Uncharted 4 pushes PS4 tech to the next level.

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#251 delta3074
Member since 2007 • 20003 Posts

@gpuking said:

Er, I don't wish, pretty much all the media and majority of gamers except you hermit fools agree with this fact.

bullshots and CGI?

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#252 tushar172787
Member since 2015 • 2561 Posts
@delta3074 said:
@gpuking said:

Er, I don't wish, pretty much all the media and majority of gamers except you hermit fools agree with this fact.

bullshots and CGI?

"in-engine", actually.

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#253  Edited By delta3074
Member since 2007 • 20003 Posts

@tushar172787 said:
@delta3074 said:
@gpuking said:

Er, I don't wish, pretty much all the media and majority of gamers except you hermit fools agree with this fact.

bullshots and CGI?

"in-engine", actually.

Ok, no CGI but still bullshots and every man and his monkey knows that in-engine Cutscenes/QTE scenes look better than Gameplay.

UC4 is easily the best looking game ON CONSOLES in my opinion, Halo 5 doesn't even come close so the lems have obviously been at the mushrooms, hes' not helping himself posting bullshots, it's pointless, hes not winning any argument on here with them Because they are not evidence of how the game will actually look.

The article eltormo posted was much better at impressing on people how impressive the game will be from a graphics and ,more importantly, immersion point of view.

I guess some people just like to look at the pretty pictures.

To be honest i don't see the point in all this graphics Kings bollocks anyway, it just constantly changes too fast, even if UC4 is the best looking game when it releases it will only be a short while before a Game on the PC betters it.

and nobody can really be 100% in agreement because what is better looking really is a subjective opinion and art style is big part of that alongside graphical fidelity.

Personally , i already think Fallout 4 on the PC looks better than UC4 but that has a lot to do with the artstyle, environments and draw distance more than anything else.

At least with Technical details about the graphics there is a quantifiable Benchmark.

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#254 delta3074
Member since 2007 • 20003 Posts

@mr_huggles_dog said:
@04dcarraher said:
@mr_huggles_dog said:

@Cloud_imperium: You do realize some ppl are smart enough to understand that just b/c you're not necessarily a lemming doesn't mean you don't hate the PS4.

The PS4 gets so much hate on these boards - a lot coming from the hermits. Since ALL the consoles are dealing with roughly the same issues....just at different degrees....it would mean hermits are scared of the PS4's popularity.

It's ok to be afraid.

lol its not the PS4 that gets the hate its the over hyping fanboy's that over blow the PS4's abilities, games and graphics whoring.

Is that why there are more negative PS4 threads than PC, X1 or WiiU?

You can't make user specific threads...so I don't know how you can justify your statement.

did you actually count all the threads and add up which where which?

If so then that's Pretty sad dude

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#256 tormentos
Member since 2003 • 33793 Posts

@deadline-zero0 said:

You keep going on the zerp-g when i was talking about to explain that in it, the bodies will to react to a full 360º range ofpotential objects. In gravity, you move in the XY zones but simply jump and fall down. In zero-g you can move and bump/grab on/etc to anything.

I still don't know how far the animation system in SC will for got this particular case, so i'll hold my tongue. And your complaint about the lack of aniamtions isn't a good one because they're all static CRYengine. Ragdolls where literally shown just a couple of days ago.

But anyway, i'm still trying to figure out what UC4 is doing on a technical level that SC can't.

- SC has to combine 1st and 3dr person animations, while mainting a smooth enough transition.

- The range of potential movement and stances is bigger, more complex and more prone to glicthes. Both in a gravity and gravity free environment.

- You can interact with objects and even other npcs/players (like dragging them, etc), and vice versa. So connected and reactionary forces between the player and the non-static gameworld are possible. The degree of how much remains to be seen.

An interesting example would be if even random bits of paper on the ground react to explosions and so forth, or might even be interactable. We know that chairs and the like do physically react, but can they be controlled? *shrugs*

But you keep deflecting back to those 2 example. Ok.

- People jumping off of the back of bikes will push the back wheel and the animation for the driver and the bike compensate

So what's impossible here that SC can't do? I already told that even the body's will have inertia to sprinting. If CIG wants to design that scene for SC (wouldn't make sense), the engine can process it just fine. My point about static is that there's no fear of a random car or airplane or whatever, coming in causing unpredictable situations that the AI must react to.

- The animation system can compensate for stepping on a body and even showed characters tripping.

Again, so what? I already told that your body reacts to static enviroments, physically rendered objects and even other characters. Hell, looking at teh grabby hands systems, you can probably grab a rope (if one exists?), have 2 players pull on it and cause soemone to trip while their sprinting. Same for bodies.

All of that is just ND's attention to detail. My points about scope are because CIG doesn't have time to make perfectly created linear, set piece levels. ND can decied everything. Time fo day, weather, number of enemies on screen, locations, everything. And then they can combine their tech and art design to make the impressive stuff you see.

If CIG only need to apply it's tech for a market place shootout, and static truck pursuit and cinematic camera angles for the final bike chase, their job would be far easier. But has it stands, they have to design their game for a wide range of situation.

Again you should drop it you say rise simulator is obviously that you are so anti PS that you won't see anything,fact is it is an impressive game it has some incredible physics,and even got a mention on E3 for it.

Again SC coming from a damn PC is not nearly as impressive as Uncharted 4 is coming from a console with a GPU that was mid class in 2012 lower,and a CPU that wasn't mid class ever.

Hell star citizen has 4 years on the making man it will be 5 years by the time it launch Uncharted 4 doesn't even have 2 and launch in 2016 as well and have some incredible physics and visuals,oh not to mention it would run the same on all PS4,yeah that can be say about start citizen which pretty much is the most demanding game on PC,is an honor to see hermits bring the very best they have vs a console with a low end GPU by todays standards..

Maybe that is why Uncharted got a mention and PC didn't.

@Cloud_imperium said:

Dat classic lolmentos meltdown. You never proved anything. At least you tried to dodge the question though (self ownage). And I never defended Xbox One. If I did then prove it or STFU. Unlike you, some of us have real opinions that vary from situation to situation and are not tied to one piece of plastic. Lol corporate tool.

What Meltdown lemm.? I barely make a sentence in response..hahahahaa

So not only you will pretend i don't own a PS4 but you will also pretend you have not defend the xbox one,so the arguments i had on 2013 with you were imaginary when you were a newbie.?

@04dcarraher said:

Not all cows are delusional..... only a select few. On these forums "hermits" in general dont exaggerate, twist and lie..... They back their shit up with facts that some dont like or cant accept.

There is a major issue with your idea about pc and pc gamers......... If your a dedicated or an enthusiast Pc gamer your hardware is up to snuff...... And it dont cost an arm and a leg.

The fu**....Hahaha

Say so the dude who is waiting for DX12 to bring the hidden power of the xbox one out.? WTF man have some dignity..hahahaha

True hermits won't do that MS lovers will do.

And there is a fine line in those,as they tend to defend anything MS and most of the time they end like you cheering for the xbox one,considering that the xbox one is a consoles and that DX12 is console optimization brought to PC i say it will improve shit,and you on the other hand believe the xbox one some how will unlock its full potential with it to quote your exact words last time we argue.

No true fu**ing hermit will say a shit like that,the xbox one true potential was achieve basically after the GPU reservation was kill,is a damn 7770 like GPU even mid end GPU from AMD past series 6XXX series beat it.

There is not full potential to be exploit a frame or 2 will make shit of difference when this consoles has to drop 40% of its pixels and even that way fail to match the PS4 in many games frames wise and some time it has to drop 100% the pixels over what the PS4 runs.

