Uncharted 4 pushes PS4 tech to the next level.

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RoboCopISJesus

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#351 RoboCopISJesus
Member since 2004 • 2225 Posts

@AM-Gamer said:

PS4 games look there most impressive in motion not stale shots.

Every game looks better in motion. Don't be a dunce.

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AM-Gamer

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#352 AM-Gamer
Member since 2012 • 8116 Posts

@zeeshanhaider: Haha except nobody agrees except some guy with less then 100 post. The quote you posted said nothing of the sorts. And Metro 2033 on PS4 kicks the shit out of the original PC version so nice self ownage. It also does it at 1080p and 60fps.

Again poor man's Crysis two not even in the top 10. And still no valid source yet to prove otherwise.

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zeeshanhaider

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#353 zeeshanhaider
Member since 2004 • 5524 Posts

@AM-Gamer said:

@zeeshanhaider: Blahblahblahblahblahblah.........I'm not listening. Sony is teh bestest.....blahblahblahblahblah.........*DENIAL* DENIAL*....blahblahblahblahblah

Yeah, we get it, you have trouble accepting facts that 900pStation can't run Crysis 2 from 2011 as per DF and it will remain true no matter how many times you try to deny it. Remain salty. Oh and all the demanding graphical features were removed from Metro 2033 port to 900pStation. :P

The butchering of Metro 2033 makes sense since TLOU:R isn't locked at 60FPS and it looks like shit compared to Metro 2033. LOL Naughty Duds.

On the site note, does 900pStation even have 10 games? :P

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leandrro

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#354 leandrro
Member since 2007 • 1644 Posts

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04dcarraher

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#355  Edited By 04dcarraher
Member since 2004 • 23858 Posts

@zeeshanhaider said:
@AM-Gamer said:

@zeeshanhaider: Blahblahblahblahblahblah.........I'm not listening. Sony is teh bestest.....blahblahblahblahblah.........*DENIAL* DENIAL*....blahblahblahblahblah

The butchering of Metro 2033 makes sense since TLOU:R isn't locked at 60FPS and it looks like shit compared to Metro 2033. LOL Naughty Duds.

Why would someone compare Original vs Redux of Metro and say PS4 beats Pc version of the Original..... When PC also has Redux however both versions have pros and cons. Redux dumbed down the AI , has worse sounding weapons , changes to mutants and human that dont quite fit the atmosphere. Some of the lighting in redux ruined some of the scene's eeriness. Now Redux did improve on performance included more dynamic lighting, better detail on some areas etc.

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Quicksilver128

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#356 Quicksilver128
Member since 2003 • 7075 Posts

@zeeshanhaider said:
@AM-Gamer said:

@zeeshanhaider: Blahblahblahblahblahblah.........I'm not listening. Sony is teh bestest.....blahblahblahblahblah.........*DENIAL* DENIAL*....blahblahblahblahblah

Yeah, we get it, you have trouble accepting facts that 900pStation can't run Crysis 2 from 2011 as per DF and it will remain true no matter how many times you try to deny it. Remain salty. Oh and all the demanding graphical features were removed from Metro 2033 port to 900pStation. :P

The butchering of Metro 2033 makes sense since TLOU:R isn't locked at 60FPS and it looks like shit compared to Metro 2033. LOL Naughty Duds.

On the site note, does 900pStation even have 10 games? :P

Please post a link where Digital foundry said that?

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Quicksilver128

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#357 Quicksilver128
Member since 2003 • 7075 Posts

@leandrro said:
@leandrro said:

Why did you take two horribly compressed pics of both games in a comparison? And are you honestly arguing that the Original Crysis looks better then UC 4?

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Quicksilver128

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#358  Edited By Quicksilver128
Member since 2003 • 7075 Posts

@RoboCopISJesus said:
@AM-Gamer said:

PS4 games look there most impressive in motion not stale shots.

Every game looks better in motion. Don't be a dunce.

That's not true at all, Skyrim is a perfect example of a game that looks better in screenshots due to sub-par animations!

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#359 XboxStache
Member since 2013 • 1530 Posts

@tormentos said:

For Uncharted 4, the sheer speed of the descent shows just how effective Naughty Dog has been in this endeavor. Save for one brief texture flash just as Drake starts moving, no normal maps or geometry suffer from obvious pop-in, and draw distances are impressively broad across the horizon. All of which gives this sequence a surprising level of polish even in this early state, and it's a great example of a PS4 title handling a broad, detailed environment with few streaming issues - even if it does eventually lead to a funneling point.

Even so, this doesn't diminish the incredible level of detail layered across the city. Despite its broad, branching paths, each area is still richly defined, filled with unique alleyways and courtyards that players may never pass on their first play-through. Most impressive of all is the extensive use of physics across the world - with Drake's own jeep confirmed to use the Havok engine. Everything from his hair, shirt, and even the vehicle's antenna sway to the wind during the chase; small effects that stack up when applied across the game, lending real a sense of tangibility to the game world.

Drake's early shoot-out also makes a statement of intent for Uncharted 4's use of physics. Every object in the marketplace shatters or bounces off the next item, and players are seemingly never safe taking cover in one spot. With procedural chip damage in place as well, most spots deteriorate dynamically in the face of oncoming gunfire - ripping out chunks of the scenery to leave Drake exposed. It marks a departure from the slower, stealthier gameplay of the PlayStation Experience demo, and players are forced to keep moving to stay alive.

