Two Worlds 2's developer: PC and PS3 have a little bit more power

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TintedEyes

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#201 TintedEyes
Member since 2009 • 4769 Posts
i didnt think people would have such a hard time with this, i really didnt
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Ravensmash

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#202 Ravensmash
Member since 2010 • 13862 Posts
i didnt think people would have such a hard time with this, i really didntTintedEyes
Yeah, we all need to accept that it's pretty hard to determine - with people saying different things.
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The_RedLion

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#203 The_RedLion
Member since 2009 • 1942 Posts
but still more powerfulTintedEyes
I'd love to continue this discussion, but that will be quite difficult if you focus on that part (the less important part of what Carmack said) and don't listen to anything else people said. Carmack said it was MARGINALLY (as, very little) more powerful, while stating it was more important and better the fact that the 360 is more efficient.
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Bus-A-Bus

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#204 Bus-A-Bus
Member since 2009 • 5089 Posts

i didnt think people would have such a hard time with this, i really didntTintedEyes

OFC people have hard time in accepting something thats lie thats spread since E3 05...

In case you missed it...

http://www.destructoid.com/blogs/ReclusiveSpirit/john-carmack-unplugged-xbox-360-ps3-98107.phtml

I think this says the best...

"Yeah, I mean that's our position that it's almost unequivocal across the board that the 360 is a better platform to develop for. When you get down into actual comparisons on the hardware performance characteristics, it's not quite an apples to apples comparison. On almost anything on the strictly graphical side, in terms of pushing vertexes and triangles on there, the 360 hardware is superior to the PS3"

"...the only thing Sony has going for them over the 360, is the data storage on the blu-ray..." And about a minute and a half later, just in case we didn't quite hear him correctly the first time, he said, "...the only real advantage that the PS3 has over the 360, from our point of view, is the extra space."

Ofcourse Cell has more theoretical power but as many said(including Carmack) when you actually start to develop game you have to dedicate alot of Cell resources for what RSX SHOULD do and then theoretical means jack...

Crytek...

"I mean essentially the game we run is about the same. Probably one's stronger on the GPU side, one's stronger on the CPU side, so depending on what you're doing where, the PS3 does perform here sometimes better, the 360 performs other things better, but overall by the time the game ships it'll be absolutely the same."

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TintedEyes

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#205 TintedEyes
Member since 2009 • 4769 Posts
[QUOTE="TintedEyes"]but still more powerfulThe_RedLion
Carmack said it was MARGINALLY (as, very little) more powerful

and there it is.
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#206 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="The_RedLion"][QUOTE="TintedEyes"]but still more powerfulTintedEyes
Carmack said it was MARGINALLY (as, very little) more powerful

and there it is.

Carmack said that on anything strictly graphical side 360 is better platform.So said one of his programmers in one of his post on one of the forums.Ps3 handles a.i and physics great,no slack but when it comes to gfx it lacks quite a bit...

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#207 The_RedLion
Member since 2009 • 1942 Posts
and there it is.TintedEyes
I respect your posts, read them entirely and reply accordingly. I ask you to do the same.
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#208 marklarmer
Member since 2004 • 3883 Posts

i didnt think people would have such a hard time with this, i really didntTintedEyes
you mean cherry-picking meaningless quotes whilst disregarding completely contradictory ones from the same source. Looking at your deliberately antagonistic sig its pretty easy to see why you insist on taking one particular point of view.

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TintedEyes

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#209 TintedEyes
Member since 2009 • 4769 Posts

[QUOTE="TintedEyes"][QUOTE="The_RedLion"] Carmack said it was MARGINALLY (as, very little) more powerfulBus-A-Bus

and there it is.