Yet you look smashing downplaying more Aces and more compute commands which AMD say lead to faster completion of task,so not only you are pro XBO on that part but you refuse to admit the same can be true for PS4 thanks to aces and commands and that is what make you aaaaaaa

BLIND LEMMING when you are holding that argument you are not a herm you are a lemm blackace level,at least he had the dignity to banish when his E3 2015 prediction of DX12 failed..lol

@GoldenElementXL said:

Tormentos can't read confirmed.......

No you admit to hate cows and particularly dislike them i even quote you on it and told you all fanboys are the same you lying lemm...

Now i recently proved how hypocrite you were because i showed you how you would pick on cows for certain things,and say shit when lemmings did the same i even quote you doing it....hahahaa

@deadline-zero0 said:

@tormentos: mario has been picking up turtles for 30 years yeah great physics.

genius Tormentos. Genius

Picking and tossing things is not the best example of great physics dude,it has been done to hell and beyond,some more real than others.

Loading Video...

You can clearly see in this video at the start how great those physics were,hell this is a PS3 game and just in the starting line,the light moving according to the ship,you see a can going back and forward in relation to the ship movements,the same with the water inside the pool which dynamic move with the ship is not loop those are real physics in action and this was a PS3 game,same with drake getting wet,steps leading sand deformation on the desert stage and many other examples.

They pay a hole lot of attention to detail,you didn't get things like those on Gears of war.

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#257 Truthhurtsyou
Member since 2015 • 30 Posts

Great, Naughty Dog put in all of their effort into making the game look good, and not a single thing to improve the games shitty mechanics and gunplay, bet they have the same awful hand to hand combat system from the first games, more scripted events and more QTE

Question: Will Naughty Dog do anything to improve the gameplay in the series

Naugthy Dog: No, we put all our resources into giving Nathan Drake 300 different ways to scratch his ass

I guess it's OK though, we already know most Playstation 4 enthuist would hate the game if it was anything more than a hand holding linear, corridor based shooter with QTE and scripted events, don't want to hurt their poor little brains D:

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#258 Cloud_imperium
Member since 2013 • 15146 Posts
@tormentos said:
@deadline-zero0 said:

You keep going on the zerp-g when i was talking about to explain that in it, the bodies will to react to a full 360º range ofpotential objects. In gravity, you move in the XY zones but simply jump and fall down. In zero-g you can move and bump/grab on/etc to anything.

I still don't know how far the animation system in SC will for got this particular case, so i'll hold my tongue. And your complaint about the lack of aniamtions isn't a good one because they're all static CRYengine. Ragdolls where literally shown just a couple of days ago.

But anyway, i'm still trying to figure out what UC4 is doing on a technical level that SC can't.

- SC has to combine 1st and 3dr person animations, while mainting a smooth enough transition.

- The range of potential movement and stances is bigger, more complex and more prone to glicthes. Both in a gravity and gravity free environment.

- You can interact with objects and even other npcs/players (like dragging them, etc), and vice versa. So connected and reactionary forces between the player and the non-static gameworld are possible. The degree of how much remains to be seen.

An interesting example would be if even random bits of paper on the ground react to explosions and so forth, or might even be interactable. We know that chairs and the like do physically react, but can they be controlled? *shrugs*

But you keep deflecting back to those 2 example. Ok.

- People jumping off of the back of bikes will push the back wheel and the animation for the driver and the bike compensate

So what's impossible here that SC can't do? I already told that even the body's will have inertia to sprinting. If CIG wants to design that scene for SC (wouldn't make sense), the engine can process it just fine. My point about static is that there's no fear of a random car or airplane or whatever, coming in causing unpredictable situations that the AI must react to.

- The animation system can compensate for stepping on a body and even showed characters tripping.

Again, so what? I already told that your body reacts to static enviroments, physically rendered objects and even other characters. Hell, looking at teh grabby hands systems, you can probably grab a rope (if one exists?), have 2 players pull on it and cause soemone to trip while their sprinting. Same for bodies.

All of that is just ND's attention to detail. My points about scope are because CIG doesn't have time to make perfectly created linear, set piece levels. ND can decied everything. Time fo day, weather, number of enemies on screen, locations, everything. And then they can combine their tech and art design to make the impressive stuff you see.

If CIG only need to apply it's tech for a market place shootout, and static truck pursuit and cinematic camera angles for the final bike chase, their job would be far easier. But has it stands, they have to design their game for a wide range of situation.

Again you should drop it you say rise simulator is obviously that you are so anti PS that you won't see anything,fact is it is an impressive game it has some incredible physics,and even got a mention on E3 for it.

Again SC coming from a damn PC is not nearly as impressive as Uncharted 4 is coming from a console with a GPU that was mid class in 2012 lower,and a CPU that wasn't mid class ever.

Hell star citizen has 4 years on the making man it will be 5 years by the time it launch Uncharted 4 doesn't even have 2 and launch in 2016 as well and have some incredible physics and visuals,oh not to mention it would run the same on all PS4,yeah that can be say about start citizen which pretty much is the most demanding game on PC,is an honor to see hermits bring the very best they have vs a console with a low end GPU by todays standards..

Maybe that is why Uncharted got a mention and PC didn't.

@Cloud_imperium said:

Dat classic lolmentos meltdown. You never proved anything. At least you tried to dodge the question though (self ownage). And I never defended Xbox One. If I did then prove it or STFU. Unlike you, some of us have real opinions that vary from situation to situation and are not tied to one piece of plastic. Lol corporate tool.

What Meltdown lemm.? I barely make a sentence in response..hahahahaa

So not only you will pretend i don't own a PS4 but you will also pretend you have not defend the xbox one,so the arguments i had on 2013 with you were imaginary when you were a newbie.?

@04dcarraher said:

Not all cows are delusional..... only a select few. On these forums "hermits" in general dont exaggerate, twist and lie..... They back their shit up with facts that some dont like or cant accept.

There is a major issue with your idea about pc and pc gamers......... If your a dedicated or an enthusiast Pc gamer your hardware is up to snuff...... And it dont cost an arm and a leg.

The fu**....Hahaha

Say so the dude who is waiting for DX12 to bring the hidden power of the xbox one out.? WTF man have some dignity..hahahaha

True hermits won't do that MS lovers will do.

And there is a fine line in those,as they tend to defend anything MS and most of the time they end like you cheering for the xbox one,considering that the xbox one is a consoles and that DX12 is console optimization brought to PC i say it will improve shit,and you on the other hand believe the xbox one some how will unlock its full potential with it to quote your exact words last time we argue.

No true fu**ing hermit will say a shit like that,the xbox one true potential was achieve basically after the GPU reservation was kill,is a damn 7770 like GPU even mid end GPU from AMD past series 6XXX series beat it.

There is not full potential to be exploit a frame or 2 will make shit of difference when this consoles has to drop 40% of its pixels and even that way fail to match the PS4 in many games frames wise and some time it has to drop 100% the pixels over what the PS4 runs.

Yet you look smashing downplaying more Aces and more compute commands which AMD say lead to faster completion of task,so not only you are pro XBO on that part but you refuse to admit the same can be true for PS4 thanks to aces and commands and that is what make you aaaaaaa

BLIND LEMMING when you are holding that argument you are not a herm you are a lemm blackace level,at least he had the dignity to banish when his E3 2015 prediction of DX12 failed..lol

@GoldenElementXL said:

Tormentos can't read confirmed.......

No you admit to hate cows and particularly dislike them i even quote you on it and told you all fanboys are the same you lying lemm...

