Well, that didn't take long, PC gets GDDR5 system RAM support

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tormentos

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#551 tormentos
Member since 2003 • 33798 Posts

[QUOTE="AM-Gamer"]

[QUOTE="ronvalencia"] That about ~61 fps and 7950 scores higher than this.ronvalencia

What is your argument? The 7850 is running all effects and still hitting over 60fps. A PS4 would do even better. This further justifies my argument. Higher res and better framerates for the the next 2 years is all you will get .

3d stereoscopic would add extra load on the GPU.

 

Also, Metro 2033.

metro_2033_1920_1200.gif

 

:lol:

 

The difference in Metro from a 680GTX to the 7850...@7 FPS..

 

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Aparthide

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#552 Aparthide
Member since 2013 • 281 Posts

The difference in Metro from a 680GTX to the 7850...@7 FPS..

 

tormentos

Man, you're dumb. Oh hey look the difference from a weak 650Ti to the 7850...@7 FPs.. And obviously Metro runs better on AMD.

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#553 lostrib
Member since 2009 • 49999 Posts

[QUOTE="ronvalencia"]

[QUOTE="AM-Gamer"]

What is your argument? The 7850 is running all effects and still hitting over 60fps. A PS4 would do even better. This further justifies my argument. Higher res and better framerates for the the next 2 years is all you will get .

tormentos

3d stereoscopic would add extra load on the GPU.

 

Also, Metro 2033.

metro_2033_1920_1200.gif

 

:lol:

 

The difference in Metro from a 680GTX to the 7850...@7 FPS..

 

And a 15fps diffrence between a 7850 and a 7970

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tormentos

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#554 tormentos
Member since 2003 • 33798 Posts

[QUOTE="tormentos"]

[QUOTE="faizan_faizan"]

 It ran on a single 680, Your argument is invalid.

faizan_faizan

 

It ran on an early devkits the ones that use 2.2GB of memory..Apparently sony doesn't trust epic enough..

 

Even Mark Rein did not know the PS4 would use 8GB of ram,and from what is been say now the final cores of the CPU will be 2ghz not 1.6 so he was running a tech demo on unfinish hardware,greatly different to the final kit.

DUDE, It's missing out on the Voxel Cone Tracing GI solution in UE4, It's the biggest thing in UE4 just after the particles, The SVOGI enables fully dynamic lighting which has never been done before, How would 8GB of RAM would help it? Textures become an exception.

 

Which show nothing but been a rush demo,i am sure the 7850 and some even weaker can run those.

 

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tormentos

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#555 tormentos
Member since 2003 • 33798 Posts

[QUOTE="tormentos"]

[QUOTE="ronvalencia"]

3d stereoscopic would add extra load on the GPU.

 

Also, Metro 2033.

metro_2033_1920_1200.gif

lostrib

 

:lol:

 

The difference in Metro from a 680GTX to the 7850...@7 FPS..

 

And a 15fps diffrence between a 7850 and a 7970

 

 

Yes and if you see well that is the 7970 GHZ edition,the first 7970 on the chart is just 12 frames,12 misserable frame the PS4 can fix that by just no targeting 1920x1200 and by lowering AA or using alternative or just plain no useing it.

 

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jhonMalcovich

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#556 jhonMalcovich
Member since 2010 • 7090 Posts

[QUOTE="lostrib"]

[QUOTE="tormentos"]

 

:lol:

 

The difference in Metro from a 680GTX to the 7850...@7 FPS..

 

tormentos

And a 15fps diffrence between a 7850 and a 7970

 

 

Yes and if you see well that is the 7970 GHZ edition,the first 7970 on the chart is just 12 frames,12 misserable frame the PS4 can fix that by just no targeting 1920x1200 and by lowering AA or using alternative or just plain no useing it.

 

12 frames matter in a game that all video cards struggle to run

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tormentos

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#557 tormentos
Member since 2003 • 33798 Posts

[QUOTE="tormentos"]The difference in Metro from a 680GTX to the 7850...@7 FPS..

 

Aparthide

Man, you're dumb. Oh hey look the difference from a weak 650Ti to the 7850...@7 FPs.. And obviously Metro runs better on AMD.

 

It would run even better on something like the PS4..

 

But the difference between the 7950 is basically the same..:lol:

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04dcarraher

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#558 04dcarraher
Member since 2004 • 23859 Posts

[QUOTE="faizan_faizan"][QUOTE="tormentos"]

 

It ran on an early devkits the ones that use 2.2GB of memory..Apparently sony doesn't trust epic enough..

