What is so special graphically about Crysis 2 (On consoles) and Rage?

This topic is locked from further discussion.

Avatar image for hamzah1235
hamzah1235

1189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#301 hamzah1235
Member since 2008 • 1189 Posts

[QUOTE="hamzah1235"][QUOTE="monkeysmoke"]What's so special about killzone 3?Apart from the shiny gun model nothing is realy prety in the game the enviroment are so dull even the e3 gameplay demo was so linear & corridor confined while crysis 2 had better lighting,destructible enviroment & better particle effects all in a large scale open world enviroment. Rage also is very unique with it great textures,draw distance in a large open world enviroment & increadibly running at 60fps. Crysis 2> Rage >>>> killzone 3.ferret-gamer

KZ3 has much higher graphical fidelity in everyhting (Weapon models [By far], character models, animations, particle effects, textures, polygonal detail in the character models/environment, physics, etc.) KZ3 looks much better graphically in every aspect except C2's ;ighting, which is on par with KZ2 and im not sure about 3, and C2 has a larger scale. Thats it. Rage is lacking to much to be considered console graphics king

yes because you are such an expert in this area :roll:just like your argument that deffered rendering is better than hdr :lol: . and you tellling me that kz2 has more mathematical calculations than crysis, then saying that you couldnt find any GIFS to prove it.

....I think 350+ Dynamic light sources that can be mapped extremely well compared to 10-25 high dynamic range light sources. I never said KZ2 does more mathematical equations...:?
Avatar image for Esnedon
Esnedon

332

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#302 Esnedon
Member since 2009 • 332 Posts

[QUOTE="ferret-gamer"]

[QUOTE="hamzah1235"] KZ3 has much higher graphical fidelity in everyhting (Weapon models [By far], character models, animations, particle effects, textures, polygonal detail in the character models/environment, physics, etc.) KZ3 looks much better graphically in every aspect except C2's ;ighting, which is on par with KZ2 and im not sure about 3, and C2 has a larger scale. Thats it. Rage is lacking to much to be considered console graphics kinghamzah1235

yes because you are such an expert in this area :roll:just like your argument that deffered rendering is better than hdr :lol: . and you tellling me that kz2 has more mathematical calculations than crysis, then saying that you couldnt find any GIFS to prove it.

....I think 350+ Dynamic light sources that can be mapped extremely well compared to 10-25 high dynamic range light sources. I never said KZ2 does more mathematical equations...:?

Hate to break it to you, but there's no such thing as a HDR light source :S

Avatar image for hamzah1235
hamzah1235

1189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#303 hamzah1235
Member since 2008 • 1189 Posts

can killzone 3 do all these things Integrated Vegetation & Terrain Cover Generation System Real Time Soft Particle System Real-time Dynamic Global Illumination Volumetric, Layer & View Distance Fogging Normal Maps & Parallax Occlusion Maps Uber Shader Technology Eye Adaptation & High Dynamic Range (HDR) Lighting Parametric Skeletal Animation Procedural Motion Warping & High-End IK Solutions Subsurface Scattering CGI Quality Time of Day System Dynamic Volumetric Light Beams & Light Shaft Effects Advanced Rope Physics (this is very important,lol) Dynamic Volumetric Light Beams & Light Shaft Effects these are all standard features of the cryengine 3 on PC AND consoles .

delta3074

Yes.KZ3 does have real-time soft particle system, Global illumination, layer and view distance fogging maps, Parallax occlusion maps, fantastic shader technology, very advanced animation technology, ray-traced particle effects, volumetrric light beams and light shaft ends, extremely advanced physics that is going to allow it to have much more impressive full environmental destruction than BFBC2's, etc.

The question is, does Crysis 2 have very detailed environmental textures? No. Does it have incredibly detailed weapon models? No. Does it have fantastic Character models? (other than yourself) No. Does it have amaznig ragdoll physics that dynamically react with the environment? No. Does it have the best animation in the video game industry? No. Does it have High dynamic range audio? No. Does it have the name Crysis 2. Yes. :o, there you go :P

Avatar image for hamzah1235
hamzah1235

1189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#304 hamzah1235
Member since 2008 • 1189 Posts

[QUOTE="hamzah1235"][QUOTE="ferret-gamer"] yes because you are such an expert in this area :roll:just like your argument that deffered rendering is better than hdr :lol: . and you tellling me that kz2 has more mathematical calculations than crysis, then saying that you couldnt find any GIFS to prove it.

Esnedon

....I think 350+ Dynamic light sources that can be mapped extremely well compared to 10-25 high dynamic range light sources. I never said KZ2 does more mathematical equations...:?

Hate to break it to you, but there's no such thing as a HDR light source :S

....:?? Yes there is...Halo 3/Reach is a prime example of this...Sorry, I thoguht you said there couldnt be a light source that is HDR

Avatar image for Esnedon
Esnedon

332

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#305 Esnedon
Member since 2009 • 332 Posts

[QUOTE="Esnedon"]

[QUOTE="hamzah1235"] ....I think 350+ Dynamic light sources that can be mapped extremely well compared to 10-25 high dynamic range light sources. I never said KZ2 does more mathematical equations...:? hamzah1235

Hate to break it to you, but there's no such thing as a HDR light source :S

....:?? Yes there is...Halo 3/Reach is a prime example of this...