Now i recently proved how hypocrite you were because i showed you how you would pick on cows for certain things,and say shit when lemmings did the same i even quote you doing it....hahahaa

@deadline-zero0 said:

@tormentos: mario has been picking up turtles for 30 years yeah great physics.

genius Tormentos. Genius

Picking and tossing things is not the best example of great physics dude,it has been done to hell and beyond,some more real than others.

Loading Video...

You can clearly see in this video at the start how great those physics were,hell this is a PS3 game and just in the starting line,the light moving according to the ship,you see a can going back and forward in relation to the ship movements,the same with the water inside the pool which dynamic move with the ship is not loop those are real physics in action and this was a PS3 game,same with drake getting wet,steps leading sand deformation on the desert stage and many other examples.

They pay a hole lot of attention to detail,you didn't get things like those on Gears of war.

Every time you use that "Lem" card even though I own your big and useless ass, you lose. It clearly shows how terrible you are at discussing stuff and got nothing on PC (self ownage)... But then again, playing "Lem" card is the only thing that you can do to find your way out (and salvage your so called respect). Stop embarrassing yourself son. At least try. And don't even bother replying if you don't have anything useful to say. Keep fighting for dat second place. LMAO.

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#259 Cloud_imperium
Member since 2013 • 15146 Posts

@deadline-zero0 said:

@waahahah: The fps module's issue is mostly netcode. Also, CIG probably wanted to release it in a more alpha state like AC, but to avoid complaining, they decided to make more progress before release and take longer.

And you still don't seem to get the issue. The limb system is gameplay driven , but the fact is that each of the 10 body parts will react diffently to impact/damage/whatever. We've already seen the base model from previews and in fact, every preview turned out even more impressive during reval, like the ship damage model, which isn't even finsihed yet.

But that's off topic.

As i said, i fully expect the full range of aniamtions and reactions to be better in UC4, but only because of linear nature of the game. I'd say SQ42 will be a better comparison.

But now let me ask you. Does Drake react differently, animation wise, to getting shot in the lower leg? Or his upper right arm? Or his lower left leg? Because full body reactions are standart.

That's a good question. And answer is no obviously. BTW that facial animation that they showed at E3 is not from the latest build. Current internal stuff is even better.

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#260 tormentos
Member since 2003 • 33793 Posts

@Cloud_imperium said:

Every time you use that "Lem" card even though I own your big and useless ass, you lose. It clearly shows how terrible you are at discussing stuff and got nothing on PC (self ownage)... But then again, playing "Lem" card is the only thing that you can do to find your way out (and salvage your so called respect). Stop embarrassing yourself son. At least try. And don't even bother replying if you don't have anything useful to say. Keep fighting for dat second place. LMAO.

No it just show what you are a lemm who hides on PC yeah we have those here by the truck load and is basically because no self respect gamer want to be call a lemming this gen..hahaha

@deadline-zero0 said:

@waahahah: The fps module's issue is mostly netcode. Also, CIG probably wanted to release it in a more alpha state like AC, but to avoid complaining, they decided to make more progress before release and take longer.

And you still don't seem to get the issue. The limb system is gameplay driven , but the fact is that each of the 10 body parts will react diffently to impact/damage/whatever. We've already seen the base model from previews and in fact, every preview turned out even more impressive during reval, like the ship damage model, which isn't even finsihed yet.

But that's off topic.

As i said, i fully expect the full range of aniamtions and reactions to be better in UC4, but only because of linear nature of the game. I'd say SQ42 will be a better comparison.

But now let me ask you. Does Drake react differently, animation wise, to getting shot in the lower leg? Or his upper right arm? Or his lower left leg? Because full body reactions are standart.

Is it like that with the main character in SC.?

How will you see that when you are on fu**ing first person move can you see your self react to been shot.?

Or you are talking about enemies been shot,because even enemies on Killzone react differently to been shot in different parts and if there was one par Killzone was ahead of even PC with Killzone 2 was rag doll animations,Crysis back then had better IQ but its physics were total shit so was its cartoony animation as well.

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#261 tormentos
Member since 2003 • 33793 Posts

@tdkmillsy said:

@tormentos Your last response is exactly why there is no point talking to you. I suggest based on plenty of history of games being downgraded that you should wait and see before hyping it and your response is I'm DC until it comes out.

You cant except the likely hood even though its happened plenty times before.

Joke

That apply to all game not just Uncharted even on PC there has been lately a movement showing incredible looking things on reveals that get downgraded The Witcher 3 to name one just recently so that apply to Halo,gears,Uncharted,the witcher and pretty much every game done out there until it deliver.

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#262 Cloud_imperium
Member since 2013 • 15146 Posts

@tormentos said:
@Cloud_imperium said:

Every time you use that "Lem" card even though I own your big and useless ass, you lose. It clearly shows how terrible you are at discussing stuff and got nothing on PC (self ownage)... But then again, playing "Lem" card is the only thing that you can do to find your way out (and salvage your so called respect). Stop embarrassing yourself son. At least try. And don't even bother replying if you don't have anything useful to say. Keep fighting for dat second place. LMAO.

No it just show what you are a lemm who hides on PC yeah we have those here by the truck load and is basically because no self respect gamer want to be call a lemming this gen..hahaha

@deadline-zero0 said:

@waahahah: The fps module's issue is mostly netcode. Also, CIG probably wanted to release it in a more alpha state like AC, but to avoid complaining, they decided to make more progress before release and take longer.

And you still don't seem to get the issue. The limb system is gameplay driven , but the fact is that each of the 10 body parts will react diffently to impact/damage/whatever. We've already seen the base model from previews and in fact, every preview turned out even more impressive during reval, like the ship damage model, which isn't even finsihed yet.

But that's off topic.

As i said, i fully expect the full range of aniamtions and reactions to be better in UC4, but only because of linear nature of the game. I'd say SQ42 will be a better comparison.

But now let me ask you. Does Drake react differently, animation wise, to getting shot in the lower leg? Or his upper right arm? Or his lower left leg? Because full body reactions are standart.

Is it like that with the main character in SC.?

How will you see that when you are on fu**ing first person move can you see your self react to been shot.?

Or you are talking about enemies been shot,because even enemies on Killzone react differently to been shot in different parts and if there was one par Killzone was ahead of even PC with Killzone 2 was rag doll animations,Crysis back then had better IQ but its physics were total shit so was its cartoony animation as well.

You lose again son. I'm disappointed. A rock sees more than you do. May be you are desperate.

Owned again. Lol brain dead Sony fanatic.

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#263 Stevo_the_gamer  Moderator
Member since 2004 • 50149 Posts

@tormentos said:
@Cloud_imperium said:

Every time you use that "Lem" card even though I own your big and useless ass, you lose. It clearly shows how terrible you are at discussing stuff and got nothing on PC (self ownage)... But then again, playing "Lem" card is the only thing that you can do to find your way out (and salvage your so called respect). Stop embarrassing yourself son. At least try. And don't even bother replying if you don't have anything useful to say. Keep fighting for dat second place. LMAO.

No it just show what you are a lemm who hides on PC yeah we have those here by the truck load and is basically because no self respect gamer want to be call a lemming this gen..hahaha

Cloud is a lem? You're really reaching there tormentos.

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#265 deactivated-583e460ca986b
Member since 2004 • 7240 Posts

@tormentos said:

I barely make a sentence

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#266  Edited By tormentos
Member since 2003 • 33793 Posts

@Stevo_the_gamer said:

Cloud is a lem? You're really reaching there tormentos.