 

Even Mark Rein did not know the PS4 would use 8GB of ram,and from what is been say now the final cores of the CPU will be 2ghz not 1.6 so he was running a tech demo on unfinish hardware,greatly different to the final kit.

tormentos

DUDE, It's missing out on the Voxel Cone Tracing GI solution in UE4, It's the biggest thing in UE4 just after the particles, The SVOGI enables fully dynamic lighting which has never been done before, How would 8GB of RAM would help it? Textures become an exception.

 

Which show nothing but been a rush demo,i am sure the 7850 and some even weaker can run those.

 

Nope not enough processing power to run those features
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jhonMalcovich

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#559 jhonMalcovich
Member since 2010 • 7090 Posts

[QUOTE="Aparthide"]

[QUOTE="tormentos"]The difference in Metro from a 680GTX to the 7850...@7 FPS..

 

tormentos

Man, you're dumb. Oh hey look the difference from a weak 650Ti to the 7850...@7 FPs.. And obviously Metro runs better on AMD.

 

It would run even better on something like the PS4..

Oh we forgot that you can see the future... But you omiting one thing, Tormentos, those benchmarks were made on I7 proccessors, not on a tablet cpu. Will you claim now that PS4 is equivalent in power to an I7 with 16GB of DDR3 and a dedicated GPU ?

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lostrib

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#560 lostrib
Member since 2009 • 49999 Posts

[QUOTE="Aparthide"]

[QUOTE="tormentos"]The difference in Metro from a 680GTX to the 7850...@7 FPS..

 

tormentos

Man, you're dumb. Oh hey look the difference from a weak 650Ti to the 7850...@7 FPs.. And obviously Metro runs better on AMD.

 

It would run even better on something like the PS4..

 

But the difference between the 7950 is basically the same..:lol:

It would? Benchmarks please

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Bebi_vegeta

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#561 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Bebi_vegeta"]

[QUOTE="AM-Gamer"]

Then what is your point? 

AM-Gamer

If you would pay attention, you would know...

A 5970 can't max out all games @ 1080p full Dx11 effect. But adding another one can... you see the patern here?

And if you would pay attention you wouldnt keep repeating yourself.  Those are low end cards, single GPU solutions have been able to max DX11 since 2011. DX11 cards are not all of a sudden going to come out with all these new effects considering its been out for well over a year. 

Yes, and new games will push the hardware just like every year... what is it you don't get ? You think that's it, PS4 has the best Dx11 GPU and we're are at the end of Dx11 capability ?

 

Those cards were high end back then, and could max whatever game trown at them... Dx9 to Dx11.

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tormentos

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#562 tormentos
Member since 2003 • 33798 Posts

Nope not enough processing power to run those features04dcarraher

 

:lol:...

 

Did you even know that the demo on PC was done on 1080p 90%.?

 

The PS4 will run that no problem..

Once again you are talking out of your a$$,with nothing what so ever to back you up but your blind biased opinion,now if you quote Mark Rein stating that the PS4 version ran like that because the PS4 is under power then you have a shot,but what i read was the complete oposite and he seemed quite happy to know the console actually had more ram than his devkit.

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#563 tormentos
Member since 2003 • 33798 Posts

 

Oh we forgot that you can see the future... But you omiting one thing, Tormentos, those benchmarks were made on I7 proccessors, not on a tablet cpu. Will you claim now that PS4 is equivalent in power to an I7 with 16GB of DDR3 and a dedicated GPU ?

jhonMalcovich

 

No i did not forget that those were made on I7 running under WINDOWS and DIRECT3D something that hit performance on CPU and GPU's,but wait how many tablets have 8 core 2ghz CPU.?

But wait wait again,did you know the PS4 has a chip for OS.? Which mean the complete CPU can be use for gaming.?

Did you know most PC games are GPU bound not CPU bound.?

Did you know the CU on the PS4 are all flexibel and can be use on the CPU side for processing.?

In fact 16GB of system ram on a windows PC for gaming is a complete and utter loss,you can use 4GB and you will get the same results,is not like slow ass DDR3 will allow for those 16GB to be fully use,even less when GPU use their own Ram and not the sytem one,the one on the system are need it for windows and its endless background task.

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ronvalencia

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#564 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="jhonMalcovich"]

Oh we forgot that you can see the future... But you omiting one thing, Tormentos, those benchmarks were made on I7 proccessors, not on a tablet cpu. Will you claim now that PS4 is equivalent in power to an I7 with 16GB of DDR3 and a dedicated GPU ?

tormentos

No i did not forget that those were made on I7 running under WINDOWS and DIRECT3D something that hit performance on CPU and GPU's,but wait how many tablets have 8 core 2ghz CPU.?

But wait wait again,did you know the PS4 has a chip for OS.? Which mean the complete CPU can be use for gaming.?