HDR is a technique, not a light type. You can have both deferred lighting and HDR ;)

Avatar image for hamzah1235
hamzah1235

1189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#306 hamzah1235
Member since 2008 • 1189 Posts

[QUOTE="hamzah1235"][QUOTE="Esnedon"]

Hate to break it to you, but there's no such thing as a HDR light source :S

Esnedon

....:?? Yes there is...Halo 3/Reach is a prime example of this...

HDR is a technique, not a light type. You can have both deferred lighting and HDR ;)

...I know. I mean you can have up to 25 light sources that are HDR. Sorry for the mistype

Avatar image for mayceV
mayceV

4633

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

#307 mayceV
Member since 2008 • 4633 Posts
[QUOTE="hamzah1235"]

[QUOTE="Esnedon"]

....:?? Yes there is...Halo 3/Reach is a prime example of this...hamzah1235

HDR is a technique, not a light type. You can have both deferred lighting and HDR ;)

...I know. I mean you can have up to 25 light sources that are HDR. Sorry for the mistype

show me a link that confirms that kz3 uses Global elumination, just asking never heard of it used in that game. and no HDRR is an advanced algorithim that allows for more detail to be shown from the light allong with a much higher range in color, global elumination is a technique(also an advanced set of algorithim) in which light is distributed globally despite objects not being in the directly eluminated light path. both of these are much more demanding than Differred shaders.
Avatar image for Tessellation
Tessellation

9297

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#308 Tessellation
Member since 2009 • 9297 Posts
ray-traced particle effectshamzah1235
:lol: not even a high end PC can do ray traced effects in real time,and you think a ps3 is suddenly going to do it :lol:,back up your claims otherwise is just made up,like most of your post.
Avatar image for KingsMessenger
KingsMessenger

2574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#309 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="delta3074"]can killzone 3 do all these things Integrated Vegetation & Terrain Cover Generation System Real Time Soft Particle System Real-time Dynamic Global Illumination Volumetric, Layer & View Distance Fogging Normal Maps & Parallax Occlusion Maps Uber Shader Technology Eye Adaptation & High Dynamic Range (HDR) Lighting Parametric Skeletal Animation Procedural Motion Warping & High-End IK Solutions Subsurface Scattering CGI Quality Time of Day System Dynamic Volumetric Light Beams & Light Shaft Effects Advanced Rope Physics (this is very important,lol) Dynamic Volumetric Light Beams & Light Shaft Effects these are all standard features of the cryengine 3 on PC AND consoles .

hamzah1235

Yes.KZ3 does have real-time soft particle system, Global illumination, layer and view distance fogging maps, Parallax occlusion maps, fantastic shader technology, very advanced animation technology, ray-traced particle effects, volumetrric light beams and light shaft ends, extremely advanced physics that is going to allow it to have much more impressive full environmental destruction than BFBC2's, etc.

The question is, does Crysis 2 have very detailed environmental textures? No. Does it have incredibly detailed weapon models? No. Does it have fantastic Character models? (other than yourself) No. Does it have amaznig ragdoll physics that dynamically react with the environment? No. Does it have the best animation in the video game industry? No. Does it have High dynamic range audio? No. Does it have the name Crysis 2. Yes. :o, there you go :P

Killzone 3 does not have global illumination. It only uses POM for bulletholes. It does not ray-trace anything. It only has pre-rendered volumetric light shafts.

And Crysis 2 has a fantastic gun model.

http://www6.incrysis.com/screenshots/c2e3screen4.jpg

Zoom in close and look closely at that gun model. Extremely well textures and beautiful gun model. There is no way you can possible say there is any really weak part of the gun.

It has really high resolution textures, which I PROVED earlier. So please don't try that again...

Regarding death animations and ragdoll, Crytek can't legally do the same things that Guerrilla can because Crytek happens to be based in Germany.... One of the BIGGEST things is the limitations on death animations. They can only use ragdoll for a few seconds after a kill, and then LEGALLY they have to lock the body into a rigid form. They are not allowed to do outright death animations, so nothing is possible there... They are not allowed to let dead bodies react to ANY physics once they have come to a stop after their initial death. Germany has some absurd laws about this stuff, but Crytek has to deal with those laws and it DOES hold back what they are allowed to do...

Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#310 Bus-A-Bus
Member since 2009 • 5089 Posts

Hamzah,what is so special about KZ3 textures? :rolls: Halo Reach textures>>>KZ3 textures.

Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#311 Bus-A-Bus
Member since 2009 • 5089 Posts

Beside main gun KZ3 guns look okeish,KZ2s looked below average.

Avatar image for KingsMessenger
KingsMessenger

2574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#312 KingsMessenger
Member since 2009 • 2574 Posts

Hamzah,what is so special about KZ3 textures? :rolls: Halo Reach textures>>>KZ3 textures.

Bus-A-Bus

No joke. The textures in that E3 presentation were downright awful. Many were clearly placeholders(much like a lot of Crysis 2 assets were placeholders), but they were awful.

