Unreal Engine 4 screenshots

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deactivated-59b71619573a1

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#1 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

ibtPQ1VRxTkxPg.jpeg

1000x-1

i6dLdfqZ7UhCC.jpeg

ibsz8hqnX5ryRP.jpeg

These screens showcase some of the new aspects of what UE4 can achieve. They are not the graphical limit of the engine however. We will see more at E3.

It will streamline game development, allowing studios to do in 12 months what can take two years or more today. And most important, it will make the videogames that have defined the past decade look like puppet shows.

?There is a huge responsibility on the shoulders of our engine team and our studio to drag this industry into the next generation,? says Cliff Bleszinski, Epic?s design director. ?It is up to Epic, and Tim Sweeney in particular, to motivate Sony and Microsoft not to phone in what these next consoles are going to be. It needs to be a quantum leap. They need to damn near render Avatar in real time, because I want it and gamers want it?even if they don?t know they want it.?

In previous engines, one floating ember was enough to slow performance considerably; a shower of them was impossible. With Unreal Engine 4, there can be millions of such particles, as long as the hardware is potent enough to sustain them.

In the past, game developers employed a trick known as staged lighting to give the impression that light in a game was behaving as it would in the real world. That meant a lot of pre-rendering?programming hundreds of light sources into an environment that would then be turned on or off depending on in-game events. If a building collapsed in a given scene, all the light effects that had been employed to make it look like a real interior would remain in place over empty space. Shadows would remain in the absence of structure; glares that once resulted from sunlight glinting off windows would remain floating in midair. To avoid this, designers programmed the light to look realistic in any of that scene?s possible situations?one situation at a time. ?You would have to manually sculpt the lighting in every section of every level,? Bleszinski says. ?The number of man-years that required was astounding.? UE4 introduces dynamic lighting, which behaves in response to its own inherent properties rather than a set of preprogrammed effects. In other words, no more faking it. Every light in a scene bounces off every surface, creating accurate reflections. Colors mix, translucent materials glow, and objects viewed through water refract. And it?s all being handled on the fly, as it happens. That?s not realistic?that?s real.Wired


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DeadMan1290

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#3 DeadMan1290
Member since 2005 • 15754 Posts
I'm excited. It looks great. I doubt that in-game would look that good though.hummer700
On PC maybe....
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#4 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

The lighting engine sounds nice. Hope they release a UDK version of it. Real time GI was always something i wanted with UE3.

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Wasdie

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#5 Wasdie  Moderator
Member since 2003 • 53622 Posts

Looks great.

I'm excited to see that they've worked on their partical systems and implemented more dynamic light. The CryEngine 3 looks amazing becuase of its dynamic lighting solution.

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rockydog1111

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#6 rockydog1111
Member since 2006 • 2079 Posts

Can't wait to see more on this.

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#7 haziqonfire
Member since 2005 • 36392 Posts
Isn't this the engine they've said is going to be scalable? I wonder how it'll end up working on consoles. I doubt they'll be as powerful as people are expecting them to be.
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#8 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Isn't this the engine they've said is going to be scalable? I wonder how it'll end up working on consoles. I doubt they'll be as powerful as people are expecting them to be.Haziqonfire

By the sounds of what these guys say it they're not as powerful as they'd like them to be. People could be very surprised and disappointed yet

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freedomfreak

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#9 freedomfreak
Member since 2004 • 52546 Posts

omg,those mountains

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#10 Truth_Hurts_U
Member since 2006 • 9703 Posts
Meh looks like UE3.... Low res textures just don't sell it.
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#11 Zeviander
Member since 2011 • 9503 Posts
I wish engine technology directly correlated to great gameplay.
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#12 Sushiglutton
Member since 2009 • 10445 Posts
Hard to say anything from a couple of screens. I mean you can't show dynamic lighting without movement. Hope we get more interactive enviroments and not just pretty "aquariums". But yeah will keep an eye out for this on E3.
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#13 KiZZo1
Member since 2007 • 3989 Posts

Can't say I'm too impressed, though these are probably not indicative of its full power.

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#14 haziqonfire
Member since 2005 • 36392 Posts

Wasn't Epic saying this would make Samaritan look like crap?

[spoiler] dx11_dynamictessellatimjz3.jpg [/spoiler]

Certainly doesn't look like 'crap' in comparison to me.

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tagyhag

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#15 tagyhag
Member since 2007 • 15874 Posts
Unfortunately, better looking means developers will have to spend more and more money on the game development. :(
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#16 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Wasn't Epic saying this would make Samaritan look like crap?

Certainly doesn't look like 'crap' in comparison to me.

Haziqonfire

We haven't seen it in motion yet and at full capacity. Also samaritan was like all other tech demos in that games would never look like that. Maybe UE4 can actually make a good looking demo that will look similar in game

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haziqonfire

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#17 haziqonfire
Member since 2005 • 36392 Posts

[QUOTE="Haziqonfire"]

Wasn't Epic saying this would make Samaritan look like crap?