Did you know most PC games are GPU bound not CPU bound.?

Did you know the CU on the PS4 are all flexibel and can be use on the CPU side for processing.?

In fact 16GB of system ram on a windows PC for gaming is a complete and utter loss,you can use 4GB and you will get the same results,is not like slow ass DDR3 will allow for those 16GB to be fully use,even less when GPU use their own Ram and not the sytem one,the one on the system are need it for windows and its endless background task.

Lines-of-Code-and-Performance_zpsa23acdf

Note that

1. HSA Bolt runs on WINDOWS i.e. Windows core is not the problem

2. Current C++ AMP runs on DX11 Compute Shaders.

One of the issues with Direct3D is the exposure of GCN's additional hardware features.

In relation to system memory, you must factor in the purpose for large on-chip caches. On-chip caches are use to mitigate against slow memory pool and X86 CPUs like Intel Core i7-3770K has a large on-chip cache (8 MB L3 cache, industry leading speculative data prefetch tech).

The downside for Intel Core i7-3770K's additional hardware is the chip size.

2013_core_sizes_768_zps1cc7b35d.jpg

LL

AMD Temash wins the performance per watt and performance per chip size. Smaller chip size usually equals cheaper BOM cost.

Anyway, AMD still plans to release it's "fat" X86 cores i.e. AMD Steamroller.

From http://www.fudzilla.com/home/item/30710-amd-temash-tablet-looks-good

Sony plans to release AMD Temash SoC based tablet. Sony could release a handheld mini-PS4 type device.

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tormentos

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#565 tormentos
Member since 2003 • 33798 Posts

 

It would? Benchmarks please

lostrib

 

My god you people are really trolls,don't worry you will get your benchmark by the years end.

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lostrib

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#566 lostrib
Member since 2009 • 49999 Posts

[QUOTE="lostrib"]

 

It would? Benchmarks please

tormentos

 

My god you people are really trolls,don't worry you will get your benchmark by the years end.

So until you have benchmarks to back you up, you should probably stop making these asinine statements

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tormentos

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#567 tormentos
Member since 2003 • 33798 Posts

Note that

1. HSA Bolt runs on WINDOWS i.e. Windows core is not the problem

2. Current C++ AMP runs on DX11 Compute Shaders.

In relation to system memory, you must factor in the purpose for large on-chip caches. On-chip caches are use to mitigate against slow memory pool and X86 CPUs like Intel Core i7-3770K has a large on-chip cache (8 MB L3 cache, industry leading speculative data prefetch tech).


One of issues with Direct3D is the exposure of GCN's additional hardware features.

ronvalencia

6o0vol.png

Since their earliest days, computers have contained central processing units (CPUs) designed to run general programming tasks very well. But in the last couple of decades, mainstream computer systems typically include other processing elements as well. The most prevalent is the graphics processing unit (GPU), originally designed to perform specialized graphics computations in parallel. Over time, GPUs have become more powerful and more generalized, allowing them to be applied to general purpose parallel computing tasks with excellent power efficiency.

But current CPUs and GPUs have been designed as separate processing elements and do not work together efficiently

Today, a growing number of mainstream applications require the high performance and power efficiency achievable only through such highly parallel computation. But current CPUs and GPUs have been designed as separate processing elements and do not work together efficiently and are cumbersome to program. Each has a separate memory space, requiring an application to explicitly copy data from CPU to GPU and then back again.

A program running on the CPU queues work for the GPU using system calls through a device driver stack managed by a completely separate scheduler. This introduces significant dispatch latency, with overhead that makes the process worthwhile only when the application requires a very large amount of parallel computation. Further, if a program running on the GPU wants to directly generate work-items, either for itself or for the CPU, it is impossible today!

HSA creates an improved processor design that exposes the benefits and capabilities of mainstream programmable compute elements, working together seamlessly.

http://developer.amd.com/resources/heterogeneous-computing/what-is-heterogeneous-system-architecture-hsa/

Once again Windows support for HSA mean that they support HSA on hardware that is HSA,not on old hardware that is not HSA,HSA is a design not a software alone..

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tormentos

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#568 tormentos
Member since 2003 • 33798 Posts

So until you have benchmarks to back you up, you should probably stop making these asinine statements

lostrib

Yes that also include any doutb you point toward the PS4 since you don't have anything to back you up either.

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lostrib

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#569 lostrib
Member since 2009 • 49999 Posts

[QUOTE="lostrib"]

 

So until you have benchmarks to back you up, you should probably stop making these asinine statements

tormentos

 

Yes that also include any doutb you point toward the PS4 since you don't have anything to back you up either.