Avatar image for Ravensmash
Ravensmash

13862

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#313 Ravensmash
Member since 2010 • 13862 Posts

Hamzah,what is so special about KZ3 textures? :rolls: Halo Reach textures>>>KZ3 textures.

Bus-A-Bus

[QUOTE="delta3074"]can killzone 3 do all these things Integrated Vegetation & Terrain Cover Generation System Real Time Soft Particle System Real-time Dynamic Global Illumination Volumetric, Layer & View Distance Fogging Normal Maps & Parallax Occlusion Maps Uber Shader Technology Eye Adaptation & High Dynamic Range (HDR) Lighting Parametric Skeletal Animation Procedural Motion Warping & High-End IK Solutions Subsurface Scattering CGI Quality Time of Day System Dynamic Volumetric Light Beams & Light Shaft Effects Advanced Rope Physics (this is very important,lol) Dynamic Volumetric Light Beams & Light Shaft Effects these are all standard features of the cryengine 3 on PC AND consoles .

hamzah1235

Yes.KZ3 does have real-time soft particle system, Global illumination, layer and view distance fogging maps, Parallax occlusion maps, fantastic shader technology, very advanced animation technology, ray-traced particle effects, volumetrric light beams and light shaft ends, extremely advanced physics that is going to allow it to have much more impressive full environmental destruction than BFBC2's, etc.

The question is, does Crysis 2 have very detailed environmental textures? No. Does it have incredibly detailed weapon models? No. Does it have fantastic Character models? (other than yourself) No. Does it have amaznig ragdoll physics that dynamically react with the environment? No. Does it have the best animation in the video game industry? No. Does it have High dynamic range audio? No. Does it have the name Crysis 2. Yes. :o, there you go :P

Have you actually looked at the images posted? Tell you what, why don't you get a similar sized image of KZ3 (GAMEPLAY like Crysis 2 shots), and we'll compare. No stupid .gifs
Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#314 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

Hamzah,what is so special about KZ3 textures? :rolls: Halo Reach textures>>>KZ3 textures.

KingsMessenger

No joke. The textures in that E3 presentation were downright awful. Many were clearly placeholders(much like a lot of Crysis 2 assets were placeholders), but they were awful.

Yea i know...i mean in terms of textures KZ3 is nothing special really.If he said more linear games like UC2 or even RE5 ok but KZ3 does NOT have great textures and whole level seems very bland.360 would handle that no doubt all those pipelines that are not doing any special vertices work would go on pixel side and voila ;)

Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#315 Bus-A-Bus
Member since 2009 • 5089 Posts

Hamzah: Does KZ3 have dynamic GI?NO.Does it have some special gun models beside the main one?NO.Is it something special in terms of poly pushing?NO.Does it have HDR lighting?NO.Does it have as big scale?NO.Does it have some special texture quality?Hell NO.Dude,its so obvious what GG is gunning for with KZ3.They chosen some amazing animations,particle effects and post processing.Everything else is nothing that other games dont do but its more polished.Crysis 2 has considarably better lighting,its much more chaotic,with bigger scale and destructible environments and much more polygons in environment which probably resulted in bit lower detailed marines.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#316 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="monkeysmoke"]What's so special about killzone 3?Apart from the shiny gun model nothing is realy prety in the game the enviroment are so dull even the e3 gameplay demo was so linear & corridor confined while crysis 2 had better lighting,destructible enviroment & better particle effects all in a large scale open world enviroment. Rage also is very unique with it great textures,draw distance in a large open world enviroment & increadibly running at 60fps. Crysis 2> Rage >>>> killzone 3.hamzah1235
KZ3 has much higher graphical fidelity in everyhting (Weapon models [By far], character models, animations, particle effects, textures, polygonal detail in the character models/environment, physics, etc.) KZ3 looks much better graphically in every aspect except C2's ;ighting, which is on par with KZ2 and im not sure about 3, and C2 has a larger scale. Thats it. Rage is lacking to much to be considered console graphics king

How could C2 be on par with KZ2 when KZ2 has pre-bake/static sun shadows and doesn't use HDR? There's no evidence KZ3 has greater triangle count over C2.
Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#317 ronvalencia
Member since 2008 • 29612 Posts

The only thing Crysis 2 has over killzone 3 is lighting, admitedly the SSGI looks fantastic with HDR light shaft. This is a feature even Crysis 1 and Warhead lacks so full props to Crytek. Now speaking strictly about the console version, the rest just doesn't impress me as much as Killzone 3. From the outrageous amount of particle "all physics based", the colliding sparks, MLAA, per object motion blur, to the photorealistic 3d waves and sublime hit response animation, killzone 3 does edge out crysis 2 IMO. The Intruder and oil rig flying sequence is one of the most epic realtime experience I had since the first40min of GOW3. And yet it's only in pre alpha stage, if the transition of pre alpha kz2 vs final kz2 is any indication, the final kz3 would most definitely step up to its own league. As for Rage, it's clearly not in the same competing level, I mean the game looks seriously outdated with its 100% prebaked lighting, non existent physics and Doom 3 level polycount characters. 60fps is cool though but I prefer a 30fps visual showcase.

gpuking

MLAA(image based AA) was originally done on Pentium IV.