The dude joined in 2013 and you can seek the many arguments he had with me over the xbox one,i do have a pretty good memory that or he really has a soft spot for the xbox.

There are some hermits here that do have a soft spot for anything MS,04hdcarraher is another one to,so is goldenelement now this are so call hermits that constantly defend the xbox one deadline-zero to.

Some are worse than other like GoldenElement case which he at times post as he was blackace or Kuu2..

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#267 tormentos
Member since 2003 • 33793 Posts

@GoldenElementXL said:
@tormentos said:

You are on denial lemm.

At last you admit it.

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#268  Edited By deactivated-583e460ca986b
Member since 2004 • 7240 Posts

@tormentos said:
@GoldenElementXL said:
@tormentos said:

You are on denial lemm.

At last you admit it.

Nice edit on my post. Next time you might want to make sense though. It should read, "You are in denial Lem."

Well now that we are on the subject of labels, I never claimed to be a Hermit. I'm not a Lem. I own every Sony console and handheld, so while not a Cow, I believe that makes me more of a Sony fan than you are. And I'm not a sheep.

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#269 miiiiv
Member since 2013 • 943 Posts
@tormentos said:
Or you are talking about enemies been shot,because even enemies on Killzone react differently to been shot in different parts and if there was one par Killzone was ahead of even PC with Killzone 2 was rag doll animations,Crysis back then had better IQ but its physics were total shit so was its cartoony animation as well.

Nothing on the ps3/360 can hold a candle to Crysis 1. Sure, some 7th gen games are better at certain aspects but holistically nothing comes close.

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#270  Edited By delta3074
Member since 2007 • 20003 Posts

I think ND should license there engine like EPIC, it seems to have scaled really well to standard hardware.

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#271  Edited By 04dcarraher
Member since 2004 • 23858 Posts
@Cloud_imperium said:
@tormentos said:

Every time you use that "Lem" card even though I own your big and useless ass, you lose. It clearly shows how terrible you are at discussing stuff and got nothing on PC (self ownage)... But then again, playing "Lem" card is the only thing that you can do to find your way out (and salvage your so called respect). Stop embarrassing yourself son. At least try. And don't even bother replying if you don't have anything useful to say. Keep fighting for dat second place. LMAO.

lol he clearly has reading comprehension issues.....

He thinks just because people correct him and debunk the bashing hyperbole. We get labeled as lem's, closet lem's etc, its so sad

He just cant face the facts about what DX12 is fixing on the X1 and adds.

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#272 Gue1
Member since 2004 • 12171 Posts

@gpuking said:

I feel like Horizon is pushing the PS4 even harder for being an open world game which also looks as good as any linear game at the same time. But it does comes later than UC4 so it's understandable. The thing is nothing on PC looks as impressive as those two games, neither out or upcoming.

What you saw in Horizon is how far the engine can go not the console. The game will definitely be downgraded like it happened with Uncharted 4 and its in-engine teaser. https://www.youtube.com/watch?v=y1Rx-Bbht5E&ab_channel=PlayStation

-

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#273 Shibua
Member since 2014 • 467 Posts

Its only using 40% of the PS4's power

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#274  Edited By DEadliNE-Zero0
Member since 2014 • 6607 Posts

@waahahah: Linear isn't an excuse? So creating massive areas, space stations and so forth is has easy has a linear 12 hour long game?

No matter how much you want to deny it, ND doesn't have to account for dynamic weather, time of day, and so forth. That village will look the same everytime. SC's planetside areas, hangars, bases, colonies, and so forth make far more locations to traverse than UC4. And when you consider the amount of detail they have, it's far more impressive.

Look at Arccorp itself. It's details already blow UC4's village. What you don't see is a firefight erupt and destructable cover points. Well yeah. We dont' know how many such objects CIG will place planetside, since, even though you can, you're not suppose to start firefights in them.If all CIG had to do was a linear level like that'd i'd far more impressive, since you'd using the tech i've been meantioning in more predictable moment to moment gameplay section. They can do destuction, environmetal interacion, character movement and such just fine.

It's like a comparison of facial models. I fully expect UC4 an other such games to have better faces than SC. Why? Because it'll will make use of a character creator system. So obviously other devs will be able to focus on the main characters just fine.

Has i said, what i see atention to extreme detail. Great tech, never said not, but nothing SC can't apply. What UC4 does have, is a far smaller scope and more time to have minimal improvements to it's finest details.

And even then, i should point about alot of other isuses, like:

  • Paper debris are glued to the floor
  • Weapons are static objects that don't react to explosions or forces
  • Characters don't react to gunfire based on positioning
  • Clothes, while being reacionary, don't record damage
  • Vehicles don't record damage (like ships in SC). Atleast that i've noticed.

Am i saying those are bad and that UC4 is lacking detail? Hell no. Can these details be added until release? Sure, i'd love it to be so. But consideing some of those elements will be in SC, i don't find Uncharted to be on the same level. Vastly smaller scope.

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#275 DEadliNE-Zero0
Member since 2014 • 6607 Posts

@tormentos: Quiet now. People who know what they're talking about are having a discussion.

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#276 commander
Member since 2010 • 16217 Posts
@tormentos said:

@commander said:

You're comparing games with underwear models, what kind of slimy turd are you

No if you don't get why i use that pic then you are so dumb that you are not even worth the time to explain it to you...

It's realy not the same thing now is it, i never said infamous couldn't be a good looking game. I mean preference and taste plays a role here too, just like with the underwear model.

I said that uncharted just like infamous, will throttle back some eye candy so it can free up power to fuel that other eye candy that they are advertising.

I mean the ps4 is barely enough to run some last gen games at 1080p. So you expect they going to improve details and keep the shadow and lightning at the same quality. There will be some serious optimizing here.

Yet you say that the uncharted will push the ps4 tech to the next level. Sorry but there is no next level lol. The ps4 is the equivalent of a 6 year old mid range pc.

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#277 04dcarraher
Member since 2004 • 23858 Posts

@commander said:

It's realy not the same thing now is it, i never said infamous couldn't be a good looking game. I mean preference and taste plays a role here too, just like with the underwear model.

I said that uncharted just like infamous, will throttle back some eye candy so it can free up power to fuel that other eye candy that they are advertising.

I mean the ps4 is barely enough to run some last gen games at 1080p. So you expect they going to improve details and keep the shadow and lightning at the same quality. There will be some serious optimizing here.

Yet you say that the uncharted will push the ps4 tech to the next level. Sorry but there is no next level lol. The ps4 is the equivalent of a 6 year old mid range pc.

In a closed system with limited resources there is always compromises made....

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#278 darkangel115
Member since 2013 • 4562 Posts

@delta3074 said:

I think ND should license there engine like EPIC, it seems to have scaled really well to standard hardware.

and who would actually use it? all EA games use frostbite so scratch any EA game off the list. then there is unreal and cryengine available already. Wouldn't make sense and i can't see anyone using it unless they were making a PS4 exclusive

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#279  Edited By RoboCopISJesus
Member since 2004 • 2225 Posts

@phantomfire335 said:
@gpuking said:
@phantomfire335 said:
@gpuking said:

I feel like Horizon is pushing the PS4 even harder for being an open world game which also looks as good as any linear game at the same time. But it does comes later than UC4 so it's understandable. The thing is nothing on PC looks as impressive as those two games, neither out or upcoming.

Apart from Star Citizen, Squadron 42, Unreal Tournament, Deus Ex: MD, Metro Last Light, Crysis 3, etc.

Also, lets not forget about the inevitable downgrade this game will get since all those little gifs show in-engine footage.

