Uncharted 4 pushes PS4 tech to the next level.

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miiiiv

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#301  Edited By miiiiv
Member since 2013 • 943 Posts

@tormentos said:
@miiiiv said:
@tormentos said:
Or you are talking about enemies been shot,because even enemies on Killzone react differently to been shot in different parts and if there was one par Killzone was ahead of even PC with Killzone 2 was rag doll animations,Crysis back then had better IQ but its physics were total shit so was its cartoony animation as well.

Nothing on the ps3/360 can hold a candle to Crysis 1. Sure, some 7th gen games are better at certain aspects but holistically nothing comes close.

For god sake Crisis 1 was a great looking game with cartoon physics it was totally bullshit,the physics were a joke the animation was a joke Killzone2 freaking murder it when it come to physics and animation,i don't think there is a bigger comparison or fight on the net than Killzone 2 vs Crysis on PC,and it was a testament to how great Killzone 2 was.

Crysis while having a great IQ and open spaces lacked the kind of Physics and animation KZ2 had,the fluidity of the models was leagues ahead of Crysis which is a 2007 game by the way,Killzone 2 on launch basically had the most rewarding killing animation of any game for its time,i think it has allot to do with Cell been like an Ageia PPU which is now known as Physx on Nvidia cards.

Even that crysis had great graphics animation wise and physics wise it was no competition for killzone 2 which even today you can see how fluid those animations still are...

You can pick up/throw objects in Crysis 1, destroy (or partly destroy) buildings, vehicles, trees, nearby things react to explosions etc. All this in massive levels with graphics the 7th gen consoles could only dream of. The much smaller environments in KZ2 are extremely static in comparison. KZ2 has better character animations but that's about it. Like I said, some ps3/360 games are better than Crysis 1 at certain aspects but holistically nothing comes close.

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#302 kinectthedots
Member since 2013 • 3383 Posts

@GoldenElementXL said:
@tormentos said:

At last you admit it.

Nice edit on my post. Next time you might want to make sense though. It should read, "You are in denial Lem."

Well now that we are on the subject of labels, I never claimed to be a Hermit. I'm not a Lem. I own every Sony console and handheld, so while not a Cow, I believe that makes me more of a Sony fan than you are. And I'm not a sheep.

Heil68 owns EVERYTING but lemmings still call him a cow. So how does that work out?

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#303  Edited By 04dcarraher
Member since 2004 • 23858 Posts

@tormentos said:

Wait so riding DX12 secret sauce on xbox one and while are the same time denying Aces and commands on PS4 is actually debunking.?

There isn't a fu**ing fix for the xbox one,oh wait yeah there is 1 the xbox two...

yeah ok, keep telling yourself that.....

Your in total denial about the facts.

If you think im riding on secret sauce for X1 your an idiot. What funny is that dont even own an xbox product...... so how can I be a lem hmmm.....

you still think that having a overkill amount of ACE units is magically going to allow a gpu that cant properly use them is going to make a big difference over two or 4 of them ? lol...... ACE count reflects upon the CU count of the gpu. And adding more does not free up execution resources. Fact is that Sony didnt want the standard 2 and AMD didn't have designs based on any other ratio other than 8 so that is the reason for 8.....

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deactivated-583e460ca986b

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#304 deactivated-583e460ca986b
Member since 2004 • 7240 Posts

@kinectthedots said:
@GoldenElementXL said:
@tormentos said:

At last you admit it.

Nice edit on my post. Next time you might want to make sense though. It should read, "You are in denial Lem."

Well now that we are on the subject of labels, I never claimed to be a Hermit. I'm not a Lem. I own every Sony console and handheld, so while not a Cow, I believe that makes me more of a Sony fan than you are. And I'm not a sheep.

Heil68 owns EVERYTING but lemmings still call him a cow. So how does that work out?

Heil is a manticore with a Cow shtick. I've played with Heil and did a P2M episode with him, he's good people. I don't know Tormentos. I have reached out to him, tried to exchange PSN infor, offered to shareplay some games with him but he has refused. So I assume he is exactly who he is on this board.

I own everything as well so when I express an opinion in this board it is based on my experience. When my opinion matches Tormentos' opinion he says nothing but when it isn't the same as his I'm a closet Lem. I've called the PS4 the best console of the generation, I say it will win NPD sales every month and even say they have better 1st party games than Microsoft. But the moment I say The Order 1886 doesn't look that good I'm a Lem.

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#306  Edited By kinectthedots
Member since 2013 • 3383 Posts

@GoldenElementXL said:
@kinectthedots said:
@GoldenElementXL said:
@tormentos said:

At last you admit it.

Nice edit on my post. Next time you might want to make sense though. It should read, "You are in denial Lem."

Well now that we are on the subject of labels, I never claimed to be a Hermit. I'm not a Lem. I own every Sony console and handheld, so while not a Cow, I believe that makes me more of a Sony fan than you are. And I'm not a sheep.

Heil68 owns EVERYTING but lemmings still call him a cow. So how does that work out?

Heil is a manticore with a Cow shtick. I've played with Heil and did a P2M episode with him, he's good people. I don't know Tormentos. I have reached out to him, tried to exchange PSN infor, offered to shareplay some games with him but he has refused. So I assume he is exactly who he is on this board.

I own everything as well so when I express an opinion in this board it is based on my experience. When my opinion matches Tormentos' opinion he says nothing but when it isn't the same as his I'm a closet Lem. I've called the PS4 the best console of the generation, I say it will win NPD sales every month and even say they have better 1st party games than Microsoft. But the moment I say The Order 1886 doesn't look that good I'm a Lem.

Out of curiosity, since The Order 1886 doesn't look good, can you tell me a few games on console that do look good/better?

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#307 DEadliNE-Zero0
Member since 2014 • 6607 Posts

@gpuking said:

Slightly off topic, I wonder what hermits would be doing when UC4, Horizon and other PS4 exclusives get released ;)? Still whoring on the pre alpha vidocs of SC while we play the actual games? I'm tipping by the time it ships no pun, we would see the next killzone, uncharted , GOW and what not that would most likely bury it even deeper graphically.

So now it's about what you can play?

You do know that all previous "graphics king" you've been hyping up have been nothing special, right? Killzone, Driveclub, Knack, Infamous, The Order 1886.

What's next? Until Dawn. Funny enough, the best games on all platforms aren't graphical showpieces. Like Bloodborne.

Has for PC, TW Warhammer and UT4. Simple.

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#308 deactivated-583e460ca986b
Member since 2004 • 7240 Posts

@kinectthedots said:
@GoldenElementXL said:
@kinectthedots said:

Heil68 owns EVERYTING but lemmings still call him a cow. So how does that work out?

Heil is a manticore with a Cow shtick. I've played with Heil and did a P2M episode with him, he's good people. I don't know Tormentos. I have reached out to him, tried to exchange PSN infor, offered to shareplay some games with him but he has refused. So I assume he is exactly who he is on this board.

I own everything as well so when I express an opinion in this board it is based on my experience. When my opinion matches Tormentos' opinion he says nothing but when it isn't the same as his I'm a closet Lem. I've called the PS4 the best console of the generation, I say it will win NPD sales every month and even say they have better 1st party games than Microsoft. But the moment I say The Order 1886 doesn't look that good I'm a Lem.

