Well, that didn't take long, PC gets GDDR5 system RAM support

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MK-Professor

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#701 MK-Professor
Member since 2009 • 4218 Posts

[QUOTE="MK-Professor"]it means that the ps4 is getting a low-end hardware in comparison with the xbox back in 2005. still mad?tormentos
No it means the PS4 is getting a mid range GPU that will deliver better than Mid range performance for much less of the full price of a new PC with GPU. The xbox 360 comment is actually something that hit you back in your face the PS3 actually deliver better looking games with a much weaker and inferior GPU..


HD7850 was mid-range GPU in early 2012, in late 2013 is going to be a low-end gpu.

"hit you back in your face":lol: still trolling tormentos?

360 and ps3 are similar in terms of power and games look very similar in both, what better looking games are you taking about?

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ronvalencia

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#702 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="tormentos"][QUOTE="MK-Professor"]it means that the ps4 is getting a low-end hardware in comparison with the xbox back in 2005. still mad?MK-Professor

No it means the PS4 is getting a mid range GPU that will deliver better than Mid range performance for much less of the full price of a new PC with GPU. The xbox 360 comment is actually something that hit you back in your face the PS3 actually deliver better looking games with a much weaker and inferior GPU..


HD7850 was mid-range GPU in early 2012, in late 2013 is going to be a low-end gpu.

"hit you back in your face":lol: still trolling tormentos?

360 and ps3 are similar in terms of power and games look very similar in both, what better looking games are you taking about?

AMD Bonaire GCN would be lower.
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faizan_faizan

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#703 faizan_faizan
Member since 2009 • 7869 Posts

[QUOTE="faizan_faizan"][QUOTE="tormentos"] Fire,water sand...and so on..AM-Gamer

Fire is 2D Sprite Water is scripted Sand is just a texture which you don't notice. Nope, Not a single particle based simulation in that game.

If the water is scripted why does it react to drake and if the sand is a texture why does it also react to drake?  It would benefit you to play the game before you randomly bash it. 

You clown, Any dev can make a game that's interactable and say it's fully dynamic when it's not, The water is a 9 second loop (I have watched the that ship mission on YT) And the sand is also a texture, One texture is the dragging like thing and the other one is the footprint. It doesn't matter if it reacts because he's gonna do the same thing again and again.

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ronvalencia

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#704 ronvalencia
Member since 2008 • 29612 Posts

So if you care enough about this GDDR5 thing, you will be able to have it on a PC.

Long story short: when DDR4 arrives, GDDR5 will be rendered irrelevant. Quote:

"Once the DDR4 memory comes along the advantages of GDDR5 start to diminish again. DDR4 will enable higher densities at comparable speeds as well as upgradeable modules which might be more desirable for customers."

Also

GDDR6 Memory Coming in 2014

IgGy621985

Source document for DDR4/GDDR5 SODIMM standard from JEDEC http://www.jedec.org/standards-documents/docs/so-018a

"DDR4 and GDDR5M Small Outline Dual Inline Memory Module (SODIMM), 256 pin, 0.50mm pitch Socket Outline"

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ronvalencia

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#705 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="tormentos"] You are loosing your time i already show Ron that HSA is not something you active by software,HSA requires a design change which most PC lack,APU systems are HSA designs,i even quote from AMD own page.. https://www.youtube.com/watch?v=Me0g_FsgU0U

tormentos

From http://www.amd.com/jp/Documents/GCN_Architecture_whitepaper.pdf

Equally important, the cache hierarchy was designed to integrate with x86 microprocessors. The GCN virtual memory system can support 4KB pages, which is the natural mapping granularity for the x86 address space - paving the way for a shared address space in the future. In fact, the IOMMU used for DMA transfers can already translate requests into the x86 address space to help move data to the GPU and this functionality will grow over time. Additionally, the caches in GCN use 64B lines, which is the same size as x86 processors. This sets the stage for heterogeneous systems to transparently share data between the GPU and CPU through the traditional caching system, without explicit programmer control. - page 10

....

