Tomb Raider Gameplay Footage Lara slaughtering her way through XD

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deactivated-5cd08b1605da1

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#251 deactivated-5cd08b1605da1
Member since 2012 • 9317 Posts

[QUOTE="Vatusus"]

Seriously, it looks like a bad Uncharted game

I want old TR games back, heavy on platforming

mems_1224

You want crappy Tomb Raider games back? Why?

because... platforming... and puzzles

This new TR looks more of a shooter than a platformer/puzzle game

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RR360DD

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#252 RR360DD
Member since 2011 • 14099 Posts
Looks like a fun uncharted alternative. Don't get the complaints
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StrongBlackVine

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#253 StrongBlackVine
Member since 2012 • 13262 Posts

[QUOTE="mems_1224"][QUOTE="Vatusus"]

Seriously, it looks like a bad Uncharted game

I want old TR games back, heavy on platforming

Vatusus

You want crappy Tomb Raider games back? Why?

because... platforming... and puzzles

This new TR looks more of a shooter than a platformer/puzzle game

This game still has lots of platforming and puzzles.

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rjdofu

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#254 rjdofu
Member since 2008 • 9171 Posts
[QUOTE="MBirdy88"]http://www.youtube.com/watch?v=4k2NGryuKvs makes this thread redundant. welcome to her first hour. now please stop the mindless crying.

God damn her moaning & panting is fvcking annoying.
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#255 OldSnake-PS3
Member since 2013 • 159 Posts

cant wait for this game, im hoping for a classic lara unlockable skin (with the t n a if you know what it mean)

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#256 FrozenLiquid
Member since 2007 • 13555 Posts

Gone are the days when gamers enjoyed games because they are fun, but these days it seems everyone has become a critic

megaspiderweb09
Is it possible that the people sh!tting on this game think it does not look like fun, simply because they've played this type of game since 2006 and are now bored to death with it? Lateral thinking guys. Come on.
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#257 mitu123
Member since 2006 • 155290 Posts

[QUOTE="MBirdy88"]http://www.youtube.com/watch?v=4k2NGryuKvs makes this thread redundant. welcome to her first hour. now please stop the mindless crying.Gue1

 

is that supposed to prove anything? That looks even more like Uncharted!

That has to be sarcasm.
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#258 ReadingRainbow4
Member since 2012 • 18733 Posts

I actually like the shooting the more I see of it, especially the bow.

I'm glad they took uncharted as an inspiration and not bores of war. Such boring gameplay from that series, get to cover, shoot, wait for someone to throw a grenade at you all while moving like a tank.

Roadie run has always sucked ass.

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#259 HaloPimp978
Member since 2005 • 7329 Posts

Not impressed at all and hated they had hair glitches.

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#260 aroxx_ab
Member since 2005 • 13236 Posts

Game looks stunning, Lara gets some heavy beating, cant imagine how she feel in the end of the game haha  :lol:

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#261 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Unless I am wrong, all we have seen is action sequences, that are typical of any lara croft game granted, but this game undoubtedly does it ALOT better.

MBirdy88

But there has been coverage of facets of the gameplay outside just the action sequences. And yes I do mean the exploration and puzzle solving. I posted them twice in this thread and it can be found in the OP of my Hype thread.

It's one thing to be sincerely misinformed of a subject. It's another entirely to be willfully ignorant of it, to the point of stubbornly refusing to acknowledge the evidence that has been presented. And to be clear on this point I don't mean you specifically, Birdy, but just some of the posters in general.

I can see what you mean with advertisement, but I don't understand again what you and others expected? she starts off fragile for the first hour of gameplay then hardens up... was you all expecting a frail girl crying and whining as she gets ***** and battered, and eventually stabs a guy in a movie like way? When in reality Tomb Raider is what usually a 12? Even from the action trailers she is nothing like the "lara croft" we knew before,

MBirdy88

And this is what I've been saying. The concept CD is promoting of a scared and vulnerable girl is there at the beginning of the game. But Lara isn't supposed to stay that way either. The whole point is the journey to how she comes into her own and grows to be the strong capable woman we're more familiar with. There's supposed to be a stark contrast between the person in the beginning of this adventure and the person that comes out of the end of it.