Out of curiosity, since The Order 1886 doesn't look good, can you tell me a few games on console that do look good/better?

My problem with how The Order looks is the use of the film grain and motion blur. There is no sharpness to any of the visuals in the game. Grainy, blurry, 30 fps with black bars kinda hurts the game imo when discussing graphics king. Not to mention the drab color pallet. I find Infamous Second Son more visually appealing. I would say that The Order has a slight advantage over Ryse on Xbox One because the character animations are so much better and because of the resolution advantage. But Ryse is much more sharp and clean looking (when the screen isn't tearing or the frames aren't dropping)

Also, the game is so tight and restrictive in order to give the game the majority of the visual polish it has. I find The Witcher 3, Batman AK and even GTA V more impressive because of the scale and detail together. The Order 1886 might as well be one of those FMV games from the Sega CD/3DO era.

I would also say that other very good looking console games are MLB The Show 15, the NBA 2K series, Mario Kart 8 (artstyle) , DriveClub, even Killzone Shadow Fall had it's moments. And all of these games (except Mario Kart) are 1080p and don't rely on film grain, motion blur and black bars.

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#309 GarGx1
Member since 2011 • 10934 Posts

@tormentos said:
@phantomfire335 said:
@GarGx1 said:

I was just thinking, I wonder how many people actually realise what scripted means. This occurred to me watching the gif with Drake caught under the up turned jeep and fire spread across it, this pre-determined scene will play out exactly the same way for every single person who plays Uncharted 4. There will be a pass state, as shown in the full video and a fail state where the camera will pan back and the jeep will explode. That's pretty much how most of the game will go outside the shooting segments.

this is exactly what I've been thinking for a while now. Cows talk about how the game has great fire spread physics, but the fire spreads to the exact same place in the exact same way no matter how many times you play it. The same with when drake gets covered in mud. If the physics makes objects and other things act in the same way each time you play well then it's not really that great compared to other games with physics engines.

Linear is any game that make you fallow a line to finish it,and many people think that because a game is open world is not linear having 1 line to fallow,10 or 100 is the same shit you still have to fallow a line to finish the game,you don't hop into the Witcher 3 and pass from start to finish in 3 minutes because you want to,no you have to fallow a line even if you decide to put the line on hold while doing a side quest or just plain wondering around,fact is to progress you fallow the line.

Those sequences are mean to be play that way and they are always the same because of that,but there are others like drake getting wet on Uncharted 3 by water which is completely up to you.

I've edited your comment to the part where you've quoted me.

Neither myself or @phantomfire335 have mentioned linear. I mentioned scripted and my curiosity about how many people actually understand what that is. Seeing as you've gone of on a tangent and brought up linear gaming, I guess you're one of the people who don't know what a scripted game is.

Scripted games have set sequences that play out in exactly the same way for every single person who plays it, no matter what they done previously to get there and more often than not, they involve QTE's, although they can be replaced with shooting stuff from a mounted position or even needing to move to other nearby positions to kill some enemies on the flanks. Successfully pressing the correct button at the right time or timing it correctly introduces a pass state and pressing the wrong button or getting the timing wrong introduces the fail state, it's really nothing more complicated than that.

Does any of that sound familiar to you?

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#310 waahahah
Member since 2014 • 2462 Posts

@miiiiv said:

Judging from the actual unscripted gameplay we've seen from UC4, it looks really good but it's in line with what to be expected from a console with a gpu that's a tad more powerful than 7850. Especially when the unscripted gameplay so far seems to be pretty linear along relatively small set pieces with destructible objects and about 5-6 enemies at the same time. Of course a couple focus points will better compared to a massive game like Star Citizen but holistically, UC4 is not even remotely as impressive as SC.

Again, it doesn't matter about the scripted or linear gameplay. Star Citizen is more impressive in certain aspects. Just having more isn't an impressive technology because its not a technology. So having 50 different stations all the size of UC4's game world is impressive on a gameplay standpoint, but not exactly pushing technology. Just putting in super high fidelity assets isn't a technology. SC is doing some amazing damage models and physics for flight. But they pushed the technology of animations and physical interaction with the animations like naughty dog has.

Its absolutely amazing how thick PC gamers are, or mabye shallow when looking at graphics. There are many different aspects of graphics and that means there can more more than one leader pushing technology. This is an aspect that naughty dog basically owns right now, they are the leader, and everyone that tries usually comes up short. Yes the size of the world is impressive, but that's not an excuse to dismiss what naughty dog achieved, yes the damage models and flight physics amazing, but that's not an excuse to dismiss what naughty dog achieved, yes the assets are looking to be amazing in SC, but that's not an excuse to dismiss what naughty dog achieved. Do you understand? They are seperate achievements that aren't exactly interfering with each other.

And I'm just going to say it, SC isn't that impressive yet apart from the damage models on the ships. But it is still a space sim... so even if its not "scripted" and linear its not like they have a lot of close up detail to render in 99% of cases... everything is far off... even if you fly near a space station those things should look super pretty easily because your not interacting with it, its just there... looking pretty. There is a lot of pop in with details so even if the ship is super detailed you have to basically crash into another ship to get the full benefit of those models..

Screenshots always look good but all the videos I can find where things are in motion, or walking around.. its a super OK looking game with impressive physics and ship models/destruction.

The cock pit is the only thing that really stands out in this video. There isn't a huge benefit to the crazy detailed ship models..

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#311  Edited By miiiiv
Member since 2013 • 943 Posts
@waahahah said:
@miiiiv said:

Judging from the actual unscripted gameplay we've seen from UC4, it looks really good but it's in line with what to be expected from a console with a gpu that's a tad more powerful than 7850. Especially when the unscripted gameplay so far seems to be pretty linear along relatively small set pieces with destructible objects and about 5-6 enemies at the same time. Of course a couple focus points will better compared to a massive game like Star Citizen but holistically, UC4 is not even remotely as impressive as SC.

Again, it doesn't matter about the scripted or linear gameplay. Star Citizen is more impressive in certain aspects. Just having more isn't an impressive technology because its not a technology. So having 50 different stations all the size of UC4's game world is impressive on a gameplay standpoint, but not exactly pushing technology. Just putting in super high fidelity assets isn't a technology. SC is doing some amazing damage models and physics for flight. But they pushed the technology of animations and physical interaction with the animations like naughty dog has.

Its absolutely amazing how thick PC gamers are, or mabye shallow when looking at graphics. There are many different aspects of graphics and that means there can more more than one leader pushing technology. This is an aspect that naughty dog basically owns right now, they are the leader, and everyone that tries usually comes up short. Yes the size of the world is impressive, but that's not an excuse to dismiss what naughty dog achieved, yes the damage models and flight physics amazing, but that's not an excuse to dismiss what naughty dog achieved, yes the assets are looking to be amazing in SC, but that's not an excuse to dismiss what naughty dog achieved. Do you understand? They are seperate achievements that aren't exactly interfering with each other.