The new GCN ISA was designed to facilitate industry standards. AMDs Heterogeneous System Architecture (HSA) is envisioned as a model for heterogeneous computing.

It defines how CPUs and GPUs communicate and includes a virtual ISA (the HSA Intermediate Language), which is hardware agnostic. HSAIL code is dynamically compiled for the underlying hardware, and thus compatible with CPUs and GPUs from any vendor. GCN fully supports HSAIL - page 11.

...

""The new GCN ISA was designed to facilitate industry standards."" From your own link the new GCN whats is the new GCN.? GCN2.? In the worst case scenario GCN new ISA was designed to facilitate the industry standard,which mean 7XXX series which mean every single GPU before GCN is not compatible,unless is redesign and re release.. You can't turn 2 separate memory pools into one by just updating a drive,and you can bump DDR3 to match GDDR5 speed on normal PC by driver or software,HSA is a design where the CPU and GPU are on the same die with a common memory address this is the whole process anything else is make up.

http://www.eetimes.com/electronics-news/4235499/AMD-s-Macri-talks-Heterogeneous-systems-architecture?pageNumber=1

The architectural path for the future is clear, Macri declared. That path will be paved with the programming patterns established on Symmetric Multi-Processor (SMP) systems migrating to the heterogeneous world

HSA1.JPG

Notice "Discrete GPU"with HSA.

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tormentos

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#706 tormentos
Member since 2003 • 33798 Posts
r />HD7850 was mid-range GPU in early 2012, in late 2013 is going to be a low-end gpu.

"hit you back in your face":lol: still trolling tormentos?

360 and ps3 are similar in terms of power and games look very similar in both, what better looking games are you taking about?

MK-Professor
Once again considering that the 8XXX which was delay and is just an HSA re bag of the 7XXX series i think the PS4 would be fine. PS3 exclusives look better period,but even if both look similar that isn't a complement to the xbox 360,is easier,has a little bit more available ram for games,and a much stronger GPU.. So smart design > Brute force.?
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faizan_faizan

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#707 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="tormentos"] PS3 exclusives look better

No they don't, Until TLOU releases.
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tormentos

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#708 tormentos
Member since 2003 • 33798 Posts
href="http://www.eetimes.com/electronics-news/4235499/AMD-s-Macri-talks-Heterogeneous-systems-architecture?pageNumber=1">http://www.eetimes.com/electronics-news/4235499/AMD-s-Macri-talks-Heterogeneous-systems-architecture?pageNumber=1

The architectural path for the future is clear, Macri declared. That path will be paved with the programming patterns established on Symmetric Multi-Processor (SMP) systems migrating to the heterogeneous world

HSA1.JPG

Notice "Discrete GPU"with HSA.

ronvalencia
You can quote 30 pages fact stand HSA is a design,and you by software can't change how PC are build to operate,software will not make DDR3 work as 1 pool alone with GDDR5. What i quote pretty much confirm it,if not all PC would be HSA by now..
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tormentos

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#709 tormentos
Member since 2003 • 33798 Posts
[QUOTE="faizan_faizan"][QUOTE="tormentos"] PS3 exclusives look better

No they don't, Until TLOU releases.

Uncharted 3 says high nothing on 360 touch it. And there is Beyond 2 souls and TLOU.. The PS3 should not even be close the xbox 360 has a stronger GPU,and that translate into better looking games when the argument is on PC..:lol:
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faizan_faizan

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#710 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="tormentos"][QUOTE="faizan_faizan"][QUOTE="tormentos"] PS3 exclusives look better

No they don't, Until TLOU releases.

Uncharted 3 says high nothing on 360 touch..

Too bad both games are same and i don't see any game (UC3 or HALO4) having something on each other technically.
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tormentos

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#711 tormentos
Member since 2003 • 33798 Posts
[QUOTE="faizan_faizan"][QUOTE="tormentos"][QUOTE="faizan_faizan"][QUOTE="tormentos"] PS3 exclusives look better

No they don't, Until TLOU releases.

Uncharted 3 says high nothing on 360 touch..

Too bad both games are same and i don't see any game (UC3 or HALO4) having something on each other technically.