So there really isn't such a disconnect between the scenes we see from the very beginning (Lara escaping her caccoon), the first kill, and Lara taking on the local scavengers in their den. It's just part of the progression of her character. From these isolated glimpses we don't have the full picture of just how much happens to Lara in between each segment, that would direct her to how she approaches these situations.

It's just a matter of the pacing. But like you said, how long can we languish on Lara's early terror and trauma? This isn't a book or a movie so the story pacing has to find some balance with the game pacing, that the players interactive experience can move forward. But even from a story perspective Lara herself must push past her fear of what she's going through, especially when you consider the locals that threaten her are going to keep pressing her relentlessly, and not affording her the respite to just cope before she's ready to move on.

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#262 Speedzilla
Member since 2012 • 1732 Posts

It's gonna flop hard, adobe.

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#263 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

It's gonna flop hard, adobe.

Speedzilla

The hype thread has it projected at AA. Do you honestly expect a 7.5 or less? Or are ya just trying to goad me? ;)

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#264 Speedzilla
Member since 2012 • 1732 Posts

[QUOTE="Speedzilla"]

It's gonna flop hard, adobe.

AdobeArtist

The hype thread has it projected at AA. Do you honestly expect a 7.5 or less? Or are ya just trying to goad me? ;)

;)

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#265 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]

[QUOTE="Speedzilla"]

It's gonna flop hard, adobe.

Speedzilla

The hype thread has it projected at AA. Do you honestly expect a 7.5 or less? Or are ya just trying to goad me? ;)

;)

;)

[spoiler] I can do this all day ;) [/spoiler]

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#266 StrongBlackVine
Member since 2012 • 13262 Posts

[QUOTE="Speedzilla"]

It's gonna flop hard, adobe.

AdobeArtist

The hype thread has it projected at AA. Do you honestly expect a 7.5 or less? Or are ya just trying to goad me? ;)

You expect a 7.5? I would be highly disappointed if that was the average score and would probably return my Collector's Edition unopened and get the standard instead. You don't pay $100 for a 7.5 game...

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#267 deactivated-5d0e4d67d0988
Member since 2008 • 5396 Posts

Remember when the first gameplay trailers came out and everyone thought this game would be good?

Pepperidge farm remembers

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#268 sukraj
Member since 2008 • 27859 Posts

I felt like I was watching Uncharted at first....

Vari3ty

yeah it looks very simalar to uncharted doesn't it.

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#269 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="MBirdy88"]http://www.youtube.com/watch?v=4k2NGryuKvs makes this thread redundant. welcome to her first hour. now please stop the mindless crying.

Seen it, referenced it three times. This negates that - [QUOTE="skrat_01"] Oh I'm not saying this doesn't do the action better, and I've stated that I'm only going by the information the developers themselves have put out. What I am saying is that it's ridiculous that a game is trying a more 'realistic' take on developing a character and crafting the heroes journey - making her vulnerable, afraid and well out of her depth - a more 'emotionally compelling' take; then put her in the most ludicrous action set pieces and efficiently murdering hordes of angry men no different then Marcus Fenix. That's inconsistency, that's the dissonance that's all too often talked about and raised when you get into any sort of academic, writing or design discussion. As I said, Far Cry 3 is a different game; it was supposed to be a power-fantasy and genre commentary much like Spec Ops was, instead it apparently botched its message - I haven't played it - you can read the interviews with the lead writer who delves into it. Tomb Raider is not pitched as a genre commentary at all, nor an escapist power fantasy. It's an origins story that they're pushing as being one of survival with more emotional potency in how the characters tale is told. Yeah it's supposed to be about her 'hardening' without a doubt; but that still doesn't make Lara behaving the same as a demigod during gameplay, any less of a polar opposite to the games written 'didactic' message. I don't give a damn if it's a Tomb Raider game or not, and I've never had any affection for the series - I'm only judging it for what it is going by the information presented. What I like to see is good, consistent games - especially if they're trying to tell a certain story, which they obviously are. Which begs to ask, why even raise supernatural elements? Who are you arguing with?

how? Obligatory 'learnhow2argueboutvideogamez'
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#270 jhonMalcovich
Member since 2010 • 7090 Posts

I´d really like to see Tomb Raider keeping its own unique identity. But I guess it´s in vane nowdays to expect Tomb Raider with the same amount of quality platforming and puzzles like in the first installment. Tomb Rider number 1 lasted for me some 40 hours and I needed a walkthrough to beat it. 