The art style is great, but this game isn't as graphically impressive as quite a few games on PC.

HAHAHA, er no.

er, yeah.

You're talking to the guy who said UC2/UC3/GoW/TLOU were gfx kings last gen, and this gen he said Killzone, DriveClub, Infamous were gfx kings. There is no reasoning with this "man".

He currently thinks this game is gfx king:

http://static1.gamespot.com/uploads/original/1545/15455474/2869807-the+order_+1886_20150520151808.jpg

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#280  Edited By NoodleFighter
Member since 2011 • 11897 Posts

cuz it is totally not like physics can be scripted/animated, what I notice in UC4 like that rock ledge scene the rock cover already appears to have a predetermined way to fall apart.

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#281 Bishop1310
Member since 2007 • 1274 Posts

The game looks great. The effects are amazing, PS4's gpu is starting to show some of its muscle.

It's still embarrassing as **** to see a full grown man get an erection over a piece of plastic. "The king is back"?....

lol it's a video game console.....

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#282 GarGx1
Member since 2011 • 10934 Posts

@NoodleFighter said:

cuz it is totally not like physics can be scripted/animated, what I notice in UC4 like that rock ledge scene the rock cover already appears to have a predetermined way to fall apart.

I was just thinking, I wonder how many people actually realise what scripted means. This occurred to me watching the gif with Drake caught under the up turned jeep and fire spread across it, this pre-determined scene will play out exactly the same way for every single person who plays Uncharted 4. There will be a pass state, as shown in the full video and a fail state where the camera will pan back and the jeep will explode. That's pretty much how most of the game will go outside the shooting segments.

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#283 quebec946
Member since 2007 • 1607 Posts

uncharted series is so overrated they are a series of extremely linear 8 hour very scripted gameplay basicly they are exactly the same game every time a new one come out featuring the same old gunplay and abysmal replayability value i owned the trilogy on ps3 they are the cod of sony,uncharted 4 doesnt even look close to impressive my 2012 asus rog with a gtx 660m did better graphics on bf3

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deactivated-5a8875b6c648f

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#284  Edited By deactivated-5a8875b6c648f
Member since 2015 • 954 Posts

@GarGx1 said:
@NoodleFighter said:

cuz it is totally not like physics can be scripted/animated, what I notice in UC4 like that rock ledge scene the rock cover already appears to have a predetermined way to fall apart.

I was just thinking, I wonder how many people actually realise what scripted means. This occurred to me watching the gif with Drake caught under the up turned jeep and fire spread across it, this pre-determined scene will play out exactly the same way for every single person who plays Uncharted 4. There will be a pass state, as shown in the full video and a fail state where the camera will pan back and the jeep will explode. That's pretty much how most of the game will go outside the shooting segments.

this is exactly what I've been thinking for a while now. Cows talk about how the game has great fire spread physics, but the fire spreads to the exact same place in the exact same way no matter how many times you play it. The same with when drake gets covered in mud. If the physics makes objects and other things act in the same way each time you play well then it's not really that great compared to other games with physics engines.

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#285 Jereb31
Member since 2015 • 2025 Posts

@tormentos said:

Loading Video...

You can clearly see in this video at the start how great those physics were,hell this is a PS3 game and just in the starting line,the light moving according to the ship,you see a can going back and forward in relation to the ship movements,the same with the water inside the pool which dynamic move with the ship is not loop those are real physics in action and this was a PS3 game,same with drake getting wet,steps leading sand deformation on the desert stage and many other examples.

They pay a hole lot of attention to detail,you didn't get things like those on Gears of war.

First time I remember seeing good unified lighting like that was in Doom 3, but it was pretty common in many games, Splinter Cell had it as well from what I remember.

I really doubt that they were simulating sand in the desert. I would strongly suggest that they flagged the character as "wet" and placed a condition that left imprinted textures on the desert.

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#286  Edited By Jereb31
Member since 2015 • 2025 Posts

@tormentos said:
@deadline-zero0 said:

@waahahah: The fps module's issue is mostly netcode. Also, CIG probably wanted to release it in a more alpha state like AC, but to avoid complaining, they decided to make more progress before release and take longer.

And you still don't seem to get the issue. The limb system is gameplay driven , but the fact is that each of the 10 body parts will react diffently to impact/damage/whatever. We've already seen the base model from previews and in fact, every preview turned out even more impressive during reval, like the ship damage model, which isn't even finsihed yet.

But that's off topic.

As i said, i fully expect the full range of aniamtions and reactions to be better in UC4, but only because of linear nature of the game. I'd say SQ42 will be a better comparison.

But now let me ask you. Does Drake react differently, animation wise, to getting shot in the lower leg? Or his upper right arm? Or his lower left leg? Because full body reactions are standart.

Is it like that with the main character in SC.?

How will you see that when you are on fu**ing first person move can you see your self react to been shot.?

Or you are talking about enemies been shot,because even enemies on Killzone react differently to been shot in different parts and if there was one par Killzone was ahead of even PC with Killzone 2 was rag doll animations,Crysis back then had better IQ but its physics were total shit so was its cartoony animation as well.

Well you wouldn't see it obviously, but other people would and you them. SC is going to be a large scale multi player game after all.

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#287 Jereb31
Member since 2015 • 2025 Posts

@GarGx1 said:
@NoodleFighter said:

cuz it is totally not like physics can be scripted/animated, what I notice in UC4 like that rock ledge scene the rock cover already appears to have a predetermined way to fall apart.

I was just thinking, I wonder how many people actually realise what scripted means. This occurred to me watching the gif with Drake caught under the up turned jeep and fire spread across it, this pre-determined scene will play out exactly the same way for every single person who plays Uncharted 4. There will be a pass state, as shown in the full video and a fail state where the camera will pan back and the jeep will explode. That's pretty much how most of the game will go outside the shooting segments.

Yup, it is an "on rails" linear game. Even the chase scene in the jeep will largely play out the exact same every playthrough.

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#288 Jereb31
Member since 2015 • 2025 Posts

@phantomfire335 said:
@GarGx1 said:
@NoodleFighter said:

cuz it is totally not like physics can be scripted/animated, what I notice in UC4 like that rock ledge scene the rock cover already appears to have a predetermined way to fall apart.

I was just thinking, I wonder how many people actually realise what scripted means. This occurred to me watching the gif with Drake caught under the up turned jeep and fire spread across it, this pre-determined scene will play out exactly the same way for every single person who plays Uncharted 4. There will be a pass state, as shown in the full video and a fail state where the camera will pan back and the jeep will explode. That's pretty much how most of the game will go outside the shooting segments.

this is exactly what I've been thinking for a while now. Cows talk about how the game has great fire spread physics, but the fire spreads to the exact same place in the exact same way no matter how many times you play it. The same with when drake gets covered in mud. If the physics makes objects and other things act in the same way each time you play well then it's not really that great compared to other games with physics engines.

"If the physics makes objects and other things act in the same way each time you play well then it's not really that great compared to other games with physics engines."

That wouldn't be the physics engine I wouldn't think, that would be just a standard pre-made conditional response in the game. Nothing modelled there. If Drake.Model.Within puddle = Drake.Model.Muddy.

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deactivated-5a8875b6c648f

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#289 deactivated-5a8875b6c648f
Member since 2015 • 954 Posts

@jereb31 said:
@phantomfire335 said:
@GarGx1 said:
@NoodleFighter said:

cuz it is totally not like physics can be scripted/animated, what I notice in UC4 like that rock ledge scene the rock cover already appears to have a predetermined way to fall apart.

