What is so special graphically about Crysis 2 (On consoles) and Rage?

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WhenCicadasCry

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#402 WhenCicadasCry
Member since 2010 • 2727 Posts

Crymod Crysis 2 Marine Salvage Trailer

"Marine Salvage - Central Station
A group of Marines are bravely defending evacuating civilians against a brutal alien attack. The odds are overwhelming and the situation looks grim. Only you can defeat them, using the unique powers of the Nanosuit. The video can be watched on Youtube by following this link. Please consider that this is not actual PC-spec footage, it is XBOX 360 footage."


Above screenshot was taken from the Marine Salvage trailer. :roll:

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delta3074

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#403 delta3074
Member since 2007 • 20003 Posts
[QUOTE="TehNubTuber"][QUOTE="delta3074"][QUOTE="TehNubTuber"] There are different empires dude with diferent Kings, You can very easily consider PC one empire with it's King, and consoles another... Your points make no sense, and Console Graphics King makes perfect sense... Either way it's semantics and it's irrelevant.

yes it is semantics, very good, but there is only one empire we are talking about, graphics, and the Pc is the king of that

But you can have graphics in diferent empires, graphics aren't exclusive to one country are they? No, even if one country has the best, other countries can still decide which is the best in their country. Either way I'm sure by now you've realized this can all be spinned a ton of ways and is irrelevant. Console Graphics King makes sense, theres no contradiction here, and everyone knows whats being discussed while still respecting the PC.

yeah OK, i submit, but i was thinking more along the line of graphics being the empire itself, not something that resides in the empire, if you get my meaning,i am also very picky about use of the english language., i still won't accept it as a valid term, but i understand what you mean so please continue, i won't complain about it again,lol anyway, on topic, i actually think crysis 2 looks better than killzone 3 and i have to admit that KZ3 looks better than gears3 slightly, i don't know about rage, it looked a little underwhelming to me, but that's just my opinion
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hamzah1235

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#404 hamzah1235
Member since 2008 • 1189 Posts

Crymod Crysis 2 Marine Salvage Trailer

"Marine Salvage - Central Station
A group of Marines are bravely defending evacuating civilians against a brutal alien attack. The odds are overwhelming and the situation looks grim. Only you can defeat them, using the unique powers of the Nanosuit. The video can be watched on Youtube by following this link. Please consider that this is not actual PC-spec footage, it is XBOX 360 footage."


Above screenshot was taken from the Marine Salvage trailer. :roll:

WhenCicadasCry

:lol:.It doesnt matterif it was the 360 version. All i know is is that the weapon model looks mediocre graphically, and the textures are poorly detailed

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psn8214

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#405 psn8214
Member since 2009 • 14930 Posts

it is XBOX 360 footage


Above screenshot was taken from the Marine Salvage trailer. :roll:

WhenCicadasCry

Better be. If that was legitimate PC footage, the gamer inside me would die a little. :P

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WhenCicadasCry

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#406 WhenCicadasCry
Member since 2010 • 2727 Posts

[QUOTE="WhenCicadasCry"]

it is XBOX 360 footage


Above screenshot was taken from the Marine Salvage trailer. :roll:

psn8214

Better be. If that was legitimate PC footage, the gamer inside me would die a little. :P

Especially if you just purchased a GTX480. :o :P

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Bus-A-Bus

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#407 Bus-A-Bus
Member since 2009 • 5089 Posts

All footages of Crysis 2 to this date where shown on 360 or 360 settings.What does that mean?If you look at the video where Crysis 2 crashed you will see icon named X360 neighborhood which is actually SDK.Anyhow,their developer has stated that it was either 360 or PC with 360 settings through CE3,here is also quote from the guy that wrote IGNs preview.

http://www.neogaf.com/forum/showpost.php?p=22080801&postcount=68

"I wrote IGN's first E3 Crysis 2 preview, which was the 360 version of the game in 3d. I know it was 360, because they booted it from devkit to game in front of me. It works and it looks quite sharp and effective, though it made a few editors from other outlets feel motion-sick."

"The difference between the stuff I saw in other games and what I was in Crysis 2 had more to do with subtlety than anything else; the z-plane stuff varied from undetectable to very apparent, but it was the most impressive in terms of verticality; things high up seemed REALLY high up. Dizzyingly so. None of the other 3D titles felt as open as Crysis did, so it's hard to make that comparison."

Regarding AA i have one of Cryteks CE3 pdf presentation where they state that 2xMSAA would probably work(would is duo to deferred rendering) but that they are researching their own methods.Its Crytek,if you ask me thats to be expected.Their 3D is totally different than all others,it only takes 0.3ms hit in comparison to more than 10 times more with
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delta3074

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#408 delta3074
Member since 2007 • 20003 Posts
[QUOTE="hamzah1235"] Well, you said AW looked better than U2, KZ2, and GOW3. Then you said Gears 2 and Alan Wake (Titles that i played on a few minutes ago) look almost on-par, which is far, far from it...Look, you can try to argue that C2 will be somewhat near the graphical fidelity of KZ2/3, U2, or GOW3 (Even though it isnt), but Gears 2 and AW? Come on...:/. Even lemmings could have to disagree with that...KZ2/3, U2, and GOW3 all look much, much better graphically from a technical stand-point than any toher 360 exclusive...Honestly, C2 is you lemmings only hope of dreaming to obtain a console graphics king, since lemmings havent had one since Uncharted Drakes fortune and Heavenly Sword released, Obviously in your opinion your going to say C2 looks better because, well, youre biased for 360. I dont bash 360, nor its games, though I only argue about graphical debates anyways. I dont dislike the 360, but you obviously have to admit when something looks much, much better graphically in the case of KZ2, U2, and GOW3 when compared to any other 360 exclusive.