Carmack said that on anything strictly graphical side 360 is better platform.So said one of his programmers in one of his post on one of the forums.Ps3 handles a.i and physics great,no slack but when it comes to gfx it lacks quite a bit...

but did he not also say ps3 was more powerful?
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#210 PAL360
Member since 2007 • 30574 Posts

[QUOTE="The_RedLion"][QUOTE="TintedEyes"]but still more powerful whether you find it relevant or notTintedEyes
It's not me who said it was not relevant, it was Carmack: "being 20 % more easily develop is much more important that be 20 % more powerful".

but still more powerful

Thats what he meant about PS3 higher peak performance.

Basically you are saying: `hey, you have the best version of the game but my console is more powerfull, take that`

Well, i would take the objective result over the virtual assumption any day :P

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#211 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="TintedEyes"] and there it is.TintedEyes

Carmack said that on anything strictly graphical side 360 is better platform.So said one of his programmers in one of his post on one of the forums.Ps3 handles a.i and physics great,no slack but when it comes to gfx it lacks quite a bit...

but did he not also say ps3 was more powerful?

He said that CELL(in lot of his interviews) has more FLOPS(theoretical power) on it BUT in reality you just cant get it because you have to dedicate a LOT of it for helping out RSX.BTW Xenos has 40GFLOPS more than RSX and its efficiency is in real life 95%-100% because unified structure and RSXs is about 65% at best...So when you look at it that way they are easily very equal.

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#212 TintedEyes
Member since 2009 • 4769 Posts

[QUOTE="TintedEyes"][QUOTE="Bus-A-Bus"]

Carmack said that on anything strictly graphical side 360 is better platform.So said one of his programmers in one of his post on one of the forums.Ps3 handles a.i and physics great,no slack but when it comes to gfx it lacks quite a bit...

Bus-A-Bus

but did he not also say ps3 was more powerful?

He said that CELL(in lot of his interviews) has more FLOPS(theoretical power) on it BUT in reality you just cant get it because you have to dedicate a LOT of it for helping out RSX.BTW Xenos has 40GFLOPS more than RSX and its efficiency is in real life 95%-100% because unified structure and RSXs is about 65% at best...So when you look at it that way they are easily very equal.

but he did say ps3 was more powerful right, yes or no
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#213 TintedEyes
Member since 2009 • 4769 Posts

[QUOTE="TintedEyes"]i didnt think people would have such a hard time with this, i really didntmarklarmer

you mean cherry-picking meaningless quotes whilst disregarding completely contradictory ones from the same source. Looking at your deliberately antagonistic sig its pretty easy to see why you insist on taking one particular point of view.

oh its not meaningless, it proves me right about what i been sayin
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#214 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="marklarmer"]

[QUOTE="TintedEyes"]i didnt think people would have such a hard time with this, i really didntTintedEyes

you mean cherry-picking meaningless quotes whilst disregarding completely contradictory ones from the same source. Looking at your deliberately antagonistic sig its pretty easy to see why you insist on taking one particular point of view.

oh its not meaningless, it proves me right about what i been sayin

You sound as though you're just unwilling to accept that you're not right in the way you initially thought. If he said that the 360's hardware is superior in some areas (graphics), then surely that means it is more powerful in that area? Hooray, a conclusion.
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i_am_interested

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#215 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="TintedEyes"][QUOTE="Bus-A-Bus"]

Carmack said that on anything strictly graphical side 360 is better platform.So said one of his programmers in one of his post on one of the forums.Ps3 handles a.i and physics great,no slack but when it comes to gfx it lacks quite a bit...

Bus-A-Bus

but did he not also say ps3 was more powerful?

He said that CELL(in lot of his interviews) has more FLOPS(theoretical power) on it BUT in reality you just cant get it because you have to dedicate a LOT of it for helping out RSX.BTW Xenos has 40GFLOPS more than RSX and its efficiency is in real life 95%-100% because unified structure and RSXs is about 65% at best...So when you look at it that way they are easily very equal.