Crysis applies image based AA on vegetation. Refer tohttp://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html

Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#318 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="hamzah1235"][QUOTE="monkeysmoke"]What's so special about killzone 3?Apart from the shiny gun model nothing is realy prety in the game the enviroment are so dull even the e3 gameplay demo was so linear & corridor confined while crysis 2 had better lighting,destructible enviroment & better particle effects all in a large scale open world enviroment. Rage also is very unique with it great textures,draw distance in a large open world enviroment & increadibly running at 60fps. Crysis 2> Rage >>>> killzone 3.ronvalencia
KZ3 has much higher graphical fidelity in everyhting (Weapon models [By far], character models, animations, particle effects, textures, polygonal detail in the character models/environment, physics, etc.) KZ3 looks much better graphically in every aspect except C2's ;ighting, which is on par with KZ2 and im not sure about 3, and C2 has a larger scale. Thats it. Rage is lacking to much to be considered console graphics king

How could C2 be on par with KZ2 when KZ2 has pre-bake/static sun shadows and doesn't use HDR? There's no evidence KZ3 has greater triangle count over C2.

Yes there is,but other way around.People just have to use their eyes.KZ3 features one oil rafinery building and everything around is snow while Crysis 2 has clearly more "things" on screen that need more polygons.Obviously Crysis 2 has more and all that in bigger scale...

Avatar image for KingsMessenger
KingsMessenger

2574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#319 KingsMessenger
Member since 2009 • 2574 Posts

Honestly guys, they aren't going to admit that they are wrong ever. Even in the face of insurmountable evidence to the contrary, they are going to hold on to their plebeian and ignorant beliefs about the games... They cannot bear to admit that Crysis 2 looks as good or better than the best PS3 exclusives. It pains them to think that Crysis 2 will be equal to or better than KZ3 graphically, and they are going to do ANYTHING to try to "prove" that wrong, even if that means making **** up.

Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#320 Bus-A-Bus
Member since 2009 • 5089 Posts

KZ3 levels look bland...i forgot to mention that,i would love to see 360 handling that game with quite low poly count,it would be piece of cake(expect for MLAA).

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#321 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="hamzah1235"] KZ3 has much higher graphical fidelity in everyhting (Weapon models [By far], character models, animations, particle effects, textures, polygonal detail in the character models/environment, physics, etc.) KZ3 looks much better graphically in every aspect except C2's ;ighting, which is on par with KZ2 and im not sure about 3, and C2 has a larger scale. Thats it. Rage is lacking to much to be considered console graphics king Bus-A-Bus

How could C2 be on par with KZ2 when KZ2 has pre-bake/static sun shadows and doesn't use HDR? There's no evidence KZ3 has greater triangle count over C2.

Yes there is,but other way around.People just have to use their eyes.KZ3 features one oil rafinery building and everything around is snow while Crysis 2 has clearly more "things" on screen that need more polygons.Obviously Crysis 2 has more and all that in bigger scale...

My point is C2 and KZ2 are not the same in terms of rendering features e.g. static shadows are incur less computation cost than non-static shadow.

Avatar image for hamzah1235
hamzah1235

1189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#322 hamzah1235
Member since 2008 • 1189 Posts
[QUOTE="KingsMessenger"]

[QUOTE="Bus-A-Bus"]

Hamzah,what is so special about KZ3 textures? :rolls: Halo Reach textures>>>KZ3 textures.

No joke. The textures in that E3 presentation were downright awful. Many were clearly placeholders(much like a lot of Crysis 2 assets were placeholders), but they were awful.

....:roll:. The E3 footage was 3D, so unless you had your 3D glasses on, then it would appear extremely blurry...
Avatar image for hamzah1235
hamzah1235

1189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#323 hamzah1235
Member since 2008 • 1189 Posts
[QUOTE="hamzah1235"] ray-traced particle effectsTessellation
:lol: not even a high end PC can do ray traced effects in real time,and you think a ps3 is suddenly going to do it :lol:,back up your claims otherwise is just made up,like most of your post.

I have never stated it dynamically ray traces every particle effect
Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#324 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="hamzah1235"] ray-traced particle effectsTessellation
:lol: not even a high end PC can do ray traced effects in real time,and you think a ps3 is suddenly going to do it :lol:,back up your claims otherwise is just made up,like most of your post.

PC can do real time raytracing. Refer to AMD's Cinema 2.0 demos from http://www.youtube.com/watch?v=0YjXCae4Gu0&feature=related

Raytracing in real time on the GPU

http://vimeo.com/2239168

http://www.youtube.com/watch?v=ExbRDw52OzU&feature=related

Real Time V-Ray and accelerated by CUDA GPU http://www.youtube.com/watch?v=8kXDiB1cdDg&feature=related

V-Ray features http://en.wikipedia.org/wiki/V-Ray

True raytraced reflections and refractions.