And I'm just going to say it, SC isn't that impressive yet apart from the damage models on the ships. But it is still a space sim... so even if its not "scripted" and linear its not like they have a lot of close up detail to render in 99% of cases... everything is far off... even if you fly near a space station those things should look super pretty easily because your not interacting with it, its just there... looking pretty. There is a lot of pop in with details so even if the ship is super detailed you have to basically crash into another ship to get the full benefit of those models..

Screenshots always look good but all the videos I can find where things are in motion, or walking around.. its a super OK looking game with impressive physics and ship models/destruction.

The cock pit is the only thing that really stands out in this video. There isn't a huge benefit to the crazy detailed ship models..

Sure, the set pieces in UC4 look great and the game has some really good animations, ND is a talented developer no doubt. Just because the ps4 most likely couldn't handle a game like Star Citizen doesn't mean that the ps4 can't have impressive looking games. Though I honestly expected a bit more from the actual nonscripted gameplay, especially now when ND has dropped the 60 fps target.

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#312 GarGx1
Member since 2011 • 10934 Posts

@waahahah: You haven't seen anything yet. UC4 pales in comparison to Star Citizen in every single way and you couldn't be more wrong if you think it's nothing more than a space sim.

At the very least watch this 10 4 the Chairman video (https://youtu.be/e1Mkcq160cE), you'll maybe get some understanding of what it is going to become over the next year. Arena commander (where all current gameplay videos are taken from) is a tiny fraction of the game.

Gamescom is going to be an eye opener for many a doubter.

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#313 waahahah
Member since 2014 • 2462 Posts

@miiiiv said:
@waahahah said:

Sure, the set pieces in UC4 look great and the game has some really good animations, ND is a talented developer no doubt. Just because the ps4 most likely couldn't handle a game like Star Citizen doesn't mean that the ps4 can't have impressive looking games. Though I honestly expected a bit more from the actual nonscripted gameplay, especially now when ND has dropped the 60 fps target.

I think people are getting confused over technical bells and whistles vs content + optimization. Both games have technical bells and whistles while UC4 will just lack content compared to SC and high fidelity assets that a gtx titan can handle...

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#314 waahahah
Member since 2014 • 2462 Posts

@GarGx1 said:

@waahahah: You haven't seen anything yet. UC4 pales in comparison to Star Citizen in every single way and you couldn't be more wrong if you think it's nothing more than a space sim.

At the very least watch this 10 4 the Chairman video (https://youtu.be/e1Mkcq160cE), you'll maybe get some understanding of what it is going to become over the next year. Arena commander (where all current gameplay videos are taken from) is a tiny fraction of the game.

Gamescom is going to be an eye opener for many a doubter.

I understand theres a shit ton of content in SC. But thats not a graphical feature...

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#315  Edited By tormentos
Member since 2003 • 33793 Posts

@04dcarraher said:

yeah ok, keep telling yourself that.....

Your in total denial about the facts.

If you think im riding on secret sauce for X1 your an idiot. What funny is that dont even own an xbox product...... so how can I be a lem hmmm.....

you still think that having a overkill amount of ACE units is magically going to allow a gpu that cant properly use them is going to make a big difference over two or 4 of them ? lol...... ACE count reflects upon the CU count of the gpu. And adding more does not free up execution resources. Fact is that Sony didnt want the standard 2 and AMD didn't have designs based on any other ratio other than 8 so that is the reason for 8.....

Lets see who should i believe AMD or you.?

Yeah that is a tough one,so extra hardware will do shit for the PS4 while a freaking API update will unlock the xbox one potential right.? Got it..

There was a guy involve with the PS4 APU who spoke on Beyond3D and he say the whole 8 aces thing was sony idea and not AMD,take that as you will.

@GarGx1 said:

I've edited your comment to the part where you've quoted me.

Neither myself or @phantomfire335 have mentioned linear. I mentioned scripted and my curiosity about how many people actually understand what that is. Seeing as you've gone of on a tangent and brought up linear gaming, I guess you're one of the people who don't know what a scripted game is.

Scripted games have set sequences that play out in exactly the same way for every single person who plays it, no matter what they done previously to get there and more often than not, they involve QTE's, although they can be replaced with shooting stuff from a mounted position or even needing to move to other nearby positions to kill some enemies on the flanks. Successfully pressing the correct button at the right time or timing it correctly introduces a pass state and pressing the wrong button or getting the timing wrong introduces the fail state, it's really nothing more complicated than that.

Does any of that sound familiar to you?

Scripted and linear is the same shit and is often use to refer to the same thing,scripted evens and linear events are the same you will always fallow that line or scrip no matter what,reason why open games are consider non linear or non scripted because you have some freedom of choice when in reality is just a bigger number of lines.

Have you notice how in GTA you are fallowing some one on a mission and no matter how good you drive you can't catch it before certain point.? yeah that is a scrip.

@miiiiv said:

You can pick up/throw objects in Crysis 1, destroy (or partly destroy) buildings, vehicles, trees, nearby things react to explosions etc. All this in massive levels with graphics the 7th gen consoles could only dream of. The much smaller environments in KZ2 are extremely static in comparison. KZ2 has better character animations but that's about it. Like I said, some ps3/360 games are better than Crysis 1 at certain aspects but holistically nothing comes close.

You can partially destroy those to on Killzone 2,Killzone 2 had better physics and animation,hell smoke reacted to the win or fans.

@GarGx1 said:

@waahahah: You haven't seen anything yet. UC4 pales in comparison to Star Citizen in every single way and you couldn't be more wrong if you think it's nothing more than a space sim.

At the very least watch this 10 4 the Chairman video (https://youtu.be/e1Mkcq160cE), you'll maybe get some understanding of what it is going to become over the next year. Arena commander (where all current gameplay videos are taken from) is a tiny fraction of the game.

Gamescom is going to be an eye opener for many a doubter.

Yes because it has 5 freaking years on the making the game started when Uncharted 3 was been release and still the game isn't finish WTF,and considering it is using stronger hardware even more,don't expect 1440p with 60FPS on your average 7970 think 1080p with 50FPS if lucky,the game is demanding so basically it will turn the majority of the master race into lower race since most PC gamers out there don't even carry hardware as strong as the PS4.

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#316  Edited By 04dcarraher
Member since 2004 • 23858 Posts

...

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#317  Edited By ronvalencia
Member since 2008 • 29612 Posts

@04dcarraher said:
@tormentos said:

Wait so riding DX12 secret sauce on xbox one and while are the same time denying Aces and commands on PS4 is actually debunking.?

There isn't a fu**ing fix for the xbox one,oh wait yeah there is 1 the xbox two...

yeah ok, keep telling yourself that.....

Your in total denial about the facts.

If you think im riding on secret sauce for X1 your an idiot. What funny is that dont even own an xbox product...... so how can I be a lem hmmm.....

you still think that having a overkill amount of ACE units is magically going to allow a gpu that cant properly use them is going to make a big difference over two or 4 of them ? lol...... ACE count reflects upon the CU count of the gpu. And adding more does not free up execution resources. Fact is that Sony didnt want the standard 2 and AMD didn't have designs based on any other ratio other than 8 so that is the reason for 8.....

FYI, AMD has 4 ACE units from Temash APUs i.e. 1 ACE unit per AMD Jaguar CPU. If you double Temash's CPU count to 8, one could double ACE units to 8.