I've only been using the assumption put out by the media that the PS4 has a GPU on par with a 7850/70  and thus not comparable to high end graphics cards like 7950/70 or GTX 670/80, let alone the GTX Titan.  You are the one who has been stating pure speculation that the PS4 will be beating all high end PCs up to a 7970 without any form of source or benchmark to back up the claim; and stating these things as if they are fact. So it's time to stop

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ronvalencia

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#570 ronvalencia
Member since 2008 • 29612 Posts

Once again Windows support for HSA mean that they support HSA on hardware that is HSA,not on old hardware that is not HSA,HSA is a design not a software alone..

tormentos

For the HSA example, the chip shown is the current AMD Trinity APU. HSA changes the way on how jobs are allocated to the CPU and GPU. The GPU can be IGP or discrete GPU.

Radeon HD 7970, GCN and HSA whitepaper http://www.amd.com/jp/Documents/GCN_Architecture_whitepaper.pdf

The new GCN ISA was designed to facilitate industry standards. AMDs Heterogeneous System Architecture (HSA) is envisioned as a model for heterogeneous computing. It defines how CPUs and GPUs communicate and includes a virtual ISA (the HSA Intermediate Language), which is hardware agnostic. HSAIL code is dynamically compiled for the underlying hardware, and thus compatible with CPUs and GPUs from any vendor. GCN fully supports HSAIL, in part because of the shift to a more flexible instruction set.

...

The DMA engines are one area where AMD's experience with x86 microprocessors has paid off. GCN incorporates an I/O Memory Management Unit (IOMMU), which can transparently map x86 addresses for the GPU. This means that the DMA engines in GCN can easily access pageable CPU memory, without the overhead of address translation, to move data. The IOMMU is a step towards tighter heterogeneous integration and will evolve over time.

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tormentos

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#571 tormentos
Member since 2003 • 33798 Posts

 

I've only been using the assumption put out by the media that the PS4 has a GPU on par with a 7850/70  and thus not comparable to high end graphics cards like 7950/70 or GTX 670/80, let alone the GTX Titan.  You are the one who has been stating pure speculation that the PS4 will be beating all high end PCs up to a 7970 without any form of source or benchmark to back up the claim; and stating these things as if they are fact. So it's time to stop

lostrib

 

Oh that is what i was using to but since your assumption is as good as mine we both are on the same boat fair enough.?

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tormentos

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#572 tormentos
Member since 2003 • 33798 Posts

 

For the HSA example, the chip shown is the current AMD Trinity APU. HSA changes the way on how jobs are allocated to the CPU and GPU. The GPU can be IGP or discrete GPU.

 

Radeon HD 7970, GCN and HSA whitepaper http://www.amd.com/jp/Documents/GCN_Architecture_whitepaper.pdf

The new GCN ISA was designed to facilitate industry standards. AMDs Heterogeneous System Architecture (HSA) is envisioned as a model for heterogeneous computing. It defines how CPUs and GPUs communicate and includes a virtual ISA (the HSA Intermediate Language), which is hardware agnostic. HSAIL code is dynamically compiled for the underlying hardware, and thus compatible with CPUs and GPUs from any vendor. GCN fully supports HSAIL, in part because of the shift to a more flexible instruction set.

ronvalencia

 

Already prove my point and APU design are HSA..

 

HSA is a design...

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ronvalencia

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#573 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

For the HSA example, the chip shown is the current AMD Trinity APU. HSA changes the way on how jobs are allocated to the CPU and GPU. The GPU can be IGP or discrete GPU.

Radeon HD 7970, GCN and HSA whitepaper http://www.amd.com/jp/Documents/GCN_Architecture_whitepaper.pdf

The new GCN ISA was designed to facilitate industry standards. AMDs Heterogeneous System Architecture (HSA) is envisioned as a model for heterogeneous computing. It defines how CPUs and GPUs communicate and includes a virtual ISA (the HSA Intermediate Language), which is hardware agnostic. HSAIL code is dynamically compiled for the underlying hardware, and thus compatible with CPUs and GPUs from any vendor. GCN fully supports HSAIL, in part because of the shift to a more flexible instruction set.

tormentos

Already prove my point and APU design are HSA..

HSA is a design...

2012 PCs already has the hardware to support HSA runtime layer

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lostrib

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#574 lostrib
Member since 2009 • 49999 Posts

[QUOTE="lostrib"]

 

I've only been using the assumption put out by the media that the PS4 has a GPU on par with a 7850/70  and thus not comparable to high end graphics cards like 7950/70 or GTX 670/80, let alone the GTX Titan.  You are the one who has been stating pure speculation that the PS4 will be beating all high end PCs up to a 7970 without any form of source or benchmark to back up the claim; and stating these things as if they are fact. So it's time to stop

tormentos

 

Oh that is what i was using to but since your assumption is as good as mine we both are on the same boat fair enough.?

