@subspecies: honestly besides world of Warcraft, firewall is probably my second favourite multiplayer ever. Such a thrilling experience.
I seriously can’t wait for PSVR 2.0. Hopefully tracking and resolution are near perfect
@i_p_daily: I tried to give those 2 the benefit of a doubt to see MS learned their lesson to never force a Gimmick like they did with Kinect in the first place. Phil isn't dismissing VR entirely, the main focus is releasing Scarlett with games day one satisfaction. VR will come later to him when it's fully mature.
Lets face it the Kinect sucked, and MS seems to have learnt it lesson, MS is not fracturing its first party to make normal games and games for a gimmick as we ALL seen how well that went with Kinect.
Sony has been hot all gen and in a little over 3yrs have only managed to sell 4 million PSVR units even after Black Friday, Holiday sales etc. Sony doesn't fully support it either having all its first party devs making games for it, the whole venture is a failure.
But you have mega cows like reduc, Benji & pdog acting like its the best thing since sliced bread.
Lets put it this way, Kinect was a failure that sold over 25 million units, with 8 million being sold in the first 60 days which is double of what the PSVR has sold in 3yrs lol.
Its settled VR is extremely niche and a failure and these cows want MS to keep a promise they made. Well over the years they've seen how the VR market is stagnant and don't want to waste money on it.
Down the road VR may become a thing (highly unlikely) and MS may make the next Xbox VR compatible, but until then MS is making a smart decision, but with cows its, but, but promise lol.
@Pedro: @i_p_daily: are you clowns done embarrassing yourselves yet?
Embarrassing myself? dude you're having a mental breakdown over MS making a smart business decision, we all know who's embarrassing themselves here.
VR still doesn't seem to be in a place to deserve a heavy focus. Most people just don't care about it enough yet because it's still impractical for the mainstream.
I don't see that changing much next gen.
@subspecies: The argument is pretty simple and solid, the majority of gamers on the PS4 don't care about VR. That fact is indisputable. To call PSVR a success at less than 5% of the gaming populous over past 4 years is a stretch no matter how much you try to spin it. You having a liking to VR factually does not translate to the ABSOLUTE vast majority of gamers. If there is anything that doesn't hold any semblance of a valid argument it would be yours because the numbers are NOT in favor of VR. To claim that its important for next gen systems to support is true sign of being detached from reality.
VR still doesn't seem to be in a place to deserve a heavy focus. Most people just don't care about it enough yet because it's still impractical for the mainstream.
I don't see that changing much next gen.
Some of the folks here believe such a realistic view is akin to being delusional and a rabid fanboy. LMAO
@i_p_daily: “ Embarrassing myself? dude you're having a mental breakdown over MS making a smart business decision, we all know who's embarrassing themselves here.“
Smart business decision lololol. Good thing they got you on the payroll hey?
I accept every decision microsoft makes because it’s good for their business!
- i_cry_daily
You know very well what I'm talking about so don't try to act as innocent here or deflect by shifting focus to me. No PC gamer has a problem or will ever have a problem with MS or anyone putting their games on PC. Only people that gets butthurt over it are either lems or cows to rub in lems faces which is exactly what you did. Obsidian has been making 'indie level garbage' for almost a decade now. Lastly LOL @ 'PC Gamer' hating on indie games.
That LOL at the end didn't hide your frustration at all on sticking to one narrative. I'm definitely not a PC gamer because....? Yup try to throw some new shit in hopes it will stick. :D
Honestly, I don't know where to start with this juvenile drivel. I don't care where MS put their games can you not read? I'm illustrating the utter incompetence of the man whose only job is to make his console competitive.
Where did I say I hate indies? I hate very low quality indie trash so do lots of people regardless of the platform they play on. Please, please learn to read. I'm having to be careful how I reply to you because I know now I'm talking to a child who can't make sense of the most simple English sentences.
Seriously, go back to hating on games you've never played you somehow looked slightly less of an idiot doing that than when you're trying to fake being a PC gamer.
Deflection, as I predicted. Nah, you are not illustrating the incompetence of the man. You were trying to rub it on lems that they no longer have exclusives.
Yup, you did say low quality indie trash - implying that all indies are trash and specifically were hating on MS saying they forced Obsidian to make 'indie trash' when Obsidian were making 'indie trash' for almost a decade only that none of those were actually 'trash' just indie. Being a cow it's your religious duty to hate on MS after all. :D
I don't need your permission to do what I want to do. Remain mad that I don't worship Kojima or hyped about not PS4 exclusive DS. I don't have to fake anything, swing and a miss. Keep projecting your insecurities on me since you couldn't prove me as a 'Kojima hater' or yourself as 'unbiased PC gamer' the next goal post was to call me a fake PC gamer after in the last thread you accused me of supposedly hating on Sony because I can't play DS being a PC only gamer. The problem with ragging fanboys is they can't stick to a single narrative. :)
I know the next post will be the same old 'a)I have multiple platforms b) I'm a lem hiding behind PC and c) personal insults'.
@Pedro: lol only facts is that Phil said Xbone x was “high fidelity VR ready” to jump on the bandwagon only to break that promise.
Guaranteed you will see them try to play their usual game of catch up in the next few years.
It’s ok to admit Xbox was the worst choice of console Pedro... corporate apology just makes you look more shilly
@pdogg93: All this banter and still no counter to the facts. 96% of your peeps don't give a shit about VR and gamers in generall don't care for VR but you believe its a smart business decision to invest more in VR.
You need to prove that, Not selling the same as traditional consoles or PC doesn't mean gamers are not interested or wants to. There are multiple variables at play. Could it also be because VR is extremely expensive in its current form and out of reach of your average gamer? I would put my money on that and a couple of other factors.
@Pedro: PSVR sales have held steady since day one. PSVR sales have climbed steadily since day one, and do not decline. Every handful of months another million+ PSVR headsets are sold. The community is strong and growing, with active participation that translates to full multiplayer servers on a regular basis. PSVR is the higher end headset sales leader, and has been from the start. No other higher end headset approaches it in sales numbers on an individual level. Is it as successful as the PS4 in sales? No. Is it successful? Yes, for the reasons stated above. Any product, let alone brand new expensive tech, is considered successful if sales numbers rise and do not fall. PSVR sales numbers rise and have not fallen. I'm not talking about random dips here and there. I'm talking about overall. The pattern has held steady, and continues to, which is why Sony makes PSVR sales numbers public knowledge.