So this is a reboot I would like to see. But nowdays Assasin Creed beats Tomb Rider in platforming. And Uncharted, in third person shooting.

So this incoming reboot will be incorporating good mechanics from both games but won´t be the master of none.

So...those 1-2 hours of exploration and platforming IGN showed us won´t be enough, I am affraid. It´s not enough by Tomb Raider standards, and first one set the bar of quality very high.   

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#271 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
[QUOTE="megaspiderweb09"]

Gone are the days when gamers enjoyed games because they are fun, but these days it seems everyone has become a critic

FrozenLiquid
Is it possible that the people sh!tting on this game think it does not look like fun, simply because they've played this type of game since 2006 and are now bored to death with it? Lateral thinking guys. Come on.

Then why hype the damn game in the first place?
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#272 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="MBirdy88"]http://www.youtube.com/watch?v=4k2NGryuKvs makes this thread redundant. welcome to her first hour. now please stop the mindless crying.skrat_01
Seen it, referenced it three times. This negates that -
Oh I'm not saying this doesn't do the action better, and I've stated that I'm only going by the information the developers themselves have put out. What I am saying is that it's ridiculous that a game is trying a more 'realistic' take on developing a character and crafting the heroes journey - making her vulnerable, afraid and well out of her depth - a more 'emotionally compelling' take; then put her in the most ludicrous action set pieces and efficiently murdering hordes of angry men no different then Marcus Fenix. That's inconsistency, that's the dissonance that's all too often talked about and raised when you get into any sort of academic, writing or design discussion. As I said, Far Cry 3 is a different game; it was supposed to be a power-fantasy and genre commentary much like Spec Ops was, instead it apparently botched its message - I haven't played it - you can read the interviews with the lead writer who delves into it. Tomb Raider is not pitched as a genre commentary at all, nor an escapist power fantasy. It's an origins story that they're pushing as being one of survival with more emotional potency in how the characters tale is told. Yeah it's supposed to be about her 'hardening' without a doubt; but that still doesn't make Lara behaving the same as a demigod during gameplay, any less of a polar opposite to the games written 'didactic' message. I don't give a damn if it's a Tomb Raider game or not, and I've never had any affection for the series - I'm only judging it for what it is going by the information presented. What I like to see is good, consistent games - especially if they're trying to tell a certain story, which they obviously are. Which begs to ask, why even raise supernatural elements? Who are you arguing with?skrat_01
how? Obligatory 'learnhow2argueboutvideogamez'

Maybe if you wasn't so up your on rear you'd stop and think maybe it wasn't aimed at you specifically? You can say what you want about story, comparison with Far Cry 3 and make excuses all day... in the end your just **** about a problem that doesn't exist, and why should I waste my time talking to someone that doesn't care about the game in the first place.

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#273 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
I have to laugh though, tomb raider had quality platfroming, are you people on drugs?
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skrat_01

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#274 skrat_01
Member since 2007 • 33767 Posts

Maybe if you wasn't so up your on rear you'd stop and think maybe it wasn't aimed at you specifically? You can say what you want about story, comparison with Far Cry 3 and make excuses all day... in the end your just **** about a problem that doesn't exist, and why should I waste my time talking to someone that doesn't care about the game in the first place.

MBirdy88

It was general enough to respond to. Again, I'm only stating the facts; about a subject which is the basis of this thread and plenty of discussion. And well you've got absolutely zero response to them other then 'I don't like what you're saying and I disagree'.
So whelp, goodo.

If I didn't care about the game I wouldn't be posting about it, you're really not picking up on any points are you?
Wheeelp.