The extent of Uncharted 4's use of physics goes much deeper than you'd expect. One of the more surprising applications of this is one that goes unnoticed; rice bags actually deflate using a mesh distortion system Naughty Dog has in place, as detailed during a recentHeadspace panel with the team. It's an effect also applied on Nathan Drake's face when pressed against the floor during the game's first blue-hued E3 2014 reveal. In essence, for this demo, it allows each sack to sink as rice leaks out from bullet-holes, where each shot cues a physics-based impact on the bag, while deflation is simulated using mesh distortion.

Mixed in with the physics on fence pickets and draping clotheslines, Uncharted 4 strives for a dynamic set-piece that unfolds differently with each play. Certain aspects are scripted, in particular the enemy truck pursuing Drake, but it's a big step up from the typical A-to-B setup in previous games. It is ultimately a directed experience, but the E3 2015 demo dovetails between open gameplay and scripted moments deftly enough to keep the illusion of agency alive.

http://www.eurogamer.net/articles/digitalfoundry-2015-uncharted-4-pushes-ps4-tech-to-the-next-level

The king is back...

GodStation confirmed. And it looked amazing. Graphics such as Uncharted 4 could never be pulled off on inferior hardware such as the Xbone. Great topic.

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#360 deactivated-5a8875b6c648f
Member since 2015 • 954 Posts
@AM-Gamer said:

@zeeshanhaider: Haha except nobody agrees except some guy with less then 100 post. The quote you posted said nothing of the sorts. And Metro 2033 on PS4 kicks the shit out of the original PC version so nice self ownage. It also does it at 1080p and 60fps.

Again poor man's Crysis two not even in the top 10. And still no valid source yet to prove otherwise.

Are you talking about the redux version or original version on PC, because Metro 2033 Redux on PC beats the redux on PS4 kinda easily. Also, PC has SSMA, Tessalation, PhysX, HBAO+ and more. So I definitely wouldn't say PS4 kicks the shit out of PC in this game.

And again, what are these "top 10" games that beat Crysis 2's graphics? (I'll laugh my ass of if you mention the order.)

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#361 AM-Gamer
Member since 2012 • 8116 Posts

@phantomfire335: I'm talking about the PS4 version vs the original PC version in which the PS4 version looks better. The PS4 version also featured some tessellation and Phys X.

The Order shits all over Crysis 2 you can laugh all you want it doesn't change the fact that it stomps Crysis 2 along with at least 9 other games. Your a troll to believe otherwise especially when then game has identical geometry to the PS3/360 versions.

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#362 leandrro
Member since 2007 • 1644 Posts

@Quicksilver128 said:
@leandrro said:
@leandrro said:

Why did you take two horribly compressed pics of both games in a comparison? And are you honestly arguing that the Original Crysis looks better then UC 4?

wha if i tell you that one of the two images is fake, that it is actually a real life location photo instead of a game screeshot, which one would you pick?

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#363  Edited By deactivated-5a8875b6c648f
Member since 2015 • 954 Posts

@AM-Gamer said:

@phantomfire335: I'm talking about the PS4 version vs the original PC version in which the PS4 version looks better. The PS4 version also featured some tessellation and Phys X.

The Order shits all over Crysis 2 you can laugh all you want it doesn't change the fact that it stomps Crysis 2 along with at least 9 other games. Your a troll to believe otherwise especially when then game has identical geometry to the PS3/360 versions.

Why would you compare an original vs a redux though? Are you that desperate to heap praise on your PS4 and make it seem godly?

Also, thanks for the laugh "shits all over crysis 2" yeah right, maybe it beats out the console version, but to say the order stomps out Crysis 2 maxed out on PC is laughable to say the least. Would love to hear the other 9 games that you claim can beat Crysis 2 if The Order is on that list. Am i right to assume that it's in your top 5?

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#364 AM-Gamer
Member since 2012 • 8116 Posts

@phantomfire335: He said the consoles butchered the port of metro when in fact it looked better then the original on PC which was very demanding.

And what is the point arguing with you. According to you everything on consoles is horrible. You say Crysis 2 is better than anything on current console's when it's a technical fact it's far behind. Less polygons, simple lighting , lower quality textures , inferior animations and the list goes on. So why don't you tell me what console games you find impressive if any? Because if your not zeeinhanders alt you are certainly on his level of delusion. So let's find out if you are capable of reason before I even try to have a logical conversation with you.

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#365 deactivated-5a8875b6c648f
Member since 2015 • 954 Posts

@AM-Gamer said:

@phantomfire335: He said the consoles butchered the port of metro when in fact it looked better then the original on PC which was very demanding.

And what is the point arguing with you. According to you everything on consoles is horrible. You say Crysis 2 is better than anything on current console's when it's a technical fact it's far behind. Less polygons, simple lighting , lower quality textures , inferior animations and the list goes on. So why don't you tell me what console games you find impressive if any? Because if your not zeeinhanders alt you are certainly on his level of delusion. So let's find out if you are capable of reason before I even try to have a logical conversation with you.

I don't find everything on console to be horrible. I think Killzone looks good, project cars looks good and uncharted looks pretty great too. Even bloodborne looks decent. The order, not so much. It has black bars and uses a film grain effect to hide how it truly looks which is a game with good character models but not so good textures, lighting etc. I'll admit maybe crysis 2 has less polygons and inferior animations (although i wouldn't say animations add to graphics), but it's lighting is better than the majority of games on console and textures which I (and probably many others) believe look better than anything the order has to offer. And you're questioning if I'm capable of reasoning? You claimed that Uncharted 4 looked better than anything on PC, if you genuinely believe that, you're not capable of reason.