Um but you made claims with absolutely no basis like a 7970 will be needed to beat the PS4, and that it can play any current PC game at max.  If you were simply using the 7850 assumption, there is no proof (yet) that it can match a high end PC.  It makes more sense to wait until release to see what it can really do, rather than making all these asinine claims about RAM and "coding to the metal" and APUs.

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tormentos

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#575 tormentos
Member since 2003 • 33798 Posts

2012 PCs already has the hardware to support HSA runtime layer.ronvalencia

 

Yes 2012 incredibly minority that means..

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ronvalencia

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#576 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"] 2012 PCs already has the hardware to support HSA runtime layer.tormentos

Yes 2012 incredibly minority that means..

AMD's annual PC unit sales still exceeds the consoles.

For discrete GPUs, Radeon HD 77x0 to 79x0 GCN has full support for HSA runtime layers.

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tormentos

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#577 tormentos
Member since 2003 • 33798 Posts

 

Um but you made claims with absolutely no basis like a 7970 will be needed to beat the PS4, and that it can play any current PC game at max.  If you were simply using the 7850 assumption, there is no proof (yet) that it can match a high end PC.  It makes more sense to wait until release to see what it can really do, rather than making all these asinine claims about RAM and "coding to the metal" and APUs.

lostrib

 

There is no prove it can't either so once again we are on the same boat,once again what the PS3 did on his gimped GPU was impossible on PC using the PS3 counter part the 7800 even less with 256MB like the PS3 did for video.

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04dcarraher

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#578 04dcarraher
Member since 2004 • 23859 Posts

[QUOTE="04dcarraher"] Nope not enough processing power to run those featurestormentos

 

:lol:...

 

Did you even know that the demo on PC was done on 1080p 90%.?

 

The PS4 will run that no problem..

Once again you are talking out of your a$$,with nothing what so ever to back you up but your blind biased opinion,now if you quote Mark Rein stating that the PS4 version ran like that because the PS4 is under power then you have a shot,but what i read was the complete oposite and he seemed quite happy to know the console actually had more ram than his devkit.

Your in so much denial.... if the ps4 couldn't not run the UE4 benchmark with all features enabled means that it is not as powerful as you think is it. the PS4 isnt running special hardware it only using a laptop based cpu with a 7850 like gpu. 1.8 TFLOP is still 1.8 TFLOP no matter how you spin it. and your optimization and efficiency rant wont change that fact.

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ronvalencia

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#579 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="lostrib"]

Um but you made claims with absolutely no basis like a 7970 will be needed to beat the PS4, and that it can play any current PC game at max. If you were simply using the 7850 assumption, there is no proof (yet) that it can match a high end PC. It makes more sense to wait until release to see what it can really do, rather than making all these asinine claims about RAM and "coding to the metal" and APUs.

tormentos

There is no prove it can't either so once again we are on the same boat,once again what the PS3 did on his gimped GPU was impossible on PC using the PS3 counter part the 7800 even less with 256MB like the PS3 did for video.

With Crysis 2, Radeon X1950 was good enough to rival Xbox 360 and both has similar hardware performance.

PS3 has CELL's SPUs to help RSX while PC's Geforce 7800 GTX was a 800x600 slideshow. http://www.youtube.com/watch?v=klgVCk178OI

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ronvalencia

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#580 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="tormentos"]

[QUOTE="04dcarraher"] Nope not enough processing power to run those features04dcarraher

:lol:...

Did you even know that the demo on PC was done on 1080p 90%.?

The PS4 will run that no problem..

Once again you are talking out of your a$$,with nothing what so ever to back you up but your blind biased opinion,now if you quote Mark Rein stating that the PS4 version ran like that because the PS4 is under power then you have a shot,but what i read was the complete oposite and he seemed quite happy to know the console actually had more ram than his devkit.

Your in so much denial.... if the ps4 couldn't not run the UE4 benchmark with all features enabled means that it is not as powerful as you think is it. the PS4 isnt running special hardware it only using a laptop based cpu with a 7850 like gpu. 1.8 TFLOP is still 1.8 TFLOP no matter how you spin it. and your optimization and efficiency rant wont change that fact.

Based on vgleaks, PS4's GCN seems to be modifed for 8 AMD Jag cores i.e. "8 process buffers" i.e. 8 submission sources from 8 entry level CPUs.

"8 process buffers" may not be required for the PC version since a gaming PC has the option for powerful CPU cores e.g. Intel Sandybridge/Ivybridge at high clock speeds. There's a reason why AMD's Radeon marketing team ussually ships or specs an Intel Core i7-3770 class CPU with thier AMD GCNs.

