VandenBerghe talked at length about the underlying problems behind Red Steel 2's lacklustre sales figures – the game only managed 270,000 worldwide, he claimed.
As well as the restrictions of being single-platform and requiring a peripheral, he thinks it has a lot to do with players themselves. "I isolated this factor called audience willingness. There is a small group of people that is willing to get up and move and exert themselves for fun ... We had to ask ourselves: how many gamers are willing to move? I don't know how many there are, but it's no higher than 20 per cent. That's actually probably optimistic."
http://www.next-gen.biz/news/vandenberghe-motion-control-must-become-standard
Seemed like an okay figure for a Wii game, but hes not happy.
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