[QUOTE="mkaliaz"]
Most gamers "budgets" are pretty much set. The only question is where those dollars get spent. Yes, the gamers might lose more in the end because they can buy less titles with their funds, but the reality of restricting used sales will be more money will go to people who actually make them instead of people who operate retail establishments.
Pug-Nasty
Yep, which means they will be rewarded for pumping out sub par, short games. I'm not saying this applies to all games, as it certainly doesn't. But this is how capitalism works, consumers show companies what their product is worth, and the price is adjusted accordingly. If a publisher sees their game being resold and their new units aren't moving, it's on them to adjust their price to attract buyers and compete with their own used product and, at the same time, learn a lesson for the next game.
If they don't do that, it is only their fault for bad sales. Pretty much the publisher of any game that you see sitting full price for a long time after launch has no business whining about sales, because they haven't even tried to make the system work for them.
I agree with pretty much your entire argument, but wouldnt you also agree that if the used sales was not an option that these games would not sell regardless? A lot of people will wait for reviews first. Also, I agree that pricing will drop NOW if the game stinks and its being resold at cheap prices, but I also believe that the games would be discounted equally as fast if the game just simply isn't selling on its own. Maybe this is less of an issue for me since I rarely pre-order games and usually wait to see at least a few reputable reviews before putting money down on a new game. I agree though, there isn't excuses for putting out poor products, but i dont think the used game market (or a lack of one) would change this from hurting the developer/publisher. Putting out gatbage titles will hurt them regardless of the used sale markets.
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