Try all you want. Fail at all the basic arithmetic you want. Shift all the goalposts you want. You cannot change the fact that the PSVR, owing to the facts stated above, has seen a measure of success.
@Pedro: you have no facts to counter pedro. I’m just ignoring your comments cause you couldn’t even get a basic percentage right.
You have no idea how to gauge interest in VR. People may want it but can’t afford it.
Only loser here is you with your xbone/stadia combo bud. Nice try with your benjy vortex though lol
@pdogg93:Still can't argue against the fact that the majority of your PS gamers don't agree nor care for your opinion on VR. Spin as much as you like, that fact isn't going to change. You could purchase a couple millions of PSVR to shift the percentage by 2 % and you will still be wrong. LOL
@subspecies: Firstly, there is no shifting goalpost. There was no goal set to begin with. The point that has yet to be countered is the fact that the VAST majority of gamers who own a PS4 don't own or care for PSVR. The number is around 96%. That fact has not change. That point was not altered nor was it conditional. You liking something doesn't make it a success. Its an under-performing peripheral that you and your other buddy here are stating is important to have next gen. VR is not an important feature for next gen systems. No matter how hard you try to make it to the contrary. Gamers have spoken with their purchases and they numbers are not in your favor.
@Pedro: “ Gamers have spoken with their purchases and they numbers are not in your favor”
They have also spoken with their purchases and Xbox has proven to be dead last... Xbox as a whole has been a commercial flop, yet MS is still making them. VR is an add on peripheral lol and playstation’s happens to be the most successful.
Sure is nice that the console the MAJORITY of gamers have chosen supports the next generation of VR - unlike Xbox.
@Pedro: Cool. Now, in the meantime, observe the fact that PSVR sales have held steady and climbed since day one, and the PSVR is the higher end headset sales leader by a long shot, and has been since day one. And that you have no way of making this not equatable to a measure of success. And I'll go ahead and throw in there that Sony has gone on record multiple times reporting that PSVR has sold according to expectations.
But feel free to continue engaging in faulty arithmetic, and shifting goalposts from 1% to 4% to 10% to whatever. I can only assume you're getting dizzy by this point with all of those circles you keep running around in.
@pdogg93: Damn! Your argument is such trash that you can't even argue the point anymore. Must suck knowing the majority of gamers on your preferred platform doesn't agree with you. I look forward to your next deflection to the facts. :)
@subspecies:Are you going to dispute the fact that the majority of PS4 owners don't own a PSVR? Are you going to dispute the fact that VR is the smallest sector in ALL of gaming? Yet, you believe that the not making it the focus is a company shooting itself in the foot. None of these facts has change or will change not matter how hard you try to spin or reword your...."argument". Time to concede that your claim on the importance of VR was grossly overstated. :)
@pdogg93: Damn! Your argument is such trash that you can't even argue the point anymore. Must suck knowing the majority of gamers on your preferred platform doesn't agree with you. I look forward to your next deflection to the facts. :)
@subspecies:Are you going to dispute the fact that the majority of PS4 owners don't own a PSVR? Are you going to dispute the fact that VR is the smallest sector in ALL of gaming? Yet, you believe that the not making it the focus is a company shooting itself in the foot. None of these facts has change or will change not matter how hard you try to spin or reword your...."argument". Time to concede that your claim on the importance of VR was grossly overstated. :)
Excellent. Now, in the meantime, may I suggest observing the fact that the PSVR has steadily sold with growing sales trends since day one, and does not decline, and is the higher end headset sales leader by a long shot? It might help you with feeling the need to try to prove that the PSVR has not seen a measure of success. Yes, the majority of PS4 owners do not own a PSVR. No, this does not mean the PSVR is not successful. Sales have held steadily; sales increase month to month, year to year. Nothing you say can make this not equate to a measure of success for the PSVR.
As always, continue to shift goalposts all you want, from 1% to 4% to 10% to whatever. Continue with the bad arithmetic. It will do nothing for your argument, other than hurt it.
Excellent. Now, in the meantime, may I suggest observing the fact that the PSVR has steadily sold with growing sales trends since day one, and does not decline, and is the higher end headset sales leader by a long shot? It might help you with feeling the need to try to prove that the PSVR has not seen a measure of success. Yes, the majority of PS4 owners do not own a PSVR. No, this does not mean the PSVR is not successful. Sales have held steadily; sales increase month to month, year to year. Nothing you say can make this not equate to a measure of success for the PSVR.
As always, continue to shift goalposts all you want, from 1% to 4% to 10% to whatever. Continue with the bad arithmetic. It will do nothing for your argument, other than hurt it.
I see that the facts are slowly starting to sink in. Beautiful. Lets try this again.
Are you going to dispute the fact that VR is the smallest sector in ALL of gaming? Yet, you believe that the not making it the focus is a company shooting itself in the foot. None of these facts has change or will change not matter how hard you try to spin or reword your...."argument". Time to concede that your claim on the importance of VR was grossly overstated. :)
@i_p_daily: “ Embarrassing myself? dude you're having a mental breakdown over MS making a smart business decision, we all know who's embarrassing themselves here.“
Smart business decision lololol. Good thing they got you on the payroll hey?
I accept every decision microsoft makes because it’s good for their business!
- i_cry_daily
Can you be that stupid? the answer is yes, I don't accept every decision MS makes, just look at Xcloud for example you muppet.
You are arguing that MS broke a promise to us lems, let that sink into your tiny brain for just a second, yeah you're putting shit on MS because in your mind you believe they have betrayed us lems and when we say we don't care about VR you turn around and attack us, mind blowing.
You cows have some serious mental issues that need sorting out.
Excellent. Now, in the meantime, may I suggest observing the fact that the PSVR has steadily sold with growing sales trends since day one, and does not decline, and is the higher end headset sales leader by a long shot? It might help you with feeling the need to try to prove that the PSVR has not seen a measure of success. Yes, the majority of PS4 owners do not own a PSVR. No, this does not mean the PSVR is not successful. Sales have held steadily; sales increase month to month, year to year. Nothing you say can make this not equate to a measure of success for the PSVR.