Having a common 8 ACE + 1 GCP config from A10-8700p APU to Fury X, keeps AMD's driver team happy i.e. logically, the programming model is similar across multiple SKUs.

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#318 gpuking
Member since 2004 • 3914 Posts

KZ3 smashed Crysis 1 hard back in the days.

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#319 zeeshanhaider
Member since 2004 • 5524 Posts

@AM-Gamer said:

@zeeshanhaider: The problem is those paid publications don't say any of the shit you say they do.

Yes they did. It's the corporate dick rider in you that keeps denying it. :P

Oh and wait, the DF is only talking about the 900pStation. Nothing to see here folks. DF again made it clear that Naughty Duds are only pushing 900pStation to the limits (at sub 30 FPS), so Crysis 2 is still unmatched. LOL Naughty Duds. LOL 900pStation.

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#320  Edited By miiiiv
Member since 2013 • 943 Posts

@tormentos said:
@miiiiv said:

You can pick up/throw objects in Crysis 1, destroy (or partly destroy) buildings, vehicles, trees, nearby things react to explosions etc. All this in massive levels with graphics the 7th gen consoles could only dream of. The much smaller environments in KZ2 are extremely static in comparison. KZ2 has better character animations but that's about it. Like I said, some ps3/360 games are better than Crysis 1 at certain aspects but holistically nothing comes close.

You can partially destroy those to on Killzone 2,Killzone 2 had better physics and animation,hell smoke reacted to the win or fans.

I finished KZ2, the environments are extremely static other than some places with some prebaked destrution, it's not even close to Crysis 1 graphics wise.

@gpuking said:

KZ3 smashed Crysis 1 hard back in the days.

I own both KZ2 and 3 and while they look really good for ps3 games with some nice character animations and good particle effects they are not even in the same league as Crysis 1 with it's huge levels, lots of details, great textures, physics/destruction/interaction with objects, advanced lightning for the time, really good draw distance etc. It simply cannot be matched by any 7th gen game on a technical level.

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#321  Edited By gpuking
Member since 2004 • 3914 Posts

@miiiiv said:
@tormentos said:
@miiiiv said:

You can pick up/throw objects in Crysis 1, destroy (or partly destroy) buildings, vehicles, trees, nearby things react to explosions etc. All this in massive levels with graphics the 7th gen consoles could only dream of. The much smaller environments in KZ2 are extremely static in comparison. KZ2 has better character animations but that's about it. Like I said, some ps3/360 games are better than Crysis 1 at certain aspects but holistically nothing comes close.

You can partially destroy those to on Killzone 2,Killzone 2 had better physics and animation,hell smoke reacted to the win or fans.

I finished KZ2, the environments are extremely static other than some places with some prebaked destrution, it's not even close to Crysis 1 graphics wise.

@gpuking said:

KZ3 smashed Crysis 1 hard back in the days.

I own both KZ2 and 3 and while they look really good for ps3 games with some nice character animations and good particle effects they are not even in the same league as Crysis 1 with it's huge levels, lots of details, great textures, physics/destruction/interaction with objects, advanced lightning for the time, really good draw distance etc. It simply cannot be matched by any 7th gen game on a technical level.

KZ3 uses deferred rendering with thousands of lights, much more impressive particle effects, animation and post processing effects, it's something sorely missing in Crysis 1 thus looked much more impressive to me.

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#323  Edited By zeeshanhaider
Member since 2004 • 5524 Posts

@gpuking said:
@miiiiv said:
@tormentos said:
@miiiiv said:

You can pick up/throw objects in Crysis 1, destroy (or partly destroy) buildings, vehicles, trees, nearby things react to explosions etc. All this in massive levels with graphics the 7th gen consoles could only dream of. The much smaller environments in KZ2 are extremely static in comparison. KZ2 has better character animations but that's about it. Like I said, some ps3/360 games are better than Crysis 1 at certain aspects but holistically nothing comes close.

You can partially destroy those to on Killzone 2,Killzone 2 had better physics and animation,hell smoke reacted to the win or fans.

I finished KZ2, the environments are extremely static other than some places with some prebaked destrution, it's not even close to Crysis 1 graphics wise.

@gpuking said:

KZ3 smashed Crysis 1 hard back in the days.

I own both KZ2 and 3 and while they look really good for ps3 games with some nice character animations and good particle effects they are not even in the same league as Crysis 1 with it's huge levels, lots of details, great textures, physics/destruction/interaction with objects, advanced lightning for the time, really good draw distance etc. It simply cannot be matched by any 7th gen game on a technical level.

KZ3 uses deferred rendering with thousands of lights, much more impressive particle effects, animation and post processing effects, it's something sorely missing in Crysis 1 thus looked much more impressive to me.

Even Crapzone: Shadow fail doesn't have thousands of lights in the entire game. LOL baked lighting and baked effects and garbage shit. LOL Crysis 2 stomped he shit outta Sony First party last gen console versins and this gen with the PC version.

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tormentos

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#324 tormentos
Member since 2003 • 33793 Posts

@04dcarraher said:

yeah ok, keep telling yourself that.....

Your in total denial about the facts.

If you think im riding on secret sauce for X1 your an idiot. What funny is that dont even own an xbox product...... so how can I be a lem hmmm.....

you still think that having a overkill amount of ACE units is magically going to allow a gpu that cant properly use them is going to make a big difference over two or 4 of them ? lol...... ACE count reflects upon the CU count of the gpu. And adding more does not free up execution resources. Fact is that Sony didnt want the standard 2 and AMD didn't have designs based on any other ratio other than 8 so that is the reason for 8.....

Yet an API will unleash the xbox one true potential...

Again if you can't see how stupid you sound defending DX12 is not my fault,you don't need an xbox one to be call a lemming,and you can have one and not be a lemming i had an xbox and a 360 and wasn't one.

Is not about freeing execution dude is about faster completion of task and just like Ron told you there is a 4 Aces set up,then again sony wanted 8,those Aces will come in handy when the PS4 games start using compute and async shaders on regular basis.

@zeeshanhaider said:

Yes they did. It's the corporate dick rider in you that keeps denying it. :P

Oh and wait, the DF is only talking about the 900pStation. Nothing to see here folks. DF again made it clear that Naughty Duds are only pushing 900pStation to the limits (at sub 30 FPS), so Crysis 2 is still unmatched. LOL Naughty Duds. LOL 900pStation.

That is funny because most PC gamers will have to play SC in 900p if they even want to reach 40FPS,the majority of PC gamers out there lack the hardware to run something like Star Citizen at even 1080p 60FPS lep alone higher,unless you want to go even more peasant and go mid or low setting,which would make them peasants inside the master race.

And considering that you are a fakeboy anything you say is just pure damage control,link me to the PC games that got the graphics award like Uncharted 4 got on this E3 and PC was there to.lol

@miiiiv said:

I finished KZ2, the environments are extremely static other than some places with some prebaked destrution, it's not even close to Crysis 1 graphics wise.

@gpuking said:

KZ3 smashed Crysis 1 hard back in the days.