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tormentos

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#581 tormentos
Member since 2003 • 33798 Posts

 

AMD's annual PC unit sales still exceeds the consoles.

 

For discrete GPUs, Radeon HD 77x0 to 79x0 GCN has full support for HSA runtime layers.

ronvalencia

Anual PC sales not anual gaming PC sales,consoles sold more GPU than PC,and game sales reflect that quite easy.

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ronvalencia

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#582 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

AMD's annual PC unit sales still exceeds the consoles.

For discrete GPUs, Radeon HD 77x0 to 79x0 GCN has full support for HSA runtime layers.

tormentos

Anual PC sales not anual gaming PC sales,consoles sold more GPU than PC,and game sales reflect that quite easy.

Where's your numbers?

From http://www.tweaktown.com/news/28646/gpu-shipments-down-for-q4-2012-according-to-jpr/index.html

The estimated numbers for PC GPUs between 2012 to 2016 would be 549 million units i.e. an annual rate of ~137 million units. PC GPUs market can cover Wii's total unit sales within 1 year. AMD has ~24.8 percent of the GPU sales e.g. ~33.9 million units. At this annual rate, within 3 years it can exceed PS3's 71 million install base.

You would need to combine Xbox 360 and PS3 unit sales to rival AMD's PC GPU unit annual sales. Now, combine AMD's PC GPU annual sales with NVIDIA's PC GPU annual sales.

A single PC platform taking on the entire game consoles

29v12rb.jpg

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Bebi_vegeta

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#583 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="ronvalencia"]

 

AMD's annual PC unit sales still exceeds the consoles.

 

For discrete GPUs, Radeon HD 77x0 to 79x0 GCN has full support for HSA runtime layers.

tormentos

Anual PC sales not anual gaming PC sales,consoles sold more GPU than PC,and game sales reflect that quite easy.

I would like those numbers please...

Pretty much a garbage statement right there.

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sirk1264

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#584 sirk1264
Member since 2003 • 6242 Posts
You people never cease to amaze me. GDDR5 has become the new cell. I give Sony credit. They definitely hype their products well. You guys are once again buying into the Sony hype train like when they unveiled the ps3 and the cell. Look, I understand console gamers are excited for the next gen consoles but don't start acting like you know all about hardware. Taking about raw flops only makes you look bad as current PC hardware beats it today. It's an exciting time to be a gamer as next gen consoles have taken too long to come out and the current gen has stifled growth with its outdated hardware. I want new experiences in gaming as this generation is burning me out with all the rehashes we have seen. Better hardware definitely gives developers a chance to be more creative.
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tormentos

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#585 tormentos
Member since 2003 • 33798 Posts

 Your in so much denial.... if the ps4 couldn't not run the UE4 benchmark with all features enabled means that it is not as powerful as you think is it. the PS4 isnt running special hardware it only using a laptop based cpu with a 7850 like gpu. 1.8 TFLOP is still 1.8 TFLOP no matter how you spin it. and your optimization and efficiency rant wont change that fact.

04dcarraher

 

Link to where Epic confirm the PS4 can't run UE4..

This should be good..

Epic did not even have a final kit.:lol:

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tormentos

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#586 tormentos
Member since 2003 • 33798 Posts

 

I would like those numbers please...

Pretty much a garbage statement right there.

Bebi_vegeta

 

Really so what game sell like mario Kart on PC unless you talk farmville or facebook games which outdo even  PC's  own acelerated games i doubt it..?

Hell even like COD..

Sales of COD are epic fail vs consoles..

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jhonMalcovich

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#587 jhonMalcovich
Member since 2010 • 7090 Posts

[QUOTE="lostrib"]

 

Um but you made claims with absolutely no basis like a 7970 will be needed to beat the PS4, and that it can play any current PC game at max.  If you were simply using the 7850 assumption, there is no proof (yet) that it can match a high end PC.  It makes more sense to wait until release to see what it can really do, rather than making all these asinine claims about RAM and "coding to the metal" and APUs.

tormentos

 

There is no prove it can't either so once again we are on the same boat,once again what the PS3 did on his gimped GPU was impossible on PC using the PS3 counter part the 7800 even less with 256MB like the PS3 did for video.

So you like that guy (frediMercury) who was claiming that nextbox GPU will be equivalent to 2 slied gtx690s ? You are just being slightly moderate than him in your predictions.

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#588 tormentos
Member since 2003 • 33798 Posts

 

Where's your numbers?