As always, continue to shift goalposts all you want, from 1% to 4% to 10% to whatever. Continue with the bad arithmetic. It will do nothing for your argument, other than hurt it.
I see that the facts are slowly starting to sink in. Beautiful. Lets try this again.
Are you going to dispute the fact that VR is the smallest sector in ALL of gaming? Yet, you believe that the not making it the focus is a company shooting itself in the foot. None of these facts has change or will change not matter how hard you try to spin or reword your...."argument". Time to concede that your claim on the importance of VR was grossly overstated. :)
Ah, yes, wonderful. Just wonderful. Now, may I suggest, once more, that you take particular notice of the fact that PSVR sales trend upward and have held steadily since day one? And that the PSVR is the industry leader in higher end VR headset sales--since day one? And that Sony has only ever said that PSVR sales have met expectations? And that Sony is going forward with VR engagement next gen? All of this will help you with the incessant need to try and prove that these facts do not equate to a measure of success for the PSVR.
Now, again, please continue, should you wish, with shifting goalposts from 1% to 4% to 10% to whatever. And continue with the horrendous mathematics, by all means. It will only hurt your argument, quite amusingly.
Ah, yes, wonderful. Just wonderful. Now, may I suggest, once more, that you take particular notice of the fact that PSVR sales trend upward and have held steadily since day one? And that the PSVR is the industry leader in higher end VR headset sales--since day one? And that Sony has only ever said that PSVR sales have met expectations? And that Sony is going forward with VR engagement next gen? All of this will help you with the incessant need to try and prove that these facts do not equate to a measure of success for the PSVR.
Now, again, please continue, should you wish, with shifting goalposts from 1% to 4% to 10% to whatever. And continue with the horrendous mathematics, by all means. It will only hurt your argument, quite amusingly.
Are you going to dispute the fact that VR is the smallest sector in ALL of gaming? Yet, you believe that the not making it the focus is a company shooting itself in the foot. None of these facts has change or will change not matter how hard you try to spin or reword your...."argument". Time to concede that your claim on the importance of VR was grossly overstated. :)
@Pedro: Cool. Now, in the meantime, observe the fact that PSVR sales have held steady and climbed since day one, and the PSVR is the higher end headset sales leader by a long shot, and has been since day one. And that you have no way of making this not equatable to a measure of success. And I'll go ahead and throw in there that Sony has gone on record multiple times reporting that PSVR has sold according to expectations.
But feel free to continue engaging in faulty arithmetic, and shifting goalposts from 1% to 4% to 10% to whatever. I can only assume you're getting dizzy by this point with all of those circles you keep running around in.
@Pedro: PSVR sales have held steady since day one. PSVR sales have climbed steadily since day one, and do not decline. Every handful of months another million+ PSVR headsets are sold. The community is strong and growing, with active participation that translates to full multiplayer servers on a regular basis. PSVR is the higher end headset sales leader, and has been from the start. No other higher end headset approaches it in sales numbers on an individual level. Is it as successful as the PS4 in sales? No. Is it successful? Yes, for the reasons stated above. Any product, let alone brand new expensive tech, is considered successful if sales numbers rise and do not fall. PSVR sales numbers rise and have not fallen. I'm not talking about random dips here and there. I'm talking about overall. The pattern has held steady, and continues to, which is why Sony makes PSVR sales numbers public knowledge.
Try all you want. Fail at all the basic arithmetic you want. Shift all the goalposts you want. You cannot change the fact that the PSVR, owing to the facts stated above, has seen a measure of success.
Still peddling that the PSVR is high end reduc lol. Its mid tier always has been always will be.
Define a "handful of months" reduc as you're trying to be deceptive. It was last reported to have sold 4.2 million units 8 months ago, so I take it that when it sells a million units then the "handful" becomes how many months it took to sell that million right lol.
Lets also look at the sales have not fallen argument, well it was released in October 2016 and as of February 2017 (5 months later) it had sold 915,000 units (first numbers). So judging from that its should have sold 1.8million every 10 months just to say sales have not fallen, so after 30 months it should be at 5.4million sold and then lets add the other 7 months which takes us to the present, which would around 6.6million sold as of today, give or take a few thousand.
So the last reported numbers were 4.2million in March of this year, so it needs to have sold 2.4million in the last 8 months just to say sales have not declined lol. Considering its only sold 4.2million so far its getting nowhere near that.
So easy to punch holes in your flimsy defence reduc as you're a VR nut job, easy & funny lol.
Since reduc won't reply to me, maybe you should try and see if she answers you @Pedro since cows love sales numbers lol.
One last thing reduc, Sony love throwing out numbers EXCEPT their sales expectation numbers for PSVR, saying only that it has sold better than our expectations, well if so why don't they publish these sales expectations then lol.
Ah, yes, wonderful. Just wonderful. Now, may I suggest, once more, that you take particular notice of the fact that PSVR sales trend upward and have held steadily since day one? And that the PSVR is the industry leader in higher end VR headset sales--since day one? And that Sony has only ever said that PSVR sales have met expectations? And that Sony is going forward with VR engagement next gen? All of this will help you with the incessant need to try and prove that these facts do not equate to a measure of success for the PSVR.
Now, again, please continue, should you wish, with shifting goalposts from 1% to 4% to 10% to whatever. And continue with the horrendous mathematics, by all means. It will only hurt your argument, quite amusingly.
Are you going to dispute the fact that VR is the smallest sector in ALL of gaming? Yet, you believe that the not making it the focus is a company shooting itself in the foot. None of these facts has change or will change not matter how hard you try to spin or reword your...."argument". Time to concede that your claim on the importance of VR was grossly overstated. :)
Ah dude, that's great. Yeah I see that. Anyhoo. You might want to take note of the fact that the PSVR is the industry VR higher end headset sales leader, and that its sales have only increased through the years, never declining, which is why Sony is so upfront with the sales figures. This might help you with the need to shift goalposts from 1% to 4% to 10% to whatever, do bad mathematics, and try to prove that the PSVR has not seen a measure of success.