100% efficiency? are you joking? it never stalls? it never misses a cache?
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#216 The_RedLion
Member since 2009 • 1942 Posts
oh its not meaningless, it proves me right about what i been sayinTintedEyes
First, there's a difference between saying "it's more powerful" and "it's marginally more powerful". The "marginally" makes a big difference between both. So you were only partially right. Secondly, he also said it was irrelevant. So yes, you were (partially right), but we discovered the 360 is a superior console than the PS3 ;)
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#217 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="TintedEyes"] but did he not also say ps3 was more powerful?TintedEyes

He said that CELL(in lot of his interviews) has more FLOPS(theoretical power) on it BUT in reality you just cant get it because you have to dedicate a LOT of it for helping out RSX.BTW Xenos has 40GFLOPS more than RSX and its efficiency is in real life 95%-100% because unified structure and RSXs is about 65% at best...So when you look at it that way they are easily very equal.

but he did say ps3 was more powerful right, yes or no

NO.He said there is more THEORETICAL power on CELL but in real life in strictly graphical stuff 360 has ps3 beaten.He proved that by his latest quote(one of b3d guys mailed him,he is very honest and down to earth guy) where he said

"They are close enough that I could fairly easily design a workload that would make either system look superior. For Rage, we have to expend more effort on the PS3 to maintain 60 hz than we do on the 360, but the PS3 is able to transcode more texture pages in a frame, which helps in some cases."

It proves that they are very close and that both have their strengths...

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#218 TintedEyes
Member since 2009 • 4769 Posts

[QUOTE="TintedEyes"][QUOTE="marklarmer"]you mean cherry-picking meaningless quotes whilst disregarding completely contradictory ones from the same source. Looking at your deliberately antagonistic sig its pretty easy to see why you insist on taking one particular point of view.

Ravensmash

oh its not meaningless, it proves me right about what i been sayin

You sound as though you're just unwilling to accept that you're not right in the way you initially thought. If he said that the 360's hardware is superior in some areas (graphics), then surely that means it is more powerful in that area? Hooray, a conclusion.

i am right, he confirmed what i have thought and been saying, twist it all ya want

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#219 TintedEyes
Member since 2009 • 4769 Posts
[QUOTE="TintedEyes"]oh its not meaningless, it proves me right about what i been sayinThe_RedLion
First, there's a difference between saying "it's more powerful" and "it's marginally more powerful". The "marginally" makes a big difference between both. So you were only partially right. Secondly, he also said it was irrelevant. So yes, you were (partially right), but we discovered the 360 is a superior console than the PS3 ;)

if thats the conclusion you want to draw, fine, but what i have been saying has till been confirmed
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#220 Ravensmash
Member since 2010 • 13862 Posts

[QUOTE="Ravensmash"][QUOTE="TintedEyes"] oh its not meaningless, it proves me right about what i been sayinTintedEyes

You sound as though you're just unwilling to accept that you're not right in the way you initially thought. If he said that the 360's hardware is superior in some areas (graphics), then surely that means it is more powerful in that area? Hooray, a conclusion.

i am right, he confirmed what i have thought and been saying, twist it all ya want

Dude, you've ignored all of the quotes which prove that he thinks they are pretty much equal....
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#221 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="TintedEyes"] but did he not also say ps3 was more powerful?i_am_interested

He said that CELL(in lot of his interviews) has more FLOPS(theoretical power) on it BUT in reality you just cant get it because you have to dedicate a LOT of it for helping out RSX.BTW Xenos has 40GFLOPS more than RSX and its efficiency is in real life 95%-100% because unified structure and RSXs is about 65% at best...So when you look at it that way they are easily very equal.

100% efficiency? are you joking? it never stalls? it never misses a cache?

I wrote-95%-100% because in unified structure your loads(vertex and pixels) are CONSTANTLY changing but hardware takes care of that automatically while in RSX(and other older architecture gpu) you have dedicated vertex and pixel alus so when one cant do a job quick enough the other one stalls and waits for it to finish.