gears 2 does look almost on par with U2 and Kz 2,IMO, and no lemmings would not disagree, stop pulling things out of your backside dude, GOW3,UC2 and KZ2 do not look 'much,much' better than gears 2, you are deluded if you think that, the Ps3 has a slight edge in graphics, that is all, and i don't even accept the statement 'console graphics king' so i don't care about all that, i just called it the way I see it, and as far as i see it, crysis 2 looks better, opinions cannot be wrong, so stop telling me that mine is, you are one of those people 'if you don't agree with my opnion you are wrong'and if i was so biased towards the 360, why did i state that Kz3 looks btter than gears 3 and that UC2 is the best looking game on consoles? and don't lie, you are ALWAYS bashing the 360 and it's games, saying that PS3 exclusives are 'much,much' better looking is a classic example of that, don't try to take me for a fool, i have been gaming for nearly 25 years mate.
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TehNubTuber

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#409 TehNubTuber
Member since 2010 • 616 Posts
You can tell a lot of the Crysis 2 and Rage graphics bandwagoners are starting to realize KZ3 will ****** slap them on release in console graphics, I can already see everyone saying "only a few hyped Crysis 2 and Rage as Console Graphics King" It's like I can see the future :P
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WhenCicadasCry

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#410 WhenCicadasCry
Member since 2010 • 2727 Posts

[QUOTE="hamzah1235"] Well, you said AW looked better than U2, KZ2, and GOW3. Then you said Gears 2 and Alan Wake (Titles that i played on a few minutes ago) look almost on-par, which is far, far from it...Look, you can try to argue that C2 will be somewhat near the graphical fidelity of KZ2/3, U2, or GOW3 (Even though it isnt), but Gears 2 and AW? Come on...:/. Even lemmings could have to disagree with that...KZ2/3, U2, and GOW3 all look much, much better graphically from a technical stand-point than any toher 360 exclusive...Honestly, C2 is you lemmings only hope of dreaming to obtain a console graphics king, since lemmings havent had one since Uncharted Drakes fortune and Heavenly Sword released, Obviously in your opinion your going to say C2 looks better because, well, youre biased for 360. I dont bash 360, nor its games, though I only argue about graphical debates anyways. I dont dislike the 360, but you obviously have to admit when something looks much, much better graphically in the case of KZ2, U2, and GOW3 when compared to any other 360 exclusive.delta3074

gears 2 does look almost on par with U2 and Kz 2,IMO, and no lemmings would not disagree, stop pulling things out of your backside dude, GOW3,UC2 and KZ2 do not look 'much,much' better than gears 2, you are deluded if you think that, the Ps3 has a slight edge in graphics, that is all, and i don't even accept the statement 'console graphics king' so i don't care about all that, i just called it the way I see it, and as far as i see it, crysis 2 looks better, opinions cannot be wrong, so stop telling me that mine is, you are one of those people 'if you don't agree with my opnion you are wrong'and if i was so biased towards the 360, why did i state that Kz3 looks btter than gears 3 and that UC2 is the best looking game on consoles? and don't lie, you are ALWAYS bashing the 360 and it's games, saying that PS3 exclusives are 'much,much' better looking is a classic example of that, don't try to take me for a fool, i have been gaming for nearly 25 years mate.

Agreed. Uncharted 2 and Killzone 2 look better, but it's not like a PS2 vs Xbox difference.

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Bus-A-Bus

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#411 Bus-A-Bus
Member since 2009 • 5089 Posts

Crysis 2 has the best fire i have ever seen in video games :)

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i_am_interested

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#412 i_am_interested
Member since 2009 • 1077 Posts

ive seen this mlaa on a pentium 4 mention multiple times in this thread,

people need drop this talk unless they can provide evidence of the framerate the game was running at and what resolution it was applied at, all in realtime on that p4

so whos got the realtime info? otherwise you might as well say that any previous processor could run it and they just happened to pick the p4

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mayceV

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#413 mayceV
Member since 2008 • 4633 Posts
[QUOTE="hamzah1235"]

[QUOTE="delta3074"][QUOTE="hamzah1235"] Im saying because of the applied blur on the back of the weapon models, which makes it difficult to notice the details of the incredible weapon models in KZ2 by an internet image

you really need to quit, you have been proved wrong on Sooooo many things in this thread, KZ3 does NOT use global illumination like you stated, and it certainly doesn't ray trace particles, do have any idea how much RAM is required for ray tracing?, you just keep spouting utter nonsense mate, MLAA has been done on the pentium 4, years before the Ps3 came out, it's nothing special, and the 360 has it's own technique that is just as good as MLAA, crysis 2 is easily on Par with Kz3, only a blind person would think otherwise, you really need to lose your attitude that Ps3 exclusives look leaps and bounds better then 360 exclusives or multiplats, when the real truth is they are better looking but not by that much, a sensible person knows when they are licked mate, people have provided masses of articles that prove you wrong and you have ignored them, you are officially in denial my friend.