Aside from that, what does the size of the VR sector have to do with anything? Uh, yeah. VR has not seen sales on the level of consoles or whatever. So? It has to start somewhere, and from that point it grows larger. PSVR leads in its own sector (higher end headsets), which means--you guessed it--it is successful. It needs more time to get to the level of other areas of gaming.
@Pedro: Cool. Now, in the meantime, observe the fact that PSVR sales have held steady and climbed since day one, and the PSVR is the higher end headset sales leader by a long shot, and has been since day one. And that you have no way of making this not equatable to a measure of success. And I'll go ahead and throw in there that Sony has gone on record multiple times reporting that PSVR has sold according to expectations.
But feel free to continue engaging in faulty arithmetic, and shifting goalposts from 1% to 4% to 10% to whatever. I can only assume you're getting dizzy by this point with all of those circles you keep running around in.
@Pedro: PSVR sales have held steady since day one. PSVR sales have climbed steadily since day one, and do not decline. Every handful of months another million+ PSVR headsets are sold. The community is strong and growing, with active participation that translates to full multiplayer servers on a regular basis. PSVR is the higher end headset sales leader, and has been from the start. No other higher end headset approaches it in sales numbers on an individual level. Is it as successful as the PS4 in sales? No. Is it successful? Yes, for the reasons stated above. Any product, let alone brand new expensive tech, is considered successful if sales numbers rise and do not fall. PSVR sales numbers rise and have not fallen. I'm not talking about random dips here and there. I'm talking about overall. The pattern has held steady, and continues to, which is why Sony makes PSVR sales numbers public knowledge.
Try all you want. Fail at all the basic arithmetic you want. Shift all the goalposts you want. You cannot change the fact that the PSVR, owing to the facts stated above, has seen a measure of success.
Still peddling that the PSVR is high end reduc lol. Its mid tier always has been always will be.
Define a "handful of months" reduc as you're trying to be deceptive. It was last reported to have sold 4.2 million units 8 months ago, so I take it that when it sells a million units then the "handful" becomes how many months it took to sell that million right lol.
Lets also look at the sales have not fallen argument, well it was released in October 2016 and as of February 2017 (5 months later) it had sold 915,000 units (first numbers). So judging from that its should have sold 1.8million every 10 months just to say sales have not fallen, so after 30 months it should be at 5.4million sold and then lets add the other 7 months which takes us to the present, which would around 6.6million sold as of today, give or take a few thousand.
So the last reported numbers were 4.2million in March of this year, so it needs to have sold 2.4million in the last 8 months just to say sales have not declined lol. Considering its only sold 4.2million so far its getting nowhere near that.
So easy to punch holes in your flimsy defence reduc as you're a VR nut job, easy & funny lol.
Since reduc won't reply to me, maybe you should try and see if she answers you @Pedro since cows love sales numbers lol.
One last thing reduc, Sony love throwing out numbers EXCEPT their sales expectation numbers for PSVR, saying only that it has sold better than our expectations, well if so why don't they publish these sales expectations then lol.
Tell me how many PSVR units have sold since last numbers were reported. Go ahead. Post the link.
That's a long essay you just wrote for having no argument.
@Pedro: Cool. Now, in the meantime, observe the fact that PSVR sales have held steady and climbed since day one, and the PSVR is the higher end headset sales leader by a long shot, and has been since day one. And that you have no way of making this not equatable to a measure of success. And I'll go ahead and throw in there that Sony has gone on record multiple times reporting that PSVR has sold according to expectations.
But feel free to continue engaging in faulty arithmetic, and shifting goalposts from 1% to 4% to 10% to whatever. I can only assume you're getting dizzy by this point with all of those circles you keep running around in.
@Pedro: PSVR sales have held steady since day one. PSVR sales have climbed steadily since day one, and do not decline. Every handful of months another million+ PSVR headsets are sold. The community is strong and growing, with active participation that translates to full multiplayer servers on a regular basis. PSVR is the higher end headset sales leader, and has been from the start. No other higher end headset approaches it in sales numbers on an individual level. Is it as successful as the PS4 in sales? No. Is it successful? Yes, for the reasons stated above. Any product, let alone brand new expensive tech, is considered successful if sales numbers rise and do not fall. PSVR sales numbers rise and have not fallen. I'm not talking about random dips here and there. I'm talking about overall. The pattern has held steady, and continues to, which is why Sony makes PSVR sales numbers public knowledge.
Try all you want. Fail at all the basic arithmetic you want. Shift all the goalposts you want. You cannot change the fact that the PSVR, owing to the facts stated above, has seen a measure of success.
Still peddling that the PSVR is high end reduc lol. Its mid tier always has been always will be.
Define a "handful of months" reduc as you're trying to be deceptive. It was last reported to have sold 4.2 million units 8 months ago, so I take it that when it sells a million units then the "handful" becomes how many months it took to sell that million right lol.
Lets also look at the sales have not fallen argument, well it was released in October 2016 and as of February 2017 (5 months later) it had sold 915,000 units (first numbers). So judging from that its should have sold 1.8million every 10 months just to say sales have not fallen, so after 30 months it should be at 5.4million sold and then lets add the other 7 months which takes us to the present, which would around 6.6million sold as of today, give or take a few thousand.
So the last reported numbers were 4.2million in March of this year, so it needs to have sold 2.4million in the last 8 months just to say sales have not declined lol. Considering its only sold 4.2million so far its getting nowhere near that.
So easy to punch holes in your flimsy defence reduc as you're a VR nut job, easy & funny lol.
Since reduc won't reply to me, maybe you should try and see if she answers you @Pedro since cows love sales numbers lol.
One last thing reduc, Sony love throwing out numbers EXCEPT their sales expectation numbers for PSVR, saying only that it has sold better than our expectations, well if so why don't they publish these sales expectations then lol.
Tell me how many PSVR units have sold since last numbers were reported. Go ahead. Post the link.
That's a long essay you just wrote for having no argument.
No argument lol, PSVR has never sold 2.2million units in a year let alone 8 months, so you have no argument, but i'm sure if i'm wrong when Sony releases its next PSVR numbers you will report them right?
@Pedro: Cool. Now, in the meantime, observe the fact that PSVR sales have held steady and climbed since day one, and the PSVR is the higher end headset sales leader by a long shot, and has been since day one. And that you have no way of making this not equatable to a measure of success. And I'll go ahead and throw in there that Sony has gone on record multiple times reporting that PSVR has sold according to expectations.