Certainly doesn't look like 'crap' in comparison to me.

seanmcloughlin

We haven't seen it in motion yet and at full capacity. Also samaritan was like all other tech demos in that games would never look like that. Maybe UE4 can actually make a good looking demo that will look similar in game

That's true. I'm waiting for a video too, but I'm not expecting too much.
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#18 call_of_duty_10
Member since 2009 • 4954 Posts

ibsz8hqnX5ryRP.jpeg

Damn,this is what skyrim would have looked like if it was made with UE4!

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#19 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Haziqonfire"]

Wasn't Epic saying this would make Samaritan look like crap?

Certainly doesn't look like 'crap' in comparison to me.

Haziqonfire

We haven't seen it in motion yet and at full capacity. Also samaritan was like all other tech demos in that games would never look like that. Maybe UE4 can actually make a good looking demo that will look similar in game

That's true. I'm waiting for a video too, but I'm not expecting too much.

Me either, I won't be hyped by PR stuff from Mark Rein until I see for myself. Sick of people over bloating stuff

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#20 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

ibsz8hqnX5ryRP.jpeg

Damn,this is what skyrim would have looked like if it was made with UE4!

call_of_duty_10

Or if it was made by Cryengine (Albeit a bit more summery :P)

http://www.youtube.com/watch?v=ATCLBxOMLYQ

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#21 christiankhs-2
Member since 2011 • 156 Posts

that looks current gen:(

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#22 Wasdie  Moderator
Member since 2003 • 53622 Posts

that looks current gen:(

christiankhs-2

What were you expecting? Photorealism?

We've hit kind of a wall. There comes a point where the graphics get so good it would take far to long to actually makea video game out of them.

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#24 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="christiankhs-2"]

that looks current gen:(

Wasdie

What were you expecting? Photorealism?

We've hit kind of a wall. There comes a point where the graphics get so good it would take far to long to actually makea video game out of them.

True too

If everyone had GTX 690s we would progress further like people want but sadly we all don't

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#25 call_of_duty_10
Member since 2009 • 4954 Posts

that looks current gen:(

christiankhs-2

Are you kidding me?

Show me one game which looks as good as this:

ibsz8hqnX5ryRP.jpeg

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#26 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="christiankhs-2"]

that looks current gen:(

call_of_duty_10

Are you kidding me?

Show me one game which looks as good as this:

ibsz8hqnX5ryRP.jpeg

Outerra engine has pretty good mountains:

k299.jpg

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nameless12345

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#27 nameless12345
Member since 2010 • 15125 Posts

Don't see how this beats Samaritan (which is Unreal Engine 3.9).

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#28 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Don't see how this beats Samaritan (which is Unreal Engine 3.9).

nameless12345

Let's see it in motion first but samaritan wasn't realistic in terms of technology (not photorealism wise) maybe this engine will be able to reproduce it's tech demos

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#29 soapandbubbles
Member since 2010 • 3412 Posts

[QUOTE="christiankhs-2"]

that looks current gen:(

call_of_duty_10

Are you kidding me?

Show me one game which looks as good as this:

ibsz8hqnX5ryRP.jpeg

you haven't played many games have you, lol?
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#30 FashionFreak
Member since 2004 • 2326 Posts

[QUOTE="christiankhs-2"]

that looks current gen:(

call_of_duty_10

Are you kidding me?

Show me one game which looks as good as this:

ibsz8hqnX5ryRP.jpeg

Enjoy your mountain range simulator. I'd rather rather have a foliage simulator.

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#31 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="call_of_duty_10"]

[QUOTE="christiankhs-2"]

that looks current gen:(

FashionFreak

Are you kidding me?

Show me one game which looks as good as this:

Enjoy your mountain range simulator. I'd rather rather have a foliage simulator.

Just stop talking

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osan0

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#32 osan0
Member since 2004 • 18244 Posts
looks pretty good...around what i would expect on a console 5 times as powerful as a 360/PS3. nice use of tesselation...its not in your face "wow look at me im a tesselated face". some elements like tesselation and lighting are the kind of features where, when done right, you shouldnt notice they are doing anything at all. the textures are a bit dissapointing but the samaritan demo had better textures. i dont think epic would go backwards in this regard. by epics comments though it looks like none of the next gen consoles currently have the hardware to get it done. itll be interesting to see if MS and sony do make any upgrades necessary to keep epic happy. i know this gen epic got MS to upgrade the ram in the 360...but thats was 2004-05, money was flush, people were happy to spend and companies were more confident to take a hit on the hardware. now? not so much. sony are hemoraging stupid money, nintys console is pretty much locked down now (and epic not mentioning ninty indicates that either epic didnt get ninty to budge or the wiiu has a surprise for everyone at E3. probably the former) and MS could, but doing so could leave them in no mans land if sony and ninty dont budge. it does make MSs 99 dollar offer all the more interesting though. sell cheap with a sub and make money on the hardware over a longer term. that kind of strategy could support a console of beefier specs and MS do have the cash reserves and borrowing power (if needed) to pull that kind of business off. so do ninty and we may see an interesting announcement from them after E3 (i know there wont be a price announced for the wiiu at E3)...but thats more doubtful. a console that costs 800 to make, sell for 200 up front and *breaks out the calculator* has a 20 quid monthly sub for 3 years. it comes out at about 920 over 3 years. as long as MS dont have an RROD problem again it could be the way forward for that kind of console. have the sub include the xbox live fee. many more people would use it as its a sub and people tend to use what they pay for more. live gold would be standard for everyone for 3 years basically. advertisements and profits gained from software sales on live would pay for running the service itself. itll be interesting to see how many people take MS up on that offer. as i understand it its a very limited roll out so NPD is not going to be a very good indicator. maybe vgchartz :P j/k.
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#33 FrozenLiquid
Member since 2007 • 13555 Posts
Shouldn't be using generic Diablo guy against generic landscapes. I was more impressed with the Samaritan footage.
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#34 cyborg100000
Member since 2005 • 2905 Posts