Ive been proven wrong? :lol:. Espicially coming from the guy who said AW will be the new console graphics king :lol:. KZ3 does use global illumination, i never said it ray traces every particle effect dynamically, though you do realize the Cell is extremely, extremely good at ray tracing. I never said that MLAA was never done before, though the PS3's MLAA technique is different than the Pentium 4's MLAA technique, in which it yields higher results more efficiently. AAA on the 360 only yields MSAAx8 as far as we can see. KZ3 looks much better graphically than C2 in every regard except lighting, "Lose my attitude that Ps3 exclusives look leaps and bounds better then 360 exclusives or multiplats"...:?. Its not an attitude, its a fact that they look much betetr graphically. What articles are you talking about?

no Kz3 doesn't use GI, you still haven't given a link to prove it. and when was it stated that the cell is good at ray tracing? that was hype by Sony's PR prior to the release of the Ps3 the Ps3 isn't as powerful as they had intended. and AAA can yeild as myuch AA as you want depending on the # of samples you give it it can produce MSAAx256 effect its limitless the reason that you don't see it used to that degree isbecause it takes too much resources that could be given to other things, AAA can mimic MLAA. and no Ps3 exclusives look better but they aren't leaps and bounds its not a fact and games like reach Crysis 2 and RAGE proves it.
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mayceV

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#414 mayceV
Member since 2008 • 4633 Posts
[QUOTE="hamzah1235"] Well, you said AW looked better than U2, KZ2, and GOW3. Then you said Gears 2 and Alan Wake (Titles that i played on a few minutes ago) look almost on-par, which is far, far from it...Look, you can try to argue that C2 will be somewhat near the graphical fidelity of KZ2/3, U2, or GOW3 (Even though it isnt), but Gears 2 and AW? Come on...:/. Even lemmings could have to disagree with that...KZ2/3, U2, and GOW3 all look much, much better graphically from a technical stand-point than any toher 360 exclusive...Honestly, C2 is you lemmings only hope of dreaming to obtain a console graphics king, since lemmings havent had one since Uncharted Drakes fortune and Heavenly Sword released, Obviously in your opinion your going to say C2 looks better because, well, youre biased for 360. I dont bash 360, nor its games, though I only argue about graphical debates anyways. I dont dislike the 360, but you obviously have to admit when something looks much, much better graphically in the case of KZ2, U2, and GOW3 when compared to any other 360 exclusive.delta3074
gears 2 does look almost on par with U2 and Kz 2,IMO, and no lemmings would not disagree, stop pulling things out of your backside dude, GOW3,UC2 and KZ2 do not look 'much,much' better than gears 2, you are deluded if you think that, the Ps3 has a slight edge in graphics, that is all, and i don't even accept the statement 'console graphics king' so i don't care about all that, i just called it the way I see it, and as far as i see it, crysis 2 looks better, opinions cannot be wrong, so stop telling me that mine is, you are one of those people 'if you don't agree with my opnion you are wrong'and if i was so biased towards the 360, why did i state that Kz3 looks btter than gears 3 and that UC2 is the best looking game on consoles? and don't lie, you are ALWAYS bashing the 360 and it's games, saying that PS3 exclusives are 'much,much' better looking is a classic example of that, don't try to take me for a fool, i have been gaming for nearly 25 years mate.

lol that was likew "DISCHARGED!" lol I liked the way you wrote that, I don't know why but it got me LOLing.
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Bus-A-Bus

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#415 Bus-A-Bus
Member since 2009 • 5089 Posts

ive seen this mlaa on a pentium 4 mention multiple times in this thread,

people need drop this talk unless they can provide evidence of the framerate the game was running at and what resolution it was applied at, all in realtime on that p4

so whos got the realtime info? otherwise you might as well say that any previous processor could run it and they just happened to pick the p4

i_am_interested

MLAA can be also done now on GPU.One study researched it and they made it...its still early but it will most probably work very good.Fact is,MLAA on GOW III was EXTREMELY slow and inefficient at first but they managed to get it to work after couple of months of researching.I think devs will now start to use other techniques,especially first party since 3rd does not have required time.

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WhenCicadasCry

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#416 WhenCicadasCry
Member since 2010 • 2727 Posts

[QUOTE="WhenCicadasCry"]

Crymod Crysis 2 Marine Salvage Trailer

"Marine Salvage - Central Station
A group of Marines are bravely defending evacuating civilians against a brutal alien attack. The odds are overwhelming and the situation looks grim. Only you can defeat them, using the unique powers of the Nanosuit. The video can be watched on Youtube by following this link. Please consider that this is not actual PC-spec footage, it is XBOX 360 footage."


Above screenshot was taken from the Marine Salvage trailer. :roll:

hamzah1235

:lol:.It doesnt matterif it was the 360 version. All i know is is that the weapon model looks mediocre graphically, and the textures are poorly detailed

Textures are poorly detailed?