But feel free to continue engaging in faulty arithmetic, and shifting goalposts from 1% to 4% to 10% to whatever. I can only assume you're getting dizzy by this point with all of those circles you keep running around in.
@Pedro: PSVR sales have held steady since day one. PSVR sales have climbed steadily since day one, and do not decline. Every handful of months another million+ PSVR headsets are sold. The community is strong and growing, with active participation that translates to full multiplayer servers on a regular basis. PSVR is the higher end headset sales leader, and has been from the start. No other higher end headset approaches it in sales numbers on an individual level. Is it as successful as the PS4 in sales? No. Is it successful? Yes, for the reasons stated above. Any product, let alone brand new expensive tech, is considered successful if sales numbers rise and do not fall. PSVR sales numbers rise and have not fallen. I'm not talking about random dips here and there. I'm talking about overall. The pattern has held steady, and continues to, which is why Sony makes PSVR sales numbers public knowledge.
Try all you want. Fail at all the basic arithmetic you want. Shift all the goalposts you want. You cannot change the fact that the PSVR, owing to the facts stated above, has seen a measure of success.
Still peddling that the PSVR is high end reduc lol. Its mid tier always has been always will be.
Define a "handful of months" reduc as you're trying to be deceptive. It was last reported to have sold 4.2 million units 8 months ago, so I take it that when it sells a million units then the "handful" becomes how many months it took to sell that million right lol.
Lets also look at the sales have not fallen argument, well it was released in October 2016 and as of February 2017 (5 months later) it had sold 915,000 units (first numbers). So judging from that its should have sold 1.8million every 10 months just to say sales have not fallen, so after 30 months it should be at 5.4million sold and then lets add the other 7 months which takes us to the present, which would around 6.6million sold as of today, give or take a few thousand.
So the last reported numbers were 4.2million in March of this year, so it needs to have sold 2.4million in the last 8 months just to say sales have not declined lol. Considering its only sold 4.2million so far its getting nowhere near that.
So easy to punch holes in your flimsy defence reduc as you're a VR nut job, easy & funny lol.
Since reduc won't reply to me, maybe you should try and see if she answers you @Pedro since cows love sales numbers lol.
One last thing reduc, Sony love throwing out numbers EXCEPT their sales expectation numbers for PSVR, saying only that it has sold better than our expectations, well if so why don't they publish these sales expectations then lol.
Tell me how many PSVR units have sold since last numbers were reported. Go ahead. Post the link.
That's a long essay you just wrote for having no argument.
No argument lol, PSVR has never sold 2.2million units in a year let alone 8 months, so you have no argument, but i'm sure if i'm wrong when Sony releases its next PSVR numbers you will report them right?
Cool. Now show me the numbers for how many units have sold since last report. You can't? Cool.
@subspecies: Gonna be so funny when Sony produce them, so when do Sony produce its next financials???
But lets look at the last reported numbers which were 4.2million after release and up to March 2019 which is 27 months.
Now as I linked earlier first sold numbers were 915,000 units after 5 months (again first sales figures) so that's what they're judged against as you have said overall sales haven't decreased but increased.
So after 27 months the sales should be at 4.9million, so that's 700k below matching the sales target of its initial sales, and lets not forget its had multiple price reductions also. So proving that sales have not rising but in fact decreased, what do you have to say now?
@Pedro: Cool. Now, in the meantime, observe the fact that PSVR sales have held steady and climbed since day one, and the PSVR is the higher end headset sales leader by a long shot, and has been since day one. And that you have no way of making this not equatable to a measure of success. And I'll go ahead and throw in there that Sony has gone on record multiple times reporting that PSVR has sold according to expectations.
But feel free to continue engaging in faulty arithmetic, and shifting goalposts from 1% to 4% to 10% to whatever. I can only assume you're getting dizzy by this point with all of those circles you keep running around in.
@Pedro: PSVR sales have held steady since day one. PSVR sales have climbed steadily since day one, and do not decline. Every handful of months another million+ PSVR headsets are sold. The community is strong and growing, with active participation that translates to full multiplayer servers on a regular basis. PSVR is the higher end headset sales leader, and has been from the start. No other higher end headset approaches it in sales numbers on an individual level. Is it as successful as the PS4 in sales? No. Is it successful? Yes, for the reasons stated above. Any product, let alone brand new expensive tech, is considered successful if sales numbers rise and do not fall. PSVR sales numbers rise and have not fallen. I'm not talking about random dips here and there. I'm talking about overall. The pattern has held steady, and continues to, which is why Sony makes PSVR sales numbers public knowledge.
Try all you want. Fail at all the basic arithmetic you want. Shift all the goalposts you want. You cannot change the fact that the PSVR, owing to the facts stated above, has seen a measure of success.
Still peddling that the PSVR is high end reduc lol. Its mid tier always has been always will be.
Define a "handful of months" reduc as you're trying to be deceptive. It was last reported to have sold 4.2 million units 8 months ago, so I take it that when it sells a million units then the "handful" becomes how many months it took to sell that million right lol.
Lets also look at the sales have not fallen argument, well it was released in October 2016 and as of February 2017 (5 months later) it had sold 915,000 units (first numbers). So judging from that its should have sold 1.8million every 10 months just to say sales have not fallen, so after 30 months it should be at 5.4million sold and then lets add the other 7 months which takes us to the present, which would around 6.6million sold as of today, give or take a few thousand.
So the last reported numbers were 4.2million in March of this year, so it needs to have sold 2.4million in the last 8 months just to say sales have not declined lol. Considering its only sold 4.2million so far its getting nowhere near that.
So easy to punch holes in your flimsy defence reduc as you're a VR nut job, easy & funny lol.
Since reduc won't reply to me, maybe you should try and see if she answers you @Pedro since cows love sales numbers lol.
One last thing reduc, Sony love throwing out numbers EXCEPT their sales expectation numbers for PSVR, saying only that it has sold better than our expectations, well if so why don't they publish these sales expectations then lol.
Tell me how many PSVR units have sold since last numbers were reported. Go ahead. Post the link.
That's a long essay you just wrote for having no argument.