I own both KZ2 and 3 and while they look really good for ps3 games with some nice character animations and good particle effects they are not even in the same league as Crysis 1 with it's huge levels, lots of details, great textures, physics/destruction/interaction with objects, advanced lightning for the time, really good draw distance etc. It simply cannot be matched by any 7th gen game on a technical level.

You can bring down part of some building stop,when it came to animation and physics Kilzone 2 owned Crysis.

Loading Video...

And is not like destruction of buildings was new when Crysis did it either.

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#325 tormentos
Member since 2003 • 33793 Posts

@zeeshanhaider said:

Even Crapzone: Shadow fail doesn't have thousands of lights in the entire game. LOL baked lighting and baked effects and garbage shit. LOL Crysis 2 stomped he shit outta Sony First party last gen console versins and this gen with the PC version.

Fakeboy...lol

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#326 zeeshanhaider
Member since 2004 • 5524 Posts

@tormentos said:
@zeeshanhaider said:

Yes they did. It's the corporate dick rider in you that keeps denying it. :P

Oh and wait, the DF is only talking about the 900pStation. Nothing to see here folks. DF again made it clear that Naughty Duds are only pushing 900pStation to the limits (at sub 30 FPS), so Crysis 2 is still unmatched. LOL Naughty Duds. LOL 900pStation.

That is funny because most PC gamers will have to play SC in 900p if they even want to reach 40FPS,the majority of PC gamers out there lack the hardware to run something like Star Citizen at even 1080p 60FPS lep alone higher,unless you want to go even more peasant and go mid or low setting,which would make them peasants inside the master race.

Still the number of PC gamers that will be able to lay Star Citizen in 1080p+@60FPS+ will always outnumber the 900pStation owners remain jelly..........HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

And considering that you are a fakeboy anything you say is just pure damage control,link me to the PC games that got the graphics award like Uncharted 4 got on this E3 and PC was there to.lol

Just proved my point again that Naughty Duds only thrive on marketing and fake media hype. Still not a single technical award for Naughty Duds while a 100% downgrade track record of them during the entire last gen..........HAHAHAHAHAHAHAHAHAHAHAHAHA

There were better and more technical as well as graphical demanding games but that didn't get coverage because marketing. I mean, yeah totally expect DF to dedicate their front page to Star Citizen and how technically awesome it is making both the consolites and console manufacturers angry while no advertisement budget to expect from CI games. It's totally comparable.

It's totally fair to compare the heavily marketed game like UC winning awards and with Sony's ad showing on press and their revenue coming from them the lack of awards to Star Citizen.

Certain aspects are scripted, in particular the enemy truck pursuing Drake, but it's a big step up from the typical A-to-B setup in previous games. It is ultimately a directed experience, but the E3 2015 demo dovetails between open gameplay and scripted moments deftly enough to keep the illusion of agency alive.

Oh lookey lookey here. Now they are talking about the what's wrong with the previous Naughty Dud.s games. They never said in the reviews back then hile giving it 9's and 10's. Too afraid to say the truth right in the middle of all the hype and marketing. They don't want to lose the ad revenue. Jeff Gerstmann, anyone?

No wonder they are hyping the shitty onrails experience again. They will only talk about its negatives once the gen is over......HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Oh and since, it's you El-Tomato......Remain jelly that 900pStation with its cheap ass tablet CPU and GPU that barely matches a 570 from 2010 can't even match upto Crysis 2 from 2011 as per DF..........HAHAHAHAHAHAHAHAHAHAHA

Remain jelly that Naughty Duds are so incompetent that they couldn't even get the last gen port to run at a stable 60FPS on 900pStation.........HAHAHAHAHAHAHAHAHAHAHAHA

And Naughty Duds don't even have a single technical award, a single original game or a single rendering technique to their credit even after being for 30+ years in the industry......HAHAHAHAHAHAHAHAHAHAHAHA

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#327 tormentos
Member since 2003 • 33793 Posts

@zeeshanhaider said:

Still the number of PC gamers that will be able to lay Star Citizen in 1080p+@60FPS+ will always outnumber the 900pStation owners remain jelly..........HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

And considering that you are a fakeboy anything you say is just pure damage control,link me to the PC games that got the graphics award like Uncharted 4 got on this E3 and PC was there to.lol

Just proved my point again that Naughty Duds only thrive on marketing and fake media hype. Still not a single technical award for Naughty Duds while a 100% downgrade track record of them during the entire last gen..........HAHAHAHAHAHAHAHAHAHAHAHAHA

There were better and more technical as well as graphical demanding games but that didn't get coverage because marketing. I mean, yeah totally expect DF to dedicate their front page to Star Citizen and how technically awesome it is making both the consolites and console manufacturers angry while no advertisement budget to expect from CI games. It's totally comparable.

It's totally fair to compare the heavily marketed game like UC winning awards and with Sony's ad showing on press and their revenue coming from them the lack of awards to Star Citizen.

Certain aspects are scripted, in particular the enemy truck pursuing Drake, but it's a big step up from the typical A-to-B setup in previous games. It is ultimately a directed experience, but the E3 2015 demo dovetails between open gameplay and scripted moments deftly enough to keep the illusion of agency alive.

Oh lookey lookey here. Now they are talking about the what's wrong with the previous Naughty Dud.s games. They never said in the reviews back then hile giving it 9's and 10's. Too afraid to say the truth right in the middle of all the hype and marketing. They don't want to lose the ad revenue. Jeff Gerstmann, anyone?

No wonder they are hyping the shitty onrails experience again. They will only talk about its negatives once the gen is over......HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Oh and since, it's you El-Tomato......Remain jelly that 900pStation with its cheap ass tablet CPU and GPU that barely matches a 570 from 2010 can't even match upto Crysis 2 from 2011 as per DF..........HAHAHAHAHAHAHAHAHAHAHA

Remain jelly that Naughty Duds are so incompetent that they couldn't even get the last gen port to run at a stable 60FPS on 900pStation.........HAHAHAHAHAHAHAHAHAHAHAHA

And Naughty Duds don't even have a single technical award, a single original game or a single rendering technique to their credit even after being for 30+ years in the industry......HAHAHAHAHAHAHAHAHAHAHAHA

Oh is not the number of those who pass over the PS4 is the MAJORITY period,the MAJORITY yeah those that by steam still are in 1080p yeah those will be 900 or less hahahaha i am sure you are one of them fakeboy..

Fake media Hype...hahahahaa Now the media is not valid because PC got shit..

Only a moron like you take that A to B comment as negative just because the game wasn't perfect doesn't mean it wasn't a 9,i see you still butthurt about Uncharted Incredible scores,those tears those sweet sweet tear...lol

Prepare to be a peasant fakeboy.. That 900PC...lol

That is funny yeah their games are highly awarded graphics wise it most be killing you..

HAHAHAHHAHAAAAAAAAAAAAAAAAAAAA...