Looks pretty awesome to me. :|

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Bazooka_4ME

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#417 Bazooka_4ME
Member since 2008 • 2540 Posts

it is XBOX 360 footage


Above screenshot was taken from the Marine Salvage trailer. :roll:

WhenCicadasCry

I'm guessing Crysis 2 weapon view doesn't use MLAA (I think)...

w/ MLAA...

 f

Seriesly though, it's arguable Killzone 3 has better weapon and character design.

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themyth01

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#418 themyth01
Member since 2003 • 13924 Posts
720p @ 60fps and looks smooth and just better than anything out there. What's so especial about PS3 exclusives graphics?
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KarateeeChop

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#419 KarateeeChop
Member since 2010 • 4666 Posts

720p @ 60fps and looks smooth and just better than anything out there. What's so especial about PS3 exclusives graphics? themyth01

cows hype them up because they're exclusives. that's about all there is to it.

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1stPlaceWinner

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#420 1stPlaceWinner
Member since 2010 • 1120 Posts

[QUOTE="themyth01"] 720p @ 60fps and looks smooth and just better than anything out there. What's so especial about PS3 exclusives graphics? KarateeeChop

cows hype them up because they're exclusives. that's about all there is to it.

must hurt you that gt5 won best graphics then
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Pug-Nasty

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#421 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="Pug-Nasty"]

[QUOTE="delta3074"]can killzone 3 do all these things Integrated Vegetation & Terrain Cover Generation System Real Time Soft Particle System Real-time Dynamic Global Illumination Volumetric, Layer & View Distance Fogging Normal Maps & Parallax Occlusion Maps Uber Shader Technology Eye Adaptation & High Dynamic Range (HDR) Lighting Parametric Skeletal Animation Procedural Motion Warping & High-End IK Solutions Subsurface Scattering CGI Quality Time of Day System Dynamic Volumetric Light Beams & Light Shaft Effects Advanced Rope Physics (this is very important,lol) Dynamic Volumetric Light Beams & Light Shaft Effects these are all standard features of the cryengine 3 on PC AND consoles http://www.gamersdigest.net/2483/cryengine-3-features-in-detail/mayceV

That's a list of crap that doesn't mean anything. The only thing that does matter is what the games look like on an HDTV (or 3dTV I guess) when being played.

I don't see why people concentrate on all these things when they are just tech terms to describe a way of doing something that all games do, even if they use different techniques.

For instance, with all those really nifty terms, KZ3 is looking better than Crysis 2 so far based on what I've seen. It really doesn't matter what they do, but how well they do it.

if we don't show that the tech is better and there is more strain on the system, and instead of listing factual stuff and go by what we see on the screen then I could say that I like how halo reach looks better than any game ever and that it beats everything else out there. now..... could you imagine the number of lemming cows and sheep attacking crysis 1 because of what they like to see? that's why we go by tech.

If Reach looks best to you then that's all that matters. If that is so, would knowing it doesn't have this or that change anything?

I mean GTA IV is very impressive technically, but looks and plays like boo to me.

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mayceV

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#422 mayceV
Member since 2008 • 4633 Posts
[QUOTE="Pug-Nasty"]

[QUOTE="mayceV"][QUOTE="Pug-Nasty"]

That's a list of crap that doesn't mean anything. The only thing that does matter is what the games look like on an HDTV (or 3dTV I guess) when being played.

I don't see why people concentrate on all these things when they are just tech terms to describe a way of doing something that all games do, even if they use different techniques.

For instance, with all those really nifty terms, KZ3 is looking better than Crysis 2 so far based on what I've seen. It really doesn't matter what they do, but how well they do it.

if we don't show that the tech is better and there is more strain on the system, and instead of listing factual stuff and go by what we see on the screen then I could say that I like how halo reach looks better than any game ever and that it beats everything else out there. now..... could you imagine the number of lemming cows and sheep attacking crysis 1 because of what they like to see? that's why we go by tech.

If Reach looks best to you then that's all that matters. If that is so, would knowing it doesn't have this or that change anything?

I mean GTA IV is very impressive technically, but looks and plays like boo to me.

I honestly don't care for tech as long as the game looks good because at the end of the day all we're arguing about is which game puts more strain on the system as the game is running. I value clean graphics and distinct artsyle much higher than which game has btter lighting techniques or which one has less blurry textures. even then graphics always sit back seat to gameplay, stability, and in genres like horror graphics sit back at 4th thing to consder, behiend sound as well as the prior listed. BTW to me halo reach is the prettiest game ever, couldn't care less what anyone else says just fun to argue at times :)
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delta3074

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#423 delta3074
Member since 2007 • 20003 Posts
[QUOTE="Pug-Nasty"]

[QUOTE="mayceV"] if we don't show that the tech is better and there is more strain on the system, and instead of listing factual stuff and go by what we see on the screen then I could say that I like how halo reach looks better than any game ever and that it beats everything else out there. now..... could you imagine the number of lemming cows and sheep attacking crysis 1 because of what they like to see? that's why we go by tech.mayceV

If Reach looks best to you then that's all that matters. If that is so, would knowing it doesn't have this or that change anything?

I mean GTA IV is very impressive technically, but looks and plays like boo to me.