And i'm not zeeinhanders alt....

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Jereb31

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#366 Jereb31
Member since 2015 • 2025 Posts

@AM-Gamer said:

@zeeshanhaider: Haha except nobody agrees except some guy with less then 100 post. The quote you posted said nothing of the sorts. And Metro 2033 on PS4 kicks the shit out of the original PC version so nice self ownage. It also does it at 1080p and 60fps.

Again poor man's Crysis two not even in the top 10. And still no valid source yet to prove otherwise.

You have got to be kidding me with that comment? Do you have any links to a comparison of the PS4 version and the PC version you are talking about?

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#367 Jereb31
Member since 2015 • 2025 Posts

@AM-Gamer said:

@phantomfire335: I'm talking about the PS4 version vs the original PC version in which the PS4 version looks better. The PS4 version also featured some tessellation and Phys X.

The Order shits all over Crysis 2 you can laugh all you want it doesn't change the fact that it stomps Crysis 2 along with at least 9 other games. Your a troll to believe otherwise especially when then game has identical geometry to the PS3/360 versions.

Well that's a bit of a silly comparison, you could have compared the same version on the different systems but you went with a new version vs an old version on different systems?

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#368 tormentos
Member since 2003 • 33793 Posts

@leandrro said:

wha if i tell you that one of the two images is fake, that it is actually a real life location photo instead of a game screeshot, which one would you pick?

You should stop there are videos on the net of Crysis from 2007 and 2008 and is not even close to that screen,oh and that on the setup that could ran it as we all know what crysis did to PC back then nothing short of the best mean you would play the game in slightshow mode..hahaha 10 FPS..lol

Not to mention the cartoon like animation looked like total garbage.

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#369 AM-Gamer
Member since 2012 • 8116 Posts

@phantomfire335: UC4 looking better then anything on PC isn't unreasonable especially when you see it on action. Does that mean the PS4 is more powerful then a high end PC? Of course not.

You saying the Order has bad lighting and textures is absolutely false. The textures are not only high res but look like the actual materials they try to simulate. Yes it uses film grain but it's not hiding anything. Every game in existence will have some ugly textures but you act as if the Order is riddled with them and it's not.

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#370 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@AM-Gamer said:

@phantomfire335: UC4 looking better then anything on PC isn't unreasonable especially when you see it on action. Does that mean the PS4 is more powerful then a high end PC? Of course not.

You saying the Order has bad lighting and textures is absolutely false. The textures are not only high res but look like the actual materials they try to simulate. Yes it uses film grain but it's not hiding anything. Every game in existence will have some ugly textures but you act as if the Order is riddled with them and it's not.

Baffling how people begin to buy into a few bogus screenshots, right? Ironically, these same people will post Crysis mod shots that use just about every optical trick in the book.

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#371 StrongBlackVine
Member since 2012 • 13262 Posts

Uncharted still has people salty? You want a Naughty Dog game buy a PlayStation. /topic

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#372 RoboCopISJesus
Member since 2004 • 2225 Posts

@StrongBlackVine said:

Uncharted still has people

UC still has people lying about gfx.

By People I mean cows.

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#373  Edited By ronvalencia
Member since 2008 • 29612 Posts

@AM-Gamer said:

@phantomfire335: He said the consoles butchered the port of metro when in fact it looked better then the original on PC which was very demanding.

And what is the point arguing with you. According to you everything on consoles is horrible. You say Crysis 2 is better than anything on current console's when it's a technical fact it's far behind. Less polygons, simple lighting , lower quality textures , inferior animations and the list goes on. So why don't you tell me what console games you find impressive if any? Because if your not zeeinhanders alt you are certainly on his level of delusion. So let's find out if you are capable of reason before I even try to have a logical conversation with you.

Crysis 2 NVIDIA patched caused massive amount of triangles being generated from the tessellation units i.e. your less polygon claim is wrong.

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#374 gpuking
Member since 2004 • 3914 Posts

Sigh, UC4 graphics look so good hermits are hurt like a bunch of 6 yr olds. If you have anything that look better than these then please show me.

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#375  Edited By 04dcarraher
Member since 2004 • 23858 Posts

@gpuking said:

Sigh, UC4 graphics look so good hermits are hurt like a bunch of 6 yr olds. If you have anything that look better than these then please show me.

lol not one person said the game looks bad

Its not the game's graphics its the cow's over hyping, and blindness about any type of flaw or specific conditions that allows what is.

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eNT1TY

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#376 eNT1TY
Member since 2005 • 1319 Posts

It's like ND are punching above the ps4's weight class. I see performance issues plaguing this game for like 5 rounds of post-release patches. This game is above anything else in the console space and just serves to remind me how i wished ND made pc games and not have to deal with the lower ceiling considerations of the ps4. The remastered ps5 version will be glorious.

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#377 Jereb31
Member since 2015 • 2025 Posts

@gpuking said:

Sigh, UC4 graphics look so good hermits are hurt like a bunch of 6 yr olds. If you have anything that look better than these then please show me.

Should i post a gif of starcraft cutscenese because that first gif is a cutscene with a button press mixed in.

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#378 Jereb31
Member since 2015 • 2025 Posts

@gpuking said:

Sigh, UC4 graphics look so good hermits are hurt like a bunch of 6 yr olds. If you have anything that look better than these then please show me.