Maybe that is because you haven't play Uncharted 3.. Animation,image quality,physics,elements simulations like water,fire,sand.. All Uncharted all the way.
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tormentos

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#712 tormentos
Member since 2003 • 33798 Posts
Intel, AMD and NVIDIA are heading towards the same direction.

ronvalencia
Man you can't really be this dumb,you are doing the same crap you are doing with Cell,most PC on steam have dual core CPU,non of that crap is HSA,you are showing things that now are make to be compatible guess what there are million and millions of PC already done and that don't work with HSA,HSA is a god damn design either your hardware is build to support it or not,opteron now supporting it mean sh**,since most PC out there are not new. Once again if HSA would be only software based all PC would be HSA.
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faizan_faizan

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#713 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="tormentos"][QUOTE="faizan_faizan"][QUOTE="tormentos"] Uncharted 3 says high nothing on 360 touch..

Too bad both games are same and i don't see any game (UC3 or HALO4) having something on each other technically.

Maybe that is because you haven't play Uncharted 3.. Animation,image quality,physics,elements simulations like water,fire,sand.. All Uncharted all the way.

You do realize that those "Simulations" are scripted? All things aside UC3 is a beautiful game when considering PS3's Hardware, And you are right it does have physics (I saw the first level on YT)
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tormentos

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#714 tormentos
Member since 2003 • 33798 Posts

[QUOTE="AM-Gamer"]

[QUOTE="faizan_faizan"] Fire is 2D Sprite Water is scripted Sand is just a texture which you don't notice. Nope, Not a single particle based simulation in that game.faizan_faizan

If the water is scripted why does it react to drake and if the sand is a texture why does it also react to drake?  It would benefit you to play the game before you randomly bash it. 

You clown, Any dev can make a game that's interactable and say it's fully dynamic when it's not, The water is a 9 second loop (I have watched the that ship mission on YT) And the sand is also a texture, One texture is the dragging like thing and the other one is the footprint. It doesn't matter if it reacts because he's gonna do the same thing again and again.

You are the damn clown.. ""I was interested too in the number of dynamic systems you're employing. The rolling waves on the cruise ship level in Uncharted 3 are a genuine physics model aren't they? Yes, everyone's expectation is that the motion of the ship is driven by an animation, but it's not, it's driven by a dynamic water simulation."" http://www.guardian.co.uk/technology/gamesblog/2011/sep/26/uncharted-3-interview I leave you with this..
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tormentos

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#715 tormentos
Member since 2003 • 33798 Posts
[QUOTE="faizan_faizan"] You do realize that those "Simulations" are scripted? All things aside UC3 is a beautiful game when considering PS3's Hardware, And you are right it does have physics (I saw the first level on YT)

Everything on the damn game is a script,that no different from Crytek dynamic wind system is a scrip to control certain variables,everything in all games is a scrip,unless you want to believe that PC GPU on PC have a win machine inside that pump air into the video game..:lol:
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faizan_faizan

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#716 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="tormentos"][QUOTE="faizan_faizan"] You do realize that those "Simulations" are scripted? All things aside UC3 is a beautiful game when considering PS3's Hardware, And you are right it does have physics (I saw the first level on YT)

Everything on the damn game is a script,that no different from Crytek dynamic wind system is a scrip to control certain variables,everything in all games is a scrip,unless you want to believe that PC GPU on PC have a win machine inside that pump air into the video game..:lol:

Idiot, They describe how the wind affects the simulated grass in the later end http://www.youtube.com/watch?v=JmCvHel7PL8
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faizan_faizan

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#717 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="faizan_faizan"]

[QUOTE="AM-Gamer"]

If the water is scripted why does it react to drake and if the sand is a texture why does it also react to drake?  It would benefit you to play the game before you randomly bash it. 

tormentos

You clown, Any dev can make a game that's interactable and say it's fully dynamic when it's not, The water is a 9 second loop (I have watched the that ship mission on YT) And the sand is also a texture, One texture is the dragging like thing and the other one is the footprint. It doesn't matter if it reacts because he's gonna do the same thing again and again.