Avatar image for KingsMessenger
KingsMessenger

2574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#325 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

[QUOTE="Bus-A-Bus"]

Hamzah,what is so special about KZ3 textures? :rolls: Halo Reach textures>>>KZ3 textures.

hamzah1235

No joke. The textures in that E3 presentation were downright awful. Many were clearly placeholders(much like a lot of Crysis 2 assets were placeholders), but they were awful.

....:roll:. The E3 footage was 3D, so unless you had your 3D glasses on, then it would appear extremely blurry...

There are 2D screenshots. Textures still look pretty weak. As I said, they are placeholders, but they still look bad.

Avatar image for KingsMessenger
KingsMessenger

2574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#326 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="Tessellation"][QUOTE="hamzah1235"] ray-traced particle effectshamzah1235
:lol: not even a high end PC can do ray traced effects in real time,and you think a ps3 is suddenly going to do it :lol:,back up your claims otherwise is just made up,like most of your post.

I have never stated it dynamically ray traces every particle effect

The issue is it doesn't ray trace ANY particle effects.

Avatar image for hamzah1235
hamzah1235

1189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#327 hamzah1235
Member since 2008 • 1189 Posts

Beside main gun KZ3 guns look okeish,KZ2s looked below average.

Bus-A-Bus

:lol:...What? If the KZ2 weapon models are below average, then every other weapon model in every game is complete garbage, espicially C2 and RAGE....KZ2/3 use a specific blur applied to the back of the weapon model to make a cinematic blur effect. Anyways, All of the weapon models in KZ2 are beyond phenominal in detail, and i have zoomed in very close and tried to scrutinize every part of the weapon model, but it all looks phenominal. Have you ever seen any footage of KZ2? Because if you have, you wouldnt have made a statement so incredibly fanboyish

Avatar image for mayceV
mayceV

4633

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

#328 mayceV
Member since 2008 • 4633 Posts
[QUOTE="hamzah1235"][QUOTE="KingsMessenger"]

[QUOTE="Bus-A-Bus"]

Hamzah,what is so special about KZ3 textures? :rolls: Halo Reach textures>>>KZ3 textures.

No joke. The textures in that E3 presentation were downright awful. Many were clearly placeholders(much like a lot of Crysis 2 assets were placeholders), but they were awful.

....:roll:. The E3 footage was 3D, so unless you had your 3D glasses on, then it would appear extremely blurry...

did yopu have your 3d glasses on? if not how are you speculating that the textures look better while also speculating that C2's textures are bad? this entire thread is baseless. fact of the matter is crysis 2's textures are great, lighting phenonemal, character madels are good, weapon maodels are above average, and scale is huge why are you trying o downplay everything that its doing? then there's everything being in real time rendering Kz2 unimpresive, against Kz3 it defiently holds a candle and beats it in many aspects. what with the hate its a great looking game with great looking gameplay.... then its multiplat everyone can enjoy it.
Avatar image for deactivated-635601fd996cc
deactivated-635601fd996cc

4381

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#329 deactivated-635601fd996cc
Member since 2009 • 4381 Posts

This is reminding me of a thread a long time ago about Crysis 1 vs Killzone 2. One guy, just like hamzah is sprouting all he can about 350+ dynamic light sources and how mighty Killzone 2 is. Oh yeah and no matter how many dynamic lights there are in Killzone 3, if you can call those crappy lights dynamic lights, Crysis 2 has global illumination.

EDIT: this thread

http://au.gamespot.com/pages/forums/show_msgs.php?topic_id=26970208

Avatar image for hamzah1235
hamzah1235

1189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#330 hamzah1235
Member since 2008 • 1189 Posts

[QUOTE="hamzah1235"][QUOTE="KingsMessenger"]

No joke. The textures in that E3 presentation were downright awful. Many were clearly placeholders(much like a lot of Crysis 2 assets were placeholders), but they were awful.

KingsMessenger

....:roll:. The E3 footage was 3D, so unless you had your 3D glasses on, then it would appear extremely blurry...

There are 2D screenshots. Textures still look pretty weak. As I said, they are placeholders, but they still look bad.

....:lol:. As you were saying

Killzone 3 Screenshot

Rage Screenshot

Avatar image for mayceV
mayceV

4633

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

#331 mayceV
Member since 2008 • 4633 Posts

KZ3 levels look bland...i forgot to mention that,i would love to see 360 handling that game with quite low poly count,it would be piece of cake(expect for MLAA).

Bus-A-Bus
it could substisute MLAA for Anylitical Anti- Aliasing giving it around MSAAx8 at times bu always higher than MSAAx4. that way there'll be minimal jggies. cup it together with siome blur and you would ever notice any jaggies.
Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#332 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

Beside main gun KZ3 guns look okeish,KZ2s looked below average.

hamzah1235

;lol:...What? If the KZ2 weapon models are below average, then every other weapon model in every game is complete garbage, espicially C2 and RAGE....KZ2/3 use a specific blur appliedto the back of the weapon model to make a cinematic blur effect. Anyways, All of the weapon models in KZ2 are beyond phenominal in detail, and i have zoomed in very close and tried to scrutinize every part of the weapon model, but it all looks phenominal. Have you ever seen any footage of KZ2? Because if you have, you wouldnt have made a statement so incredibly fanboyish

Yes i have seen,you seem to be the one who never seen anything else than KZ2/3 and UC2 and GOW III.Beside the main gun from KZ2/3,which IMO is best looking gun in FPS,console or PCs,everything other is average.

