[QUOTE="seanmcloughlin"]
[QUOTE="DarkLink77"]Yeah. The team definitely has a vision, but it doesn't seem like they know how to make that vision work as a game. Right now I see a game about survival filled with killing for the sake of killing because they need a gameplay mechanic and didn't know what else to do.DarkLink77
Bang on.
When I heard about this game for the first time I had a vision in my head of an oppressive, dark atmosphere with a focus on exploration and mood. Then slowly work some hard won fights into the mix that really change Lara as a person that eventually turned her into the strong heroine we know today.
but what we're getting is a collection of modern gaming tropes because they either couldn't make their vision work, as you said, or they needed to appeal to a broader market and sell copies. Either way the game is not what I wanted
That's what I wanted out of this game, too.
But I'm guessing the reason that didn't happen are the reasons you listed. Unfortunately, we live in a world where games can't be unique anymore, because developers and publishers don't know how to manage their production budgets.
It's a shame because if they had actually done what most people wanted they could have appealed to more people, I know I would have bought it then no questions asked. A bit Ironic that their attempt at mass marketing kind of did the opposite.
Also one line really annoyed me in that video, the dev said "Lara has to engage in direct combat for the first time" at the end of the video. What the fvck was she doing up until then? :?
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