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#275 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="MBirdy88"]Maybe if you wasn't so up your on rear you'd stop and think maybe it wasn't aimed at you specifically? You can say what you want about story, comparison with Far Cry 3 and make excuses all day... in the end your just **** about a problem that doesn't exist, and why should I waste my time talking to someone that doesn't care about the game in the first place.

skrat_01

It was general enough to respond to. Again, I'm only stating the facts; about a subject which is the basis of this thread and plenty of discussion. And well you've got absolutely zero response to them other then 'I don't like what you're saying and I disagree'.
So whelp, goodo.

If I didn't care about the game I wouldn't be posting about it, you're really not picking up on any points are you?
Wheeelp.

Fact of this thread is whining that its like uncharted when the more level headed posters in here already provided reasons why its nowhere near a clone of uncharted. The other major point was she is a gun wielding maniac because the OP has posted a video of her killing 6 guys in a base (and no exactly overly easy either) when that 30 min demo shows that its not representive of the entire game. Honestly, these idiots expected a 10-15 hour game not to have a sequence where lara took on multiple people at once? REALLY... what a boring game that would of been. There has been evidence provided here, if your blind thats not my problem.
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skrat_01

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#276 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]

[QUOTE="MBirdy88"]Maybe if you wasn't so up your on rear you'd stop and think maybe it wasn't aimed at you specifically? You can say what you want about story, comparison with Far Cry 3 and make excuses all day... in the end your just **** about a problem that doesn't exist, and why should I waste my time talking to someone that doesn't care about the game in the first place.

MBirdy88

It was general enough to respond to. Again, I'm only stating the facts; about a subject which is the basis of this thread and plenty of discussion. And well you've got absolutely zero response to them other then 'I don't like what you're saying and I disagree'.
So whelp, goodo.

If I didn't care about the game I wouldn't be posting about it, you're really not picking up on any points are you?
Wheeelp.

Fact of this thread is whining that its like uncharted when the more level headed posters in here already provided reasons why its nowhere near a clone of uncharted. The other major point was she is a gun wielding maniac because the OP has posted a video of her killing 6 guys in a base (and no exactly overly easy either) when that 30 min demo shows that its not representive of the entire game. Honestly, these idiots expected a 10-15 hour game not to have a sequence where lara took on multiple people at once? REALLY... what a boring game that would of been. There has been evidence provided here, if your blind thats not my problem.

If you scroll back I'm not complaining about it 'being an Uncharted clone'; I'm saying that the combat focus and stuff that you would see in a Gears of War game and one bent on spectacle action, detracts from the story direction and characterisation they're putting emphasis on; as we've seen in other games like GTA4 and yes, Uncharted. Which I repeated a few times, and well, is a legitimate criticism. I'm surprised, you're either missing the point when I've been abundantly clear, or you're talking about other posters. I'm not saying the game is going to be 'bad' because of this, I said inconsistencies suck, and they downright do. If other people are being presumptuous and saying it's 'bad' I don't give two ****'s, and that's fine if none of it bothers you - whoop whoop, cool.
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#277 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

So...those 1-2 hours of exploration and platforming IGN showed us won´t be enough, I am affraid. It´s not enough by Tomb Raider standards, and first one set the bar of quality very high.   

jhonMalcovich

You expected them to show the exploration and platforming of the entire game?? And to spoil the puzzle solutions in the process? Really now? :? Only 2 hours is good enough for a sneak peek at the exploration gameplay. Because that's what all these videos (combat sequences included) are supposed to be. It's enough to give us an idea of what to expect, how that aspect of the series has been reinevneted, without giving everything away.

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#278 Kjranu
Member since 2012 • 1802 Posts

I would never have guessed the Uncharted influence on this game.

Blazerdt47
You know... when it's broke... fix it by copying from the next similar game that's been wildly successful. Even the graphics is up there with Uncharted. :P :P
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#279 Heil68
Member since 2004 • 60833 Posts

[QUOTE="Speedzilla"]

It's gonna flop hard, adobe.