Here you go :D

www.youtube.com/watch?v=NlHCTYwDt4k

It has less press triangle to win in it but it's about the same interactivity.

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#379  Edited By zeeshanhaider
Member since 2004 • 5524 Posts

@Quicksilver128 said:
@zeeshanhaider said:
@AM-Gamer said:

@zeeshanhaider: Blahblahblahblahblahblah.........I'm not listening. Sony is teh bestest.....blahblahblahblahblah.........*DENIAL* DENIAL*....blahblahblahblahblah

Yeah, we get it, you have trouble accepting facts that 900pStation can't run Crysis 2 from 2011 as per DF and it will remain true no matter how many times you try to deny it. Remain salty. Oh and all the demanding graphical features were removed from Metro 2033 port to 900pStation. :P

The butchering of Metro 2033 makes sense since TLOU:R isn't locked at 60FPS and it looks like shit compared to Metro 2033. LOL Naughty Duds.

On the site note, does 900pStation even have 10 games? :P

Please post a link where Digital foundry said that?

Didn't I already do that and after that you took your tail between your legs and disappeared?

Link Post#333

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#380 zeeshanhaider
Member since 2004 • 5524 Posts

@phantomfire335 said:
@AM-Gamer said:

@phantomfire335: He said the consoles butchered the port of metro when in fact it looked better then the original on PC which was very demanding.

And what is the point arguing with you. According to you everything on consoles is horrible. You say Crysis 2 is better than anything on current console's when it's a technical fact it's far behind. Less polygons, simple lighting , lower quality textures , inferior animations and the list goes on. So why don't you tell me what console games you find impressive if any? Because if your not zeeinhanders alt you are certainly on his level of delusion. So let's find out if you are capable of reason before I even try to have a logical conversation with you.

I don't find everything on console to be horrible. I think Killzone looks good, project cars looks good and uncharted looks pretty great too. Even bloodborne looks decent. The order, not so much. It has black bars and uses a film grain effect to hide how it truly looks which is a game with good character models but not so good textures, lighting etc. I'll admit maybe crysis 2 has less polygons and inferior animations (although i wouldn't say animations add to graphics), but it's lighting is better than the majority of games on console and textures which I (and probably many others) believe look better than anything the order has to offer. And you're questioning if I'm capable of reasoning? You claimed that Uncharted 4 looked better than anything on PC, if you genuinely believe that, you're not capable of reason.

And i'm not zeeinhanders alt....

So did we find out who's Zeeinhanders or was it AM-Retard again high on weeds?

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#381 deactivated-5a8875b6c648f
Member since 2015 • 954 Posts

@gpuking said:

Sigh, UC4 graphics look so good hermits are hurt like a bunch of 6 yr olds. If you have anything that look better than these then please show me.

just....stop

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#382 zeeshanhaider
Member since 2004 • 5524 Posts

So, cows do have anything to prove that UC4 is anything more than a COD style onrails QTE fest crap that only look good in cutscenes and probably in photomode (with only the Drake character and everything blurred out). :P

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deactivated-57ad0e5285d73

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#384 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@gpuking said:

Sigh, UC4 graphics look so good hermits are hurt like a bunch of 6 yr olds. If you have anything that look better than these then please show me.

This is a pretty good example of the animation. It is as if Drake is reacting to every minute situation. Look how the body reacts as he's being pulled.

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#385 AM-Gamer
Member since 2012 • 8116 Posts

@jereb31: your controlling the character and aiming, SC cutcutscenes are nothing but cut scenes. Talking about grasping for straws.

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#386 Quicksilver128
Member since 2003 • 7075 Posts

@zeeshanhaider said:
@Quicksilver128 said:
@zeeshanhaider said:
@AM-Gamer said:

@zeeshanhaider: Blahblahblahblahblahblah.........I'm not listening. Sony is teh bestest.....blahblahblahblahblah.........*DENIAL* DENIAL*....blahblahblahblahblah

Yeah, we get it, you have trouble accepting facts that 900pStation can't run Crysis 2 from 2011 as per DF and it will remain true no matter how many times you try to deny it. Remain salty. Oh and all the demanding graphical features were removed from Metro 2033 port to 900pStation. :P

The butchering of Metro 2033 makes sense since TLOU:R isn't locked at 60FPS and it looks like shit compared to Metro 2033. LOL Naughty Duds.

On the site note, does 900pStation even have 10 games? :P

Please post a link where Digital foundry said that?

Didn't I already do that and after that you took your tail between your legs and disappeared?

Link Post#333

Oh I didn't run you just have yet to post a link to what you claim. Are you saying because they said it could run with few compromises so therefore that somehow translates into Crysis 2 looking better then anything on UC4 or anything else on PS4? Do you know what a compromise is? Resolution and frame rate is a compromise. I have little doubt the PS4 would have to run Crysis 2 at 1080p and probably 30 fps and probably some type of post processed AA. As far as the amount of Geometry, lighting, animations , physics and everything that compromises the base assets the PS4 would have no problem running them. So basically you are saying standard IQ settings make Crysis 2 better looking then anything on consoles because nothing else Crysis 2 does is impossible for either the PS4 or X1.

Digital foundry is also not a accurate source of what a platform can or cannot do. They analyze things so they data they find is interesting and can be used as facts but they do not create games so they have no knowledge of what could be done on any platform. Also this is a fairly old post so they have not compared it to any current console games making your claim of saying that ( Crysis 2 is more impressive then anything on consoles) completely false. They never made such a claim nor did they even compare them.

