Ok, I thought it was 12 bots plus six Humans per team? regardless I would agree the numbers are lower but I'm suggesting that the goal may be to offer multiple options for players so people can lone wolf it if they want and those who want to utilise some strategy may be able to interact with the bots in such a manner as to give themselves the advantage, I really don't know I haven't played it but I'm willing to give it a shot when it comes out, and I like many people will try it on 360 or PC, its not a question of being available on XB1 (which I dont intend to purchase) it's a question of not writing off a game I haven't even played.

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#215 Shewgenja
Member since 2009 • 21456 Posts

Titanfall hype bro.

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#217 BigBadBully
Member since 2006 • 2367 Posts

It's a pretty sweet idea. You have your multiplayer 6 vs 6 and then a.i. filling out the map(kind of like a single player feature). It'll make for an intense gaming experience and competitve. The enemy a.i. will make it even more enjoyable. For instance, back in the day The NES had a killer 1 vs 1 game with lots of enemy a.i. in it and the matches were a lot of fun ( Rampage). Was intense facing of against a friend and then worrying about a tank shooting and snipers shooting out the window. Finally, lets just wait and see what the game plays like.