AdobeArtist

The hype thread has it projected at AA. Do you honestly expect a 7.5 or less? Or are ya just trying to goad me? ;)

What is your HYPE and have you made a bet to back it up? Is it AAA on LOCK? :o
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#280 deactivated-5cd08b1605da1
Member since 2012 • 9317 Posts

[QUOTE="Blazerdt47"]

I would never have guessed the Uncharted influence on this game.

Kjranu

You know... when it's broke... fix it by copying from the next similar game that's been wildly successful. Even the graphics is up there with Uncharted.

I hope thats a bad joke. The graphics looks aweful when compared to Uncharted...

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#281 jhonMalcovich
Member since 2010 • 7090 Posts

[QUOTE="jhonMalcovich"]

So...those 1-2 hours of exploration and platforming IGN showed us won´t be enough, I am affraid. It´s not enough by Tomb Raider standards, and first one set the bar of quality very high.   

AdobeArtist

You expected them to show the exploration and platforming of the entire game?? And to spoil the puzzle solutions in the process? Really now? :? Only 2 hours is good enough for a sneak peek at the exploration gameplay. Because that's what all these videos (combat sequences included) are supposed to be. It's enough to give us an idea of what to expect, how that aspect of the series has been reinevneted, without giving everything away.

Well, as the game is 12-hour long they already showed 17% of the game. What I don´t understand is why to call this game Tom Raider when it´s not one. They should have called it Lara The Ultimate Survivor :). This game is not about tombs and raiding. They are just using the brand name to sell us an Uncharted clone but with a female lead. The game doen´t look bad as a third person shooter adventure, but it looks awefull as Tomb Raider game.

Besides 12-hour game doesn´t fit with the open world/sandbox standards. Any good open world game I had pleasure to play lasted arround 30 hours: Batman Archam City (50h), Assasin Creed 2 (50h), Tomb Raider 1 (40h).

The explanation of this, I assume, lies in the fact that the Tomb Raider reboot is not that open world the developer is trying to make us believe. Just common sense. 

Besides those 12-hour is with secondary missions included. If we asume 6h takes the main story and another 6, secondary stuff, it leaves us with only 6 hours of exploration and tomb raiding. Pretty measly for a Tomb Raider game.

 

Maybe it´s a good third person shooter adventure, but I will certainly wait for reviews first.

 

 

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#282 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]

[QUOTE="Speedzilla"]

It's gonna flop hard, adobe.

Heil68

The hype thread has it projected at AA. Do you honestly expect a 7.5 or less? Or are ya just trying to goad me? ;)

What is your HYPE and have you made a bet to back it up? Is it AAA on LOCK? :o

My own hype is AA. And it's not that I'm not optimistic about this game, I am. But I'm also aware of the tarnished image of the series in the past with the media, and thereby the obstacles it has to overcome for its critical reception. And Gamespot has been real finicky of late.

So all things considered, AA seems the most reasonable projection, which would still set a milestone that this clean slate sets for the series future. But that said, I do still have a glimmer of hope for AAA that would really be a sign of promise yet to come :)

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#283 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="Heil68"][QUOTE="AdobeArtist"]

The hype thread has it projected at AA. Do you honestly expect a 7.5 or less? Or are ya just trying to goad me? ;)

AdobeArtist

What is your HYPE and have you made a bet to back it up? Is it AAA on LOCK? :o

My own hype is AA. And it's not that I'm not optimistic about this game, I am. But I'm also aware of the tarnished image of the series in the past with the media, and thereby the obstacles it has to overcome for its critical reception. And Gamespot has been real finicky of late.

So all things considered, AA seems the most reasonable projection, which would still set a milestone that this clean slate sets for the series future. But that said, I do still have a glimmer of hope for AAA that would really be a sign of promise yet to come :)

AAA might've been possible if the multiplayer didn't look sure to drag it down.
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#284 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

[QUOTE="AdobeArtist"]

[QUOTE="jhonMalcovich"]

So...those 1-2 hours of exploration and platforming IGN showed us won´t be enough, I am affraid. It´s not enough by Tomb Raider standards, and first one set the bar of quality very high.   

jhonMalcovich

You expected them to show the exploration and platforming of the entire game?? And to spoil the puzzle solutions in the process? Really now? :? Only 2 hours is good enough for a sneak peek at the exploration gameplay. Because that's what all these videos (combat sequences included) are supposed to be. It's enough to give us an idea of what to expect, how that aspect of the series has been reinevneted, without giving everything away.