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#387  Edited By Quicksilver128
Member since 2003 • 7075 Posts

@leandrro: Neither one of those images is fake , and its much easier to pass off environments as real. Anything with a character model is going to be far harder to pass off as real because nothing is harder to make look real then a Human being. The UC4 pic has 3 character models the Crysis pic is just a highly compressed environmental shot.

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#388 AM-Gamer
Member since 2012 • 8116 Posts

@zeeshanhaider: Haha , your still getting WRECKED!

Why does anyone bother with you. The fact you jumped into a UC4 thread shows how butthurt you really are.

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#389 zeeshanhaider
Member since 2004 • 5524 Posts

@Quicksilver128 said:
@zeeshanhaider said:
@Quicksilver128 said:
@zeeshanhaider said:
@AM-Gamer said:

@zeeshanhaider: Blahblahblahblahblahblah.........I'm not listening. Sony is teh bestest.....blahblahblahblahblah.........*DENIAL* DENIAL*....blahblahblahblahblah

Yeah, we get it, you have trouble accepting facts that 900pStation can't run Crysis 2 from 2011 as per DF and it will remain true no matter how many times you try to deny it. Remain salty. Oh and all the demanding graphical features were removed from Metro 2033 port to 900pStation. :P

The butchering of Metro 2033 makes sense since TLOU:R isn't locked at 60FPS and it looks like shit compared to Metro 2033. LOL Naughty Duds.

On the site note, does 900pStation even have 10 games? :P

Please post a link where Digital foundry said that?

Didn't I already do that and after that you took your tail between your legs and disappeared?

Link Post#333

Oh I didn't run you just have yet to post a link to what you claim. Are you saying because they said it could run with few compromises so therefore that somehow translates into Crysis 2 looking better then anything on UC4 or anything else on PS4? Do you know what a compromise is? Resolution and frame rate is a compromise. I have little doubt the PS4 would have to run Crysis 2 at 1080p and probably 30 fps and probably some type of post processed AA. As far as the amount of Geometry, lighting, animations , physics and everything that compromises the base assets the PS4 would have no problem running them. So basically you are saying standard IQ settings make Crysis 2 better looking then anything on consoles because nothing else Crysis 2 does is impossible for either the PS4 or X1.

Digital foundry is also not a accurate source of what a platform can or cannot do. They analyze things so they data they find is interesting and can be used as facts but they do not create games so they have no knowledge of what could be done on any platform. Also this is a fairly old post so they have not compared it to any current console games making your claim of saying that ( Crysis 2 is more impressive then anything on consoles) completely false. They never made such a claim nor did they even compare them.

So let me get this straight Crysis 2 can't be ported to 900pStation without butchering it and downgrading its FPS. Great we agree that 900pStation is not powerful enough to do all what Crysis 2 did back in 2011. That was my point that 900pStation ain't powerful enough hence whatever Crysis 2 achieved back in 2011 as a whole package is not doable on 900pStation meaning.

Thank you. Now teach that to your fellow cows.

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#390 zeeshanhaider
Member since 2004 • 5524 Posts

@AM-Gamer said:

@zeeshanhaider: Haha , your still getting WRECKED!

Why does anyone bother with you. The fact you jumped into a UC4 thread shows how butthurt you really are.

Awwwww..........poor little Sony drone. Guess what a reasonable cows just agreed with me.

So, now it's settled that Crysis 2 can't be done on 900pStation without compromises, remain butthurt over the fact that how weak 900pStation is because of the cheap ass tablet CPU and a 570 level GPU from 2010.Now all that's left from you is an epic comment like 'animation reduces and increases poly count'.

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#391 Dasein808
Member since 2008 • 839 Posts

@AM-Gamer said:

@zeeshanhaider: Haha , your still getting WRECKED!

Why does anyone bother with you. The fact you jumped into a UC4 thread shows how butthurt you really are.

"You're," as in, "you are," not possessive "your."

Fucking consolites.

This particular mistake absolutely enrages me.

So, I at least hope that you won't forget it in the future, or that it was a mistake made in haste, because I just took the time to make a stink about it.

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#392  Edited By Quicksilver128
Member since 2003 • 7075 Posts

@Quicksilver128 said:
@zeeshanhaider said:
@Quicksilver128 said:
@zeeshanhaider said:
@AM-Gamer said:

@zeeshanhaider: Blahblahblahblahblahblah.........I'm not listening. Sony is teh bestest.....blahblahblahblahblah.........*DENIAL* DENIAL*....blahblahblahblahblah

Yeah, we get it, you have trouble accepting facts that 900pStation can't run Crysis 2 from 2011 as per DF and it will remain true no matter how many times you try to deny it. Remain salty. Oh and all the demanding graphical features were removed from Metro 2033 port to 900pStation. :P

The butchering of Metro 2033 makes sense since TLOU:R isn't locked at 60FPS and it looks like shit compared to Metro 2033. LOL Naughty Duds.

On the site note, does 900pStation even have 10 games? :P

Please post a link where Digital foundry said that?

Didn't I already do that and after that you took your tail between your legs and disappeared?

Link Post#333

Oh I didn't run you just have yet to post a link to what you claim. Are you saying because they said it could run with few compromises so therefore that somehow translates into Crysis 2 looking better then anything on UC4 or anything else on PS4? Do you know what a compromise is? Resolution and frame rate is a compromise. I have little doubt the PS4 would have to run Crysis 2 at 1080p and probably 30 fps and probably some type of post processed AA. As far as the amount of Geometry, lighting, animations , physics and everything that compromises the base assets the PS4 would have no problem running them. So basically you are saying standard IQ settings make Crysis 2 better looking then anything on consoles because nothing else Crysis 2 does is impossible for either the PS4 or X1.