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#328 zeeshanhaider
Member since 2004 • 5524 Posts

@tormentos said:
@zeeshanhaider said:

Still the number of PC gamers that will be able to lay Star Citizen in 1080p+@60FPS+ will always outnumber the 900pStation owners remain jelly..........HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

And considering that you are a fakeboy anything you say is just pure damage control,link me to the PC games that got the graphics award like Uncharted 4 got on this E3 and PC was there to.lol

Just proved my point again that Naughty Duds only thrive on marketing and fake media hype. Still not a single technical award for Naughty Duds while a 100% downgrade track record of them during the entire last gen..........HAHAHAHAHAHAHAHAHAHAHAHAHA

There were better and more technical as well as graphical demanding games but that didn't get coverage because marketing. I mean, yeah totally expect DF to dedicate their front page to Star Citizen and how technically awesome it is making both the consolites and console manufacturers angry while no advertisement budget to expect from CI games. It's totally comparable.

It's totally fair to compare the heavily marketed game like UC winning awards and with Sony's ad showing on press and their revenue coming from them the lack of awards to Star Citizen.

Certain aspects are scripted, in particular the enemy truck pursuing Drake, but it's a big step up from the typical A-to-B setup in previous games. It is ultimately a directed experience, but the E3 2015 demo dovetails between open gameplay and scripted moments deftly enough to keep the illusion of agency alive.

Oh lookey lookey here. Now they are talking about the what's wrong with the previous Naughty Dud.s games. They never said in the reviews back then hile giving it 9's and 10's. Too afraid to say the truth right in the middle of all the hype and marketing. They don't want to lose the ad revenue. Jeff Gerstmann, anyone?

No wonder they are hyping the shitty onrails experience again. They will only talk about its negatives once the gen is over......HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Oh and since, it's you El-Tomato......Remain jelly that 900pStation with its cheap ass tablet CPU and GPU that barely matches a 570 from 2010 can't even match upto Crysis 2 from 2011 as per DF..........HAHAHAHAHAHAHAHAHAHAHA

Remain jelly that Naughty Duds are so incompetent that they couldn't even get the last gen port to run at a stable 60FPS on 900pStation.........HAHAHAHAHAHAHAHAHAHAHAHA

And Naughty Duds don't even have a single technical award, a single original game or a single rendering technique to their credit even after being for 30+ years in the industry......HAHAHAHAHAHAHAHAHAHAHAHA

Oh is not the number of those who pass over the PS4 is the MAJORITY period,the MAJORITY yeah those that by steam still are in 1080p yeah those will be 900 or less hahahaha i am sure you are one of them fakeboy..

Fake media Hype...hahahahaa Now the media is not valid because PC got shit..

Only a moron like you take that A to B comment as negative just because the game wasn't perfect doesn't mean it wasn't a 9,i see you still butthurt about Uncharted Incredible scores,those tears those sweet sweet tear...lol

Prepare to be a peasant fakeboy.. That 900PC...lol

That is funny yeah their games are highly awarded graphics wise it most be killing you..

HAHAHAHHAHAAAAAAAAAAAAAAAAAAAA...

What you think and th reality and two completely different things........HAHAHAHAHAHAHAHAHAHAHAHAHA

Let me summarize in case you missed the points:

As per DF Crysis 2 is beyond the reach of 900pStation and it's to be expected after all the 900pStation is madde up of cheap ass tablet CPU and a GPU that barely matches a 570 from 2010..............HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Remain jelly that every 900pStatio exclusve got downgraded before release and Sony are on record saying how they mislead the press with fake videos with Last Guardian debale so anything shown should be taken with a bag of salt..........HAHAHAHAHAHAHAHAHAHAHAHAHAHA

Oh and did I miss that Sony is the only Publisher and its internal studios are the only devs that lie in their technical presentation, LOL all lights are area lights bullshit........HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Naughty Duds have a 100% track record of overhyping and then downgrading their shit before release during the entire last generation........HAHAHAHAHAHAHAHAHAHAHAHA

Naughty Duds don't even have a single technical award, a single original game, hell a single original game mechanic or a single rendering technique to their credit even after being for 30+ years in the industry while newer studios has all of them........HAHAHAHAHAHAHAHAHAHAHA

People expecting Graphics Kings from Naughty Duds must have forgotten that they couldn't even get TLOU:R to run at a stable ^) FPS on 900pStation and the current UC4 build is running at sub 30 FPS after hyping it to be at 60FPS game..........HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Oh and it always chuckes me when you try to label me a lem or now calling me an owner of 900p PC as it shows how frustrated you are with 900pStation. I know it feels so bad that you can't take on the mighty PC with the peasant 900pStation that's why you have to label people lems and such........HAHAHAHAHAHAHAHAHAHAHAHAHA

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#329 GarGx1
Member since 2011 • 10934 Posts

@tormentos said:
@GarGx1 said:

I've edited your comment to the part where you've quoted me.

Neither myself or @phantomfire335 have mentioned linear. I mentioned scripted and my curiosity about how many people actually understand what that is. Seeing as you've gone of on a tangent and brought up linear gaming, I guess you're one of the people who don't know what a scripted game is.

Scripted games have set sequences that play out in exactly the same way for every single person who plays it, no matter what they done previously to get there and more often than not, they involve QTE's, although they can be replaced with shooting stuff from a mounted position or even needing to move to other nearby positions to kill some enemies on the flanks. Successfully pressing the correct button at the right time or timing it correctly introduces a pass state and pressing the wrong button or getting the timing wrong introduces the fail state, it's really nothing more complicated than that.

Does any of that sound familiar to you?

Scripted and linear is the same shit and is often use to refer to the same thing,scripted evens and linear events are the same you will always fallow that line or scrip no matter what,reason why open games are consider non linear or non scripted because you have some freedom of choice when in reality is just a bigger number of lines.

Have you notice how in GTA you are fallowing some one on a mission and no matter how good you drive you can't catch it before certain point.? yeah that is a scrip.

@GarGx1 said:

@waahahah: You haven't seen anything yet. UC4 pales in comparison to Star Citizen in every single way and you couldn't be more wrong if you think it's nothing more than a space sim.

At the very least watch this 10 4 the Chairman video (https://youtu.be/e1Mkcq160cE), you'll maybe get some understanding of what it is going to become over the next year. Arena commander (where all current gameplay videos are taken from) is a tiny fraction of the game.

Gamescom is going to be an eye opener for many a doubter.

Yes because it has 5 freaking years on the making the game started when Uncharted 3 was been release and still the game isn't finish WTF,and considering it is using stronger hardware even more,don't expect 1440p with 60FPS on your average 7970 think 1080p with 50FPS if lucky,the game is demanding so basically it will turn the majority of the master race into lower race since most PC gamers out there don't even carry hardware as strong as the PS4.

I don't recall at any point saying scripting wasn't used in any other games, even open world sand box genres either, so will you please stop trying to put words into my mouth. Scripting in games isn't necessarily a bad thing, and no I didn't say that it was, it has it uses and definitely helps tell a story or guide a mission (as per your GTA V example)

I'm really not sure what you're trying to say about linear games though. Are you now saying that GTA V is linear? What about The Witcher 3 is that linear as well? Both those games do have scripted events but they are far from linear games.

As for your information on Star Citizen, have you living under a rock? I'm pretty damn sure that Uncharted 3 was out a long time before January 2013, you know when the C.I.G. Austin opened its doors and production actually started on the game. As for who will be able to run it at what res and frame rates and who can't, I really don't care because I will be one of the people playing at 1440p and over 60 fps, I'll be making damn sure of it, either that or I'll be playing on an Oculus Rift headset. I didn't spend £600 monitor to run games on medium or low settings.