No argument lol, PSVR has never sold 2.2million units in a year let alone 8 months, so you have no argument, but i'm sure if i'm wrong when Sony releases its next PSVR numbers you will report them right?
Cool. Now show me the numbers for how many units have sold since last report. You can't? Cool.
@i_p_daily
And, since you apparently need it:
From launch, late 2016, to June 5, 2017, the number of PlayStation VR units sold had passed 1 million.[40] Sony announced that the PlayStation VR had sold over 2 million units and 12.2 million games on December 3, 2017.[41] On August 16th, 2018, Sony announced that PlayStation VR had sold-through more than 3 million units and 21.9 million games worldwide as of August 16, 2018.[42] As of 3 March 2019, PlayStation VR has sold-through more than 4.2 million units.[2]
So....from launch, late 2016, to mid 2017: 1 million+
From mid 2017 to late 2017: 2 million+
From late 2017 to August 2018: 3 million+
From August 2018 to March 2019: 4 million+
From March 2019 to right now: Here's your job, buckaroo. Let me see them links. ;)
The exact numbers are of course hard to pin down across the board, but--not a lot of room for slowing down anywhere in there, huh?
Your argument=lol.
@subspecies: Gonna be so funny when Sony produce them, so when do Sony produce its next financials???
But lets look at the last reported numbers which were 4.2million after release and up to March 2019 which is 27 months.
Now as I linked earlier first sold numbers were 915,000 units after 5 months (again first sales figures) so that's what they're judged against as you have said overall sales haven't decreased but increased.
So after 27 months the sales should be at 4.9million, so that's 700k below matching the sales target of its initial sales, and lets not forget its had multiple price reductions also. So proving that sales have not rising but in fact decreased, what do you have to say now?
Again, here you go:
From launch, late 2016, to June 5, 2017, the number of PlayStation VR units sold had passed 1 million.[40] Sony announced that the PlayStation VR had sold over 2 million units and 12.2 million games on December 3, 2017.[41] On August 16th, 2018, Sony announced that PlayStation VR had sold-through more than 3 million units and 21.9 million games worldwide as of August 16, 2018.[42] As of 3 March 2019, PlayStation VR has sold-through more than 4.2 million units.[2]
So....from launch, late 2016, to mid 2017: 1 million+
From mid 2017 to late 2017: 2 million+
From late 2017 to August 2018: 3 million+
From August 2018 to March 2019: 4 million+
From March 2019 to right now: Here's your job, buckaroo. Let me see them links. ;)
The exact numbers are of course hard to pin down across the board, but--not a lot of room for slowing down anywhere in there, huh?
Now, if sales slow down by next report, whatever. The argument will have held up to that point. Sales might go up or down, who knows. Inevitably people are going to be waiting for the PS5/PSVR2, so sales will eventually fall. But my argument, barring future information, which cannot discount the argument at any rate because the info at the time is unknown, is sound.
Still peddling that the PSVR is high end reduc lol. Its mid tier always has been always will be.
Define a "handful of months" reduc as you're trying to be deceptive. It was last reported to have sold 4.2 million units 8 months ago, so I take it that when it sells a million units then the "handful" becomes how many months it took to sell that million right lol.
Lets also look at the sales have not fallen argument, well it was released in October 2016 and as of February 2017 (5 months later) it had sold 915,000 units (first numbers). So judging from that its should have sold 1.8million every 10 months just to say sales have not fallen, so after 30 months it should be at 5.4million sold and then lets add the other 7 months which takes us to the present, which would around 6.6million sold as of today, give or take a few thousand.
So the last reported numbers were 4.2million in March of this year, so it needs to have sold 2.4million in the last 8 months just to say sales have not declined lol. Considering its only sold 4.2million so far its getting nowhere near that.
So easy to punch holes in your flimsy defence reduc as you're a VR nut job, easy & funny lol.
Since reduc won't reply to me, maybe you should try and see if she answers you @Pedro since cows love sales numbers lol.
One last thing reduc, Sony love throwing out numbers EXCEPT their sales expectation numbers for PSVR, saying only that it has sold better than our expectations, well if so why don't they publish these sales expectations then lol.
Tell me how many PSVR units have sold since last numbers were reported. Go ahead. Post the link.
That's a long essay you just wrote for having no argument.
No argument lol, PSVR has never sold 2.2million units in a year let alone 8 months, so you have no argument, but i'm sure if i'm wrong when Sony releases its next PSVR numbers you will report them right?
Cool. Now show me the numbers for how many units have sold since last report. You can't? Cool.
@i_p_daily
And, since you apparently need it:
From launch, late 2016, to June 5, 2017, the number of PlayStation VR units sold had passed 1 million.[40] Sony announced that the PlayStation VR had sold over 2 million units and 12.2 million games on December 3, 2017.[41] On August 16th, 2018, Sony announced that PlayStation VR had sold-through more than 3 million units and 21.9 million games worldwide as of August 16, 2018.[42] As of 3 March 2019, PlayStation VR has sold-through more than 4.2 million units.[2]
So....from launch, late 2016, to mid 2017: 1 million+
From mid 2017 to late 2017: 2 million+
From late 2017 to August 2018: 3 million+
From August 2018 to March 2019: 4 million+
From March 2019 to right now: Here's your job, buckaroo. Let me see them links. ;)
The exact numbers are of course hard to pin down across the board, but--not a lot of room for slowing down anywhere in there, huh?
Your argument=lol.
Ah so you want to ignore first sales numbers and look for ones that suit your argument, and you call my argument lol.
Also I noticed you skipped over the part where PSVR is not "higher" end and Sony throw numbers out everywhere EXCEPT for its expectation numbers for PSVR, it just PR speak like its exceeded our expectations lol.
No argument lol, PSVR has never sold 2.2million units in a year let alone 8 months, so you have no argument, but i'm sure if i'm wrong when Sony releases its next PSVR numbers you will report them right?
Cool. Now show me the numbers for how many units have sold since last report. You can't? Cool.