Avatar image for mayceV
mayceV

4633

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

#333 mayceV
Member since 2008 • 4633 Posts
[QUOTE="hamzah1235"]

[QUOTE="KingsMessenger"]

....:roll:. The E3 footage was 3D, so unless you had your 3D glasses on, then it would appear extremely blurry...hamzah1235

There are 2D screenshots. Textures still look pretty weak. As I said, they are placeholders, but they still look bad.

....:lol:. As you were saying

Killzone 3 Screenshot

Rage Screenshot

in both those pics textures are looking very weak. diffrence is we Know ID hs more that a year left to make them better as they said they don't know if hey can even make the 2011 dead line then there' mega texturing which will trumph every game's textures to oblivion. so why ae you even trying to downplay RAGE?
Avatar image for deactivated-635601fd996cc
deactivated-635601fd996cc

4381

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#334 deactivated-635601fd996cc
Member since 2009 • 4381 Posts

[QUOTE="KingsMessenger"]

[QUOTE="hamzah1235"] ....:roll:. The E3 footage was 3D, so unless you had your 3D glasses on, then it would appear extremely blurry...hamzah1235

There are 2D screenshots. Textures still look pretty weak. As I said, they are placeholders, but they still look bad.

....:lol:. As you were saying

Killzone 3 Screenshot

Rage Screenshot

Um you proved that A. Killzone 3 has low res textures and low poly count and B. That RAGE has pre baked lighting and low res textures?

Avatar image for mayceV
mayceV

4633

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

#335 mayceV
Member since 2008 • 4633 Posts
[QUOTE="ocstew"]

[QUOTE="hamzah1235"]

[QUOTE="KingsMessenger"]

There are 2D screenshots. Textures still look pretty weak. As I said, they are placeholders, but they still look bad.

....:lol:. As you were saying

Killzone 3 Screenshot

Rage Screenshot

Um you proved that A. Killzone 3 has low res textures and low poly count and B. That RAGE has pre baked lighting and low res textures?

yup, heck I can find Numerous pics of recent console games that look much better than that pic....
Avatar image for hamzah1235
hamzah1235

1189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#336 hamzah1235
Member since 2008 • 1189 Posts

[QUOTE="hamzah1235"][QUOTE="KingsMessenger"]

No joke. The textures in that E3 presentation were downright awful. Many were clearly placeholders(much like a lot of Crysis 2 assets were placeholders), but they were awful.

mayceV

....:roll:. The E3 footage was 3D, so unless you had your 3D glasses on, then it would appear extremely blurry...

did yopu have your 3d glasses on? if not how are you speculating that the textures look better while also speculating that C2's textures are bad? this entire thread is baseless. fact of the matter is crysis 2's textures are great, lighting phenonemal, character madels are good, weapon maodels are above average, and scale is huge why are you trying o downplay everything that its doing? then there's everything being in real time rendering Kz2 unimpresive, against Kz3 it defiently holds a candle and beats it in many aspects. what with the hate its a great looking game with great looking gameplay.... then its multiplat everyone can enjoy it.

...:roll:. There is 2D footage presented before E3. C2 textures are poor in quality, since it has quite a large scale, lighting is fantastic, the character models are poorly detailed (Except yourself), the weapon models are above average by a bit. The only thing C2 has over KZ3 is Scale, and lighting isnt known yet, since all that is known so far is that it uses a deffered light renderer, and that it has global illumination

Avatar image for hamzah1235
hamzah1235

1189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#337 hamzah1235
Member since 2008 • 1189 Posts

[QUOTE="hamzah1235"]

[QUOTE="Bus-A-Bus"]

Beside main gun KZ3 guns look okeish,KZ2s looked below average.

Bus-A-Bus

;lol:...What? If the KZ2 weapon models are below average, then every other weapon model in every game is complete garbage, espicially C2 and RAGE....KZ2/3 use a specific blur appliedto the back of the weapon model to make a cinematic blur effect. Anyways, All of the weapon models in KZ2 are beyond phenominal in detail, and i have zoomed in very close and tried to scrutinize every part of the weapon model, but it all looks phenominal. Have you ever seen any footage of KZ2? Because if you have, you wouldnt have made a statement so incredibly fanboyish

Yes i have seen,you seem to be the one who never seen anything else than KZ2/3 and UC2 and GOW III.Beside the main gun from KZ2/3,which IMO is best looking gun in FPS,console or PCs,everything other is average.

There are other weapon models in KZ2 that look better than the main assult rifle....All of the weapon models in KZ2 look phenominal...Whats there to ? I have both a PS3 and a 360, while you have a 360 and a gaming rig, and would therefore not know accurately how incredibly detailed the KZ2 weapon models are with the purpose blur applied to it

Avatar image for Bus-A-Bus
Bus-A-Bus

5089

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#338 Bus-A-Bus
Member since 2009 • 5089 Posts

Hamzah,just for you my mate.3D and 2D Killzone 3 REAL shots,no bullshots,straight from capture card.Again,what so special about textures?:rolls:

And now Crysis 2...