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#330 DragonfireXZ95
Member since 2005 • 26716 Posts

@clone01 said:

Yawn. UC4. How about a follow up to The Last of Us?

Yeah, unfortunately, the actual gameplay of UC has been pretty stale. It's just hide behind some cover, shoot some guys, climb some stuff, then repeat. And now you can drive! The driving looks kind of neat, at least. The Last of Us was a lot more varied.

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#331  Edited By 04dcarraher
Member since 2004 • 23858 Posts

@tormentos said:

Yet an API will unleash the xbox one true potential...

Again if you can't see how stupid you sound defending DX12 is not my fault,you don't need an xbox one to be call a lemming,and you can have one and not be a lemming i had an xbox and a 360 and wasn't one.

Is not about freeing execution dude is about faster completion of task and just like Ron told you there is a 4 Aces set up,then again sony wanted 8,those Aces will come in handy when the PS4 games start using compute and async shaders on regular basis.

Your sir are a troll plain and simple

DX12 will fix cpu side limitations and open up the gpu abit more you thinking that im defending the X1 ? maybe...... from your stupidity..... You totally deny any type of positive again from DX12.. all Ive stated is realistic facts of what the new API will fix and allow. None of the hyperbole you or fanboys smear one way or another.

Faster completion and organizing of tasks also means the freeing up of execution resources to be put else where or thrown back in the pool.... Problem is that the gpu itself does not have the processing power to complete the work that 8 ACE's can actually handle. That is the point, its overkill. If the PS4 had 16 ACE's you would still believe that PS4 gpu would see even more gains over 8 lol

lol now you go from bashing @ronvalencia 's facts to using Ron's example to try to prove your flawed argument.... From a low end APU design that has only 128 shader cores ie 2 CU's what a joke.... all "larger" gpu's have 2 or 8 there are no in between ratio AMD has used so far. X1 has two ACE units per 12 CU ratio which is close to R9-290X's two ACE per 11 CU ratio. Which has 8 ACE units. Problem with X1's DX 11.X is that devs dont have access to that 2nd ACE unit until DX12 releases.

Having 8 ACE units on the PS4 is overkill and will not give PS4 any real super duper advantage handling typical compute tasks in gaming/graphics that a lower ratio could do. There has already been a handful of games that have used async shaders on PS4 and PC. On Pc with Thief while using Mantle and using async compute, the difference between a gpu with 2 ACE units vs 8 ACE unit seen no real gains with their performance gap normally found between them. Once both consoles are on the same footing with API coding standards the gap will remain the roughly the same PS4 seeing an average of 30-35% more performance because of its gpu.

Also AMD has said 8 ACE units is probably overkill, PC will benefit from that far more than the PS4 would based on hardware power.

". Meanwhile, although the number of ACEs can impact how well async shading is able to improve performance by better filling the GPU, AMD readily admits that 8 ACEs is likely overkill for graphical purposes; even a fewer number of queues (e.g. 1+2 in earlier GCN hardware) is useful for this task, and the biggest advantage is simply in having multiple queues in the first place."

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#332 miiiiv
Member since 2013 • 943 Posts

@gpuking said:
@miiiiv said:
@tormentos said:
@miiiiv said:

You can pick up/throw objects in Crysis 1, destroy (or partly destroy) buildings, vehicles, trees, nearby things react to explosions etc. All this in massive levels with graphics the 7th gen consoles could only dream of. The much smaller environments in KZ2 are extremely static in comparison. KZ2 has better character animations but that's about it. Like I said, some ps3/360 games are better than Crysis 1 at certain aspects but holistically nothing comes close.

You can partially destroy those to on Killzone 2,Killzone 2 had better physics and animation,hell smoke reacted to the win or fans.

I finished KZ2, the environments are extremely static other than some places with some prebaked destrution, it's not even close to Crysis 1 graphics wise.

@gpuking said:

KZ3 smashed Crysis 1 hard back in the days.

I own both KZ2 and 3 and while they look really good for ps3 games with some nice character animations and good particle effects they are not even in the same league as Crysis 1 with it's huge levels, lots of details, great textures, physics/destruction/interaction with objects, advanced lightning for the time, really good draw distance etc. It simply cannot be matched by any 7th gen game on a technical level.

KZ3 uses deferred rendering with thousands of lights, much more impressive particle effects, animation and post processing effects, it's something sorely missing in Crysis 1 thus looked much more impressive to me.

Thousands of lights? WTF are you smoking!?

@tormentos said:

@miiiiv said:

I finished KZ2, the environments are extremely static other than some places with some prebaked destrution, it's not even close to Crysis 1 graphics wise.

@gpuking said:

KZ3 smashed Crysis 1 hard back in the days.

I own both KZ2 and 3 and while they look really good for ps3 games with some nice character animations and good particle effects they are not even in the same league as Crysis 1 with it's huge levels, lots of details, great textures, physics/destruction/interaction with objects, advanced lightning for the time, really good draw distance etc. It simply cannot be matched by any 7th gen game on a technical level.

You can bring down part of some building stop,when it came to animation and physics Kilzone 2 owned Crysis.

And is not like destruction of buildings was new when Crysis did it either.

Petty much the only thing KZ2/3 have over Crysis is character animations, physics is not even close, it's delusional beyond reason to argue that any 7th console game compete with Crysis, some may be better at certain aspects but holistically nothing comes close.

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#333  Edited By ronvalencia
Member since 2008 • 29612 Posts

@04dcarraher: @tormentos

The ability fill a GPU queue relates to CPU power and CPU workload complexity.

If CPU workload is complex, the queue fill rates would be less, hence why programmer needs multiple concurrent CPU threads filling multiple queues.

This is required to change the game world's scope/size hence changing the game play scope not just recycling last-gen game play with better graphics.

I would like to see 3DMarks's API overhead benchmark's complex city scape scene that a player can visit.

Porting deferred context threading games from XBO's DX11.X to PS4 doesn't maximise PS4's capabilities.

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#334 RoboCopISJesus
Member since 2004 • 2225 Posts

The cows are at it again. Trying to say PS3 was gfx king last gen.

It never ends.

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#335  Edited By 04dcarraher
Member since 2004 • 23858 Posts

@ronvalencia said:

The ability fill a GPU queue relates to CPU power and CPU workload complexity.

If CPU workload is complex, the queue fill rates would be less, hence why programmer needs multiple concurrent CPU threads filling multiple queues.

This is required to change the game world's scope/size hence changing the game play scope not just recycling last-gen game play with better graphics.

I would like to see 3DMarks's API overhead benchmark's complex city scape scene that a player can visit.

Porting deferred context threading games from XBO's DX11.X to PS4 doesn't maximise PS4's capabilities.

Which is why DX12 is needed for the X1, O wait that's right X1 already has low overhead API that is DX12..... lol

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#336 ronvalencia
Member since 2008 • 29612 Posts

@04dcarraher:

Better multi threading model can enable increase CPU usage that can scale better, which is different from low API overheads that lowers CPU usage cost. LOL indeed.