Well, as the game is 12-hour long they already showed 17% of the game. What I don´t understand is why to call this game Tom Raider when it´s not one. They should have called it Lara The Ultimate Survivor :). This game is not about tombs and raiding. They are just using the brand name to sell us an Uncharted clone but with a female lead. The game doen´t look bad as a third person shooter adventure, but it looks awefull as Tomb Raider game.

Besides 12-hour game doesn´t fit with the open world/sandbox standards. Any good open world game I had pleasure to play lasted arround 30 hours: Batman Archam City (50h), Assasin Creed 2 (50h), Tomb Raider 1 (40h).

The explanation of this, I assume, lies in the fact that the Tomb Raider reboot is not that open world the developer is trying to make us believe. Just common sense. 

Besides those 12-hour is with secondary missions included. If we asume 6h takes the main story and another 6, secondary stuff, it leaves us with only 6 hours of exploration and tomb raiding. Pretty measly for a Tomb Raider game.

 

Maybe it´s a good third person shooter adventure, but I will certainly wait for reviews first.

 

 

She goes through bits of tombs during the introduction, alot of the screenshots suggest tombs aswell. No tomb raider game has had in tombs more than 50% of the time.
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#285 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]

[QUOTE="jhonMalcovich"]

So...those 1-2 hours of exploration and platforming IGN showed us won´t be enough, I am affraid. It´s not enough by Tomb Raider standards, and first one set the bar of quality very high.   

jhonMalcovich

You expected them to show the exploration and platforming of the entire game?? And to spoil the puzzle solutions in the process? Really now? :? Only 2 hours is good enough for a sneak peek at the exploration gameplay. Because that's what all these videos (combat sequences included) are supposed to be. It's enough to give us an idea of what to expect, how that aspect of the series has been reinevneted, without giving everything away.

Well, as the game is 12-hour long they already showed 17% of the game. What I don´t understand is why to call this game Tom Raider when it´s not one. They should have called it Lara The Ultimate Survivor :). This game is not about tombs and raiding. They are just using the brand name to sell us an Uncharted clone but with a female lead. The game doen´t look bad as a third person shooter adventure, but it looks awefull as Tomb Raider game.

Besides 12-hour game doesn´t fit with the open world/sandbox standards. Any good open world game I had pleasure to play lasted arround 30 hours: Batman Archam City (50h), Assasin Creed 2 (50h), Tomb Raider 1 (40h).

The explanation of this, I assume, lies in the fact that the Tomb Raider reboot is not that open world the developer is trying to make us believe. Just common sense. 

Besides those 12-hour is with secondary missions included. If we asume 6h takes the main story and another 6, secondary stuff, it leaves us with only 6 hours of exploration and tomb raiding. Pretty measly for a Tomb Raider game.

 

Maybe it´s a good third person shooter adventure, but I will certainly wait for reviews first.

 

 

So much wrong in 1 post. Where to begin?

First and foremost, the 12 hr estimate is based on just taking the straight route through the main story, without diverting or detouring. If you do take the time to explore each environment, you'll uncover the hidden tombs and collectibles scattered throughout the island. Being thorough in hunting for collectibles and the much desired tombs will likely yeild a play time of 16-20 hrs (guestimating of course).

Which brings me to the second and very critical point. THERE ARE TOMBS, several in fact. It also comes to how much exploration you do, as many can be found only by diverting off the path a given objective is pointing you towards. You gotta look around to find them, and some require ability upgrades and/or item aquisitions as part of the Gear Gating mechanic.

This is a video I posted twice here already. It only shows an early tomb, plus how Lara locates one of the hidden tombs. They skip to the end of that so there are no spoilers as to puzzle solutions, just to show a sampling of treasure to be found at the end of each tomb.