 

From http://www.tweaktown.com/news/28646/gpu-shipments-down-for-q4-2012-according-to-jpr/index.html

The estimated numbers for PC GPUs between 2012 to 2016 would be 549 million units i.e. an annual rate of ~137 million units. PC GPUs market can cover Wii's total unit sales within 1 year. AMD has ~24.8 percent of the GPU sales e.g. ~33.9 million units. At this rate, within 3 years it can exceed PS3's 70 million instal base.

You would need to combine Xbox 360 and PS3 unit sales to rival AMD's PC GPU unit annual sales.

ronvalencia

 

That include GPU for all things not just gaming in fact look at the top selling Intel.:lol:

 

Intel which does almost nothing but integrated garbage GPU's..

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Bebi_vegeta

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#589 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Bebi_vegeta"]

 

I would like those numbers please...

Pretty much a garbage statement right there.

tormentos

 

Really so what game sell like mario Kart on PC unless you talk farmville or facebook games which outdo even  PC's  own acelerated games i doubt it..?

Hell even like COD..

Sales of COD are epic fail vs consoles..

First of all, you didn't post a source for your numbers... so I'll be waiting.

 

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jhonMalcovich

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#590 jhonMalcovich
Member since 2010 • 7090 Posts

[QUOTE="Bebi_vegeta"]

 

I would like those numbers please...

Pretty much a garbage statement right there.

tormentos

 

Really so what game sell like mario Kart on PC unless you talk farmville or facebook games which outdo even  PC's  own acelerated games i doubt it..?

Hell even like COD..

Sales of COD are epic fail vs consoles..

Si I guess you have PC digital sales numbers of Steam, greenmangaming and Amazon to support you claims ?

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#591 jhonMalcovich
Member since 2010 • 7090 Posts

[QUOTE="tormentos"]

[QUOTE="Bebi_vegeta"]

 

I would like those numbers please...

Pretty much a garbage statement right there.

Bebi_vegeta

 

Really so what game sell like mario Kart on PC unless you talk farmville or facebook games which outdo even  PC's  own acelerated games i doubt it..?

Hell even like COD..

Sales of COD are epic fail vs consoles..

First of all, you didn't post a source for your numbers... so I'll be waiting.

 

He doesn´t have any. It´s just his ethernal wisdom and immense power of his intellect to predict future, you know, like in Fringe  :D

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#592 tormentos
Member since 2003 • 33798 Posts

 

So you like that guy (frediMercury) who was claiming that nextbox GPU will be equivalent to 2 slied gtx690s ? You are just being slightly moderate than him in your predictions.

jhonMalcovich

 

Dude from claiming the xbox would have 2 GPU to actually claim something that even John Carmak claim like consoles are 100% more effcient than PC there is a great difference.

 

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ronvalencia

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#593 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

Where's your numbers?

From http://www.tweaktown.com/news/28646/gpu-shipments-down-for-q4-2012-according-to-jpr/index.html

The estimated numbers for PC GPUs between 2012 to 2016 would be 549 million units i.e. an annual rate of ~137 million units. PC GPUs market can cover Wii's total unit sales within 1 year. AMD has ~24.8 percent of the GPU sales e.g. ~33.9 million units. At this rate, within 3 years it can exceed PS3's 70 million instal base.

You would need to combine Xbox 360 and PS3 unit sales to rival AMD's PC GPU unit annual sales.

tormentos

That include GPU for all things not just gaming in fact look at the top selling Intel.:lol:

Intel which does almost nothing but integrated garbage GPU's..

I did break down AMD's part. Games on the PC is just like any other apps on the PC.

2012 era Intel HD 4000 IGP already rivals Xbox 360 and PS3.

2013's Q2/Q3, Intel Haswell GT3 is estimated to rival NVIDIA Geforce GT650M hence the reason why AMD switches to GDDR5 option for thier desktop PCs.

Do not underestimate Intel i.e. Intel invented accelerate graphics tech in 1983 http://en.wikipedia.org/wiki/Graphics_processing_unit

Intel hasn't been focusing on GPUs until recently.

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#594 tormentos
Member since 2003 • 33798 Posts

 

First of all, you didn't post a source for your numbers... so I'll be waiting.

 

Bebi_vegeta

 

Well Ron posted some just now apparenlty PC sell 500+ million GPU a year,sadly the company with 60% of those sales is Intel which sell nothing but integrated garbage,and we all know Nvidia and AMD sell GPU not just for gaming..

 

So is pretty hard to say but consoles so far this gen has sell for games more than 240 million GPU.

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Bebi_vegeta

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#595 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Bebi_vegeta"]

 

First of all, you didn't post a source for your numbers... so I'll be waiting.

 

tormentos

 

Well Ron posted some just now apparenlty PC sell 500+ million GPU a year,sadly the company with 60% of those sales is Intel which sell nothing but integrated garbage,and we all know Nvidia and AMD sell GPU not just for gaming..