I was just thinking, I wonder how many people actually realise what scripted means. This occurred to me watching the gif with Drake caught under the up turned jeep and fire spread across it, this pre-determined scene will play out exactly the same way for every single person who plays Uncharted 4. There will be a pass state, as shown in the full video and a fail state where the camera will pan back and the jeep will explode. That's pretty much how most of the game will go outside the shooting segments.

this is exactly what I've been thinking for a while now. Cows talk about how the game has great fire spread physics, but the fire spreads to the exact same place in the exact same way no matter how many times you play it. The same with when drake gets covered in mud. If the physics makes objects and other things act in the same way each time you play well then it's not really that great compared to other games with physics engines.

"If the physics makes objects and other things act in the same way each time you play well then it's not really that great compared to other games with physics engines."

That wouldn't be the physics engine I wouldn't think, that would be just a standard pre-made conditional response in the game. Nothing modelled there. If Drake.Model.Within puddle = Drake.Model.Muddy.

Yeah that's what I meant...I guess.

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#290 waahahah
Member since 2014 • 2462 Posts

@deadline-zero0 said:

@waahahah: Linear isn't an excuse? So creating massive areas, space stations and so forth is has easy has a linear 12 hour long game?

No matter how much you want to deny it, ND doesn't have to account for dynamic weather, time of day, and so forth. That village will look the same everytime. SC's planetside areas, hangars, bases, colonies, and so forth make far more locations to traverse than UC4. And when you consider the amount of detail they have, it's far more impressive.

Look at Arccorp itself. It's details already blow UC4's village. What you don't see is a firefight erupt and destructable cover points. Well yeah. We dont' know how many such objects CIG will place planetside, since, even though you can, you're not suppose to start firefights in them.If all CIG had to do was a linear level like that'd i'd far more impressive, since you'd using the tech i've been meantioning in more predictable moment to moment gameplay section. They can do destuction, environmetal interacion, character movement and such just fine.

It's like a comparison of facial models. I fully expect UC4 an other such games to have better faces than SC. Why? Because it'll will make use of a character creator system. So obviously other devs will be able to focus on the main characters just fine.

Has i said, what i see atention to extreme detail. Great tech, never said not, but nothing SC can't apply. What UC4 does have, is a far smaller scope and more time to have minimal improvements to it's finest details.

And even then, i should point about alot of other isuses, like:

  • Paper debris are glued to the floor
  • Weapons are static objects that don't react to explosions or forces
  • Characters don't react to gunfire based on positioning
  • Clothes, while being reacionary, don't record damage
  • Vehicles don't record damage (like ships in SC). Atleast that i've noticed.

Am i saying those are bad and that UC4 is lacking detail? Hell no. Can these details be added until release? Sure, i'd love it to be so. But consideing some of those elements will be in SC, i don't find Uncharted to be on the same level. Vastly smaller scope.

Linear is not an excuse to dismiss technical achievements. These are technical achievements, the animation, physics, and destruction in the game are all dynamic. It doesn't matter that they decided to pick out certain times and conditions, the effects are all still dynamic. It doesn't matter that they chose certain camera angles, the effects are still dynamic. Your confusing optimization, world density, size and setting, with scope and technical achievements. For instance streaming the city with almost no popin in UC4 vs pop in flying towards an asteroid field is probably down to optimization and setting.

Arccorp is that space station with high res textures? Thats pretty much a brute force tactic. There's nothing special about it other than a really nice model. We've seen nothing to suggest it has the level of interaction with player models that UC4's forest area has. Probably because a giant metal spacestation doesn't have much other than metalic things which doen't have that much. We've seen the animations in fights and they don't have as much going on, there isn't as much destroyable settings, the animations are stiffer with variety, and the zerog they are barely animated hitting walls and not flinching.

And I never said UC4 looks the best. I'm just pointing out they deserve credit. They are using disney level animations techniques. I know SC will have superb animations but they just won't have the same range of expressions and fluidity that UC4 has. They won't have the same level of interaction with the environment. They won't have the same meticulous attention to detail. Your talking about a company that have been building their engine up for the past 15 years for this vs someone using another engine and have only been at it for 3. SC is doing everything I'd expect for a PC dev, more textures, dynamic everything, procedural gernation to cover the gaps their artists can't. And this is why they will always be a step behind naughty dog in animation.

But its not like naughty dog is a clear winner, they didn't seem to have a damage model on their jeep, close don't tear/rip and persist dynamically. But PC gamers are stupid, they think all that matters is hi fidelity assets and everything looks 9001% better. And its infuriating when naughty dog wins so many graphics awards.. but its because everyone is trying to create new worlds with more in them. Naughty Dog has spent so much time on making the humans in that work animate realistically, respond naturally from external forces, they make a world that is just more believable. SC is pushing the bar in simuilation, but it still looks, feels, and mostly plays like other games with higher res assets.

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#291  Edited By NoodleFighter
Member since 2011 • 11897 Posts

@GarGx1 said:
@NoodleFighter said:

cuz it is totally not like physics can be scripted/animated, what I notice in UC4 like that rock ledge scene the rock cover already appears to have a predetermined way to fall apart.

I was just thinking, I wonder how many people actually realise what scripted means. This occurred to me watching the gif with Drake caught under the up turned jeep and fire spread across it, this pre-determined scene will play out exactly the same way for every single person who plays Uncharted 4. There will be a pass state, as shown in the full video and a fail state where the camera will pan back and the jeep will explode. That's pretty much how most of the game will go outside the shooting segments.

You never see fire like that outside the jeep scene all the explosions and etc the fire was practically solid red orange. Playstation exclusives are pretty much notorious for using smoke and mirrors.

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#292  Edited By miiiiv
Member since 2013 • 943 Posts
@waahahah said:
@deadline-zero0 said:

@waahahah: Linear isn't an excuse? So creating massive areas, space stations and so forth is has easy has a linear 12 hour long game?

No matter how much you want to deny it, ND doesn't have to account for dynamic weather, time of day, and so forth. That village will look the same everytime. SC's planetside areas, hangars, bases, colonies, and so forth make far more locations to traverse than UC4. And when you consider the amount of detail they have, it's far more impressive.

Look at Arccorp itself. It's details already blow UC4's village. What you don't see is a firefight erupt and destructable cover points. Well yeah. We dont' know how many such objects CIG will place planetside, since, even though you can, you're not suppose to start firefights in them.If all CIG had to do was a linear level like that'd i'd far more impressive, since you'd using the tech i've been meantioning in more predictable moment to moment gameplay section. They can do destuction, environmetal interacion, character movement and such just fine.

It's like a comparison of facial models. I fully expect UC4 an other such games to have better faces than SC. Why? Because it'll will make use of a character creator system. So obviously other devs will be able to focus on the main characters just fine.

Has i said, what i see atention to extreme detail. Great tech, never said not, but nothing SC can't apply. What UC4 does have, is a far smaller scope and more time to have minimal improvements to it's finest details.

And even then, i should point about alot of other isuses, like:

  • Paper debris are glued to the floor
  • Weapons are static objects that don't react to explosions or forces
  • Characters don't react to gunfire based on positioning
  • Clothes, while being reacionary, don't record damage
  • Vehicles don't record damage (like ships in SC). Atleast that i've noticed.

Am i saying those are bad and that UC4 is lacking detail? Hell no. Can these details be added until release? Sure, i'd love it to be so. But consideing some of those elements will be in SC, i don't find Uncharted to be on the same level. Vastly smaller scope.