Digital foundry is also not a accurate source of what a platform can or cannot do. They analyze things so they data they find is interesting and can be used as facts but they do not create games so they have no knowledge of what could be done on any platform. Also this is a fairly old post so they have not compared it to any current console games making your claim of saying that ( Crysis 2 is more impressive then anything on consoles) completely false. They never made such a claim nor did they even compare them.

So let me get this straight Crysis 2 can't be ported to 900pStation without butchering it and downgrading its FPS. Great we agree that 900pStation is not powerful enough to do all what Crysis 2 did back in 2011. That was my point that 900pStation ain't powerful enough hence whatever Crysis 2 achieved back in 2011 as a whole package is not doable on 900pStation meaning.

Thank you. Now teach that to your fellow cows.

Yea i am actually not really a cow but I will entertain you none the less. You haven't really answered my question. Are you referring to standard IQ settings? Because there are multiple games that run more impressive assets and base technology then Crysis 2. Back in 2011 you could have a quad SLI setup that ran Crysis 2 well over 1080p and well over 60fps. So not being able to do what Crysis 2 did from a standard IQ and FPS settings has nothing to do with the actual game and more with the hardware. But with the argument you are giving that's like saying Batman Arkham Asylum looks better then any PS4 game because there were PC's that ran it at resolutions well beyond 1080p and 120fps. The argument I would bring is that no matter what resolution and settings you run Arkham Asylum on it will never look as good as Arkham Knight. It simply doesn't have the base assets for it even-though there is hardware capable of running it at resolution and frame-rates well above current consoles.

The same can be said for Crysis 2. You have hardware that can run higher IQ and FPS but theirs still games that have far superior assets then Crysis 2. The PS4 will always run most its games in 1080p at 30 to 60fps so if it can achieve higher quality assets within that window that would make it more impressive then Crysis 2.

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#393 deactivated-5a8875b6c648f
Member since 2015 • 954 Posts

@AM-Gamer said:

@jereb31: your controlling the character and aiming, SC cutcutscenes are nothing but cut scenes. Talking about grasping for straws.

It's an interactive cutscene then, what difference does it make, it's still a cutscene.

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#394 zeeshanhaider
Member since 2004 • 5524 Posts

@Quicksilver128 said:

So let me get this straight Crysis 2 can't be ported to 900pStation without butchering it and downgrading its FPS. Great we agree that 900pStation is not powerful enough to do all what Crysis 2 did back in 2011. That was my point that 900pStation ain't powerful enough hence whatever Crysis 2 achieved back in 2011 as a whole package is not doable on 900pStation meaning.

Thank you. Now teach that to your fellow cows.

Yea i am actually not really a cow but I will entertain you none the less. You haven't really answered my question. Are you referring to standard IQ settings? Because there are multiple games that run more impressive assets and base technology then Crysis 2. Back in 2011 you could have a quad SLI setup that ran Crysis 2 well over 1080p and well over 60fps. So not being able to do what Crysis 2 did from a standard IQ and FPS settings has nothing to do with the actual game and more with the hardware. But with the argument you are giving that's like saying Batman Arkham Asylum looks better then any PS4 game because there were PC's that ran it at resolutions well beyond 1080p and 120fps. The argument I would bring is that no matter what resolution and settings you run Arkham Asylum on it will never look as good as Arkham Knight. It simply doesn't have the base assets for it even-though there is hardware capable of running it at resolution and frame-rates well above current consoles.

The same can be said for Crysis 2. You have hardware that can run higher IQ and FPS but theirs still games that have far superior assets then Crysis 2. The PS4 will always run most its games in 1080p at 30 to 60fps so if it can achieve higher quality assets within that window that would make it more impressive then Crysis 2.

Okay, since you have explained that you don't frequent here on SW much you might not know the history behind all this. It actually started with how cows started up hyping the PS4 back in 2013 and even before it was revealed. They were parading it like a monstrous machine with 20 core i7 CPU and Tri SLI 980 and all such crap. After the reveal they started riding the OPTIMIZATIONZZZZZZZZZ train and they were hyping the KZ:SF like crazy. There were literally dozens of threads by them how KZ:SF has already killed Crysis 3 and such. I could link you to the crap they were spouting at the time if GS wouldn't have switched to the new UX. Hell when I remember reviving one of those threads just to refer it, then it was locked down.

My reasoning was that no matter how powerful the PS4 would since it's specs wise doesn't even stack up to the mid range hardware how was it gonna kill Crysis 3 that pretty much brings the strongest GPUs at the time to their knees at the highest settings. Long story short, many cows continue to reject that notion and keep riding that Crysis 3 killer graphics, so I think it was gpuking and AM-Retard that batted what DF will decalre will hold the most merit. I'm simply rubbing it in their faces.