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#222 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="i_am_interested"][QUOTE="Bus-A-Bus"]

He said that CELL(in lot of his interviews) has more FLOPS(theoretical power) on it BUT in reality you just cant get it because you have to dedicate a LOT of it for helping out RSX.BTW Xenos has 40GFLOPS more than RSX and its efficiency is in real life 95%-100% because unified structure and RSXs is about 65% at best...So when you look at it that way they are easily very equal.

Bus-A-Bus

100% efficiency? are you joking? it never stalls? it never misses a cache?

I wrote-95%-100% because in unified structure your loads(vertex and pixels) are CONSTANTLY changing but hardware takes care of that automatically while in RSX(and other older architecture gpu) you have dedicated vertex and pixel alus so when one cant do a job quick enough the other one stalls and waits for it to finish.

current gpus today with unified architectures dont come ANYWHERE NEAR 100% efficiency
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#223 The_RedLion
Member since 2009 • 1942 Posts
if thats the conclusion you want to draw, fine, but what i have been saying has till been confirmedTintedEyes
That's the ONLY possible conclusion. :D
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#224 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="TintedEyes"]if thats the conclusion you want to draw, fine, but what i have been saying has till been confirmedThe_RedLion
That's the ONLY possible conclusion. :D

Indeed - I wonder what the reaction would be if he'd said PS3 was superior in Graphics hardware .
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#225 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"]they are...odd last I checked the 360 had more games then the ps3, and still has more A, AA, and equal in AAA games...JohnF111

Ok and out of the whole xbox library of games what percentage of them are AAA? Its a fair bit less than the percentage of the PS3 library so to put it into MW2 words, the PS3 has a better Kill/Death ratio than xbox, even though PS3 gets less kills per match.

lol sorry no we dont look at that. there are still more A, AA, and they are equal in AAA games. Hell the proof it does give is that a variety of developers aren't doing more with the system, which is why it has less games released. % means nothing, If I go into MW2 and I go into a match and get 4 kills and 0 deaths, and the top guy gets 22 kills 21 deaths...he still got the most kills, was out there doing things...ect My KD ratio is higher but he got more kills.
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#226 TintedEyes
Member since 2009 • 4769 Posts
[QUOTE="TintedEyes"]

[QUOTE="Ravensmash"] You sound as though you're just unwilling to accept that you're not right in the way you initially thought. If he said that the 360's hardware is superior in some areas (graphics), then surely that means it is more powerful in that area? Hooray, a conclusion.Ravensmash

i am right, he confirmed what i have thought and been saying, twist it all ya want

Dude, you've ignored all of the quotes which prove that he thinks they are pretty much equal....

but he still said himself ps3 was more powerful, thats all i said :)
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#227 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="i_am_interested"] 100% efficiency? are you joking? it never stalls? it never misses a cache?i_am_interested

I wrote-95%-100% because in unified structure your loads(vertex and pixels) are CONSTANTLY changing but hardware takes care of that automatically while in RSX(and other older architecture gpu) you have dedicated vertex and pixel alus so when one cant do a job quick enough the other one stalls and waits for it to finish.

current gpus today with unified architectures dont come ANYWHERE NEAR 100% efficiency

I hope you have a good link for that otherwise you are just talking nonsense...Here,from Ati...

http://www.motherboardpoint.com/ati-xenos-x360-gpu-summary-t73793.html

"ATI suggests that their testing achieves an average of 95% efficiency of the shader array in general purpose graphics usage conditions"

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#228 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Ravensmash"][QUOTE="TintedEyes"] i am right, he confirmed what i have thought and been saying, twist it all ya want

TintedEyes

Dude, you've ignored all of the quotes which prove that he thinks they are pretty much equal....

but he still said himself ps3 was more powerful, thats all i said :)

Ok,he said more theoretical power BUT why did he say that on anything strictly graphical 360 outperforms ps3?That means 360 is more powerful doesnt it?