One thing is obvious,they are not far apart like you want to make people believe ;)

Avatar image for Ravensmash
Ravensmash

13862

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#339 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="hamzah1235"][QUOTE="Bus-A-Bus"]

[QUOTE="hamzah1235"]

;lol:...What? If the KZ2 weapon models are below average, then every other weapon model in every game is complete garbage, espicially C2 and RAGE....KZ2/3 use a specific blur appliedto the back of the weapon model to make a cinematic blur effect. Anyways, All of the weapon models in KZ2 are beyond phenominal in detail, and i have zoomed in very close and tried to scrutinize every part of the weapon model, but it all looks phenominal. Have you ever seen any footage of KZ2? Because if you have, you wouldnt have made a statement so incredibly fanboyish

Yes i have seen,you seem to be the one who never seen anything else than KZ2/3 and UC2 and GOW III.Beside the main gun from KZ2/3,which IMO is best looking gun in FPS,console or PCs,everything other is average.

There are other weapon models in KZ2 that look better than the main assult rifle....All of the weapon models in KZ2 look phenominal...Whats their to argue when i have both a PS3 and a 360, while you have a 360 and a gaming rig, and would therefore not know accurately how incredibly detailed the KZ3 weapon models are with the purpose blur applied to it

So, how can you say all this stuff on Crysis 2 and KZ3 without it being directly playable? Based on the tech behind it, Crysis 2 imo looks more impressive (this is me going from screenshots and video).
Avatar image for hamzah1235
hamzah1235

1189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#340 hamzah1235
Member since 2008 • 1189 Posts

[QUOTE="hamzah1235"][QUOTE="Bus-A-Bus"]

Yes i have seen,you seem to be the one who never seen anything else than KZ2/3 and UC2 and GOW III.Beside the main gun from KZ2/3,which IMO is best looking gun in FPS,console or PCs,everything other is average.

Ravensmash

There are other weapon models in KZ2 that look better than the main assult rifle....All of the weapon models in KZ2 look phenominal...Whats their to argue when i have both a PS3 and a 360, while you have a 360 and a gaming rig, and would therefore not know accurately how incredibly detailed the KZ3 weapon models are with the purpose blur applied to it

So, how can you say all this stuff on Crysis 2 and KZ3 without it being directly playable? Based on the tech behind it, Crysis 2 imo looks more impressive (this is me going from screenshots and video).

Im saying because of the applied blur on the back of the weapon models, which makes it difficult to notice the details of the incredible weapon models in KZ2 by an internet image

Avatar image for TehNubTuber
TehNubTuber

616

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#342 TehNubTuber
Member since 2010 • 616 Posts

[QUOTE="Bus-A-Bus"]

WTF?KZ3 is basically one oil refinery with snow all around you,without that much post processing as KZ2 and without HDR.It has great animations but it does nothing much better than Crysis 2 and RAGE.The proof is that according to SW Crysis 2 and RAGE >=KZ3,and that is also opinion of press who were at E3,more were blown away by C2 and RAGE.Crysis 2 has better lightning than both of them,its much more chaotic,it has alot more polys pushed onto screen in comparison with KZ3 and still manages to look more impressive to general public,you failed ;)

hard_body79

But, that's a lie!!!

link........................................

Killzone 3 And Crysis 2 Head To Head

"If I had to decide which game looked better graphically now I would have to say Killzone 3...If Killzone 2 or 3 wasn't included in the discussion then it would be pretty safe to assume that Crysis 2 would be the best looking game on consoles."

http://www.ironstarmovement.com/profiles/blogs/pree3-2010-killzone-3-and?xg_source=activity

also.......................................

"Right off the bat you will notice that Killzone 3 is the graphics king once again."

http://www.gamesonsmash.com/2010/06/19/killzone-3-e3-2010-impressions/

@ 1:45 sec referring to killzone 3 "the most impressive game at the show involved in the next demention..." isn't Crysis 2 also using 3D tech? Yeah..

http://www.gametrailers.com/video/best-graphics-best-of-e3/701096

I'msure you can find opinon of C2 being better as well but making a bold point blank stantment like you have here is just FALSE. BTW GT5 won best graphics E3 2010 here at Gamespot.

This is a mighty dose of ownage + reality. :P
Avatar image for AAllxxjjnn
AAllxxjjnn

19992

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#343 AAllxxjjnn
Member since 2008 • 19992 Posts

Crysis 2 will be the best looking game ever made.

This is Crysis 2.

Everyone else is a 3rd grader in comparison.

Avatar image for chaplainDMK
chaplainDMK

7004

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#344 chaplainDMK
Member since 2008 • 7004 Posts

Rage looked realy meh. The graphics were nice but evreything felt stiff as hell...