IGN the Tombs of Tomb Raider

Also this game was never billed as "open world sandbox". It's based on a hub system, each one being spacious enough to afford lots of exploration, again in which you'll uncover those hidden tombs and collectibles. And you can revisit all the hubs (once located along the story path) as often as you like. This is also where the gear gating comes into play, that acquiring abilities and equipment will open up new areas in the hubs that you can go back to and reach parts that were inaccessible the first time around. Which is also key to getting to those tombs.

For all the comparisons to Uncharted, this game is far less linear than it and even all the past TR games that were designed around a linear level progression, from A to B to C to D and so on. If anything this new TR is designed around the "Metroidvania" level design, and revisit exploration will yeild rewards.

But to summarize, from the platforming, to exploration and puzzle solving, in every way that matters this is very much a Tomb Raider game. Having improved combat that rectifies the short comings of past entries, without sacrificing the exploration core of the series, makes it win/win.

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#286 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="FrozenLiquid"][QUOTE="megaspiderweb09"]

Gone are the days when gamers enjoyed games because they are fun, but these days it seems everyone has become a critic

MBirdy88
Is it possible that the people sh!tting on this game think it does not look like fun, simply because they've played this type of game since 2006 and are now bored to death with it? Lateral thinking guys. Come on.

Then why hype the damn game in the first place?

Yo you gotta tell whoever's got their finger jammed up your butt to let it go. Your posts are bizarrely indignant. 
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#287 StrongBlackVine
Member since 2012 • 13262 Posts

[QUOTE="jhonMalcovich"]

[QUOTE="AdobeArtist"]

You expected them to show the exploration and platforming of the entire game?? And to spoil the puzzle solutions in the process? Really now? :? Only 2 hours is good enough for a sneak peek at the exploration gameplay. Because that's what all these videos (combat sequences included) are supposed to be. It's enough to give us an idea of what to expect, how that aspect of the series has been reinevneted, without giving everything away.

AdobeArtist

Well, as the game is 12-hour long they already showed 17% of the game. What I don´t understand is why to call this game Tom Raider when it´s not one. They should have called it Lara The Ultimate Survivor :). This game is not about tombs and raiding. They are just using the brand name to sell us an Uncharted clone but with a female lead. The game doen´t look bad as a third person shooter adventure, but it looks awefull as Tomb Raider game.

Besides 12-hour game doesn´t fit with the open world/sandbox standards. Any good open world game I had pleasure to play lasted arround 30 hours: Batman Archam City (50h), Assasin Creed 2 (50h), Tomb Raider 1 (40h).

The explanation of this, I assume, lies in the fact that the Tomb Raider reboot is not that open world the developer is trying to make us believe. Just common sense. 

Besides those 12-hour is with secondary missions included. If we asume 6h takes the main story and another 6, secondary stuff, it leaves us with only 6 hours of exploration and tomb raiding. Pretty measly for a Tomb Raider game.

 

Maybe it´s a good third person shooter adventure, but I will certainly wait for reviews first.

 

 

So much wrong in 1 post. Where to begin?

First and foremost, the 12 hr estimate is based on just taking the straight route through the main story, without diverting or detouring. If you do take the time to explore each environment, you'll uncover the hidden tombs and collectibles scattered throughout the island. Being thorough in hunting for collectibles and the much desired tombs will likely yeild a play time of 16-20 hrs (guestimating of course).

Which brings me to the second and very critical point. THERE ARE TOMBS, several in fact. It also comes to how much exploration you do, as many can be found only by diverting off the path a given objective is pointing you towards. You gotta look around to find them, and some require ability upgrades and/or item aquisitions as part of the Gear Gating mechanic.

This is a video I posted twice here already. It only shows an early tomb, plus how Lara locates one of the hidden tombs. They skip to the end of that so there are no spoilers as to puzzle solutions, just to show a sampling of treasure to be found at the end of each tomb.