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Ringx55

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#229 Ringx55
Member since 2008 • 5967 Posts

This claim is simply unpossible...

I was going to buy their game (Two Worlds 2 : For Real) for 360, but now I might not also.

You don't talk crap about my family or my consoles...or I won't give you money.

SolidTy
I think it's a safe bet to say the PS3 has a bit more power when games are tailored perfectly to it
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#230 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="TintedEyes"][QUOTE="The_RedLion"] It's not me who said it was not relevant, it was Carmack: "being 20 % more easily develop is much more important that be 20 % more powerful".PAL360

but still more powerful

Thats what he meant about PS3 higher peak performance.

Basically you are saying: `hey, you have the best version of the game but my console is more powerfull, take that`

Well, i would take the objective result over the virtual assumption any day :P

higher peak doesn't equate to more powerful, because of platform inefficiencies and bottlenecks you might be able to at some point reach a higher peak, but you will maintain a much lower throughput vs peak.

most evidence this gen has supported that the 360 can maintain a higher average output, while the ps3 can have a slightly higher output but on average is lower.

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#231 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="PAL360"]

[QUOTE="TintedEyes"] but still more powerfulsavagetwinkie

Thats what he meant about PS3 higher peak performance.

Basically you are saying: `hey, you have the best version of the game but my console is more powerfull, take that`

Well, i would take the objective result over the virtual assumption any day :P

higher peak doesn't equate to more powerful, because of platform inefficiencies and bottlenecks you might be able to at some point reach a higher peak, but you will maintain a much lower throughput vs peak. most evidence this gen has supported that the 360 can maintain a higher average output, while the ps3 can have a slightly higher output but on average is lower.

Exactly.We all know just how much power and FLOPS Cell losses because of RSX...

Its like saying Mercedes C AMG is better driving car than M3 because it has 30PS more.But on the track they are equal or Merc losses because of worse transmission,handling and weight.

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#232 TintedEyes
Member since 2009 • 4769 Posts

[QUOTE="TintedEyes"][QUOTE="Ravensmash"] Dude, you've ignored all of the quotes which prove that he thinks they are pretty much equal....Bus-A-Bus

but he still said himself ps3 was more powerful, thats all i said :)

Ok,he said more theoretical power BUT why did he say that on anything strictly graphical 360 outperforms ps3?That means 360 is more powerful doesnt it?

in the quote he says ps3 is better with raw graphical operations not 3360 any that isnt the point, he said the ps3 is more powerful thats all i said here,
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#233 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="TintedEyes"] but he still said himself ps3 was more powerful, thats all i said :)TintedEyes

Ok,he said more theoretical power BUT why did he say that on anything strictly graphical 360 outperforms ps3?That means 360 is more powerful doesnt it?

in the quote he says ps3 is better with raw graphical operations not 3360 any that isnt the point, he said the ps3 is more powerful thats all i said here,

All i know is that when he compared them(and even this quote from 2 weeks ago...) he said that when you actually go to performance comparison,its not really apples to apples,on anything strictly graphical side 360 got ps3 beaten...

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#234 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Bus-A-Bus"]

[QUOTE="TintedEyes"] but he still said himself ps3 was more powerful, thats all i said :)TintedEyes

Ok,he said more theoretical power BUT why did he say that on anything strictly graphical 360 outperforms ps3?That means 360 is more powerful doesnt it?

in the quote he says ps3 is better with raw graphical operations not 3360 any that isnt the point, he said the ps3 is more powerful thats all i said here,

but he didn't say more powerful, he said a higher peak, but that doesn't equate to more powerful
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#235 TintedEyes
Member since 2009 • 4769 Posts

[QUOTE="TintedEyes"][QUOTE="Bus-A-Bus"]

Ok,he said more theoretical power BUT why did he say that on anything strictly graphical 360 outperforms ps3?That means 360 is more powerful doesnt it?

savagetwinkie

in the quote he says ps3 is better with raw graphical operations not 3360 any that isnt the point, he said the ps3 is more powerful thats all i said here,

but he didn't say more powerful, he said a higher peak, but that doesn't equate to more powerful

did u see flopys quote

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#236 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="PAL360"]

Thats what he meant about PS3 higher peak performance.