 

So is pretty hard to say but consoles so far this gen has sell for games more than 240 million GPU.

So in other words you still don't know the exact numbers... great!

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tormentos

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#596 tormentos
Member since 2003 • 33798 Posts

[QUOTE="tormentos"]

[QUOTE="ronvalencia"]

 

Where's your numbers?

 

From http://www.tweaktown.com/news/28646/gpu-shipments-down-for-q4-2012-according-to-jpr/index.html

The estimated numbers for PC GPUs between 2012 to 2016 would be 549 million units i.e. an annual rate of ~137 million units. PC GPUs market can cover Wii's total unit sales within 1 year. AMD has ~24.8 percent of the GPU sales e.g. ~33.9 million units. At this rate, within 3 years it can exceed PS3's 70 million instal base.

You would need to combine Xbox 360 and PS3 unit sales to rival AMD's PC GPU unit annual sales.

ronvalencia

That include GPU for all things not just gaming in fact look at the top selling Intel.:lol:

Intel which does almost nothing but integrated garbage GPU's..

I did break down AMD's part. Games on the PC is just like any other app on the PC.

 

2012 era Intel HD 4000 IGP already rivals Xbox 360 and PS3.

2013's Q2/Q3, Intel Haswell GT3 is estimated to rival NVIDIA Geforce GT650M hence the reason why AMD switches to GDDR5 option for thier desktop PCs.

Do not underestimate Intel i.e. Intel invented accelerate graphics tech in 1983 http://en.wikipedia.org/wiki/Graphics_processing_unit

Intel hasn't been focusing on GPUs until recently.

 

 

Dude stop most GPU sold are integrated crap,saying the Intel HD 4000 IGP rival the xbox 360 and PS3 says nothing those are to damn old consoles,the xbox 360 is 8 years old..

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ronvalencia

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#597 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Bebi_vegeta"]

First of all, you didn't post a source for your numbers... so I'll be waiting.

tormentos

Well Ron posted some just now apparenlty PC sell 500+ million GPU a year,sadly the company with 60% of those sales is Intel which sell nothing but integrated garbage,and we all know Nvidia and AMD sell GPU not just for gaming..

So is pretty hard to say but consoles so far this gen has sell for games more than 240 million GPU.

AMD's next-gen console revenue would be around 25 percent i.e. it's currently sitting at 6 percent.

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#598 tormentos
Member since 2003 • 33798 Posts

 

AMD's next-gen console revenue would be around 25 percent i.e. it's currently sitting at 6 percent.

ronvalencia

 

Which mean nothing because they have GPU that sell for $900 dollars,so yeah the earnings on the console business will not be their biggest cut,sony will not pay AMD $200 dollar for their GPU,in fact from charts running on the net the APU complete will not pass $100 dollars for sony.

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ronvalencia

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#599 ronvalencia
Member since 2008 • 29612 Posts

So if you care enough about this GDDR5 thing, you will be able to have it on a PC.

Long story short: when DDR4 arrives, GDDR5 will be rendered irrelevant. Quote:

"Once the DDR4 memory comes along the advantages of GDDR5 start to diminish again. DDR4 will enable higher densities at comparable speeds as well as upgradeable modules which might be more desirable for customers."

Also

GDDR6 Memory Coming in 2014

IgGy621985

The first AMD GCN 2.0 Bonaire ASIC based GPU benchmarked i.e. AMD Saturn. http://semiaccurate.com/2013/03/07/opencl-performance-of-next-gen-amd-mid-range-gpus-hit-the-intertubes/

Saturn 6640 (12 CUs) compared with Radeon HD 7770 Ghz Edition (10 CUs), showing a 10% advantage.

AMD Bonaire displaces AMD Cape Verde as it's top 77x0 SKU.

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jhonMalcovich

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#600 jhonMalcovich
Member since 2010 • 7090 Posts

[QUOTE="jhonMalcovich"]

 

So you like that guy (frediMercury) who was claiming that nextbox GPU will be equivalent to 2 slied gtx690s ? You are just being slightly moderate than him in your predictions.

tormentos

 

Dude from claiming the xbox would have 2 GPU to actually claim something that even John Carmak claim like consoles are 100% more effcient than PC there is a great difference.

 

How a closed box can be more efficient than constantly evolving open platform which is PC ? More limited you want to say ? Besides citing Jhon Carmak is not a good source anymore. The guy didn´t make any single successful game since Doom 3. He sold out to consoles long time ago. But he didn´t manage to make a successul console game either. The guy is pretty forgotten already. He doesn´t represent PC gaming anymore.