IGN the Tombs of Tomb Raider

Also this game was never billed as "open world sandbox". It's based on a hub system, each one being spacious enough to afford lots of exploration, again in which you'll uncover those hidden tombs and collectibles. And you can revisit all the hubs (once located along the story path) as often as you like. This is also where the gear gating comes into play, that acquiring abilities and equipment will open up new areas in the hubs that you can go back to and reach parts that were inaccessible the first time around. Which is also key to getting to those tombs.

For all the comparisons to Uncharted, this game is far less linear than it and even all the past TR games that were designed around a linear level progression, from A to B to C to D and so on. If anything this new TR is designed around the "Metroidvania" level design, and revisit exploration will yeild rewards.

But to summarize, from the platforming, to exploration and puzzle solving, in every way that matters this is very much a Tomb Raider game. Having improved combat that rectifies the short comings of past entries, without sacrificing the exploration core of the series, makes it win/win.

You never answered my question...do you really expect only a 7.5 from this game?

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#288 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]

[QUOTE="jhonMalcovich"]

Well, as the game is 12-hour long they already showed 17% of the game. What I don´t understand is why to call this game Tom Raider when it´s not one. They should have called it Lara The Ultimate Survivor :). This game is not about tombs and raiding. They are just using the brand name to sell us an Uncharted clone but with a female lead. The game doen´t look bad as a third person shooter adventure, but it looks awefull as Tomb Raider game.

Besides 12-hour game doesn´t fit with the open world/sandbox standards. Any good open world game I had pleasure to play lasted arround 30 hours: Batman Archam City (50h), Assasin Creed 2 (50h), Tomb Raider 1 (40h).

The explanation of this, I assume, lies in the fact that the Tomb Raider reboot is not that open world the developer is trying to make us believe. Just common sense. 

Besides those 12-hour is with secondary missions included. If we asume 6h takes the main story and another 6, secondary stuff, it leaves us with only 6 hours of exploration and tomb raiding. Pretty measly for a Tomb Raider game.

 

Maybe it´s a good third person shooter adventure, but I will certainly wait for reviews first.

 

 

StrongBlackVine

So much wrong in 1 post. Where to begin?

First and foremost, the 12 hr estimate is based on just taking the straight route through the main story, without diverting or detouring. If you do take the time to explore each environment, you'll uncover the hidden tombs and collectibles scattered throughout the island. Being thorough in hunting for collectibles and the much desired tombs will likely yeild a play time of 16-20 hrs (guestimating of course).

Which brings me to the second and very critical point. THERE ARE TOMBS, several in fact. It also comes to how much exploration you do, as many can be found only by diverting off the path a given objective is pointing you towards. You gotta look around to find them, and some require ability upgrades and/or item aquisitions as part of the Gear Gating mechanic.

This is a video I posted twice here already. It only shows an early tomb, plus how Lara locates one of the hidden tombs. They skip to the end of that so there are no spoilers as to puzzle solutions, just to show a sampling of treasure to be found at the end of each tomb.

IGN the Tombs of Tomb Raider

Also this game was never billed as "open world sandbox". It's based on a hub system, each one being spacious enough to afford lots of exploration, again in which you'll uncover those hidden tombs and collectibles. And you can revisit all the hubs (once located along the story path) as often as you like. This is also where the gear gating comes into play, that acquiring abilities and equipment will open up new areas in the hubs that you can go back to and reach parts that were inaccessible the first time around. Which is also key to getting to those tombs.

For all the comparisons to Uncharted, this game is far less linear than it and even all the past TR games that were designed around a linear level progression, from A to B to C to D and so on. If anything this new TR is designed around the "Metroidvania" level design, and revisit exploration will yeild rewards.

But to summarize, from the platforming, to exploration and puzzle solving, in every way that matters this is very much a Tomb Raider game. Having improved combat that rectifies the short comings of past entries, without sacrificing the exploration core of the series, makes it win/win.

You never answered my question...do you really expect only a 7.5 from this game?

I don't. I was asking that of someone else who said, "this game is gonna flop hard" and referencing my hype thread that has the majority votes to AA (8.0-8.5)

My own expectation is AA. While I'm optimistic I still have to consider the checkered past of the series and as such, the hurdles it faces to get back into the good grces of reviewers. Ah well, here's hoping for a AAA all the same :)