I honestly don't care for tech as long as the game looks good because at the end of the day all we're arguing about is which game puts more strain on the system as the game is running. I value clean graphics and distinct artsyle much higher than which game has btter lighting techniques or which one has less blurry textures. even then graphics always sit back seat to gameplay, stability, and in genres like horror graphics sit back at 4th thing to consder, behiend sound as well as the prior listed. BTW to me halo reach is the prettiest game ever, couldn't care less what anyone else says just fun to argue at times :)

i can agree with you totally on that, gameplay and stability before graphics, take left 4 dead as an example, not the best looking game, but it runs at a steady framerate, it's fast,lots of enemys on screen to kill and the AI director keeps the game fresh, my personal GOTY the year it was rleased, love left 4 dead 2, but it has ropey hit detection,lol
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KingsMessenger

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#424 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="Ravensmash"][QUOTE="killzowned24"] it was pc bottom line. also, the game must have sucked pretty bad to have no demo stations lol!!

killzowned24

It was a 360 build. BusABus should come in and explain it better, but the way CE3 works - it's easy to grasp. Why would they show Crysis 2 on the PC at evidently medium settings? Unless it was the 360's optimised version as they've said.

because it clearly runs like crap or people could have demoed it like KZ3.

They actually did demo the Xbox 360 build as well.... Arthur Gies(aegies) who works at IGN said they booted an Xbox 360 dev kit and showed him the game running in both 2D and 3D.

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KingsMessenger

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#425 KingsMessenger
Member since 2009 • 2574 Posts

:lol:.It doesnt matterif it was the 360 version. All i know is is that the weapon model looks mediocre graphically, and the textures are poorly detailed

hamzah1235

I love how your only tactic is to go back to arguments that got crushed10 pages ago. And then when we debunk it again, you move to your next argument. And it goes in a circle... Quit coming back to arguments that have failed.

You have failed.

Crysis 2 is roughly equal to KZ3 which is roughly equal to RAGE. I think the spread of "Best Graphics" awards across the internet, and the general statements of people who have seen the games PROVE THIS. You are just making a fanboyish and unsupportable argument. You have no evidence for anything you say and the fact that opinion on the games is pretty evenly split should suggest that the games are ultimately pretty even.

End of Story.

This thread needs to be closed.

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Leejjohno

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#426 Leejjohno
Member since 2005 • 13897 Posts

I reckon it wont look the best on consoles... but my guess is that it will however play better than most at a high visual standard, which virtually no games have done recently.

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Chutebox

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#427 Chutebox
Member since 2007 • 51610 Posts

[QUOTE="killzowned24"][QUOTE="Ravensmash"] It was a 360 build. BusABus should come in and explain it better, but the way CE3 works - it's easy to grasp. Why would they show Crysis 2 on the PC at evidently medium settings? Unless it was the 360's optimised version as they've said.KingsMessenger

because it clearly runs like crap or people could have demoed it like KZ3.

They actually did demo the Xbox 360 build as well.... Arthur Gies(aegies) who works at IGN said they booted an Xbox 360 dev kit and showed him the game running in both 2D and 3D.

3D 360 version?
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#428 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

They actually did demo the Xbox 360 build as well.... Arthur Gies(aegies) who works at IGN said they booted an Xbox 360 dev kit and showed him the game running in both 2D and 3D.

Chutebox

3D 360 version?

Yes.

I wrote IGN's first E3 Crysis 2 preview, which was the 360 version of the game in 3d. I know it was 360, because they booted it from devkit to game in front of me. It works and it looks quite sharp and effective, though it made a few editors from other outlets feel motion-sick.

aegies

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#429 Chutebox
Member since 2007 • 51610 Posts

[QUOTE="Chutebox"][QUOTE="KingsMessenger"]

They actually did demo the Xbox 360 build as well.... Arthur Gies(aegies) who works at IGN said they booted an Xbox 360 dev kit and showed him the game running in both 2D and 3D.

KingsMessenger

3D 360 version?

Yes.

They haven't announced a 360 3D version, why would they demo it like that?

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windsquid9000

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#430 windsquid9000
Member since 2009 • 3206 Posts

"You will laugh now," CEO and founder Cevat Yerli told VideoGamer.com. "Our impact is 1.5 per cent. You play 2D or 3D, you have no difference. It's pretty much for free. People, when they ask how, I say it's our little magic.

"That's why we also can do it on 360. That's the ironic part of it. In a funny way, people banked their investment on PS3 or on other 3D solutions, thinking the 360 can not do it. I'm saying, well, we've proven it. Whenever we show 3D, we show it intentionally on 360 to make the point. It works. It works flawless on PS3, 360 and PC as well. It just works; and one-and-a-half per cent impact only. Out of 30 frames it's 0.4 frames. So you don't notice it. That's what I want to say."

Crytek am win.

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Chutebox

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#431 Chutebox
Member since 2007 • 51610 Posts

"You will laugh now," CEO and founder Cevat Yerli told VideoGamer.com. "Our impact is 1.5 per cent. You play 2D or 3D, you have no difference. It's pretty much for free. People, when they ask how, I say it's our little magic.

"That's why we also can do it on 360. That's the ironic part of it. In a funny way, people banked their investment on PS3 or on other 3D solutions, thinking the 360 can not do it. I'm saying, well, we've proven it. Whenever we show 3D, we show it intentionally on 360 to make the point. It works. It works flawless on PS3, 360 and PC as well. It just works; and one-and-a-half per cent impact only. Out of 30 frames it's 0.4 frames. So you don't notice it. That's what I want to say."