Basically you are saying: `hey, you have the best version of the game but my console is more powerfull, take that`

Well, i would take the objective result over the virtual assumption any day :P

Bus-A-Bus

higher peak doesn't equate to more powerful, because of platform inefficiencies and bottlenecks you might be able to at some point reach a higher peak, but you will maintain a much lower throughput vs peak. most evidence this gen has supported that the 360 can maintain a higher average output, while the ps3 can have a slightly higher output but on average is lower.

Exactly.We all know just how much power and FLOPS Cell losses because of RSX...

Its like saying Mercedes C AMG is better driving car than M3 because it has 30PS more.But on the track they are equal or Merc losses because of worse transmission,handling and weight.

if you think of it in terms of race cars, the ps3 was designed for drag racing, a nice straight line in perfect conditions 360 was designed around being able to take on wavy tracks, worse conditions, and still performs admirably in that straight away.
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destro123

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#237 destro123
Member since 2005 • 755 Posts

This is pretty much clear to everyone, has been for a while I think. But clearly the PC is much more powerful than either.

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savagetwinkie

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#238 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="TintedEyes"] in the quote he says ps3 is better with raw graphical operations not 3360 any that isnt the point, he said the ps3 is more powerful thats all i said here,TintedEyes

but he didn't say more powerful, he said a higher peak, but that doesn't equate to more powerful

did u see flopys quote

in order to achieve peak, you must meet perfect conditions for meeting that peak, the ps3 was designed for a high peak but they ignored bottlenecks, and they have a horribly inefficient platform. In order to see the benefits of the higher throughput you have to design a game around avoiding those bottlenecks. The 360 wasn't designed for a higher peak, but it was designed to eliminate bottlenecks, with effieciency in mind it is able to do more with less. So 360 may not have a higher peak, the conditions for reaching a higher throughput are much more relaxed and it is a more versitle machine when it comes to throughput. The 360 becomes more powerful in most cases, since it can process a wider range of loads and maintain higher throughput.
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PAL360

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#239 PAL360
Member since 2007 • 30574 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="savagetwinkie"] higher peak doesn't equate to more powerful, because of platform inefficiencies and bottlenecks you might be able to at some point reach a higher peak, but you will maintain a much lower throughput vs peak. most evidence this gen has supported that the 360 can maintain a higher average output, while the ps3 can have a slightly higher output but on average is lower.savagetwinkie

Exactly.We all know just how much power and FLOPS Cell losses because of RSX...

Its like saying Mercedes C AMG is better driving car than M3 because it has 30PS more.But on the track they are equal or Merc losses because of worse transmission,handling and weight.

if you think of it in terms of race cars, the ps3 was designed for drag racing, a nice straight line in perfect conditions 360 was designed around being able to take on wavy tracks, worse conditions, and still performs admirably in that straight away.

Does it have something to do with the fact that the best looking PS3 games are more linear (GOW3 for ex) and the best looking 360 ones are open world games (RDR for ex)?

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TintedEyes

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#240 TintedEyes
Member since 2009 • 4769 Posts
the best part about this is that since he said ps3 is more powerful people damage control with 360 is easier to develop for, yet ps3 has the best graphics out on consoles, so it wins either way
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savagetwinkie

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#241 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="Bus-A-Bus"]

Exactly.We all know just how much power and FLOPS Cell losses because of RSX...

Its like saying Mercedes C AMG is better driving car than M3 because it has 30PS more.But on the track they are equal or Merc losses because of worse transmission,handling and weight.