Now to your actual question, no I'm not just talking to IQ, I'm talking about the complete package. See when you discuss graphics you talk about the technical graphics because that's what you can discuss objectively. Art direction is subjective. Okay Crysis 2 in first sight might not look that good looking compare to newer games one of the obvious flaw with C2 was the lack of PBR which all current gen games uses. Having said that let's analyze it technically, Crysis 2 has every light source that is dynamic and that takes part in the shadowing of everything along with its realtime GI. Nothing in Crysis 2 is baked. You see everything is effected by everything. All particles had weight and they not only cast lights but also receive and cast shadows. They are being reflected in the realtime. Crysis 2 was the first game to pioneer RLR. All particles are effected by other physical objects and parameters like winds, explosions etc and nothing was baked. Then Crysis 2 uses tessellation extensively, it simulates water physics on the realtime with tessellated water again nothing's prebaked, combine that with the physics that Crysis 2 includes you can pick most objects, interact with them etc and they are effected by explosions fire etc. There was a gif I used to show the physics of C2 in motions where I pick up and throw a bucket in water on the street in strength mode. It shows how intricate the physics, lighting and tessellation of water was.

So you see, as a complete package Crysis 2 still pack many things that most modern games still cut corners on. I can out right call KZ:SF on using area lights at a few selected places instead of being everywhere as Sony initially claimed. Many modern games still cut corners like missing dynamic shadows and such. I'm simply talking about the complete package.

Oh and one thing that newer generation consoles and especially Sony really marketed is the increase in the no. of polycounts because that's the only thing these current gen games have going over PC games from 2010 to 2013. All the rest has already been done on the PC and done better. The obvious reason why the polycounts were increased is because of the cross development with 360 and PS3. No studio was really going redo the entire geometry for PC but that doesn't mean the rest of the technology was also throw away.

And if I'm correct even in poly count Crysis 2 specifically was pretty high because of the heavy use of tessellation. You can check it on the Nvidia site because I distinctly remember the patch bumping the polycount to crazy. Oh and I don't think DF was considering uber high resolutions or framerate while comparing it to the consoles. DF always use a reasonable setup and graphical settings while putting it against consoles. Hell they usually put PS4 and 750Ti to the same level. It's reasonable to think that they only considered the 1080p resolution with 30/60 FPS when the made the comment about Crysis trilogy.

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#395  Edited By leandrro
Member since 2007 • 1644 Posts

@Quicksilver128:

guess which is the 2007's game and the 2016 graphics king

half the screen from 1080p screenshots, unmodded versions, no zoom

http://i.imgur.com/KhGjqPY.jpg

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#396  Edited By Quicksilver128
Member since 2003 • 7075 Posts

@zeeshanhaider said:
@Quicksilver128 said:

So let me get this straight Crysis 2 can't be ported to 900pStation without butchering it and downgrading its FPS. Great we agree that 900pStation is not powerful enough to do all what Crysis 2 did back in 2011. That was my point that 900pStation ain't powerful enough hence whatever Crysis 2 achieved back in 2011 as a whole package is not doable on 900pStation meaning.

Thank you. Now teach that to your fellow cows.

Yea i am actually not really a cow but I will entertain you none the less. You haven't really answered my question. Are you referring to standard IQ settings? Because there are multiple games that run more impressive assets and base technology then Crysis 2. Back in 2011 you could have a quad SLI setup that ran Crysis 2 well over 1080p and well over 60fps. So not being able to do what Crysis 2 did from a standard IQ and FPS settings has nothing to do with the actual game and more with the hardware. But with the argument you are giving that's like saying Batman Arkham Asylum looks better then any PS4 game because there were PC's that ran it at resolutions well beyond 1080p and 120fps. The argument I would bring is that no matter what resolution and settings you run Arkham Asylum on it will never look as good as Arkham Knight. It simply doesn't have the base assets for it even-though there is hardware capable of running it at resolution and frame-rates well above current consoles.

The same can be said for Crysis 2. You have hardware that can run higher IQ and FPS but theirs still games that have far superior assets then Crysis 2. The PS4 will always run most its games in 1080p at 30 to 60fps so if it can achieve higher quality assets within that window that would make it more impressive then Crysis 2.

Okay, since you have explained that you don't frequent here on SW much you might not know the history behind all this. It actually started with how cows started up hyping the PS4 back in 2013 and even before it was revealed. They were parading it like a monstrous machine with 20 core i7 CPU and Tri SLI 980 and all such crap. After the reveal they started riding the OPTIMIZATIONZZZZZZZZZ train and they were hyping the KZ:SF like crazy. There were literally dozens of threads by them how KZ:SF has already killed Crysis 3 and such. I could link you to the crap they were spouting at the time if GS wouldn't have switched to the new UX. Hell when I remember reviving one of those threads just to refer it, then it was locked down.

My reasoning was that no matter how powerful the PS4 would since it's specs wise doesn't even stack up to the mid range hardware how was it gonna kill Crysis 3 that pretty much brings the strongest GPUs at the time to their knees at the highest settings. Long story short, many cows continue to reject that notion and keep riding that Crysis 3 killer graphics, so I think it was gpuking and AM-Retard that batted what DF will decalre will hold the most merit. I'm simply rubbing it in their faces.

Now to your actual question, no I'm not just talking to IQ, I'm talking about the complete package. See when you discuss graphics you talk about the technical graphics because that's what you can discuss objectively. Art direction is subjective. Okay Crysis 2 in first sight might not look that good looking compare to newer games one of the obvious flaw with C2 was the lack of PBR which all current gen games uses. Having said that let's analyze it technically, Crysis 2 has every light source that is dynamic and that takes part in the shadowing of everything along with its realtime GI. Nothing in Crysis 2 is baked. You see everything is effected by everything. All particles had weight and they not only cast lights but also receive and cast shadows. They are being reflected in the realtime. Crysis 2 was the first game to pioneer RLR. All particles are effected by other physical objects and parameters like winds, explosions etc and nothing was baked. Then Crysis 2 uses tessellation extensively, it simulates water physics on the realtime with tessellated water again nothing's prebaked, combine that with the physics that Crysis 2 includes you can pick most objects, interact with them etc and they are effected by explosions fire etc. There was a gif I used to show the physics of C2 in motions where I pick up and throw a bucket in water on the street in strength mode. It shows how intricate the physics, lighting and tessellation of water was.