Looks good enough to me. It's come to a point where graphics just don't impress me all that much anymore and it seems the graphical leaps now are to become a lot more subtle.

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#35 Dark_man123
Member since 2005 • 4012 Posts

The mountain pic looks epic but the first one doesnt look all that great

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#36 Mr_BillGates
Member since 2005 • 3211 Posts

Too bad next-gen consoles won't run at that setting. Cliffy B am mad.

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#37 mitu123
Member since 2006 • 155290 Posts

Next gen can't come soon enough...hope consoles don't ruin this.

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#38 FashionFreak
Member since 2004 • 2326 Posts

Unreal Engine 4 Not For Current Platforms (Except Kepler)

Not for current consoles or current ATI cards.

Get your GTX 680s ready.

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killzowned24

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#39 killzowned24
Member since 2007 • 7345 Posts
very unimpressive stuff!!! you could tell me this is some current ps360 like skyrim and would believe it.
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#40 deactivated-586249e1b64ba
Member since 2004 • 7629 Posts

1st shot isn't bad.

Something seems 'plasticy' about the helmet in the 2nd shot.
Liking the particle effects though.

3rd shot has more bloom than Fable.

4th shot's good.

Unfortunately, better looking means developers will have to spend more and more money on the game development. :(

tagyhag

It will streamline game development, allowing studios to do in 12 months what can take two years or more today. And most important, it will make the videogames that have defined the past decade look like puppet shows.

Wired

Less time spent on development means less money spent on wages. :P

[spoiler]

Well, Epic could charge a truck-load, but still...

[/spoiler]

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#41 painguy1
Member since 2007 • 8686 Posts

UE4 isn't worth the extra juice it needs IMO.

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#42 madskills6117
Member since 2006 • 4172 Posts

Looks pretty good to me but passing full judgement on an engine based on a few screen shots is just silly. Why not wait until we at least have some gameplay footage?

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#43 NaveedLife
Member since 2010 • 17179 Posts

These graphics in a Zelda game....:o

Let me dream! :cry: lol

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#44 tjricardo089
Member since 2010 • 7429 Posts

It looks really good, but somehow I was expecting a bigger leap from PS3/360 graphics to this...

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#45 nameless12345
Member since 2010 • 15125 Posts

These graphics in a Zelda game....:o

Let me dream! :cry: lol

NaveedLife

What's wrong with the last year's tech demo graphics?

This would suit TES more imo.

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#46 KiZZo1
Member since 2007 • 3989 Posts

[QUOTE="christiankhs-2"]

that looks current gen:(

call_of_duty_10

Are you kidding me?

Show me one game which looks as good as this:

ibsz8hqnX5ryRP.jpeg

7974A3FDF5536F45EFC2A4171054DBF5334BF280

I'd say id tech 5 gives it a run for its money (excluding closeups). Its next iterations will be quite impressive imo.

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#47 mitu123
Member since 2006 • 155290 Posts

Unreal Engine 4 Not For Current Platforms (Except Kepler)

Not for current consoles or current ATI cards.

Get your GTX 680s ready.

FashionFreak
I'll have better luck finding a 670 and that just launched for like a week.
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#48 Wasdie  Moderator
Member since 2003 • 53622 Posts

Everybody is stupidly comparing this to the Samaritan demo. That demo feature one actual character in a close up and a tiny street. The whole point was to show off the tessellations up close, not how well the engine scaled.

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#49 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Everybody is stupidly comparing this to the Samaritan demo. That demo feature one actual character in a close up and a tiny street. The whole point was to show off the tessellations up close, not how well the engine scaled.

Wasdie

Yeah a lot of people are missing the point and just taking the visuals at face value. I bet when it's shown Most won't notice the particle effects and intricate lighting effects. Wonder how well the engine performs though

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#50 runbleduck
Member since 2008 • 578 Posts
Epic must have been misquoted, because Samaritan makes UE4 look like crap.