PAL360

if you think of it in terms of race cars, the ps3 was designed for drag racing, a nice straight line in perfect conditions 360 was designed around being able to take on wavy tracks, worse conditions, and still performs admirably in that straight away.

Does it have something to do with the fact that the best looking PS3 games are more linear (GOW3 for ex) and the best looking 360 ones are open world games (RDR for ex)?

its possible, i think what carmack said, being able to leverage both to look better, ps3 has a higher peak, 360 easier to exploit, generally multiplats look and play better on 360, I'm no expert, but i do understand a bit of hardware architecture, and generally the games support my conclusion. infamous 2 looks like a great looking game so we'll see if the ps3 can perform good in open world.
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i_am_interested

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#242 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="i_am_interested"][QUOTE="Bus-A-Bus"]

I wrote-95%-100% because in unified structure your loads(vertex and pixels) are CONSTANTLY changing but hardware takes care of that automatically while in RSX(and other older architecture gpu) you have dedicated vertex and pixel alus so when one cant do a job quick enough the other one stalls and waits for it to finish.

Bus-A-Bus

current gpus today with unified architectures dont come ANYWHERE NEAR 100% efficiency

I hope you have a good link for that otherwise you are just talking nonsense...Here,from Ati...

http://www.motherboardpoint.com/ati-xenos-x360-gpu-summary-t73793.html

"ATI suggests that their testing achieves an average of 95% efficiency of the shader array in general purpose graphics usage conditions"

unless i have a link? modern day gpus dont come anywhere near 100% efficiency, just because pixel and vertex operations are never stalled by each other doesnt mean the gpu never stalls, you just completely avoided my cache miss comment


do you even know how graphics programmers interact with gpus, especially the xenos on 360? they do it through abstraction layers APIs ie directx, they have no idea when the gpu is stalling nor can they program around those stalls

i like how you keep bringing up the RSX regarding the ps3s theoretical performance, good thing they keep shifting those vertex jobs over to the cell so they dont have worry about stalling the rsx's pixel jobs

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savagetwinkie

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#243 savagetwinkie
Member since 2008 • 7981 Posts
the best part about this is that since he said ps3 is more powerful people damage control with 360 is easier to develop for, yet ps3 has the best graphics out on consoles, so it wins either wayTintedEyes
but he didn't say that, your ignoring all my posts. he said higher peak, peak power is conditional and not sustained power.
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savagetwinkie

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#244 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="i_am_interested"] current gpus today with unified architectures dont come ANYWHERE NEAR 100% efficiencyi_am_interested

I hope you have a good link for that otherwise you are just talking nonsense...Here,from Ati...

http://www.motherboardpoint.com/ati-xenos-x360-gpu-summary-t73793.html

"ATI suggests that their testing achieves an average of 95% efficiency of the shader array in general purpose graphics usage conditions"

unless i have a link? modern day gpus dont come anywhere near 100% efficiency,just because pixel and vertex operations are never stalled by each other doesnt mean the gpu never stalls, you just completely avoided my cache miss comment


do you even know how graphics programmers interact with gpus, especially the xenos on 360? they do it through abstraction layers APIs ie directx, they have no idea when the gpu is stalling nor can they program around those stalls

its possible to avoid abstraction layers on consoles, since its one system its possible to optimize a game directly with hardware

edit: cache thrasing is also high risk with SPU local memory

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TintedEyes

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#245 TintedEyes
Member since 2009 • 4769 Posts
[QUOTE="TintedEyes"]the best part about this is that since he said ps3 is more powerful people damage control with 360 is easier to develop for, yet ps3 has the best graphics out on consoles, so it wins either waysavagetwinkie
but he didn't say that, your ignoring all my posts. he said higher peak, peak power is conditional and not sustained power.

all i know is he said more powerful in terms of flops and graphical power
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savagetwinkie

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#246 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="TintedEyes"]the best part about this is that since he said ps3 is more powerful people damage control with 360 is easier to develop for, yet ps3 has the best graphics out on consoles, so it wins either wayTintedEyes
but he didn't say that, your ignoring all my posts. he said higher peak, peak power is conditional and not sustained power.

all i know is he said more powerful in terms of flops and graphical power

he said higher peak, ps3 has a higher theoretical flops, and he did say 360 was more powerful graphically

edit: he said 360 was more powerful but that was a fairly long time ago, the only thing i've seen about ps3 being better is blu-ray and peak power.