Tormented doesn't know the difference.

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deactivated-5a8875b6c648f

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#338 deactivated-5a8875b6c648f
Member since 2015 • 954 Posts

@AM-Gamer said:

@zeeshanhaider: I'm a corporate dick rider? I think technically you would be the corporate dick rider since Sony apparently raped you. I mean what other reason would you have to hate a company so much and spread just nonsense? You haven't posted one valid link in your life. You basically post something and selectively interpret it to say what you want. There's not a single way in which Crysis 2 touches UC4. And in all honestly Crysis 2 at its highest settings wouldn't even crack the top 10 on PS4. Post a valid link that resembles a shred of what your claiming or else I will continue to realize you are a fakeboy and a troll.

And what would this "top 10 on ps4" consist of?

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RoboCopISJesus

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#339 RoboCopISJesus
Member since 2004 • 2225 Posts
@phantomfire335 said:
@AM-Gamer said:

@zeeshanhaider: I'm a corporate dick rider? I think technically you would be the corporate dick rider since Sony apparently raped you. I mean what other reason would you have to hate a company so much and spread just nonsense? You haven't posted one valid link in your life. You basically post something and selectively interpret it to say what you want. There's not a single way in which Crysis 2 touches UC4. And in all honestly Crysis 2 at its highest settings wouldn't even crack the top 10 on PS4. Post a valid link that resembles a shred of what your claiming or else I will continue to realize you are a fakeboy and a troll.

And what would this "top 10 on ps4" consist of?

I hope he's only talking about photomode, because the best looking PS4 games look like crap in actual gameplay:

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AM-Gamer

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#340 AM-Gamer
Member since 2012 • 8116 Posts

@RoboCopISJesus: No I'm not talking about photomode jankarop. The Order and infamous SS look exactly the same during gameplay. Other then the fact you can change the camera angles.

If it doesn't add assets then it's a accurate representation!

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RoboCopISJesus

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#341  Edited By RoboCopISJesus
Member since 2004 • 2225 Posts

@AM-Gamer said:

@RoboCopISJesus: No I'm not talking about photomode jankarop. The Order and infamous SS look exactly the same during gameplay. Other then the fact you can change the camera angles.

If it doesn't add assets then it's a accurate representation!

I know it changes the camera angles. The problem is those angles then show us everything, with less zooming/blur. And everything isn't a Playstation games strong point.

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racing1750

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#342 racing1750
Member since 2010 • 14567 Posts

Shame I don't own a PS4 because I really did enjoy Uncharted 2: Among thieves when it released back in 2009! Can't believe it's been 6 years since that game came out, but it was one solid game! MP was fun, but I got owned half the time! :P

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zeeshanhaider

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#343 zeeshanhaider
Member since 2004 • 5524 Posts

@AM-Gamer said:

@zeeshanhaider: I'm a corporate dick rider? I think technically you would be the corporate dick rider since Sony apparently raped you. I mean what other reason would you have to hate a company so much and spread just nonsense? You haven't posted one valid link in your life. You basically post something and selectively interpret it to say what you want. There's not a single way in which Crysis 2 touches UC4. And in all honestly Crysis 2 at its highest settings wouldn't even crack the top 10 on PS4. Post a valid link that resembles a shred of what your claiming or else I will continue to realize you are a fakeboy and a troll.

Yup, you are a corporate dick rider. Everyone here knows that. I hate Sony because they have a cult of fanboys like you who overhype and defends everything they do, like the famous quote 'Animation changes poly count'. LEL. I will continue to highlight the truth behind the lies spread by cultist sony drones like you.

Oh and who cares what you say when professional sources call Crysis 2 beyond the reach of 900pStation. Forget top 10, the 900pStation is the only current gen console to have a subHD game from its prestigious First Party. LOL 900pStation. LOL SOny First party devs.

Remain jelly that a cheap ass tablet CPU and a 570 level GPU from 2010 can't even match Crysis 2 from 2010.

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#344 gpuking
Member since 2004 • 3914 Posts

@RoboCopISJesus said:
@phantomfire335 said:
@AM-Gamer said:

@zeeshanhaider: I'm a corporate dick rider? I think technically you would be the corporate dick rider since Sony apparently raped you. I mean what other reason would you have to hate a company so much and spread just nonsense? You haven't posted one valid link in your life. You basically post something and selectively interpret it to say what you want. There's not a single way in which Crysis 2 touches UC4. And in all honestly Crysis 2 at its highest settings wouldn't even crack the top 10 on PS4. Post a valid link that resembles a shred of what your claiming or else I will continue to realize you are a fakeboy and a troll.

And what would this "top 10 on ps4" consist of?

I hope he's only talking about photomode, because the best looking PS4 games look like crap in actual gameplay:

It's funny every time you try to cherry pick the same The Order shots to prove a point when in fact you back fire yourself. Those shots while not the best from The Order, still looked better than any PC games. You fail so much do you even realize?

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#345  Edited By RoboCopISJesus
Member since 2004 • 2225 Posts

@gpuking said:

Those shots while not the best from The Order, still looked better than any PC games.

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#346 deactivated-5a8875b6c648f
Member since 2015 • 954 Posts

@RoboCopISJesus said:
@gpuking said:

Those shots while not the best from The Order, still looked better than any PC games.

XDDDDDDD

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whalefish82

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#347 whalefish82
Member since 2013 • 511 Posts

Pushing PS4 tech to the next level = 1080, unstable 30fps and great looking cutscenes.

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AM-Gamer

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#348 AM-Gamer
Member since 2012 • 8116 Posts

@zeeshanhaider: Again no professional sources made any such claims. You are just a butthut PC gamer who's been getting pounded by a $400 prebuilt box so you have gone on to post nothing but bullshit and nonsense with not a shred of credible evidence.

Stay butthurt Crysis 2 doesn't even crack the top 10 on a $400 prebuilt box and you can't post anything that proves otherwise!

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AM-Gamer

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#349  Edited By AM-Gamer
Member since 2012 • 8116 Posts

@RoboCopISJesus: Motion blur isn't used when something isn't moving. High quality per an object motion blur is actually very demanding. So you are suggesting a demanding graphical feature being removed somehow makes the game look better? High quality MB makes the game looks better in motion.

PS4 games look there most impressive in motion not stale shots.

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zeeshanhaider

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#350 zeeshanhaider
Member since 2004 • 5524 Posts

@AM-Gamer said:

@zeeshanhaider: Again no professional sources made any such claims. You are just a butthut PC gamer who's been getting pounded by a $400 prebuilt box so you have gone on to post nothing but bullshit and nonsense with not a shred of credible evidence.

Stay butthurt Crysis 2 doesn't even crack the top 10 on a $400 prebuilt box and you can't post anything that proves otherwise!

Provided the quote multiple times and everyone agrees. Awwww yeaaaaaaaaaaah, in Heil style. Sony drones are so butthurt over that. DF clear cut said Crysis series won't be possible on 900pStation right after raising the question whether the new potato boxes could run Crysis 3.

Hey wait, why am I bringing Crysis 2 when I should be talking about Metro 2033 since even it was butchered in order to be ported to 900pStation LOL LOL LOL.