You are the damn clown.. ""I was interested too in the number of dynamic systems you're employing. The rolling waves on the cruise ship level in Uncharted 3 are a genuine physics model aren't they? Yes, everyone's expectation is that the motion of the ship is driven by an animation, but it's not, it's driven by a dynamic water simulation."" http://www.guardian.co.uk/technology/gamesblog/2011/sep/26/uncharted-3-interview I leave you with this..

BS. If it's so dynamic why does it feel like a 9 sec loop?
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jun_aka_pekto

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#718 jun_aka_pekto
Member since 2010 • 25255 Posts

[QUOTE="tormentos"] PS3 exclusives look betterfaizan_faizan
No they don't, Until TLOU releases.

C'mon now. It takes more than indirect shadows to make a game pretty. He He. :lol:

But, yeah. I'm also buying TLOU. I like ND's track record this gen.

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tormentos

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#719 tormentos
Member since 2003 • 33798 Posts
[QUOTE="faizan_faizan"] Idiot, They describe how the wind affects the simulated grass in the later end http://www.youtube.com/watch?v=JmCvHel7PL8

\ Yes that simulation is a scrip as well and is govern by another scrip,on PC everything is a scrip,is a simulation some are better than others because they behave more natural,but all of the are scrips.
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tormentos

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#720 tormentos
Member since 2003 • 33798 Posts
[QUOTE="faizan_faizan"] BS. If it's so dynamic why does it feel like a 9 sec loop?

Maybe you should play the game.. In fact on the boat all object move according to physics,in fact one of the most impressive part is the pool,where the water actually swings according to how the ships rocks from side to side,it has some impressive physic..
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MK-Professor

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#721 MK-Professor
Member since 2009 • 4218 Posts

[QUOTE="MK-Professor"]r />HD7850 was mid-range GPU in early 2012, in late 2013 is going to be a low-end gpu.

"hit you back in your face":lol: still trolling tormentos?

360 and ps3 are similar in terms of power and games look very similar in both, what better looking games are you taking about?

tormentos

Once again considering that the 8XXX which was delay and is just an HSA re bag of the 7XXX series i think the PS4 would be fine. PS3 exclusives look better period,but even if both look similar that isn't a complement to the xbox 360,is easier,has a little bit more available ram for games,and a much stronger GPU.. So smart design > Brute force.?

sure it will be fine, but do you acknowledge that ps4 will have a low-end hardewre in comparison with the 360 back then?(I mean from january 2012 the HD7970 exist that it is two times more powerfull than ps4 GPU, back in 2003-2004 didn't even exist a GPU that was equal to xbox 360 gpu let alone two times more powerfull)

also why you insist to compare the xbox GPU vs ps3 GPU and not cell+RSX? and calling ps3 smart design is joke.

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faizan_faizan

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#722 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="tormentos"][QUOTE="faizan_faizan"] BS. If it's so dynamic why does it feel like a 9 sec loop?

Maybe you should play the game..

Play crysis 3 then. It's not scripted and ON RAILS all the time like your UC3.
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faizan_faizan

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#723 faizan_faizan
Member since 2009 • 7869 Posts

[QUOTE="faizan_faizan"][QUOTE="tormentos"] PS3 exclusives look betterjun_aka_pekto

No they don't, Until TLOU releases.

C'mon now. It takes more than indirect shadows to make a game pretty. He He. :lol:

But, yeah. I'm also buying TLOU. I like ND's track record this gen.

Two weeks back i acknowledged that the game also supports Particle Based Fluid Simulation (The sliding blood in that first gameplay demo), Weird how PS3 will be able to render it all.
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Tessellation

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#724 Tessellation
Member since 2009 • 9297 Posts
[QUOTE="faizan_faizan"][QUOTE="tormentos"][QUOTE="faizan_faizan"] BS. If it's so dynamic why does it feel like a 9 sec loop?

Maybe you should play the game..

Play crysis 3 then. It's not scripted and ON RAILS all the time like your UC3.

this and also lack of many enemies on the screen...lack of real time destructible environments