[QUOTE="Kiyobear"][QUOTE="DudeNtheRoom"] What is so innovative about LBP? I don't have a PS3 thats why I'm asking.DudeNtheRoom
It's apporach towards a community for a platforming game. It's implementation of "mod tools". Mod tools that are so easy to use, yet so versatile, even someone like me can use them to create cool stuff. I have made maps for UT and stuff but I bought the collectors edition of UT2004 when it came out and it had a very deep video tutorial that was like taking a mod'ing class. I spent countless hours just learning how to make a map, much less a true mod. I mean, it was a serious course in how to use a very deep set of development tools.
You could look back to the early NES days and talk about a game like Excitbike and it's track creator but it's nothing like what LBP does. I recall making a level and being blown away at how easy it was to do the crazy stuff I did. I was so proud of myself. Then I got online and played other peoples stuff and felt like a fool. People do amazing things with that game.
LBP is innovative, right down to opening cinema and the vibe it creates. I've never played anything like it.
The way to connect to the community, make you're own content, and play a co-op platforming game, would have been innovative on the PC, much less a console.
LBP and Minecraft are my picks for most innovative games this generation.
Dude....really? That sort of thing has been going on for years. How is that innovative?It's implementation. I've already stated that "this sort of thing" has been going on for years. It's something you really need to check out and make your own decision on.
If you have a ps3 I really recommend you try it. Just don't pay the full price because I can't tell you how you will feel about it.
It's too difficult to describe the platforming experience you will get from LBP. Trust me, nobody else was looking at the genre like this, though.
*cough* especially not Nintendo *cough*.
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