Crytek am win.

windsquid9000
I forgot where, but it was said that Crysis 2 3d wasn't as good as KZ3's. Not that it matters for me though, not gonna be playing it like that.
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T-razor1

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#432 T-razor1
Member since 2002 • 1164 Posts

Hamzah,just for you my mate.3D and 2D Killzone 3 REAL shots,no bullshots,straight from capture card.Again,what so special about textures?:rolls:

And now Crysis 2...

One thing is obvious,they are not far apart like you want to make people believe ;)

Bus-A-Bus
OWNED!!!!!!!!!
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KingsMessenger

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#433 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="windsquid9000"]

"You will laugh now," CEO and founder Cevat Yerli told VideoGamer.com. "Our impact is 1.5 per cent. You play 2D or 3D, you have no difference. It's pretty much for free. People, when they ask how, I say it's our little magic.

"That's why we also can do it on 360. That's the ironic part of it. In a funny way, people banked their investment on PS3 or on other 3D solutions, thinking the 360 can not do it. I'm saying, well, we've proven it. Whenever we show 3D, we show it intentionally on 360 to make the point. It works. It works flawless on PS3, 360 and PC as well. It just works; and one-and-a-half per cent impact only. Out of 30 frames it's 0.4 frames. So you don't notice it. That's what I want to say."

Crytek am win.

Chutebox

I forgot where, but it was said that Crysis 2 3d wasn't as good as KZ3's. Not that it matters for me though, not gonna be playing it like that.

Seems to be almost entirely based on opinions. There were a number of people who prefered the 3D that Crysis 2 had to offer... Gamespy(and the Gamespy Debriefing podcast crew) for example said that it was a lot better than KZ3 and was actually the best 3D presentation at E3. Aegies seemed to like it and had positive things to say on the Rebel.fm podcast...

The thing with Crysis 2 is the verticality plays really well with the 3D because it is just has so much depth to it. You really get the feeling of being really high up. Meanwhile, in closer combat situation, it tones things down a bit, making it more subtle than anything else, giving a slight sense of depth, but not overwhelming the player...

It is just going to come down to a matter of opinion...

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deactivated-5cf4b2c19c4ab

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#434 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"]

[QUOTE="hamzah1235"] KZ3 has much higher graphical fidelity in everyhting (Weapon models [By far], character models, animations, particle effects, textures, polygonal detail in the character models/environment, physics, etc.) KZ3 looks much better graphically in every aspect except C2's ;ighting, which is on par with KZ2 and im not sure about 3, and C2 has a larger scale. Thats it. Rage is lacking to much to be considered console graphics kinghamzah1235

yes because you are such an expert in this area :roll:just like your argument that deffered rendering is better than hdr :lol: . and you tellling me that kz2 has more mathematical calculations than crysis, then saying that you couldnt find any GIFS to prove it.

....I think 350+ Dynamic light sources that can be mapped extremely well compared to 10-25 high dynamic range light sources. I never said KZ2 does more mathematical equations...:?

lol, its not a matter of who is right or wrong, it is that you are comparing a rendering engine to, well, hdr, two completely different things that do not compete at all. Come back when you understand what hdr is and what deffered rendering actually competes with.

And i cant remember the exact words but you said something along the lines of kz2 and uc2 do more physics calculations and that it was a fact that they had better physics than crysis.

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killzowned24

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#435 killzowned24
Member since 2007 • 7345 Posts

[QUOTE="killzowned24"][QUOTE="Ravensmash"] It was a 360 build. BusABus should come in and explain it better, but the way CE3 works - it's easy to grasp. Why would they show Crysis 2 on the PC at evidently medium settings? Unless it was the 360's optimised version as they've said.KingsMessenger

because it clearly runs like crap or people could have demoed it like KZ3.

They actually did demo the Xbox 360 build as well.... Arthur Gies(aegies) who works at IGN said they booted an Xbox 360 dev kit and showed him the game running in both 2D and 3D.

so what. there still was no demo with 360s for the crowd to play like most every other game.
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KingsMessenger

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#436 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

[QUOTE="killzowned24"] because it clearly runs like crap or people could have demoed it like KZ3.killzowned24

They actually did demo the Xbox 360 build as well.... Arthur Gies(aegies) who works at IGN said they booted an Xbox 360 dev kit and showed him the game running in both 2D and 3D.

so what. there still was no demo with 360s for the crowd to play like most every other game.

And? The Xbox 360 version was there. And it was EXACTLY the same as the other build being shown on the floor. Only difference is that showing it on the PC is vastly easier for them to demo...

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ronvalencia

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#437 ronvalencia
Member since 2008 • 29612 Posts

ive seen this mlaa on a pentium 4 mention multiple times in this thread,

people need drop this talk unless they can provide evidence of the framerate the game was running at and what resolution it was applied at, all in realtime on that p4

so whos got the realtime info? otherwise you might as well say that any previous processor could run it and they just happened to pick the p4

i_am_interested

http://www.realtimerendering.com/blog/morphological-antialiasing/

http://visual-computing.intel-research.net/publications/mlaa.pdf

Fairy Forest model: morphological antialiasing improves the quality of the rendered image without having a noticeable impact on performance.