So you see, as a complete package Crysis 2 still pack many things that most modern games still cut corners on. I can out right call KZ:SF on using area lights at a few selected places instead of being everywhere as Sony initially claimed. Many modern games still cut corners like missing dynamic shadows and such. I'm simply talking about the complete package.

Oh and one thing that newer generation consoles and especially Sony really marketed is the increase in the no. of polycounts because that's the only thing these current gen games have going over PC games from 2010 to 2013. All the rest has already been done on the PC and done better. The obvious reason why the polycounts were increased is because of the cross development with 360 and PS3. No studio was really going redo the entire geometry for PC but that doesn't mean the rest of the technology was also throw away.

And if I'm correct even in poly count Crysis 2 specifically was pretty high because of the heavy use of tessellation. You can check it on the Nvidia site because I distinctly remember the patch bumping the polycount to crazy. Oh and I don't think DF was considering uber high resolutions or framerate while comparing it to the consoles. DF always use a reasonable setup and graphical settings while putting it against consoles. Hell they usually put PS4 and 750Ti to the same level. It's reasonable to think that they only considered the 1080p resolution with 30/60 FPS when the made the comment about Crysis trilogy.

I was here well before the PS4 and Xbox One launched I was actually here shortly after the PS3 launched. I don't recall many claims from cows claiming such, exactly how would they claim it was a Tri SLI 980 when the 980 wasn't announced until after the PS4 released? That sounds like standard system wars hyperbole to me and its the reason i left this place to begin with.

As for DF it should be used for one thing and one thing only and that's comparisons. DF has zero knowledge of what a platform can and cannot do they can simply tell you what they found and compare various settings.

As for the complete package Crysis 2 was very impressive for its time and Crysis 3 took what was built upon that and improved it further. However the technologies used in that engine are used in current games as well even multi-platform titles that can be found on the PS4 and Xbox one. The sheer amounts of polygons and particles used in current next gen console titles far exceed Crysis 2 and also do it on a much larger scale as Crysis 2 was a fairly linear game. You said you don't think DF was considering uber higher resolutions and frame-rates while comparing Crysis 2 to consoles? Well maybe not but the problem with your argument here is that its an old article and the most impressive console games were not released or even shown yet. The article was from the end of 2013 well before any of the heavy hitters released. Your best looking games on consoles at that time would have been Ryse Son of Rome and Killzone:SF and I don't think many people would consider those the best looking games now on consoles. (Although Ryse may still be the best looking game on the Xbox one). But simply running the game at 30 fps would be a compromise as the consoles are capable of running games at 60fps. However if the consoles can run a game that looks better then Crysis 2 on the PS4 at the same frame-rate that would technically make it more impressive then Crysis 2 would it not? One way to make you better understand my argument would be if Naughty Dog said Sony has given them the rights to release UC4 on the PC and you saw UC 4 running on 980 SLI at beyond 1080p and 100fps would you not consider UC4 better looking and more impressive then Crysis 2?

I don't know everything that was said between all fanboy factions nor do I really care I am simply stating my point of view for this argument. I think there are multiple games that look noticeably better then Crysis 2 on current consoles and are technically more impressive, some exclusive and some multi-platform but that by no means says I think the PS4 is anywhere near as powerful as high end gaming rig.

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#397  Edited By Quicksilver128
Member since 2003 • 7075 Posts

@zeeshanhaider said:
@AM-Gamer said:

@zeeshanhaider: Haha , your still getting WRECKED!

Why does anyone bother with you. The fact you jumped into a UC4 thread shows how butthurt you really are.

Awwwww..........poor little Sony drone. Guess what a reasonable cows just agreed with me.

So, now it's settled that Crysis 2 can't be done on 900pStation without compromises, remain butthurt over the fact that how weak 900pStation is because of the cheap ass tablet CPU and a 570 level GPU from 2010.Now all that's left from you is an epic comment like 'animation reduces and increases poly count'.

I am not sure if you are referring to me or not but for one I am not really a cow and second I didn't really agree with you.

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#398 XanderZane
Member since 2006 • 5174 Posts

@tormentos: King??? Is it still 30fps?

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#399 Quicksilver128
Member since 2003 • 7075 Posts

@leandrro said:

@Quicksilver128:

guess which is the 2007's game and the 2016 graphics king

half the screen from 1080p screenshots, unmodded versions, no zoom

http://i.imgur.com/KhGjqPY.jpg

Why does your uncharted 4 pic zoom in on a rock?

I played Crysis on a capable gaming pc for years.

There is multiple HD videos of UC4 and uncompressed pics and they look noticeably better then the original Crysis.

Stop posting screenshots with an agenda.

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#400 deactivated-5a8875b6c648f
Member since 2015 • 954 Posts

@leandrro said:

@Quicksilver128:

guess which is the 2007's game and the 2016 graphics king

half the screen from 1080p screenshots, unmodded versions, no zoom

http://i.imgur.com/KhGjqPY.jpg

To be fair, those images of uncharted 4 look kinda compressed. And I agree with quicksilver, why is it zoomed in on a rock?