[QUOTE="Benny_Blakk"]
skrat_01
How is it skewed or inaccurate? I'm going by the statistics I've seen for the last 20 years personally, and naturally all the obvious data out there. I don't have an agenda to push either other then being reasonable about this nonsense. In other words all I give a toss about is the truth, I've been playing games on everything since I started.Yes, making and or made. Games are still increasing in popularity, hence making. I'm not neglecting consoles, just like I'm not neglecting arcades - I'm stating that all these platforms have served a valuable purpose in expanding what games are, and to a wider audience - in a huge variety of ways. What's your point?
I can attribute the PC for what it has done for gaming in the last thirty years - the home computer has been around for a long longer then you're imagining. Again serving it's own purpose, and the games and legacy is all there to see - games didn't exist only in the console sphere; during Atari's heyday or today, that goes without saying. Either way this is me repeating my last point.
Excuses about what? Marketing = media exposure? That's a fact, I'm just pointing out that marketing exposure doesn't mean 'cultural relevance' which is fairly stupid thing to argue on your behalf. Hence why I pointed out 'angry birds is one of the most popular IPs at he moment but I doubt we would call it 'culturally relevant'. It's a silly thing for you to argue, common sense.
Sure, however you're missing the point that profit margins are entirely relative, and sales models aren't universal. Which is why you can have three very successful popular games e.g. Call of Duty, League of Legends or Angry Birds, and each have very different business models, yet have run at major profits. Nor am I talking about what's 'great' or not, I'm looking at what is actually going on in all these spaces.
And that's a pretty bad analogy? If any company closed the gap in the market would be filled like another. That's how the free market works.
Seriously, I'm baffled at what your point actually is and what you're trying to argue. That PC gaming isn't.... something? You want to dispute history? Okay you can if you want I don't really mind what's going inside of that head of yours, it isn't going to change anything.
I'm trying not to be rude, but having this discussion always results in digression of the extreme types to disuade from an already made (and very clear to anyone but those who don't want to accept it) point. Computers are important in the development of cars and airplanes, but we're not attributing their sales to Apple, are we? NO!
I've already pointed the importance of PC gaming, but for a PC pundit to acknowledge the impact and importance of Consoles is far too taxing. Sad......
Benny_Blakk
I'm not sure what you're trying to say here, seriously that's illegible.I'm saying 'relevance is entirely relative' and 'the games industry is a cosmopolitan one'. That's a pretty obvious fact.
I just finished saying that a discussion with PC worshipers always devolves into extensive, off topic jargon and you respond with THIS. Good job proving me "wrong".Now if you had read my initial post in this thread, you would have caught my "point" which is that PC lovers (majority is the specific word that I used) do not speak (and I suspect do not see) the relevance that PC and Console both have played in the industry. I specified (numerous times in fact) that console is responsible for the industry reaching the level where it is worth billions of dollars (which I should have also mentioned handheld). As you've pointed out, PC has a special place in regards to gaming. And as a person who plays both, I can identify and acknowledge that. Now take a look at how the PC blowers respond to my pointing out that its the userbase that was key to console's success and also that it is console that was in the forefront of gaming reaching the level it has.
But of course, it's met with digression, disuasion, etc. Why take it as a personal attack is beyond me.
SO you want to use the development cycle of games being on computer as a credit to PC and falsely portray that as PC gaming actually being the core of the industry, but when the same kind of analogy is used to show how or why that isn't sound logic, now it is "bad"? Alrighty then.
(Note: If cultural relevance qualifies as "stupid" in your book, then I reccomend some type of college philosophy and to revisit that statement. I live in the United States and know far better than to say that gaming has had zero cultural impact)
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