...

We did not try to implement other MLAA steps using SSE® instructions
(though it might be possible to do it using SSE4
operations), opting instead for preserving the universal nature of
the algorithm. The upcoming Larrabee chip [Seiler et al. 2008], as
well as modern GPU cards, are capable of handling 8-bit data
extremely efficiently
, so our algorithm will benefit from porting to
these architectures.

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lawlessx

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#438 lawlessx
Member since 2004 • 48753 Posts
[QUOTE="KingsMessenger"]

[QUOTE="killzowned24"] because it clearly runs like crap or people could have demoed it like KZ3.killzowned24

They actually did demo the Xbox 360 build as well.... Arthur Gies(aegies) who works at IGN said they booted an Xbox 360 dev kit and showed him the game running in both 2D and 3D.

so what. there still was no demo with 360s for the crowd to play like most every other game.

and this matters why?
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i_am_interested

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#439 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="i_am_interested"]

ive seen this mlaa on a pentium 4 mention multiple times in this thread,

people need drop this talk unless they can provide evidence of the framerate the game was running at and what resolution it was applied at, all in realtime on that p4

so whos got the realtime info? otherwise you might as well say that any previous processor could run it and they just happened to pick the p4

ronvalencia

http://www.realtimerendering.com/blog/morphological-antialiasing/

http://visual-computing.intel-research.net/publications/mlaa.pdf

Fairy Forest model: morphological antialiasing improves the quality of the rendered image without having a noticeable impact on performance.

...

We did not try to implement other MLAA steps using SSE® instructions
(though it might be possible to do it using SSE4
operations), opting instead for preserving the universal nature of
the algorithm. The upcoming Larrabee chip [Seiler et al. 2008], as
well as modern GPU cards, are capable of handling 8-bit data
extremely efficiently
, so our algorithm will benefit from porting to
these architectures.

you know you didnt even answer my question right? all im asking for is realtime framerate performance on an actual rendered scene in motion and the resolution that scene was rendered at

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KingsMessenger

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#440 KingsMessenger
Member since 2009 • 2574 Posts

you know you didnt even answer my question right? all im asking for is realtime framerate performance on an actual rendered scene in motion and the resolution that scene was rendered at

i_am_interested

20 Million Pixels per second. Which ends up being like 21FPS @720p. That is roughly 50ms latency. By comparison, the first iterations of MLAA on the Cell were running at 120 ms latency(8.3 FPS). Optimized code could easily reach the level of being less than 30ms latency, which would be good enough for 30FPS. At that is on a Pentium 4. It is a highly parallel system which could theoretically do a lot if they were to scale onto things like a Core i7.

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killzowned24

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#441 killzowned24
Member since 2007 • 7345 Posts

[QUOTE="killzowned24"][QUOTE="KingsMessenger"]

They actually did demo the Xbox 360 build as well.... Arthur Gies(aegies) who works at IGN said they booted an Xbox 360 dev kit and showed him the game running in both 2D and 3D.

lawlessx

so what. there still was no demo with 360s for the crowd to play like most every other game.

and this matters why?

i imagine massive screen tearing and jaggies.

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KingsMessenger

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#442 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="lawlessx"][QUOTE="killzowned24"] so what. there still was no demo with 360s for the crowd to play like most every other game.killzowned24

and this matters why?

i imagine massive screen tearing and jaggies.

Not according to the press that saw the Xbox 360 demo. Framerate wasn't perfectly stable, but the game IS in ALPHA still.

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fun-da-mental

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#443 fun-da-mental
Member since 2002 • 621 Posts

[QUOTE="killzowned24"][QUOTE="KingsMessenger"]

They actually did demo the Xbox 360 build as well.... Arthur Gies(aegies) who works at IGN said they booted an Xbox 360 dev kit and showed him the game running in both 2D and 3D.

lawlessx

so what. there still was no demo with 360s for the crowd to play like most every other game.

and this matters why?

It matters because unless and until they show the game playing on actual 360 console, there is no guarantee the game will look as good. Any game dev can rez up the graphics that look amazing but requires super computer to run. id software on other hand demonstrated their Rage game running on 60FPS that looks better than Crysis 2 and Killzone 3.

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KingsMessenger

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#444 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="lawlessx"][QUOTE="killzowned24"] so what. there still was no demo with 360s for the crowd to play like most every other game.fun-da-mental

and this matters why?

It matters because unless and until they show the game playing on actual 360 console, there is no guarantee the game will look as good. Any game dev can rez up the graphics that look amazing but requires super computer to run. id software on other hand demonstrated their Rage game running on 60FPS that looks better than Crysis 2 and Killzone 3

They showed the game to the gaming press, running on the Xbox 360. Arthur Gies said the versions they showed were pretty much identical.

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heybooboo19

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#445 heybooboo19
Member since 2009 • 428 Posts
[QUOTE="windsquid9000"]

"You will laugh now," CEO and founder Cevat Yerli told VideoGamer.com. "Our impact is 1.5 per cent. You play 2D or 3D, you have no difference. It's pretty much for free. People, when they ask how, I say it's our little magic.