Crysis 2 looked good tho, can't wait to see it on a PC maxed out haha :D

Avatar image for delta3074
delta3074

20003

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#345 delta3074
Member since 2007 • 20003 Posts

[QUOTE="Ravensmash"][QUOTE="hamzah1235"] There are other weapon models in KZ2 that look better than the main assult rifle....All of the weapon models in KZ2 look phenominal...Whats their to argue when i have both a PS3 and a 360, while you have a 360 and a gaming rig, and would therefore not know accurately how incredibly detailed the KZ3 weapon models are with the purpose blur applied to ithamzah1235

So, how can you say all this stuff on Crysis 2 and KZ3 without it being directly playable? Based on the tech behind it, Crysis 2 imo looks more impressive (this is me going from screenshots and video).

Im saying because of the applied blur on the back of the weapon models, which makes it difficult to notice the details of the incredible weapon models in KZ2 by an internet image

you really need to quit, you have been proved wrong on Sooooo many things in this thread, KZ3 does NOT use global illumination like you stated, and it certainly doesn't ray trace particles, do have any idea how much RAM is required for ray tracing?, you just keep spouting utter nonsense mate, MLAA has been done on the pentium 4, years before the Ps3 came out, it's nothing special, and the 360 has it's own technique that is just as good as MLAA, crysis 2 is easily on Par with Kz3, only a blind person would think otherwise, you really need to lose your attitude that Ps3 exclusives look leaps and bounds better then 360 exclusives or multiplats, when the real truth is they are better looking but not by that much, a sensible person knows when they are licked mate, people have provided masses of articles that prove you wrong and you have ignored them, you are officially in denial my friend.
Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#346 dakan45
Member since 2009 • 18819 Posts
Say what you want, but Rage on the pc will look and play amazing for a sandbox game let alone perfom very well without needing a monster rig, as for crysis 2? I could care less.
Avatar image for Ravensmash
Ravensmash

13862

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#347 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="hard_body79"]

[QUOTE="Bus-A-Bus"]

WTF?KZ3 is basically one oil refinery with snow all around you,without that much post processing as KZ2 and without HDR.It has great animations but it does nothing much better than Crysis 2 and RAGE.The proof is that according to SW Crysis 2 and RAGE >=KZ3,and that is also opinion of press who were at E3,more were blown away by C2 and RAGE.Crysis 2 has better lightning than both of them,its much more chaotic,it has alot more polys pushed onto screen in comparison with KZ3 and still manages to look more impressive to general public,you failed ;)

TehNubTuber

But, that's a lie!!!

link........................................

Killzone 3 And Crysis 2 Head To Head

"If I had to decide which game looked better graphically now I would have to say Killzone 3...If Killzone 2 or 3 wasn't included in the discussion then it would be pretty safe to assume that Crysis 2 would be the best looking game on consoles."

http://www.ironstarmovement.com/profiles/blogs/pree3-2010-killzone-3-and?xg_source=activity

also.......................................

"Right off the bat you will notice that Killzone 3 is the graphics king once again."

http://www.gamesonsmash.com/2010/06/19/killzone-3-e3-2010-impressions/

@ 1:45 sec referring to killzone 3 "the most impressive game at the show involved in the next demention..." isn't Crysis 2 also using 3D tech? Yeah..

http://www.gametrailers.com/video/best-graphics-best-of-e3/701096

I'msure you can find opinon of C2 being better as well but making a bold point blank stantment like you have here is just FALSE. BTW GT5 won best graphics E3 2010 here at Gamespot.

This is a mighty dose of ownage + reality. :P

Did you fail to see the counter claims he made? Other press have said Rage looks the best/others have said Crysis 2 in previews etc.
Avatar image for TehNubTuber
TehNubTuber

616

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#348 TehNubTuber
Member since 2010 • 616 Posts
^^ Yes I did, none of them said as explicitly as these quotes that it was graphics king, they just said the game looked great, or at best that it was the best looking game on the 360. None of them said it was graphics king or the best looking game on consoles. Ownage denied :P The large majority of gaming press agrees now and will agree whrn the games are released, KZ3 is by far the most impressive title, even if it ends up not being the best game.
Avatar image for Snugenz
Snugenz

13388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#349 Snugenz
Member since 2006 • 13388 Posts

^^ Yes I did, none of them said as explicitly as these quotes that it was graphics king, they just said the game looked great, or at best that it was the best looking game on the 360. None of them said it was graphics king or the best looking game on consoles. Ownage denied :P The large majority of gaming press agrees now and will agree whrn the games are released, KZ3 is by far the most impressive title, even if it ends up not being the best game.TehNubTuber

One of them said it looked like a game from next gen (as in the gen after this one). :P

Avatar image for delta3074
delta3074

20003

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#350 delta3074
Member since 2007 • 20003 Posts

[QUOTE="TehNubTuber"]^^ Yes I did, none of them said as explicitly as these quotes that it was graphics king, they just said the game looked great, or at best that it was the best looking game on the 360. None of them said it was graphics king or the best looking game on consoles. Ownage denied :P The large majority of gaming press agrees now and will agree whrn the games are released, KZ3 is by far the most impressive title, even if it ends up not being the best game.Snugenz

One of them said it looked like a game from next gen (as in the gen after this one). :P

next gen graphics>current gen graphics king, watch him go into denial,lol