Linear is not an excuse to dismiss technical achievements. These are technical achievements, the animation, physics, and destruction in the game are all dynamic. It doesn't matter that they decided to pick out certain times and conditions, the effects are all still dynamic. It doesn't matter that they chose certain camera angles, the effects are still dynamic. Your confusing optimization, world density, size and setting, with scope and technical achievements. For instance streaming the city with almost no popin in UC4 vs pop in flying towards an asteroid field is probably down to optimization and setting.

Arccorp is that space station with high res textures? Thats pretty much a brute force tactic. There's nothing special about it other than a really nice model. We've seen nothing to suggest it has the level of interaction with player models that UC4's forest area has. Probably because a giant metal spacestation doesn't have much other than metalic things which doen't have that much. We've seen the animations in fights and they don't have as much going on, there isn't as much destroyable settings, the animations are stiffer with variety, and the zerog they are barely animated hitting walls and not flinching.

And I never said UC4 looks the best. I'm just pointing out they deserve credit. They are using disney level animations techniques. I know SC will have superb animations but they just won't have the same range of expressions and fluidity that UC4 has. They won't have the same level of interaction with the environment. They won't have the same meticulous attention to detail. Your talking about a company that have been building their engine up for the past 15 years for this vs someone using another engine and have only been at it for 3. SC is doing everything I'd expect for a PC dev, more textures, dynamic everything, procedural gernation to cover the gaps their artists can't. And this is why they will always be a step behind naughty dog in animation.

But its not like naughty dog is a clear winner, they didn't seem to have a damage model on their jeep, close don't tear/rip and persist dynamically. But PC gamers are stupid, they think all that matters is hi fidelity assets and everything looks 9001% better. And its infuriating when naughty dog wins so many graphics awards.. but its because everyone is trying to create new worlds with more in them. Naughty Dog has spent so much time on making the humans in that work animate realistically, respond naturally from external forces, they make a world that is just more believable. SC is pushing the bar in simuilation, but it still looks, feels, and mostly plays like other games with higher res assets.

Judging from the actual unscripted gameplay we've seen from UC4, it looks really good but it's in line with what to be expected from a console with a gpu that's a tad more powerful than 7850. Especially when the unscripted gameplay so far seems to be pretty linear along relatively small set pieces with destructible objects and about 5-6 enemies at the same time. Of course a couple focus points will better compared to a massive game like Star Citizen but holistically, UC4 is not even remotely as impressive as SC.

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gpuking

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#293 gpuking
Member since 2004 • 3914 Posts

Slightly off topic, I wonder what hermits would be doing when UC4, Horizon and other PS4 exclusives get released ;)? Still whoring on the pre alpha vidocs of SC while we play the actual games? I'm tipping by the time it ships no pun, we would see the next killzone, uncharted , GOW and what not that would most likely bury it even deeper graphically.

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NoodleFighter

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#294 NoodleFighter
Member since 2011 • 11897 Posts

@gpuking said:

Slightly off topic, I wonder what hermits would be doing when UC4, Horizon and other PS4 exclusives get released ;)? Still whoring on the pre alpha vidocs of SC while we play the actual games? I'm tipping by the time it ships no pun, we would see the next killzone, uncharted , GOW and what not that would most likely bury it even deeper graphically.

You know we can actually play parts of Star Citizen right now. Squadron 42 is coming out next year. Can you play Uncharted 4 or Horizon right now? Nope, all you get for UC4 is a couple of weeks of the multiplayer beta for a remaster trilogy.

Quit acting like SC will be the only high end PC game. Oh boy more Crapzone, Uncharted and GOW such diversity better not see any comments making fun of Halo/GEARS/FORZA.

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#295 deactivated-5a8875b6c648f
Member since 2015 • 954 Posts

@gpuking said:

Slightly off topic, I wonder what hermits would be doing when UC4, Horizon and other PS4 exclusives get released ;)? Still whoring on the pre alpha vidocs of SC while we play the actual games? I'm tipping by the time it ships no pun, we would see the next killzone, uncharted , GOW and what not that would most likely bury it even deeper graphically.

your joking right?

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miiiiv

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#296  Edited By miiiiv
Member since 2013 • 943 Posts
@gpuking said:

Slightly off topic, I wonder what hermits would be doing when UC4, Horizon and other PS4 exclusives get released ;)? Still whoring on the pre alpha vidocs of SC while we play the actual games? I'm tipping by the time it ships no pun, we would see the next killzone, uncharted , GOW and what not that would most likely bury it even deeper graphically.

I guess pc gamers will enjoy sophisticated games like Total War, Arma, Civilization etc while also having superior multiplats that's a lot more responsive, accurate and better looking than their console counterparts.

Though Horizon is one of the few console games that actually look interesting, if it turns out well I might eventually pick up a ps4.

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#297  Edited By AzatiS
Member since 2004 • 14969 Posts

I dont get all those tears from lems and all others around ...

UC4 demo was a jaw - dropping experience. Personally i couldnt believe what i was seeing , that this kind of graphics ( technical level ) comes from a mediocre at best , piece of hardware like PS4.

I literally didnt want for it to end and when i watched the extended version AGAIN i wanted to see more ! Thats ridiculous ! No other game in whole E3 made me feel like UC4 did. Hell i dont remember if i ever got that excited with a single player ingame demo . Definitly not Horizon , not Halo , not any other game that showed gameplay . Maybe last guardian in less extend though , maybe because im fan of team ICO and i love these kind of puzzle games.

All in all Naughty dogs is the best developer right now hands down when it comes to technical graphics and cinematic experience. You can argue about QTE and cutscenes all you want but thats irrelevant to the point. The point is ND managed to make people wow , literally , with in game footage. Real time footage. If you go on youtube and see live reactions , what 99% of people had to say after that demo or the praise ND was taking for weeks after demo from all kind of sources etc ... we cant argue about QTE and cutscenes here , its just stupid ... Because its a personal taste and nothing more...

Personally i love Cutscenes in games and heavy stories etc and i dont have a problem with QTEs.

The graphical details ND managed to pull out with UC4 are extraordinary .. I dont know what the heck is their engine and what kind of tools they using but hell , it works ! Big time. And thats their first PS4 game ...it can be better in a few years ! I cant imagine what this team can achieve ,,

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#298 robokill
Member since 2007 • 1392 Posts

You guys need to get out more. You will argue about nothing forever, ridiculous non sequiturs one after the other, pathetic little attempts to diminish each console while improperly elevating your platform of choice while simultaneously improperly diminishing the other platforms.

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#299  Edited By tormentos
Member since 2003 • 33793 Posts

@miiiiv said:
@tormentos said:
Or you are talking about enemies been shot,because even enemies on Killzone react differently to been shot in different parts and if there was one par Killzone was ahead of even PC with Killzone 2 was rag doll animations,Crysis back then had better IQ but its physics were total shit so was its cartoony animation as well.

Nothing on the ps3/360 can hold a candle to Crysis 1. Sure, some 7th gen games are better at certain aspects but holistically nothing comes close.

For god sake Crisis 1 was a great looking game with cartoon physics it was totally bullshit,the physics were a joke the animation was a joke Killzone2 freaking murder it when it come to physics and animation,i don't think there is a bigger comparison or fight on the net than Killzone 2 vs Crysis on PC,and it was a testament to how great Killzone 2 was.

Crysis while having a great IQ and open spaces lacked the kind of Physics and animation KZ2 had,the fluidity of the models was leagues ahead of Crysis which is a 2007 game by the way,Killzone 2 on launch basically had the most rewarding killing animation of any game for its time,i think it has allot to do with Cell been like an Ageia PPU which is now known as Physx on Nvidia cards.