"That's why we also can do it on 360. That's the ironic part of it. In a funny way, people banked their investment on PS3 or on other 3D solutions, thinking the 360 can not do it. I'm saying, well, we've proven it. Whenever we show 3D, we show it intentionally on 360 to make the point. It works. It works flawless on PS3, 360 and PC as well. It just works; and one-and-a-half per cent impact only. Out of 30 frames it's 0.4 frames. So you don't notice it. That's what I want to say."

Crytek am win.

Chutebox
I forgot where, but it was said that Crysis 2 3d wasn't as good as KZ3's. Not that it matters for me though, not gonna be playing it like that.

Any game attempting actual stereoscopic 3D rendering that's not poorly done. ^_^ There's no performance penalty because they're not rendering two images simultaneously. They're doing one frame attempting to guess/reconstruct the other. Reprojection from displacement/Z buffer (depth) isn't magical at all. 3D TV conversion of 2D sources and Batman 3D respectively are already out on the market to look at.
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KingsMessenger

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#446 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="Chutebox"][QUOTE="windsquid9000"]

"You will laugh now," CEO and founder Cevat Yerli told VideoGamer.com. "Our impact is 1.5 per cent. You play 2D or 3D, you have no difference. It's pretty much for free. People, when they ask how, I say it's our little magic.

"That's why we also can do it on 360. That's the ironic part of it. In a funny way, people banked their investment on PS3 or on other 3D solutions, thinking the 360 can not do it. I'm saying, well, we've proven it. Whenever we show 3D, we show it intentionally on 360 to make the point. It works. It works flawless on PS3, 360 and PC as well. It just works; and one-and-a-half per cent impact only. Out of 30 frames it's 0.4 frames. So you don't notice it. That's what I want to say."

Crytek am win.

heybooboo19

I forgot where, but it was said that Crysis 2 3d wasn't as good as KZ3's. Not that it matters for me though, not gonna be playing it like that.

Any game attempting actual stereoscopic 3D rendering that's not poorly done. ^_^ There's no performance penalty because they're not rendering two images simultaneously. They're doing one frame attempting to guess/reconstruct the other. Reprojection from displacement/Z buffer (depth) isn't magical at all. 3D TV conversion of 2D sources and Batman 3D respectively are already out on the market to look at.

Their statements have suggested that they are actually doing more than that with their 3D. It doesn't seem to be just a depth buffer...

also, it is a question of cost/value... They don't spend any resources on it meaning they can maintain image quality. KZ3 cuts its rendering resolution in half and has some pretty mediocre image quality as a result. MLAA helps to mask the aliasing that covers it, but they aren't going to be able to mask the muddiness of the overall image...

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Esnedon

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#447 Esnedon
Member since 2009 • 332 Posts

I think it's hilarious that people are screaming that the screenshots are PC, not 360. Really shows that you're starting to crack.

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heybooboo19

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#448 heybooboo19
Member since 2009 • 428 Posts

[QUOTE="heybooboo19"][QUOTE="Chutebox"] I forgot where, but it was said that Crysis 2 3d wasn't as good as KZ3's. Not that it matters for me though, not gonna be playing it like that.KingsMessenger

Any game attempting actual stereoscopic 3D rendering that's not poorly done. ^_^ There's no performance penalty because they're not rendering two images simultaneously. They're doing one frame attempting to guess/reconstruct the other. Reprojection from displacement/Z buffer (depth) isn't magical at all. 3D TV conversion of 2D sources and Batman 3D respectively are already out on the market to look at.

Their statements have suggested that they are actually doing more than that with their 3D. It doesn't seem to be just a depth buffer...

also, it is a question of cost/value... They don't spend any resources on it meaning they can maintain image quality. KZ3 cuts its rendering resolution in half and has some pretty mediocre image quality as a result. MLAA helps to mask the aliasing that covers it, but they aren't going to be able to mask the muddiness of the overall image...

Concave, subtle, not overwhelming to the player, etc. Such terms from Crytek and press should be a good indications. If you're not popping out and there's a negligible performance hit, then you're using depth to manipulate pixels alternating left/right.
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i_am_interested

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#450 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="i_am_interested"]

you know you didnt even answer my question right? all im asking for is realtime framerate performance on an actual rendered scene in motion and the resolution that scene was rendered at

KingsMessenger

20 Million Pixels per second. Which ends up being like 21FPS @720p. That is roughly 50ms latency. By comparison, the first iterations of MLAA on the Cell were running at 120 ms latency(8.3 FPS). Optimized code could easily reach the level of being less than 30ms latency, which would be good enough for 30FPS. At that is on a Pentium 4. It is a highly parallel system which could theoretically do a lot if they were to scale onto things like a Core i7.

it doesnt work like that, your numbers for 50ms at 21fps and 30ms at about 30fps assume that the image is generated INSTANTLY in the gpu which then instantly sends it to a p4 who can spend all of 30ms (of 33 total) on it and then send it back to the gpu instantly who can get it ready to send it out instantly for a 30fps game, that reads something like"

gpu generates image = 1ms, gpu sends to cpu = 1ms, cpu performs mlaa = 30ms, cpu sends to gpu = 1 ms, gpu finishes and sends out = 1ms

my whole point is that people keep downplaying what santa monica was able to do by bringing up how mlaa was done on a p4 yet NO ONE can provide any evidence of it being performed on a realtime scene on a p4, REAL TIME