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Midnightshade29

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#247 Midnightshade29
Member since 2008 • 6003 Posts
Can't wait for this game I loved the first game it just needed more polish, this is going to be great ps3 has the more disc space an the spu's, looks like reality pump is doing it right.
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#248 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="i_am_interested"] current gpus today with unified architectures dont come ANYWHERE NEAR 100% efficiencyi_am_interested

I hope you have a good link for that otherwise you are just talking nonsense...Here,from Ati...

http://www.motherboardpoint.com/ati-xenos-x360-gpu-summary-t73793.html

"ATI suggests that their testing achieves an average of 95% efficiency of the shader array in general purpose graphics usage conditions"

unless i have a link? modern day gpus dont come anywhere near 100% efficiency, just because pixel and vertex operations are never stalled by each other doesnt mean the gpu never stalls, you just completely avoided my cache miss comment


do you even know how graphics programmers interact with gpus, especially the xenos on 360? they do it through abstraction layers APIs ie directx, they have no idea when the gpu is stalling nor can they program around those stalls

i like how you keep bringing up the RSX regarding the ps3s theoretical performance, good thing they keep shifting those vertex jobs over to the cell so they dont have worry about stalling the rsx's pixel jobs

You see,this is why i dont really like SW...You are fool if you post sources of your posts.I could understand you saying your opinion about game but you cant squash what company that makes gpu has said,and if old shader architecture efficiency is about 65% its more than possible to be 95%.Again,you did not provide any link thus your opinion worths nothing on SW.

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fun-da-mental

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#249 fun-da-mental
Member since 2002 • 621 Posts

[QUOTE="TintedEyes"][QUOTE="Ravensmash"] Dude, you've ignored all of the quotes which prove that he thinks they are pretty much equal....Bus-A-Bus

but he still said himself ps3 was more powerful, thats all i said :)

Ok,he said more theoretical power BUT why did he say that on anything strictly graphical 360 outperforms ps3?That means 360 is more powerful doesnt it?

Majority of the game code like physics, animations, AI, Particles effect, data streaming, multi threading computations are primarily runs on raw CPU power. 360's graphics chip is slightly more powerful but PS3 has lot more processing power. According to IBM, PS3's 7 SPUs, each with 4 parallel vector cores produces 100+ Giga flops of peak performance, combined that with blue ray media capable of holding 5x storage, makes it a very powerful machine overall;)

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savagetwinkie

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#250 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="TintedEyes"] but he still said himself ps3 was more powerful, thats all i said :)fun-da-mental

Ok,he said more theoretical power BUT why did he say that on anything strictly graphical 360 outperforms ps3?That means 360 is more powerful doesnt it?

Majority of the game code like physics, animations, AI, Particles effect, data streaming, multi threading computations are primarily runs on raw CPU power. 360's graphics chip is slightly more powerful but PS3 has lot more processing power. According to IBM, PS3's 7 SPUs, each with 4 parallel vector cores produces 100+ Giga flops of peak performance, combined that with blue ray media capable of holding 5x storage, makes it a very powerful machine overall;)

multithreading is primarily run on a cpu.... you ser need to spend more time on wikipedia

edit: btw, the cells job is primarily fixing what the rsx can't do to keep up with the xenos

ai is branch intensive and not something you'd see on FP calucations which is the SPU's job

physics/animations/particle effects all benefit from parrallel processing, so a graphics card is suitable for those calculations. In fact thats why nvidia has Physx built in, to give it much more complex physics system.