@i_p_daily
And, since you apparently need it:
From launch, late 2016, to June 5, 2017, the number of PlayStation VR units sold had passed 1 million.[40] Sony announced that the PlayStation VR had sold over 2 million units and 12.2 million games on December 3, 2017.[41] On August 16th, 2018, Sony announced that PlayStation VR had sold-through more than 3 million units and 21.9 million games worldwide as of August 16, 2018.[42] As of 3 March 2019, PlayStation VR has sold-through more than 4.2 million units.[2]
So....from launch, late 2016, to mid 2017: 1 million+
From mid 2017 to late 2017: 2 million+
From late 2017 to August 2018: 3 million+
From August 2018 to March 2019: 4 million+
From March 2019 to right now: Here's your job, buckaroo. Let me see them links. ;)
The exact numbers are of course hard to pin down across the board, but--not a lot of room for slowing down anywhere in there, huh?
Your argument=lol.
Ah so you want to ignore first sales numbers and look for ones that suit your argument, and you call my argument lol.
Also I noticed you skipped over the part where PSVR is not "higher" end and Sony throw numbers out everywhere EXCEPT for its expectation numbers for PSVR, it just PR speak like its exceeded our expectations lol.
Um, no. These are year brackets (give or take--they are actually less than a year, but anyhoo), which started off wonky because of a late year release, so you adjust. After every year bracket the PSVR has sold another million+, which points to steadily building sales, obviously.
And, yes, the PSVR is higher end. When the PS5 releases it will immediately be high end.
And, yes, you have no argument.
It's been fun. ;)
@subspecies: No you are moving goal posts as usual and cherry picking sales figures whereas I went from the start to the latest. So the one with no argument is you, but we both knew this already lol.
Have fun playing Half Life on PSVR in March next yea....oh wait my bad lol.
@subspecies: No you are moving goal posts as usual and cherry picking sales figures whereas I went from the start to the latest. So the one with no argument is you, but we both knew this already lol.
Have fun playing Half Life on PSVR in March next yea....oh wait my bad lol.
Nope, year brackets. And the numbers don't lie. PSVR sales are steadily building. Who knows what the future holds.
And I'll play Half Life on my Rift. Can't wait! ;)
Have a nice day/night, dude. Seriously. :)
@i_p_daily: Yeah, I have a Rift. An Oculus Go too actually, lol. I had a Quest but I sold it. Got them all for free (don't ask). I never really use my Rift though. I will when Half Life comes out...and when I get a new PC in a few months or so.
And lol, no, brains haven't rotted. Though I am occasionally bonkers.
Jesus Christ that's bad PR.
I mean, give a neutral answer. Don't give some definite-sounding answer based on your assumptions of a demographic.
Yeah VR is a tiny slice of the pie and you don't really need to cater to it to be successful; but don't just write it off, either.
@i_p_daily: Yeah, I have a Rift. An Oculus Go too actually, lol. I had a Quest but I sold it. Got them all for free (don't ask). I never really use my Rift though. I will when Half Life comes out...and when I get a new PC in a few months or so.
And lol, no, brains haven't rotted. Though I am occasionally bonkers.
It would have been a better argument if you had paid for the devices, as right now it looks like even you as a proponent of VR hasn't actually bought a VR device, which is hardly an encouraging sign.
@i_p_daily: Yeah, I have a Rift. An Oculus Go too actually, lol. I had a Quest but I sold it. Got them all for free (don't ask). I never really use my Rift though. I will when Half Life comes out...and when I get a new PC in a few months or so.
And lol, no, brains haven't rotted. Though I am occasionally bonkers.
I also used to own HTC Vive on my PC and to find out i have limited space to use it which was a bad move on my part and I sold it to get PSVR due to PS4 being open space that I have and Sony had 3 games I wanted to play on it. Since I don't have anymore love for Half-Life series after 2, I'm not interest in Alyx.
Never knew you EU folks go bonkers for VR lol.
Jesus Christ that's bad PR.
I mean, give a neutral answer. Don't give some definite-sounding answer based on your assumptions of a demographic.
Yeah VR is a tiny slice of the pie and you don't really need to cater to it to be successful; but don't just write it off, either.
Yeah, it's bad PR statement indeed. That article clearly states that it just hasn't progressed as far as he'd want before putting it on Xbox. The "nobody" is asking comment is based on the fact most of those currently wanting it already knows where to get it, from their competitors (including PSVR) but in his mind, best to get it on PC side.
This just means that Xbox Scarlett will not support VR at first and that MS is not making any VR games but all this could change if there's going to be Scarlett Pro type of thing in the future.
Fun fact: Nobody asked for Kinect to come for Xbox One either but that didn't stop them from trying to force it down everybody's throat. No one should listen to Phil Spencer but he has a point regarding the current state on VR.
Bit odd they tried so hard to shove the Kinect down people's throat before and not have any interest in VR now that they have enough powerful hardware.
But they probably just tried to get some Wii people with that Kinect crap. And VR is pretty niche..
@i_p_daily: Yeah, I have a Rift. An Oculus Go too actually, lol. I had a Quest but I sold it. Got them all for free (don't ask). I never really use my Rift though. I will when Half Life comes out...and when I get a new PC in a few months or so.
And lol, no, brains haven't rotted. Though I am occasionally bonkers.
It would have been a better argument if you had paid for the devices, as right now it looks like even you as a proponent of VR hasn't actually bought a VR device, which is hardly an encouraging sign.
I bought a PSVR basically day one, when they were $500. When the PSVR2 comes out, I will buy it day one for sure. I'm not really a fan of getting stuff for free, as I prefer to pay for what I have. But I'm not going to turn down a free headset if it's gifted to me.
Bit odd they tried so hard to shove the Kinect down people's throat before and not have any interest in VR now that they have enough powerful hardware.
But they probably just tried to get some Wii people with that Kinect crap. And VR is pretty niche..
Lol, I know. It's ass backwards, basically. Where are the people that asked for a Kinect to go along with the XB1? And yeah, with the Scarlett, and its power upgrade, VR could be awesome. But all of a sudden MS doesn't want to do things without asking, lol.
You know very well what I'm talking about so don't try to act as innocent here or deflect by shifting focus to me. No PC gamer has a problem or will ever have a problem with MS or anyone putting their games on PC. Only people that gets butthurt over it are either lems or cows to rub in lems faces which is exactly what you did. Obsidian has been making 'indie level garbage' for almost a decade now. Lastly LOL @ 'PC Gamer' hating on indie games.