Even that crysis had great graphics animation wise and physics wise it was no competition for killzone 2 which even today you can see how fluid those animations still are...

@04dcarraher said:

lol he clearly has reading comprehension issues.....

He thinks just because people correct him and debunk the bashing hyperbole. We get labeled as lem's, closet lem's etc, its so sad

He just cant face the facts about what DX12 is fixing on the X1 and adds.

Wait so riding DX12 secret sauce on xbox one and while are the same time denying Aces and commands on PS4 is actually debunking.?

There isn't a fu**ing fix for the xbox one,oh wait yeah there is 1 the xbox two...

@Gue1 said:

What you saw in Horizon is how far the engine can go not the console. The game will definitely be downgraded like it happened with Uncharted 4 and its in-engine teaser. https://www.youtube.com/watch?v=y1Rx-Bbht5E&ab_channel=PlayStation

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-

Dude Uncharted 4 wasn't downgrade per say it has a few lower things and some adjustment but what they show on E3 was even more impressive than the previous demo,and in fact Horizon showed gameplay taken from the PS4 in-engine means it was not a CG at all,and that all that was capture was done by the engine of the game it self either be gameplay of cut scene.

You may argue that cut scenes may not look like gameplay but fact is the gameplay showed looked quite fantastic even more for a open world game.

@deadline-zero0 said:

@waahahah: Linear isn't an excuse? So creating massive areas, space stations and so forth is has easy has a linear 12 hour long game?

No matter how much you want to deny it, ND doesn't have to account for dynamic weather, time of day, and so forth. That village will look the same everytime. SC's planetside areas, hangars, bases, colonies, and so forth make far more locations to traverse than UC4. And when you consider the amount of detail they have, it's far more impressive.

Look at Arccorp itself. It's details already blow UC4's village. What you don't see is a firefight erupt and destructable cover points. Well yeah. We dont' know how many such objects CIG will place planetside, since, even though you can, you're not suppose to start firefights in them.If all CIG had to do was a linear level like that'd i'd far more impressive, since you'd using the tech i've been meantioning in more predictable moment to moment gameplay section. They can do destuction, environmetal interacion, character movement and such just fine.

It's like a comparison of facial models. I fully expect UC4 an other such games to have better faces than SC. Why? Because it'll will make use of a character creator system. So obviously other devs will be able to focus on the main characters just fine.

Has i said, what i see atention to extreme detail. Great tech, never said not, but nothing SC can't apply. What UC4 does have, is a far smaller scope and more time to have minimal improvements to it's finest details.

And even then, i should point about alot of other isuses, like:

  • Paper debris are glued to the floor
  • Weapons are static objects that don't react to explosions or forces
  • Characters don't react to gunfire based on positioning
  • Clothes, while being reacionary, don't record damage
  • Vehicles don't record damage (like ships in SC). Atleast that i've noticed.

Am i saying those are bad and that UC4 is lacking detail? Hell no. Can these details be added until release? Sure, i'd love it to be so. But consideing some of those elements will be in SC, i don't find Uncharted to be on the same level. Vastly smaller scope.

Man stop SC has almost 5 years on the making it started when Uncharted 3 was release for god sake and is about the only game which has that attention to detail on PC which has had the tech for endless years to do a game like that.

Not only that SC is not an freaking 3rd person action shooter,is a space simulation game,now find me a 3rd person shooter on PC with the kind of attention to detail Uncharted 4 has,so we can make a nice comparison because you are comparing apples to strawberries here.

Look fu**ing up and see those 2 Killzone 2 shots i posted,both show characters been shot and responding according to where they are shot,not only that the animation is one of the best still and is a fu**ing last gen game from 2009,2 years before SC even begin its development where teh fu** have you been characters have been responding according to were you shoot them in several games since last gen,it was one of the things Killzone 2 had over Crysis which basically was pretty graphics and nothing else,see this is what happen when you were a lemming and not a true hermit,so what did you owned last gen a wii.?

Look how even the freaking head snap back in the second killzone shot,paper debris had been flying in many games to from last gen as well,cars suffering damage all that crap you talk has been on many games is not something SC bring or does first.

Fact is Uncharted 4 got a graphics mention SC did not on this E3 you can either admit it and move on or live on denial.

@deadline-zero0 said:

@tormentos: Quiet now. People who know what they're talking about are having a discussion.

The only thing you know is hide on PC while defending the xbox one,you are fu**ing bragging about SC having characters that react according to were you shoot them when Killzone 2 had that 2 years before SC development even begin get a fu**ing PS3 and play Killzone 2 so you can experience some of the most rewarding shooting and killing animation in a damn game...

That is so last gen is not even funny...lol

@darkangel115 said:

and who would actually use it? all EA games use frostbite so scratch any EA game off the list. then there is unreal and cryengine available already. Wouldn't make sense and i can't see anyone using it unless they were making a PS4 exclusive

Who care those who do would have an advantage of using and engine done for 1 machine which get the best out of that machine,it would kick Frostbyte,Unreal and cry engine performance wise since it is done to the PS4 specs and nothing else,and would save allot of time by not having to scramble to code that is multiplatform example getting the most of ESRAM or getting the most of a single pool of ram.

@Bishop1310 said:

The game looks great. The effects are amazing, PS4's gpu is starting to show some of its muscle.

It's still embarrassing as **** to see a full grown man get an erection over a piece of plastic. "The king is back"?....

lol it's a video game console.....

Na that part is to intentionally enrage hermits it works like a charm...hahahahaa

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tormentos

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#300 tormentos
Member since 2003 • 33793 Posts

@quebec946 said:

uncharted series is so overrated they are a series of extremely linear 8 hour very scripted gameplay basicly they are exactly the same game every time a new one come out featuring the same old gunplay and abysmal replayability value i owned the trilogy on ps3 they are the cod of sony,uncharted 4 doesnt even look close to impressive my 2012 asus rog with a gtx 660m did better graphics on bf3

So is halo,so is BF which you just now hype those are linear games to.

And lol at non looking impressive denial at its best...

@phantomfire335 said:
@GarGx1 said:

I was just thinking, I wonder how many people actually realise what scripted means. This occurred to me watching the gif with Drake caught under the up turned jeep and fire spread across it, this pre-determined scene will play out exactly the same way for every single person who plays Uncharted 4. There will be a pass state, as shown in the full video and a fail state where the camera will pan back and the jeep will explode. That's pretty much how most of the game will go outside the shooting segments.

this is exactly what I've been thinking for a while now. Cows talk about how the game has great fire spread physics, but the fire spreads to the exact same place in the exact same way no matter how many times you play it. The same with when drake gets covered in mud. If the physics makes objects and other things act in the same way each time you play well then it's not really that great compared to other games with physics engines.

Linear is any game that make you fallow a line to finish it,and many people think that because a game is open world is not linear having 1 line to fallow,10 or 100 is the same shit you still have to fallow a line to finish the game,you don't hop into the Witcher 3 and pass from start to finish in 3 minutes because you want to,no you have to fallow a line even if you decide to put the line on hold while doing a side quest or just plain wondering around,fact is to progress you fallow the line.

Those sequences are mean to be play that way and they are always the same because of that,but there are others like drake getting wet on Uncharted 3 by water which is completely up to you.

@jereb31 said:

Yup, it is an "on rails" linear game. Even the chase scene in the jeep will largely play out the exact same every playthrough.

No and that have been say in several articles covering the game,the are multiple paths which you can fallow making the chase a different one,but how is that different from you fighting Griffon in The Witcher 3.?