That LOL at the end didn't hide your frustration at all on sticking to one narrative. I'm definitely not a PC gamer because....? Yup try to throw some new shit in hopes it will stick. :D
Honestly, I don't know where to start with this juvenile drivel. I don't care where MS put their games can you not read? I'm illustrating the utter incompetence of the man whose only job is to make his console competitive.
Where did I say I hate indies? I hate very low quality indie trash so do lots of people regardless of the platform they play on. Please, please learn to read. I'm having to be careful how I reply to you because I know now I'm talking to a child who can't make sense of the most simple English sentences.
Seriously, go back to hating on games you've never played you somehow looked slightly less of an idiot doing that than when you're trying to fake being a PC gamer.
Deflection, as I predicted. Nah, you are not illustrating the incompetence of the man. You were trying to rub it on lems that they no longer have exclusives.
Yup, you did say low quality indie trash - implying that all indies are trash and specifically were hating on MS saying they forced Obsidian to make 'indie trash' when Obsidian were making 'indie trash' for almost a decade only that none of those were actually 'trash' just indie. Being a cow it's your religious duty to hate on MS after all. :D
I don't need your permission to do what I want to do. Remain mad that I don't worship Kojima or hyped about not PS4 exclusive DS. I don't have to fake anything, swing and a miss. Keep projecting your insecurities on me since you couldn't prove me as a 'Kojima hater' or yourself as 'unbiased PC gamer' the next goal post was to call me a fake PC gamer after in the last thread you accused me of supposedly hating on Sony because I can't play DS being a PC only gamer. The problem with ragging fanboys is they can't stick to a single narrative. :)
I know the next post will be the same old 'a)I have multiple platforms b) I'm a lem hiding behind PC and c) personal insults'.
Again you twist everything I said, desperate to believe everyone's a Kojima fanboy and hates MS despite the fact I never played a Kojima game before this and have been one of the biggest supporters of Game Pass on here and always stand up for Halo and Gears (both of which I love) when they come under fire on here. It's pathetic.
I'm going to leave you with this: I've been coming to this forum for many, many years and I know who most if not all the PC gamers are on here. I've chatted with them many times about PC hardware, best PC games, discussing the PC classics and pretty much everything related to PC right here on System Wars and you are nowhere to be seen.
Add to that your childish handle. Good God, I'd expect PS4rocks from an 8 year old console gamer but never something similar from an alleged seasoned PC gamer.
Then you come to the forum and where do you go? Straight to a PS4 thread hating on a game you have never played and never will play on a platform you don't even own. It's embarrassing, honestly.
Nah, sorry Fakeboy you're fooling absolutely nobody. We're done, I lose several braincells just reading your ridiculous posts. Knock yourself out twisting everything I say you seem really desperate for everyone to be a Kojima fanboy which in itself is absolutely absurd God knows what that's all about.
You're a laughing stock on here at this point. My advice to you: change your handle and start over. Might I suggest 'Fakeboy'?
Goodbye.
The truth is, Xbox aren't going near any unestablished peripherals after Kinect.
They're happy to wait until it takes off, and I don't blame them.
Deflection, as I predicted. Nah, you are not illustrating the incompetence of the man. You were trying to rub it on lems that they no longer have exclusives.
Yup, you did say low quality indie trash - implying that all indies are trash and specifically were hating on MS saying they forced Obsidian to make 'indie trash' when Obsidian were making 'indie trash' for almost a decade only that none of those were actually 'trash' just indie. Being a cow it's your religious duty to hate on MS after all. :D
I don't need your permission to do what I want to do. Remain mad that I don't worship Kojima or hyped about not PS4 exclusive DS. I don't have to fake anything, swing and a miss. Keep projecting your insecurities on me since you couldn't prove me as a 'Kojima hater' or yourself as 'unbiased PC gamer' the next goal post was to call me a fake PC gamer after in the last thread you accused me of supposedly hating on Sony because I can't play DS being a PC only gamer. The problem with ragging fanboys is they can't stick to a single narrative. :)
I know the next post will be the same old 'a)I have multiple platforms b) I'm a lem hiding behind PC and c) personal insults'.
Again you twist everything I said, desperate to believe everyone's a Kojima fanboy and hates MS despite the fact I never played a Kojima game before this and have been one of the biggest supporters of Game Pass on here and always stand up for Halo and Gears (both of which I love) when they come under fire on here. It's pathetic.
I'm going to leave you with this: I've been coming to this forum for many, many years and I know who most if not all the PC gamers are on here. I've chatted with them many times about PC hardware, best PC games, discussing the PC classics and pretty much everything related to PC right here on System Wars and you are nowhere to be seen.
Add to that your childish handle. Good God, I'd expect PS4rocks from an 8 year old console gamer but never something similar from an alleged seasoned PC gamer.
Then you come to the forum and where do you go? Straight to a PS4 thread hating on a game you have never played and never will play on a platform you don't even own. It's embarrassing, honestly.
Nah, sorry Fakeboy you're fooling absolutely nobody. We're done, I lose several braincells just reading your ridiculous posts. Knock yourself out twisting everything I say you seem really desperate for everyone to be a Kojima fanboy which in itself is absolutely absurd God knows what that's all about.
You're a laughing stock on here at this point. My advice to you: change your handle and start over. Might I suggest 'Fakeboy'?
Goodbye.
The reply was exactly as I expected. Projection and repetition. Keep going in circles - again a trait of cows.
So, again I can't be a PC gamer or I can't criticize or talk about games because I haven't been posting here for 8 years. LMAO, isn't that you tried to argue that wasn't your point in the other thread and you switched to I'm hating on DS because it was a Sony game. Again, you didn't reply to the question I asked, have you gone through every post I made here or are you again flinging shit in hope some would stick? Like I said closet fanboys can;'t stick to a single narrative.
I don't have to fool any one. Remain mad that I got under your skin and you can't do sh*t to refute anything I say. If I'm a laughing stock here I wonder what you're? Keep trying to project your insecurities on me, it's so cute. :D
I just love it that you have no comeback anymore apart from 'fakeboy' which is pretty much what I expected. It's also amusing that you're using it to imply I'm a lem instead of outright calling me that because I predicted in my previous post. Keep being angry and mad. :D
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